Metahuman ML Deformation Muscles (Unreal engine 5.3)

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  • Опубліковано 7 бер 2024
  • A test with my MH
    #metahumancreater #metahumancreator #metahumans #unrealmetahumans #bernazzi #unrealenginemetahuman #3dmetahuman #metahumancharacter #metahumanart #metahumanrender #unreal #ue5 #realtime

КОМЕНТАРІ • 11

  • @williamrigazzio9955
    @williamrigazzio9955 4 місяці тому +3

    That is soooo coool ! Exellent work !!!

  • @eliteartisan6733
    @eliteartisan6733 4 місяці тому +6

    Could you give a tutorial ?

  • @shreyaskhambhayata7715
    @shreyaskhambhayata7715 2 місяці тому

    I hope there's a way to add this existing trained data to any metahuman animation in UE!

  • @Artistounable
    @Artistounable 4 місяці тому +2

    Very nice, I can imagine how awesome things you can create with it.
    But metahuman default body works this way, or you made your own muscle system?

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  4 місяці тому +6

      Metahuman default body doesn't have this ML system, this is another experimental demo from epic, called ML Deforme, I've just put my model on this animation.
      Basically is machine learning, and geometry cache, but I've to investigate further. :)

    • @Artistounable
      @Artistounable 4 місяці тому

      @@elvismorellidigitalvisuala6211 Nice, thanks for the explenation

    • @user-dc9dr1ms2j
      @user-dc9dr1ms2j 2 місяці тому

      This is awesome,looking forward to more of your UE human muscle experiments!your works really combined art and tech!❤

  • @miguel_1900
    @miguel_1900 Місяць тому

    Oh, great!
    Please, could you tell me how have you changed the face?

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  Місяць тому

      Just replace the default model with yours

    • @miguel_1900
      @miguel_1900 Місяць тому

      @@elvismorellidigitalvisuala6211 but inside Unreal? It doesn't seem to work nor have the same hierarchy as other metahumans. I have tried replacing it's head with a metahuman one, but without success. Thanks!