3 point lighting: Key light is your main light and strongest light in the scene. Fill light is often a larger light source at a lower intensity to aid in filling in the shadows caused by the key. Or it can be reflective material nearby the subject. Rim or Kick Light : is directly opposite the Key and often a thin strip of light at an equal intensity of the key but simply grazes or kisses light onto the subject to carve it off of the background and provide dimension. I love this series and you both do an amazing job as educators. Thank you for being so gracious with your time and knowledge.
I wanted to thank you both for putting together such a well-organized series. I wished I had had access to something as inclusive that was so well-produced and paced 10 years ago when I started with c4d. Watching now not only for how you navigate the R25 interface, but also because, to us Americans, everything said with a British accent sounds brilliant, no matter how mundane! If I can just figure out BST, I'll try to watch live next time.
This is the first time that c4d makes sense for me. That I can start to see how other pros approach it. I still can't believe that my project looks so much like theirs at the hour-and-a-half point. (real progress for me! love this series)
I would love for you guys to show how to import an asset like a hanging light bulb from C4D, then make the filament illuminate the room. Love your trainings by the way!
for the reflection of the maxon logo try te put an ffd and round the top surface, you will have a better reflections and the scratches on the roughness will apear, thank you for the knowlage ;)
hi, could you please post a quick to demonstrate how to generated a focused beam trace? e.g. focus the a beam onto a metallic tip with a shining background. Just switching from 3d max to C4D and finding it is less straightforward. thx.
These tutorials are wonderful. However, maybe I missed it, but this one had a camera in it which hadn't been explained yet. As a beginner, it threw me when rendering to the picture viewer and the orientation being different after unknowingly repositioning my C4D camera.
That is the nice way to save a light setup, is there any way to create an entire scene as a template file, with all the cameras and lightning? Just like you create psdt files in Photoshop
This series has been really helpful for understanding C4D's workflow but, even as a professional 3D artist for 20+ years, the section on standard vs physical workflow is really convoluted and overly complicated. I don't understand why the PBR material isn't set up with albedo/diffuse, metallic, reflection, transmission, etc. as per the PBR standard used by everyone else, it really needn't be so complicated. The benefit with PBR has always been much faster setup at the expense of slower render speeds but Maxon seem desperate to keep the process as difficult as possible - thank god for Octane and Red Shift!
Nice, this really helps with getting started in the new C4D comming from other software packages! But oh boy, C4D has a long way to go to get up to speed with PBR and lighting (no lumen, candella,...? just %... wow) Also its Physically Based Rendering, not Biased. Also roughness map is definitely not the same as a bump, it represents how rough the microscopic surface is that disperses light I'm also flabergasted that they don't use metalness and don't use Fresnel as a standard property? It's like having to manually activate shadows in the lights... oh wait The shading and lighting system in C4D is like the navigation of Zbrush or the UI of Blender, totally unintuitive
3 point lighting:
Key light is your main light and strongest light in the scene.
Fill light is often a larger light source at a lower intensity to aid in filling in the shadows caused by the key. Or it can be reflective material nearby the subject.
Rim or Kick Light : is directly opposite the Key and often a thin strip of light at an equal intensity of the key but simply grazes or kisses light onto the subject to carve it off of the background and provide dimension.
I love this series and you both do an amazing job as educators. Thank you for being so gracious with your time and knowledge.
I wanted to thank you both for putting together such a well-organized series. I wished I had had access to something as inclusive that was so well-produced and paced 10 years ago when I started with c4d. Watching now not only for how you navigate the R25 interface, but also because, to us Americans, everything said with a British accent sounds brilliant, no matter how mundane! If I can just figure out BST, I'll try to watch live next time.
Would have been a game changer to have this, indeed. I started the same time on R15.
Ive been using C4D since v10 ... I love a refresher on Basic like this 🙂Thank you!
never would have found where the material window was on R25 without this video haha. Been looking for hours!
This is best basic C4D tutorial ever! I loved the part where he talked about the Standard vs Physical Workflow @1:04.
Great series of courses, getting me quickly up to speed on C4D basics!
This is the first time that c4d makes sense for me. That I can start to see how other pros approach it. I still can't believe that my project looks so much like theirs at the hour-and-a-half point. (real progress for me! love this series)
I hope this becomes my story. Really enjoying this.
I love you guys. This is the best Cinema 4D class I've seen.
These are great. I just want to write a note of appreciation too. You two are skilled.
Thank you 🙏
YESSS wish this had been around when I started in C4D!! Filling in so many blank spots, thank you! More please haha
Thank you for this great resource. You guys are doing a great service. Keep up the great work. Much appreciated.
Terrific series. I've been using C4D for 8 years. Learned all kinds of stuff that I didn't know already!
This has always been needed for Cinema 4d.
I get giddy every time you say "...and absolutely nothing happens"! Thanks for all your insights and for removing the veil on R25!
Thank you! event though I was using C4d before for a while I learned new stuff!
this is really amazing i cannot believe its FREE thank you so very much you guys
I would love for you guys to show how to import an asset like a hanging light bulb from C4D, then make the filament illuminate the room. Love your trainings by the way!
thank you very much for this! Was really able to learn allot from these videos. Great Job!
for the reflection of the maxon logo try te put an ffd and round the top surface, you will have a better reflections and the scratches on the roughness will apear, thank you for the knowlage ;)
great stuff!
hi, could you please post a quick to demonstrate how to generated a focused beam trace? e.g. focus the a beam onto a metallic tip with a shining background. Just switching from 3d max to C4D and finding it is less straightforward. thx.
so useful, hope to do this titorials till be super pro. 😎
learned stuff from you. thank you.
These tutorials are wonderful. However, maybe I missed it, but this one had a camera in it which hadn't been explained yet. As a beginner, it threw me when rendering to the picture viewer and the orientation being different after unknowingly repositioning my C4D camera.
That is the nice way to save a light setup, is there any way to create an entire scene as a template file, with all the cameras and lightning? Just like you create psdt files in Photoshop
Just a quick note of appreciation for these very helpful and well paced sessions!!! Well done!
i like Matt's sound effect very much ahaha
thank you so much its so cool.
thank you 3 lesson and i start be good
At 36:30 when I type in HDR in the asset browser I don’t t get a HDR folder. Only an HDRI folder is there.
thats a good sign imo
add project to data base , not ad file to data bas
when you want to add a set of light
Is it possible to create a monochromatic light?
thank you
hey guys
when i tried to activate the sun , a black sun appeared and i cant change the settings
can u help me please ?
I am a new student user of C4D how can I get a pdf copy of the R25 user manual to learn about the software.
Please have a look here:
www.maxon.net/en/support-center
==>> User Guides.
Sorry, no PDF
Enjoy
This series has been really helpful for understanding C4D's workflow but, even as a professional 3D artist for 20+ years, the section on standard vs physical workflow is really convoluted and overly complicated. I don't understand why the PBR material isn't set up with albedo/diffuse, metallic, reflection, transmission, etc. as per the PBR standard used by everyone else, it really needn't be so complicated. The benefit with PBR has always been much faster setup at the expense of slower render speeds but Maxon seem desperate to keep the process as difficult as possible - thank god for Octane and Red Shift!
I'm new to c4d. So I can avoid this by just starting with octane or Arnold render rather than the default?
1:11:54 I hope that it's almond or rice milk. Because animal agriculture cannot be allowed to continue.
Nice, this really helps with getting started in the new C4D comming from other software packages!
But oh boy, C4D has a long way to go to get up to speed with PBR and lighting (no lumen, candella,...? just %... wow)
Also its Physically Based Rendering, not Biased.
Also roughness map is definitely not the same as a bump, it represents how rough the microscopic surface is that disperses light
I'm also flabergasted that they don't use metalness and don't use Fresnel as a standard property? It's like having to manually activate shadows in the lights... oh wait
The shading and lighting system in C4D is like the navigation of Zbrush or the UI of Blender, totally unintuitive
You need to search the definition of theory!
the files in the link are deleted!!!
Here's an updated link to the files bit.ly/Hands-on-C4D2021
lot during covid.
literally rn..
Just wanna leave samoe comment