[TF2]'s Great Reload Mechanics

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  • Опубліковано 13 лип 2023
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КОМЕНТАРІ • 441

  • @i_drinkliquid
    @i_drinkliquid 10 місяців тому +515

    As Someone Who Reloads The Entire Clip After Every Kill I Say That This Video Is About Reloading

    • @aoni8254
      @aoni8254 10 місяців тому +68

      you reload your sentence after every word.

    • @i_drinkliquid
      @i_drinkliquid 10 місяців тому +11

      @@aoni8254 Exactly

    • @harane
      @harane 10 місяців тому

      ​@@aoni8254😭

    • @carrotfarme3955
      @carrotfarme3955 10 місяців тому

      same

    • @qanitro8657
      @qanitro8657 9 місяців тому +1

      🤓 entire "magazine"

  • @magtea3836
    @magtea3836 10 місяців тому +713

    I’d argue spaltoon has the best shooter reload mechanics, as instead of just being vulnerable you go into swim form and you’re allowed to move much faster

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  10 місяців тому +254

      Never played it cause Nintendo sucks, but sounds better than slapping a mag into your gun at mach speed

    • @DeadPanTV
      @DeadPanTV 10 місяців тому

      @@kalukagamingfellaguypirate it then, the campaign is pretty decent

    • @magtea3836
      @magtea3836 10 місяців тому +110

      @@kalukagamingfellaguyonce you begin to tolerate the shitty online service it’s hard to stop playing

    • @jamessimon2002
      @jamessimon2002 10 місяців тому +37

      I have never played Splatoon. That's a good game mechanic.

    • @rjuniperr
      @rjuniperr 10 місяців тому +31

      @@magtea3836Putting up with their shitty practices means supporting their shitty practices and allowing them to continue getting away with it

  • @czu4877
    @czu4877 10 місяців тому +466

    I think TF2's automatic reload and cancelable reloads were overlooked in this video, they are a big part of what makes reloading in TF2 feel a lot better than other games. They turn reloading from an active chore that leaves you vulnerable to something that limits your burst damage output, while not completely removing your ability to attack unless you are fully out of ammo. It makes shooting and reloading feel more like a natural flow rather than taking you out of the fight.

    • @unknownfox3796
      @unknownfox3796 10 місяців тому +40

      I’m surprised he didn’t talked about that, it was the first thing i thought about then i saw the title

    • @coenisgreat
      @coenisgreat 10 місяців тому +5

      TF2's reloading isn't automatic unless you turn that option on. By default you still have to press the R key like everyone else.

    • @unknownfox3796
      @unknownfox3796 10 місяців тому +41

      @@coenisgreat nope, it’s automatic by default

    • @frozenover_exe
      @frozenover_exe 10 місяців тому +27

      On top of that (albeit much more subtle) is the fact that the first shot you reload actually takes longer than all the rest do, giving you much more incentive to use your entire clip before reloading in situations where you need as much DPS as possible

    • @coenisgreat
      @coenisgreat 9 місяців тому +12

      @@unknownfox3796 It used to not be. That much I know for sure because I've never known a time it was automatically on.

  • @nah456
    @nah456 10 місяців тому +204

    do not ever call a gas tank a "brap tank" ever again.

  • @IamMullet
    @IamMullet 10 місяців тому +127

    Thank you for making incredible videos that I cannot share with any of my friends.

  • @mastergame1311
    @mastergame1311 10 місяців тому +223

    Counterpoint to the intro, reloading is not used just because it is prevalent, but because of its balancing capabilities. Most games without reloading provide rather unsatisfying feeling because they have to be balanced around being able to constantly deal damage (laser weapons are a great example - they are rarely fun if they do not deal horrendous amounts of damage due to their poor feedback). I know it was stated later in the video, but it renders the opening statements misleading.
    Lots of games do a poor/uninspired job at implementing the mechanic, though, I agree on that.

    • @shawermus
      @shawermus 10 місяців тому +16

      Tbh, it really depends on how unoriginal and boring your weapon system is. If it's just assault rifles with different stats, then yes.
      Hell, first actual fps game - Doom has insanely satisfying and fun to use weapons, despite not having reloading.
      It applies firstly to the tactical shooter genre.

    • @chainsawplayin
      @chainsawplayin 10 місяців тому +1

      System Shock has a system where reloading is done manually with the mouse and you also have to choose the right ammo type for the enemy you're up against.
      It also has energy weapons that don't reload but drain your energy which is used for a shield or vision system, but those weapons can overheat.

    • @lamptowel
      @lamptowel 10 місяців тому

      If you don't like LG you're weird lol

    • @btf_flotsam478
      @btf_flotsam478 10 місяців тому

      If it's used for its balancing capabilities, then it is worth asking why some guns even have it in the first place. The only thing I can think of is that it acts as an anti-camping mechanism, which clearly doesn't work both theoretically (multiple campers can have one person shooting while the other is reloading) and in practice (camping has been used and complained about in the games with reloading).

    • @lamptowel
      @lamptowel 10 місяців тому +4

      ​@@btf_flotsam478 its to prevent long killfeeds and discourage "spray and pray"
      this is solved in something like lg duel :DDDD

  • @brendontruong7127
    @brendontruong7127 10 місяців тому +37

    Reloading is a must in tf2. You can die incredibly fast in the game. Immagine demmoman being able to slap off the sticky cartridge and jam in a fresh load.

    • @Green24152
      @Green24152 2 місяці тому

      speaking of demoman's stickylauncher
      how does it even work

  • @sokiheart
    @sokiheart 10 місяців тому +101

    Reloading is fairly interesting when taken into account as more than a press of a button, some games force you to manually reload the thing with a mini game and VR games usually give you the real deal, it's interesting how tf2 lets you stop the reload mid way through and shoot at the same time, always wondered why that was the case, speeds up the gameplay !

    • @shawermus
      @shawermus 10 місяців тому +2

      I more wondered why so much games have so restricting reloading. (Surprise surprise, slowing down the already snailish gameplay)

    • @FiNiTe_weeb
      @FiNiTe_weeb 9 місяців тому +1

      its been awhile but iirc the reload cancelling is only for guns that load one shot at a time
      css/csgo shotguns (except mag7) actually also allow you to cancel reload animation and instantly shoot in the same manner

    • @bluesides8323
      @bluesides8323 9 місяців тому

      @@FiNiTe_weeb
      You can reload cancel with any weapon in TF2. Even with weapons that reload fully.

    • @FiNiTe_weeb
      @FiNiTe_weeb 9 місяців тому

      @@bluesides8323 o was that always the case?

    • @komfykat5312
      @komfykat5312 9 місяців тому

      @@FiNiTe_weeb yes.

  • @codename_nons1141
    @codename_nons1141 10 місяців тому +22

    0:20 i am one of the goblins inside the gun

    • @banana_Asriel
      @banana_Asriel 10 місяців тому +1

      Hey Nice to see you. you live inside the AK right?

  • @-AAA-147
    @-AAA-147 10 місяців тому +34

    One of my favorite implementations of reloading (in a single player game) has got to be in Cry of Fear. If you reload a magazine that still has bullets in it you lose those bullets forever, but the reload will be faster than with an empty mag. Being a survival horror game this method of reloading really adds to the tension and decision-making that genre thrives off of.

    • @anotheryoutubeaccount5259
      @anotheryoutubeaccount5259 10 місяців тому +10

      That's alright I suppose, but it's a bit nonsensical that your character just chucks away the magazine and doesn't even pick it up later. Mafia: The City of Lost Heaven does this too as do some others.

    • @nobleradical2158
      @nobleradical2158 9 місяців тому

      @@anotheryoutubeaccount5259cry of fear is a pretty nonsensical game.

  • @PHR16384
    @PHR16384 10 місяців тому +69

    Came for the TF2 tag, stayed for the alright-hold-up references in the script that would have me googling questionable topics for hours were I a more foolish man.
    Except the werewolf knot thing, I obviously understood that one immediately

    • @freekout2758
      @freekout2758 10 місяців тому +5

      ngl i thought he said "werewolf snot shot" at first. lol

    • @wilddogwatching6457
      @wilddogwatching6457 10 місяців тому +2

      ​@freekout2758 you *knew* what he said.

  • @b-mo272
    @b-mo272 10 місяців тому +13

    This video sounds like Under the Mayo trying to explain why other games have to have the features that his favorite games have or they're not good. Most games with reloading do so because it increases the depth of the game.
    Reloading serves as a limiter to your damage, in the same way that limiting your ammo capacity and fire rate does. It also helps guns feel different, as some guns can have a bigger clip, or smaller clip depending on their damage type. For example demoman is INSANELY lethal as he has 2 primaries that deal explosive damage that have a large amount of ammo, but his reload keeps him in check by not being able to constantly spam and that gives you a window of opportunity to either catch your breath from the assault, or go on the offensive and take him out while he's vulnerable.
    Depending on the game, reloading CAN be predictable and/or noticeable, as anyone who knows the magazine size of the gun they're fighting against or can listen to audio queues will know they're empty (I.E. soldier shoots 4 rockets, [or 3 with the black box]) Without reloading, the design of the whole game needs to change (how do we make weapons feel different? how do we balance those weapons in a large amount of scenarios?) Reloading is a very common mechanic that just makes sense in its implementation, it provides extra balancing routes, it grounds the gameplay by being common and realistic, it creates a cycle of gameplay that has to be managed and slows down the pacing in a good way.
    Adding more things to reloading seems like a good idea depending on how its implemented, but most active reloads are just obnoxious to me personally. AR tends to force you to pay attention to a mini game in the heat of battle that splits your attention, and then punishes you heavily for not succeeding. At least, thats how most games ive played with it end up. I personally dont like it but i understand the appeal.
    Calling reloading vestigial is very disingenuous, as it's fairly easy to see why reloading is a common mechanic in most or games, but any of those reasons are just ignored in this video. I understand that some games dont do reloading well, but thats not exactly a special thought or anything, lots of games do lots of things poorly or not well. Video is funny though, its just the downplaying of standard reloading in most games is really hyperbolic and its just poorly thought out, as if taking out reloading from all or games that you deem dont do them well is somehow going to make them better.

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  10 місяців тому +2

      Idk what that first sentence is supposed to mean because I have a job, but thanks I guess
      Also idk if you have ears but I spent the first 5 minutes of the video discussing how certain extremely popular games do reloading, as a balance between damage potential and the reload action, are badly executed. You can reference the parts where I said that in many games you can kill an insane number of enemies before taking a very convenient reload action.
      I know listening is hard, dw I'm here for you.

    • @KokkoroKai
      @KokkoroKai 10 місяців тому +2

      He’s pissed about this one lol

    • @b-mo272
      @b-mo272 10 місяців тому +2

      @@KokkoroKai Lol idk if you're talking about me but i just though his take was a little goofy / poorly worded.

    • @KokkoroKai
      @KokkoroKai 10 місяців тому +3

      @@b-mo272 meant kaluka, I agree with your response

  • @saquial
    @saquial 10 місяців тому +8

    I feel that VR really has it best when it comes to reloading, since you have to manually interact with the weapon and understand how the mechanics of it works to reload it effectively under pressure, and that makes it a fun skill to master.

  • @chamitoempire1672
    @chamitoempire1672 10 місяців тому +14

    I think that the halo guy meant that when you get downtime where you can't shoot people you get filled with the anticipation of finishing a reload and being able to shoot again, which makes the brain release dopamine. So it's a psychological trick to make you feel better while playing a video game.

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  10 місяців тому +8

      The halo guy was talking about something almost entirely different to how the quote is often interpreted, I just think it's funny to lie

    • @chamitoempire1672
      @chamitoempire1672 10 місяців тому +6

      @@kalukagamingfellaguy i've been kaluka'd once again

  • @TieflingInAJar
    @TieflingInAJar 10 місяців тому +18

    Reloading is really important for balancing clip/mag size AND giving openings against high power weapons for people to react to. Destiny 2 uses the mechanic very well I'd say, as reloading in fights is a death sentence and if you run out of ammo in close quarters its always better to melee or swap to secondary

    • @TieflingInAJar
      @TieflingInAJar 10 місяців тому +1

      I don't play modern shooters (COD, Modern Battlefield, Halo etc.) So I dont have any opinions on most of the shitty reloading games, that being said I still think its an important mechanic

    • @FlatterComb
      @FlatterComb 10 місяців тому +1

      Remember, switching to your secondary is always quicker than reloading

  • @junkmail103
    @junkmail103 10 місяців тому +16

    Always seen TF2’s reload mechanic more akin to an overheat meter, like how some games treat miniguns. It still emphasizes not wasting shots while not having you needlessly pressing ‘r’ every couple seconds.
    Wish more casual shooters used it.

  • @jackbob83
    @jackbob83 10 місяців тому +11

    Counterpoint to the Halo downtime thing:
    Downtime can be important in games, even fast paced shooters. If the game is a constant barrage of dopamine, then players can get burnt out easily or have their judgement clouded. I enjoy walking from Blu’s first spawn in Badwater Basin all the way to the cart at the third point because I have time to assess what the fuck my team has been doing this whole game, and weapons like the disciplinary action add strategy and fun to the downtime.

    • @saladgreens912
      @saladgreens912 9 місяців тому +2

      Ya, the overall concept of “what is the purpose of these mechanics” in games is actually an interesting topic, but I’d say jumping is a better mechanic to discuss it over.
      Why do most games let you jump when it isn’t necessary or contributing much to the gameplay. It’s just there because it’s supposed to be.
      Reloading can also be an example of this, but not really in the examples given. Games like doom and ultrakill don’t feature reloading and it’s beneficial to their design as they aren’t designed to have said downtimes. It’s more than just the lack of reloading that removes these downtimes the entire game is designed around it and have multiple mechanics to encourage you to constantly be on the attack.
      PvP shooters on the other hand have downtime in lots of different ways, and it’s necessary for their balance. Time between gunfights is downtime for example. Having reloading be downtime makes for openings for other players to attack. And the reload itself can be an element in balancing guns against each other in more interesting ways.
      Reloading isn’t just either “full sim with repacking your mags and manually loading a cannon” or “it should exist” it makes a lot of sense when not at the extremes as well.
      One thing would be with games set in realistic scenarios is that having the game function more similarly to real life makes it more intuitive to interact with. If the guns look real you expect them to behave like real guns, such as with battlefield, where as the opposite is true with doom and it’s sci fi guns.
      If battlefield didn’t have any reloading it would be really weird. Why does this pistol have over a hundred shots in the mag. It also would hurt the pacing because yes even if it only takes a short amount of time it is an amount of time to pause to reload and not have hundreds of rounds to continuously mow down opponents. It being weird is a problem the same way everyone complained about adding women to a historical ww2 setting. Having ww2 guns with bottomless mags would be pretty weird too and look at how upset people got over the women.

    • @JuroZrno
      @JuroZrno 9 місяців тому +5

      @@saladgreens912 My thoughts exactly! Having reloading in semi-realistic settings (like Battlefield) is pretty important not only for balancing, but immersion as well, but in TF2, no one will question how the hell does Soldier load 4 rockets into a rocket launcher like that, because the setting makes the player believe that it somehow works.
      Context is important and there's no "one size fits all" solution to this issue.

  • @koniecoleja2071
    @koniecoleja2071 10 місяців тому +6

    Reloading: 😐
    Reloading, tf2: 😲

  • @giahuynguyenkim6389
    @giahuynguyenkim6389 10 місяців тому +5

    Milsim games have good reloadings, and I am not talking about the animations.
    It is the decision of "Hm, should I keep my gun topped off, only to use the half used magazine for later which can compromise my shooting, or do I use the entirety of that mag?"

  • @datmemeguy6500
    @datmemeguy6500 10 місяців тому +7

    id like to bring up hunt showdown
    the reloads are an intensley important part of a fight
    the FASTEST reload is around 1.5 to 2 seconds long with a level of high mag capacity = slow reload and vice versa
    the highest mag gun the chain pistol is at 15 round single action revolver with a 30 second reload from empty to full
    reloading almost becomes a win condition for can you attack while they have no ammo sometimes. but it isnt tedious or unfair you have nearly infinite ammo for 10 seconds at the cost of being completely useless if you dont finish the fight with your superior firepower. i think hunt is one of the best shooters with a good reload system

  • @kadebass6187
    @kadebass6187 9 місяців тому +2

    Man’s went
    “tf2 is so good what can I compliment about it”
    checks list*
    “ah yes the reloading”

  • @DangStank
    @DangStank 10 місяців тому +5

    Hunt showdown handles reloading pretty well. Combining the overall slower, heavier firing. With slow, usually one at a time reloads makes every single bullet feel super impactful.

  • @Yrrzy
    @Yrrzy 10 місяців тому +3

    My favourite element of ammo usage in TF2 is that it provides something other than health that you have to go find a pickup to replenish. It turns attrition into a genuine element of strategy and limits the effectiveness of certain holds over longer periods of time.
    Overwatch completely throws this out and gives you infinite ammo.

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  10 місяців тому +1

      Yeah, map-based ammo packs and imo even weapons is a fantastic trend that we don't see anymore. One of the few things that kept me playing Halo infinite longer than it deserved, it creates objectives and forces opponents against each other at the same places on the map.

  • @NotRadiance
    @NotRadiance 9 місяців тому +2

    SCP: Secret Lab lets you quickly cancel a reload with one bullet still loaded, making you slightly less vulnerable.

  • @joohnyboi9677
    @joohnyboi9677 10 місяців тому +4

    I will wait patiently (and pretty of course) for the day of a video to be dropped on Halo specifically thnx

  • @CallofDutyBlackOps28
    @CallofDutyBlackOps28 9 місяців тому +2

    i remember when "The Original" sounded like the default rocket launcher; recently replayed to hear a different reload and was blown away by how cool it sounds.

  • @sceptnot
    @sceptnot 10 місяців тому +3

    Trying to watch this video and I am not used to the amazeballs humor of the writing of this video and I think I'm starting to cry

    • @sceptnot
      @sceptnot 10 місяців тому +3

      Watching this in the background and I just hear 'werewolf kn0t shot' and I spat my mtn dew all over me puter screen

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  10 місяців тому +1

      Thanks lol

  • @wuketuke6601
    @wuketuke6601 10 місяців тому +9

    I dont agree that there should be a reloading mini game in every game (especially cs go). It kinda contradicts your point earlier about trimming fat or something

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  10 місяців тому +2

      My point wasn't to trim the fat, it was to either do reloading better or just not do it at all. A lot of modern games are doing the worst of both worlds by having reloading be extremely convenient, and also still present.
      Like I said, CSGO is better than the average game by having perma-death until the round restarts meaning that reloads have greater impact on the results of the match.

    • @wuketuke6601
      @wuketuke6601 10 місяців тому +3

      @@kalukagamingfellaguy i agree that its pointless in a lot of modern games. I havent played them lol, but from what i can see, they have basically soft removed it anyway, and its just there bc something would be missing without it (thats not a bad thing).
      But i have to say that i agree on how tf2 implements reloading, i am personally developing a game for fun, and leaned even more heavily into it. I made each shell reload individually and quick, but gave the gun a lot of time to open and close. I also gave thr player movement slowdown while reloading. The mechanic feels very deliberate now, and i like the overall feel of it. I hope the rest will feel equally well.

    • @Appletank8
      @Appletank8 10 місяців тому +2

      If a game has unmeaningful reloads, I feel like replacing them with giant magazines would be really weird.

    • @FamilyTeamGaming
      @FamilyTeamGaming 10 місяців тому +1

      @@kalukagamingfellaguy Generally I try and see "the other side of the argument" here but as someone who's played both TF2 and COD for over a decade I don't think I necessarily see your point.
      It'd be very strange for a more "arcade-y" fast paced shooter in the vein of Call of Duty to just decide to, say, drastically increase the reload times in an effort to make them "more meaningful". It wouldn't really fit with the design of the rest of the game, which is to encourage aggression and knowing your way around the map to pick people off from unpredictable spots the safest way possible. Not only that, like you yourself acknowledged, TTK in COD is often so quick it has to be measured in Frames, so as you figure, any 2-3 second interruption is pretty immense when you can literally get killed 20-30 times over. If you ever played COD as a rusher, you'd know any downtime feels like a lifetime, especially if you're, say, playing FFA in a crowded server in a smaller map.
      Also I don't even think you explored the mechanics of COD reloading to their fullest. COD has shotguns that reload per-round too, so are those executed well? What about the older Call of Duty games with reload cancelling, where you could chop off nearly 1/3 of the reload animation with enough skill if you knew your weapon well, at the risk of cutting off your reload animation short and having to reload again if you did it too early? You can even go deeper if you wanted to talk about the best ways of cancelling animations into each other to get the fastest reload possible, which does add a bit of a skill ceiling for optimal reloading. Is this a good mechanic? I'd certainly not call any of these interactions "pointless" tbh.

  • @DoctorCrescentMoon
    @DoctorCrescentMoon 10 місяців тому +6

    Then DayZ and Arma force you to scavenge for ammo and load rounds one by one per mag, even pretend you actually have bullets in your weapon in a lot of situations

  • @sythrus
    @sythrus 10 місяців тому +9

    DRG also has some great reload mechanics, as it entices use of both primary and secondary weapons, and the perk 'born ready' while extremely powerful, needs a fair amount of time to trigger the auto reload, so it isnt like you can just continue to clip dump into the bugs.
    ROCK AND STONE!

    • @synthesis8157
      @synthesis8157 10 місяців тому +3

      Did I read a ROCK AND STONE?

    • @reno239
      @reno239 10 місяців тому +1

      ROCK AND ROLLING STONE!

    • @ghoulbuster1
      @ghoulbuster1 10 місяців тому +1

      FOR KARL!

    • @biggestenjoyerofthebiggest7796
      @biggestenjoyerofthebiggest7796 10 місяців тому +2

      rule 051320 of the internet: anywhere you go you will find someone mention drg with no exceptions
      rock and stone brother

    • @robob4465
      @robob4465 10 місяців тому +1

      Reloading becomes meaningless the moment when you learn how to reload cancel with the pickaxe,cutting reload times in half

  • @oranz19
    @oranz19 9 місяців тому +1

    I love how Cruelty squad maneged the reloding mechanic. Instead of pressing one button the player must hold down LMB and scroll down with the cursor to the bottom line.The speed of action depends solely on the player and their reaction time, mechanic also creates the feeling of anxiety and urgency.

  • @NukieDookie
    @NukieDookie 10 місяців тому +8

    I don’t reload, I just throw the gun and it comes back fully loaded, it’s a neat system

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  10 місяців тому +6

      Borderlands:

    • @ghoulbuster1
      @ghoulbuster1 10 місяців тому +1

      The Hank Reload

    • @EaTStu
      @EaTStu 10 місяців тому

      is that front robo recall?

    • @NukieDookie
      @NukieDookie 10 місяців тому

      @@EaTStu no?

    • @EaTStu
      @EaTStu 10 місяців тому

      @@NukieDookie Strange, i vividly recall that being a mechanic from that game.

  • @frank8273
    @frank8273 10 місяців тому +12

    2 aspects of TF2s reloading aspects i think more games should do, is auto reload, and reload cancel, two mechanics that together work amazingly. Auto reload is self explaniatory but reload cancel is when you are able to stop the reload animation mid way to do something else, like shoot or swich weapons, which is something that really speeds up combat when i dont have to watch every frame of the animation for the reload to actually happen. All of these aspects together end up making so you really never have to press R at all in TF2 with auto reload on.

    • @aoooso6000
      @aoooso6000 10 місяців тому

      a lot of games slow you down wen reloading so its understandable and also some games dont have reload cancelling so its understandable

  • @nosidenoside2458
    @nosidenoside2458 3 місяці тому +1

    I'd like to bring up the game Severed Steel, which takes the stance "no" on reloading because your character only has one hand and also a uberduber samus hand laser, and instead makes you get a new gun when you run out of boolet

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 10 місяців тому +20

    Damn dude, your writing is excellent. You've a lovely sense of humour and every unexpected joke makes me grin.

  • @russiank9802
    @russiank9802 9 місяців тому

    This was one of the most well put together videos I have seen this side of 2020.
    Keep doing what you are doing man

  • @Lunar_Atronach
    @Lunar_Atronach 10 місяців тому +3

    Reloading is probably my favorite shooting mechanic but it needs to be exciting, not a chore. Enter the Gungeon for example (yes it's not a 3d multiplayer shooter but its the best "gun go boom" game I've ever played and it's mechanics are far better than most modern shooters) has reloading as a very nessecary mechanic. You essentially feel the health thresholds, and with enemy health thresholds you are required with most combinations of enemies and your guns to reload at least once to take down a stronger enemy, meaning in order to land all hits you need to get close which means you will have to dodge while reloading making it a very exciting endeavor, especially with the hit stun that means your enemies won't attack while you attack, making it an almost Undertale kinda turn based feeling (if you ignore all other enemies). When done well reloading is a quick paced exciting endeavor hence why I love it so much. Fin

  • @jaydeng.9506
    @jaydeng.9506 10 місяців тому +4

    i remember in enter the gungeon one of the random weapons you could find had a mechanic where if you timed it right you could reload instantly.

    • @chexgex2834
      @chexgex2834 10 місяців тому

      The rad gun is its name

    • @cheeseycheese8246
      @cheeseycheese8246 10 місяців тому +1

      Not a weapon, an item. I think it was called cog of war.

    • @donovanjoseph737
      @donovanjoseph737 9 місяців тому +1

      @@cheeseycheese8246it was both. The cog of battle let you do it on any weapon, but the rad gun had it built in. With the rad gun specifically, it would get a damage boost the more speed-reloads you did without failing

  • @Reragi
    @Reragi 10 місяців тому +1

    Reloading, and mag size as a whole, is already a major factor because it *is* downtime. That's the point, it is part of weapon balance. A lot of games do do it to the point where this doesnt matter (although that depends on TTK on the game itself) but reloading for the *sake* of reloading is what keeps weapons balanced. Reloading doesn't necessarily have to be unique, it doesn't have to have a gimmick tied to it, it just has to be a factor that affects the playstyle and positioning of the player using the weapon.
    You can see this with TF2 especially with demoman, over 8 seconds of reload time on both weapons is compensated by immense area damage. LMGs in most shooters follow a similar rule where you trade dozens or even hundreds of bullets for 5 or more seconds where you're forced to be helpless. Bolt-action snipers needing to chamber each shot, shotguns needing to put each shell in, the frequent reloads of bullet-vomiting SMGs, so on so forth.
    imo, i think you missed on the fact that reloading isnt just a formality in shooters, but an extremely important but simple mechanic that changes a LOT about how people play, not just for TF2.

  • @everydaysniper9390
    @everydaysniper9390 10 місяців тому +2

    7:04 TRANSFEM SOLDIER ? ? good for her good for her

  • @Kayther33
    @Kayther33 10 місяців тому +7

    You should see Fisful of frags
    That cowboy game have super mega long reload animations, and almost all weapons have the same or less than 6 bullets, so you have to make your shots count. In that game all weapons kills in 2 shot or less (except the mini pistols but they are shit and a gimmik weapon) so if you didnt kill with your 6 shots or you are reloading when an enemy start attacking you you are pretty fuck.

  • @colindoyle4882
    @colindoyle4882 10 місяців тому +8

    i genuinely love your sense of humor dude. havent laughed this much at a tf2 vid in a while

  • @jackmcmorrow9397
    @jackmcmorrow9397 9 місяців тому +2

    I like the way Titanfall 1 did reloading, where you reloaded reserve magazines rather than reserve bullets. So if you were one of the cod style reload spamming junkies, you'd quickly run out of ammo because you were throwing the majority of your ammo away if you reloaded too early.

  • @JohnsonSteel
    @JohnsonSteel 8 місяців тому +1

    7:04 the rocket jumper does WHAT to the soldier?

  • @neversparky
    @neversparky 10 місяців тому +1

    I personally think Fistful of Frags is an interesting example, where it takes the "Reloading as a moment of vulnerability" idea and cranks it up so damn far that the guns end up being realistically slow to reload for the wild west setting despite the game's generally campy atmosphere. Some guns could take up to half a minute to reload if I recall correctly, meaning that ammo management and timing your assaults/retreats based on the ammo of your and your opponent, all became incredibly important strategic elements, to the point where being good at skirmishing tactics was almost equally as important as aim

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  10 місяців тому +1

      FoF is gonna get its own video and I admit it's exclusion from this one was an oversight

    • @neversparky
      @neversparky 9 місяців тому

      @@kalukagamingfellaguy I'm really excited to see how that video turns out! Fistful of frags makes alot of unconventional design decisions and it'll be awesome to see more people talking about it!

  • @VaporHolloway
    @VaporHolloway 10 місяців тому +2

    werewolf knot shot 😭😭😭

  • @Cybele74
    @Cybele74 10 місяців тому +3

    Just because I'm transfem doesnt mean that I like Rocket Jumping okay
    I like rocket jumping because its fucking cool

  • @fulgensy
    @fulgensy 10 місяців тому +4

    I get your "It's dumb that CoD/BF/whatever has reloading because it's realistic when the games themselves are unrealistic" point, but I honestly think it's a weak one for multiple reasons.
    1. The guns in these games usually aren't sci-fi laser pistols, and are instead based on real guns. It'd be weird and immersion breaking if you could fire 300 bullets from a normal-ass MP5 without reloading, just like how an arena shooter giving you a sci-fi rocket launcher with a magazine that requires reloading would feel off.
    2. The games aren't 100% realistic by design. They're supposed to feel realistic enough to give off a light power fantasy element, but arcade enough to not be frustrating to most consumers. There's a very good reason why you don't need to periodically stop to piss or shit in Fallout.
    3. Reloading mechanics can help guns feel more distinct. In a game like TF2 where you have magical stats like "Gain 3 health on hit", that's not a huge concern, but if you're a game based around SMGs/assault rifles, you can really only tweak damage, accuracy, and recoil to distinguish automatic guns unless you want to add potentially unfitting mechanics (classes, CS buy menu, etc) to your game just because "reloading bad."

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  10 місяців тому

      1. My point wasn't to just take reloading out entirely, my point was that those games do it exceptionally bad compared to other games that have at least something going on in their reloading. Battlebit and CSGO represent the same exact guns but do it in a better way, like I said in the video you probably didn't watch.
      2. They're not even 1% realistic by design, and they aren't going to try more than a tiny bit then this isn't a meaningful excuse. You can't go around saying "it's weird for an Mp5 to not have to reload" blah blah and then say the games aren't trying to be realistic so it doesn't matter.
      3. Games with a plethera of assault rifles do some of the worst distinguishing of weaponry in any FPS games I've ever played. What happens in literally every cod is that people find the most powerful of the assault rifles and just use that 100% of the time without considering anything else, like how every single pro CoD player rn is playing with either that Scar variant or the AK smg and nothing else ever.
      What is an "unfitting" mechanic is up to the developers, and frankly if they don't wanna add something fun to their GAME that's their own fault. There's a LOT that can be done with reloading to make it a more meaningful mechanic and CoD/Bf/Apex and various derivatives do very little to take advantage of that.

    • @anotheryoutubeaccount5259
      @anotheryoutubeaccount5259 10 місяців тому +3

      But that's not really the point. The way I see it, the act of reloading is an inconsequential mechanic in most games. The prevalence of a "pool" of ammunition that you use to feed your firearm in a 2 second animation takes away all the potential weight of deciding when and how to approach this situation. Look at "military simulator" shooters and you will see some more sophisticated mechanics. You don't chuck away half a mag and magically load in a full one, you remove the half spent one and keep it. You will have a fresh mag, but keep the half filled one so it's more of a tactic when to reload and when not to. Plus, because your main weapon is always topped up in 2 second intervals, there is little purpouse for sidearms (handguns) to serve.

    • @fulgensy
      @fulgensy 10 місяців тому +1

      @@kalukagamingfellaguy 1. I watched the video, but strawmanning is funny I guess. Also, I prefer CS:GO to CoD/BF and prefer the magazine system of Battlebit to the system in those games anyways, so I'm not a CoD/BF dickrider. My point is that since these games are power fantasies, CoD kids want to feel like they're using an m4a1 without having to actually enlist and commit war crimes to enrich war profiteers. Kids want the power fantasy of gunning down peeps with a "real gun" without having to put down the sugary pop or having to play ARMA and wait 50 minutes to take potshots at a terrorist from 500m away.
      2. Fair, but I don't see why CoD/BF being unrealistic means they must actively try to avoid any semblance of realism because "muh black Germans" (which idk why that's one of your main complaints anyways). Imagine if I advocated adding in hadoukens and shit into CoD, and my only argument is "ACOGs didn't exist in WWII, so anything is fair game."
      3. I mostly agree tbh, but that's how CoD chose to balance itself. I'd prefer that LMGs and shotguns and shit were more viable, but that's not how these games were made. Reloading makes the best of a shit situation. I don't love these types of games either, and I do think adding active reload or something could be interesting.

  • @geenoix2357
    @geenoix2357 10 місяців тому +5

    The game with the best reloading mechanic is DOOM and it's contemporaries. nonexistant

  • @agentoranj5858
    @agentoranj5858 10 місяців тому +2

    Nobody knows that they saw it but they did.

  • @lpsp442
    @lpsp442 10 місяців тому

    Liked and subscribed immediately upon hearing the correct usage of mag over the more common "clip". God speed to you, Kaluka, you're doing it right.

    • @lpsp442
      @lpsp442 10 місяців тому

      (it helps that on watching the rest of it, the video was good too, excellent point well made and the bit about the mines and TF2 had me in stitches(

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  10 місяців тому +1

      Ty

    • @lpsp442
      @lpsp442 10 місяців тому

      @@kalukagamingfellaguy Welcome, looking forward to moar.

  • @jamss5563
    @jamss5563 10 місяців тому

    the main thing i like about tf2s reloading mechanics besides the bit you talked about with shotguns and soldier is stuff like the widowmaker which just throws that out the door like a barrel of tea into the ocean or stuff like the cow mangler or pomson and righteous bison where knowing how much ammo you have left is a bit of a lesser worry and aswell as the flare guns sniper rifles and medics crossbow being able to automaticlly reload with it not out actively

  • @coot22cat61
    @coot22cat61 10 місяців тому +1

    Ngl I love seeing reloading animations

  • @nerdcuddles7731
    @nerdcuddles7731 9 місяців тому +1

    From the Depths, while being a FPS only by technicality, has a really cool reload mechanic for Advanced Cannons and Missiles, basically you design your missile/shells from a selection of parts and configure them, and with advanced cannons this is before you build the gun in the firstplace.

  • @hoovysimulator2518
    @hoovysimulator2518 10 місяців тому +1

    I want to comment about a TF2 argument "auto-reload is better, cuz it allows you to reload faster": In most games you can press and hold any action button before it matters. Hold R preemptively and you reload as soon as possible.

  • @keelasher4166
    @keelasher4166 3 місяці тому

    Battlefront 2’s reloading does the Gears mini game but if you do it at a certain spot it not only rewards you with a faster reload but unlimited ammo for a short time

  • @memk
    @memk 10 місяців тому +1

    > it slows game down
    THAT was exactly the point, because people complained about Quake was too fast for them.

  • @anguishedcarpet
    @anguishedcarpet 8 місяців тому

    That Nanking line was BRUTAL, jeeeeeesus lmao

  • @Nut_in_Space
    @Nut_in_Space 10 місяців тому +1

    I like this man with funny words

  • @darkranger116
    @darkranger116 10 місяців тому +6

    I would LOVE to see a developer team put melee weapons as the reload for the guns. Parries, blocks and dealing melee damage reload your guns. Bullets can be parried by melee weapons.
    INFINITE SKILL CEILING.

    • @vintagememelord8168
      @vintagememelord8168 10 місяців тому

      Nobody
      Ultrakill: punch the bullets to make them do more damage’
      Also most projectiles can be parried by punching them too.

  • @SheppyPaws
    @SheppyPaws 3 місяці тому

    Love the "werewolf knot shot"

  • @yourdemiseishere
    @yourdemiseishere 8 місяців тому

    Reloading usually changes potential or communicates how a gun is supposed to be used, even shitty implimentations are better then dakka endlessly.

  • @pitchblackkittycat
    @pitchblackkittycat 8 місяців тому +1

    >mentions transfem soldier players and werewolf knot in the same video
    based. subbed.

  • @TheDoc_K
    @TheDoc_K 10 місяців тому +5

    all of your jokes are amazing.
    please keep doing them.

  • @pingew
    @pingew 10 місяців тому

    you are producing so far above your pay grade its insane. amazing work

  • @lolzers7986
    @lolzers7986 10 місяців тому +4

    Hey kaluka i have a question, i have 17 african children in my basement and i havent fed them in 3 days, should i feed them their usual cuisine of dog food or let them kill eachother with their bare hands and cannibalize eachother?

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  10 місяців тому +2

      1 steak each a week improves production vastly

    • @lolzers7986
      @lolzers7986 10 місяців тому

      @@kalukagamingfellaguy Ah, ok thank you for the advice, i noticed this slowed down production of my unregistered machine guns.

    • @anotheryoutubeaccount5259
      @anotheryoutubeaccount5259 10 місяців тому +1

      Wow, that's really cool!

  • @operaatio5117
    @operaatio5117 9 місяців тому

    Payday 2 has a certain thing called "Reload cancels" If you reload your gun, you can run to cancel the reload.
    Reload cancelling is really important, especially in the highest difficulty, death sentence, because the enemies can just suddenly rush you and kill you quickly.
    Reload cancelling is so important that people leave "Parkour aced" from their builds, as that prevents reload cancels.

  • @Ashamedofmypast
    @Ashamedofmypast 4 місяці тому

    In Halo the relode is Intended to aid the 30 seconds of fun by encouraging weapon swapping and weapon pick ups

  • @user-dx1lx6vf4n
    @user-dx1lx6vf4n 9 місяців тому +1

    I have to disagree somewhat about reloading not at all being thought out. Many shooters also have single loading guns, man even have options to replace those guns with ones that have an actual magazine to give you damage per second at the cost of damages per shot. There’s also the age old dynamic between LMG’s and Assault Rifles. A gun with 30 bullets that takes 2-4 seconds to reload vs. a gun with 100 bullets that can take up to 10 seconds to reload.

  • @Imirui
    @Imirui 3 місяці тому

    I definitely believe that another of valve’s multiplayer fps games (l4d2) do reloading amazingly. In L4D2 it’s you and 3 others against a zombie horde, and it’s fucking dark. You always want your flashlight on, but reloading points it away from the center of the screen, the main area you’re looking at. This also helps emphasize the want to stay together, as more people = more lights. Reloads are also proportional to the power of your weapon (except the AK lol it’s busted but has low accuracy.) Grenade launchers have a reload after every shot, making each one matter. M60s have no reserve, so after it runs out you throw it on the ground like the trash it now is. Snipers are fucking broken but when it runs out, it takes 3 and a half seconds to replace the mag, which is a long time in l4d2. Every weapon that isn’t a shotgun has a magazine, and when the mag comes out the clip is set to 0, so if you swap out to kill a threat, you have to reload again. Shotguns reload 1-by-1 so it’s not a problem but their mag sizes are high and it takes like half a second for a shell to go in that it takes like 4-5 seconds for all to go in.

  • @tsuaririndoku
    @tsuaririndoku 2 місяці тому

    In Harshdoor Stop, you get punished by reloading btw. Because, when you reload in that game. It will not just magically stack bullets into the new mags. It will keep that mag and when the reload reaches the same mag that you reload earlier. That the rounds left in that mag. Basically a pure realistic how Magazine works. It rewards you if you use all the bullet in the mag. Even with WWII guns, it punishes you if you have to reload half of Your total rounds. You must reload the bullet individually and the animation will keep playing until you fully reloaded. You cannot cancel it. So basically know when to reload in Harshdoor Stop is a must.

  • @kotdish
    @kotdish 10 місяців тому +1

    3:02 so real. this made me laugh so hard

  • @averageultrakillnoob
    @averageultrakillnoob 10 місяців тому

    Cruelty squad where you need to quickly move your mouse down while holding right click💀

  • @am-180
    @am-180 10 місяців тому +1

    the assault canon has pretty cool reload mechanics. best gun in tf2

  • @dyzo2160
    @dyzo2160 10 місяців тому +1

    The answer to “why do so many games include pointless reloading“ is the same as the answer to “why are player models in shooters humanoid figures and not glowing red cubes”: thematic consistency. Even though the omnipresence of reloading, aim down sight, sprinting, and even gravity as mechanics hinders design expression to an extent, people play games for the aesthetic experience as well as the gameplay experience. While TF2 would play the same without viewmodels, animations, voice acting, and map textures, the aesthetic experience would be gutted and it wouldn’t feel like TF2. As vestigial as it is to gameplay in many circumstances, the presence of reloading has the same purpose as the above items: to round out the whole experience of the game, especially in a modern military setting.

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  10 місяців тому +1

      It's a massive stretch to go from "Reloading could be more balanced or meaningful, or removed outright if it's not well considered" to "TF2 wouldn't be the same if you removed literally every piece of representative/informative media so reloading is always fine".
      FPS games survived for years without reloading or ADS for a long ass time, and as I said in the video, there's a lot of games that have reloading but do something interesting with it's balance or it's execution that was more interesting than many systems in lots of popular games. Like Battlebit, a modern military shooter that I specifically stated as an example for how it memorizes magazines individually.

  • @GarrettTBuse
    @GarrettTBuse 10 місяців тому +1

    Sythetik while being a twinstick and not fps has very fun reloading. First you must unload the magazine, this will waste any ammo you have left in the magazine and the game will let you know if you foolishly eject an entire magazine. While you magazine is ejected you have a chance to switch to different ammo types. When you reload you can perform an active reload to not only shorten reload, but also get a small stat boost and with a modifier enabled you can do a perfect which gives you an even better bonus.

  • @shaynehughes6645
    @shaynehughes6645 10 місяців тому +1

    11:47
    Jumpscare warning

  • @largeoctahedron
    @largeoctahedron 10 місяців тому +3

    7:04 "which transfems the soldier" i thought you said pride month was over?

  • @2Potates
    @2Potates 3 місяці тому

    EA Battlefront 2 has a heat system instead of reloading and cooling your gun down is a minigame.
    I'd love to see that in a game that's actually good.

  • @aimbeezle
    @aimbeezle 4 місяці тому

    I feel like a huge aspect of reloading was overlooked. One of the reasons reloading is important is because shooting in games applies pressure if it isn't dealing damage. Take tactical shooters for example. If somebody could spam the corner the whole time without having to reload there'd be no opportunity for the oppressed player to retaliate until the shooter runs completely out of ammo. But having reloading on both sides provides interesting combat because both parties have times where they can attack and times where they cannot, adding layers of complexity to what is otherwise a simple system one-sided system.

  • @flumph4750
    @flumph4750 10 місяців тому

    In risk of rain 2 they have a fun lil' minigame for reloading as the railgunner... but she's the only one who reloads at all

  • @arcionek
    @arcionek 10 місяців тому

    Another game that does Active Reloading called Synthetik... But also with manual mag ejecting.
    Reload in that game feels so damn smooth, until you mess up or the gun jams.

  • @hueytran9691
    @hueytran9691 9 місяців тому

    Sooo..
    Cool ammo mechanic
    And genuine risk when swapping a mag.
    Also a actual incentive to reload.

  • @dylan_guy
    @dylan_guy 10 місяців тому

    Amazing humor and editing 👍

  • @thunderslug1066
    @thunderslug1066 9 місяців тому

    One of the animators of MW19 said that he saw the reload animations as a 'taunt', especially for the flashy ones like the Desert Eagle. Cool way of looking at it

  • @voltmaster5005
    @voltmaster5005 3 місяці тому

    Honestly I agree with the points you bring up. But I think the main reason a lot of people like reloading is the tactile feel to it.

  • @user-ve2hy9cg6w
    @user-ve2hy9cg6w 10 місяців тому +3

    Ok but source 9:03?

  • @gatooor
    @gatooor 10 місяців тому

    there was this roblox game in which you had a set amount of mags and each reload uses one of like 3 and the leftover rounds are gone

  • @GrapeJuiceIII
    @GrapeJuiceIII 10 місяців тому

    excellent

  • @averyunsuspiciousindividual868
    @averyunsuspiciousindividual868 10 місяців тому +1

    A game I think fits your criteria for good reload mechanics really well is "Verdun".
    Ironically, by using actually, genuinely realistic reloads (90% of the time), it adds depth to the gameplay by creating large moments of vulnerability that require tactical decisions from the player on a regular basis.
    Some rifles can't reload on a non-empty clip, do you fire the last two shots in your rifle at an enemy to avoid waste, or do you fire at nothing, sacrificing the bullets for a full clip in case there's more enemies than 2 bullets can handle? For rifles that CAN reload on a non-empty clip, another problem arises on top of the previous; do you reload when empty for an overall faster reload of the entire clip, or do you slowly reload the individual bullets to avoid waste while also leaving yourself vulnerable for longer. Next up are the heavy machine guns, they usually can't be fired accurately unless you've planted the rifle down, basically becoming the TF2 sentry. These guns tend to have sizable magazines and to make full use of them you want to be in a spot where you can see a large number of enemies. The problem, big mags = long reloads = long vulnerability time on a stationary target that many enemies can see; so do you stay in place to maintain your position, or do you de-mount the gun, reload, then try to re-mount it, losing time and opening yourself up by trying to reposition. Finally, some rifles can ONLY be reloaded 1 bullet at a time, making reloading a huge sacrifice that you need to commit to. It's faster overall to reload several bullets so you don't have to rechamber each individual round as it goes in, but you'll be vulnerable for longer, etc.
    In conclusion, I believe the reloads in "Verdun" enhance the gameplay by giving the player additional tactical problems that they control the nature of and must solve during moment-to-moment gameplay, with slightly different solutions required for different scenarios. Plus, it helps to improve the games focus on TEAMS rather than INDIVIDUALS. While a skilled individual player can and will do well, there's only so many rounds in your gun and with those reload times you'd better have teammates covering your ass or a good hiding spot.
    Reloading isn't a .5 second chore, it's a lengthy commitment every time and having a thorough understanding of the battlefield and your gun is required if you don't want to get domed every other reload.

  • @mothslug4387
    @mothslug4387 8 місяців тому

    i want to say that in some games where reloading may not have a huge gameplay impact such as call of duty or battlefield etc, reloading still has value as more of a flavor mechanic as those games have a semi-realistic aesthetic and it would just feel off if you didn't need to reload your weapons.

  • @TheChowder001
    @TheChowder001 8 місяців тому

    Dude, why do you have so few subscribers, your editing and jokes are god tier.

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  8 місяців тому +1

      no idea, probably cause I don't do those segments where people talk about what % of viewers aren't subbed

  • @user-nn9gl6rv3h
    @user-nn9gl6rv3h 10 місяців тому +2

    Content drought be like:

  • @LilAnonomus
    @LilAnonomus 9 місяців тому

    Talking about Soldier I'm disappointed you didn't make a "switching to your secondary is faster than reloading" joke since TF2 is one of the few games where that actually feels true.

  • @unknownfox3796
    @unknownfox3796 10 місяців тому

    I like the reloading(and weapon management) in SCP:SL
    it makes you vulnerable for a correct amount of time, is noisy in a pretty quiet game when you’re alone (which happen often), is limited to how many ammo you have, the max you can carry is affected by what body armor you wears, you have to pick them up around the map in weapon lockers and all, unload weapons found on bodies, and can even change weapon, you find a cool one ? Then take it you’re not limited by a selected loadout ! It adds a lot more reflection on "should i use my ammos now on 173 or wait for the respawn so we can deal significant damage since he has regenerating sheild" and like "do i reload now and shoot 939 or should i wait until he goes away since he is attracted by sounds ?"

  • @beebo7071
    @beebo7071 10 місяців тому

    That rush bit got a snort from me

  • @thecamocampaindude5167
    @thecamocampaindude5167 10 місяців тому

    "The [__] of Nan King aside"
    5:52

  • @salmuttotabreabittlecochicarac
    @salmuttotabreabittlecochicarac 9 місяців тому +1

    the widow maker in question:

  • @hamishcoles1379
    @hamishcoles1379 8 місяців тому

    I love hitting the griddy in Team Fortress 2 [TF2]

  • @meinname9288
    @meinname9288 10 місяців тому +1

    Very cool video 😎