Awesome stuff as usual! ua-cam.com/video/ODuk2bJUH5o/v-deo.htmlsi=KImtpe0xCTWyrKH0 I created a tutorial on how you can actually set up the 123 navigation style inside of Blender!
Heyaaa :) Do you know if there's a way to set up ALT+3 mouse buttons like in C4D? (I never used the 123, too easy to end up pressing everything else on the keyboard :D)
@@EvaNagedesign Hey Eva. In the chapter "Alt Navigation" in this video at 3:06 I go over how to install the keymap for alt navigation that you can download in the description of the video 🙌 You can of course also make it yourself. But I think this is a bit tedious to do!
Ha ha yeah. I used Cycles in the past (before the X update) and while I always liked the flexibility with nodes, I did not like the speed. This seems to be have changed with the X update. Its super fast now and also looks great! My jaw dropped when I first tried it. Very elegant and snappy. I could not believe it!
4:22 - You can use the Auto Depth feature in the navigation settings to avoid most of these cases of getting stuck. I watched your c4d tutorials and adapted them to blender+octane. I'm very glad you've taken on blender. Thank you for your hard work.
Auto Depth makes the manual refocusing obsolete. The camera now moves around the point under your mouse cursor (the regular mouse cursor, not Blender’s 3D cursor) when you pan or rotate. The zooming slowdown is also gone if you keep the mouse cursor on your mesh. Zoom to Mouse Position enables zooming towards the point under your mouse cursor instead of zooming to the screen’s center. Both options combined allow you to quickly move around your scene with pinpoint accuracy and high speed without pressing any additional buttons.
wow! I've been trying out blender from time to time the last year or two but each time i return to cinema 4d, its so refreshing to see you explain the blender specific quirks so clearly coming from cinema 4d!
Thank you. Yeah I heard exactly that a lot. But people trying something and then returning to their base app is quite normal I think. Also no pressure doing anything. I was just curious and wanted to learn new stuff. So I expanded my horizon to Blender.
As always super cool video! BTW you actually can move object inside an outliner with DRAG'n'DROP to make it child of a chosen empty. No need to select beforehand, just drag and drop object while holding SHIFT key!) I personally use SHIFT+ALT+DRAG'n'DROP to make such move. ALT is for Keep Transform option. This also work for any object in the scene (light, empties, objects, cameras and so on) There is also a command in the context menu to select whole hierarchy inside of outliner. I have also struggled with outliner and collections workflow when moving from Cinema to Blender. Now I'm thinking of Collection as Layers, and personally I believe that Blender's approach to scene management is super elegant and usefull))
Thank you so much. This is what a lot of people have suggested. And it will indeed speed up my workflow a lot! Great to also hear your insights. Maybe I just have to work with Blenders Outliner a bit more to start appreciating it. Cheers and a fantastic start into this week to you 🙌
Ohhhh thank you very much. This means a whole lot and of course great to hear that this video got you a bit closer to understanding and working inside Blender 🙌
The performance and quality of Cycles is incredible! 🎛Noise clears up really fast. Makes me very happy for Blender users and I wish we had toys like this back in the day. Trying to learn Physical renderer and watching it go tile by tile while your outdated CPU screams in pain wasn't pleasant. Same goes to watching VRAY tutorials in Italian without subtitles and trying to figure out which button was pressed on that 240p screencap😆
Yeah indeed. Still super impressed by all of it. When I started I did not even have internet. All I could do was literally RTFM (Read the f*ing manual) I also learned Vray from mostly 3Ds Max tuts as there just was not a lot of knowledge around C4D at the time. Times have changed and I really love to see a open source project of this high quality that it can rival well developed paid software 🙌 Cheers and thank you very much for your insight and your nice comment! ✨🎛✨ Raphael
Yes to making more blender content. It was the first DCC I started on and love. Eventually moved away from it to take advantage of RS + Octane in C4D, but now that Cycles is becoming more and more capable, especially with the rework of the shading system in 4.0. I would love to see more content on this and your take on the workflows within Blender.
Thank you very much for your nice comment and your input! Great to hear you are coming back around. You probably already know more then I do in Blender then 😇 Thank you for your interest though. I have the feeling people are quite interested in shading and all things cycles. To more Blender tuts in the future then 🙌 Actually next week will be Blender time again. Not sure about the exact topic. But I already have a couple of ideas!
Having also come from C4D to Blender i love Blender now! if you hold shift key while dragging the cube to empty you can then do what you did in C4D, move the cube rotate the empty and it will do what you wanted!
Thank you very much for your comment. Appreciate the tip with the Shift drag. I did not know this when I made the video and will definitely mention it next week in the next chapter. Since then a lot of people of the community reached out and told me about it. And this is one reason I love blender and its community so much! Cheers and thank you again and a great start into the week to you!
Ohhhh, thank you so much. I really appreciate you welcoming me into the community! Also thank you very much for your suggestion. I might do that in the future 🙌
I switched from C4D to Blender some time ago and until today I couldn't find an explanation about the file structure. Thanks for bringing this up! It was my biggest struggle
Yes. I was blown away. I used it in the past. Before the Cycles X overhaul. And while the interaction felt really snappy, the final renders took really long and were grainy. So I was super surprised coming back to it now and finding it´s en par with Octane speed wise. (at least I would say that from the one scene I did with it) I am super impressed. There are some small gripes. Would love some more options on cycles depth of field / aperture e.g. loading custom maps. I know that there are addons for that. But I would love a hard coded option in the camera! But I am making this comment longer then it should be. So thank you very much again and a great start into this week to you!
Welcome to da club. 07:01 you can also press the camera icon at the top right corner, underneath the axis icon as well to get into the camera view but honestly, I prefer the tilde key (below escape) because it gives a fast and east pie menu to switch views and go to camera view. Cycles is massively underrated and underutilized among most Blender users. It's fast and flexible, it supports both CPU and GPU rendering and you can easily switch without noticing any visual changes in shader,s unlike most other renderers. It's fast and intuitive but not too in-depth with obsene amount of buttons and knobs. It's made by one of the lead devs of Arnold before it was bought by autodesk. 30:14 You can hold Shift and drag objects in the outliner to parent btw, don't always have to use CTRL + P although that will give you more options. Thanks for the video. Looking forward to more Blender related videos on your channel. Good luck.
Ohhh thank you. Great helpful comment. Yeah the tilde key is also a good option to switch views. There is so much stuff I did not comment in this video ha ha. All the pie menus for example. They work great! And yeah. Loved the experience with Cycles since Cycles X it has become super fast and snappy and also the additions as Light Groups and Light Linking lately are well appreciated. Thank you very much for the shift drag hint. A lot of people have picked up on that and I am thankful for the community to be so responsive and constructive. All of those things will speed up my workflow or at least add more options to my arsenal! Cheers and a great start into the week to you!
Came here to say the same, I think the tilde key is even nicer than numpad as I dont have remove my hand from the mouse which I usually do with numpad But my left hand is always on those key, after a time the swiping to correct mode gets super quick
@@tomsvfx Thank you for doubling down. I have used the pie menus for other things in the past, as switching between view modes with the different shading modes with CTRL + Tab. I will give it a try and maybe I get used to it!
I wish you a very warm welcome to the Blender Community ! and I must agree with you, I really love Octane too but Cycles is a godsend render engine and extremely snappy for R&D. I dabbled in C4D but blender is my home, so if you need any help feel free to get in touch I will try my best !
Thank you very much for your warm welcome 😊 I appreciate it. Nice that we think alike when it comes to Octane and Cycles. Usually I find my answers just googling because of the great and wide spread Blender community. But if I have any question that I can´t solve, I will come back to that offer!
You are right with the Object Manager / Outliner. I came from C4D 2 years ago and that is the one thing I miss to this day. You can just have real control and you can tidy up your files in C4D in the object manager. That is just not possible in Blender. That said, I got used to just workign less with the Outliner and more with the viewport. Collections also help a lot.
Thank you very much for your comment and your insight. I had the feeling too, that blender users are just use the viewport for everything a lot more. You sort of confirmed that. And yeah, I also started to use collections a lot to tidy up my projects 🙌
Pressing G and then selecting axis is a Verb input system, which has been taken from CAD approach (lots of a Blender systems has been taken from AutoCAD, this is why it is more appreciated by archicad+c4d users rather than native pure c4d users)
Very intresting video. As a long term cycles and octane user I have a different behavior regarding the viewport. Octane is a lot faster then cycles in my cases even on high poly/complex shader scenes. But ot may differ from setup to setup. Cheerz and thx for the video !!
Hey hey and thank you very much for your comment. Very interesting to hear that. I believe that both of those engines probably have their areas where they thrive and surpass the other. If you are satisfied with Octane, that is grat too. There will also be some Blender Octane Videos in the future. Though I have to say I am not nearly as experienced in Blender as I am in C4D (as I say in the beginning of the video) 😉 Cheers and a great weekend to you!
@@SilverwingVFX Yeah I think also it depends very on the personal workflow and kind of datas that are used. When I watch your tutorials on octane in C4D I often wished that blender could do something similar and thinking about switching to C4D. :)
This is soo good! As Maxon is destroying themselfs and Cinema4D by refusing us to own perpetuals (they started with hiding the link in their shop so nobody could find it, then they said nobody would be interested anyways), more and more people are moving to blender and houdini. After everything that happened to Maxon during the last few years, it´s so great to see people moving to other packages! Hope there will be much more to come from you
Thank you very much for your comment Christian. I do agree with you that it´s more user friendly to have a perpetual version of a software and that all the subscriptions everywhere is also a factor that pushed me to learn Blender. I do not see it as black and white here. As I started learning another software I began valuing the things that I have with C4D. Overall the good thing is that we have options and software packages to move to if we are not satisfied with a companies decisions or overall direction. And there we agree as well, that I see Blender as an absolute win. Its amazing that it exists and that it´s as good as it is. And that it helps the market just by existing and attracting so many people! And yes, there will be more Blender stuff on this channel 🙌
@@c.n.5476 They rather change the interface without anyone demanding it, getting even closer to opensource Blender :D And, yes, of course. MANY great artists moved to Blender and Houdini after maxon forced people into subscriptions.
I haven't seen anyone mention this, but since you had a tedious time with scene scale. You should be able to set the universal scale of the scene a lot easier with the Unit Scale adjustment (Properties Panel > Scene > Units > Unit Scale.) Then everything will look the exact same as before but set at a different scale, even the camera frustum.
Thank you very much for your comment. I tried this first but what I noticed with that method was, that it was not consistent e.g. copying / appending object into other scenes. And this, next to the physical behavior of shaders, is the mayor point. That you just can take objects, put them in your asset browser and throw them in other scenes without thinking twice about it. Might be that there is a way you can do it with scene scale. Just starting out with blender I personally simply did not want to break anything I would regret in the future 😇
Nice video! I am a fulltime blender user and I render with octane engine. Your octane videos helped me a lot, since octane is almost the same in Blender :)
actually you can parent objects in blender while shift is pressed. For example you can link cube to an empty in outliner, while you are pressing shift you drag the cube onto an empty and there you go. But another way to do it is using constrains from constrains menu which I really like. You can use 'Child of' constrain on a Cube, there you can select empty and again you link the cube to an empty. This time you have influence slider so you can control even further. This is more convinient non destructive way to link things in blender, and very useful if you are making some kind of riggs.
Hey there and thank you very much for your detailed response. That´s a great tip. The only gripe I have with it is that the axis of Shift linked objects are not changing their coordinates according to their new parent. There is a tool tip in Blender that I should hold Shift + Alt to get this. But this is either broken or I do not understand it correctly. Though a great tip if both axis of the objects are aligned on the world origin 🙌
Yes indeed. I think Blender is a force to be reckoned with. Especially since Geometry Nodes. Also I have been speaking with a lot of trainers and tutors. What I got from that is the feeling that most universities now have switched to Blender as the 3D creation tool. So the future looks quite bright for it 🙌
Wow that's wild, I've been watching your videos since I started CGI and got really frustrated with Maxon, and who makes a tutorial which was EXACTLY what I needed? You again! Thanks so much for making these
So Good! Even after almost 4 years of Blender I still learned a lot of new things 😂. Tbf mostly Pipeline and Tech things that I wouldn't even think of using, but good to know what blender is still missing! Would love to see more videos on procedural photorealistic shading in cycles. Especially missing functions as Edge Masks f.e. I know we can create our own with AO and Bevel Nodes but they slow down the scene to like 10%, so maybe there are other ways :D
Ohhhh. Thank you so much Tom! That is fantastic. Love to hear that. Thank you very much for the feedback! Yeah Pipeline Tech is only really useful for the people who have multiple machines / studios. About Procedural shading: Yes definitely. I am eager to make such videos and looking forward to do so in Blender. To spoiler a bit, the other way I found instead of using AO or the Bevel Nodes Workflow was to just use "Vertex Information" This of course you have to set (paint) beforehand. But can be really useful as it does not slow down your render as its read in as a texture (rather then the raytracing that has to be done for both AO and Bevel Nodes) So both have advantages and disadvantages as always. Thanks again and a great start into the week to you!
Great video, I hope to see more Blender content from you in the future! Btw You can drag and drop objects in the outliner onto onto empties or other objects using Left mouse button + Shift (and alt to keep transformations) 😄
@@SilverwingVFX 👍I'm also interested to hear how your experience with the custom navigation turns out after some time. I switched to Blender Navigation and still feel that I don't have the same amount of control as in Maya/C4D for example. But the shortcut based quick movements without gizmos are really nice.
If you´re confused by the navigation, you can go to "Navigation" and activate "Orbit around selection" ,"Depth" & "Zoom to Mouse Position". Then the navigation almost behaves like in C4D
Thank you very much. Someone else gave me that tip a couple of weeks back and I am glad I know that now. It works like a charm! So thanks for your time to write me and letting me know 🙌
Switching DCCs is for sure one of the hardest things do to. Especially after many years of almost exclusivly using one. However I'm certain this is the best video for c4d users eyeing Blender, so thanks a lot Raphael for the effort you put into these videos! Now I personally switched to Houdini a good while ago and just wanted to share my thoughts on Octane in Houdini, since it feels just as slow as what you showed in Blender here. Once I hit a certain amount of shaders, polygons or hairs it simply becomes unusable. Sorry if this is not the place to talk about Octanes Houdini integration 🙃
Hey Alex, super nice seeing you here. This is the perfect place discussing all things 3D (At least I think that) so don´t worry and thank you very much for your insight. I also have the feeling that Octane is best used in C4D as it somehow is (for the scene I work on) very usable there. Though I lately noticed that time to first pixel got longer and longer. Of course at least a part of the problem are my quite large node trees per material. But as you can see with cycles (where the materials are equally complex) it´s possible to have have speedy interactions non the less. While I love my octane. I think we have to acknowledge that its not the snappy fast engine that it once was and I would really love seeing Otoy taking steps towards shading artist friendliness! Cheers and a great start into the week to you! Appreciate your input!
@@proceduralcoffee I don't think theres anything wrong with picking up Blender. Its not for me, neither is it for you as it seams, however no need for being negative. And yes, I know Redshift and Arnold are integrated nicely. RS is my daily driver. Id just love to have a better Octane integration as its a very unique engine with some very interesting features in my opinion.
@@SilverwingVFX Sure thing Raphael :) I've been here from the beginning, I'm pretty certain I watched almost all your videos. I'm just bad at commenting. 😅
Very good overview from a non-hardcore Blender user. Most Blender users don't even take the time to understand the tool at such a fundamental level. Now, regarding not having takes natively and relying on addons (not plug-ins, addons), it is not a big deal. Many addons are available for free for that task and working with addons is part of using Blender. You can also code your own batch with Python, which is not that complex actually. As a former C4D user, I miss many other things, like the fields and the MoGraph module. Also, the assets library in C4D is several levels superior to Blender. The integration with external render engines in Blender is a nightmare, and Cycles does not always give the intended level.
Thank you very much for your comment. Ha ha yeah. I am a technical guy, so I try to learn stuff this way. I guess it shows in the video. About Addons. Yeah I love that there are so many addons available. I just have to get a overview about them. And then also make sure those work great within the pipeline I have in mind. U would write my own scrips but I am not really a coder though. More like a script kiddie. So having the option to use pre existing addons is more comfortable for me ha ha. Cheer, thanks again and a great start into this week to you!
There’s an option on the upper right side where it’s a little bit of a drop-down, and that you can select just to move the pivot point or origin. Maybe that will be faster.
Hey, thanks a lot for your comment. I am "standing on a hose right now" as we are saying in Germany to say I have no clue... to wich part of the video I can tie your comment to 😇 Would appreciate if you could help me out 🙌
This is awesome! Loving this comparison video. Can I make a suggestion. Can you make a comparison of the modeling tools of C4D and Blender. What you like and what you dislike? Does Blendre have a PolygonPen tool? Thank you so much
Thank you very much for your comment. Awesome to hear that you liked it. And of course suggestions are always welcome! Actually I have no idea if Blender has a poly pen tool. I think there was an addon along those lines... I rarely used that in C4D, so I did not need it for modeling in Blender until now. I will do some research there. And about modeling. The next part in the series will likely be about modeling. It will be very hands on blender. But I will make comments on what I like there and what I love in C4D. Again thank you for your input and your comment!
nice, thanks for sharing your experience as a c4d user... this is helping me a lot with first babysteps in blender. octane´s scene parsing was disappointing. looking forward to blender modeling 🎛
Thank you very much Yassin. Very cool to see you try it out 🙌 I hope you have fun learning it. Or at least take something back to C4D. And yeah. Changing perspective on renderers really gave me a new viewpoint. And I really hope Otoy can shorten down those times on any platform (it´s not blender only)
By the way I would love a whole quick video showing the positives of Blender. Sometimes when opening new software you're overwhelmed by all the unknowns and difficulties, so it's good to hear exactly what makes the software great or even better than others. That way you can learn both tools and pick the right one for the job.
Yeah. That would definitely be an idea for a future video. I first want to go through the workflow of building a small scene in Blender though involving modeling, texturing, lighting and comp. Always comparing it to C4D. Of course a small 10 min video with all the Wins of Blender sounds really good too! Thank you very much for this idea!
Thanks so much. I have the feeling I only said 1/4 of what I originally set out to say in that video. There are so many more things (positive and negative) But I hope I could paint a good picture with those I did manage to mention.
Thank you for your comment! Sorry to hear hat. I just tried it here with a new installation and it worked. Not really sure what´s happening for your there. Here are a couple of things to check: Make sure your browser has downloaded the file correctly. Since it´s a python file my browser needs me to actively verify that I want to download it. Until then it´s kept as a proxy file named .crdownload Inside Blender. make sure you are in the "Keymap" context and not in the "AddOn" page. Other then that I am not sure what it could be. What version of Blender are you using. The version I just tried it with was Version 4.0.2 If you can´t get it to work. Please let me know. So I can work on a solution!
Specifically anything not generated with the "Digits" texture in Octane. I wish Octane would add support for text textures as well as sentences and symbols
Thank you very much for your comment and your suggestion. I think there is no need for a video, as this is rather simple. All the screens / LEDs are basically image sequences loaded in to the shader in the emission channel of the principled. In the Image Loader there are settings for this.
Thank you very much for your nice comment. And Yes. Very much looking forward doing tutorials on Cycles. Though both Octane and Cycles are pathtracers and actually pretty close in their inner workings. So a lot what I already have said about Octane also goes for Cycles 😊
@@Jackye-x4g Thank you for your question: I try to list some of the octane advantages that come to mind: - Spectral rendering. - More material features as dispersion / aberration. - Lots of BSDFs to choose from. - Nested Dielectrics - More complete AOV system - Universal Camera - Full Caustic Rendering (Photon Tracing) - More flexible image output system. Probably there´s a ton more. In general, as you might know from using it yourself, it´s super easy to make something look realistic in Octane. Hope this helps you a bit weighing things.
I like your channel so much. I have learned a lot here, and I am happy to share it with my friends. I want to do a dialogue activity with front-line designers. I hope to share some experience with 3D designers. Is it convenient for you to participate? I will sort out some questions. Just answer them in your spare time. Thank you again🙏@@SilverwingVFX
@@Jackye-x4g Thanks for your answer. Super awesome to hear that! Not quite sure I am following what you mean by "dialog activity" 😇 If it´s about a questionnaire I can answer in my spare time, that´s not a problem. I will gladly do so 🙌
Thank you very much. I don´t do rigging even in C4D. So this would be a completely new concept for me. Well I do technical rigging. But I guess you ask more along the lines of character rigging. So my follow up tuts are more on the topics I am already known for as: Modeling, shading, rendering ect. 😇
Thanks for your Tutorials as always. I like the way you are looking at things. I found two main weak points as well first was the outliner and the second is the shaders in cycles (i know there is a new PBR v2 version but in comparison to Redhsift, Corona, Vray its not at this point for an automotive 3d artist). I would love to get your knowledge inside Blender to help developing into the right direction by giving feedback (Blender Forum or creating own addons/ssolutions). What do you think? Cheers
Thank you very much for your nice comment. Really appreciate it. Interesting observation about Cycles! Do you mind sharing your findings with the shaders and what´s lacking for you there? I have not tried everything with Cycles of course so some insights are always useful! Can you elaborate on the last part. I am not quite sure what you are saying there 😇 If it´s generally about knowledge, feedback and addons. I am open to share all of that of course. It´s mostly more a question of time.
@@SilverwingVFX sure! Sure! First of all, i was surprised about Blender and im still a user. The tool is awesome and got a lot of good stuff. But I used to render with other engines in the past and now im more like a "hobby artist" but i found a lack of functionality in terms of following nodes/functions inside of Blender - normals and bumps are kinda weird sometimes, artifacts and wrong shadows from time to time. - Noises in general for shading- something like the "Maxon Noise" would be really helpful, maybe i did wrong but you wont get the quality of a native noise inside of blender + Bump/normal or displacement channel - Shaderquality overall e.g falloff, clearcoates, flakes, bump (maybe you find out what is missing there) i really enjoyed your "physical based" tutorials of making shaders in octane - pls do a series of tuts with cycles and Blender!
@@NaklarEZ Thank you so much for taking the time and write down this long comment. I really appreciate all the insights. This is really helpful to me! Some of them e.g. glows I did not even notice because I usually do that in post. Also I am very used to just using a standard noise since I never began using the C4D noise in Octane once it was introduced 😇 I noticed the bump thing too. It indeed behaves differently then other engines I have used. I therefore misused the displacement slot in the material for bump as this gave me much more consistent results. (You need to know that displacement is turned to "Bump" as a default. For flakes I am interested to try bringing in the Octane flakes OSL script and seeing if that would work in Blender ha ha. Also I agree on clearcoats. This is where I have an advantage coming into Octane so early on where all of that also was not available and I had to learn to make those physically accurate materials with barebone tools 🙌 Cheers and thank you very much again for your valuable info. Also gives me a direction to maybe work out future tutorials! Cheers and a great mid of the week to you! Raphael
Good question. There will be still C4D Octane content. But there will be also some Blender Octane Blender Cycles content as well. This channel was mostly about either Octane features in C4D and universal 3D concepts. The later ones can be carried over to whatever package you are using. I am trying to stay true to that. So things you see when I am modeling can be used on other packages, shading tricks can be tried in other renderers etc.
You are really the king of useful tips and tuts. Thanks for this. I have been meaning to try and move as close as possible to Blender and incorporate Houdini in the workflow. I love simplicity of C4D but it is pretty expensive considering that you can have unlimited power for a fraction of the cost. If you just put some effort into it.
Thank you very much for your kind words! I just thought that its can´t hurt as an artist to know more then 1 3D package. And with all the buzz that Blender gets lately I though it´s worth a try. I am also not seeking to switch but rather to expand my knowledge to multiple platforms. And yes, Its super super impressive that you can do all you can do with blender without paying anything. You can put out industry leading visuals with it which is enormous!
and it seems maxon does not want to have customers anymore. you´d have to pay more than 700 per year now, and even after 4 years of using it, you would own NOTHING if you stop paying. you don´t have access to your own files anymore! This is so crazy.
@@christiandanzig2283 C4D is simply awesome in its simplicity. I love it. But the power of Blender for free, and the Houdini's unlimited power for under 300 would be stupid to ignore.
what about the time test for cinema 4d octane vs in blender cycles? Does it take the same amount of time in C4d compared to it? Maybe Octane is not optimized yet fully for Blender? Also, even if you are using Blender, do you do your final renders in Blender or C4D? Using RNDR network with C4D is a huge advantage, so for a studio pipeline, it really helps.
Hi there and thank you for your comment and your thoughts on the subject! I have exported the blender scene to ORBX and opened it up in the standalone. It´s the same there. Long export times remain. But once loaded, the experience is quite snappy as well. So yes, there is definitely work to be done on the Blender implementation. But also on the time to first pixel on Otoys site! About rendering: I am rendering in Blender with Cycles. I usually render in house since I have quite some render power on hand. So no need to use a external farm for most of my work. Though of course its always a good option to have and I am with you that native support on a render farm is always amazing. Though there are farms for native Blender / Cycles too 🙌 If I would go through Blender Octane and render on RNDR, I would export an ORBX which worked great with my scene.
I've switched to Blender for almost a year now, what bothers me a lot is how "grouping" works in Blender. When animating visibility, children objects do not inherit the parent's visibility settings, so I have to key them individually or put them into a collection and instance the collection, which brings more problems, eg. I have to toggle the collection on and off during shader adjustment and rendering.
Thank you very much. You are totally right. That is one of the points on my list. There is so much stuff I would have mentioned 😇 😄 Well at least there is the possibility for future videos now.
I just wonder is there a camera perspective correction function in blender like the octane camera tag does? I just can't find it. The online answers are about using the camera shift properties.
Hey hey and thank you for your comment. I never used that feature. Is it the one that avoids converging lines in the Y axis for arch viz type projects? If so, I think you have to do it the traditional way. Only use your camera horizontally and don´t tilt it up or down (keep it up right) and then use the "Shift Y" to adjust your image to get what you need in frame. Might be that I am totally off on what you actually intend. Hopefully this helps though
@@SilverwingVFX Yeah thank you for your answer. Cause I have a personal styleframe project done in octane using the camera correction feature which masks the frame looks better somehow. And I want to rerender it in blender to test the whole workflow. Never mind. I'll try the new method to get it right. Thanks for the tutorial. Hope to learn more about blender in the future!
this is so good, thank you, I had to do the same trick with the navigation I didn't know you could change shortcuts from simply right clicking an item, the data block concept seems interesting, is it why geo nodes are more powerful than scene nodes? I dived into blender 2 weeks ago, I wish that there was a way to have different modes in different 3D views, for example, one for object mode and another for weight painting and so on, I found out that the mode is linked between views which is a lot of clicks (I'll probably add shortcuts later today) also a side tangent but blender c4d octane related, I saw this tutorial by Samuel Krug where he mixes 2 volume shaders in cycles and accesses the ray depth data and does some magic with it to get really cool and realistic looking clouds, however, I was trying to apply the same logic in c4d octane but I couldn't mix the shaders, I also found out that plugging the shader to a Refshader allows you to plug the shader anywhere (no red noodles) but as expected it doesn't work unless it's what the input is expecting but I believe this opens doors for OSL shader mixers, I'll have to look into it further, if by any chance you have pointers please let me know sorry for the long comment, this is all I've been thinking about for the past 4 days, and I'm excited for this week, wish you a great week ahead, cheers! 🎛🙌
Thank you so much for your long comment. I really appreciate the time you took to write all that down. Geo Nodes: I think Geo Nodes biggest strength is that they are Intuitive and that there is a large interest of the community! Scene Nodes in contrast are super unintuitive (at least for me) and also there is not a lot of information to be found. Comparing them I would say you could do a high percentage of things in Scene nodes that is possible in Geo Nodes. Its just to cumbersome to do. About Modes: Ah yeah. I get that. I usually use the pie menus to switch between modes, this makes it rather fast and not that cumbersome then clicking the top left selector. But yeah, would be a great option to have even more customized work spaces. Volume Shader: I probably have to see the tut about mixing shaders in the volume first. Sounds interesting. Right now, I do not have any pointers as I first have to see understand and reflect on the technique first. If time allows it I will do that. Let´s see how it goes 😇 Cheers and thank you again for your long comment an your insights! I wich you a fantastic start into the week 🙌
thank you for your quick reply, absolutely in scene nodes the flow of nodes is super confusing, especially when it gets to cloning and instancing, I remember making a roman column generator with toggles it took lots of diving into manuals and watching long tutorials to figure out something more simple in using instances and xpresso nodes for the radial menu, Oh My! I forgot that it exists, since I never use the C4D one I forgot that blender has one, it makes more sense now, also I realized blender stores modes per object sometimes 😂 for the volume shaders, no rush, it's handy to create more silky and dense clouds, the ray depth step in the video is similar (in theory) to what a volume ramp does, since he makes certain areas of the volume less shadowy (in this case by remapping the density) using a separate step value for the shadows also moves you in a similar direction but with broader strokes, however, what I found most interesting is the mixing (adding in this case) this way he can add 2 anisotropy values in the single shader, I believe the standard volume in Arnold has that built into the standard shader, I'm fascinated by its results 😶🌫 @@SilverwingVFX
Default blender camera movement really sucks after C4D, but you can set it up almost like C4D, when you rotate around mouse cursor. Much, much more cool and useful
Interesting approach. I honestly have not had a too bad experience with navigation. But yeah I have to agree. C4Ds navigation is one of the best that I have tried!
hello i'm a super noob in 3D works 😂 and there something I want to ask, I really like C4D's vfx, mograph and render workflow but I want to keep taking an advantage of easy model, animation method from Blender. so my curiosity is that can I load the model, animation data in C4D which is from Blender and do a little more C4Distic spice on it and render in redshift..? (cause I thought octane or redshift in Blender is not working on perfection yet)
There are animation exchange formats as Alembic. But I always advice against multi software workflows. It's often tedious and a lot more work intensive then working in one package. Exchange becomes vastly more difficult after animation. Exchanging simple models should work rather well though through OBX. I always decide for one software in the start and then stick to it for the whole project. Especially exporting materials does not work as every renderer has it's own material system. Lights might behave differently ect. So the only thing that would make sense to me is to model in Blender and then as soon the model is finished bring that over to Cinema 4D and then do the shading, lighting and animation there. But that's just my opinion. Cheers, Raphael
@@SilverwingVFX thank you very much for your sincere advice! it helps a lot for beginners like me 🙏I'll keep that in mind when I want to render in redshift. gracias!
Thank you very much for your comment. I am not new to Houdini. At least I used it in the past. The chance is there although I have to say it´s not the highest 😇 Mostly because I want to make sure I deliver good and knowledgeable content. And it takes quite some time to get to that point using software.
not sure if anyone has this problem,but when I save my Asset Library file and pack all resources in order to have access to it without my portable hdd the textures are really hard to transform,so I unpacked my blend files.something to be aware of.
Interesting! I have not run into that yet. But then again my scenes are really small and the textures I use are also usually not that big. Would be interesting to hear if that's a bug and / or what causes this behavior!
Thank you very much for the comment. Yeah. Alt Nav definitely would be a good preset. I have not mentioned it in the video. But the reason probably is that it interferes with some other shortcut blender has in the "Editing Mode" mainly loop selection. I rearranged my layout so I get loop selection another ways (e.g. double clicking on the edge)
Thank you 🙌 The thing for me was that I was not able to access the CTRL to 0123 etc in edit mode. But I definitely should have included 0 in the Shortcut chart 😇
@@SilverwingVFX SDS modifier cannot be edited in edit mood with shortcuts >> ctrl+0123 will control SDS in object mode and only control this in viewport SDS levels not render level
@@magedafra Thank you for your kind answer. I am aware that the CTRL Subdivs are only valid for the Viewport. I even mention that in the vid: 28:20 About the shortcut in editing mode: that´s why I made this shortcut here: 28:35 😊
Thank you very much for your comment and your answer! I am also staying in C4D for Octane. And use Blender for Cyles (and Octane as well) The renderer and the 3D app have to function in harmony. Using Insydiums Cycles is not the same as using the Software that cycles was invented for. As a bonus it´s exciting to try out new software and learn new things for me. But also because it has benefits of widening my knowledge base as well as the things I am able to offer as a teacher and trainer.
@@SilverwingVFX Your tutorial is really cool. But please continue using octane in blender, there are already thousands of tutorials for cycles, but very few for octane in blender. Cycles may be fast, but it lacks realism, especially when it comes to glass. Cycles have no volume or reflective caustics, no volume priority and nested dielectrics, no dispersion or architectural glass. the GI is designed for speed not realism. There is no post processing like octane. Cryptomatte is limited. Anyway.
@@julianolisboa Thank you very much for your detailed answer. I am with you that Octane has some incredible advantages and it´s super easy to manage to make it look absolutely amazing. You are right that it´s more work to set up a good glass shader in cycles and some things as dispersion or nested dielectrics are completely absent. The thing about GI sounds strange as usually it should be the same with all path tracers. Do you have any example for that? I am happy to also do tuts on Octane in Blender. And there will definitely be tutorials in the future. I just really hope that Otoy can speed up the workflow of Octane on Blender and Octane in general.
@@julianolisboa Thank you very much for your answer. I appreciate it! You can email me. Just go to my website and find my mail address there. (Sorry for the inconvenience I just don´t want to post it on UA-cam)
Looking forward to it! Making this exact crossover to see what’s possible in both apps. More foreshadowing as to ironic. I know the tutorials coming will be solid!
you can batch render things in blender with a little bit of extra work but I don't know any other software that can actually render scenes while application is not even open. It just uses your render settings, applies for any rendering engine you set (cycles, eevee, octane, red shift etc). And it's even faster because its not using display pop up to additionally pull your graphic card performance down . Let's say, you need to render couple of scenes over the night but you want to sleep as well :D Here is the tip: ua-cam.com/video/UlpiUOxLKUU/v-deo.html
Thank you very much for your second comment here. Very much appreciate you are taking the time to help 🙏 I actually have done that sort of batch rendering in Blender in the mean time. I think I found the same tutorial 😄 It works quite well to be honest 🙌 I rendered all the turntables of my latest Blender Project over night this way! You find them if you scroll down the Behance Project page almost to the bottom: www.behance.net/gallery/190984217/SLV-Console-(CGI) Though it worked great and did what I wanted I wish stuff like this was integrated into Blender with UI
@wingVFX Amazing work dude! Big thumbs up (us blender guys are like sect, we try to convert everyone to start using blender, just kidding. Blender is really nice). But about scene manager, you might take a look at this: ua-cam.com/video/xD0uAqi3jF8/v-deo.html Blender has its own scene manager, to be honest i don't acutally use it but i think it has great potential once you figure out how to use it. Like you do in C4d. Also you might take a look at blender rendering layers system: ua-cam.com/video/LPneC8b6gnU/v-deo.html it's quite useful if you want to separate things for later composite.
I hope you can manage it with my video. If you have any questions, feel free to reach out. Other then that also no worries, there will also be C4D and Octane videos still!
Hey hey. Thank you very much for your comment. I will continue making Blender tutorials mixed with C4D ones on this channel. This will also include Octane Blender. So it should be only a question of time 🙌
Just followed your video in Blender 4.1. The "Shade Auto Smooth" is gone in the 4.1 Version and the replacement is a destructive one. But as this video shows you can use a modifier now to get the same result: ua-cam.com/video/RVHNzG2cd9k/v-deo.htmlsi=j1DDvyv2zft3sjVg
My man it looks like you killed yourself.. from 16' was already dead.. and from 20' onward if i was pregnant i would loose the baby 🤣 as a C4D user i feel so sorry for absence of simple Null -> object hierarchies. I am sure that you will find 50+ things that can't be done there where C4D shines. That Octane lag was not expected.. i was under the impression that in blender it is as fast or some % faster... so for the time being NO rendering in Blender with octane... I have Cycles (C4D version via XP and its decent)... all in all i found that my Houdini transition is 5x less stressful even though it has no object manager... waiting for Nodes video... Thanks in advance.
Not sure about this comment... Killed myself? In my opinion its not about hating one package over the other. Its acknowledging the strengths in both and using the best parts of every package to make your work efficiently and as good as possible! About Octane & Cycles. It is really not a Octane Blender problem. It´s unfortunately a general Octane problem. Hoping development goes into the right direction at Otoy and they can address it. Note about the nodes taken. Thank you for the suggestion!
@@SilverwingVFX" Killed yourself " as in did great job over 1.5 months ( as you described) .. could not expect less than that.. its just how you are made.
Awesome stuff as usual! ua-cam.com/video/ODuk2bJUH5o/v-deo.htmlsi=KImtpe0xCTWyrKH0 I created a tutorial on how you can actually set up the 123 navigation style inside of Blender!
Oh, that is super nice. I will pin that comment, so 123 style users have a chance to get in on it too!
Heyaaa :) Do you know if there's a way to set up ALT+3 mouse buttons like in C4D? (I never used the 123, too easy to end up pressing everything else on the keyboard :D)
@@EvaNagedesign Hey Eva. In the chapter "Alt Navigation" in this video at 3:06 I go over how to install the keymap for alt navigation that you can download in the description of the video 🙌 You can of course also make it yourself. But I think this is a bit tedious to do!
@@SilverwingVFX Oh awesome, thanks, I'm about to watch it shortly, thank youuuuuu.
I've been singing praises about Cycles for so long after switching from C4D and Octane, I'm glad you found out the same!
Ha ha yeah. I used Cycles in the past (before the X update) and while I always liked the flexibility with nodes, I did not like the speed. This seems to be have changed with the X update. Its super fast now and also looks great!
My jaw dropped when I first tried it. Very elegant and snappy. I could not believe it!
4:22 - You can use the Auto Depth feature in the navigation settings to avoid most of these cases of getting stuck.
I watched your c4d tutorials and adapted them to blender+octane. I'm very glad you've taken on blender. Thank you for your hard work.
Thank you very much. I have not heard about this before, I will definitely try this out 🙌
Auto Depth makes the manual refocusing obsolete. The camera now moves around the point under your mouse cursor (the regular mouse cursor, not Blender’s 3D cursor) when you pan or rotate. The zooming slowdown is also gone if you keep the mouse cursor on your mesh.
Zoom to Mouse Position enables zooming towards the point under your mouse cursor instead of zooming to the screen’s center.
Both options combined allow you to quickly move around your scene with pinpoint accuracy and high speed without pressing any additional buttons.
Orbit around selection + auto depth + zoom to mouse position. I use these options together and forgot the last time my viewport got stuck.
You can parent objects like C4D pressing shift before moving whatever object you want to parent in the outliner, Good video as always!!
Thank you so much for your help.
It seems obvious now. But I really was not aware. Great to have such a community that reaches and helps out 💪
Been using blender for 3 years and only now I got to know about this with the help of your comment!!!!
alt can parent and unparent while keeping the transforms @@SilverwingVFX
wow! I've been trying out blender from time to time the last year or two but each time i return to cinema 4d, its so refreshing to see you explain the blender specific quirks so clearly coming from cinema 4d!
Thank you. Yeah I heard exactly that a lot. But people trying something and then returning to their base app is quite normal I think. Also no pressure doing anything. I was just curious and wanted to learn new stuff. So I expanded my horizon to Blender.
As always super cool video!
BTW you actually can move object inside an outliner with DRAG'n'DROP to make it child of a chosen empty. No need to select beforehand, just drag and drop object while holding SHIFT key!)
I personally use SHIFT+ALT+DRAG'n'DROP to make such move. ALT is for Keep Transform option. This also work for any object in the scene (light, empties, objects, cameras and so on)
There is also a command in the context menu to select whole hierarchy inside of outliner. I have also struggled with outliner and collections workflow when moving from Cinema to Blender. Now I'm thinking of Collection as Layers, and personally I believe that Blender's approach to scene management is super elegant and usefull))
Thank you so much. This is what a lot of people have suggested. And it will indeed speed up my workflow a lot!
Great to also hear your insights. Maybe I just have to work with Blenders Outliner a bit more to start appreciating it.
Cheers and a fantastic start into this week to you 🙌
Best video of C4d to Blender i've seen. I've been trying to wrap my head around the mechanics of datablocks and outlines for months! Thanks!
Ohhhh thank you very much. This means a whole lot and of course great to hear that this video got you a bit closer to understanding and working inside Blender 🙌
The performance and quality of Cycles is incredible! 🎛Noise clears up really fast. Makes me very happy for Blender users and I wish we had toys like this back in the day. Trying to learn Physical renderer and watching it go tile by tile while your outdated CPU screams in pain wasn't pleasant. Same goes to watching VRAY tutorials in Italian without subtitles and trying to figure out which button was pressed on that 240p screencap😆
Yeah indeed. Still super impressed by all of it.
When I started I did not even have internet. All I could do was literally RTFM (Read the f*ing manual)
I also learned Vray from mostly 3Ds Max tuts as there just was not a lot of knowledge around C4D at the time.
Times have changed and I really love to see a open source project of this high quality that it can rival well developed paid software 🙌
Cheers and thank you very much for your insight and your nice comment! ✨🎛✨
Raphael
Yes to making more blender content. It was the first DCC I started on and love. Eventually moved away from it to take advantage of RS + Octane in C4D, but now that Cycles is becoming more and more capable, especially with the rework of the shading system in 4.0. I would love to see more content on this and your take on the workflows within Blender.
Thank you very much for your nice comment and your input!
Great to hear you are coming back around. You probably already know more then I do in Blender then 😇
Thank you for your interest though. I have the feeling people are quite interested in shading and all things cycles.
To more Blender tuts in the future then 🙌 Actually next week will be Blender time again. Not sure about the exact topic. But I already have a couple of ideas!
Having also come from C4D to Blender i love Blender now!
if you hold shift key while dragging the cube to empty you can then do what you did in C4D, move the cube rotate the empty and it will do what you wanted!
Thank you very much for your comment.
Appreciate the tip with the Shift drag. I did not know this when I made the video and will definitely mention it next week in the next chapter.
Since then a lot of people of the community reached out and told me about it. And this is one reason I love blender and its community so much!
Cheers and thank you again and a great start into the week to you!
Best explanation of C4D / Blender. And I have seen quite a few. :)
Oh, thank you very much for your positive comment. I really appreciate it 🙌
Welcome to the Blender community. We are glad to have you here. Would really love some indepth photoreal Cycles tutorials from you.
Ohhhh, thank you so much. I really appreciate you welcoming me into the community!
Also thank you very much for your suggestion. I might do that in the future 🙌
yes, really happy to see you in the blender world.
Hey hey. Thank you so much for your comment. Very happy to see you here 🙌
Blender 🔥
Indeed ✨🙌✨
Thank you for your work and contribution to the 3d community!
And thank you very much for your nice comment.
Much appreciate it 🙌
I switched from C4D to Blender some time ago and until today I couldn't find an explanation about the file structure. Thanks for bringing this up! It was my biggest struggle
Hey Alex.
Thank you very much for your comment. Great to hear that the vid cleared up some things 🙌
Cheers and a great start into this week to you!
thank you for starting this kind of era, about cycles.. it is the most responsive and snappy render engine I tried in blender
also the faster one
Yes. I was blown away.
I used it in the past. Before the Cycles X overhaul. And while the interaction felt really snappy, the final renders took really long and were grainy. So I was super surprised coming back to it now and finding it´s en par with Octane speed wise. (at least I would say that from the one scene I did with it)
I am super impressed. There are some small gripes. Would love some more options on cycles depth of field / aperture e.g. loading custom maps. I know that there are addons for that. But I would love a hard coded option in the camera!
But I am making this comment longer then it should be. So thank you very much again and a great start into this week to you!
Welcome to da club.
07:01 you can also press the camera icon at the top right corner, underneath the axis icon as well to get into the camera view but honestly, I prefer the tilde key (below escape) because it gives a fast and east pie menu to switch views and go to camera view.
Cycles is massively underrated and underutilized among most Blender users. It's fast and flexible, it supports both CPU and GPU rendering and you can easily switch without noticing any visual changes in shader,s unlike most other renderers. It's fast and intuitive but not too in-depth with obsene amount of buttons and knobs. It's made by one of the lead devs of Arnold before it was bought by autodesk.
30:14 You can hold Shift and drag objects in the outliner to parent btw, don't always have to use CTRL + P although that will give you more options.
Thanks for the video. Looking forward to more Blender related videos on your channel. Good luck.
Ohhh thank you.
Great helpful comment.
Yeah the tilde key is also a good option to switch views. There is so much stuff I did not comment in this video ha ha. All the pie menus for example. They work great!
And yeah. Loved the experience with Cycles since Cycles X it has become super fast and snappy and also the additions as Light Groups and Light Linking lately are well appreciated.
Thank you very much for the shift drag hint. A lot of people have picked up on that and I am thankful for the community to be so responsive and constructive. All of those things will speed up my workflow or at least add more options to my arsenal!
Cheers and a great start into the week to you!
Came here to say the same,
I think the tilde key is even nicer than numpad as I dont have remove my hand from the mouse which I usually do with numpad
But my left hand is always on those key, after a time the swiping to correct mode gets super quick
@@SilverwingVFX Can't wait for part 2. Looking forward to more Blender renders from you.
@@tomsvfx exactly.
@@tomsvfx Thank you for doubling down. I have used the pie menus for other things in the past, as switching between view modes with the different shading modes with CTRL + Tab. I will give it a try and maybe I get used to it!
I wish you a very warm welcome to the Blender Community !
and I must agree with you, I really love Octane too but Cycles is a godsend render engine and extremely snappy for R&D.
I dabbled in C4D but blender is my home, so if you need any help feel free to get in touch I will try my best !
Thank you very much for your warm welcome 😊
I appreciate it. Nice that we think alike when it comes to Octane and Cycles.
Usually I find my answers just googling because of the great and wide spread Blender community. But if I have any question that I can´t solve, I will come back to that offer!
Great video! Can't wait for a video about procedural materials in Blender the same precise way you do everything in C4D/Octane :) Thanks!
Thank you.
Yes I think those are only a question of time 🙌
I am excited myself to work more in Cycles 💪
You are right with the Object Manager / Outliner. I came from C4D 2 years ago and that is the one thing I miss to this day. You can just have real control and you can tidy up your files in C4D in the object manager. That is just not possible in Blender.
That said, I got used to just workign less with the Outliner and more with the viewport. Collections also help a lot.
Thank you very much for your comment and your insight.
I had the feeling too, that blender users are just use the viewport for everything a lot more. You sort of confirmed that.
And yeah, I also started to use collections a lot to tidy up my projects 🙌
I'll watch this one from start to end, no doubt! Bring it on!
Yeeees. Appreciate it!
Pressing G and then selecting axis is a Verb input system, which has been taken from CAD approach (lots of a Blender systems has been taken from AutoCAD, this is why it is more appreciated by archicad+c4d users rather than native pure c4d users)
Thank you vey much for your insight.
Did not know that 🙌
Very intresting video. As a long term cycles and octane user I have a different behavior regarding the viewport. Octane is a lot faster then cycles in my cases even on high poly/complex shader scenes. But ot may differ from setup to setup. Cheerz and thx for the video !!
Hey hey and thank you very much for your comment. Very interesting to hear that.
I believe that both of those engines probably have their areas where they thrive and surpass the other. If you are satisfied with Octane, that is grat too.
There will also be some Blender Octane Videos in the future. Though I have to say I am not nearly as experienced in Blender as I am in C4D (as I say in the beginning of the video) 😉
Cheers and a great weekend to you!
@@SilverwingVFX Yeah I think also it depends very on the personal workflow and kind of datas that are used. When I watch your tutorials on octane in C4D I often wished that blender could do something similar and thinking about switching to C4D. :)
This is soo good! As Maxon is destroying themselfs and Cinema4D by refusing us to own perpetuals (they started with hiding the link in their shop so nobody could find it, then they said nobody would be interested anyways), more and more people are moving to blender and houdini. After everything that happened to Maxon during the last few years, it´s so great to see people moving to other packages! Hope there will be much more to come from you
Thank you very much for your comment Christian.
I do agree with you that it´s more user friendly to have a perpetual version of a software and that all the subscriptions everywhere is also a factor that pushed me to learn Blender. I do not see it as black and white here. As I started learning another software I began valuing the things that I have with C4D.
Overall the good thing is that we have options and software packages to move to if we are not satisfied with a companies decisions or overall direction.
And there we agree as well, that I see Blender as an absolute win. Its amazing that it exists and that it´s as good as it is. And that it helps the market just by existing and attracting so many people!
And yes, there will be more Blender stuff on this channel 🙌
@@c.n.5476 They rather change the interface without anyone demanding it, getting even closer to opensource Blender :D
And, yes, of course. MANY great artists moved to Blender and Houdini after maxon forced people into subscriptions.
I haven't seen anyone mention this, but since you had a tedious time with scene scale.
You should be able to set the universal scale of the scene a lot easier with the Unit Scale adjustment (Properties Panel > Scene > Units > Unit Scale.)
Then everything will look the exact same as before but set at a different scale, even the camera frustum.
Thank you very much for your comment.
I tried this first but what I noticed with that method was, that it was not consistent e.g. copying / appending object into other scenes. And this, next to the physical behavior of shaders, is the mayor point. That you just can take objects, put them in your asset browser and throw them in other scenes without thinking twice about it.
Might be that there is a way you can do it with scene scale. Just starting out with blender I personally simply did not want to break anything I would regret in the future 😇
Nice video! I am a fulltime blender user and I render with octane engine. Your octane videos helped me a lot, since octane is almost the same in Blender :)
Hey hey.
That´s great to hear. You are not the only one. A lot of people seem to work in Blender Octane and translate my videos over from C4D 😇
actually you can parent objects in blender while shift is pressed. For example you can link cube to an empty in outliner, while you are pressing shift you drag the cube onto an empty and there you go. But another way to do it is using constrains from constrains menu which I really like. You can use 'Child of' constrain on a Cube, there you can select empty and again you link the cube to an empty. This time you have influence slider so you can control even further. This is more convinient non destructive way to link things in blender, and very useful if you are making some kind of riggs.
Hey there and thank you very much for your detailed response.
That´s a great tip. The only gripe I have with it is that the axis of Shift linked objects are not changing their coordinates according to their new parent. There is a tool tip in Blender that I should hold Shift + Alt to get this. But this is either broken or I do not understand it correctly. Though a great tip if both axis of the objects are aligned on the world origin 🙌
Exciting to see more C4D users adding Blender to their workflow!
Yes indeed. I think Blender is a force to be reckoned with. Especially since Geometry Nodes.
Also I have been speaking with a lot of trainers and tutors. What I got from that is the feeling that most universities now have switched to Blender as the 3D creation tool. So the future looks quite bright for it 🙌
most complicated@@proceduralcoffee
Thank you for this... very helpful...
Thank you very much for your comment. That's fantastic to hear 🙌✨
Wow that's wild, I've been watching your videos since I started CGI and got really frustrated with Maxon, and who makes a tutorial which was EXACTLY what I needed? You again! Thanks so much for making these
Hey there and thank you very much for your comment.
That's amazing to hear. Hope you have a good time watching the series and learning Blender.
So Good! Even after almost 4 years of Blender I still learned a lot of new things 😂. Tbf mostly Pipeline and Tech things that I wouldn't even think of using, but good to know what blender is still missing! Would love to see more videos on procedural photorealistic shading in cycles. Especially missing functions as Edge Masks f.e. I know we can create our own with AO and Bevel Nodes but they slow down the scene to like 10%, so maybe there are other ways :D
Ohhhh. Thank you so much Tom! That is fantastic.
Love to hear that. Thank you very much for the feedback!
Yeah Pipeline Tech is only really useful for the people who have multiple machines / studios.
About Procedural shading: Yes definitely. I am eager to make such videos and looking forward to do so in Blender.
To spoiler a bit, the other way I found instead of using AO or the Bevel Nodes Workflow was to just use "Vertex Information" This of course you have to set (paint) beforehand. But can be really useful as it does not slow down your render as its read in as a texture (rather then the raytracing that has to be done for both AO and Bevel Nodes)
So both have advantages and disadvantages as always.
Thanks again and a great start into the week to you!
Great video, I hope to see more Blender content from you in the future! Btw You can drag and drop objects in the outliner onto onto empties or other objects using Left mouse button + Shift (and alt to keep transformations) 😄
😀😀😀
🙌🙌🙌
Ohhhh, I will try that!
It´s cool to read that it´s possible! As usual in Blender you have a lot of shortcuts ha ha.
@@SilverwingVFX 👍I'm also interested to hear how your experience with the custom navigation turns out after some time. I switched to Blender Navigation and still feel that I don't have the same amount of control as in Maya/C4D for example. But the shortcut based quick movements without gizmos are really nice.
@@РоманМищенко-т3в 😅
If you´re confused by the navigation, you can go to "Navigation" and activate "Orbit around selection" ,"Depth" & "Zoom to Mouse Position". Then the navigation almost behaves like in C4D
Thank you very much. Someone else gave me that tip a couple of weeks back and I am glad I know that now. It works like a charm!
So thanks for your time to write me and letting me know 🙌
Switching DCCs is for sure one of the hardest things do to. Especially after many years of almost exclusivly using one. However I'm certain this is the best video for c4d users eyeing Blender, so thanks a lot Raphael for the effort you put into these videos!
Now I personally switched to Houdini a good while ago and just wanted to share my thoughts on Octane in Houdini, since it feels just as slow as what you showed in Blender here. Once I hit a certain amount of shaders, polygons or hairs it simply becomes unusable. Sorry if this is not the place to talk about Octanes Houdini integration 🙃
Hey Alex,
super nice seeing you here.
This is the perfect place discussing all things 3D (At least I think that) so don´t worry and thank you very much for your insight. I also have the feeling that Octane is best used in C4D as it somehow is (for the scene I work on) very usable there.
Though I lately noticed that time to first pixel got longer and longer. Of course at least a part of the problem are my quite large node trees per material. But as you can see with cycles (where the materials are equally complex) it´s possible to have have speedy interactions non the less.
While I love my octane. I think we have to acknowledge that its not the snappy fast engine that it once was and I would really love seeing Otoy taking steps towards shading artist friendliness!
Cheers and a great start into the week to you!
Appreciate your input!
@@proceduralcoffee I don't think theres anything wrong with picking up Blender. Its not for me, neither is it for you as it seams, however no need for being negative.
And yes, I know Redshift and Arnold are integrated nicely. RS is my daily driver. Id just love to have a better Octane integration as its a very unique engine with some very interesting features in my opinion.
@@SilverwingVFX Sure thing Raphael :) I've been here from the beginning, I'm pretty certain I watched almost all your videos. I'm just bad at commenting. 😅
@@alexrychtv Ohhhh, thanks so much. Very much appreciate the support 🖤🖤🖤
Very good overview from a non-hardcore Blender user. Most Blender users don't even take the time to understand the tool at such a fundamental level.
Now, regarding not having takes natively and relying on addons (not plug-ins, addons), it is not a big deal. Many addons are available for free for that task and working with addons is part of using Blender. You can also code your own batch with Python, which is not that complex actually.
As a former C4D user, I miss many other things, like the fields and the MoGraph module. Also, the assets library in C4D is several levels superior to Blender. The integration with external render engines in Blender is a nightmare, and Cycles does not always give the intended level.
Thank you very much for your comment.
Ha ha yeah. I am a technical guy, so I try to learn stuff this way. I guess it shows in the video.
About Addons. Yeah I love that there are so many addons available. I just have to get a overview about them. And then also make sure those work great within the pipeline I have in mind.
U would write my own scrips but I am not really a coder though. More like a script kiddie.
So having the option to use pre existing addons is more comfortable for me ha ha.
Cheer, thanks again and a great start into this week to you!
There’s an option on the upper right side where it’s a little bit of a drop-down, and that you can select just to move the pivot point or origin. Maybe that will be faster.
Hey, thanks a lot for your comment.
I am "standing on a hose right now" as we are saying in Germany to say I have no clue... to wich part of the video I can tie your comment to 😇 Would appreciate if you could help me out 🙌
Incredibly good Video ! Never been so interested by Blender haha ! Looking forward for more Blender content from you
Thank you very much for your positive comment.
Great to see it made your (even more) curious towards Blender!
This is awesome! Loving this comparison video. Can I make a suggestion. Can you make a comparison of the modeling tools of C4D and Blender. What you like and what you dislike? Does Blendre have a PolygonPen tool? Thank you so much
Thank you very much for your comment. Awesome to hear that you liked it.
And of course suggestions are always welcome!
Actually I have no idea if Blender has a poly pen tool. I think there was an addon along those lines... I rarely used that in C4D, so I did not need it for modeling in Blender until now.
I will do some research there. And about modeling. The next part in the series will likely be about modeling. It will be very hands on blender. But I will make comments on what I like there and what I love in C4D.
Again thank you for your input and your comment!
Amazing series!
Thank you so much. Appreciate you like it 🙌
30:40 just hold shift button while you drag cube into empty, and its done :)
Thanks so much. That´s fantastic knowing that and will make my workflow a lot smoother 🙌
nice, thanks for sharing your experience as a c4d user... this is helping me a lot with first babysteps in blender. octane´s scene parsing was disappointing. looking forward to blender modeling 🎛
Thank you very much Yassin. Very cool to see you try it out 🙌
I hope you have fun learning it. Or at least take something back to C4D.
And yeah. Changing perspective on renderers really gave me a new viewpoint. And I really hope Otoy can shorten down those times on any platform (it´s not blender only)
By the way I would love a whole quick video showing the positives of Blender. Sometimes when opening new software you're overwhelmed by all the unknowns and difficulties, so it's good to hear exactly what makes the software great or even better than others.
That way you can learn both tools and pick the right one for the job.
Yeah. That would definitely be an idea for a future video.
I first want to go through the workflow of building a small scene in Blender though involving modeling, texturing, lighting and comp. Always comparing it to C4D.
Of course a small 10 min video with all the Wins of Blender sounds really good too!
Thank you very much for this idea!
Really amazing video, informative and enlightening thank you very much Raphael.
Thanks so much.
I have the feeling I only said 1/4 of what I originally set out to say in that video. There are so many more things (positive and negative) But I hope I could paint a good picture with those I did manage to mention.
I'm listening.
Thank you very much. Appreciate you taking the time to listen 🙏
You're very welcome my man. After Maxon scrapped perpetual licenses I've been thinking of moving over to Blender.@@SilverwingVFX
Hey Raphael,
thank you very much for the video. I become a error massage when I try to import the file for the keymaps.
Thank you for your comment! Sorry to hear hat.
I just tried it here with a new installation and it worked. Not really sure what´s happening for your there.
Here are a couple of things to check:
Make sure your browser has downloaded the file correctly. Since it´s a python file my browser needs me to actively verify that I want to download it. Until then it´s kept as a proxy file named .crdownload
Inside Blender. make sure you are in the "Keymap" context and not in the "AddOn" page.
Other then that I am not sure what it could be. What version of Blender are you using. The version I just tried it with was Version 4.0.2
If you can´t get it to work. Please let me know. So I can work on a solution!
Very helpful🙏
Super glad to hear that 🙏
Can you make a video showing how you got the LCD screens working and animated on the final consol shot?
Specifically anything not generated with the "Digits" texture in Octane. I wish Octane would add support for text textures as well as sentences and symbols
Thank you very much for your comment and your suggestion.
I think there is no need for a video, as this is rather simple.
All the screens / LEDs are basically image sequences loaded in to the shader in the emission channel of the principled.
In the Image Loader there are settings for this.
That’s great. I hope there will be something about the principles of cycles in the future, like the current C4D octane.
Thank you very much for your nice comment.
And Yes. Very much looking forward doing tutorials on Cycles.
Though both Octane and Cycles are pathtracers and actually pretty close in their inner workings. So a lot what I already have said about Octane also goes for Cycles 😊
Do you think using octane with blender is a good choice? I am using it, what do you think are the advantages of octane over cycles?@@SilverwingVFX
@@Jackye-x4g Thank you for your question:
I try to list some of the octane advantages that come to mind:
- Spectral rendering.
- More material features as dispersion / aberration.
- Lots of BSDFs to choose from.
- Nested Dielectrics
- More complete AOV system
- Universal Camera
- Full Caustic Rendering (Photon Tracing)
- More flexible image output system.
Probably there´s a ton more.
In general, as you might know from using it yourself, it´s super easy to make something look realistic in Octane.
Hope this helps you a bit weighing things.
I like your channel so much. I have learned a lot here, and I am happy to share it with my friends. I want to do a dialogue activity with front-line designers. I hope to share some experience with 3D designers. Is it convenient for you to participate? I will sort out some questions. Just answer them in your spare time. Thank you again🙏@@SilverwingVFX
@@Jackye-x4g Thanks for your answer. Super awesome to hear that!
Not quite sure I am following what you mean by "dialog activity" 😇 If it´s about a questionnaire I can answer in my spare time, that´s not a problem. I will gladly do so 🙌
Really looking forward to more blender explorations... rigging next?
Thank you very much.
I don´t do rigging even in C4D. So this would be a completely new concept for me.
Well I do technical rigging. But I guess you ask more along the lines of character rigging.
So my follow up tuts are more on the topics I am already known for as:
Modeling, shading, rendering ect. 😇
Thanks for your Tutorials as always. I like the way you are looking at things. I found two main weak points as well first was the outliner and the second is the shaders in cycles (i know there is a new PBR v2 version but in comparison to Redhsift, Corona, Vray its not at this point for an automotive 3d artist).
I would love to get your knowledge inside Blender to help developing into the right direction by giving feedback (Blender Forum or creating own addons/ssolutions).
What do you think?
Cheers
Thank you very much for your nice comment. Really appreciate it.
Interesting observation about Cycles! Do you mind sharing your findings with the shaders and what´s lacking for you there?
I have not tried everything with Cycles of course so some insights are always useful!
Can you elaborate on the last part. I am not quite sure what you are saying there 😇 If it´s generally about knowledge, feedback and addons. I am open to share all of that of course. It´s mostly more a question of time.
@@SilverwingVFX sure!
Sure! First of all, i was surprised about Blender and im still a user. The tool is awesome and got a lot of good stuff.
But I used to render with other engines in the past and now im more like a "hobby artist" but i found a lack of functionality in terms of following nodes/functions inside of Blender
- normals and bumps are kinda weird sometimes, artifacts and wrong shadows from time to time.
- Noises in general for shading- something like the "Maxon Noise" would be really helpful, maybe i did wrong but you wont get the quality of a native noise inside of blender + Bump/normal or displacement channel
- Shaderquality overall e.g falloff, clearcoates, flakes, bump (maybe you find out what is missing there) i really enjoyed your "physical based" tutorials of making shaders in octane - pls do a series of tuts with cycles and Blender!
@@NaklarEZ Thank you so much for taking the time and write down this long comment. I really appreciate all the insights. This is really helpful to me!
Some of them e.g. glows I did not even notice because I usually do that in post.
Also I am very used to just using a standard noise since I never began using the C4D noise in Octane once it was introduced 😇
I noticed the bump thing too. It indeed behaves differently then other engines I have used. I therefore misused the displacement slot in the material for bump as this gave me much more consistent results. (You need to know that displacement is turned to "Bump" as a default.
For flakes I am interested to try bringing in the Octane flakes OSL script and seeing if that would work in Blender ha ha.
Also I agree on clearcoats. This is where I have an advantage coming into Octane so early on where all of that also was not available and I had to learn to make those physically accurate materials with barebone tools 🙌
Cheers and thank you very much again for your valuable info. Also gives me a direction to maybe work out future tutorials!
Cheers and a great mid of the week to you!
Raphael
so my question now is: what direction will this channel take? will it still be a priority on c4d/octane or is something changing?
Good question.
There will be still C4D Octane content. But there will be also some Blender Octane Blender Cycles content as well.
This channel was mostly about either Octane features in C4D and universal 3D concepts. The later ones can be carried over to whatever package you are using. I am trying to stay true to that. So things you see when I am modeling can be used on other packages, shading tricks can be tried in other renderers etc.
Love this!
Ohhh, thank you. So nice to hear!
Would be sooo nice if you'll do Blender octane videos in the future 🙏🏻🙏🏻
Good news. I am planning to!
Though I haven´t nearly as much experience as in C4D 😇
Love this series... Keep it up.🤘
Thank you very much. Very glad you like it.
There´s definitely more to come 🙌
Thumbs up before watch.
Ha ha ha, that´s risky. I hope the video lived up to your expectations 😇
You are really the king of useful tips and tuts. Thanks for this. I have been meaning to try and move as close as possible to Blender and incorporate Houdini in the workflow.
I love simplicity of C4D but it is pretty expensive considering that you can have unlimited power for a fraction of the cost. If you just put some effort into it.
Thank you very much for your kind words!
I just thought that its can´t hurt as an artist to know more then 1 3D package. And with all the buzz that Blender gets lately I though it´s worth a try. I am also not seeking to switch but rather to expand my knowledge to multiple platforms.
And yes, Its super super impressive that you can do all you can do with blender without paying anything.
You can put out industry leading visuals with it which is enormous!
and it seems maxon does not want to have customers anymore. you´d have to pay more than 700 per year now, and even after 4 years of using it, you would own NOTHING if you stop paying. you don´t have access to your own files anymore! This is so crazy.
@@christiandanzig2283 C4D is simply awesome in its simplicity. I love it. But the power of Blender for free, and the Houdini's unlimited power for under 300 would be stupid to ignore.
@@vladasimovic2732 I think Maxon is playing games, and you just should not join.
what about the time test for cinema 4d octane vs in blender cycles? Does it take the same amount of time in C4d compared to it? Maybe Octane is not optimized yet fully for Blender? Also, even if you are using Blender, do you do your final renders in Blender or C4D? Using RNDR network with C4D is a huge advantage, so for a studio pipeline, it really helps.
Hi there and thank you for your comment and your thoughts on the subject!
I have exported the blender scene to ORBX and opened it up in the standalone. It´s the same there. Long export times remain. But once loaded, the experience is quite snappy as well. So yes, there is definitely work to be done on the Blender implementation. But also on the time to first pixel on Otoys site!
About rendering:
I am rendering in Blender with Cycles. I usually render in house since I have quite some render power on hand. So no need to use a external farm for most of my work. Though of course its always a good option to have and I am with you that native support on a render farm is always amazing. Though there are farms for native Blender / Cycles too 🙌
If I would go through Blender Octane and render on RNDR, I would export an ORBX which worked great with my scene.
I've switched to Blender for almost a year now, what bothers me a lot is how "grouping" works in Blender. When animating visibility, children objects do not inherit the parent's visibility settings, so I have to key them individually or put them into a collection and instance the collection, which brings more problems, eg. I have to toggle the collection on and off during shader adjustment and rendering.
Thank you very much. You are totally right.
That is one of the points on my list. There is so much stuff I would have mentioned 😇 😄
Well at least there is the possibility for future videos now.
I just wonder is there a camera perspective correction function in blender like the octane camera tag does? I just can't find it. The online answers are about using the camera shift properties.
Hey hey and thank you for your comment.
I never used that feature. Is it the one that avoids converging lines in the Y axis for arch viz type projects?
If so, I think you have to do it the traditional way.
Only use your camera horizontally and don´t tilt it up or down (keep it up right) and then use the "Shift Y" to adjust your image to get what you need in frame.
Might be that I am totally off on what you actually intend. Hopefully this helps though
@@SilverwingVFX Yeah thank you for your answer. Cause I have a personal styleframe project done in octane using the camera correction feature which masks the frame looks better somehow. And I want to rerender it in blender to test the whole workflow. Never mind. I'll try the new method to get it right. Thanks for the tutorial. Hope to learn more about blender in the future!
this is so good, thank you, I had to do the same trick with the navigation I didn't know you could change shortcuts from simply right clicking an item, the data block concept seems interesting, is it why geo nodes are more powerful than scene nodes?
I dived into blender 2 weeks ago, I wish that there was a way to have different modes in different 3D views, for example, one for object mode and another for weight painting and so on, I found out that the mode is linked between views which is a lot of clicks (I'll probably add shortcuts later today)
also a side tangent but blender c4d octane related, I saw this tutorial by Samuel Krug where he mixes 2 volume shaders in cycles and accesses the ray depth data and does some magic with it to get really cool and realistic looking clouds, however, I was trying to apply the same logic in c4d octane but I couldn't mix the shaders, I also found out that plugging the shader to a Refshader allows you to plug the shader anywhere (no red noodles) but as expected it doesn't work unless it's what the input is expecting but I believe this opens doors for OSL shader mixers, I'll have to look into it further, if by any chance you have pointers please let me know
sorry for the long comment, this is all I've been thinking about for the past 4 days, and I'm excited for this week, wish you a great week ahead, cheers! 🎛🙌
Thank you so much for your long comment. I really appreciate the time you took to write all that down.
Geo Nodes:
I think Geo Nodes biggest strength is that they are Intuitive and that there is a large interest of the community!
Scene Nodes in contrast are super unintuitive (at least for me) and also there is not a lot of information to be found. Comparing them I would say you could do a high percentage of things in Scene nodes that is possible in Geo Nodes. Its just to cumbersome to do.
About Modes:
Ah yeah. I get that. I usually use the pie menus to switch between modes, this makes it rather fast and not that cumbersome then clicking the top left selector. But yeah, would be a great option to have even more customized work spaces.
Volume Shader:
I probably have to see the tut about mixing shaders in the volume first.
Sounds interesting. Right now, I do not have any pointers as I first have to see understand and reflect on the technique first. If time allows it I will do that. Let´s see how it goes 😇
Cheers and thank you again for your long comment an your insights!
I wich you a fantastic start into the week 🙌
thank you for your quick reply, absolutely in scene nodes the flow of nodes is super confusing, especially when it gets to cloning and instancing, I remember making a roman column generator with toggles it took lots of diving into manuals and watching long tutorials to figure out something more simple in using instances and xpresso nodes
for the radial menu, Oh My! I forgot that it exists, since I never use the C4D one I forgot that blender has one, it makes more sense now, also I realized blender stores modes per object sometimes 😂
for the volume shaders, no rush, it's handy to create more silky and dense clouds, the ray depth step in the video is similar (in theory) to what a volume ramp does, since he makes certain areas of the volume less shadowy (in this case by remapping the density) using a separate step value for the shadows also moves you in a similar direction but with broader strokes, however, what I found most interesting is the mixing (adding in this case) this way he can add 2 anisotropy values in the single shader, I believe the standard volume in Arnold has that built into the standard shader, I'm fascinated by its results 😶🌫
@@SilverwingVFX
Default blender camera movement really sucks after C4D, but you can set it up almost like C4D, when you rotate around mouse cursor. Much, much more cool and useful
Interesting approach.
I honestly have not had a too bad experience with navigation.
But yeah I have to agree. C4Ds navigation is one of the best that I have tried!
hello i'm a super noob in 3D works 😂 and there something I want to ask, I really like C4D's vfx, mograph and render workflow but I want to keep taking an advantage of easy model, animation method from Blender. so my curiosity is that can I load the model, animation data in C4D which is from Blender and do a little more C4Distic spice on it and render in redshift..? (cause I thought octane or redshift in Blender is not working on perfection yet)
There are animation exchange formats as Alembic.
But I always advice against multi software workflows. It's often tedious and a lot more work intensive then working in one package.
Exchange becomes vastly more difficult after animation. Exchanging simple models should work rather well though through OBX.
I always decide for one software in the start and then stick to it for the whole project.
Especially exporting materials does not work as every renderer has it's own material system. Lights might behave differently ect.
So the only thing that would make sense to me is to model in Blender and then as soon the model is finished bring that over to Cinema 4D and then do the shading, lighting and animation there.
But that's just my opinion.
Cheers,
Raphael
@@SilverwingVFX thank you very much for your sincere advice! it helps a lot for beginners like me 🙏I'll keep that in mind when I want to render in redshift. gracias!
I first had to look at the comments before watching the video😂
But very nice move!
What where you expecting to find in the comments 🤔 😅
Cheers and thank you for adding yours!
@@SilverwingVFX i was expecting an angry cinema mob 🤣
@@christianvolkner2028 It seems I am blessed with a very diverse and understanding community. Which is a dream!
Great vid as always. Any chance seeing you doing houdini tutorials in the future?
Thank you very much for your comment.
I am not new to Houdini. At least I used it in the past. The chance is there although I have to say it´s not the highest 😇
Mostly because I want to make sure I deliver good and knowledgeable content. And it takes quite some time to get to that point using software.
not sure if anyone has this problem,but when I save my Asset Library file and pack all resources in order to have access to it without my portable hdd the textures are really hard to transform,so I unpacked my blend files.something to be aware of.
Interesting!
I have not run into that yet. But then again my scenes are really small and the textures I use are also usually not that big. Would be interesting to hear if that's a bug and / or what causes this behavior!
Blender for the win! I just use Blender hotkeys but add Maya navigation. This should be a preset but isn't.
Thank you very much for the comment. Yeah. Alt Nav definitely would be a good preset.
I have not mentioned it in the video. But the reason probably is that it interferes with some other shortcut blender has in the "Editing Mode" mainly loop selection. I rearranged my layout so I get loop selection another ways (e.g. double clicking on the edge)
ctrl+0 will make SDS modifier to zero level so its a good way to quickly seen low or high result
Thank you 🙌
The thing for me was that I was not able to access the CTRL to 0123 etc in edit mode. But I definitely should have included 0 in the Shortcut chart 😇
@@SilverwingVFX SDS modifier cannot be edited in edit mood with shortcuts >> ctrl+0123 will control SDS in object mode and only control this in viewport SDS levels not render level
@@magedafra Thank you for your kind answer.
I am aware that the CTRL Subdivs are only valid for the Viewport. I even mention that in the vid: 28:20
About the shortcut in editing mode: that´s why I made this shortcut here: 28:35 😊
Raphael- why not stay in Cinema 4D and render with Cycles 4D from Insydium? ..:)
Thank you very much for your comment and your answer!
I am also staying in C4D for Octane. And use Blender for Cyles (and Octane as well)
The renderer and the 3D app have to function in harmony. Using Insydiums Cycles is not the same as using the Software that cycles was invented for.
As a bonus it´s exciting to try out new software and learn new things for me. But also because it has benefits of widening my knowledge base as well as the things I am able to offer as a teacher and trainer.
NOICE!!!
🙌 Thank youuu!
Great... Thank you.
You are very welcome!
@@SilverwingVFX
Your tutorial is really cool. But please continue using octane in blender, there are already thousands of tutorials for cycles, but very few for octane in blender. Cycles may be fast, but it lacks realism, especially when it comes to glass. Cycles have no volume or reflective caustics, no volume priority and nested dielectrics, no dispersion or architectural glass. the GI is designed for speed not realism. There is no post processing like octane. Cryptomatte is limited. Anyway.
@@julianolisboa Thank you very much for your detailed answer. I am with you that Octane has some incredible advantages and it´s super easy to manage to make it look absolutely amazing.
You are right that it´s more work to set up a good glass shader in cycles and some things as dispersion or nested dielectrics are completely absent.
The thing about GI sounds strange as usually it should be the same with all path tracers. Do you have any example for that?
I am happy to also do tuts on Octane in Blender. And there will definitely be tutorials in the future.
I just really hope that Otoy can speed up the workflow of Octane on Blender and Octane in general.
@@SilverwingVFX I'll separate some things here and send them to you. Is there another way to talk to him other than here?
@@julianolisboa Thank you very much for your answer. I appreciate it!
You can email me. Just go to my website and find my mail address there. (Sorry for the inconvenience I just don´t want to post it on UA-cam)
Nice! Let's do some Octane.
Do I sense some irony in this comment 😇
There will be definitely Octane tutorials coming in the future.
Both C4D Octane as well as Blender Octane.
Looking forward to it! Making this exact crossover to see what’s possible in both apps.
More foreshadowing as to ironic.
I know the tutorials coming will be solid!
I think I stay on Cinema D :)
Ha ha. Yeah. I totally understand that. And I will further make C4D and Octane tutorials on this channel. So all is well 🙌
31:17 shift+drag&drop
Thank you very much for your help 🙌
you can batch render things in blender with a little bit of extra work but I don't know any other software that can actually render scenes while application is not even open. It just uses your render settings, applies for any rendering engine you set (cycles, eevee, octane, red shift etc). And it's even faster because its not using display pop up to additionally pull your graphic card performance down .
Let's say, you need to render couple of scenes over the night but you want to sleep as well :D Here is the tip:
ua-cam.com/video/UlpiUOxLKUU/v-deo.html
Thank you very much for your second comment here. Very much appreciate you are taking the time to help 🙏
I actually have done that sort of batch rendering in Blender in the mean time. I think I found the same tutorial 😄
It works quite well to be honest 🙌 I rendered all the turntables of my latest Blender Project over night this way!
You find them if you scroll down the Behance Project page almost to the bottom:
www.behance.net/gallery/190984217/SLV-Console-(CGI)
Though it worked great and did what I wanted I wish stuff like this was integrated into Blender with UI
@wingVFX Amazing work dude! Big thumbs up (us blender guys are like sect, we try to convert everyone to start using blender, just kidding. Blender is really nice). But about scene manager, you might take a look at this: ua-cam.com/video/xD0uAqi3jF8/v-deo.html
Blender has its own scene manager, to be honest i don't acutally use it but i think it has great potential once you figure out how to use it. Like you do in C4d. Also you might take a look at blender rendering layers system: ua-cam.com/video/LPneC8b6gnU/v-deo.html
it's quite useful if you want to separate things for later composite.
please explain to everything for my C4D brain i can’t really use blender cause the UI is killing me.
I hope you can manage it with my video.
If you have any questions, feel free to reach out.
Other then that also no worries, there will also be C4D and Octane videos still!
how did you ever learn C4D? apply same to Blender and you can do it!
Please, migrate to Blender!!!
There are so few tutorials available for the Blender version of the Octane render.... it's a tragedy. 😢
Hey hey.
Thank you very much for your comment. I will continue making Blender tutorials mixed with C4D ones on this channel.
This will also include Octane Blender. So it should be only a question of time 🙌
Thank you. Your work is outstanding!
Just followed your video in Blender 4.1. The "Shade Auto Smooth" is gone in the 4.1 Version and the replacement is a destructive one. But as this video shows you can use a modifier now to get the same result: ua-cam.com/video/RVHNzG2cd9k/v-deo.htmlsi=j1DDvyv2zft3sjVg
Thank you very much for linking this for the viewers!
That is sort of important 🙌🙌
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My man it looks like you killed yourself..
from 16' was already dead.. and from 20' onward if i was pregnant i would loose the baby 🤣
as a C4D user i feel so sorry for absence of simple Null -> object hierarchies. I am sure that you will find 50+ things that can't be done there where C4D shines.
That Octane lag was not expected.. i was under the impression that in blender it is as fast or some % faster... so for the time being NO rendering in Blender with octane... I have Cycles (C4D version via XP and its decent)... all in all i found that my Houdini transition is 5x less stressful even though it has no object manager...
waiting for Nodes video...
Thanks in advance.
Not sure about this comment... Killed myself?
In my opinion its not about hating one package over the other. Its acknowledging the strengths in both and using the best parts of every package to make your work efficiently and as good as possible!
About Octane & Cycles.
It is really not a Octane Blender problem. It´s unfortunately a general Octane problem. Hoping development goes into the right direction at Otoy and they can address it.
Note about the nodes taken.
Thank you for the suggestion!
@@SilverwingVFX" Killed yourself " as in did great job over 1.5 months ( as you described) .. could not expect less than that.. its just how you are made.
@@vladan.Poison Ahhhh, thank you very much for clearing this up 😄 Very happy with your comment now 🙏🙏🙏
Blender has nulls, it's called an empty.
@@xanzuls Yeah, showing that here:
ua-cam.com/video/rXs7cX_SS78/v-deo.html
no, please! don't leave cinema4d!
No worries, I am not leaving C4D. I am expanding to Blender.
There will still be C4D Octane tutorials in the future 🙌✨
You woult not be the first one who gets lost for the C4D community 😢
@@simontrickfilmer Let´s see. I am not planning on it though.
I am also c4d user
Once you comfortable with blender
You don't use c4d believe me
Just take only two months to switching c4d to blender
Blender is free - just start - it is easy to translate - thank you - very helpful although I'm not C4D user at all
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Yaaaas ✨🎛✨