i just started with sculpting i slowly get better but i still have to understand how things work... one thing im really wondeirng about is how i keep the poly low... sometimes if u use the move brush it moves just a tiny bit and after voxel remesh it moves a whole section.. i need to understand better how to controll the polygons... is there some way or tips? any help would be aweseome :D
Thank you for the video, it’s awesome! Please, at 2.25, I have this problem. I try to sculpt, but only big triangle appears. I want it to be like clay, like you smooth, how to I do that please?
All I can think of maybe you using Dyntopo which can make it triangulate or you don't have enough vertices on the model or I'm just using different brush which make it just look smooth.
DevilPeace Arts thanks a lot for your answer! Yeah got it now, just needed some more practice and understanding of Blender. It goes well now, thanks again for your video
I do use multiresolution but rarely and I didn't find perfect use for it yet. I make clothing many ways depends what type of clothing but modeling or sculpting
😂🤦🏻♂️ dyntopo can be for beginners just not when u say oh you won’t understand this it’s not for beginners. Dyntopo will subdivide the topology to match the given detail when topology is to dense and the detail is so small the edges collapse to fit the detail size that’s why it gets bumpy it’s like a topology auto filler and helps add more detail and helps the mesh no go wonky while adding detail beginners should learn to use this to help your workflow and is not advanced at all you just need to know it’s function and how to apply it
@@9words40 nah bro, you'll definitely get there. You just need motivation, cause sometimes it's not always about the talent. Sometimes It's about... DRIVE 😤 ITS ABOUT POWER 🔥 WE STAY HUNGRY😈 WE DEVOUR 👹 PUT IN THE WORK 💪 PUT IN THE HOURS ⌚ AND TAKE WHATS OURS🥶
Really good tips, my sculpts will change forever
Amazing, matcaps from professional thank you for sharing them with everyone.
Finally someone who puts the value of all life, even the default cube one, above his own.
Cubes are great !
Im kinda late, but anyway, ALL HAIL THE GREAT DEFAULT CUBE
i just started with sculpting i slowly get better but i still have to understand how things work... one thing im really wondeirng about is how i keep the poly low... sometimes if u use the move brush it moves just a tiny bit and after voxel remesh it moves a whole section.. i need to understand better how to controll the polygons... is there some way or tips? any help would be aweseome :D
Thank you for the video, it’s awesome! Please, at 2.25, I have this problem. I try to sculpt, but only big triangle appears. I want it to be like clay, like you smooth, how to I do that please?
All I can think of maybe you using Dyntopo which can make it triangulate or you don't have enough vertices on the model or I'm just using different brush which make it just look smooth.
DevilPeace Arts thanks a lot for your answer! Yeah got it now, just needed some more practice and understanding of Blender. It goes well now, thanks again for your video
Great tips!
I loved the matcaps, thank you!
Glad you enjoying them ! :)
This a brilliant tutorial. Thank you very much.
Nice video! Thank you for sharing these tips!
Thank you so much. I hope thous tips will be useful !!!!
Great tutorial and tips, thanks ! :)
Glad it was helpful!
Cool, i see you like remesh, have you try multi resolution ? and wich metod you prefer to make cloth?
I do use multiresolution but rarely and I didn't find perfect use for it yet. I make clothing many ways depends what type of clothing but modeling or sculpting
Nice TUTORIAL THANK YOU :)
whats your artstation page?
www.artstation.com/justtis
Are u using mouse or tablet?
Thx a lot!
Thank you :)
2:00 noticed strength of crease brush at .666 percent on Horned Woman Mesh...Just sayin
Oh yes ! i'll do entire model with new TRIM DYMANIC xD
You choose to suffer no one forcing you :D
😂🤦🏻♂️ dyntopo can be for beginners just not when u say oh you won’t understand this it’s not for beginners. Dyntopo will subdivide the topology to match the given detail when topology is to dense and the detail is so small the edges collapse to fit the detail size that’s why it gets bumpy it’s like a topology auto filler and helps add more detail and helps the mesh no go wonky while adding detail beginners should learn to use this to help your workflow and is not advanced at all you just need to know it’s function and how to apply it
one more: not suck, like me
keep doing ! u'll improve with every fail, if won't see that -> will be the end of u'r art journey !
If you scroll to the beginning of my channel you can see how horrible my sculpting was :)
i like to be harsh on myself and maybe i'll get there xD
@@9words40 nah bro, you'll definitely get there. You just need motivation, cause sometimes it's not always about the talent. Sometimes It's about...
DRIVE 😤
ITS ABOUT POWER 🔥
WE STAY HUNGRY😈
WE DEVOUR 👹
PUT IN THE WORK 💪
PUT IN THE HOURS ⌚
AND TAKE WHATS OURS🥶