@@alaslipknot Yeah, it's a really powerful technique. Adds subtle jitter to anything organic. Cranked up, it reminds me of oil paintings, fingerprints, liquid surfaces... Afaiu it's exactly what the _Distortion_ slider on some nodes does - but by manually adding (spatially correlated) noise to vector coordinates you can distort any texture.
Related: You can quantize/pixelate textures by using the Voronoi's _Location_ output. That "snaps" the input vector to the nearest cell's center. (Set random to 0 to make the cells square.)
me seeing a random model render like this and be like "omg whoever did this is a great 3d sculpting artist" Ducky3D: "now we're gonna go to the shading tab"
We are so spoiled with all this incredible free information provided by you and other amazing Blender UA-cam artists. Thank you so much I can’t express how grateful I am for people like you sharing your knowledge!!! It’s also incredible that we all have free access to a software as powerful as Blender. I hope this never goes away!
This is exactly why I watch tutorials like this: I know my way around in blender and its nodesystem, but I would have never guessed that you can literally use mapping information in a mix RGB node. It makes sense if you think about it, but I never came up with this idea😅 That trick to get some detail into the cracks is awesome 👌👌 Thanks for the tutorial!
For those who are sad because of the final of it; check the Ambient Occlusion under the Render Settings, this will make the cracks more dark (you can't do it with bump node as Ducky did, because his AO is already opened) Ducky doesn't tell this. But! Thank you so much for this amazing tutorial man! I love your channel, great works!
If u knew how much concrete ive had to bodge together with dodgy maps etc...... boss level tutorial, great explanatory style, and teaching, highly appreciated mate.
I so badly wanted to make cracked asphalt and I tried so much stuff, but thanks to you so much , I now know how to make the noise affect the edges of voronoi or basically any texture , I was tryna plug in the factor of a mix having the noise and voronoi plugged! Thanks alot Sir!
I recently joined your patreon because it really caught my attention this tutorial, please keep making shader tutorials, you are making it easy to learn! I did couple of good materials thanks to your tutorial in just a few minutes, thank you!
Love watching rewatching, attempting, then rewatching these tutorials. Your channel has come such a long way in terms of presentation and production value. Ducky 4 Blender Pres!
I've watched many of your videos for blender, and you always explain them excellent! Good job I couldnt of learned blender without this channel. Im still learning modeling as well and still find new things!
I'm new to blender, these tutorials are so awesome and inspiring. Something like this went over my head but with all your amazing content I'm sure I'll get there soon!
Thank you!!! Very easy to follow and you explain everything in a reasonable time. Not too short like a 1 min video and not too long like 30 mins of random unrelated stuff.
Wow this is a really great tutorial Ducky! Its insane how complicated all this seems and how many nodes you need for one texture.. Thanks for teaching us, it's pretty overwhelming
Simply a fu***ng Monster! I bow before your skill. T I've been following you for a while, and when you post videos on procedural materials you're a bomb! Please continue to publish them🙏🙏🙏
Good tutorial!! I found that you can plug a noise texture and a colorramp into the strength of the 2nd bump node (the one ouputting into another bump node) and make the cracks less evenly dispersed.
I need to make a cracking floor model for my new music video, identical to Katy Perry's "Wide Awake" Music video at 2:26. Is this something you'd maybe be interested in helping with!???
:O) not in 100 years I would think of how to create that. The only thing I altered is a little roughness glossiness. Concrete is mostly a little glossy in the plain parts. But- really great.
for the ones that can't seen crackle, go to the third option of the Voronoi Texture, it's "closest" by default, set it to the last option in the drop down that's "crackle".
Pretty interesting, Concrete can be little bit more rough sometimes, but it depends on the finish and the mix, very interesting work , thanks for sharing
Amazing. Best node videos on the interwebs. I hate to beat a dead horse, but could you provide a screen shot of your node layout at the end of the video?
great versatile set up. I guess you could make a bunch of materials with just a few value & colour tweaks. Tarmac, stone, dried mud, gingerbread...probably.
Really cool techniques to get the quality final result, with plenty of scope to create many abstract and interesting variations along the way! Smart 🌠👌💯👀😎💡
Ducky 3D, your tutorial skills are on par with your materials skills. I am able to follow along and create what you create. You evem tell us what shortcuts you are hitting. Thank you.
Thanks, Nathan, this was exactly what I was looking for here on YouTub! Very well explained, I subbed. I hope you are planning more procedural shading tutorials like this. 😀
I've learned a lot about designing materials from you, and I'm still learning.
JM Bell sweet
Same
Came for how to do the cracks (4:57), but then I also learned something about mixing noises in the part before.
Thanks for making these!
i know right! it never occured to me to put anything between the Texture coordinate and the Mapping nodes
@@alaslipknot Yeah, it's a really powerful technique. Adds subtle jitter to anything organic. Cranked up, it reminds me of oil paintings, fingerprints, liquid surfaces...
Afaiu it's exactly what the _Distortion_ slider on some nodes does - but by manually adding (spatially correlated) noise to vector coordinates you can distort any texture.
Related: You can quantize/pixelate textures by using the Voronoi's _Location_ output. That "snaps" the input vector to the nearest cell's center.
(Set random to 0 to make the cells square.)
@@nibblrrr7124 thanks for bonus info :) will definitely give that a try
me seeing a random model render like this and be like "omg whoever did this is a great 3d sculpting artist"
Ducky3D: "now we're gonna go to the shading tab"
You Be Like Be like You.
We are so spoiled with all this incredible free information provided by you and other amazing Blender UA-cam artists. Thank you so much I can’t express how grateful I am for people like you sharing your knowledge!!! It’s also incredible that we all have free access to a software as powerful as Blender. I hope this never goes away!
This is exactly why I watch tutorials like this: I know my way around in blender and its nodesystem, but I would have never guessed that you can literally use mapping information in a mix RGB node. It makes sense if you think about it, but I never came up with this idea😅 That trick to get some detail into the cracks is awesome 👌👌 Thanks for the tutorial!
For those who are sad because of the final of it; check the Ambient Occlusion under the Render Settings, this will make the cracks more dark (you can't do it with bump node as Ducky did, because his AO is already opened) Ducky doesn't tell this.
But! Thank you so much for this amazing tutorial man! I love your channel, great works!
Great as always
Where's that Tick ✅ Daniel, you need one
ye
This entire video changed basically how I'm going to look at texture nodes. Fantastic work. Very informative.
If u knew how much concrete ive had to bodge together with dodgy maps etc...... boss level tutorial, great explanatory style, and teaching, highly appreciated mate.
I so badly wanted to make cracked asphalt and I tried so much stuff, but thanks to you so much , I now know how to make the noise affect the edges of voronoi or basically any texture , I was tryna plug in the factor of a mix having the noise and voronoi plugged!
Thanks alot Sir!
Your tutorials are so good! Simple yet effective. I've learned so much from you.
I recently joined your patreon because it really caught my attention this tutorial, please keep making shader tutorials, you are making it easy to learn! I did couple of good materials thanks to your tutorial in just a few minutes, thank you!
Francisco Robles tha k you so much!!
Simple and simply great, well done thanks for sharing!
I've looked at this tutorial for several different materials I've been messing around with. Thank you!
IF DUCKY WOULD NOT HAVE BEEN THERE, MY LIFE WOULD BE MISERABLE, THANK YOU DUCKY MAN, I CANT EVEN EXPRESS HOW AMAZING U ARE
yo ducky went and hearted all comments legendary!
except for yours
Insert palpatine saying "Ironic"
Voronoi texture node seams the secrete sauce of the Ducky materials! :) Well done again! :)
Love watching rewatching, attempting, then rewatching these tutorials. Your channel has come such a long way in terms of presentation and production value. Ducky 4 Blender Pres!
Dude you are like a wizard with these
I've watched many of your videos for blender, and you always explain them excellent! Good job I couldnt of learned blender without this channel. Im still learning modeling as well and still find new things!
This was a great tutorial. perhaps the best one on the subject. Thank you!
I'm new to blender, these tutorials are so awesome and inspiring. Something like this went over my head but with all your amazing content I'm sure I'll get there soon!
Just want to leave a comment to feed the UA-cam algorithm and give your content the attention it deserves!
Thank you!!! Very easy to follow and you explain everything in a reasonable time. Not too short like a 1 min video and not too long like 30 mins of random unrelated stuff.
must be the best tutorial on procedural texturing I've seen so far. Very nice! Thanks so much for sharing
Wow this is a really great tutorial Ducky! Its insane how complicated all this seems and how many nodes you need for one texture.. Thanks for teaching us, it's pretty overwhelming
this channel is just what I'm looking for, thank you so much!
wow you went through this topic like a hot knife through butter... well done 😎🤓
click crtl+shift and drag on nodes to add mix rgb with the nodes
Thanks alot ducky 3d for all your great contributions...much respect
Woah, super cool. I love the trick of the noise texture right in between the Texture coordinate and the mapping to control voronoi. Veeeery powerful.
best tutorials ive ever SEEENT. instant sub
Very impressive! I always think the material can't get any better and then you add another node. Thank you for sharing, I subscribed immediately
Dude this is insanely good. Loved it and how you explained the functions of each node. You're awesome
mindblown for me !!! amazing work man
Simply a fu***ng Monster! I bow before your skill. T I've been following you for a while, and when you post videos on procedural materials you're a bomb!
Please continue to publish them🙏🙏🙏
thank you , the best tuto about texture i saw
Magic as usual. Thanks!
Bloody amazing my dude! Needed this for some client work, just in time thank you!
Great tutorial but I am messing/ missing up somewhere at the end
...could you please post the Node set up for checking values?
Bro you are great, thank you for that tutorial!
This was really well paced
one of the best tutos... easy to follow,thanks!!!!!!!
Wow This was amazing. Really helpful
These are so handy friend! Love this
Amazing content as always Ducky.
Damn I’ve been lookin everywhere for a cement material and my wish has been granted.
Studio LD awesome
masterful! excellent work man!
Good tutorial!! I found that you can plug a noise texture and a colorramp into the strength of the 2nd bump node (the one ouputting into another bump node) and make the cracks less evenly dispersed.
Gotta love the procedural shading tuts.
Fantastic !
Thank you for this excellent tutorial.
really awesome texture! thanks!
You are 'the most' amazing material/shader teacher!
Very good tutorial. Simple way to get a great effect. Thank you!
Subscribed on seeing the thumbnail.
Great.... I was trying to do something similar for the last 3 days.... Thanks a lot!
I need to make a cracking floor model for my new music video, identical to Katy Perry's "Wide Awake" Music video at 2:26. Is this something you'd maybe be interested in helping with!???
I am from the future 2022, this still works, thanks a lot!
Perfectly explained :) thanks
:O) not in 100 years I would think of how to create that. The only thing I altered is a little roughness glossiness. Concrete is mostly a little glossy in the plain parts. But- really great.
Amazing tutorial ! We always need a good looking concrete.... Thank you so much !
man fantastic tutorial!
for the ones that can't seen crackle, go to the third option of the Voronoi Texture, it's "closest" by default, set it to the last option in the drop down that's "crackle".
Amazing vid man. Please do more vids like this!!!!
Pretty interesting, Concrete can be little bit more rough sometimes, but it depends on the finish and the mix, very interesting work , thanks for sharing
why did you added 2nd bump node to the normal of first bump node ?
I'm subscribing, your material is Gold 🥇. Thanks.
Great stuff man!
Thanks, I learnd a lots from your video.
Amazing materiral and tutorial
thanks brooo. Try to learn as quick as possible, I find really useful
thank you so much!!! it's very useful in my architectural speciality.
Really good cracks
Jan Luttmann thanks
Thanks!!!
Your job is very good!!!
Amazing tutorial! The end result is amazing!!
Beautiful!
this is great! saved my skin today.
I did learn something. Thank you very much for sharing your knowledge.
Great tutorial! Thanks a lot
Amazing. Best node videos on the interwebs. I hate to beat a dead horse, but could you provide a screen shot of your node layout at the end of the video?
thank you so much , the result was satisfying
great versatile set up. I guess you could make a bunch of materials with just a few value & colour tweaks. Tarmac, stone, dried mud, gingerbread...probably.
friend, you make my day. Thank you.
I really loved thisss, such a great tutorialll. Very satisfying, convincing and high quality :))
Geart Video,Thanks for your working.
Gracias Ducky!!
Really cool techniques to get the quality final result, with plenty of scope to create many abstract and interesting variations along the way! Smart 🌠👌💯👀😎💡
Incredible!
This was amazing thanks a lot. 👏👏👏👏👍
Ducky 3D, your tutorial skills are on par with your materials skills. I am able to follow along and create what you create. You evem tell us what shortcuts you are hitting. Thank you.
this is just incredible, like magic. wow.
Thanks, Nathan, this was exactly what I was looking for here on YouTub! Very well explained, I subbed. I hope you are planning more procedural shading tutorials like this. 😀
Брат спасибо тебе! Ты лучший! Hi from Russia !
Wow!! , Stunning
waooo neat trich where you did the last cracks. looks very real thanks for shearing
TIL that you can add a texture between the texture coordinate and mapping node. Weird, but cool.
Very cool tricks. Thanks for sharing.
Distorting the voronoi vector with the noise just blew my mind, i actually stood up, paused the video and shouted wtf
Great tutorial. Learning a lot and more to practice. Thanks