*♡ Claystrip Settings ♡* ➤ Strength: ~0.507 ➤ Normal Radius: ~0.9 ➤ Tip Roundness: (Adjust to higher if wanting softer. Lower if harder surfaces like eyebrows) ➥Stroke settings - ➤ Spacing: 2% ➤ Input Samples: ~8 ➥Edit>Preferences>Input: ➤ Wintab ➤ Softness Below 0, lower amount is lighter strokes, like -0.75 is lightest (I like -0.5) ⸻ *♡ Fill/Scrape Settings ♡* ➤ Invert to Scrape On ➤ Area Radius: 0.8 (larger area radius adjust as needed) ➤ Scrape Area Radius: 0.8
Wow, I have to say I have never yet seem such an analytical approach to Blender, sculpting in particular. Most of the other videos I have seen seem to be in a rush to show the proficiency of the practitioner rather than providing valuable background for learning. Thank you.
Something that took me forever to realize, you can save your brush settings as default (they are normally project dependent). Make the brush changes you want, on a scene you'd like to have open at start up, then go to File>Defaults>Save Start Up File.
I think the best thing for blender for me is after the sculpt you can light it and render it right away in the same scene, I’d really would like to see you experiment with that!
Yeah I started digging into that a bit. It's definitely fun to render and sculpt in the same software. There's a LOT of other stuff that's taking precedence for me though before I get to rendering, but we'll get there.
Love this !! I always wanted a precise way to improve my brushes. I've been sculpting on Blender for the past 2 years, did some changers on my brushes but never something like that. Thank you for that !
@@rockon8174 Software-as-a-service is a scourge that deserves to be stamped out at every opportunity. It's anti-consumer, pro-greed bullshit that needs to die.
@@rockon8174 For a few people, even circa 40 dollars is too much if it's once a month like that (that's the pricing in Denmark). I also refuse to pay when I am not using it. I really want there to be some kind of software that I can handle my subscriptions through, which cancels and re-enables subs for me based on if I have been using a software enough. One problem with this though, and that is that a company like Adobe literally charges you a "punishment" fee for cancelling a subscription. Disgusting. It's why I am boycotting them completely now. Including even Acrobat. They're so evil.
Such a life saver! I've been wondering why the Claystrips brush felt so underwhelming compared to what I was used to. Thanks a lot for the work you put into getting those settings right.
Dear Outgang, thank you for all your hard work and presentation. I need little help, I started with sculpting yesterday in Blender. It is my first time. And I can't even get the lines you have at 1:31. What I get is blurry strokes with square edges. It is frustrating me, only thing that is fixing it is when dyntopo option is turn on, but as I see, in your presentation dyntopo is disabled. Can anyone help me? I started project with Ico sphere then I get subdivisions from 2 to 7 and that's it. I want to learn how to sculpt monsters, character etc.
nice video , you should check out the fall off setting in the brush setting. this changes the shape of the brush stroke , which is handy for if you want sharp (ex. hard surface edges) , round (ex. wrinkles ) or flat stroke (ex. build up) . also you can create new brushes out of the other brushes and save them with a different name. if you go to the left brush selection bar , you can click and drag it out until it show the names of all the brushes.
Have you perhaps considered getting involved in Blender development? It seems that the sculpting module in blender is treated a little unevenly, especially when you consider the development of geometry nodes, it also seems to me that there is a lack of someone with your experience there, who will tell you how to change the default settings of brushes, what to add, and what to change to make blender a convenient tool for sculpting. I think a lot of people would love to ditch zbrush, but they bounce back from that first approach because things work differently/badly. Not everyone has the patience to sit up all night to configure one brush :)
The improvements are subjective. The way the clay brush works by default is nearly identical to ZBrush. Personally I don't think making it smoother is necessary. 1) It drastically increases the processing power needed to handle the brush strokes. This is only a huge issue with lower end systems or very high poly meshes, but even in this video there was an obvious increase in stroke lag. 2) The practical gains are negligible, since you would traditionally smooth the strokes afterward. Making the strokes smoother doesn't prevent the need for this, since you'll still have a bunch of obvious strips on the surface. Also the reason so many changes were necessary in this video is that some changes were being made just to fix the side effects of earlier changes. For example, the default pressure curve on the strokes is great. But reducing the spacing causes the intensity to drastically increase due to overlapping samples. She then had to go back and reduce the intensity to compensate for that, then had to increase the pressure curve to compensate for the reduced overall intensity flattening out the strokes.
Sculpt-dev actually allows a MUCH higher amount of customization regarding the pressure curve for each output (strength and radius). Hopefully some of the changes will come to master in three months or so.
This was super helpful! I've been using Blender for about a year now, even in production and its nice to still be learning new tricks like the ones you showed. Thanks!
Thank you for the helpful video! I am struggling with getting the clay brush to be as smooth, mine turns out to be very pixilated on the sphere surface. I've played with a few different settings and tried re-meshing but that doesn't seem to help. Any tips?
Hi Laura, this video really saved me! don´t know how to thank you! It was really hard to find the right settings for the sculpting brush, especially with such good explanation and details as you gave. Thanks again :)
Thanks for explaining what some of these settings do in detail. Really helped narrow down and fix why I wasn't fully satisfied with a few of these brushes.
Love your videos Outgang! Definitely a goldmine you deserve a bigger audience for sure! as a student i cant thank you enough for the deadline saving tips lol Can we have more marvelous designer videos please? like the whole pipeline from marvelous to game engine like UE, there's barely any coverage on those type of topics
Thanks for the compliments Edd! If a lot of people request more Marvelous Designer content I'll make some but there's so much to say about other software.
Awesome video. So many videos on process, so few on the literal tool functions. I don't have the hours to sort things like brush clumpiness. Your time is much appreciated 🙌
Can I just say the quality of your videos is second to none, even coming from 3ds Max I'm just hypnotized and have to watch them, super interesting tips! Also, very soothing voice lol
Thank you very much. Can we also control the second ring of the Brush? Does it do anything like in Zbrush, as a falloff? Or is this just a visual appearance, and nothing else?
Thank you for this video! At the end you mentioned Hard Surface Sculpting. Would you have different settings for Blender for that as well? Would be interesting to see!
I'd have to give that a try first. I'm confident the brush settings I show in this video works well to sketch out hard surface pieces but I'm less confident they'll be good enough for the final polish.
Just discover your channel, and i totally love it!! Great tutorials, informations and content with lovely jokes:) Thanks for your time and effort, you are amazing.
Thank you for this wonderful tutorial! Pls is there a way i can save this settings in sculpt mode once, so it carries over to any new sculpt file i start?
I've been looking around for a solution to this. I came across a thread from Blender devs that they're aware of this limitation and looking for ways to fix it. Right now the best way to go about it it seems is to save your brush settings within a .blend file that you always start new sculpts from.
amazing video! thanks for all these great information and good paced instruction! I'm gonna play around with the values so I can get a good sculpt feeling!
I love your guides! I've been watching recently to help me get better at doing human figures in NOMAD Sculpt on android, which is the nearest thing to Blenders' Sculpt mode when I'm on the go. Sometimes I'll even have your videos running on picture-in-picture (YT paid account) while I'm modeling - it really helps me to keep motivated!
Good Job! But when I try the settings you have on my little rtx3060 things grind to a stop using Dyntopo, feels like butter that's been in the freezer! 🙂 Should i be using dyntopo or remesh or some fancy modifier?
It's not covered. So far my solution to that has been to configure a default Blender scene to start from. I need to look into addons for that as long as they're free.
@@Outgang there are two which i know and tested ..one is called Brush Manager and the other one is called Sculpt Alphas Manager ..played a bit with both but not enough so i can recommend one over the other.. both are free
I am really looking forward for a video of what blender sculpting misses so badly that it will create a difference for you as zbrush user , that may help b3d to evolve in the right direction and yet available for everyone, as from this video you changed my life in sculpting 🤣 I may do nice classical facades with ease now You may give mesh filters a try , they do crazy things
@@Outgang you have viewlayers and facesets , I didn't actually try to sculpt multiple objects at the same time , but definitely it is needed if didn't work out for you
@@Outgang Yeah even just a morph target would be great. You CAN do this actually with Shape Keys in Blender. It's more of an animation tool, but it totally works with sculpt mode, just like Zbrush layers. It doesn't hold color data though.
@@Cijital I think the multi-res is more akin to subdivisions in Zbrush. I tried having more than one multi-res and was getting a warning by Blender that it wasn't a good idea (I don't remember the message exactly) but it doesn't seem like having many of those is possible.
Hi Laura, thanks so much for this video…next to the awesome context, I just looooove your voice 🫶…could listen to it 24/7, even if you would read out of a telephone book…just saying 🤷🏻♂️
6:12 Thanks for sharing, now I can make silky brushes in Blender. Besides,how do you get such a smooth brush in a Zbrush? As I haven't yet been able to fully transition to sculpting in Blender, I can see that your brushes are silky smooth
You are amazing, you never stop always innovating. Thanks for these demos in Blender. Professionals from other software like Zbrush manage to break through before us beginners. Thank you so much!
You mentioned your fill brush not being perfect in its settings yet - i think i sense what you mean. Try this: setting hardness to "1" and autosmothing to the value of "0,1" and spacing and samples like you had on your clay brush. What do you think? let me know please. Best Linus (maybe these settings are rather for scaping purposes)
This video is very interesting. I value your knowledge about sculpting a lot, it's cool to see it applied to Blender! I was happy to become a member after this video 😊
12:55 Oh! You're saying the Fill brush's Scrape opposite uses the actual settings of the scrape brush?! I thought it just inverted the current selected brush's actual pertinent settings. ...So I assume they all do that. That makes so much sense. lol Thanks! (and for everything else you've posted) (edit: Wait up, so it normally just inverts the settings of the brush itself, but specifically checking "invert to X" makes it function as a swap?) And the Strips brush settings finally let me work this piece in the right way.
Laura do you use any add-ons for blender like Sculpt Wheel to make the experience of switching brushes faster and more comfortable like zBrush? One of the things I like about zbrush is how easy it is to add alpha brushes and custom brushes to the pallet of brushes quickly and make them easily accessible. That sort of extendability seems lacking in blender at first glance aside from loading everything and saving it as the default startup scene to retain the brushes and changes.
I just use plain flavored Blender for now but I'm definitely feeling the limits when it comes to storing/switching brushes. I'll check out the add-on you mentioned. Cheers!
Hi Laura - you're videos are excellent and very helpful. I also have been using Zbrush professionally for several years and recently started learning Blender as well. I sculpt the same way as you do in terms of building up forms with the Clay buildup and then soft polishing them down a bit and rarely use the smooth brush... I was wondering if you know of a setting that would be similar to back face masking in Zbrush? For instance I turn on back face masking on the Clay Buildup brush when I am working on forms that are thinner so that the displacement doesn't collapse the shape because it grabs through the other side of the mesh...
Thanks for sharing this Laura. I found this genuinely useful. I’m really interested in exploring your content on Outgang and will give it a go. Before I do, I’d like to ask how much is specific to working in Zbrush vs being applicable in Blender too?
Hey 3d, it varies. There's Zbrush sculpting content on outgang.studio that is directly applicable to Blender since I rely on the core basics most of the time and those are the same between software (Clay brushes, Move/Grab, Standard/Draw, Dynamesh/Remesh, ect.). Some of the Zbrush classes that are more technical aren't that relevant to a Blender sculptor. There's a 7-day money back guarantee so if you find the content not to be relevant to you within that timeframe you won't lose a dime. Cheers!
I don't do any freelance work and my day to day is making videos and teaching. I'm interested in Blender because I think I can contribute something useful to the knowledge pool. I'm always jumping from one software to the next.
Thank you for the insight, sadly with the advent of the involvement of the Maxon licensing I think I will be reverting back to Blender from ZBrush as this is purely a hobby for me and not a commercial venture. where I can justify the cost. I look forward to more from you in regards to Blender.
*♡ Claystrip Settings ♡*
➤ Strength: ~0.507
➤ Normal Radius: ~0.9
➤ Tip Roundness: (Adjust to higher if wanting softer. Lower if harder surfaces like eyebrows)
➥Stroke settings -
➤ Spacing: 2%
➤ Input Samples: ~8
➥Edit>Preferences>Input:
➤ Wintab
➤ Softness Below 0, lower amount is lighter strokes, like -0.75 is lightest (I like -0.5)
⸻
*♡ Fill/Scrape Settings ♡*
➤ Invert to Scrape On
➤ Area Radius: 0.8 (larger area radius adjust as needed)
➤ Scrape Area Radius: 0.8
Thanks a lot Cryppi.
This is one of the few videos on UA-cam which actually makes a huge impact on Blender Sculpting, Thanks Laura
Laura or Peter?
@@yugos.oficialclearly male
Thank you for choosing to share this in-depth! Recently got a tablet and I went digging for *exactly* this level of advanced settings and explanation.
Wow, I have to say I have never yet seem such an analytical approach to Blender, sculpting in particular. Most of the other videos I have seen seem to be in a rush to show the proficiency of the practitioner rather than providing valuable background for learning. Thank you.
Something that took me forever to realize, you can save your brush settings as default (they are normally project dependent).
Make the brush changes you want, on a scene you'd like to have open at start up, then go to File>Defaults>Save Start Up File.
I think the best thing for blender for me is after the sculpt you can light it and render it right away in the same scene, I’d really would like to see you experiment with that!
Yeah I started digging into that a bit. It's definitely fun to render and sculpt in the same software. There's a LOT of other stuff that's taking precedence for me though before I get to rendering, but we'll get there.
Love this !! I always wanted a precise way to improve my brushes. I've been sculpting on Blender for the past 2 years, did some changers on my brushes but never something like that. Thank you for that !
Glad it was useful Vicky! Cheers.
Ih, ala kkkkk
A moça foda no Blender do grupo do Blender BR kkkkkkkkk
Thank you for this, after leaving university I just don't have access to Zbrush anymore :, ). This helped a lot!
Zbrush offers a monthly subscription. Dirt cheap.
@@rockon8174 Software-as-a-service is a scourge that deserves to be stamped out at every opportunity. It's anti-consumer, pro-greed bullshit that needs to die.
@@rockon8174 For a few people, even circa 40 dollars is too much if it's once a month like that (that's the pricing in Denmark). I also refuse to pay when I am not using it. I really want there to be some kind of software that I can handle my subscriptions through, which cancels and re-enables subs for me based on if I have been using a software enough. One problem with this though, and that is that a company like Adobe literally charges you a "punishment" fee for cancelling a subscription. Disgusting. It's why I am boycotting them completely now. Including even Acrobat. They're so evil.
Such a life saver! I've been wondering why the Claystrips brush felt so underwhelming compared to what I was used to. Thanks a lot for the work you put into getting those settings right.
Dear Outgang, thank you for all your hard work and presentation. I need little help, I started with sculpting yesterday in Blender. It is my first time. And I can't even get the lines you have at 1:31. What I get is blurry strokes with square edges. It is frustrating me, only thing that is fixing it is when dyntopo option is turn on, but as I see, in your presentation dyntopo is disabled. Can anyone help me?
I started project with Ico sphere then I get subdivisions from 2 to 7 and that's it. I want to learn how to sculpt monsters, character etc.
nice video , you should check out the fall off setting in the brush setting. this changes the shape of the brush stroke , which is handy for if you want sharp (ex. hard surface edges) , round (ex. wrinkles ) or flat stroke (ex. build up) . also you can create new brushes out of the other brushes and save them with a different name. if you go to the left brush selection bar , you can click and drag it out until it show the names of all the brushes.
Thanks for the tips Jowie.
Have you perhaps considered getting involved in Blender development? It seems that the sculpting module in blender is treated a little unevenly, especially when you consider the development of geometry nodes, it also seems to me that there is a lack of someone with your experience there, who will tell you how to change the default settings of brushes, what to add, and what to change to make blender a convenient tool for sculpting. I think a lot of people would love to ditch zbrush, but they bounce back from that first approach because things work differently/badly. Not everyone has the patience to sit up all night to configure one brush :)
The improvements are subjective. The way the clay brush works by default is nearly identical to ZBrush.
Personally I don't think making it smoother is necessary.
1) It drastically increases the processing power needed to handle the brush strokes. This is only a huge issue with lower end systems or very high poly meshes, but even in this video there was an obvious increase in stroke lag.
2) The practical gains are negligible, since you would traditionally smooth the strokes afterward. Making the strokes smoother doesn't prevent the need for this, since you'll still have a bunch of obvious strips on the surface.
Also the reason so many changes were necessary in this video is that some changes were being made just to fix the side effects of earlier changes.
For example, the default pressure curve on the strokes is great. But reducing the spacing causes the intensity to drastically increase due to overlapping samples. She then had to go back and reduce the intensity to compensate for that, then had to increase the pressure curve to compensate for the reduced overall intensity flattening out the strokes.
Your videos are great and I really think this channel is gonna blow up at some point.
Thanks Richard! That'll be the day.
I have seen a lot of videos about blender sculpting and brushes but these settings no one talks about!
And it's really life changing lol
Sculpt-dev actually allows a MUCH higher amount of customization regarding the pressure curve for each output (strength and radius). Hopefully some of the changes will come to master in three months or so.
That's awesome to know.
This was super helpful! I've been using Blender for about a year now, even in production and its nice to still be learning new tricks like the ones you showed. Thanks!
Thank you for the helpful video! I am struggling with getting the clay brush to be as smooth, mine turns out to be very pixilated on the sphere surface. I've played with a few different settings and tried re-meshing but that doesn't seem to help. Any tips?
Hi Laura, this video really saved me! don´t know how to thank you! It was really hard to find the right settings for the sculpting brush, especially with such good explanation and details as you gave. Thanks again :)
Thanks for explaining what some of these settings do in detail. Really helped narrow down and fix why I wasn't fully satisfied with a few of these brushes.
Love your videos Outgang! Definitely a goldmine you deserve a bigger audience for sure! as a student i cant thank you enough for the deadline saving tips lol
Can we have more marvelous designer videos please? like the whole pipeline from marvelous to game engine like UE, there's barely any coverage on those type of topics
Thanks for the compliments Edd! If a lot of people request more Marvelous Designer content I'll make some but there's so much to say about other software.
Awesome video. So many videos on process, so few on the literal tool functions. I don't have the hours to sort things like brush clumpiness. Your time is much appreciated 🙌
Thank you so much. I’ve been looking to jump in Blender sculpting. Please continue to teach how to better use Blender for sculpting.
I plan to. Cheers!
Blender 4.0 is here! I nedd a review whith the new features.
Can I just say the quality of your videos is second to none, even coming from 3ds Max I'm just hypnotized and have to watch them, super interesting tips! Also, very soothing voice lol
3ds max is my first 3d love :) I definitely still have a sentimental attachement to that software.
Your interludes cracked me up!! Love learning in the fashion as it takes the edge of the serious business of the world!! Brilliant 👏
great tips, how did you get the sphere to 6 million vertices? do you always start with something this size? Thanks
A good tradesman never blames their tools.
Learned a lot from this. Thanks
lol sorry I accidentally read “transman”
New channel with amazing videos! Love them. Just need to find why Blender don't detect Pressure.
Thank you so much for your sharing of how to use the Fill/Carve Brushes. I've been using Smooth all the time and getting those ugly spikes.
so wanna say that i love your channel... thanks a lot for vids! have a nice day!
Thank you very much. Can we also control the second ring of the Brush? Does it do anything like in Zbrush, as a falloff? Or is this just a visual appearance, and nothing else?
your brush settings made me a better person
Thank you for this video! At the end you mentioned Hard Surface Sculpting. Would you have different settings for Blender for that as well? Would be interesting to see!
I'd have to give that a try first. I'm confident the brush settings I show in this video works well to sketch out hard surface pieces but I'm less confident they'll be good enough for the final polish.
Just discover your channel, and i totally love it!! Great tutorials, informations and content with lovely jokes:) Thanks for your time and effort, you are amazing.
Thanks a lot Mayk!
Thank you for this wonderful tutorial! Pls is there a way i can save this settings in sculpt mode once, so it carries over to any new sculpt file i start?
I've been looking around for a solution to this. I came across a thread from Blender devs that they're aware of this limitation and looking for ways to fix it. Right now the best way to go about it it seems is to save your brush settings within a .blend file that you always start new sculpts from.
my cursor is stuck as like a plus, and theres a blue trail that follows it. how do i make it normal again? im new to blender so idk what to do
amazing video! thanks for all these great information and good paced instruction! I'm gonna play around with the values so I can get a good sculpt feeling!
saved me a lot of time, you're awesome, thank you kindly
I love your guides! I've been watching recently to help me get better at doing human figures in NOMAD Sculpt on android, which is the nearest thing to Blenders' Sculpt mode when I'm on the go. Sometimes I'll even have your videos running on picture-in-picture (YT paid account) while I'm modeling - it really helps me to keep motivated!
That's awesome Cyro. What's your take on NOMAD Sculpt?
Good Job! But when I try the settings you have on my little rtx3060 things grind to a stop using Dyntopo, feels like butter that's been in the freezer! 🙂 Should i be using dyntopo or remesh or some fancy modifier?
do you cover how to manage brush libraries in one of your videos? there are some addons out as well.. curious whst your workflow is
It's not covered. So far my solution to that has been to configure a default Blender scene to start from. I need to look into addons for that as long as they're free.
@@Outgang there are two which i know and tested ..one is called Brush Manager and the other one is called Sculpt Alphas Manager ..played a bit with both but not enough so i can recommend one over the other.. both are free
Thank you so, so much for sharing your knowledge with us.
Your videos are so pleasant to watch.
Well done!
Great! Thanks for doing all this work and sharing it!
This is so awesome thank you for thinking about us Blender people
I am really looking forward for a video of what blender sculpting misses so badly that it will create a difference for you as zbrush user , that may help b3d to evolve in the right direction and yet available for everyone, as from this video you changed my life in sculpting 🤣
I may do nice classical facades with ease now
You may give mesh filters a try , they do crazy things
I miss Zbrush layers.
@@Outgang you have viewlayers and facesets , I didn't actually try to sculpt multiple objects at the same time , but definitely it is needed if didn't work out for you
@@Outgang Yeah even just a morph target would be great. You CAN do this actually with Shape Keys in Blender. It's more of an animation tool, but it totally works with sculpt mode, just like Zbrush layers.
It doesn't hold color data though.
@@Cijital I think the multi-res is more akin to subdivisions in Zbrush. I tried having more than one multi-res and was getting a warning by Blender that it wasn't a good idea (I don't remember the message exactly) but it doesn't seem like having many of those is possible.
Hi Laura, thanks so much for this video…next to the awesome context, I just looooove your voice 🫶…could listen to it 24/7, even if you would read out of a telephone book…just saying 🤷🏻♂️
6:12 Thanks for sharing, now I can make silky brushes in Blender.
Besides,how do you get such a smooth brush in a Zbrush? As I haven't yet been able to fully transition to sculpting in Blender, I can see that your brushes are silky smooth
Blender foundation has to set the default values to these 😃
That's impressive 👏 👌 👍
Really informative video
wtf seriously?
I'm so confused.... mine does not look anything like this. I have to set strength above 1 to make any difference in the mesh.
Greatly informative video, thank you so much... am I the only one who got hungry watching it? for some reason...
I'm privately financed by the butter cartel.
You are amazing, you never stop always innovating. Thanks for these demos in Blender. Professionals from other software like Zbrush manage to break through before us beginners. Thank you so much!
Thanks for the warm comment Paulo!
You mentioned your fill brush not being perfect in its settings yet - i think i sense what you mean. Try this: setting hardness to "1" and autosmothing to the value of "0,1" and spacing and samples like you had on your clay brush. What do you think? let me know please. Best Linus (maybe these settings are rather for scaping purposes)
This is amazing, thank you Laura. I haven’t actually tried sculpting yet but I can get this setup on my startup file ❤️👍🏻
Thank you! It is incredible what you can make with 2 well selected and well configured tools.
thanks Laura, respect
i get some weird dots when i use the crease brush from some angles is it only me?
This video is very interesting. I value your knowledge about sculpting a lot, it's cool to see it applied to Blender! I was happy to become a member after this video 😊
Welcome to the family! Thanks for your support.
12:55
Oh! You're saying the Fill brush's Scrape opposite uses the actual settings of the scrape brush?! I thought it just inverted the current selected brush's actual pertinent settings. ...So I assume they all do that. That makes so much sense. lol Thanks! (and for everything else you've posted) (edit: Wait up, so it normally just inverts the settings of the brush itself, but specifically checking "invert to X" makes it function as a swap?)
And the Strips brush settings finally let me work this piece in the right way.
Thank you Laura for sharing your Blender brush settings.
Laura do you use any add-ons for blender like Sculpt Wheel to make the experience of switching brushes faster and more comfortable like zBrush? One of the things I like about zbrush is how easy it is to add alpha brushes and custom brushes to the pallet of brushes quickly and make them easily accessible. That sort of extendability seems lacking in blender at first glance aside from loading everything and saving it as the default startup scene to retain the brushes and changes.
I just use plain flavored Blender for now but I'm definitely feeling the limits when it comes to storing/switching brushes. I'll check out the add-on you mentioned. Cheers!
Hi Laura - you're videos are excellent and very helpful. I also have been using Zbrush professionally for several years and recently started learning Blender as well. I sculpt the same way as you do in terms of building up forms with the Clay buildup and then soft polishing them down a bit and rarely use the smooth brush...
I was wondering if you know of a setting that would be similar to back face masking in Zbrush? For instance I turn on back face masking on the Clay Buildup brush when I am working on forms that are thinner so that the displacement doesn't collapse the shape because it grabs through the other side of the mesh...
In the brush settings open the 'Advanced' dropdown. At the bottom there's a checkbox for 'Front Faces Only' that should do what you're asking for.
@@mattwhitehead32 thanks so much! 😊
Thanks for sharing this Laura. I found this genuinely useful. I’m really interested in exploring your content on Outgang and will give it a go. Before I do, I’d like to ask how much is specific to working in Zbrush vs being applicable in Blender too?
Hey 3d, it varies. There's Zbrush sculpting content on outgang.studio that is directly applicable to Blender since I rely on the core basics most of the time and those are the same between software (Clay brushes, Move/Grab, Standard/Draw, Dynamesh/Remesh, ect.). Some of the Zbrush classes that are more technical aren't that relevant to a Blender sculptor. There's a 7-day money back guarantee so if you find the content not to be relevant to you within that timeframe you won't lose a dime. Cheers!
how to change radius easily with pen table???
Thanks for sharing with us.
Wow this is amazing, hope to see more tweaks like this, thank you.
How do you go around the fact that Blender doesn't have the resolution change option like Zbrush has?
You mean subdivisions? Blender has that, it's the Multires modifier.
Thanks for this, really helped me out :)
I'm wondering what is your opinion of working with blender then working with zbrush?
Liking the buttering references with footage.😆
Right before you mentioned it, I was like "Oh look at that, just like butter."
This was so helpful for me! Thank you for explaining all of these settings so well!
Great timing I've just been looking into getting into sculpting in Blender.
Huge thanks !
Thank you for sharing these tips!
What's your navigation settings? In sculpting mode "Rotate around selection" stops working.
It's the default Blender navigation with the MMB.
@@Outgang thanks
Is there a way to use zbrush brushes in blender?
Hi Laura! I’m curious as to the specifications of your computer. Those are a lot of polygons you’re pushing around 😅
Hey Robert, it's an Intel 9900k, 64gb or ram and an rtx3090.
@@Outgang thank you for replying!!
@@Outgang bruh I only have a rtx 3060....
Hi I would like to join as an outgang member, however I cannot load your webpage, any idea? Thanks a lot!
Hi Dio, reach me at info@outgang.studio with your issue and I'll help you out. The website works fine on my side. Cheers!
Oh wow - super useful - thanks!
Thank you very much!
Best tips ever!
Great as always!
it was really helpful thanks
I tryed blender but cant move to it because my love for zbrush is to big 😍
Thanks
Thanks you so much for joining the blender dark side
This is so helpful. Thank you.
Great info - Thank you. Very helpful.
what sorcery is going on ?
tysm for sharing this content with us
Thanks for sharing! Pretty useful.👏👏👏
Thanks you so much!! But I fear my wacoma in my home and I barely use it , so so sorry!
Did your tablet hurt you or something?
@@Outgang barely use it which in term that I am the one who hurts her so yeah , thanks for asking :)
Absolutely love you work!! Thank you so much 💓
Thank you very much Shana.
Great video
There are quite a lot of blender videos lately, are you planning to transit from zbrush to blender?
I don't do any freelance work and my day to day is making videos and teaching. I'm interested in Blender because I think I can contribute something useful to the knowledge pool. I'm always jumping from one software to the next.
Thank you !!!
Thank you for the insight, sadly with the advent of the involvement of the Maxon licensing I think I will be reverting back to Blender from ZBrush as this is purely a hobby for me and not a commercial venture. where I can justify the cost. I look forward to more from you in regards to Blender.
is there a replacement for zspheres? I HATE the UI of zbrush....
Not directly, but skin modifier is kinda close. Depends on what exactly you need to get out of zspheres.
+1 for skin modifier
metaballs are also fun
Thanks a lot for sharing your knowledge!!!
Muy bien logrado el trabajo Yo le doy.
💙 great video