The #1 Skill You NEED For Lighting in UE5
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- Опубліковано 9 лют 2025
- Learn EVERYTHING you need to know for Filmmaking, Virtual Production & VFX in Unreal 5
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Unlock the secrets behind Hollywood-style lighting in your 3D renders with this comprehensive Unreal Engine 5.2 lighting tutorial. We'll dive into the advanced lighting techniques used by top Directors of Photography like Greg Fraser and Roger Deakins, breaking down how they shape light to enhance mood, define form, and guide the viewer's eye. Then, we'll show you how to apply these techniques in Unreal Engine 5 (or any 3D software!) to transform your 3D scenes.
In this comprehensive guide, you'll learn:
✅ A new technique to replace rigid Three Point Lighting setups
✅ Know exactly where to place your lights for great results
✅ Apply on-set techniques from Hollywood DoPs to your UE5 scenes
✅ Understand the fundamentals of great lighting in Unreal Engine
✅ Master the 3 lights to make interior scene into a movie set
✅ And much more!
Get more free projects and downloads at UnrealForVFX.com
Twitter: / toonenjosh
Instagram: / joshtoonen
LinkedIn: / joshuatoonen
For more: joshuatoonen.com
Chapters:
0:00 - Intro
1:19 - The Problem with 3 Point Lighting
2:41 - The 2 Fundamentals of Lights
3:30 - Create a Light Rig (How to change your lights fast)
5:07 - Spotlights vs Point Lights
6:29 - Light Size - When to Change It
8:07 - On-Set Techniques
9:58 - Make Point Lights look like Area Lights
11:27 - Practicals - Motivate Your Lighting
14:20 - Upstage Lighting
16:31 - Unreal Fundamentals
Join us in exploring the cutting-edge world of real-time rendering! Whether you're a hobbyist, junior artist, or an experienced professional, this tutorial is tailored to equip you with the skills you need to succeed in the VFX and gaming industries.
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Probably one of the best and concise videos about Lighting out there (with the ones of W Faucher) thanks men! Really good and clear.
Proud of self-taught artists. (Not only, but also, cause I am)). So artist like Josh are the source of inspiration.❤
This is sooo helpful! Thank you so much! Liked and subscribed.
This tutorial was amazing, Josh! Thank you for sharing this : )
Lightning is SIMPLE
But not EASY....................WOW man! I am adding this sentence into my INSTA BIO.
Looking forward to more information on your course when it drops. Excellent UE content and tips as always!
Amazing tutorial! Thank you for sharing! This will help me immensely with my current project!
huge! love the usage of that line to visualize the upstage lighting. def going to remember this
Thanks for those precious tips.
Amazing video with gold information.
Great video bro!
Very helpful! Great breakdown
Good tips bro!
Fantastic tutorial, NGL it was driving me insane that you didn;t change those lights to moveable, just a pet peeve of mine 😂
3:48 At least remembered to on the first light ;)
Thank you very much for your help. Can you tell me why my light goes out when the camera is far away?
Thank you 🙏
Increase your attentuation radius! The camera will “cull” any lights it doesn’t think are necessary to help save performance, so lights really far away you’ll need to boost the attenuation
Nice course but I am from Poland and for me this price is sooo high....
good informative video . plase make video for Interior Seen (interior Designers Like Living room, bed room, etc..) thanks
Pls a tutorial on bullets lighting that you shown in intro with the sparks when it collide. Just like in real-life.
amazing job
Very cool! I was wondering what "upstage lighting " meant, until I realized I know it as far side key lighting.
Want to Create Your Own Films? 🚀 Join our 14-Day Unreal Filmmaking Bootcamp: www.unrealforvfx.com/fundamentals
cool
Awesome! Really helpful. Do you use anything else in the video that effects the scene eg. directional light, sky and atmosphere or exponential height fog?
Hi, I love your videos. One question, is there a way for a rectangular light or point of light to only affect a specific actor or object
and not the rest of the scene? Thank you
Check out Light Channels!
@@JoshToonen thanks!!
Please make much more AOV , Nuke compositing
How we can render the rim, fill, and key light separately? is there any way?
Seeing how you light yourself in your video, not sure this is a guy I want to take lighting advice from.
💡What was your biggest takeaway from this tutorial?
Share in the comments any of your favorite lighting techniques!
Will the course only be release to the 50 people? or will it be release for everyone?
We're releasing it to the first 50 people then enrollment will be closed to collect feedback. It will be released for everyone eventually though!
@@JoshToonen Thats great!
Josh, what about when a character moving inside Unreal sequence ? Do we make a light rig and animate along with the character or is there something else im missing ?
You absolutely can but I personally always try to think (or find out) how a scene would be lit in real life. There are countless lighting diagrams out there even for shots on a dolly and usually* they aren't moving lights, but placing larger light sources that will stay even as a character moves through a scene.
You said place the key light behind the 180 degree line. What does "behind" mean in this context? On the other side of the 180 line/plane relative to the camera?
Yeah exactly, the opposite side of the camera
@@JoshToonen Thanks. I will give it a shot. (/pun)
I was wondering what software should I use for my animations blender or unreal engine
If you want to create animations I definitely recommend Unreal because rendering Sequences is much faster, but if you just want to do stills Blender may be more straightforward!
How would you make the lighting flicker a bit like the light is all coming from torchlight? It should be moving around a bit. Thanks.
Light function material, there is a lot of tutorials for this ^^
lighting that important
Can I take that course without a background in game development? I'm only use to do archviz. Static renders, so close to zero knowledge on animation, rigging and large environment creation.
Yup! It's aimed at people who come from 3d art backgrounds and want to use Unreal for their renders. I'm only covering the most important parts of the gamedev side so you know how all of the systems work together
Don't forget to place your lightmass importance volumes.
Where? I know they are good for archviz and they are placed where windows are, but how are they used for cinematic shots?
Only if you’re baking your lights! By using Lumen and setting the lights to moveable, Lightmass isn’t being used here
but how do I create that straight line in the eyes direction?
It's just a cylinder with a translucent material :D
@@JoshToonen I imagine u attached it to the head to follow the character sight right?
3:46 who was that
Great videos, but why just HD? You should at least upscale them in 4k when you export them. UA-cam uses a higher bitrate on 4k uploads.
For some reason Unreal auto exposes everything to look like it's outside in the sun? Why aren't you having this problem?
you have a problem with website
The music is extremely distracting
please mute bgm while making such good videos...bgm is disturbing your voice