Good stuff buddy glad to see more and more people using C4D and Unreal together! One quick tip we don't have to export Alembics you should be able to use the lastest Cineware plugins to import your simulations directly with your Cinema project🤙🏿
Great video! I've had problems with water plugin, I coldn't use it, but I suppose is because of my poor PC, I think some Unreal plugins requires better equipment.
Hi Jamie! Thanks for the video! Is possible to attack an external fbx object to mixamo character+motion? For example, to put a fbx orange on the archer's hands,. I've trying lots of thing and nothing works. In Cinema4D was as simple as putting orange as child in the target bone, but in Unreal I don't know. Thanks in advance.
Hi Alber, it is possible indeed. You need to do it within the sequencer... I can't remember the exact chain of events to achieve it but it's something along the lines of this. You put your character into the sequencer then you put the ora he into the sequencer and you set up the attachment within the sequencer... A quick UA-cam search should fill in the gaps for you, sorry I couldn't be more specific.
Good stuff buddy glad to see more and more people using C4D and Unreal together!
One quick tip we don't have to export Alembics you should be able to use the lastest Cineware plugins to import your simulations directly with your Cinema project🤙🏿
Wow, thanks Winbush! And thanks for the tip, that'll save a lot of time and effort 🤟
@@jbmocean399 Absolutely boss keep up the great work 🤙🏿
Good one
Great tutorial, thanks for sharing.
Thanks!
Nice. Thanks for experience
Exceptional! Thank you
Awesome!
Awesome, I've been looking for this explanation for a long time
Glad it helped!
Great
Great tutorial! Thank you!! 🙏 😊
thank you, great tutorial!
Thanks
this was great, thanks so much for sharing man!
Amazing work!
Thanks man!
Thanks!
Great video! I've had problems with water plugin, I coldn't use it, but I suppose is because of my poor PC, I think some Unreal plugins requires better equipment.
Thank you! Yes, It could be your PC specs but I am merely speculating 😁
thanks for video
lilbish somthing like thash 🤪
very nice my friend ! just one comment, the waves of the sea are a bit to big for the scale of your scene 🙂
Hey man, yes totally agree, the devil is in the details!
Hi Jamie! Thanks for the video! Is possible to attack an external fbx object to mixamo character+motion? For example, to put a fbx orange on the archer's hands,. I've trying lots of thing and nothing works. In Cinema4D was as simple as putting orange as child in the target bone, but in Unreal I don't know. Thanks in advance.
Hi Alber, it is possible indeed. You need to do it within the sequencer... I can't remember the exact chain of events to achieve it but it's something along the lines of this.
You put your character into the sequencer then you put the ora he into the sequencer and you set up the attachment within the sequencer... A quick UA-cam search should fill in the gaps for you, sorry I couldn't be more specific.
@@jbmocean399 Thanks Jamie, you're right, there are lot of tutorial about it . Doesn't seem to be difficult.
@@jbmocean399 thank you! that work for me!
When i rotate the rock it becomes invisible only one side is shown why?
I think it's because they only scanned one side of the rock.
"Promo sm" 😍