Want to level up your renders? Join my LIVE Unreal to Nuke Masterclass 👉🏻 unrealforvfx.com/nuke Did you know 90% of VFX artists don’t know Nuke? This is the software behind your favorite Hollywood films If you want to go from beginner to studio-ready in Nuke, this is for you!
I liked this video because: - It provided initial info value: shotdeck - No canned phrases or imagery, this was actual footage with a point - It talked about the simplicity of lighting and power of contrast that is used by legendary professionals/projects - It broke down actual imagery, UE and video editing values with a very cause and effect style This was one of the most informative, clean videos I've seen on youtube. Thanks and well done.
Man, this is hands down the most informative, transparent and straight to the point breakdown video about cinematics one can find on the internet. Hats off.
Instead of building the physics setup to animate a light, a simple blueprint class actor could be set up to animate the motion of the light. Instead of a fan model, a simple animated light function material could be used.
It is genuinely hilarious how lens and camera manufacturers compete to replicate the perfection of CGI while CGI professionals compete to perfectly replicate the imperfections of lenses and cameras 😂
I really want to learn how to make Unreal Engine cinematic videos. This walkthrough was well paced and avoided being overwhelming, while giving a lot of good ideas of what to investigate more to gain more understanding of how to build these types of scenes. I appreciate this kind of video so much. Subscribed and ready to see what else you've put together. Cheers!
A little tip on the anamorphic, you can use the "crop" setting beneath the "focus" setting to change the ratio of the image, instead of tinkering with the filmback, that way you can keep your original sensor size
Very important and often overseen topic. Thanks for getting this out. Though I need to add one of the most important if not the important secrets to filmmaking: Story is key! All of the techniques you've mentioned need to be shaped and molded to support the narrative of your film, which often translates to: Break the rules if necessary. For example, there's no point in low-key short side lighting if you're showing a happy conversation between your protagonists. Same thing applies to your other tips. It really depends on the story. Though I really like your approach on lighting: less is more. Sometimes even one light source does more than you'd think. Pro tip: since the introduction of Lumen using bounce cards as fill lights works surprisingly well. Oh, and one other thing about the translucency pass: This is NOT a magic solution for all your DOF issues. It's a temporary fix and will only shift the problem. Translucency will never behave realistically in combination with DOF inside Unreal. That's just a limitation of deferred rendering. I'd advise you to create multiple instances of your TL materials with different pass parameters and / or use masked materials and blur the edges. That was a lot of unstructured informations to add. Again, thanks for the video. It's super important to talk about those topics but let's never forget what makes a movie "cinematic" first and foremost: the ability to tell a compelling story.
Great! Could you make a video with this idea but focusing on indoor lighting? I work with architectural visualization and have difficulty achieving high levels of realism in interior scenes.
Chromatic abberations do not appear because of imperfections of the lens, they appear because the refractive index is defferent for different light wave lengths. And different colors have different wave lengths. Like and thanks tho))
Obviously, everybody is mentioning grain, which is also the first thing that popped into my head and was surprised that you left it out. But I love how you focused on the imperfections of the optics as a way to make the image more realistic. And I agree about lighting - less is often more. Another couple of points - the obvious 24 FPS with a 180 degree shutter angle is always worth mentioning. Using lenses in the 24mm to 50mm range (Super 35 equiv). Exporting the footage in a LOG gamma curve and grading afterwards - which can be really simple with a good colour space transformation and then a print film LUT (Juan Melara has some fantastic ones).
Excellent video Josh, keep 'em coming! That "before DoF" tip for translucent materials is a particularly good one. Lens focal length actually changes the "perceived" depth of field, not the actual depth of field. If you crop the center section of a shot filmed on a 25mm lens and enlarge it to match the equivalent crop of the same scene captured with an 85mm lens they will be pretty much the same in terms of framing, apparent "depth compression" and DoF. A subtle difference in terminology, but a truth of lens physics many people overlook. Sure there will be differences in barrel distortion, diffraction etc, but that's a chat for another day. I imagine you probably know all of this and you're just keeping the video simple for your viewers. Also, nothing screams "CG" more than overuse of chromatic aberration. Thanks for telling the viewers to be subtle with it. It tends to be done to death by beginners and looks....really sh!t. Keep in mind Deakins used some reeeeeally old lenses on Jesse James. REEEEEEEEEEEEEEEALLLLLY old! I remember reading about it in American Cinematographer back when the movie came out. Like yeah, an actual paper magazine from 15 years ago. I'm old. 😁 Looking forward to the next video!
Hi, which of your courses is best for person who will start with unreal engine 5 for the first time :) I am professional videographer and I really want to start doing unreal engine cinematic videos which I could use in my documentary movies. Now for the first time in years I will have 3 months free time and I really want to start learning this software.
Hey Georgi! Definitely Unreal Fundamentals - it's designed for completely beginners and by the end you'll understand how to create your own action scenes, environments, and animations. Check it out: www.unrealforvfx.com/fundamentals
I am thinking of doing the 21 day boot camp but which unreal engine are you using for the course or can i use 5.4 and then as we move ahead and final release is available to 5.5? Also will there be someone to look at the projects we are given to do to grade them?
I just discovered your channel and I love it! Have you considered making all of the 'lens imperfection' inside unreal? Like the diffusion and halation? I made a Post Process material and it works quite well.
Hey josh could you please make video on animating characters in unreal? Im still so bad at it, and im using an FK control rig (plug in) it would be a huge help
Great tutorial and breakdown Josh, I still have the same question, how do you apply the method of 3 point light when the character is moving ? I am working on a shot were the character is indoor and have some moving shots, what method should I follow ?
Awesome and Amazing. I want my interactive experiences: {games, films, music videos} to look cinematic. Going to take this knowledge to develop a means to procedurally orientate and adjust the Light/Shadow based on camera position and spatial triggers to select desired lighting effect.
There's a scene from Resident Evil 2 I wanted to recreate without having to get a location scout or production designer to build a set, basically it's a fight scene with zombies in the Police Office at night. I got the right film gear and film crew, gaffer n grips. I just need experience using Unreal engine 5. Looks technically challenging. I also got a High end PC to render (4080 GPU).
Great skills. What’s the best way to keep the chromatic aberrations subtle? I’m noticing it more and more these days and it seems too strong in some cases.
14:19 Even for a person that wouldn't create a simple cube in UE5 to save his own life? I'm interested, really. By the way, Josh, I love your content 😊
Can you please fix your fundamentals project file downloads? I have tried from multiple computers. Are they available at another location? Would love to get started with the course.
Hey! This may be fixed by simply double-clicking on the download link. Let me know if you're still having issues, just email us at learn@unrealforvfx.com
You’d want a laptop with a GPU that has 8GB of VRAM. Otherwise most Gaming PCs run Unreal just fine 👌🏻 Otherwise download Unreal for free along with any free demo project and see how it runs!
I've always wanted to take the plunge into UE5, Josh. Currently, I'm working on a machinima series using Starfield as a set. Primitive compared to the amazing creations of UE5. Interesting video. Sub'd.
Friend, ask me a question, I want to buy a super notebook to work with Unreal, would it be better to have a Macbook M3 Max 64 gigabytes or a Windows Windows notebook also equipped? thanks
God i wish lighting interacted with a media plane so we could green screen characters and have lighting physics interact with them. It's been a huge problem for me
Yes! We have an Unreal course to take you from a complete beginner to Unreal Filmmaker in just 3 weeks! Check it out at www.UnrealForVFX.com/fundamentals
what programs will be the future,???? there's too many for a beginner to select one! I feel im gonna be spred too thin if I dont have a few core programs. 1 blender 2 after effect 3 nuke 4 unreal 5 5 Maya 6 cinema 4d 7 rest what are the program of the future????? UE 5 if you wanna be the director. and film maker, but if you want to maby have a job, like freelance, is it also then UE 5 ? Thanks
More vocabulary words for me. I had to search for what is boca. Apparently it's spelled b-o-k-e-h. I realized this is exactly how we draw comic frames, by not overdetailing the background (a few suggestive scribbles will do) and thus losing the character in the visual information overload.
I really want a good course for Unreal, but your course is $500, it would be nice to be able to buy segments of the course, just to try if it feels worth.
Want to level up your renders? Join my LIVE Unreal to Nuke Masterclass 👉🏻 unrealforvfx.com/nuke
Did you know 90% of VFX artists don’t know Nuke? This is the software behind your favorite Hollywood films
If you want to go from beginner to studio-ready in Nuke, this is for you!
Don't make your own movies, because..
"8 Million Subs and 1.6 Billion Views... NOBODY CARES" | Freddie Wong
How do you cause things to break in unreal doing a movie I remeber you couldn’t only if ur making a game
Hey Josh, great video super informative. I was trying to check out on your site for the course but the coupon code doesn’t work, do you have another?
I liked this video because:
- It provided initial info value: shotdeck
- No canned phrases or imagery, this was actual footage with a point
- It talked about the simplicity of lighting and power of contrast that is used by legendary professionals/projects
- It broke down actual imagery, UE and video editing values with a very cause and effect style
This was one of the most informative, clean videos I've seen on youtube. Thanks and well done.
Man, this is hands down the most informative, transparent and straight to the point breakdown video about cinematics one can find on the internet. Hats off.
how do his nuts taste
Instead of building the physics setup to animate a light, a simple blueprint class actor could be set up to animate the motion of the light. Instead of a fan model, a simple animated light function material could be used.
Condensing years of learning into one video is truly impressive. Your knowledge amazes me.
You are by far the BEST Unreal tutorial channel I've ever seen!! Thank you for communicating these principles so clearly!!
@elainascott7496 Are you working on any project right now? :)
It is genuinely hilarious how lens and camera manufacturers compete to replicate the perfection of CGI while CGI professionals compete to perfectly replicate the imperfections of lenses and cameras 😂
where have you been all of this time???
youre videos are pure gold!
I really want to learn how to make Unreal Engine cinematic videos. This walkthrough was well paced and avoided being overwhelming, while giving a lot of good ideas of what to investigate more to gain more understanding of how to build these types of scenes. I appreciate this kind of video so much. Subscribed and ready to see what else you've put together. Cheers!
That's great 👍 thanks for sharing your techniques
A little tip on the anamorphic, you can use the "crop" setting beneath the "focus" setting to change the ratio of the image, instead of tinkering with the filmback, that way you can keep your original sensor size
Wow thank you for this! It looks amazing after you added the post process effects, definitely more cinematic. Well done! Inspired to try this now.
Very important and often overseen topic. Thanks for getting this out. Though I need to add one of the most important if not the important secrets to filmmaking: Story is key!
All of the techniques you've mentioned need to be shaped and molded to support the narrative of your film, which often translates to: Break the rules if necessary. For example, there's no point in low-key short side lighting if you're showing a happy conversation between your protagonists. Same thing applies to your other tips. It really depends on the story.
Though I really like your approach on lighting: less is more. Sometimes even one light source does more than you'd think. Pro tip: since the introduction of Lumen using bounce cards as fill lights works surprisingly well.
Oh, and one other thing about the translucency pass: This is NOT a magic solution for all your DOF issues. It's a temporary fix and will only shift the problem. Translucency will never behave realistically in combination with DOF inside Unreal. That's just a limitation of deferred rendering. I'd advise you to create multiple instances of your TL materials with different pass parameters and / or use masked materials and blur the edges.
That was a lot of unstructured informations to add. Again, thanks for the video. It's super important to talk about those topics but let's never forget what makes a movie "cinematic" first and foremost: the ability to tell a compelling story.
Great! Could you make a video with this idea but focusing on indoor lighting? I work with architectural visualization and have difficulty achieving high levels of realism in interior scenes.
Chromatic abberations do not appear because of imperfections of the lens, they appear because the refractive index is defferent for different light wave lengths. And different colors have different wave lengths. Like and thanks tho))
Obviously, everybody is mentioning grain, which is also the first thing that popped into my head and was surprised that you left it out. But I love how you focused on the imperfections of the optics as a way to make the image more realistic. And I agree about lighting - less is often more.
Another couple of points - the obvious 24 FPS with a 180 degree shutter angle is always worth mentioning. Using lenses in the 24mm to 50mm range (Super 35 equiv). Exporting the footage in a LOG gamma curve and grading afterwards - which can be really simple with a good colour space transformation and then a print film LUT (Juan Melara has some fantastic ones).
@1:24 Wong Kar Wai films look like art in every single shot.
Excellent video Josh, keep 'em coming! That "before DoF" tip for translucent materials is a particularly good one.
Lens focal length actually changes the "perceived" depth of field, not the actual depth of field. If you crop the center section of a shot filmed on a 25mm lens and enlarge it to match the equivalent crop of the same scene captured with an 85mm lens they will be pretty much the same in terms of framing, apparent "depth compression" and DoF. A subtle difference in terminology, but a truth of lens physics many people overlook. Sure there will be differences in barrel distortion, diffraction etc, but that's a chat for another day. I imagine you probably know all of this and you're just keeping the video simple for your viewers.
Also, nothing screams "CG" more than overuse of chromatic aberration. Thanks for telling the viewers to be subtle with it. It tends to be done to death by beginners and looks....really sh!t. Keep in mind Deakins used some reeeeeally old lenses on Jesse James. REEEEEEEEEEEEEEEALLLLLY old! I remember reading about it in American Cinematographer back when the movie came out. Like yeah, an actual paper magazine from 15 years ago. I'm old. 😁
Looking forward to the next video!
This is so freaking cool!
Hi, which of your courses is best for person who will start with unreal engine 5 for the first time :) I am professional videographer and I really want to start doing unreal engine cinematic videos which I could use in my documentary movies. Now for the first time in years I will have 3 months free time and I really want to start learning this software.
Hey Georgi! Definitely Unreal Fundamentals - it's designed for completely beginners and by the end you'll understand how to create your own action scenes, environments, and animations. Check it out: www.unrealforvfx.com/fundamentals
My new favourite channel :) Awesome content! Thanks a lot!
I am thinking of doing the 21 day boot camp but which unreal engine are you using for the course or can i use 5.4 and then as we move ahead and final release is available to 5.5? Also will there be someone to look at the projects we are given to do to grade them?
Brillant event Mr Free is completely freezed. Nice video.
I just discovered your channel and I love it!
Have you considered making all of the 'lens imperfection' inside unreal? Like the diffusion and halation? I made a Post Process material and it works quite well.
Hey josh could you please make video on animating characters in unreal? Im still so bad at it, and im using an FK control rig (plug in) it would be a huge help
Wow so glad I stumbled across this channel. I have been debating renewing cinema 4S and redshift subscription vs a venture into Unreal 5…
Guy !!! You are top and generous ! tks for sharing😀
Great tutorial and breakdown Josh, I still have the same question, how do you apply the method of 3 point light when the character is moving ? I am working on a shot were the character is indoor and have some moving shots, what method should I follow ?
Try to parent the 3 lights as child of the character
You want to use stronger light sources farther away. Take a look at how they shoot on large sets (search for b-roll of Harry Potter)
Really useful explanation, please keep making videos like this. Regards from Costa Rica.
Amazing stuff. I would love to know which scenes you did in the previously mentioned Hollywood films ^___^
Thanks, its usually what I'm stuck with all the time, but after following the techniques I leant a lot.
Y si queremos saber qué es lo que pasa, demos ir a la comunicación de los canales. Gracias Josh.
"Create physics interaction, whith light". Thank you Josh.
man your office looks cool!
As someone getting their career started in VP, thank you!
Really gold information, what the monitor model?
I've been looking for a video like this. Thank you!
Ah ah loved the nod at Roland Emmerich's Godzilla lens flares! :D
How do you add a shaky-cam? Thanks a lot for the video, it was really helpful.
Awesome and Amazing. I want my interactive experiences: {games, films, music videos} to look cinematic. Going to take this knowledge to develop a means to procedurally orientate and adjust the Light/Shadow based on camera position and spatial triggers to select desired lighting effect.
you blew my mind, thanks!
Thanks! These are great tips!!!
Amazing Work, thanks Josh! New subscriber here. 👍🏾
This video is fantastic!! Thanks for the tips
Just an amazing overview! Thanks for putting that together.
Amazing.. thanks man!
Great informative video!
Awesome information, Thank you!
Great video.
Loving the way you share information. Appreciate it ❤
Hi Josh how much do you charge to add cinematic to an audio only drama?
There's a scene from Resident Evil 2 I wanted to recreate without having to get a location scout or production designer to build a set, basically it's a fight scene with zombies in the Police Office at night. I got the right film gear and film crew, gaffer n grips. I just need experience using Unreal engine 5. Looks technically challenging. I also got a High end PC to render (4080 GPU).
What program did u use for compositing?
Nuke! Search for NukeX Non-Commercial to try it out for free
Wow amazing techniques Can’t wait to implement them into my workflow.
You're the man Josh!
incredible..!!
Please, how would it be in davinci resolve..!!!
5:50 but there are lenses with aperture less than one : P let's take a famous NIKKOR Z 58mm f/0.95 S Noct as an example
Great skills. What’s the best way to keep the chromatic aberrations subtle? I’m noticing it more and more these days and it seems too strong in some cases.
Amazing!
Unbelievable helpful.. thank u so much
14:19 Even for a person that wouldn't create a simple cube in UE5 to save his own life?
I'm interested, really.
By the way, Josh, I love your content 😊
how do you add lens diffusion in after effects?
Can you please fix your fundamentals project file downloads? I have tried from multiple computers. Are they available at another location? Would love to get started with the course.
Hey! This may be fixed by simply double-clicking on the download link. Let me know if you're still having issues, just email us at learn@unrealforvfx.com
I'm struggling to get really hi quality renders using path tracer do you have an up to date tutorial on this?
Hey Christian! I do over at UnrealForVFX.com/fundamentals but tbh it’s not something I’m looking to make a video about soon!
@@JoshToonen no worries i think ive figured it out
Just curious are you relate to Paul Toonen in Milwaukee
Super useful, make my 3-day apprentice cgi totally different.
Thank you so much
Just the channel I need. Want to learn Houdini + UE5, to create VR movies.
What’s the minimum specs required laptop 💻 would I need to join your “boot camp unreal course”?
You’d want a laptop with a GPU that has 8GB of VRAM. Otherwise most Gaming PCs run Unreal just fine 👌🏻
Otherwise download Unreal for free along with any free demo project and see how it runs!
Adding a subtle noise also is one of the rule.
also meant to ask is it ok to use davinci resolve?
what about grain?
Did anyone buy his course, Unreal Fundamentals ???
also looking to find this out!
Yeah I did
how is it? @@Watermallone
great video
Hey, are u using ACES Color view transform in unreal ?
straight 🔥🔥🔥🔥
is this available light linking or unlinking in ue5?
Loved your video. Don forget grain!
oh man ….. thank you ….so much … i have no words :)
I've always wanted to take the plunge into UE5, Josh. Currently, I'm working on a machinima series using Starfield as a set. Primitive compared to the amazing creations of UE5. Interesting video. Sub'd.
Friend, ask me a question, I want to buy a super notebook to work with Unreal, would it be better to have a Macbook M3 Max 64 gigabytes or a Windows Windows notebook also equipped? thanks
God i wish lighting interacted with a media plane so we could green screen characters and have lighting physics interact with them. It's been a huge problem for me
Pretty sure it is possible. I watched a video on it. Workaround but still
How do you expect to relight a greenscreen actor? You need to do some post or add a DMX system.
@@RM_VFX I’m looking into superimposing a mannequin onto the media plane as well. Compositing is still necessary obviously tho
It’s possible off world live plug-in in the market place
Look into wonder dynamics. I had the same problem until I discovered them.
Hi 😁 do you have courses or any ones you recommend?
Yes! We have an Unreal course to take you from a complete beginner to Unreal Filmmaker in just 3 weeks! Check it out at www.UnrealForVFX.com/fundamentals
hello, did you plan to sell you Nuke template separately?
Can you share your template. Thank you 🙏
Can I use ue5 in Asus tuff gaming?
0:23 I'm sorry is that a game or a movie? I really cant tell
Nice 👍
what programs will be the future,????
there's too many for a beginner to select one! I feel im gonna be spred too thin if I dont have a few core programs.
1 blender
2 after effect
3 nuke
4 unreal 5
5 Maya
6 cinema 4d
7 rest
what are the program of the future????? UE 5 if you wanna be the director. and film maker, but if you want to maby have a job, like freelance, is it also then UE 5 ?
Thanks
How to be part of your team?
More vocabulary words for me. I had to search for what is boca. Apparently it's spelled b-o-k-e-h.
I realized this is exactly how we draw comic frames, by not overdetailing the background (a few suggestive scribbles will do) and thus losing the character in the visual information overload.
I would two things , Vignettes and Noise.
Video starts at 1:00
I really want a good course for Unreal, but your course is $500, it would be nice to be able to buy segments of the course, just to try if it feels worth.
HOLY SHIT DUDE YOU MADE THE TESSERACT VIDEO???
w video as usual
all you need too.... is a damn good computer 😅
👍🔥
hey josh.
Hello, how can a character get wet after going in water or rain?