Generally speaking most comp players are running 60 height. The 5 sided ratchets do seem to burst less. So 3-60 and 5-60 will be in just about every deck. The 3rd is going to be a toss up between 4-60 for lower height, 3-80 or 5-80 for potentially less burst potential. Right now until we have another 60 ratchet we gotta throw an 80 in somewhere. 5 sided ratchets do weigh a tiny bit more so for maxing weight potential that’s something to think about.
Great to know that I wasn't too far off on thinking the lower heights are generally better options but that there's still some decision making to be had. The 5-60 being harder to burst could explain why I was having a hard time trying to get footage of the Leon Claw bursting lol. Thanks for sharing your insight!
Love your vids. It's helping me learn by watching you learn too. As an older person getting back into the hobby, I haven't played since old plastic gen, learning the new stuff seemed daunting but you make it easy to understand.
In metal fight beyblade, the introduction of 230 (23.0mm) spin track changed the game. Before that point, mid height 145 tracks were weak as they would get knocked out by attackers with 90 tracks. With 230 in the mix, 90 was now so low that their attacks were mostly futile against it. This opened the viability of 145 height attackers to go against 230; making all heights viable. This balanced out the game and created a rock paper scissors situation. In beyblade X, I'm not sure they will go as far in either direction, but if they do, it will surely be interesting.
we do have Low Flat with Shark Edge which makes him even lower, but also High Needle with Knight Lance where you will have a bigger difference. I don't have those 2 so I can't see how big it actually is for myself yet
That is an irrelevant comparison. The stadium and extreme attack addition have made only attack types relevant (so far) with Wizard Rod being the main exception. That wasn’t the case with the Metal Saga beys so we are in a totally different world rn. The 230 track from Byxis was an extreme example of height difference where for the most part the heights that saw extensive use were within half a MM of eachother which is comparable to where we are with X.
My guess on why tall ratchets are good would be for spin finishes. If a blade is taller, it can topple more before the blade scrapes the stadium. As a blade starts to die, it wobbles. The taller blade could wobble more before scraping, which could give precious extra spin time to stamina or defense builds.
To be honest that's mostly always been the case. It's just that in X its also so easy to get burst when using a high height. Maybe a 980 or 990 would be viable
This logic would usually apply to spin stealers. So as reverse spin beys start to show up, having a horrible ratchet on rights, might become super usefull. But with the new way bursting works... it's hard to say.
Love it! Thanks for the insight friend. Higher height moves the center of gravity UP, generally I'm finding this makes the beyblade more unstable. There are SOME blades that want this though, since they want to smack downward (Viper for example).
one of the strongest combinations as of right now is actually the Hellscythe in the 3-on-3 Deck set, which is Hellscythe 3-80B, and the idea is that it makes for an incredibly good counterattacker, which still having a really good sustain There is ONE specific reason for increasing height even for attacking blades: Angle. In the case of Hellscythe 3-80B, it could maintain itself at a banking angle, but with a lower height ratchet it could go too low, by that i mean while the idea of directly hitting the ratchet is novel, it's usually not the case, if anything you risk getting downward smashed, but for this combo, at a slightly banked angle Hellscythe is able to fully utilize it's blade to take, and counter hits, with Ball keeping it's stability hit after hit, usually if not winning by a countersmash, a default win on LAD
i appreciate this content. im getting into beyblade after leaving when metal fight ended, being completely disinterested in burst. so learning how to navigate the meta from you is wonderful
A taller beyblade will have more stamina and stability, that's the advantage of a taller ratchet. You were on the right track with the video clip of the bey going from wobbly back to upright. A taller ratchet will allow a stamina type bey to re-balancd itself if it gets knocked off balance by an attack, or it would allow it to spin longer than the same bey with a shorter ratchet. I.E. if you had 2 wizard arrows, both with ball bits, but the first had 3-80 and the 2nd had 3-60, the first would out spin the 2nd.
Hey, so Comp blader here, as far as ratchets go, there's a bit to unpack: taller heights on defense and stamina types decrease burst resistance compared to lower ones. Taller means ever so slightly more stamina and KO resistance, my hypothesis is that them being more top heavy helps them take hits to the blade slightly better, but other than that I'm not sure. As far as the number of points, 3 has bigger more rounded off points compared to the blocky points of the 4 rachet. 5 is good due to smaller gap size in between. Overall, you're typically going to be wanting the lower ones, and 4 is better for stamina while 3 is better for attack and defense. 5 seems to be general purpose, standard and good. If you are going to use tall boys, 3 and 5 are the best, but I'd say only use them on strict KO defence beys like KS.3-80.N. I like to run HS.4-60.HN, DS.3-60.T, and WA.4-80.N but there are plenty of other cool things you could do. Also keep in mind that the amount of points on the blade and rachet can have super small synergy. Like a 3 sided rachet of 3-60 being lined up with the 3 points on DranSword helps slightly with weight distribution and you even get a small secret mode change since 3 pointed parts can line up two ways. I think that's most of it! Great video, it's fantastic to see!
The shape of the points on the ratchet was definitely something I missed when thinking about all this, thanks for that, and appreciate adding in context and information about how each could be used!
@@BeybladeJourney nobody ever notices everything, especially if they get there as early as you did haha! Imo, that's the best part about the beyblade meta, community wise at least. Everyone weighs in and gives their thoughts, and it leads to a super developed meta! It's even happening with older formats like metal fight, as me and a few other player recently discovered that the Rock fusion wheel is actually broken OP, when before it was essentially overlooked and never used
I'm on a nostalgia streak, rewatching the original anime. 3 Google searches later I'm deep into a rabbit hole of competitive Beyblading... I had no idea this was a thing
4:17 completely correct. In past generations, specifically burst and metal fight, defense and stamina types were the meta for tournaments. You'd be hard pressed to find an attack combo that is really better to the sbest defenae and stamins combos. 2:10 okay, so the height and number of nubs on the ratchet do contribute towards the balancing of the bey and they do make them ahrdee or easier to burst. For instance, generally speaking, anything rachet with 4 is not looked upon favorably thus far. The nubs seems to be slightly shaped differently from 3 and 5. 5 has more nubs, but they seem a little smaller, and the increased bumber helps with equal distribution. Whatever bey you got your rachet from originally could matter too. For example, many have said that the 4-80 rachet from knight lance specifically offers a tighter hold than other 4-80s from different packs. But usually, lower heights are better. 5-80 seems to be getting alot more use than 3-80 and 4-80 thus far, though
This is great information, the details like the 4 ratchets being less favored and more burst prone are super helpful, really love how much people are willing to share, thank you!
love it! in my personal experience, the higher ratchets are more tight than their low counterparts to compensate for the higher exposure, another thing is that ratchets also kinda help with weight distribution on some beys but very minimal. another thing is that different heights matter for the blades too, while dransword, sharkedge, knight lance and shield like being low for more offensive attack, blades like vipertail or hellscythe are better off being high as to destabilize oppsing beys or being more prone to dodge critical attacks.
Great informative video thank you. 9-60 and 6-80 are currently the highest burst resistance. 3 rachets are more balanced and light weight. 80 height rachets are good for taller bey combos that can destabilize ie. Hells Hammer 9-80HN
another thing that height can help from my own amatuer testing is how, sometimes you want a bit of a tilt to a defensive blade. although it leaves one side exposed, it lowers the blade itself to protect the opposite side, making the ratchet inaccessible. i also agree that, looking at the bottom of the blade seems to be a good metric for determining which ratchet to use. there's a bunch of different shapes involving the plastic and the metal that can probably affect weight distribution which would affect the overall stamina. i also wonder if the burst resistance of the bit may also help with stamina in some way if a tighter bit may have less, but i don't know enough about the physics to know for sure. it would make sense to me that an attack type would go for burst resistance over stamina though to try and take out the opponent as fast as possible while keeping itself safe. (again, not sure if that's how it works)
Having a small amount of tilt seems like it could be logical and lines up with the idea of trying to survive early attacks by dodging or angling for it. The weight distribution was something I actually hadn't thought about for some reason, but could be totally worth considering for all of this, thank you for sharing!
@@BeybladeJourney doing some more research, and unless i'm reading it wrong, it looks like adding more height actually reduces stamina but allows for greater tilt. what this means for an actual battle is hard to say, but i would hope the benefit is for a more defensive tilt that can resist greater impacts. still wondering about the physics of how a wider top vs a more narrow top performs though. i think the new rhino horn is supposed to be more compact and i'm curious how that's supposed to help it
Although I haven't gotten into the X generation, I have been into Burst since its release. And the Ratchet equivalent in Burst (called Discs) are generally used in terms of how heavy or how much they pertrude. As of now I don't think weight plays too much of a part in X, considering how strong the attacks actually are, however its also because of that I notice why attack types usually use thicker Ratchets. Just like in Burst, the way the Beyblades are shaped generally affect how strong you can hit, "Smash attacks" is term based on Beyblades that have contact points meant to deal massive damage in one blow (like how SharkEdge would have generally better Smash Attacks than DranSword due to how much bigger its contact points are despite being less). And how much contact point is actually there plays a part in dealing out those Smash Attacks. Thicker Ratchets give Blades just that extra contact point, due to how big they are, that allows for much better attacks. Ofc the Blades and the way they're shaped are stil still the biggest deciding factor in how good Attack Type Beyblades can do, thicker Ratchets are just an added bonus that helps with that. This is the same reason why Attack type Burst Beyblades use really wide or thick Discs that adds to the main contact points' effectiveness. Hope this added insight helps. Again I haven't started X yet, but I'm just somewhat experienced in my time with Burst and I'm going off from what I learned in that Generation. Burst and X are wildly different in their way of play (and I'm not expert or anything-), so take my words with a grain of salt-
Absolutely appreciate you sharing all of this, learning from previous generations provides great insight, and getting a better understanding of how to evaluate or understand what a blades shape helps it do best if great, thank you so much!
something else i've noticed is how some ratchets, like the ones with 3 points, will change where the protrusions are located depending on which direction you insert it. for example, the 3-60 that comes with dran sword will line up near the blade more or with the inner plastic depending on which way it was originally inserted
@@BeybladeJourney in all fairness, i'm not too sure how much of a difference it could make, but maybe it could mean the difference between having the ratchet points safe or exposed. i assume this would be the case for the 5 point ratchets as well but i don't have those yet
From my testing, having a taller rachet can actually help with bursting your opponent's bey. I was testing a combo I thought could be competitive that was also fun to play, HellScythe 5-80 P, and it actually bursted opponents A LOT. I'm pretty sure this was because it would tilt more, especially when using the double motion, and have easy access to the opponent's rachet. It was getting bursts as well because of the more aggressive blade combined with point causing HellScythe to push the opponent bey to the outside and use the momentum to circle around with double motion and burst it from below. I also found that since it had a taller rachet, it would lean and tilt more which resulted in it using double motion much more frequently and in much more ways than LeonClaw's stock combo used it.
4:17 yes 100% It does seem that TAKARA has learned not to make stamina combos have a gigantic advantage over other types like we had in the burst gen Having this limitation makes stamina combos have a built in week point if that makes any sense (couldn't word it better 😅) so attack types still have a way to win unlike the previous series where attackers where simply mostly outclassed by stamina types that where: - really hard to burst - had a outrageous amount of stamina compared to attackers - and where really hard to ko Having Burst resistance boosting be only limited to bits that aren't focused on stamina or ko resistance is a really good choice that they made hopefully they don't change this design philosophy and don't make the meta mostly stamina focused again Love your videos keep up the awesome work ❤
Also to try to answer the main question of the video it does seem like for the time being that mostly all combos will benefit from being on low hights and a low numbers of nubs on on ratchet Aligning the nubs would theoretically boost the OWD but since they are made from plastic this would be miniscule Also one ratchet that does brake from this rule is 5-60 5-60 does boost leoneclaws overall performance on attack combos when aligning with the blade correctly and has a lesser chance of of getting hit and twisting because the nubs are more spread out and have smaller gaps in between them
Love getting the details from how the previous generation affected this generations design choices, I appreciate you sharing all that. Good to know on the 5-60 potentially adding better protection due to the spacing, I had thought it might be the opposite since there's more space to make contact, so it's great to have that info, thanks again!
Would you mind talking about potential ways to nullify sound? My wife and I live in a shared apartment currently and we want to enjoy the hobby while not making too much noise. Huge fan of what you’re doing for the hobby that I love so much!
That's an interesting topic, I hadn't thought about that, I'll have to see if I can come up with anything that would make sense! And thank you so much for the kind words :)
Based on my experience and experiment is that having a *tall bit* can actually help you with endurance battles and they also tend to have less mobility. And *low ratchets* is good for attacking or stalling is not just because you can easily burst your opponent with higher ratchets but lower ratchets have more mobility which makes it pretty good for attack combos. And another I wanna mention(some comments below even mentioned it) is that higher ratchets have more *_tightness_* than lower ratchets so basically: Lower ratchets: Pros: *•More mobility, is good for attack blades especially for blades that can produce upper attacks like SharkEdge, and can also be used to target the ratchets of higher beys to burst them, it is also good for stamina or defense also not just for lower risk of bursting but also using it's mobility to avoid aggressive beys* Cons: *Doesn't have enough stamina compared to higher ratchets and has lower resistance or tightness* Higher Ratchets: Pros: "Has more stamina and gives us the ability to tilt the bey for strategy play. Also good for downward smash blades/layers such as HellScythe and Vipertail since it can expose the lower parts of the blades/layer which can be hit by other beys and get affected by it. Has more resistance/tightness.* Cons: *More exposed or prone for bursting(depends on the height or ratchet of the opposing or opponent's bey. If the opposing bey has the same height or ratchet the chances of bursting is lower)* This is only based on my experience and watching so many Beyblade anime lol
From my testing, 80 gives blades more overall stamina as when they destabilize they take longer to start to scrape. So this can help provide extra stamina, but at the cost of your ratchet being more exposed to a possible burst. Right now 60 just seems better, overall, but I imagine it is part of the balance that X is trying to achieve so that the more stamina and defense you try to add to a blade the more likely you are to expose your self to bursting. After the past generation falling to stamina out winning 90% as invertible power creep in part design. Which is usually due to them increasing the size and or weight of the blades as the series go on making stamina better and better. The first generation or "Plastic Gen" due to the variety of possible designs had the least problem with this, but due to thinner/sharper plastic often being used the blades broke a lot and especially if you find Plastic Gen beys now they are often very likely to chip or break after repeated use. Takara Tomy decided to simplify the beyblade systems to 3-4 main layers in all future generations to allow for tighten design control, but a lot of customization was lost because of it. Which is why you may hear people say that Plastic Gen had the best customization as especially as it went on had 4-5 major parts that could be swapped with completely different kinds of mechanics such as a tip that could randomly give you extra spin or adding magnets to the blades. The first 2 seasons of Metal Fight or Metal Fusion as it was called in America managed this balance of stamina and attack well, and is its own played format called Metal Fight Limited which pre X was probably the most popular fan run format. Overall I do this these design decision are good for the health of the X format, but can really make you question if its even really worth it to run things like 4-80 when 3-60 exists.
That extra stamina through simply taking longer to fall due to being higher is a good point. Also great to have the history of how the previous generation ended up so that can inform decisions made for this generation. Love hearing the history from those who have played through them, thank you for sharing that, and great that you think the direction has been healthy for X so far!
Hey bud! Nice video! Used to compete competitively across the us(King Loofa). Taller beyblades tend to press down on others and destabilize the lower height tops. Sometimes if you spin hard enough, you can still beat out the taller bey lol. That only works up to a point. Some setups will still lose regardlessly. Opposite spin matchups, it turns into who can spin the best with the lowest amount of momentum. With this series, its really going to be interesting to see if left spin stamina is going to affest the meta the same way it used to..
That's great to know, I wasn't sure if I was way far off on that thought or not, and it's definitely gonna be interesting to see what happens when we get left spinning options, wondering how long they're gonna wait before opening that up. Thank you for sharing that, great to have insight from those who have lots of experience!
Thanks for the insight about ratchets! I recently got the RB hellsscythe that came with 4-80 and low flat, worked well enough but was bursting a bit too often, so i tested a 3-80 ratchet on it and it performed miles better, being able to burst dransword on more that one occasion and smack around some knightlance combos me and my friend came up with
That lines up with what others have been saying about the 4 ratchets, super interesting to see that consistency, thank you for sharing that, love hearing about others experiences!
Another thing to take in consideration (and saw few other people mention) is that the 80 height Ratchets are tighter than the 60 height ones, since those leave the contact points of the piece more exposed. It’s an important detail to take in consideration
Id love to see a video on launches! Ive been experimenting with flat and angled launches, and It really does have high effects with beyblade x. My favorite launch for attack types actually came from burst, called the "Crux Boost". You hold your launcher vertically, so your beys bit is facing to the side, and right as you pull the cord, you thrust the launcher down, into its normal position. This results in putting a good amount of momentum transferring into the bey a it leave s the launcher, making it move faster, and hit harder.
I think that could be a great thing to explore as a follow up to the angles video, I'll have to start looking into all the different styles of launches, and try the one you suggested, thanks for sharing that :)
I am trying to decide between a Wizard Rod 3-60B and Wizard Rod 9-60B. I know I want the Ball tip, but can someone please explain to me the difference between those two? Not just factual, like height/size (I know that), but actual practical pros/cons in a battle? Thank you!
My question is, does the number of the blade in the rachet affect the bey to burst in a battle? Because we all know that the rachet is the weak spot of an X bey. If it got hit by a bey, does the blades in the rachet helps the bey not to burst? Or does it make the bey burst? I mean like is it supposed to be a defense mechanism To not burst? My theory is that if takara tomy release a rachet without any blades wouldn't it be harder to burst? What do you think?
The only blades so far that I’ve experienced can get good use out of higher ratchets are Viper Tail and Knight Shield. KS can make a pretty mean defense type on 3-80 HN, and VT’s downward slashing contact points can benefit from being higher up, to a certain extent. I had been looking forward to try High Taper on VT but I was disappointed to find that it was the tipping point (no pun intended) to making VT’s center of gravity way too high, resulting in a lot of tipping over and scraping.
I’d say that for ratchets, generally a lower height is good, but some combos such as knightshield 3-80 hn can take advantage of the height. and you always want to optimize the ratchets in your deck for the best and most well rounded burst resistance for each bey.
That makes sense, it's really cool to sort of see a consensus form across multiple comments, it's great to see people coming to similar conclusions to each other.
are the 80 ratchets heavier than the 60 ones? i'd assume since there's prolly more "material" since their taller that they may be heavier? maybe this might give some justification of why one would consider using them?
Another person mentioned that they are slightly heavier, but may not have as much impact on the weight as they would if they were metal, but maybe still worth consideration?
I feel like the higher ratchets give more afterlife/scrape resistance as the bottom is more smooth and a full circle. for the little bits sticking out I'm not sure attack layer logic can be applied, as in having less blades means more power (Like Xcalibur(1) hitting harder than Wyvron(7/8), while the effect is minimum alignment might theoretically take place like how the frames did in burst, but is so minimal it can probably be forgotten (besides looking cooler imo). A small thing I noticed is if you twist the ratchet enough with a thin bit, the bit locks up instead of being a little loose, might make the bey bounce off the Xtreme line more often, but does burst WAY easier (from experience). don't know if having more or less protrusions will be better for aerodynamics(when I say more I'm thinking of like 12 where the gap becomes small again, else less like 2 will be better than 5(I think once more)).
I'd you are running a stamina/balance bey you would want a higher ratchet, because it increases your stamina. It all has to do with the bey's center of gravity. If you are lower to the ground it's much easier for your bey to hit the ground, than if it were taller. This allows the bey to lean and move in a circle very defensively. This also opens counter attacks, mainly seen in Knight's Lance. I hope this clears the fog
The taller ratchets r typically slightly heavier than the thinner one’s giving the blade more weight. Doesn’t matter how many times u hit ur opponent if I don’t have much weight behind ur attack. Attack types don’t want the fight going on long so they want as much impact as possible behind each strike especially if they only get a couple hits in.
Higher ratchets contribute to more "life after death". Higher up means less field scrap equals more stamina. I have noticed higher rachets help the heavy defense types have a stronger retaliation after being hit but makes them easier to be pushed around.
That retaliation/counter attack is a good point, and the higher ratchets giving more spin time seems to be common knowledge that I missed haha, thank you for sharing that :)
Taller beys are actually more stable because it requires more force to tilt them to the same degree a shorter bey would need to. Taller beys also have more stamina because they don't scrape the stadium as much and they more easily process/roll around the tip when low on stamina giving them more LAD. Shorter beys tend to be better at attack because they can tilt more which creates a flower pattern. If an attack type is too tall it can even sometimes roll on the inside edge of the tip, making it slowly go around the outside of the stadium which is undesirable. A taller bey might go around the extreme line easier so a taller attack type could be good too.
i have tried wizard rod with 5-60 and 9-80, so far 5-60 make it burst more easily than 9-80, and the weight when i launched between 5-60 and 9-80 is very obvious, i can tell that when i launched with 9-80, my wizard rod feels heavier than when i use 5-60 on it with the same bit (ball bit), and when i compared the two in which is spinning longer, it's 9-80
IMO, higher ratchets have better stamina over the lowers. Yet, the highers are tighter but also have a higher chance to be attack right on it and lead to a burst. The height is a double edge, as I see it (on twitter)in the Japanese Bey community, they prefer to use HS4-60B as their stamina ace in their deck. But in Taiwan, we tend to use 4-80 rather than 4-60 to get a higher maximum stamina, the way we avoid bursting is controlling the shooting power, since you don't need that much power for a B bit to get a spin finish, and a higher speed = a higher chance to be burst. (or maybe 3-80, it lowers the burst chance and the max STA) (The database of JP meta is Twitter(X), and the TW's is from myself. I'm an official judge and hold at least one G3 tournament a week.) Also, all ratchet has two ways to be mounted, and it changes the movement of the bey significantly. BTW, great content for beginners, keep going! Still lots of thing for us to explore
This is all great information, thank you so much for sharing it! So I just have to decide between stamina or burst protection dependent on the desired effect or to build appropriately for a local meta.
Personally speaking, I have a Rhino horn, and it's default 3 bit ratchet kinda sucks for its stamina. I changed it to 4 bit and saw that the stamina increased about 10-12 seconds, but that's just my experiments with a timer, some trial and error, non scientific whatsoever. Nice video BTW! I'm also a returning beyblade player, stop playing since the metal series due to study, but now back with the X generation.
That sort of information is great to know, even if it's just for your particular parts, can compare that with others experiences. And thank you! I hope after coming back you're having fun with it :)
found your channel today and man, great work i subscribe because i'm a newbie and i really hope you and other experience player can help me understand more :D
@@BeybladeJourney thanks to you, i really enjoyed all your videos, we will adventure in the world of bey together ahaha . Anyway im italian and even if i'm subrscibe to WBO i dont think there will be tournament here in italy but i hope a community could rise even here
I feel like they can make 65,70,75 ratchet heights. And yes In season 2 when they hopefully add new parts to the system, combinations, and strategies will become more complex
The could go for inbetween heights like that, they could also go for like 50, 70, 90 as well to have a potential wider spread, either way it'll be interesting to see!
I've been thinking for a long time and can't understand how burst works in Beyblade X in the BB BYRST series burst it is simple, the elements move during impact and the spring throws them away Beyblade X burst is a mystery to me
as you twist the ratchet, it slides over the plastic on the blade to secure itself and a plastic tab inside the ratchet that leads to the bit that gets held outwards if you have one of the thicker bits, locking it tighter to increase resistance. essentially you just have one good hit to burst instead of multiple teeth now, although it seems to be possible to get your bit knocked out as well with a bad-timed bounce
The thicker bits making the ratchet hold tighter is such a simple idea, but when I realized I was having a harder time taking some beyblades apart with the bits still in and the light bulb went off I still thought it was a cool way to do it, and I wonder if they'll potentially do more variations of bit shafts in the future.
“If ur running an attack set up” so everyone wanting to succeed in X 😂 Important to keep in mind due to the entire idea of the stadium so far defense and stamina types are much worse then attack types (at least at this point) Wizard rod being the exception. It makes sense based on what makes this series special.
Thinking logically the more hidden ratchet it is, the lower the chance of a burst the heaviest gives more rotational energy the lowest reduces the chance of burst *assuming that the burst is caused by Ratchets impact
lower down Beyblades for the most part are better although there have been tall beyblades that have been made to explicitly counter attack types made to be tall because you couldn't get under the attack type so a beyblade combo was made that had a lot of weight and height along with a jagged under surface to hammer down on the attack type beyblade the down side of the beyblade combo is poor stamina as all of the weight was at the top so as the bey slowed down it destabilized and fell
Wow I got late to this one, but great video again man, we test some combos and most of the defense types seem to be better on high ratchets, helps the weight distribution and makes it harder for then to scrape on the stadium's floor, also the "80" ratchets feel tougher to twist than the "60"
Thank you so much, always appreciate the information, the extended time before hitting the floor is definitely something I need to consider, along with the 80 ratchets feeling tighter
They should have just made all the bits with the same burst resistance. The burst gimmick is the one thing that I hate about modern beyblades they should have never made that a function of the beyblade to begin with.
Less protrusions on a Ratchet means more space and chance for an opposing Bey to catch and hit those protrusions, which leads to a Burst. Less protrusions would *not* be better.
Love your content! I can tell your channel is going to grow exponentially here really soon. Do you have a business contact? I'd love to send you something I've been working on that's Beyblade X related. Hopefully it can help you with your future videos.
Thank you so much for the kind words, I hadn't thought I would need a business contact for this channel haha, but could use Jangular.Business@gmail.com Certainly curious what you're working on, I just don't ever want to take advantage of anyone offering to send me anything, or have anyone feel like they were taken advantage of. Thank you for even considering that though!
This is the content this community needs. Professional quality, to-the-point explanations about what parts actually do.
Thank you, I really appreciate the kind words, just hoping the videos are helpful :)
Generally speaking most comp players are running 60 height. The 5 sided ratchets do seem to burst less. So 3-60 and 5-60 will be in just about every deck. The 3rd is going to be a toss up between 4-60 for lower height, 3-80 or 5-80 for potentially less burst potential. Right now until we have another 60 ratchet we gotta throw an 80 in somewhere. 5 sided ratchets do weigh a tiny bit more so for maxing weight potential that’s something to think about.
Great to know that I wasn't too far off on thinking the lower heights are generally better options but that there's still some decision making to be had. The 5-60 being harder to burst could explain why I was having a hard time trying to get footage of the Leon Claw bursting lol. Thanks for sharing your insight!
Holy cow my favorite beyblade youtuber in the comment section of another beyblade tuber's comments
Peak meets peak
Love your vids. It's helping me learn by watching you learn too. As an older person getting back into the hobby, I haven't played since old plastic gen, learning the new stuff seemed daunting but you make it easy to understand.
Thank you, I really appreciate that and hope that you're having a lot of fun getting back into it!
Welcome to the community, I'm sure you'll enjoy it a lot, count on my support!
Thank you so much, the community has be absolutely amazing and I'm so thankful for that!
In metal fight beyblade, the introduction of 230 (23.0mm) spin track changed the game. Before that point, mid height 145 tracks were weak as they would get knocked out by attackers with 90 tracks. With 230 in the mix, 90 was now so low that their attacks were mostly futile against it. This opened the viability of 145 height attackers to go against 230; making all heights viable. This balanced out the game and created a rock paper scissors situation. In beyblade X, I'm not sure they will go as far in either direction, but if they do, it will surely be interesting.
That's super interesting, definitely curious to see if they follow a similar route or not, thanks for sharing!
we do have Low Flat with Shark Edge which makes him even lower, but also High Needle with Knight Lance where you will have a bigger difference. I don't have those 2 so I can't see how big it actually is for myself yet
That is an irrelevant comparison. The stadium and extreme attack addition have made only attack types relevant (so far) with Wizard Rod being the main exception. That wasn’t the case with the Metal Saga beys so we are in a totally different world rn. The 230 track from Byxis was an extreme example of height difference where for the most part the heights that saw extensive use were within half a MM of eachother which is comparable to where we are with X.
My guess on why tall ratchets are good would be for spin finishes. If a blade is taller, it can topple more before the blade scrapes the stadium. As a blade starts to die, it wobbles. The taller blade could wobble more before scraping, which could give precious extra spin time to stamina or defense builds.
To be honest that's mostly always been the case. It's just that in X its also so easy to get burst when using a high height. Maybe a 980 or 990 would be viable
This logic would usually apply to spin stealers. So as reverse spin beys start to show up, having a horrible ratchet on rights, might become super usefull. But with the new way bursting works... it's hard to say.
finally someone who tries to explain the parts using some logic and theory, thats one sub for you
Finally a beytuber who doesn’t explain things in an unprofessional and annoying way. Keep up the great content 👍
Thank you, glad you enjoyed it, I appreciate the kind words!
I've been watching a lot of bey videos and this channel feels like an official one, professional and direct to the point:)
Love it! Thanks for the insight friend.
Higher height moves the center of gravity UP, generally I'm finding this makes the beyblade more unstable.
There are SOME blades that want this though, since they want to smack downward (Viper for example).
Thank you, and that's good to know that those are both things to consider and finding the proper setups for these various options should be fun!
one of the strongest combinations as of right now is actually the Hellscythe in the 3-on-3 Deck set, which is Hellscythe 3-80B, and the idea is that it makes for an incredibly good counterattacker, which still having a really good sustain
There is ONE specific reason for increasing height even for attacking blades: Angle.
In the case of Hellscythe 3-80B, it could maintain itself at a banking angle, but with a lower height ratchet it could go too low, by that i mean while the idea of directly hitting the ratchet is novel, it's usually not the case, if anything you risk getting downward smashed, but for this combo, at a slightly banked angle Hellscythe is able to fully utilize it's blade to take, and counter hits, with Ball keeping it's stability hit after hit, usually if not winning by a countersmash, a default win on LAD
As someone currently trying to understand the new naming system and mechanics, this helped a lot. Thanks mate 👍
Thank you! I'm glad it was helpful :)
i appreciate this content. im getting into beyblade after leaving when metal fight ended, being completely disinterested in burst. so learning how to navigate the meta from you is wonderful
A taller beyblade will have more stamina and stability, that's the advantage of a taller ratchet. You were on the right track with the video clip of the bey going from wobbly back to upright. A taller ratchet will allow a stamina type bey to re-balancd itself if it gets knocked off balance by an attack, or it would allow it to spin longer than the same bey with a shorter ratchet. I.E. if you had 2 wizard arrows, both with ball bits, but the first had 3-80 and the 2nd had 3-60, the first would out spin the 2nd.
Was super into Metal and Burst DB so this was pretty great for gathering what exactly makes one top different from the next aside from the top layer
Videos like these are amazing, and help the beyblade community a lot
Thank you so much, I really hope to be able to make helpful or entertaining videos for everyone!
Hey, so Comp blader here, as far as ratchets go, there's a bit to unpack: taller heights on defense and stamina types decrease burst resistance compared to lower ones. Taller means ever so slightly more stamina and KO resistance, my hypothesis is that them being more top heavy helps them take hits to the blade slightly better, but other than that I'm not sure. As far as the number of points, 3 has bigger more rounded off points compared to the blocky points of the 4 rachet. 5 is good due to smaller gap size in between. Overall, you're typically going to be wanting the lower ones, and 4 is better for stamina while 3 is better for attack and defense. 5 seems to be general purpose, standard and good. If you are going to use tall boys, 3 and 5 are the best, but I'd say only use them on strict KO defence beys like KS.3-80.N. I like to run HS.4-60.HN, DS.3-60.T, and WA.4-80.N but there are plenty of other cool things you could do. Also keep in mind that the amount of points on the blade and rachet can have super small synergy. Like a 3 sided rachet of 3-60 being lined up with the 3 points on DranSword helps slightly with weight distribution and you even get a small secret mode change since 3 pointed parts can line up two ways. I think that's most of it! Great video, it's fantastic to see!
The shape of the points on the ratchet was definitely something I missed when thinking about all this, thanks for that, and appreciate adding in context and information about how each could be used!
@@BeybladeJourney nobody ever notices everything, especially if they get there as early as you did haha! Imo, that's the best part about the beyblade meta, community wise at least. Everyone weighs in and gives their thoughts, and it leads to a super developed meta! It's even happening with older formats like metal fight, as me and a few other player recently discovered that the Rock fusion wheel is actually broken OP, when before it was essentially overlooked and never used
I'm on a nostalgia streak, rewatching the original anime.
3 Google searches later I'm deep into a rabbit hole of competitive Beyblading...
I had no idea this was a thing
im excited once the first left spin beyblade in beyblade x comes out and your thoughts/breakdowns on spin directions and match ups!
I'm definitely curious how that's gonna mix things up, another thing I'll have no experience with haha
We as beyblade fans have it almost too good these days! Your content is amazing.
Taller ratchet also adds extra height which adds an extra gram. In a game of defense, every gram counts. Every protrusion also adds extra weight.
4:17 completely correct. In past generations, specifically burst and metal fight, defense and stamina types were the meta for tournaments. You'd be hard pressed to find an attack combo that is really better to the sbest defenae and stamins combos.
2:10 okay, so the height and number of nubs on the ratchet do contribute towards the balancing of the bey and they do make them ahrdee or easier to burst. For instance, generally speaking, anything rachet with 4 is not looked upon favorably thus far. The nubs seems to be slightly shaped differently from 3 and 5.
5 has more nubs, but they seem a little smaller, and the increased bumber helps with equal distribution. Whatever bey you got your rachet from originally could matter too. For example, many have said that the 4-80 rachet from knight lance specifically offers a tighter hold than other 4-80s from different packs. But usually, lower heights are better. 5-80 seems to be getting alot more use than 3-80 and 4-80 thus far, though
This is great information, the details like the 4 ratchets being less favored and more burst prone are super helpful, really love how much people are willing to share, thank you!
Really good video, love these theory craft videos!
These videos have been awesome as we just got into X generation!
Love this series, thanks for making it!
love it!
in my personal experience, the higher ratchets are more tight than their low counterparts to compensate for the higher exposure, another thing is that ratchets also kinda help with weight distribution on some beys but very minimal. another thing is that different heights matter for the blades too, while dransword, sharkedge, knight lance and shield like being low for more offensive attack, blades like vipertail or hellscythe are better off being high as to destabilize oppsing beys or being more prone to dodge critical attacks.
That's a really good point about the different blades potentially being better with higher or lower ratchets, thanks for sharing that :)
@@BeybladeJourney you're welcome!
Great informative video thank you. 9-60 and 6-80 are currently the highest burst resistance. 3 rachets are more balanced and light weight. 80 height rachets are good for taller bey combos that can destabilize ie. Hells Hammer 9-80HN
another thing that height can help from my own amatuer testing is how, sometimes you want a bit of a tilt to a defensive blade. although it leaves one side exposed, it lowers the blade itself to protect the opposite side, making the ratchet inaccessible.
i also agree that, looking at the bottom of the blade seems to be a good metric for determining which ratchet to use. there's a bunch of different shapes involving the plastic and the metal that can probably affect weight distribution which would affect the overall stamina. i also wonder if the burst resistance of the bit may also help with stamina in some way if a tighter bit may have less, but i don't know enough about the physics to know for sure. it would make sense to me that an attack type would go for burst resistance over stamina though to try and take out the opponent as fast as possible while keeping itself safe. (again, not sure if that's how it works)
Having a small amount of tilt seems like it could be logical and lines up with the idea of trying to survive early attacks by dodging or angling for it. The weight distribution was something I actually hadn't thought about for some reason, but could be totally worth considering for all of this, thank you for sharing!
@@BeybladeJourney doing some more research, and unless i'm reading it wrong, it looks like adding more height actually reduces stamina but allows for greater tilt. what this means for an actual battle is hard to say, but i would hope the benefit is for a more defensive tilt that can resist greater impacts.
still wondering about the physics of how a wider top vs a more narrow top performs though. i think the new rhino horn is supposed to be more compact and i'm curious how that's supposed to help it
Although I haven't gotten into the X generation, I have been into Burst since its release. And the Ratchet equivalent in Burst (called Discs) are generally used in terms of how heavy or how much they pertrude.
As of now I don't think weight plays too much of a part in X, considering how strong the attacks actually are, however its also because of that I notice why attack types usually use thicker Ratchets.
Just like in Burst, the way the Beyblades are shaped generally affect how strong you can hit, "Smash attacks" is term based on Beyblades that have contact points meant to deal massive damage in one blow (like how SharkEdge would have generally better Smash Attacks than DranSword due to how much bigger its contact points are despite being less). And how much contact point is actually there plays a part in dealing out those Smash Attacks. Thicker Ratchets give Blades just that extra contact point, due to how big they are, that allows for much better attacks.
Ofc the Blades and the way they're shaped are stil still the biggest deciding factor in how good Attack Type Beyblades can do, thicker Ratchets are just an added bonus that helps with that. This is the same reason why Attack type Burst Beyblades use really wide or thick Discs that adds to the main contact points' effectiveness.
Hope this added insight helps. Again I haven't started X yet, but I'm just somewhat experienced in my time with Burst and I'm going off from what I learned in that Generation. Burst and X are wildly different in their way of play (and I'm not expert or anything-), so take my words with a grain of salt-
Absolutely appreciate you sharing all of this, learning from previous generations provides great insight, and getting a better understanding of how to evaluate or understand what a blades shape helps it do best if great, thank you so much!
Latest rachet got 9 notch looks promising in battle
That is gonna be wild, so interested in getting that in hand, along with the new bits too!
something else i've noticed is how some ratchets, like the ones with 3 points, will change where the protrusions are located depending on which direction you insert it. for example, the 3-60 that comes with dran sword will line up near the blade more or with the inner plastic depending on which way it was originally inserted
Okay I'm gonna have to go check that out, can't believe I didn't think about how that would be the case, thanks for that!
@@BeybladeJourney in all fairness, i'm not too sure how much of a difference it could make, but maybe it could mean the difference between having the ratchet points safe or exposed.
i assume this would be the case for the 5 point ratchets as well but i don't have those yet
Hey beybladejourney! Will you make a video about understanding bits and layers?
This guy is growing so quickly!!! Your vids are epic!!!
Thank you so much!
From my testing, having a taller rachet can actually help with bursting your opponent's bey. I was testing a combo I thought could be competitive that was also fun to play, HellScythe 5-80 P, and it actually bursted opponents A LOT. I'm pretty sure this was because it would tilt more, especially when using the double motion, and have easy access to the opponent's rachet. It was getting bursts as well because of the more aggressive blade combined with point causing HellScythe to push the opponent bey to the outside and use the momentum to circle around with double motion and burst it from below. I also found that since it had a taller rachet, it would lean and tilt more which resulted in it using double motion much more frequently and in much more ways than LeonClaw's stock combo used it.
That's really interesting, I'm gonna have to go test that and see how it works, thanks for sharing that, love hearing others experiences!
4:17 yes 100% It does seem that TAKARA has learned not to make stamina combos have a gigantic advantage over other types like we had in the burst gen
Having this limitation makes stamina combos have a built in week point if that makes any sense (couldn't word it better 😅) so attack types still have a way to win unlike the previous series where attackers where simply mostly outclassed by stamina types that where:
- really hard to burst
- had a outrageous amount of stamina compared to attackers
- and where really hard to ko
Having Burst resistance boosting be only limited to bits that aren't focused on stamina or ko resistance is a really good choice that they made hopefully they don't change this design philosophy and don't make the meta mostly stamina focused again
Love your videos keep up the awesome work ❤
Also to try to answer the main question of the video it does seem like for the time being that mostly all combos will benefit from being on low hights and a low numbers of nubs on on ratchet
Aligning the nubs would theoretically boost the OWD but since they are made from plastic this would be miniscule
Also one ratchet that does brake from this rule is 5-60
5-60 does boost leoneclaws overall performance on attack combos when aligning with the blade correctly and has a lesser chance of of getting hit and twisting because the nubs are more spread out and have smaller gaps in between them
Love getting the details from how the previous generation affected this generations design choices, I appreciate you sharing all that. Good to know on the 5-60 potentially adding better protection due to the spacing, I had thought it might be the opposite since there's more space to make contact, so it's great to have that info, thanks again!
@@BeybladeJourneyNp my dude :)
keep up the amazing work and have a great time on your Journey to expand your competitive beyblade knowledge
This was extremely informative. Thank you.
I would love a video about if a string launcher is advantage, disadvantage or does not make a difference
I'll add it to the list, sounds like a good thing to test, thanks for the idea!
In my opinion, when it comes to Beyblade X, it is better, The regular one doesn't hold well if you don't have handles
Would you mind talking about potential ways to nullify sound? My wife and I live in a shared apartment currently and we want to enjoy the hobby while not making too much noise. Huge fan of what you’re doing for the hobby that I love so much!
That's an interesting topic, I hadn't thought about that, I'll have to see if I can come up with anything that would make sense! And thank you so much for the kind words :)
Based on my experience and experiment is that having a *tall bit* can actually help you with endurance battles and they also tend to have less mobility. And *low ratchets* is good for attacking or stalling is not just because you can easily burst your opponent with higher ratchets but lower ratchets have more mobility which makes it pretty good for attack combos.
And another I wanna mention(some comments below even mentioned it) is that higher ratchets have more *_tightness_* than lower ratchets so basically:
Lower ratchets:
Pros: *•More mobility, is good for attack blades especially for blades that can produce upper attacks like SharkEdge, and can also be used to target the ratchets of higher beys to burst them, it is also good for stamina or defense also not just for lower risk of bursting but also using it's mobility to avoid aggressive beys*
Cons: *Doesn't have enough stamina compared to higher ratchets and has lower resistance or tightness*
Higher Ratchets:
Pros: "Has more stamina and gives us the ability to tilt the bey for strategy play. Also good for downward smash blades/layers such as HellScythe and Vipertail since it can expose the lower parts of the blades/layer which can be hit by other beys and get affected by it. Has more resistance/tightness.*
Cons: *More exposed or prone for bursting(depends on the height or ratchet of the opposing or opponent's bey. If the opposing bey has the same height or ratchet the chances of bursting is lower)*
This is only based on my experience and watching so many Beyblade anime lol
Thanks for sharing all of that, great to have more info to work with
Thank you for another lesson,
Thank you for watching, just hope it was of any value ☺️
From my testing, 80 gives blades more overall stamina as when they destabilize they take longer to start to scrape. So this can help provide extra stamina, but at the cost of your ratchet being more exposed to a possible burst. Right now 60 just seems better, overall, but I imagine it is part of the balance that X is trying to achieve so that the more stamina and defense you try to add to a blade the more likely you are to expose your self to bursting. After the past generation falling to stamina out winning 90% as invertible power creep in part design. Which is usually due to them increasing the size and or weight of the blades as the series go on making stamina better and better.
The first generation or "Plastic Gen" due to the variety of possible designs had the least problem with this, but due to thinner/sharper plastic often being used the blades broke a lot and especially if you find Plastic Gen beys now they are often very likely to chip or break after repeated use. Takara Tomy decided to simplify the beyblade systems to 3-4 main layers in all future generations to allow for tighten design control, but a lot of customization was lost because of it. Which is why you may hear people say that Plastic Gen had the best customization as especially as it went on had 4-5 major parts that could be swapped with completely different kinds of mechanics such as a tip that could randomly give you extra spin or adding magnets to the blades.
The first 2 seasons of Metal Fight or Metal Fusion as it was called in America managed this balance of stamina and attack well, and is its own played format called Metal Fight Limited which pre X was probably the most popular fan run format.
Overall I do this these design decision are good for the health of the X format, but can really make you question if its even really worth it to run things like 4-80 when 3-60 exists.
That extra stamina through simply taking longer to fall due to being higher is a good point. Also great to have the history of how the previous generation ended up so that can inform decisions made for this generation. Love hearing the history from those who have played through them, thank you for sharing that, and great that you think the direction has been healthy for X so far!
Hey bud! Nice video! Used to compete competitively across the us(King Loofa). Taller beyblades tend to press down on others and destabilize the lower height tops. Sometimes if you spin hard enough, you can still beat out the taller bey lol. That only works up to a point. Some setups will still lose regardlessly.
Opposite spin matchups, it turns into who can spin the best with the lowest amount of momentum. With this series, its really going to be interesting to see if left spin stamina is going to affest the meta the same way it used to..
That's great to know, I wasn't sure if I was way far off on that thought or not, and it's definitely gonna be interesting to see what happens when we get left spinning options, wondering how long they're gonna wait before opening that up. Thank you for sharing that, great to have insight from those who have lots of experience!
Thanks for the insight about ratchets! I recently got the RB hellsscythe that came with 4-80 and low flat, worked well enough but was bursting a bit too often, so i tested a 3-80 ratchet on it and it performed miles better, being able to burst dransword on more that one occasion and smack around some knightlance combos me and my friend came up with
That lines up with what others have been saying about the 4 ratchets, super interesting to see that consistency, thank you for sharing that, love hearing about others experiences!
Now we need a video on the other 2 parts. Bits and blades.
Another thing to take in consideration (and saw few other people mention) is that the 80 height Ratchets are tighter than the 60 height ones, since those leave the contact points of the piece more exposed. It’s an important detail to take in consideration
That is really interesting that the higher ones are tighter, I like that detail, adds some extra reason to consider them, thanks for that!
Id love to see a video on launches! Ive been experimenting with flat and angled launches, and It really does have high effects with beyblade x. My favorite launch for attack types actually came from burst, called the "Crux Boost". You hold your launcher vertically, so your beys bit is facing to the side, and right as you pull the cord, you thrust the launcher down, into its normal position. This results in putting a good amount of momentum transferring into the bey a it leave s the launcher, making it move faster, and hit harder.
I think that could be a great thing to explore as a follow up to the angles video, I'll have to start looking into all the different styles of launches, and try the one you suggested, thanks for sharing that :)
I am trying to decide between a Wizard Rod 3-60B and Wizard Rod 9-60B. I know I want the Ball tip, but can someone please explain to me the difference between those two? Not just factual, like height/size (I know that), but actual practical pros/cons in a battle? Thank you!
My question is, does the number of the blade in the rachet affect the bey to burst in a battle? Because we all know that the rachet is the weak spot of an X bey. If it got hit by a bey, does the blades in the rachet helps the bey not to burst? Or does it make the bey burst? I mean like is it supposed to be a defense mechanism To not burst? My theory is that if takara tomy release a rachet without any blades wouldn't it be harder to burst? What do you think?
What does the height go by like does it go by millimeters or something
Yes
Millimeters
The only blades so far that I’ve experienced can get good use out of higher ratchets are Viper Tail and Knight Shield. KS can make a pretty mean defense type on 3-80 HN, and VT’s downward slashing contact points can benefit from being higher up, to a certain extent. I had been looking forward to try High Taper on VT but I was disappointed to find that it was the tipping point (no pun intended) to making VT’s center of gravity way too high, resulting in a lot of tipping over and scraping.
That's great information to have, I'm gonna have to try Viper Tail with a focus on downward attacks, thanks for sharing that!
I’d say that for ratchets, generally a lower height is good, but some combos such as knightshield 3-80 hn can take advantage of the height. and you always want to optimize the ratchets in your deck for the best and most well rounded burst resistance for each bey.
That makes sense, it's really cool to sort of see a consensus form across multiple comments, it's great to see people coming to similar conclusions to each other.
are the 80 ratchets heavier than the 60 ones? i'd assume since there's prolly more "material" since their taller that they may be heavier? maybe this might give some justification of why one would consider using them?
Another person mentioned that they are slightly heavier, but may not have as much impact on the weight as they would if they were metal, but maybe still worth consideration?
I feel like the higher ratchets give more afterlife/scrape resistance as the bottom is more smooth and a full circle. for the little bits sticking out I'm not sure attack layer logic can be applied, as in having less blades means more power (Like Xcalibur(1) hitting harder than Wyvron(7/8), while the effect is minimum alignment might theoretically take place like how the frames did in burst, but is so minimal it can probably be forgotten (besides looking cooler imo).
A small thing I noticed is if you twist the ratchet enough with a thin bit, the bit locks up instead of being a little loose, might make the bey bounce off the Xtreme line more often, but does burst WAY easier (from experience). don't know if having more or less protrusions will be better for aerodynamics(when I say more I'm thinking of like 12 where the gap becomes small again, else less like 2 will be better than 5(I think once more)).
I'd you are running a stamina/balance bey you would want a higher ratchet, because it increases your stamina. It all has to do with the bey's center of gravity. If you are lower to the ground it's much easier for your bey to hit the ground, than if it were taller. This allows the bey to lean and move in a circle very defensively. This also opens counter attacks, mainly seen in Knight's Lance. I hope this clears the fog
This definitely is helpful, thank you for the information!
BBX had the best youtube content. I love this era.
The taller ratchets r typically slightly heavier than the thinner one’s giving the blade more weight. Doesn’t matter how many times u hit ur opponent if I don’t have much weight behind ur attack. Attack types don’t want the fight going on long so they want as much impact as possible behind each strike especially if they only get a couple hits in.
Higher ratchets contribute to more "life after death".
Higher up means less field scrap equals more stamina.
I have noticed higher rachets help the heavy defense types have a stronger retaliation after being hit but makes them easier to be pushed around.
That retaliation/counter attack is a good point, and the higher ratchets giving more spin time seems to be common knowledge that I missed haha, thank you for sharing that :)
Taller beys are actually more stable because it requires more force to tilt them to the same degree a shorter bey would need to. Taller beys also have more stamina because they don't scrape the stadium as much and they more easily process/roll around the tip when low on stamina giving them more LAD.
Shorter beys tend to be better at attack because they can tilt more which creates a flower pattern. If an attack type is too tall it can even sometimes roll on the inside edge of the tip, making it slowly go around the outside of the stadium which is undesirable. A taller bey might go around the extreme line easier so a taller attack type could be good too.
Thanks for the info, good to know that the height does add to stability through requiring more force to tilt!
Top Quality Content bro, you just got a new sub
How can ratchets help with attack? I know how they help with stamina and defense, but what about attack
The reason to use a high rachet in stamina and defence is so that it has more room to wobble before scraping the stadium
This definitely seems to be a commonly known aspect that I totally missed, thank you for that!
@@BeybladeJourney it is also used in attack for un balenced attack
i think more height make's the blade scrape the ground later when the bey is tilted
It's such a simple thing, but makes sense that being higher up would take longer to hit the floor
i have tried wizard rod with 5-60 and 9-80, so far 5-60 make it burst more easily than 9-80, and the weight when i launched between 5-60 and 9-80 is very obvious, i can tell that when i launched with 9-80, my wizard rod feels heavier than when i use 5-60 on it with the same bit (ball bit), and when i compared the two in which is spinning longer, it's 9-80
IMO, higher ratchets have better stamina over the lowers. Yet, the highers are tighter but also have a higher chance to be attack right on it and lead to a burst.
The height is a double edge, as I see it (on twitter)in the Japanese Bey community, they prefer to use HS4-60B as their stamina ace in their deck.
But in Taiwan, we tend to use 4-80 rather than 4-60 to get a higher maximum stamina, the way we avoid bursting is controlling the shooting power, since you don't need that much power for a B bit to get a spin finish, and a higher speed = a higher chance to be burst. (or maybe 3-80, it lowers the burst chance and the max STA)
(The database of JP meta is Twitter(X), and the TW's is from myself. I'm an official judge and hold at least one G3 tournament a week.)
Also, all ratchet has two ways to be mounted, and it changes the movement of the bey significantly.
BTW, great content for beginners, keep going! Still lots of thing for us to explore
This is all great information, thank you so much for sharing it! So I just have to decide between stamina or burst protection dependent on the desired effect or to build appropriately for a local meta.
Personally speaking, I have a Rhino horn, and it's default 3 bit ratchet kinda sucks for its stamina. I changed it to 4 bit and saw that the stamina increased about 10-12 seconds, but that's just my experiments with a timer, some trial and error, non scientific whatsoever. Nice video BTW! I'm also a returning beyblade player, stop playing since the metal series due to study, but now back with the X generation.
That sort of information is great to know, even if it's just for your particular parts, can compare that with others experiences. And thank you! I hope after coming back you're having fun with it :)
Wow. I never considered ratchet defense? Something to think about. Thank you.
Thanks for watching, I just hope it was helpful!
thank you for Ur vid helping me make mine better too Iam learning from u n keep up the good work
found your channel today and man, great work i subscribe because i'm a newbie and i really hope you and other experience player can help me understand more :D
Thank you, I really appreciate that, I hope I can be helpful or entertaining at least, and that you enjoy the hobby!
@@BeybladeJourney thanks to you, i really enjoyed all your videos, we will adventure in the world of bey together ahaha . Anyway im italian and even if i'm subrscibe to WBO i dont think there will be tournament here in italy
but i hope a community could rise even here
I absolutely hope a scene starts up there for you to get into and enjoy!
@@BeybladeJourney Hopefully :D
I feel like they can make 65,70,75 ratchet heights. And yes In season 2 when they hopefully add new parts to the system, combinations, and strategies will become more complex
The could go for inbetween heights like that, they could also go for like 50, 70, 90 as well to have a potential wider spread, either way it'll be interesting to see!
I went to you for Nerf videos, now I'm looking at these Beyblade X videos now that hasbro released these lol
Why 9-60 Is good?
I've been thinking for a long time and can't understand how burst works in Beyblade X
in the BB BYRST series burst it is simple, the elements move during impact and the spring throws them away
Beyblade X burst is a mystery to me
as you twist the ratchet, it slides over the plastic on the blade to secure itself and a plastic tab inside the ratchet that leads to the bit that gets held outwards if you have one of the thicker bits, locking it tighter to increase resistance.
essentially you just have one good hit to burst instead of multiple teeth now, although it seems to be possible to get your bit knocked out as well with a bad-timed bounce
you can see the mechanism at 2:21. it's the white plastic piece inside the middle transparent plastic
The thicker bits making the ratchet hold tighter is such a simple idea, but when I realized I was having a harder time taking some beyblades apart with the bits still in and the light bulb went off I still thought it was a cool way to do it, and I wonder if they'll potentially do more variations of bit shafts in the future.
Very useful video thanks
“If ur running an attack set up” so everyone wanting to succeed in X 😂 Important to keep in mind due to the entire idea of the stadium so far defense and stamina types are much worse then attack types (at least at this point) Wizard rod being the exception. It makes sense based on what makes this series special.
you see more height is equal to more stamina for example phantom orian and flash sagittario
That's a simple way to put it, thank you!
@@BeybladeJourney np🙂
Thinking logically the more hidden ratchet it is, the lower the chance of a burst
the heaviest gives more rotational energy
the lowest reduces the chance of burst
*assuming that the burst is caused by Ratchets impact
That does make sense, but I'm also seeing people say that the 4 ratchets tend to burst more than the 3 and 5, which is interesting and unexpected
Amazing video!
Thank you!
U just gained a sub
Thank you!
3 and 5 sides seem to be harder to burst than 4
It's so cool to me that the community finds these common details that appear to be somewhat universal
lower down Beyblades for the most part are better although there have been tall beyblades that have been made to explicitly counter attack types made to be tall because you couldn't get under the attack type so a beyblade combo was made that had a lot of weight and height along with a jagged under surface to hammer down on the attack type beyblade the down side of the beyblade combo is poor stamina as all of the weight was at the top so as the bey slowed down it destabilized and fell
He's actually Kenny from the original show all grown up 🔥❤️
I haven't seen it, but hopefully not a bad thing lol
Fun video🔥🔥🔥😊❤👍
Thank you :)
I used my burst pheniox with a rise driver and it was faster than dransword
Wow I got late to this one, but great video again man, we test some combos and most of the defense types seem to be better on high ratchets, helps the weight distribution and makes it harder for then to scrape on the stadium's floor, also the "80" ratchets feel tougher to twist than the "60"
Thank you so much, always appreciate the information, the extended time before hitting the floor is definitely something I need to consider, along with the 80 ratchets feeling tighter
Yep a lot of time agaist attack types it doesn't come up but in stamina vs stamina is really good that little extra life after death.
This guy is like Scott The Woz but for Beyblade.
I will take that as a good thing :)
80 height hits harder but more burst able 60 hits softer but less burst able
put rubber around the bey
I wonder how that would work for taking hits
Less protrusions=longer protrusions
More protrusions= shorter protrusions
You can measure it for verification
I hadn't thought about the length they stick out, thanks for that!
They should have just made all the bits with the same burst resistance. The burst gimmick is the one thing that I hate about modern beyblades they should have never made that a function of the beyblade to begin with.
I suppose at least there are still events for older generations of Beyblades to be able to enjoy
Less protrusions on a Ratchet means more space and chance for an opposing Bey to catch and hit those protrusions, which leads to a Burst. Less protrusions would *not* be better.
more protrusions means less space is needed to reach each protrusion and more chances to hit a protrusion to burst the bey, wtf is your logic lmao
Wrong we have 60 80 70 3,4,5,9,7
Love your content! I can tell your channel is going to grow exponentially here really soon. Do you have a business contact? I'd love to send you something I've been working on that's Beyblade X related. Hopefully it can help you with your future videos.
Thank you so much for the kind words, I hadn't thought I would need a business contact for this channel haha, but could use Jangular.Business@gmail.com
Certainly curious what you're working on, I just don't ever want to take advantage of anyone offering to send me anything, or have anyone feel like they were taken advantage of. Thank you for even considering that though!