Hellblade 2 is getting TOO REAL in Unreal Engine 5 | New Metahuman Animator
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- Опубліковано 14 тра 2024
- To bring Senua's Saga: Hellblade II to life, Ninja Theory, a part of XBOX Game Studios, is now using the new Metahuman Animator. The game is running in Unreal Engine 5.
00:00 New Metahuman Animator in Real Time
04:56 New Hellblade 2 trailer with Metahuman Animator in Unreal Engine 5
06:00 Ziva Technology in Unreal Engine 5
06:51 Motion Capture in Unreal Engine
10:13 Gameplay Trailer Senua´s Saga Hellblade 2 in Unreal Engine 5
12:05 Reveal Trailer Senua´s Saga Hellblade 2 in Unreal Engine 5
#ue5 #unrealengine #unrealengine5
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To bring Senua's Saga: Hellblade II to life, Ninja Theory, a part of XBOX Game Studios, is now using the new Metahuman Animator. The game is running in Unreal Engine 5.
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Its great news hope they get fast improvements with this technice cause Senua face during first gameplay reveal wasn't mind-blowing but of course gameplay itself was!
She looks like ai generated in real life lol.
I can't tell the difference between human and the ai wow 😲 I've played a bit of this probably very good but a bit slow for me, that is very impressive 👍
Suddenly feel like having another go lol games are better than movies now WAY better.
Remember when this was supposed to be a launch title, just ask Phil Spencer. 2.5 years later.....
I think one of the things these animators should pay more attention too is the involuntary human movement. Like the shoulders moving, lip quivers, tiny head movements. That’s what made the real time puppet head movement seem so much more realistic and less… scripted
Even though it captures real human facial expressions, the result feels artificial.
@@user-nz2qh1qn4e I can imagine on a full rig it can appear more natural. but considering this just used an iPhone LIDAR. This is pretty nuts.
@@nikolaslialios479 What do you mean " full rig" ? Can you tell me more about it ?
@@user-nz2qh1qn4e an iphone is only good in capturing video right? Big companies use infrared or laser sensors mounted on your head, to capture all of your movements. Obviously head and shoulder movements can be adjusted by some animators and the technology will be applied to other parts too, but being able to capture that amount of detail in someone's face is pretty impressive. If you have millions to invest in a game (as many productors do) it's going to be easier to make it look more natural.
I think they need to concentrate on hitting release dates more,…. Like the three years ago it was supposed to be released! 😂
It fascinates me how the human eye is still capable of realizing when something is not real, .. yet.
Why is that fascinating? Humans aren't THAT dumb.
@@Vaquix000 and that's why they try to simulate reality
"human eye"?
Your eye doesn't recognize anything you dink.
The uncanny valley will soon be filled with plastic matter.
yet you all believe nasa footage is real
Mel's facial expressions even before they were animated looked like they were already animated😂😂😂
The original Hellblade was one of the most incredible experiences in VR. It was like going on a journey with Senua as a companion, and it made it very intense with the incredible camera work and effects-there's a video on youtube of how they designed the camera for VR, and they took great care to get it right. There's something about being in VR when suddenly you're faced with a huge guy who clearly aims to kill you if you don't fight. It's so much more intense than playing it on a monitor. Shame it doesn't seem we'll get VR for this second chapter.
This. I played it glad and in VR. There was so much more presence playing the game in VR. It honestly feels like I would be dishonest if I said I wasn’t actually there with Senua. I truly hope Hellblade 2 can be experienced in VR
Hated 3rd person, felt totally disconnected to the point where it felt like pancake
After I played it in vr I took a vacation trying to forget the horror I felt it’s not like jump scare sh*** it’s in ur head
At 38 years old, I recall my childhood spent playing games, and it didn't take long for me to realize that video games were here to stay, and technology would continue to advance. I often envisioned how things would be in 20 or 30 years, and now I am grateful to witness the reality of those changes. It's amazing to look back and remember how I once imagined the future. this is it, so cool!
same here...
👍🏿💯
também tive essa impressão . De que era uma coisa que o futuro iria abraçar, como toda a informática.
Im going to be 38 this year lol and Yes I couldn't of said it any better I always looked at the Jetsons cartoons as like oh this would be a future but I figured the beginning stages of that future would be in my lifetime and as for video games I was so excited as a child to hear about the latest new console, only because of the new graphics. I was mind blown by Dreamcast when it came out at such a time where PS1 and N64 had a choke hold on the market, I seriously thought it was going to be the next big thing and sega has won, that they are going to make a Dreamcast 2 in the next 10 years and its going to have graphics that look just as real as me lol.
I'm 39, played games since I can remember, the future of gaming is insane!
This is probably the coolest quick capture I've ever seen. The technology is spectacular! I love this!
@Bryan Kenneth Nowak (Seeyat) So,does this mean development time gonna be faster?
@@paulsmith9192 Perhaps... it's still noticeably cgi so there's probably a bunch of post to handle but devs can easily create realistic base models now in a flash.
@Bryan Kenneth Nowak (Seeyat) - then you should see what the top Universities are doing (or have been doing for a while), also anything to do with AI - way more advanced than this, but at some point it will definitely get to the gaming, Virtual Reality or AI (for the mass public).
The expressions of the real girl was uncanny to me, i think that's why the cgi was uncanny...
Amazing. This is how developers could allow any of their consumers to generate an avatar of themselves in-game with relative ease. Incredible.
Could you imagine?
you can already do that with a few games. Its been happening for over a decade now lmao
I always found it funny how quickly and unnaturally the face goes back to its idle deadpan animation after finishing a line
This is a gold mine for film makers and game developers this is truly beautiful
Too bad most writers suck.
@@RealAmunRa 😂😂
I was blown away with this tech. When I saw the hellblade 2 part, I thought it was a real human being :0
@@RealAmunRa My face is tired.
@RealAmunRa If so then go show them how real writing is done.
can you imagine showing this to a kid in the 80's that had an Atari or NES and saying "this is what graphics look like in 35 years." If I was that kid I would probably have a spiritual experience and cry lol
I would have thought it was more related to tv or film tbh, not really videogames. But mainstream it had to go, and mainstream only seems to understand realism so. Yeah. We have more tv and film stuff basically. Great lol
It couldn't have been any more
Exciting. My head would have exploded.
@@DuckAlertBeats what are you on about? The game Variety is Higher than ever, Steam alone has more games+genres than the whole 80's and 90's combined.
Steam had around 50.000 Games in September of 2021
From 80 to 89 there were around 6000 games released and from 90 to 99 around 16.000
OFC there are more games like movies, but even more which are the exact opposite.
@@garegos7184 Yeah but... not a lot of those are good. I'm trying to think of one fun game in the last 10 years... hmm... Kirby and the forgotten land and... kirby and the forgotten land. There may be quantity but certainly not quality.
I don't think I would have liked it actually if someone showed me that. I don't want to see what will happen and have to wait for something to be a reality - that would kill all the fun of watching the graphics get better and better. I'm not that big into my games looking like movies anyway.
Actually, having less access to "realistic graphics" made it so that every game looked so different, but now everyone just keeps using the same engines and everything is looking the same. It's boring.
Now imagine playing a VR-game where your face expressions are being captured and transmitted onto your character real time, wouldn't that be awesome? And looking at that it doesn't seem all that far away!
At the speed things are going we are gonna have holodecks before we know it. We dropped a nuke from the air only fifty years after the airplane was invented. We have been in a refinement era for some time but with AI I believe we are now entering a new age of invention. It's coming.
If only the Meta Quest Pro had implemented this in any showcase, demo, or game :'(
Sweaty discord mods can finally kiss each other in their favorite anime Waifu skins in VR.
The facial animations for the first game were incredible, I can't wait for the next one.
We are witnessing the future as we speak. I cannot wait to see what everyone is about to produce since 3D animation is getting extra accessible to anyone. What a time!
=_= just going to be 75% smut. but honestly i think games shouldn't be so... hyper realistic.
You mean games can now soon do what animation films can do for many years? Wow, i'm not impressed.
@@suoquainen Then wut will impress u?
@@Censton In it's completeness? Actual nothing. Ask me again in 5 years. :)
@@suoquainen And i thought something like SAO is the only way to impress u
IMO the mouth and the mouth micro-muscles are still far to be close to real. TBH is the only thing where you can absolutely say it's not real. But they are slowly improving year by year.
I agree. Everyone is hyping it up too much. The mouth looks like she has cerebral palsy.
That's true!
I think you're judging it on the gameplay part on the video's 3rd timeline. That's from the previous game, if you see it from the presentation made to the audience or the trailer for the next game, it's perfect. And even on the presentation, you can see that the face expressions that look kinda odd aren't from demos that have the same detail levels as the one made on the 2nd timeline, I believe they only showed the less detailed ones so that we could see that the real-time face motion capture works even with less detailed avatars.
Yeah, the expressions were all muted compared to her actual performance, but the rapid turnaround was impressive.
Well, you're forgetting to take into account that all of this was processed in presence of the audience, under 8 minutes total. Saving a whole lot of time and effort to animators, by giving them a 8/10 base to work with to refine and improve on finer details as the one you just mentioned. Always try to keep in mind that animation takes weeks, sometimes months, here you had them done while you prepared yourself an awesome sandwich in the kitchen.
Holy hell that's incredible. Tech has come soooo very far. Truly amazing stuff.
OMG THE CHILLS !!! as soon as i heard the female vocal at the end of this video (like the song from the 1st game) this game was the very first game that has made me tear up on stream and it has a positive message and focuses on mental health issues + outlook this game is amazing and truly one of a kind
Thanks for writing this comment! I wasn't wearing headphones watching this video so I didn't catch the female vocals but thanks to your comment I went back and listened and then I heard it. It was like 2 seconds but yes omg I got the chills too! It's the same song pretty sure which I love to death. It also means Passarella Death Squad might feature again for this next installment and I am looking forward to that!
Beyond that my major takeaway from this video is omg Senua has friends! Can't wait to play this when it comes out.
As impressive as the tech is, the uncanny valley is strong with this one. It’s as if each muscle in her face is on the verge of freezing over.
Still looks a bit clunky, but it's getting there.
Hoping animators can use this to enhace their work in the future.
No animation will ever escape from this, that's why humanity is so brilliant, the reality of our faces and expressions made us unique to the world.
sure but that was done in like 2 -3 minutes, so if you spend more time refining the steps .. it will look better.
And older people will still fall for it in scams..
@@ChadSuave I honestly doubt that. There have already been cg faces that tricked people, and this is a second after cg has been created, on a relative scale. Imagine how good it would be in 10 years, let alone 2180
I think this will mean performers will no longer need to perform as if they are on stage performing to the last row. They can now be more nuanced/subtle with their performances, because every single muscle movement is captured and can be used.
Yeah, this is necessary, I think the capture looks off because the actor is also off, she's overacting the face expressions.
No, not that easy, every performance of actor has identity of him linked , and Style… So not feed into any Model.. yes, in future with the AI advancement can create unique Personality and performances.. without existing or required real actors,!
Reducing the processing time for motion capture from months to minutes! Incredible.
Amazing ! I like how they show you the process of what goes into creating these games.
As someone who's written dozens of stories and has hundreds of characters, I feel like I can finally start to make some content on my own that's actually worth watching
"WATCHING"...yeah guys, we don't PLAY games anymore, we WATCH them.
@@KainRazielMTYou realize that this technology is not only for games, right?
I mean, you could have done that without them looking like this... it's not like it's not worth watching if they don't look like real people. Hell it would probably be more interesting if it was your own art style.
@@Vaquix000 you're missing the point. the point is not that this looks this good (not on its own), the point is that it's easy to make AND it looks good. he most probably doesn't HAVE "his own art style". he's a writer, not a 3d modeler, or artist, or a computer geek with knowledge in both. this is an enabling technology.
@@GraveUypo Well said.
So this is why the animation was so good in Senua's Sacrifice. Really good emotion too. cant wait for part 2
@Ezio Wolf at around 830 I saw the guy was using a ps4?the ps4 cant run unreal engine 5 & hellblade 2,is an Xbox exclusive. I'm confused
@@paulsmith9192 Pretty clear the PS4 wasn't being used.
@@paulsmith9192that was during the production of the first game, which was a ps4 exclusive, then it came to xbox
Their animation results are impressive but the psychological reactions (Senua is a person who is not mentally well), fear, paranoia, tics, etc, are spectacular.
Breathtaking. Excellent work, guys!
I remember playing Atari game Adventure and telling my friends that one day video games will be just like T.V. This video actually gave me goose bumps.
An entirely new industry for actors. That's amazing!
Until AI gets good enough to generate video without actors
@@nooooooooope3809 Cyberpunk 2077
Hyped for the new Hellblade!!
incredibly cool! keep going! don't stop.
This looks pretty incredible. I already want to play it.
I find that the facial expressions in many games with such beautiful facial graphics are always exaggerated, as this is where the eye looks the most.
Now we know that it's the actors that over-act
It's amazing that Melina wasn't even an actress before Hellblade. She has such a striking and expressive face. Her large eyes make her look otherworldly and a bit scary tbh haha
We are almost at the uncanny valley. Wonderful work!
There's still an aspect of facial expression which seems unique to the face and may not always translate well to other faces. Your actor managed to communicate a subtextual expression which made the anger seem 'cute' and provocative rather than threatening but, in the initial character, the subtextual expression was lost and the angry expression communicated something quite different from the original and in fact from a few of the other characters in the line-up. A lot of subtext in facial expression revolves around micro-expressions and I'm not sure if it was that which didn't translate so well or maybe there's a couple rigging points which need to either calibrate differently to different resting positions on different faces or maybe they're just missing...?
This process would still need an additional additive pass by an animator to further adjust and accentuate expression, but the fact this is a starting point within minutes of performance is astonishing. I've been a lead technical artist for 18 years, the amount of budget this will save genuinely blows my mind.
@@xero1982 Agreed. Given what I've seen to date, this is a huge step forward. Still a long way to go, though. Games don't even have character voice customisation for realistic VOIP filters to better fit voice to the physical traits of the character.
My most anticipated game of all time, loved the first one
Its incredible. Wow!❤
The frame render quality is excellent, the motion and detail is still off, but you can't argue with the turn-around time here. The AAA industry will be squeezing out nuggets of cinematic product in next to no time. Impressive.
this game is impossible to fail. I loved the first game so much on pc and on pcvr. I cant wait for release. Senua triggers something in me, never triggered before in any game
@13:53 It's clearly animated because there are ripples but no step splashes in the pool of water. So, amazing, because it's not film or live action but appears so real (until you focus on the physics of details as they would appear in the real world). I can't wait. I hope Senua's Saga tells a great story, too.
Her acting of fear was so good that the engine couln't keep up, but this tool is amazing.
Looks sinically terrifying actually. Good job lads
Very sinical
It's great, but uncanny valley is hitting hard in the first clip. It's like someone went to the dentist and had their lips/face frozen. Things just don't move correctly.
That can be improved, when we can make cameras which can capture as much as human eye we can create bettermotion capture
She went from scared to angry and last flirty effortlessly and instantly.
Perspective is everything. Imagine if this was all captured through the eyes of the monster. Completely different story, look, and feel.
i think it looks amazing tbh. i think the only reason it might seem a little off to other people is because of how she talks, almost like she's smiling while talking which can make the mouth movement look a little weird. even so it looks great and i know they said it can be used for other facial models but i think it looks best with her since they use her face and the movements flow better
It might be a technique she was use to using on the first Hellblade. More exaggerated facial movements were easier to record.
@@zachcollins4442 yeah you could be right
I’m clapping while watching this in my car. Not driving. Just sitting in a parked car.
I'm on the highway to hell~
Passenger seat
@@dvdbox360 Ok?
@@biglee93 the joke should be when he was driving and clapping letting go of steering basically driving dangerously
@@dvdbox360 Yeah but why are you being of it though?
I can't believe I'm finally hearing Heilung's "music" in a videogame......can't wait to play the sequel to that amazing game that was Hellblade : Senua's Sacrifice.
Can't wait to see cutscenes in games being even more zoomed in to show of their facial animation technology and the actors performance.
That's what games are being made for, right? Nobody needs innovation in gameplay.
I hope HB2 is released in VR the same day. I played it only in VR and it was a breathtaking experience.
I hope Heilung is making all the music for this game.
It's so really hard to replicate the human face expression.
Yet it is surprisingly easy for a cartoon to do this very thing
@@wacky.racoon not exactly, they're still only just mimicking it, its just not weird due to it being less realistic.
I keep coming back to watch this video, it's so addictive
Simply awesome! lets hope the GPU and VR headsets do it all justice and are affordable!
STAHP TEASING ME GODDAMNIT, I really want Hellblade 2 now! *shakes fist at screen* This looks sooooooo gooooooooood
IKR? 😂
People will always highlight any flaws they come across much more over giving props to the amazing accomplishments these company provides us. I feel a lot of this generation are spoilt rotten and now extremely hard to please.
One of the issues imo is the artifice of it is on full display, you see all the strings and wires so the whole presentation is kind of begging to be taken apart by criticism. The little in-game snippet was way more convincing coz it was fully immersed with the surroundings.
its just giving criticism where we know it can improve and get better. We have high standards, that doesnt make us selfish or spoiled. It just means we know where the goal is and want to get there faster. Yes we give props, but we also want to help it grow.
the entire gaming market collectively is one pathetic flaw ... hard to please? with what?! with pointless releases that cannot be even called games anymore, time to taste reality and realize that majority of the people unlike you are not lobotomized masochists who will settle for less because they know better, even saying less is generous since there is nothing worthy offered anyway, when they stop the corporate greed, locking games into halfbaked releases that are basically expensive rentals and highly paid devs actually start making proper games that actually have playable proper content, just for a start, then people will be pleased
Besides what is shown on this video is also halfbaked and creepy too
This looks breath taking! So cool to see how it all works 😮
Yeah thats nuts. Anyone questioning quality it took a few minutes. And showed how they can tune it after the fact.
Impressive but still, the emotions captured suffer a considerable attenuation of intensity. Nice improvement anyways!
i mean its a demo what were you lookin for ? a oscar performance. im not saying i dont agree with you but you have to look at the setting
Anyway... For German movies... it would be an improvement.
@@bkztopkilla09 Not from an actor, but the reconstruction is quite uncanny and not really matching the original. I expected to be mind-blown but instead got the impression of something so obviously artificial which kind of reminds me of Mass Effect Andromeda facial animation. Still, for a one-minute processing time quick demo, it's awesome. I suspect that algorithm gives better results given more time/passes.
At this point, actors should start to somehow own their respective virtual counterparts.
Isn’t that why there’s contracts that say they can only use the likeness/performance for one specific project? Theres even usually a release form if you’re doing an interview or whatever? Pretty sure there’s models who have signed away their likeness for multiple projects (e.g. Dark Pictures anthology games that reuse models to keep costs down). They usually do have a say in how much they own their likeness and the benefits they get (profit percent, clear cut wage/payment or whatever) when they go to sign a contract
@@KleioChronicles A new market and way to do things
It's the teeth, good god it's the TEETH!
Now we need hardware that is powerful enough to give us this kind of graphical fidelity and animations in a huge open world.
WoW, the actors job in this game is amazing..
Hmm
That looks amazing! I'm a bit sceptical if it really did all the texturing and detail in that time - feels a little "too good to be true". I'd love to see a demo where they show how it goes from generating the model to texturing it.
This is what I was thinking. I find it hard to believe that this was all created in 2 minutes time as we know much of this presentation was rehearsed ahead of time. Pull a random person from the audience and do it.
@@NotMorganFreeman. I was thinking the same thing. till they used other metahuman models and it was doing the same expressions . they could have edit them too but eh. technology is getting more and more scary. AI is a thing and this doesnt seem nearly as unbelievable
Guys the model was obviously created beforehand as they explain in the video, what’s being generated in realtime is the animation rig and sequence.
@@NotMorganFreeman.The presentation was about animating the models, not creating them. The models themselves were created beforehand. That's why they could switch between all the models and still keep the same facial animation
@@ronaldorodriguez104 I see. Well that clears things up quite a bit. Thanks.
Astonishing to think,this all started with Unreal Tournament. Rest in peace, Great Game.
What a time to be alive. I want this facescan for me pcgames
Thats a LOT of work for the in-game facial expressions to still look so robotic.
When she acted scared, her neck and eyebrows suddenly tensed. None of that was transferred to the 3D model.
How is it a lot of work? They just proved a point that it made them 2 minutes to reproduce something that earlier took hours to achieve. And not to mention everything was captured with an iPhone! With the proper performance capture devices, the results will be even more polished. Also, developers rarely just copy and paste capture data before doing some micro-adjustments, this just makes everything easier.
Very impressive! So no more face trackers needed? Damn, the renders look great. (and so does Melina 😊)
Imagine that we can do a few short video recordings on our phones when beginning a new game, upload those recordings to the console and then have the console/ engine process that data where you can play as yourself in the game.
A blank in my keynote : my video or sound having some issue with the beamer.
A blank in their keynote : yeah, let's render a whole photorealistic animation.
just exciting
I think the capture looks off because the actor is also off, she's overacting the face expressions. If she acted more naturally it would look better. Also, her javelin throw animations physics looked lackluster, but maybe it's her lackluster way of throwing, with no real oomph at the last moment. And the way the move and run in a crouched way is also weird, but probably some weird technique they learned in acting course..
*shivers*
That's the uncanniest valley I've ever seen, congrats...
For an unrefined quick capture, THAT is impressive!
omg I was just thinking about Hellblade 2 and was wondering why it hasn't been released yet since I saw the trailer from the Xbox Series X reveal way back in 2019 and then I see the work they have done and damn! It was worth the wait holy smokes
Older 3d artists will remember Poser but I feel all this stuff is about to get bypassed
Feeling the pressure for john
That is so cool. What an amazing engine and capture.
Remember when we could only see like 3 polygons?
I remember before polygons
The problem I find with all the characters is Eye movements… involuntary and voluntary.. small nystagmus or pupillary changes… eyes give the character life.. making them more human and less robotic
Yeah and just below the eyes
Thats really good, the lips are a bit stiff but damn they made that on the spot
Unreal eengine is really getting super likematrix replica where u can talk with npc withi voice and they talk more human than real ones and these animation now
Rasterizing captured video vs rasterizing from the ground up polygons is incredible and can save up so much GPU load leading to better performance not to mention logarithmically diminishing dev times. This is like O(n log n) in time complexity rendering. UE5 is the future
This is very scary. Imagine going to a place to get yourself scanned and play a game as yourself. The scary part is this can all be used for malicious purposes.
Incredible! Hellblade was one of the best games I player, looking forward to 2.
man what a technology 😲 and Melina is gorgeous 😍
Damn John, you need to work on your posture brother
The technology already existed since Avatar 1 and Final Fantasy:Spirits Within. The filmmaking industry have been using it extensively and now they are just porting the software to your mobile phone.
In fact this tech is not the future but almost 20 years way behind our past. The tech then they are using, it was the future.
Amazing capture.
Imagine if vr headsets would work like this 8:22... The multiplayer games would be so cool, it would be really immersive being able to read your friends emotions like that.
and thus begins Unreal Engine contributing to the AI uprising of the year 2077.
why she is beautifill but in game is not?
Goosebumps at the realization of this tech
What I want to see in video games someday is the ability to add our own face to the playable character to give things a more personal feel
It's very lucky that they found a real life actress that looks just like the game character. Just amazing likeness.
More like they made the character look like the actress. It's being done all the time in games now. Examples: call of duty modern warfare, the dark pictures anthologies series, star wars jedi survivor
@@ronaldorodriguez104 dude, i was kidding. welcome to the internet!!
I wonder, if I could use this technology to have AI conversations with those whom I miss. :/
Don't do it. It's not even close to the same, and it'll just end up making you feel worse in the long run.
That. Is. So. Dangerous.
Don't play with that. It leads to hell.
4:38 I'm old enough to remember Milo version 1 that they tried to sell us on.
This and JND Studios are amazing!
She is so beautiful guys i m melting and fallling on love !😍😍😍
this is insane ps6 graphics are goona be too real
Yes I think PS6 graphics are gonna be ULTIMATE I mean after that not much improvments for naked eye.... Even some PS5 stuff gonna be pretty perfect soon...
@@NextgenPL the next step is a bunch of AI's generating, processing everything and cooperating with one another: plot twists, cut scenes, acting, landscape and weather, character's decisions - every little thing will be special withting certain boundaries. Every playthrough will be unique, one of a kind.
@@dmitrychirkov4206 Yes Youre right and its gonnq be insane but its more like gameplay mechanics more than graphics, I think graphics will reach the roof(or close) in late next generation gaming
Not only the team preparing Hellblade was small compared to other teams preparing similar games, but also good with making research on psychosis and applicating very well on the game. Yet I didn't know they used a newer technology that will sure make a great impact on the gaming history. Y'all are amazing.
You notice how realistic it looks when your facial expressions tend to imitate it with an empathy reflex.