Sorry, timestamps are still not up, here is a list: 00:00 Info 00:20 Basic manipulation some modules 02:14 Create tab info + spawning units 02:53 Common modules 03:08 IED 03:25 Doors and Building Damage 03:45 Ambient shooting 04:38 Time Managament 05:18 Weather 05:50 Respawn + Teleport 06:35 Object manipulation 09:16 Unit managament 15:06 Waypoints 17:00 Artilery 19:00 Objectives 19:30 Interior fill 20:00 Garinson 20:35 RMB Menu 21:20 Map markers 21:50 End Scenario
With the side change is new to me! Thats a great option! I just make a what if campaign! Therefore Opfor and bluefor need to be allied. Works now! Thanks man!
I just discovered your channel searching animations for Arma lol 🤣🤣 But I could not resist to subscribe! Trust me, this is gonna HIGH!!!! Keep it up man. One more sub ;)
@@Hardcore_Operator man can you help me? 😭😭😭 I'm tryin to use a walk animation but the character just will stay in the same position walkin but without moving :((
@@Hardcore_Operator Yeah finally I was able to make it work thanks!! :D But I've found out that not every animation work in that way, some animations are just "made" for screenshots :( For now it only worked with one animation lol
It was helpful. Great video and it got everything that i needed to get better for mu players. There's only one question. If in careless mode on permanent hold fire there gonna move to waypoint without a stop?
Should be in the description, Eden Enhanced is the main one for zeus, classic CUP, RHS.. The unit I am currently in has a really heavy modpack, but it was not used in the video
i’m confused here, i’m looking at my feed on the create, and i don’t see many sections on here like buildings, AI animations and a few others, did they take them off?
Question, how to make a unit not snap to the ground. I want to make a machinegun position fitting on a trench, but the trench is too high. If I levetate the unit, its too high, if I put it lower, it snaps automaticly and then the unit is to low.
Hi Hardcore Operator! How can I delete units? I tried pressing DEL button, END button (holding LShift) and nothing happens? And when you edit units you have option COMBAT MODE, and in mine Zeus I do not have it Why is that? Thanks
@@rxm078 In the meanwhile I learned about that and I downloaded it. Thank you! But still I am not able to delete units in Zeus on any button. I dont know why
@@aleksandarratkovic9337 Delete the unit is delete/backspace, to end (kill) a unit it is the "end" key. Check your keybinds incase the default keybind has been reset or you have unknowingly reset it.
Sorry, timestamps are still not up, here is a list:
00:00 Info
00:20 Basic manipulation some modules
02:14 Create tab info + spawning units
02:53 Common modules
03:08 IED
03:25 Doors and Building Damage
03:45 Ambient shooting
04:38 Time Managament
05:18 Weather
05:50 Respawn + Teleport
06:35 Object manipulation
09:16 Unit managament
15:06 Waypoints
17:00 Artilery
19:00 Objectives
19:30 Interior fill
20:00 Garinson
20:35 RMB Menu
21:20 Map markers
21:50 End Scenario
Amazing tutorial, simple and straight to the point. Subscribed!
Everything is fairly easy to learn for zeusing, hardest part is finding people to zeus for.
With the side change is new to me! Thats a great option! I just make a what if campaign! Therefore Opfor and bluefor need to be allied. Works now! Thanks man!
I just discovered your channel searching animations for Arma lol 🤣🤣 But I could not resist to subscribe! Trust me, this is gonna HIGH!!!! Keep it up man. One more sub ;)
this PlayMove "relax_45";
or if already in anim ->
this SwitchMove "relax_7";
🥰
@@Hardcore_Operator man can you help me? 😭😭😭 I'm tryin to use a walk animation but the character just will stay in the same position walkin but without moving :((
@@hawkeye_tactical
Open AI -> init box ->
this PlayMove "youranimhere";
or if already in anim ->
this SwitchMove "youranimhere";
@@Hardcore_Operator Yeah finally I was able to make it work thanks!! :D But I've found out that not every animation work in that way, some animations are just "made" for screenshots :( For now it only worked with one animation lol
Thank you for this, excellent guide 👍
How did you get your weapon closer to the center of the screen (more to the left) than vanilla Arma?
Thanks this is a high quality guide.
que mod usas para el efecto de la explosión de la artillería?
It was helpful. Great video and it got everything that i needed to get better for mu players.
There's only one question. If in careless mode on permanent hold fire there gonna move to waypoint without a stop?
Careless = they do not care about anything, they ignore everything, they jus move from point A to point B if given order
What mods do you use
Should be in the description, Eden Enhanced is the main one for zeus, classic CUP, RHS..
The unit I am currently in has a really heavy modpack, but it was not used in the video
i’m confused here, i’m looking at my feed on the create, and i don’t see many sections on here like buildings, AI animations and a few others, did they take them off?
were u in TMG the PMC unit?
mayhaps
Szymrak kazał mi obejrzeć
Why is there no init box for vehicles?
Question, how to make a unit not snap to the ground. I want to make a machinegun position fitting on a trench, but the trench is too high. If I levetate the unit, its too high, if I put it lower, it snaps automaticly and then the unit is to low.
You can disable simulation on the unit, then move it, it should not snap, then enable simulation
Or do it in editor
Hi Hardcore Operator! How can I delete units? I tried pressing DEL button, END button (holding LShift) and nothing happens? And when you edit units you have option COMBAT MODE, and in mine Zeus I do not have it
Why is that? Thanks
Hi, do not hold shift when deleting/ending units. Not sure about the combat mode, perhaps a mod?
Because he is using Zeus Enhanced which is refered to in the description.
@@rxm078 In the meanwhile I learned about that and I downloaded it. Thank you! But still I am not able to delete units in Zeus on any button. I dont know why
@@aleksandarratkovic9337 Delete the unit is delete/backspace, to end (kill) a unit it is the "end" key. Check your keybinds incase the default keybind has been reset or you have unknowingly reset it.
How do you rotate things?
Select item -> hold right mouse button and move your mouse
Can you make a tutorial on ZEI?
I could, good idea
where are you from?
Middle EU 🤣
nice to know :)
Spent godly ammounts of hours in zeus interface, there is so much stuff, it is hard to even cover it
too bad the biggest thing is creativity.
Correct, you gotta be creative, sadly, I do not think it can be put in a guide video lol, gotta be in your head