Great as always, please show us your workflow for car with working suspension or physics. There are multiple ways for this I quess but I wonder how you make it work with sequencer ;)
Awesome work! A quick tip for anyone using the Path Tracer a lot, set a keybind to activate 'Path Tracing View Mode' to Alt+1, so you can toggle between it along with all your other lighting modes.
Nice video, right in time. And about alfa video: after all this time, i painted the landscape and set the foliage on forest location! All that's left is to build the bridge and the tunnel and then I can (FINALLY) start filming. But i will need to fix some dark areas in PT rendering, so your tip about light channel will be very helpful!
Your videos are always great. I'm working inside the car But it's so hard. If you upload a car interior lighting video, I would be very grateful. Have a great day today
Thank you very much for your lessons, especially from those who collect information bit by bit all over youtube about such a program as Unreal Engine, it is very valuable to us. I wish prosperity to your channel and many subscribers🤩
@@WackFPV totally understand your pain... haha. especially when I am doing some product CGI, (we have project with LOreal now) and when client asks to "highlight this curve on the bottle" you spend so much time to make it right, using rim lights, planes and trying to find camera angle to have a desired reflection
I have been following your channel for some time, and I want to thank you for the lessons and tips you have been giving us, I am trying to make a scene, I followed this same rendering configuration, but the reflections are flickering in the metallic part of the car mainly, would you have something that could adjust this? Thank you very much, your work is inspiring sorry for my bad english 😅
@@postprocessed letss goooo, like do show how u did the part of the city sunset thing , it was sick !!. and the image of how it looked in the unreal engine before the cc
Didnt knew about light channels working light exclusion, now i can forget about planes as light blockers, feel stupid -__- i thought its just for making different light scenarios like Day/Night. Thanks!
I love car animation, I use Blender, but rendering takes too long. I wanted to learn car animation in Unreal Engine, but I couldn't find a quality course.
Wow!! About light channels was very useful information... But how to find job with that "knowledge"?? That's my passion to create this kind of images, vieos, etc., but I don't know who need this tye of work and where to find it???
I do this kind of render and post them on Linked in and on Facebook groups of the same topic. Like "Unreal Engine Automotive". I mostly get contacted from Linked in and Facebook groups, which actually bring me clients and job offers. So - create great renders in the market which has the demand and go public with on every platfom possible.
@@postprocessed Yeah... You are completely right!!! But right now it's hard to do like that because I am like refugee. Especially with my GTX1050TI Laptop it's hard to handle this kind of renders. But, you know, Lumens, Nanite works like fine tohgether on my Laptop. That's abou models which weights like 500mb and etc. Anyways... The mine biggest issue is that I can't to settle down right know and to work above something.
@@aleksandrrush4076 You don't need 500mb models actually, you can start with something low poly, like 150mb, or 80. Just work more with light and atmosphere. Lighting is a key
Awesome video.. i have a question tho: i enabled raytracing at the start of my project along with the starter content.. after sometime some weird black spots/shadows appeared on my walls.. any idea how to fix?
Sorry got answered for wrong comment previously. About your question: yes. It is possible. You need to have some experience with cgi and cinematography. I am working as unreal lead artist in post production company and have a full time job. A lot of car companies for example right now switching to unreal as it gives fast result which can be presented. I did several car commercials in production I work for and personally. So yes, it can definitely become a job in cinema and ad industry. Also Barbie movie was filmed with UE virtual production
Thank you! Seems like I more or less managed to do a good looking render. But I have this weird random black holes looking like film dust. Have you ever had something like this? ua-cam.com/video/QsJ1vbZJ1vo/v-deo.html
@@postprocessed yeah, your lumen scene looks really nice. i dont know for some reason, when i have the car setup in the scene with lumen, it doesnt look as good as yours does, but when i turn path tracer on, the quality is top notch
Trying to keep my promises and responding for your requests! Hope you guys like it and and don't forget to subscribe!
Great as always, please show us your workflow for car with working suspension or physics. There are multiple ways for this I quess but I wonder how you make it work with sequencer ;)
Awesome work! A quick tip for anyone using the Path Tracer a lot, set a keybind to activate 'Path Tracing View Mode' to Alt+1, so you can toggle between it along with all your other lighting modes.
Great tip!
I’ve come across your channel at just the right time, Keep the great videos coming!
Glad to hear that! Thank you!
This has been a great series, love the explanation of the light channel, looking forward for the next one.
Nice video, right in time. And about alfa video: after all this time, i painted the landscape and set the foliage on forest location!
All that's left is to build the bridge and the tunnel and then I can (FINALLY) start filming.
But i will need to fix some dark areas in PT rendering, so your tip about light channel will be very helpful!
Niiiiice! Keep me posted on updates) cant wait to see this!
From Korea. Thank you for great tutoriols. Im studying unreal engine and your videos are very helpful for me.
dude thanks for this channels tip, i didnt know bout that
awesome video as always❤🔥
Already one happy person! :)
Your videos are always great. I'm working inside the car But it's so hard. If you upload a car interior lighting video, I would be very grateful. Have a great day today
Great video! Very helpful and inspirational!👏👏👏
Excellent job mate :)
Thanks a lot!
Thank you very much for your lessons, especially from those who collect information bit by bit all over youtube about such a program as Unreal Engine, it is very valuable to us. I wish prosperity to your channel and many subscribers🤩
thank you so much for such kind words! Wish you all the same and patience in learning Unreal Engine )
Fantastic, my favorite car rendering channel.
Wow, thanks!
hope one day u do a livestream with your full workflow, that would be dope :)
Maybe one day! 😁
Love your videos! Great tips and tricks! 👍
Thank you, man!
Pure Gold, Thank you.
Better thank that reference picture. Good job
outstanding work! thank you so much, bro!
Love it Bro! Appreciate the tutorial 🤟
THANK YOU, soooo basically gotta treat it like a real photoshoot in a commercial, got it!
YES! Exactly!! If you have experience as DOP or Photographer that would be easier for you!
@@postprocessed ya, gives me flashbacks of product photography. One thing I still struggle with today is managing reflections...
@@WackFPV totally understand your pain... haha. especially when I am doing some product CGI, (we have project with LOreal now) and when client asks to "highlight this curve on the bottle" you spend so much time to make it right, using rim lights, planes and trying to find camera angle to have a desired reflection
@@postprocessed rofl so ya, you understand the struggle!
excellent tutorial! thank you so much!🙏❤
this is so good tutorial very helpful thank you. can you please give a tutorial on how to create realistic car materials, it will be so helpful.
Hey, I use automotive material pack. Its free on Unreal Engine Marketplace, and it has veeeery good materials!
great video😃
Yeah! This is excellent. So very much appreciated!
You are welcome!
You are doing great!!! Thanks for all the efforts
I have been following your channel for some time, and I want to thank you for the lessons and tips you have been giving us, I am trying to make a scene, I followed this same rendering configuration, but the reflections are flickering in the metallic part of the car mainly, would you have something that could adjust this? Thank you very much, your work is inspiring
sorry for my bad english 😅
Thanks! Flickering usually is caused by bloom or lens flare, or too high exposure. It’s very random and each case is unique for troubleshooting
Потрясно выглядит, спасибо за годную инфу!!!!👍👋🤙🔥
i love your vid!!
Great video my man! quick question though, did you end up rendering the video in Path Tracer or raytraced Lumen?
Its combination most of the time, some shots are lumen some are pt. But 80% is pt
bro, this is awesome. thx!
Super bro!
Can u do a detailed video, really appreciate it.
You mean on lighting? or how this scene was build?
awesome yaar
When are you planning to make the Color correction breakdown you did. Amazing work btw 🤜🤛
Thanks! Around next week, already preparing content!
@@postprocessed letss goooo, like do show how u did the part of the city sunset thing , it was sick !!. and the image of how it looked in the unreal engine before the cc
@@MercyWHO yeah I think I can!
This is suuuper good 🤖
Didnt knew about light channels working light exclusion, now i can forget about planes as light blockers, feel stupid -__- i thought its just for making different light scenarios like Day/Night. Thanks!
Hello! Hope You are doing well. Amazing Video
I am Beginner. And i want learn Unreal Engine can you guide me. thank you
Топ видос, спасибо)
Can you give a quick tip for turn on the car headlights in vedio scene..
Well that tip is: add model to sequencer, select car light materials, change intensity via sequencer
Magical !!!
I love car animation, I use Blender, but rendering takes too long. I wanted to learn car animation in Unreal Engine, but I couldn't find a quality course.
Great
Tell please what's the auto track name, love it 😊
at what timecode?
great!!!
How can you make the emissive back lights of the car not flickering ( in the reflections basically )?
Благодарим ви!
Благодаря
Wow!! About light channels was very useful information... But how to find job with that "knowledge"?? That's my passion to create this kind of images, vieos, etc., but I don't know who need this tye of work and where to find it???
I do this kind of render and post them on Linked in and on Facebook groups of the same topic. Like "Unreal Engine Automotive". I mostly get contacted from Linked in and Facebook groups, which actually bring me clients and job offers.
So - create great renders in the market which has the demand and go public with on every platfom possible.
@@postprocessed Yeah... You are completely right!!! But right now it's hard to do like that because I am like refugee. Especially with my GTX1050TI Laptop it's hard to handle this kind of renders. But, you know, Lumens, Nanite works like fine tohgether on my Laptop. That's abou models which weights like 500mb and etc. Anyways... The mine biggest issue is that I can't to settle down right know and to work above something.
@@aleksandrrush4076 You don't need 500mb models actually, you can start with something low poly, like 150mb, or 80. Just work more with light and atmosphere. Lighting is a key
Awesome video.. i have a question tho: i enabled raytracing at the start of my project along with the starter content.. after sometime some weird black spots/shadows appeared on my walls.. any idea how to fix?
Hello. Thank you for all your hard work! I have a question for you. Is it possible to earn money on Unreal Engine or it is just hobby?
Sorry got answered for wrong comment previously. About your question: yes. It is possible. You need to have some experience with cgi and cinematography. I am working as unreal lead artist in post production company and have a full time job. A lot of car companies for example right now switching to unreal as it gives fast result which can be presented. I did several car commercials in production I work for and personally. So yes, it can definitely become a job in cinema and ad industry. Also Barbie movie was filmed with UE virtual production
Thanks! From where can i get a great car model like that por practice?
www.cgtrader.com/free-3d-models/car/racing-car/2021-mclaren-765lt try this one, it's free and looks good
Noting about camera Animation
No worries, I will be doing separate video for camera tips and tricks on the movement
How would you build a 360 lighting in case you have to view the car from walking perspective in all angles? Thanks
I would create a level which is okay to look from all angles, and probably will lit it with HDRI or sun-sky system
Very cool content!! I would like to create a progressive LED light strip band animation on Unreal Engine, do you know how to make it?
Oh, that is done with masking in material parameter. I did something similar for audi blinker light. But you can easily find right now it on youtube
@@postprocessed Could you please maybe recommend one?
@@Fishdonut look for "ramp" or "Gradient" material, this should be it. So by using gradient you define what is emissive
@@postprocessed Awesome thanks a lot!
please tell me the song name ? the song plays first of video
Broooo 👌👌👌👌
I wonder if you have a black or yellow patches bug with path tracer with lens flares active?
yes I do. I hate lens flares which unreal produces so I always disable them and add em in Nuke or Fusion
@@postprocessed what about blooming?
@@azfilmmaking6734I use convolution bloom, usually settting it down to 0.475
@@postprocessed thanks a lot for your answers
Thank you! Seems like I more or less managed to do a good looking render. But I have this weird random black holes looking like film dust. Have you ever had something like this?
ua-cam.com/video/QsJ1vbZJ1vo/v-deo.html
Hi bro,
Can you explain Hdri and Blackplate rendering Automobile.
Thank you
Ram Dhakane.
Hi Mate! I already have video about it on my channel 😁
Thank you
What is the name of your starting music
hey man sorry, I can't find this project file in DaVinci, don't remember what it is. But definitely it was from artlist.io
@postprocessed What is the intro song?!
it's "Oliver Michael - That Sound - Instrumental Version" - on artlist.io. Maybe this artist also is on Spotify, didn't check.
What’s your system specs ?
Ryzen 5700x and rtx4090
does someone know where can i find some free high poly models of cool cars?
Check sketchfab and cgtrader. You can filter by “free” models. Some of them can be really good
How come your lit mode looks very close to pathtracing mode?
Really depends on the environment and light setup. You can push lumen even harder, but that requires a lot of experience
@@postprocessed yeah, your lumen scene looks really nice. i dont know for some reason, when i have the car setup in the scene with lumen, it doesnt look as good as yours does, but when i turn path tracer on, the quality is top notch
@@DannyNetwirk yeah, probably I should do lumen tutorials too 😁
@@postprocessed that would be great!
When I enable Translucency - ray trace, my entire scene goes dark. Am I missing something?
hm. strange. Do you have RTX GPU? Did you enable "Support Hardware Ray Tracing" in Project Settings?
@@postprocessedyes. I have a 4090 and support hardware tracing on. It only happens when I enable ray tracing translucency
thank you very much.. and the shirt is not wrinkly enough
Haha you noticed! 😄😄
"scene looks good in lumen", doesn't change lights to moveable. *sighs*
Care to explain how does that affect light scenario?
Awesome Bro