Happy to help. I'm glad this was useful to getting ALiVE figured out. It's like learning riding a unicycle with a flat tire. But once you do it, you never forget how. 😂😂
Very good tutorial, my main problem was understanding what the modules do instead of just how to set a mission up. You absolutely nailed that and im looking forwards to your next tutorial :)
Turn on debug mode on for the marker. So what you can do is drop a Mil or Civ marker, leave it in objectives only mode (instead of place units), leave the TAOR marker blank, and turn on debug mode. That will populate all of the Civ / Mil objectives (depending on which marker you used) on the map. Screen shot that, save it as a JPEG. Now you have an objective guide for your mission making
ive been trying do do this on a few steam workshop added maps and i dont get the same obj markers on the map like youre getting on stratis. Am i still able to run a functional AI mission without all the objective map markers?
@@blizzination hey im just checking out your video because im having an issue where CIV_F dont spawn, and was hoping id find a soloution in your vid, and i noticed the same thing, no coloured circles on my map. Thing is, the enemy faction does spawn in, in the locations they are supposed to. really confusing me tbh, any suggestions ? The map im on or trying to use is called Gulfcoast.
this was awesome thank you for this I've been wanting to try this mod out for ages but have been held back how dauting it looked to set up do you have to place markers or was that to define a particular part of the map if you don't want to use the whole map
LOL. Yeah I get OCD with marker placement in 3den and usually triple check stuff like TAOR names, faction names, etc. It drives me insane when I spend like 3 hours getting everything just right, jump in to test, and I have OPFOR spawning in BLUFOR bases or vice versa. It's always the small details! And you're quite welcome! I'm glad it helped. More coming soon
@@blizzination I'm glad to hear ''more coming soon' as i really like your way of explanation. It's fine about the OCD, i hate it too, i don't have it regularly and stuff but ik what u talking about, especially when im scripting and stuff and doing a mission solo, i tripple quadripple check everything, and when i do miss smth its kinda sad and im kinda mad and can't find it for years. I may seem like a new player but i've been scripting and doing missions for 2 years and i have over 2k hours into the game, and i still couldn't make out Alive, and u're really helping, and for that, im thankful.
100% agree, there is a lot of dated information out there. Official videos are still using 2D editor... How do you use the in-game ALiVE menu? Any plans for another video outlining a more complex mission? More objectives, multiplayer, etc?
Basically, ALiVE creates Military and Civilian zones based on the structures within the map. Military objectives for things like airfields and military bases, civilian objectives for towns, etc. There can be overlap between the two. This allows you to put the Mil and Civ tiles down to have those areas automatically populated with units, civilians, etc. Enter Eden, drop your ALiVE and Virtual AI tiles. Then drop a Mil Objective and Civ objective tile. Change both to objectives only (no unit placement). Turn debugging on. Drop a unit and spawn in then open the map. If it looks like this: ua-cam.com/video/fpsnPgPE2Co/v-deo.html (this video video at 11:04) the map is indexed. If it doesn't, the map is not indexed. If a map is NOT indexed, you can still use Custom Objective tiles to populate the map, but it's a little more challenging. This Google Sheet (which doesn't appear to have been updated for a while) lists the maps that have been indexed: docs.google.com/spreadsheets/d/1-wsoODqeeS7N4I6PbKAvcU-vK8t5ZdqA2vZYPyYa2CA/edit#gid=0
This is great content! Thank you Sir for all your effort! This channel is totally underrated! Respect and Regards:) Pls make more Arma content? You are a great teacher! Best wishes Sir:)
Saya mencoba menerjemahkan ini dari bahasa Indonesia tetapi berfungsi dengan benar. Saya ingin menjawab pertanyaan Anda tetapi saya tidak begitu memahaminya.
Ooo....that's...a good question. 🤔 I'd think not because Warlords sets waypoints and objectives. I think that would likely conflict with ALiVE. But I'll test it and get back to you.
@@blizzination I've tried setting it up. I got it to kind fo work but I'm not into the whole scripting thing. So idk you might be able to get it to work.
Yes. It works fine with both. I've found unless you're running a dedicated server with headless clients for the AI mods, you'll have pretty substantial quality drops on any scenarios of size.
Found this very informative! When is the asymmetrical military ai tutorial? I would love to see you make an ALiVE asymmetrical video. Thanks again for your video.
It shouldn't really. It comes down to the number of units spawned and the number of objectives. If you have any AI mods running, that also drastically affects performance. You can run a relatively high number of units, with AI mods on a dedicated server with headless client(s) and still have good performance.
You ramble sooooooo much. Seriously get to the point. I wanted a refresher for AliVE as ive used it before, and to explain the basics should take 20 minutes. You spent a minute browsing boats, just to explain that factions need boats to use the sea transport feature. the information is there, but the presentation is brutal!
all these script kiddies -- where is the logical numbering and sorting of modules --- via simple lines of code -- A. there is none cause games are more about a virtual dollar than they are the art ...
Is this a criticism of the free mod that substantial time was put in to creating? Or is it a criticism of the ArmA 3 engine? I think they did a great job with what they had to work with.
You sir, are a star. i struggled for a long time and today you made my day. thank you very very much!!
Happy to help. I'm glad this was useful to getting ALiVE figured out.
It's like learning riding a unicycle with a flat tire. But once you do it, you never forget how. 😂😂
Very good tutorial, my main problem was understanding what the modules do instead of just how to set a mission up. You absolutely nailed that and im looking forwards to your next tutorial :)
Thanks for posting this found it very useful and relevant waiting on your next Tutorial.
Thanks! Coming soon.
Beautiful. Wish I found this a week ago.
Thanks for the video! Been trying to get back into arma since I found the alive mod and this is the best tutorial I've seen yet.
very good - please do more
Thanks brotha. I love making scenarios for my guys and this is gunna be beneficial!
Hi, i have a question do the ai respawn after they die?
I'm wondering where the guys are who can explain it better than you can, like you say. lol. I think you got it down pretty good man.
Thanks dude! I'm working on some more based on some requests I've gotten
Thank u for this awesome tutorial, but I got a little mission, do alive works on every maps (even workshop ones)?
ALiVE will only work on maps it has indexed.
on 10:45 how did you show the ALIVE objectives on the map screen?
Turn on debug mode on for the marker.
So what you can do is drop a Mil or Civ marker, leave it in objectives only mode (instead of place units), leave the TAOR marker blank, and turn on debug mode. That will populate all of the Civ / Mil objectives (depending on which marker you used) on the map.
Screen shot that, save it as a JPEG. Now you have an objective guide for your mission making
@@blizzination Thanks for you replying !
ive been trying do do this on a few steam workshop added maps and i dont get the same obj markers on the map like youre getting on stratis. Am i still able to run a functional AI mission without all the objective map markers?
Sounds like maybe the map isn't indexed. What map are you trying it on?
@@blizzination hey im just checking out your video because im having an issue where CIV_F dont spawn, and was hoping id find a soloution in your vid, and i noticed the same thing, no coloured circles on my map.
Thing is, the enemy faction does spawn in, in the locations they are supposed to. really confusing me tbh, any suggestions ?
The map im on or trying to use is called Gulfcoast.
Are you going to post more tutorials on this?
Yes I am
@@blizzination based
this was awesome thank you for this I've been wanting to try this mod out for ages but have been held back how dauting it looked to set up do you have to place markers or was that to define a particular part of the map if you don't want to use the whole map
27:28 OH SHIT! The Moment of realization killed me lmao. Also, i really want to thank you for this tutorial, helped MASSIVELY.
LOL. Yeah I get OCD with marker placement in 3den and usually triple check stuff like TAOR names, faction names, etc. It drives me insane when I spend like 3 hours getting everything just right, jump in to test, and I have OPFOR spawning in BLUFOR bases or vice versa. It's always the small details!
And you're quite welcome! I'm glad it helped. More coming soon
@@blizzination I'm glad to hear ''more coming soon' as i really like your way of explanation. It's fine about the OCD, i hate it too, i don't have it regularly and stuff but ik what u talking about, especially when im scripting and stuff and doing a mission solo, i tripple quadripple check everything, and when i do miss smth its kinda sad and im kinda mad and can't find it for years. I may seem like a new player but i've been scripting and doing missions for 2 years and i have over 2k hours into the game, and i still couldn't make out Alive, and u're really helping, and for that, im thankful.
100% agree, there is a lot of dated information out there. Official videos are still using 2D editor...
How do you use the in-game ALiVE menu? Any plans for another video outlining a more complex mission? More objectives, multiplayer, etc?
Yes. I'm editing more advanced tutorials. Asymmetric warfare will be the next one
Do you know how to get drones or helicopters to work for you?
Will you do more tutorial on other features of alive?
Yes I have more coming down the pipeline.
How do you do the time speed up thingy?
+ and -
i cant use any custom armies (cup, rhs etc) how do i fix that shit pls
How do i index a map?
there is anyway to show on map enemy occupied areas?
How do I know if a map is indexed? What does that mean?
Basically, ALiVE creates Military and Civilian zones based on the structures within the map. Military objectives for things like airfields and military bases, civilian objectives for towns, etc. There can be overlap between the two. This allows you to put the Mil and Civ tiles down to have those areas automatically populated with units, civilians, etc.
Enter Eden, drop your ALiVE and Virtual AI tiles. Then drop a Mil Objective and Civ objective tile. Change both to objectives only (no unit placement). Turn debugging on. Drop a unit and spawn in then open the map. If it looks like this: ua-cam.com/video/fpsnPgPE2Co/v-deo.html (this video video at 11:04) the map is indexed. If it doesn't, the map is not indexed.
If a map is NOT indexed, you can still use Custom Objective tiles to populate the map, but it's a little more challenging.
This Google Sheet (which doesn't appear to have been updated for a while) lists the maps that have been indexed: docs.google.com/spreadsheets/d/1-wsoODqeeS7N4I6PbKAvcU-vK8t5ZdqA2vZYPyYa2CA/edit#gid=0
Hi! :)
How can I do the mission of the WireTap in the Transmiter Pole (Tall)??
What do I need or what I have to do?
Thanks a lot and AWESOME work!
Wonderful video! Any ETA for further tutorial videos?
The title said for idiots. Well I'm here
You're in good company.
Hey thanks for the vid, helped a lot. Got a question though. If I want to have a force that is only looters for example, how do I do it?
Can you set attacks to delay until a specific time after the mission starts?
This is great content! Thank you Sir for all your effort! This channel is totally underrated! Respect and Regards:) Pls make more Arma content? You are a great teacher! Best wishes Sir:)
Kok gemnya ga bisa sih ada tulisan axit go
Saya mencoba menerjemahkan ini dari bahasa Indonesia tetapi berfungsi dengan benar. Saya ingin menjawab pertanyaan Anda tetapi saya tidak begitu memahaminya.
Great tutorial, I'm going to try and use this to create an occupation so the boyz and I can go liberate our occupied homeland!
I'll be uploading an insurgency tutorial shortly. Only took me 2 years.
Does warlords and alive work together. Like make two camps attack while warlords is doing its own thing
Ooo....that's...a good question. 🤔
I'd think not because Warlords sets waypoints and objectives. I think that would likely conflict with ALiVE. But I'll test it and get back to you.
@@blizzination I've tried setting it up. I got it to kind fo work but I'm not into the whole scripting thing. So idk you might be able to get it to work.
@@blizzination did you test it?
@@alwayspointnorth Yeah that appears to be a no go.
I swear to god, alive doesn't wanna work with SOG prairie fire..
Is there any tutorial teaching how to set up co-op multiplaye server?
Does this blend well with VCOM and/or LAMBS Danger FSM? (ALiVE)
Yes. It works fine with both.
I've found unless you're running a dedicated server with headless clients for the AI mods, you'll have pretty substantial quality drops on any scenarios of size.
Can you do an Asym tutorial?
What does every map need to be?
I'm not sure I understand your question
Found this very informative! When is the asymmetrical military ai tutorial? I would love to see you make an ALiVE asymmetrical video. Thanks again for your video.
I will absolutely do an asymmetric video for you.
@@blizzination very cool man, no rush. Happy New Year to you man!
@@randallayers3234 likewise my dude! I actually started doing it tonight. I'll have it up soon.
@@blizzination any word on the asymmetrical warfare ALiVE video my friend?
Thanks for the guide. Very helpful!
Will performance reduce greatly if you have multiple of blufor and opfor commander locations?
It shouldn't really. It comes down to the number of units spawned and the number of objectives.
If you have any AI mods running, that also drastically affects performance. You can run a relatively high number of units, with AI mods on a dedicated server with headless client(s) and still have good performance.
very good detailed explanation, thank you.
Ok so say I placed mil and civ objectives and nothing populated in the entire map...
What kind of Nasa pc do u have man
yes I am an idiot, thanks for the video
You're in good company. You're welcome.
Boy this whole project seems to be falling apart. Hardly any of the maps work anymore. Is no one using this mod?
The Discord seems pretty lively
"The basics"
**Is 50 minutes long**
So arma also have idiot catagory 😍👍
Apologies, awesome vid, very informative.
Well, I'm sorry it wasn't helpful for you.
Wtf! Get a brain man!
:) you're welcome.
Ok PS iré a buscar otro Oxxo quiero respuestaaaaaaaaaaaaaaaaaaa
way too complicated for me
too long explaining
x2 speed and still skipping every couple of seconds... holy shit
You ramble sooooooo much. Seriously get to the point. I wanted a refresher for AliVE as ive used it before, and to explain the basics should take 20 minutes. You spent a minute browsing boats, just to explain that factions need boats to use the sea transport feature. the information is there, but the presentation is brutal!
all these script kiddies -- where is the logical numbering and sorting of modules --- via simple lines of code -- A. there is none cause games are more about a virtual dollar than they are the art ...
Is this a criticism of the free mod that substantial time was put in to creating? Or is it a criticism of the ArmA 3 engine?
I think they did a great job with what they had to work with.
Boring