Easy Procedural Fingerprints (Blender Tutorial)

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  • Опубліковано 5 вер 2024

КОМЕНТАРІ • 44

  • @melvin3509
    @melvin3509 4 роки тому +74

    I wouldn't use that as final product tbh. The positioning is much too even, so it looks not very convincing.

    • @Lanaur_
      @Lanaur_ 4 роки тому +7

      Well, make it a node (a group), duplicate it, make it single user and change the settings, then combine them. Also, the voronoi's position or color outputs can be used as a mask when you put it in a math node set to greater than, then multiply it to the texture itself. I guess it's just the root of the technique he gave us, you can push it further.

    • @ahmadkhansial
      @ahmadkhansial 2 роки тому

      @@Lanaur_ man you know some dope shit why don't you make some tutorials coz I can see from your knowledge

  • @TanmayBarri
    @TanmayBarri 4 роки тому +38

    Nathan... Why didn't you plug it into the roughness, instead of base colour? I felt like that's how fingerprints are done... Any particular reason why?

    • @Lanaur_
      @Lanaur_ 4 роки тому +3

      It can be both, since it's some dirty things on your screen, it's another material on top of the screen one, so it has it's own color and rougness. But usually just the roughness is enough for that yeah.

  • @OfficiallyOToole
    @OfficiallyOToole 4 роки тому +17

    Man, that painter really needed to wash his hands before messing with his phone!

  • @NICK....
    @NICK.... 4 роки тому +20

    remember not to overdo details like these

  • @Szegro
    @Szegro 4 роки тому +12

    I also never overlap my taps when I use my phone

  • @vivektyagi6848
    @vivektyagi6848 4 роки тому +3

    This opened up retro textile patterns possibilities. Many Thanks.

  • @NitramiuZ
    @NitramiuZ 4 роки тому +9

    Nice pattern! But i do think the pattern should connect to roughness and not to base color for a more correct shader...

  • @residual
    @residual 4 роки тому +2

    i think they should be a bit more subtle and less evenly spaced but good tutorial nontheless

    • @MrYomaaaan
      @MrYomaaaan 4 роки тому

      You can do that yourself by plugging it with a Noise Texture into a Color Ramp (set to constant). Plug that into a Multiply node with the other socket plugged in by the last Less Than node. That'll give you a fair amount of control over where the finger appears. You can experiment further by swapping the noise texture with some other one.
      Oh, and don't forget to plug the noise with the mapping node.

  • @abhinavsivakumar6403
    @abhinavsivakumar6403 4 роки тому +3

    I just want to say that imperfection effect like this should be extremely subtle and it's very easy to over do

  • @MH55555555
    @MH55555555 4 роки тому +1

    brilliant tutorial as always

  • @kxxxk_
    @kxxxk_ 4 роки тому

    Man, I've just googled this some days ago. You're like a wizard, thx.

  • @AndrewMCombs
    @AndrewMCombs 4 роки тому +1

    Why didn't you distort it using a waves texture? I've made a very similar thing in the past using a wave texture (set to the rings mode) and it looks far more like actual fingerprints.

  • @Snappy27893
    @Snappy27893 4 роки тому +2

    its just too many if you can mask it out a little then its go to go

  • @gottagowork
    @gottagowork 4 роки тому

    Are you *sure* you want to use the white noise node this way? I wouldn't. White noise on a gradient is coherently unstable.
    First note on the node from the manual states: "The slightest difference in seed values would result in completely different outputs."

  • @victorzhang6859
    @victorzhang6859 4 роки тому

    just what I needed, at the right time.

  • @Ali_Aquiles
    @Ali_Aquiles 4 роки тому

    Finally, something about math node, thanks, bit please next time describe more about the math you added.

  • @pavanbhadaja8859
    @pavanbhadaja8859 4 роки тому

    Great videos, quality stuff. May I say that more of the procedural tutorial is the result of you taking the procedural course? I'm asking because you mentioned that on blendernest podcast.

  • @abiyyupanggalih854
    @abiyyupanggalih854 4 роки тому

    Thankyou for sharing🙏🙏

  • @NicolaGennaro3D
    @NicolaGennaro3D 3 роки тому +1

    the person who "touched" the object must have burned his hands really badly !
    A wave texture set on rings and a noise behind sqashed a bit on one axis do a better job .

  • @tiagotiagot
    @tiagotiagot 4 роки тому

    Instead of making it white diffuse, wouldn't it make more sense to input the fingerprint map into the roughness input?

  • @huggingpuppy2613
    @huggingpuppy2613 4 роки тому

    So your telling me that the look dev mode is Eevee? That makes sense now that I think about it but how didn't I know haha.

  • @theloafdude8304
    @theloafdude8304 4 роки тому

    AHH YES THANKS!

  • @yesman.
    @yesman. 4 роки тому

    YESSSSH

  • @animet7323
    @animet7323 4 роки тому

    What about giveaway!?

  • @wilok
    @wilok 4 роки тому

    when I watch your videos, I have the reflex to like them...🤔

  • @bla_blub
    @bla_blub 4 роки тому

    It looks pretty bad to be honest. Usually people don't just tap but also swipe on the phone. There are older and newer marks of your fingers. And newer ones overlay the older. Fingerprints are less visible in general.
    But still, your video is a good starting point.

  • @MusicalGeniusBar
    @MusicalGeniusBar 4 роки тому

    How did you make the phone

  • @a3gis_prime
    @a3gis_prime 4 роки тому

    Hey, I have been doing some of the same thing as you and some other your stuff. But I need some help with exporting the shares and looking to something like unity. If you know and/or know someone who know how to do this, please let me know. Thanks

  • @LeoSalg
    @LeoSalg 4 роки тому

    Question and hopefully I can get an answer. How do I stop a point light from reflecting on glass?

    • @MrYomaaaan
      @MrYomaaaan 4 роки тому +1

      Roughness, all the way up to 1.

    • @Padmaprabhan2004
      @Padmaprabhan2004 4 роки тому +1

      You can add various levels of roughness to the glass may be( using a texture like Noise/Musgrave and plugging it with roughness using a colour ramp)

    • @LeoSalg
      @LeoSalg 4 роки тому

      Thanks guys

  • @zae2193
    @zae2193 4 роки тому

    Oh lawd.

  • @Geancg
    @Geancg 4 роки тому

    Or u can download freely on www.cgbookcase.com/textures/

  • @blenderinthegrass
    @blenderinthegrass 4 роки тому +1

    Congratulations on 100K subs and your 2 year anniversary. Here's a little Ducky 3D mashup video I made with a few dozen of my Ducky renders. Enjoy!
    ua-cam.com/video/lNmjpkbowak/v-deo.html

  • @BobOnSteam
    @BobOnSteam 3 роки тому

    I used this for an among us character lol

  • @rahulrai4188
    @rahulrai4188 4 роки тому

    Nice tutorial , i am pretty excited for the giveaway, i have submitted my 3d work. Ed96

  • @roadtopro-rtp695
    @roadtopro-rtp695 4 роки тому

    Second

  • @ravitejachavan1140
    @ravitejachavan1140 4 роки тому

    2nd