Custom Metahuman (New Method 2024 full process with description)

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  • Опубліковано 3 жов 2024
  • Here my Metahuman customization process on Unreal Engine 2024 in this timelapse! I compare the traditional method with the new approach using the conformed mesh, made possible by the 'Mesh to Metahuman 3.00' plugin.
    The new method using the conformed mesh allows for a more faithful likeness from the input sculpture. This is because the conformed mesh is created in quad polygons instead of triangles. Thanks to the powerful Mesh Morpher plugin, we can create custom blendshapes and further refine our mesh for an improved likeness.
    Find useful links for further details in the description, and for additional information, send me an email. Watch each step of my accelerated work, and if you have any questions or feedback, feel free to contact me directly via email.
    Useful Links:
    3D Scan Store Base Mesh:
    www.3dscanstor...
    ‪@3dscanstore‬
    Mesh Morpher Plugin:
    www.meshmorphe...
    ‪@PugLifeStudio‬
    Groom 2abc exporter plugin by ‪@vectorwang9632‬
    liyouwang.gumr...
    MH Conformed Mesh Tips & Tricks:
    forums.unreale...

КОМЕНТАРІ • 45

  • @elvismorellidigitalvisuala6211
    @elvismorellidigitalvisuala6211  8 місяців тому +1

    Watch the improved final model on arstation, video soon:
    www.artstation.com/artwork/Xg6nPa

  • @QuantayPeoples
    @QuantayPeoples 5 місяців тому +11

    This workflow is absolutely insane. I have no idea what you just did.

  • @vectorwang9632
    @vectorwang9632 8 місяців тому +9

    Really good! I am very happy to see my Groom2Abc Export plugin applied to your custom metahuman workflow. Thank you !

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  8 місяців тому +1

      Yeah Best Buy 2023!!
      I forgot to mention you I’ll do for the next video!
      Your plugin is a life saver!

    • @vectorwang9632
      @vectorwang9632 8 місяців тому

      lol, thank you @@elvismorellidigitalvisuala6211

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  8 місяців тому

      I have added your plugin and link in the video description!
      Hope it will be helpful :)

    • @vectorwang9632
      @vectorwang9632 8 місяців тому

      Thank you!@@elvismorellidigitalvisuala6211

  • @ORTyOW
    @ORTyOW 8 місяців тому +1

    wow, that's excellent pipeline! a master at work

  • @HR-zg9ci
    @HR-zg9ci 2 місяці тому

    This was epic sir! I found a video of yours about the conformed mesh process which helps a lot! Could you make another one which focus on the grooming part and how to crest something unique? This was just to fast in this video 😅 thanks a lot! ❤

  • @mattwhitehead32
    @mattwhitehead32 7 місяців тому +3

    Please put text overlays somewhere that won't be obscured when pausing the video player. Some people gotta pause. You know what it says, so you think you left it up long enough. Odds are, you didn't so people gotta pause it to read it.

  • @3dscanstore
    @3dscanstore 8 місяців тому

    Awesome work!

  • @fanjames8185
    @fanjames8185 6 місяців тому

    Best tutorial ever!

  • @Kamil5335
    @Kamil5335 3 місяці тому

    Nice work

  • @to-mi1949
    @to-mi1949 5 місяців тому

    Sent you an email, your work is fantastic!

  • @amirhasani6401
    @amirhasani6401 6 місяців тому +1

    It was fantastic. How did you get the hair and beard into the blender and back into unreal? Did you have any problems with the face rig?

  • @nickkaverin
    @nickkaverin 2 місяці тому

    Hey! First of all I would like to thank you for such a cool and helpful video!
    I have a question - why did you do the Zwrap head from the "3D scan store" on your head if you could use it right away with mesh to metahuman?
    And second question - when you got the Conformed Mesh, did you do a ZWrap of your original head on the Conformed Mesh?

  • @MotuDaaduBhai
    @MotuDaaduBhai 8 місяців тому

    Awesome!

  • @MisterRamsyChaineOfficielle
    @MisterRamsyChaineOfficielle 8 місяців тому +1

    Hello, I just saw a video of you on youtube, and I admire a lot what you do. I wanted to know, if there could be a possibility that you make my 3D profile so that I can use it on software such as unreal engine, character creator, iclone etc. I will also animate it with the rokoko suit, I wanted to know how much it would cost for you to make my 3D profile please.

  • @林诗敏-f7e
    @林诗敏-f7e 7 місяців тому

    Awesome Video! how long does it take to create a character like this?

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  7 місяців тому

      Depend every project is different, i live this as artist, approach is more arristic than thechnical, more ore less a few days/weeks

  • @samuelenslin1850
    @samuelenslin1850 8 місяців тому

    Oh, another question:
    With that console variable, you only get the quad mesh for the face? Or can you also get the quadmesh for the body?
    Because if you´re adding subdivions for sculpting the tri mesh produces unwanted artefacts...

  • @Eirex
    @Eirex 6 місяців тому

    Is this using the full or lite version of Mesh Morpher? $300/year for the full one is insane

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  6 місяців тому

      I use the full version, but I know the lite is updated, anyway u can use lite and upgrade for 1 month when u need it for 20 dollars.
      Nothing is free in the life, behind the MeshMorpher plugin there's a man who work 24/7 to improve it every day :)

    • @weblotus
      @weblotus 5 місяців тому

      @@elvismorellidigitalvisuala6211 Is Metapipe not better for it????

  • @TienZZZ-666
    @TienZZZ-666 4 місяці тому

    Pls can you tell me how to export mesh from Ue to obj and quard wire, i fllow you enter: mh.indensity.expormesh but format file is: Uasset.
    Thank you so much.

  • @sputnik.forevah
    @sputnik.forevah 6 місяців тому

    I would die for you

  • @weblotus
    @weblotus 5 місяців тому

    Thanks. How about custom body?

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  5 місяців тому +1

      Basically the same in mersh morpher you can do it easy, the main problem is the head detached from the body, so it's a little bit tricky but possible.

    • @weblotus
      @weblotus 5 місяців тому

      @@elvismorellidigitalvisuala6211 Thanks

    • @benflightart
      @benflightart 3 місяці тому

      ​@@elvismorellidigitalvisuala6211 thats actually specifically what I've been looking for, i want to know if someone found a solution for the detached head mesh because anytime you start sculpting on it its like you're working with separate pieces and you can't make it watertight without losing poly order and wrapping 2 separate meshes to line up perfectly is a bitch

  • @penguin-i9f
    @penguin-i9f 8 місяців тому

    I really want to know the texture mapping part

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  8 місяців тому +2

      That's one of the longest part, basically is made blending real texture from store like vface or 3dscan and a lot of substance painter, the workflow is different for every MH so I don't feel good to record it cause is tricky.
      Blood flow maps, wrinkles map, there's 4 different maps.

    • @penguin-i9f
      @penguin-i9f 8 місяців тому

      Yeah, I've been struggling with that lately😔@@elvismorellidigitalvisuala6211

    • @trumpsaloser
      @trumpsaloser 8 місяців тому

      Hey man, we are all learning here. Your work on this is amazing and we would really would learn a lot from seeing your process with the textures. Please do a video on how you did that. please. I am willing to venmo you lol@@elvismorellidigitalvisuala6211

    • @penguin-i9f
      @penguin-i9f 5 місяців тому

      @@elvismorellidigitalvisuala6211

    • @penguin-i9f
      @penguin-i9f 5 місяців тому

      @@elvismorellidigitalvisuala6211 hi,bother again, I tried to implement this process in Unreal 5.1, but I couldn't upload the model I wrapped in Zwrap to MetaHumanIdentity because there was no Configure component🤔

  • @pascalkienast711
    @pascalkienast711 14 днів тому

    way to fast bro....

  • @nikitashalaev6156
    @nikitashalaev6156 3 місяці тому

    Hi! Nice tutorial! But i have a problem with this pipeline. Could i ask you about it in messenger or email? Did you try this pipeline in Unreal engine 5.3?