How To Make A Custom Faction In Arma 3 With The ALiVE Orbat Creator
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- Опубліковано 15 лип 2024
- Rather than your typical Arma 3 gameplay, I thought it might help to answer the question, "how do I make a customer faction in Arma 3?" To do this, I've always used the ALiVE Orbat Creator. For this tutorial, I go over somethings you want to consider before you begin, the process of making the faction itself, and run some tests. I thought this would be helpful since I need to do this anyway for the milsim unit I play with. I'm helping them out right now so sharing what I am doing would be ideal
Faction Template:
drive.google.com/file/d/19-2F...
ALive Mod:
steamcommunity.com/sharedfile...
PBO Manager:
pbo-manager-v-1-4.software.in...
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For those saying that there isn't pbo manager anymore, a simple google search would have yielded this link to get it.
pbo-manager-v-1-4.software.informer.com/1.4b/
Hi. What if I want to create two factions [blufor and opfor teams]? I try to make it using this tutorial but its work only for one faction.
I think the problem is the fact that the link is missing on the website for some reason. Not really sure what that means, but the download link is not there.
@@IVediano same problem dude, did you fix it?
@@nachu885 yeah. I make 2 mods. First have faction.pbo. Second have faction2.pbo.
@@IVediano You renamed only pbo files?
Nice, I can create my dream military In arma without spending months modeling and editing my own soilders in.
SAME
@@olejnik5165 I hope arma 4 has a easier way of making custom factions. Ngl I like our military and everything, but sometimes I want to add a new power to the game.
@@subjectc7505 Problem is most of the new factions you find on the steam workshop are either new special force units or they are cheap reskins of existing factions.
I searched up cartel sicario..... expecting to see some GR wildands type units and all that popped up were guys in looter or guerilla clothing with weak arsenals and no vests that would offer any form of ballistic protection
This is gonna be so helpful you have no idea.
This makes it worth it
FILKINS!!!
I've watched several "how to " do this vids on factions and you explain the export part of it the best - the links should help too. I'll make sure and give you credit when I can successfully share a faction to Steam and as always thanks so much for taking the time to share!
I just love the background music! Very nice Tutorial for creating my own factions. I always spend the most time making factions in the Virtual Arsenal and than I copypasted them on OPFOR Units.
That's how I started too but then realized if I need Zeus, it doesn't work as well and learned this
@@WarIsHell yep same.... Till' now I never figured it out how to get my units to Zeus... Anyways thanks for your work/help!
Very helpful. Im not sure what I was watching last time, but after watching this one Ive actually managed to get it to work.
more videos covering this subject is always welcome
YOU SERVIN' THE COMMUNITY NICELY
DUDE YOU DON'T KNOW HOW BADLY I NEEDED THIS!!
Glad it could help!
This is the first video I’ve been able to actually understand what was going on.
You did a really good job commentating and making it a fun whilst still educational video for someone with me and my mental illnesses to be able to sit through.
It may not be a whole lot to you but I liked / subbed on a few accounts so to maybe boost your vid in the algorithm, your other vids are also really funny too :)
I like to give the units stuff that usually isnt used like water bottes, softdrinks, food, ropes, extra flashlights cigarettes etc. like none of that really does anything if you dont have some survival mechanics enabled but it increases teh immersion when you like go through someone's backpack to find something or check a corpse for stuff.
Really good video, the export phase is what I have trouble with and you emphasized on that a lot more than other videos.
Love the Editor Tutorials. Keep it up, Snack!
Glad you like them!
This is exactly what I was hoping for. I was thinking of setting up a Kaiserreich inspired OP with some friends and I've hit a stonewall with making and saving factions in ALiVE's ORBAT creator.
Thank the lord you made this video. This is gonna bring my Zeus game to a new level.
There being 200 different mods for custom factions is exactly why I'm here! I'm going to use this to make a nice SCP Foundation-themed faction that uses mostly vanilla and probably CUP assets! Thanks for this video!
Don't play ARMA 3 but when I do I will watch this tutorial for custom factions.
Great job thanks for making this!
Been doing this for a while already got some stuff up on workshop it was kinda hard to figure out but I can't wait to see what other stuff gets added with all the new faction mods and because you are more popular more people will get into this...... can't wait
(Ps already doing Wall Street goons)
Yeah it will be cool to see if any faction is put up that this video helped make possible
Thanks man, excellent instructions.
Hi thanks much for this interesting and informative video about ALiVE Orbat Creator. Got it, Thanks.
Best ALIVE Orbat tutorial out there, really helped me out. If I publish the factions I'm working on I will be sure to credit you. Having the sample mod folder was super helpful
Your the best love all your videos keep it up 🙏🙏
Why thank you!
Thank you😊
Thought I'd add this as it's happended to myself in the past. If your orbat interface closes itself (it can happen randomly as a bug) you can use this code in the debug editor, execute local and then it will re-open the interface:
[] spawn {
sleep 2;
["openInterface", "Faction_Editor"] call ALiVE_fnc_orbatCreatorOnAction;
};
Well i should make the algerian peoples national armed forces but with nice tutorial good job keep up
What i'd recommend for making kits easier;
3DEN Editor > Place down Unit > Customize ACE Arsenal kit > Open the BI Arsenal > Save the current kit as a BI Loadout > explode
Now i can make my true clone wars dream
Great tutorial! Explained more than an other ones I could find and help me figure out 2 days worth of issues. I have a question though. I made a custom faction with new groups and units, I then tested it in game and with the ALIVE system and it works. I then wanted to add additional groups and new custom units, when I export the faction and the CFGpatches it only gives me the new groups and units I made during the most recent session, if I create a PBO of it by itself it was a incomplete faction and errored out. I found a workaround by creating a new PBO and placing the second PBO into the addons folder in my custom mod folder. I effectively created two mods for 1 faction, while it works, is there a better way to go about it?
What I really wonder, is there a way to control the randomization? E.g. I want my units to have 3 or 4 different, randomized helmets. So I'd like to pick the specific helmets that are allowed to appear randomly on their heads. Do you know anything about this?
Great Video. Thanks. Is there a possibility to set a specific facegear without randomizing it?
Unfortunately on each video about Orbat creator, They never show where to place the pbo file and you forgot exactly the same part here in this video could you tell me where to place the faction pbo please?
once you have the .pbo in the @ modfolder as described - open the Arma3 Launcher and on the mod screen choose "+ Local Mod" at the top, navigate to your @folder and select it
Ey man, I'm having a problem with importing an existing Faction Unit ( 7:50 ). Whenever I try to import an EXISTING FACTION UNIT it is ALWAYS blank in the category and unit type.
Yes, I changed the faction tab to already existing factions (CSAT, NATO, AAF, Looters, LDF, you name it) it always comes up blank for category and type.
Do you know if you can use this to create factions but then remove mod? Or does the mod NEED to be include in mod list. Thank you!
A slight problem I've been having on my end is that it won't save uniform, helmet, backpack, or facewear choice, dunno what's up with that.
what do you do with the .pbo after you get it im so confused?
Where do you put it in the files when you're done? I've gotten everything except that, and I don't know where the files need to go
If you are talking about how to add the local mod all you got to do is put the @customfaction folder into your desktop with the factions.pbo with the factions folder and go into the launcher go to the mods tap and under the mods tab it should say local mod click that find your @customfaction folder and click the import button or something like that or it might be select folder and active at mod like any other
@@dailypunch6249 Thank you! This really helped!
this worked great, I only have one issue. I created multiple factions, and when launching with them selected the game only loads the last faction on the list so the others don't show up!!! any solutions?
as armaholic is down I can't seem to get pbo manager so is there any possible other way to do it?
Good guide, how to add a flag to the faction (I know I should use it in ppa format), but I don't know where to put the file and what is the base directory.
Well as close as I get I can't figure out what I'm doing wrong so that the PBO manager can find the file to get it where the game can find it. PBO can't find Google drive for your template files. Your right about the ease of making the factions though, but getting them into the editor is a pain so far!
to update my own comment - it was and is a lot easier once you do it a few times - the template was the real key so thanks again and again!
How did you pack it into a PBO?@@royvoss5794
Having an issue with making factions that align with Scion Conflict. I'm making the "Amalgamate Republic Lancer Corps" with 4 different factions. Each faction represents the infantry wearing different camo. I made an original base faction with the troops wearing grey/space camo. It worked just fine. I then made an arctic/snow version of the troops, copied the original faction, replaced the autogen and cfgpatches files while reusing the cpp and the PBO Prefix file. Even when both are loaded, the only faction that shows up is the one that was packaged into a PBO most recently. Do I need to use new files? Does the "autogen" file have to be called autogen? The factions are named differently as well. Any help appreciated thank you
Now for the part 2: How to make a custom function with config scripts :)
Do you know wo to add logistics as well? I created my faction and played it with alive but is giving me 0 force pool, the units do not attack the objectives as well, am i missing some steps here?
Is there a way to add a custom flag to your faction in the faction editor? There should be a blank flag option there, but I have no idea how to apply my custom textures to it.
How to fix the face options swapping on their own? I read on a forum that it will save what you pick but when I go to edit it it picks from either the scarfs or the shades
Silly question but would this be doable for Vindicta? I have a small group of people who I host for and would love to tweak some aesthetic stuff and infantry arms for them to use. I dont know if Id need to pre-0fill vehicles or anything either for that if youre familiar with it.
@WarIsHell at 24:42 do those have to be hpp files or can notepad be fine? subbed btw
Hi do you know how to fix the issues with the rhs vehicles ? When i want to create a faction with rhs vehicles there is only a driver in the tank for exemple, and the other seat are empty. The other crewman or whatever Spawn but outside the vehicle and its also impossible to
Put them manually with zeus ! Sorry for my english im french
One question, I was trying to make three factions but only one loads instead of the rest of the two, may I ask on how to make all of those three factions to load?
Your tutorial is very thorough and well done, and I don't blame you for this. Unfortunately, ALiVE ORBAT does not do what it should. I have tried to copy the vanilla AAF and change them to Blufor in order to have them on the blufor side of Warlords multiplayer - did all that you did, exporte and made them a PBO, loaded that up in ARMA. Unfortunately, they still show up in the IND category. I'll try drongo's creator, see if that works. Thanks anyways. Left a well deserved thumbs up.
you have to edit and get a new config name for them in the edit page. do it for all of the units and they will show up in the correct place :)
tedious but its the way i figured it out
Can you put these custom made units into the alive spawn faction through AI Commander and so on? Or is this mainly for zeus and will not work with alive sense it’s technically not a support faction that’s listed in their spreadsheet?
I wish I could tell you, I've not used alive for anything than the orbat creator. That might be worth trying and coming back and letting us know what you find
They'll work just fine to use with the virtual AI system
Dumb question-how do you get that PBO template? Is it just a template that you created and then when you save it it has all the right files?
Hello. I have a problem. Soon as I get in the editor and spawn a group of units, I get this error:
'...is setunitloadout _loadout;[_this]call
|#|CFP_main_fnc_randomizeUnit;reload _this}..."
Error Undefined variable in expression: cfp_main_fnc_randomizeUnit
The units I spawn aren't randomized properly and before that happened I used Alive Orbat Creator to make my own faction.
I uninstalled the CFP mod and installed it again and it keeps showing again. Any ideas?
Thanks in advance.
If I wanted to make multiple factions in the same mod how would I go about doing this? Also, where do I put the POB file once all of these steps have been followed?
Hi if i want to make more than one faction do i just need to pack all the PBO into the addons @customfaction folder ?
When I right click the file, the PBO option doesn't show up. How would I make it show up? I'm on windows 11
Do you use one orbat made faction at a time or do you have two custom factions fighting eachother? Whenever I try to load two factions I've made only one is usable in game.
Did you ever figure this out? I have this issue as well
@@ryankluge6785 You need to place the pbos of both factions into a single addons folder to load them as one mod
When i try to launch the game with my custom mod it just says:
File faction\Confiserie.cpp, line 1: /CfgGroups/WEST/B_DEHeer/:
Missing '}'
What should i do
Any way this could be made and used as an occupational faction for antistasi? I plan on making my own antistasi mod with minimal dependencies
Quick question, after I exported the full faction, my Arma crashed, is there a way to load up the faction again so I can generate the CFG?
Hey bro, how do you pre-set up their formation using alive? I hate to drop them and settle their formation manually. 😅
I'm having problems with two or more faction mods being loaded at the same time, only one shows up, any possible solutions?
Tried making a faction the placement preview shows it was saved but it doesn't actually load the units correctly. It reverts back to the base 3CB unit I based it off, how do I fix this?
I love the tutorial but i was wondering if there was a way to add the faction to zuse?
Hmmm. got an error when I went to run it with the new PBO.
ErrorMessage: File faction\autogen.hpp, line 0: '.': '*' encountered instead of '='
Idk if this is a good place to ask, but i have made my own faction, everything works like it should, but when i used it for DRO, some stuffs are missing like the scope on the rifle, or the medkit for the medics. Is there any solution to this?
ALiVE uses scripted loadouts that don't play well with DRO (at least not anymore). Don't know of a workaround beyond fixing them by hand every mission.
@@shatara42 Yeah i figured that. That sucks since ALIVE makes it easier compared to Drongo's Generator. Oh well, thanks for the answer
Hey! I did all your steps in the video correctly and there were no issues until we reached the end where I had to use the PBO manager. Well for some reason the PBO manager came in a single text file that, when opended, displays gibberish text. So I found an old version (PBO manager 1.4, not the newest 1.4.7) but that one was unable to create a PBO version of my faction folder. It for some reason, there was no button that allowed PBO Manager to just turn my faction folder to a PBO, this may be due to me being in windows 11 but in the same time, windows eleven has a "more options" page which I have clicked, and PBO manager seems to be missing when given the extra options. I am unsure what to do currently and I am pretty stuck, and most of the tutorials I watch do not fix my problem
same issue here man!
Got an error about some checksum when exporting, had a really bad feeling i lost all my work as the paste had none of the units just groups, but i could do nothing but continue the tutorial and export to see if true. Lost all my units and groups are empty cuz of it, lots of hours wasted, feel pretty offput now. Thanks for the tutorial looks like it'd work beyond my shitty pc.
Alternate History: US civil war 2, electric boogaloo
Is there a trick to adding drones? It seems you can't use just any crewman to man them and you can't just leave them empty.
Okay, so I made my own faction, but decided, after some days, to tweak the loadouts a bit. So I import the config and remake it, but everytime I click "save changes" it just doesnt actually do that, since when I go back to edit the loadout, its the same, as if I didn't change anything. Help bitte
Is it possible to create new tanks through this, or are all the ranks based on the ArmA presets?
I've downloaded the PBO manager, it will open up and everything, but it won't let me pack anything into a pbo. What do I do?
Has anyone experimented with the full file to faction + preview images. I'm not entirely sure where the screenshots were saved on my end nor is it loading properly.
Quick question, once I pack the PBO where to I copy it?
Hey question. How exactly would I make my soldiers keep the face wear I give them. I want to give my troops Blue Armbands but the Armbands are in the face wear category so they always disappear when I want to give them a pretty important feature to differentiate who they fight for.
You just give them it, it fixes in 3den editor, so don't worry, in Alive it's visually random
@@nachu885 Thanks mate, your a legend
For sme reason i have som kind of error when i try to copy full faction And also even when i copied full faction to file, ArmA can't find the PBO file even though I already made 2 factions prior and It can't even find files to already existing mods.
To my knowledge I've done everyhing right, but it still doesn't show up in the factions. Is it because I placed it on my D drive?
@War is Hell Would you happen to know how to make units in custom factions work with Ace medical? I can't use the interactive wheel on myself or ai when playing with my custom faction. I'm assuming ace medical just doesn't recognize the units for some reason. I was hoping that someone might know a solution to this
I got a problem when I right click to make folder into pbo but there is no PBO option on it. how can I fix it TwT
so where can you find the files??????????? i export to nothing. i don't have custom factions and i don't have any idea where it would be located.
Does this only add it to my own pack or would this add it to i.e my whole units pack?
why can"t i get this to work?, i looked in the systems and modules? but i couldn't find it?
you need to download the alive mod
tried changing a faction from blufor to independent and it wont work, anyideas? followed all the steps
I downloaded PBO manager but it doesnt show up when I right click to export my faction. Does anyone know what I can do, im on Windows 10 idk if that makes a difference
try downloading Arma 3 Tools off steam and using the Addon Builder instead
so basically these custom factions made through alive orbat will then be compatible with alive? As in you could spawn this custom faction for the opfor side of an alive scenario? hope that makes sense.
You know, I've never used them for anything with Aliva after the fact.
@@WarIsHell I will see about trying to test it out!
I think the edit loadout is bugged, whenever i press save changes it just reverts to the previous loadout
It didn't work, I followed all steps exactly, and when I loaded game with local mod enabled, it doesn't show up at all. It's not even in the faction menu anymore now that I reset game, so I would have to start from the beginning if I wanted to make the faction again.
Question if anyone can help. Ive made a custom faction, works, and now i want to reskin teh vehicels. Already have the Paa file and i can get it to work on the eden int box. I dont want to poke around and break somthing. so How to i add the custom texture to the units and package it with the mod?
What do I do if I wanna add more factions??
edit: ah nvm I figured out you need to rename the files for the factions
everytime i open the game it errors and says Cfgpatches already mined? what to do
Would your new file show on the mod section in the launcher
How would I randomize the loadouts of units?
I don't have PBO Manager in my dropdown, any way to fix this?
Good day, Mr. Hell. I'm having a little problem with the "convert to PBO" part... I exported both ".txt"s and I've downloaded the PBO manager. When I right click the "Faction" folder, it doesn't show me any convertion option. I've also tried to use the manager itself, but it doesn't allow me to drag and drop the folder or anything... Do you know what could happening here?? If anyone here in the comments know what's happening, I would also appreciate the help. o/
I have the same problem
How do I make my units wear facewear at all times? I want my units to wear balaclavas, so I set them in the arsenal, but when I save them they're not wearing the balaclava.
This is a bug right now but when you actually spawn them in they where what you actually set
tutorial how to update the faction incase of publishing in steam workshop?
W
hello this is not working for me where to put the faction folder?
is there way to pump out a mod with multiple factions in it?