If you guys enjoy this video i will do more on tips and tricks in the future, a like on it will give me a good indication if you do ;). Have a great day!
Could you do something that talks about some of the differences between modeling for 3d printing vs. animation vs. video games? The considerations are a bit different, right? Just a kind of tips and tricks like this one would be nice.
I´m watching this a year to late. I always start and stop with blender and i thought i was finished for sure but got me running back to the software. Thanks new sub!!!
I really like that you are condensing your previous videos more and more, it's becoming accessible to me to take notes and figure things out as a pipeline. Thanks a lot for refining your process over time, my hope is to be able to make games and animations with my sculpts. I hope to support you some time soon when I have more money, I'm fairly broke right now haha. Your promo codes help a great deal too and I appreciate the consistent content you've been releasing recently. Great stuff Yan!
Yeah i know the videos at first might feel incomplete but a channel and brand needs time to build, i am glad you noticed :) Also glad to know the promo helps, i will consider doing more in the future when i can :)
I've watched your vids from the beginning and nearly all the way to the end. Progress is a long process and I'm really happy you know that and bring the best that you can out to your fans. It gives me hope for myself to just go for it and improve along the way. You're one of the better resources on UA-cam and a boon to my learning process. For some Background, I'm a Character Animation graduate from CalArts and studied 3D in Maya primarily from modeling, to rigging, and lighting, and animation. I've struggled for multiple years with some teachers, while others I learned a great deal from. I've started with Lightwave 7 and 8 in highschool and in Blender. Your videos are more accessible than my teachers in the modeling, texturing and even rigging end. I've learned more from your vids in a few months than I have in the 7-8 years I've been studying animation. You will make a new industry standard if you keep it up with your educational content. I just want to let you know to which degree you have impacted me, and hopefully others meaning to learn the same.
man, tha lattice modifier will be very useful for creating many characters, using one base mesh, which you deform either manually, or randomly, creating pretty diferent characters. Sounds awesome, can't wait to try it once I make a character who won't break a mirror by looking at it.
You can also focus and pivot around a point at the mouse-cursor by pressing Alt+F. No need to sculpt anything at that place. This also works in object mode
I just tried it on Blender 2.8, and it seems to only focus the center of the object, not the place where your cursor is pointing at. Maybe it's my settings or the new version of blender changed it. :(
Just discovered your channel yesterday and immediately subbed man. Wanted to learn how to make assets for my unity projects and never thought id like sculpting so much. Your vids have helped me to learn it so much faster and avoid lots of beginner mistakes!
Some tutorials can be dull, but I really love the tutorials and course and just the energy you bring to both! I also followed your advice and began to JUST watch you sculpt(not try to follow you stroke for stroke) in both the basic tutorials, your non-timelapsed witch(which I also got to support you) and your time lapses. It's mostly the same process each time, but seeing how it differs from character to character is great. Thanks for all of the detailed sculpting tips in Blender! Thanks for these tips!
you have an incredible sense of esthetic and what beautiful IS.. ohavent got to watch many vids of yours yet but at first glance you seem to have a very keen eye for the modern look, and how to translate it to anything you create. you will go far with this brother..
The mask option is really powerful, you could also use that trick on the arm by the way. Its more work to setup though, so sometimes clipping the view is faster
Very good videos man! I've used Blender for long, but never for sculpting. It's so underrated! I've tried it and it feels very natural. It may be slightly limited but it compensates with its amazing simplicity. I love it, I really didn't feel comfortable using 3DCoat scultping. 3DCoat is an amazing software, but for the scultping, I think I'll stick to Blender! Thank you!
Guys forgive my question but i'm pretty new in 3d modeling. The question is: can the decimate modifier avoid me to retopology? Be kind please i know it can sound weird it's just curiosity :P
Rather than decimate, I paint with the Simplify brush with Dyntopo, so I can choose where to lose detail, and where to retain it. Despite the name, you can use the Simplify brush to increase detail, as well. I have never found the lattice to be anywhere near as useful as proportional editing.
Awesome stuff. I had no idea about the lattice modifier. Oh how much time could have been saved... Also, boolean modifiers seem to be quite good by now in Blender (has not always been that way), nice to see that in action.
First off, thank you so much for making these videos. I've always wanted to learn how to sculpt in blender and your channel has been very helpful. Can you please tell where how I can get the "user presp" view on the right?
Another tip that i ahve for people is to download boolean addon, with basically removes 2 steps from using the union modifier, where you just select objects click union, and you don't need to delete nothing, saves time!
There will be a video on add ons, i left it out because add ons tend to have crashing issues which could end up losing a lot of time if your work isn't saved.
YanSculpts, I really enjoy your videos. I am using the sculpt mode, frequently from the past few days, find your videos useful. I would like to know whether a graphic tablet would help me sculpt better. Because, I find my strokes with the mouse, quite inaccurate. Thank You.
Great tips! Thanks! On minute 12 the face (skin and lips) look so smoothed. How do you smooth them? There are no triangles bumping the topology of the model...
You know a lot of people ask me how my models are smooth, i tell them to check my beginner sculpting video. There is no trick to it, you smooth them out in dynamic topology.
If I smooth on dynamic topology, how possible is it to "smooth" round things like thighs? You´ve mentioned on this video we could ask for more tips, so I am :D
YanSculpts no problem and i just wanted to tell you that you're the one who inspired me to start sculpting at 13 and ive been enjoying it for a year now.
Hey @YanSculpts ! I've been around for a few weeks now and i must say that i am totally obsessed with your work i would love to be as good as you :) Furthermore i'd love to know what kind of graphics tablet you use for your sculptings. Would highly appreciate an answer on that one :) Keep the good work going !!!
Hey, just purchased a pen tablet but I'm having difficulty getting it to feel and function it's best in blender especially where sensitivity is concerned.... any tips?
How did you cut a solid model like that? I'm a beginner with the blender controls, but it looks like you used a plane of some kind to bisect it? Is there a certain option to do this? And is it in edit mode or object mode?
PS there is also a nice addon, i believe its called "quick lattice". Its adds a lattice to the current selection, so you can do parts and smaller sections. EDIT its actually standard addon, en.blender.org/index.php/Easy_Lattice_Editing_Addon
If you guys enjoy this video i will do more on tips and tricks in the future, a like on it will give me a good indication if you do ;). Have a great day!
yay you're cool
WTF is a "num-pad full stop"? Num-lock?
Could you do something that talks about some of the differences between modeling for 3d printing vs. animation vs. video games? The considerations are a bit different, right? Just a kind of tips and tricks like this one would be nice.
I´m watching this a year to late. I always start and stop with blender and i thought i was finished for sure but got me running back to the software. Thanks new sub!!!
I really like that you are condensing your previous videos more and more, it's becoming accessible to me to take notes and figure things out as a pipeline. Thanks a lot for refining your process over time, my hope is to be able to make games and animations with my sculpts. I hope to support you some time soon when I have more money, I'm fairly broke right now haha. Your promo codes help a great deal too and I appreciate the consistent content you've been releasing recently.
Great stuff Yan!
Yeah i know the videos at first might feel incomplete but a channel and brand needs time to build, i am glad you noticed :) Also glad to know the promo helps, i will consider doing more in the future when i can :)
I've watched your vids from the beginning and nearly all the way to the end. Progress is a long process and I'm really happy you know that and bring the best that you can out to your fans. It gives me hope for myself to just go for it and improve along the way.
You're one of the better resources on UA-cam and a boon to my learning process. For some Background, I'm a Character Animation graduate from CalArts and studied 3D in Maya primarily from modeling, to rigging, and lighting, and animation. I've struggled for multiple years with some teachers, while others I learned a great deal from. I've started with Lightwave 7 and 8 in highschool and in Blender. Your videos are more accessible than my teachers in the modeling, texturing and even rigging end. I've learned more from your vids in a few months than I have in the 7-8 years I've been studying animation.
You will make a new industry standard if you keep it up with your educational content. I just want to let you know to which degree you have impacted me, and hopefully others meaning to learn the same.
man, tha lattice modifier will be very useful for creating many characters, using one base mesh, which you deform either manually, or randomly, creating pretty diferent characters. Sounds awesome, can't wait to try it once I make a character who won't break a mirror by looking at it.
Hahaha!
Dope tutorials Everytime. Learning so much about everything. No end to the joy...full-joy
You can also focus and pivot around a point at the mouse-cursor by pressing Alt+F. No need to sculpt anything at that place. This also works in object mode
Very very nice! Thanks :)
Yup, thanks man! :)
I just tried it on Blender 2.8, and it seems to only focus the center of the object, not the place where your cursor is pointing at. Maybe it's my settings or the new version of blender changed it. :(
Thank you for these crystal clear tips. Really saved me. btw I love the looks of your models too!
Wow... I'm bad at sculpting, but your tips make me excited to try it again in Blender!
Nice, start!
I will! :D
Thank you bruh 😭all the other videos are so confusing but this video is just simple thank you
Brilliant! So useful! Thank you!
Thanks! I was looking at how to add mesh and it was so easy. It's a great tip when you have low hardware and need to constantly decimate object.
Just discovered your channel yesterday and immediately subbed man. Wanted to learn how to make assets for my unity projects and never thought id like sculpting so much. Your vids have helped me to learn it so much faster and avoid lots of beginner mistakes!
Oh glad you are learning from the channel, nice to have you aboard!
This video goes in the favourites... I'm trying my first sculpt in blender... this is so usefull :) thank.you
Aww my pleasure!
Some tutorials can be dull, but I really love the tutorials and course and just the energy you bring to both!
I also followed your advice and began to JUST watch you sculpt(not try to follow you stroke for stroke) in both the basic tutorials, your non-timelapsed witch(which I also got to support you) and your time lapses. It's mostly the same process each time, but seeing how it differs from character to character is great. Thanks for all of the detailed sculpting tips in Blender!
Thanks for these tips!
Thanks Dylan
Tnx the armature will HELP ME ALOT
Awesome video, the Alt B trick blew my mind, that will help me so much thank you
My pleasure!
beautiful, simple, wonderful :) oh, 10/10.
Man, you're genious!!! Many thanks!
these tips are gnarly. so useful. thank you
The armature has built-in bones for jiggle physics. lmao
For educational learning purposes, of course.
Awesome! Many Thanks to be a light in the middle of a foggy night!
Great video and explanation / examples! Thank you for making this
Blender community should join up to create some amazing videogame.
Lol why not
They should do an open game project to get the BGE working with Eevee.
Right.
I would love to see the BGE working but there is no way they will ever catch Unity or Unreal Engine. It is easy to export to these two game engines.
The easiest part about making a video game is making the visual art, well okay, the writing is even easier.
Not only are your scuplting tutorials great, but you really know how to make some cute female characters! Salute, Yan!
Your videos are amazing bro ! You're a very good teacher
Thank you!
i'm 4 years late but this was so helpful!! thank you so much :))
you have an incredible sense of esthetic and what beautiful IS.. ohavent got to watch many vids of yours yet but at first glance you seem to have a very keen eye for the modern look, and how to translate it to anything you create. you will go far with this brother..
Thank you Justin!
Nice and useful tips brother!!...
Lots of love n respect from India.
"I cut off the limbs"
*FBI OPEN UP*
It's not what it looks like
LOOL
The mask option is really powerful, you could also use that trick on the arm by the way. Its more work to setup though, so sometimes clipping the view is faster
Ture :)
Very good videos man! I've used Blender for long, but never for sculpting. It's so underrated! I've tried it and it feels very natural. It may be slightly limited but it compensates with its amazing simplicity. I love it, I really didn't feel comfortable using 3DCoat scultping. 3DCoat is an amazing software, but for the scultping, I think I'll stick to Blender! Thank you!
I agree, very underrated. You are welcome :)
The trick where you used blob to add details but not affect it was golden
Thank you for all your hard work!!!
You are most welcome Yang :)
Love your art, amazing! Thanks for sharing.
Tops tips and Triiiiiiicks
Haha thanks Ezra!
Guys forgive my question but i'm pretty new in 3d modeling.
The question is: can the decimate modifier avoid me to retopology? Be kind please i know it can sound weird it's just curiosity :P
i bless you, you will reach to 1 million soon
Thanks man ❤️
thank you so much!! you are a godsent angel! :D
Aww thanks!
that's one special way to use the rigging tool i guess XD it do be reminding me of traditional sculpting
I love your lessons, thank you buddy
Glad you do, you are most welcome x)
Wowie, thank you for these useful tips! :D
Rather than decimate, I paint with the Simplify brush with Dyntopo, so I can choose where to lose detail, and where to retain it. Despite the name, you can use the Simplify brush to increase detail, as well. I have never found the lattice to be anywhere near as useful as proportional editing.
PS place the horn is much easier when you activate snapping > face and align rotation. The horn will align perfect with the face below it.
Good to know thanks :)
Seus trabalhos são incríveis! Parabéns!
Great insights--thanks
You’re a superhero
Yay! thank you Tim!
Very useful tips, thanks
My pleasure :)
Thanks you so much!
Thank you!
pure gold
Amazing tips. Thank you
Welcome!
Thanks for the tips ! Hope you have more coming
love this videos!
u saved my life
Great tips! Thank you!
Welcome!
Awesome stuff. I had no idea about the lattice modifier. Oh how much time could have been saved... Also, boolean modifiers seem to be quite good by now in Blender (has not always been that way), nice to see that in action.
Glad the tips helped ;)
everything i needed to know
Great tips mate, thanks :)
Welcome!
2:00 I did not know that at all. You just saved me
"I cut off the limbs. *pause*" - 02:05
Lol
First off, thank you so much for making these videos. I've always wanted to learn how to sculpt in blender and your channel has been very helpful. Can you please tell where how I can get the "user presp" view on the right?
thanks! very helpful and you dont sound like a robot!
Haha nope, not a robot sadly :P
Very helpful, thanks!
My pleasure :)
thanks bro !
Another tip that i ahve for people is to download boolean addon, with basically removes 2 steps from using the union modifier, where you just select objects click union, and you don't need to delete nothing, saves time!
There will be a video on add ons, i left it out because add ons tend to have crashing issues which could end up losing a lot of time if your work isn't saved.
YanSculpts, I really enjoy your videos. I am using the sculpt mode, frequently from the past few days, find your videos useful. I would like to know whether a graphic tablet would help me sculpt better. Because, I find my strokes with the mouse, quite inaccurate. Thank You.
Ok, from the few I saw there, my favorite of your chars is Casual Smoking Beerus
Thank you for the video, Yan. It was very informative. Where did you learn to sculpt?
11:20 you can also (if separate objects) press ` / ` on the num-pad to hide everything but that.
The technique i showed is to be used on the same object, the / wouldn't work for that particular case.
Awesome, did it again for V3.3? Ima go find out in your library!
cool tutorial
20K? holy crap in a year you gained +100K! Much deserved my friend :D
For those who don't know full stop button would be the period/decimal/.
Great tips! Thanks! On minute 12 the face (skin and lips) look so smoothed. How do you smooth them? There are no triangles bumping the topology of the model...
You know a lot of people ask me how my models are smooth, i tell them to check my beginner sculpting video. There is no trick to it, you smooth them out in dynamic topology.
If I smooth on dynamic topology, how possible is it to "smooth" round things like thighs? You´ve mentioned on this video we could ask for more tips, so I am :D
Great !! Thanks..I 'll use it at sculpting..
My pleasure!
thanks
omfg thank you
Basic Head Profiles plus Lattice modifier ftw for new character generation yo.
Basic head profiles?
You are fantastic dude.🖒🖒
Thank you!
YanSculpts no problem and i just wanted to tell you that you're the one who inspired me to start sculpting at 13 and ive been enjoying it for a year now.
That is so awesome to hear!
Thanks a lot, you just got my sub
This is great as always, you talk about tutorial how can i be part of it
Hey @YanSculpts !
I've been around for a few weeks now and i must say that i am totally obsessed with your work i would love to be as good as you :)
Furthermore i'd love to know what kind of graphics tablet you use for your sculptings. Would highly appreciate an answer on that one :)
Keep the good work going !!!
Aww thanks, i use a wacom cintiq, with a screen. I have a video on tablets, a few videos before this one :)
Wow thank you
My pleasure :)
Nice tips
Never knew the nipples where considered bones, nice video !
If you're looking for User Preferences on Blender 2.8 you'll find it by going to Edit then Preferences
This is soo fukin useful. Thankyou.
Hey, just purchased a pen tablet but I'm having difficulty getting it to feel and function it's best in blender especially where sensitivity is concerned.... any tips?
nice vid, alt+b doesn't work for soloing anymore, any idea what it is now?
How did you cut a solid model like that? I'm a beginner with the blender controls, but it looks like you used a plane of some kind to bisect it? Is there a certain option to do this? And is it in edit mode or object mode?
It's called the Boolean modifier, he used those flat squares to cut the section out of the body with that.
Uhmm can i ask? you're using mouse or pentab for sculpting in blender??
Just awesome content many thanks...will you be in Amsterdam in October?
You are welcome :) Hard to say this early but i will do my best to make it this year :)
I can’t even.... whhyyyyy I just tried sculpting like a dozen times and it just makes a bunch of spikes. How do you get the Skelton?!
Wow so proffesionall.
Thanks :)
Are there other ways to select areas instead Ctrl + B ?
For example selection free form for sculpt mode ?
Ctrl + Shift + LMouseButton should do it.
Or c for circle.
Awesome videos, they had help me to improve a lot, but for some reazon is not letting me use the money on paypal to pay the whole tutorial
Glad they were able to. If you have any issues with getting the course feel free to email me, it would be easier to see what the problem is that way.
PS there is also a nice addon, i believe its called "quick lattice". Its adds a lattice to the current selection, so you can do parts and smaller sections.
EDIT
its actually standard addon, en.blender.org/index.php/Easy_Lattice_Editing_Addon
I will check it out :)
amazing, new sub here
Welcome welcome x)
Latice modifier I am shook
it is awesome!