Master Cinematic Fog & Volumetric God Rays in UE5

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  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 122

  • @JoshToonen
    @JoshToonen  Рік тому +1

    Want to Create Your Own Films? 🚀Our Launch Sale Ends in 24 Hours!
    Enroll Now in Unreal Fundamentals: www.unrealforvfx.com/fundamentals

  • @pugmanvfx
    @pugmanvfx Рік тому +15

    Absolutely underrated channel! Really admire you doing these alongside working day job in the industry. Huge respect and keep them coming!

  • @jbach
    @jbach Рік тому +11

    Yes please. More rendering tips especially in regards to console variables and AOVs. Also suggest adding 2 additional Settings
    1 Color Output and make sure Disable Tone Curve is enabled if you are rendering in Nuke so all your outputs are Linear.
    2 Game Overrides to ensure all settings are at maximum quality

  • @raysena8679
    @raysena8679 Рік тому +4

    Really appreciate UE tutorials from someone with a VFX background, it makes so much more sense and emphasizes on quality and control vs gameplay. Please make more!

  • @lokikennedy
    @lokikennedy Рік тому +3

    You're easily one of the most concise yet comprehensive educators on youtube. Fantastic work man, thank you so much for sharing!

  • @collectiveunconscious3d
    @collectiveunconscious3d Рік тому

    This tutorials is gonna change my life lol. I've been hassling with art directing fog for year, thanks a lot

  • @gibsonplayer87
    @gibsonplayer87 Рік тому +1

    Just came across this video and your work and explanations are amazing! So happy to have stumbled across you! Please keep up sharing! Going to watch all your videos soon enough!

  • @ahmedsabor9948
    @ahmedsabor9948 11 місяців тому

    Exceptional to find someone sharing this thank you man

  • @Ronaldograxa
    @Ronaldograxa Рік тому

    This channel is very soon goign to be the most well-known channel. amazing content

  • @DEEPAKRAJ-ki9xi
    @DEEPAKRAJ-ki9xi Рік тому +1

    It was a eye opening video to know how much further we can push UE when it comes to film making 😊 and definitely we like if you can talk about the movie render queue settings in detail for the future videos 👍🏻

  • @revg9742
    @revg9742 Рік тому

    that Gobo trick is awesome.. thanks!

  • @DamonikArt
    @DamonikArt Рік тому

    You are a godsend man🙏🏼 Always good to teach yourself how to do everything but helping like this is everything💪🏼

  • @CompositingAcademy
    @CompositingAcademy Рік тому

    Super useful! This channel is underrated

  • @erichance8222
    @erichance8222 Рік тому

    Cool vid Josh, I use UEs AOVs and it’s great to see the perspective of someone else using them in production on YT (pretty rare), thanks for sharing!

  • @GoVirtual-s5d
    @GoVirtual-s5d Рік тому +1

    Interesting! Do make a tutorial on AOVS !

  • @hotsauce7124
    @hotsauce7124 Рік тому

    Yes please, MRQ rendering config tutorial for NUKE would be AMAZING!

  • @juanmilanese
    @juanmilanese Рік тому +3

    great video!
    I'm super interested on your MRQ settings btw.

  • @carlosrgil1
    @carlosrgil1 7 місяців тому +3

    Hello! i am using the material but is not working like yours, its just a fog with the form of a cube and its not only working on the light giving the god ray effect, its just there everywer, does anyone know hot to get the effect he is getting?

  • @allcityk1ng
    @allcityk1ng Рік тому

    thanks very much bro! good luck with the channel! subscribed!👌

  • @SenudaBandara
    @SenudaBandara 7 місяців тому +1

    Thanks dude.This is really helpful❤

  • @tommyg83333333
    @tommyg83333333 3 місяці тому

    Thanks for the help. An issue I'm having with punching a spotlight up to 6,000,000 to match standard sun sky system daylight intensity. At this intensity I get some pretty heavy flickering artefacts towards the source of the spotlight. Am I missing something?
    Thanks again!

  • @wewantmoreparty
    @wewantmoreparty Рік тому

    Thanks for all the great knowledge. Please make a video about getting out the camera as fbx. Just cant make it work propper with fusion?

  • @apixel.content
    @apixel.content Рік тому

    Great tutorial and thank you for sharing your knowledge!

  • @samgebhardt5135
    @samgebhardt5135 Рік тому

    Great work, I'd love to see a MRQ breakdown too.

  • @no_damage
    @no_damage Рік тому

    Another fire ass tutorial for you would have to be using Nuke as a beginner but only for compositing from unreal. Cuz I know after effects can't do some of the motion tracking nice like your showing.

  • @besogogebashvili8212
    @besogogebashvili8212 Рік тому

    thank you very much, my friend, you helped me a lot, I'm waiting for new lessons.

  • @StudioPhoenixMedia
    @StudioPhoenixMedia 9 місяців тому +1

    Very interesting video, i've learned cool new tricks! Only thing bothering me is the lag in the video, maybe use a capture card on a second computer laptop to capture and record the screen? :)

    • @its3amagain.
      @its3amagain. 3 місяці тому

      or simply using a not so heavy scene. Seeing such a lag always makes me sweat because I am afraid it will crash every moment haha

  • @wewantmoreparty
    @wewantmoreparty Рік тому +1

    Would be awesome to hear more about aov's

  • @MichaelBullo
    @MichaelBullo 6 місяців тому

    Fantastic video. Thank you.

  • @tommyg83333333
    @tommyg83333333 5 місяців тому

    Thanks for the video! I've been having big issues trying to get volumetric fog working when using a dusk HDRI backdrop with no directional light. I can't get any results other than black fog I figured this should be relatively easy to set up but I was wrong. Any tips for this issue? your help would be greatly appreciated :)

  • @MrW3iss
    @MrW3iss 11 місяців тому

    Great tips, thanks. Looks awesome!

  • @galinmonev
    @galinmonev Рік тому +2

    Please share ALL of your film making journey 😊

  • @adityamanjunath5030
    @adityamanjunath5030 Рік тому

    Great stuff josh

  • @no_damage
    @no_damage Рік тому

    In new to unreal as of 2 days ago watched a whole 5 hour tutorial and I get all of what was shown but obviously remember it all so it's nice to save the video to a playlist so I can reference. Came across ur stuff and Love it ovs. But I wanted to suggest a few things for future consideration. A full how to export using passes for dummies tutorial so we can render passes properly and even use in after effects which lost of c4 users use. I know this covers some of that but even those menus you were going to are forgin to a beginner. I think you will benifit from this because of all the re-watches you will get from us new guys. I haven't check yet but if you had a full workflow video with camera animation and things that would be sick. Where I got stumped in unreal 5 for this tutorial is loading the camera lens and fog material. I wouldn't let me load either. Ovs cuz Im not familiar but for furture users we would love to get setup with a tutorial on how to set these things up to migrate with future projects. Thanks for this tut love u bro!

  • @dooleymurphy
    @dooleymurphy 5 місяців тому

    Re: The Free Fog Material... Thanks for the DL but when I throw MM_VolumeFog_UnrealForVFX on a spherical mesh, it displays as a cube (of fog) that I then have trouble selecting in the viewport. MI_VolumeFog appears to be a default checkerboard. Any ideas?

  • @xiadisun8715
    @xiadisun8715 Рік тому

    WOW,great one!Appreciate it!

  • @thhm
    @thhm Рік тому

    Thank you for the tutorial. How does the light shafts settings (occlusion and bloom) in the Directional light affect the godrays, and do you use them?

  • @deadpixelanimation1411
    @deadpixelanimation1411 Рік тому

    GREAT TUTORIAL MAN

  • @MediaComposer101
    @MediaComposer101 Рік тому

    Great Tutorial. Love God Rays!

  • @TheDigiVault
    @TheDigiVault Рік тому

    Great tutorial. Very useful indeed!!!

  • @DawidWrona-n2r
    @DawidWrona-n2r Рік тому

    great tips, and yes - i need more :D

  • @ey891
    @ey891 Рік тому

    Please provide more of such content u are awsome🎉

  • @divina.glitch
    @divina.glitch Рік тому

    Bro! This is amazing! Thanks

  • @LG141602
    @LG141602 4 місяці тому

    The last render looked like something from Prometheus or Alien resurrection.

  • @ClifClif
    @ClifClif Рік тому +1

    nice stuff

  • @ahmedshakib3883
    @ahmedshakib3883 Рік тому

    hey you have a bulbasour in background , cool.

  • @darmelli954
    @darmelli954 10 місяців тому

    Love the use of passes in unreal as it’s a difficult thing to do compared to other render engines
    Have you found a way in the render queue to automate the turning off of lights to get just the volume light?
    Ideally like other software, if your rendering out 20 shots you kinda just wanna add them to the que and tick on a fog pass, but I know unreal is a long way from auxiliary passes let alone the core ones.
    Best case scenario in unreal duplicate those render jobs and add one cvar or some sorta tag code? that auto makes it isolate and render?
    I’ve found the stencil tools to be inconsistent, not work with some materials, and basically double the gps ram usage which on some shots just crashes everything.

  • @redshirah
    @redshirah 2 місяці тому

    How do you make it to where you have have god rays but not have so much fog outside

  • @nielslesliepringle3143
    @nielslesliepringle3143 9 місяців тому

    Is there an other way then Nuke to assamble the tree passes from the Mr. FCreeze scene?

  • @chrisjellison94
    @chrisjellison94 Рік тому

    Im having an issue. When i use the fog material my fog height seems to control my sphere. And its to an extremly aggresive levels. To the point where my camera cant even see anything but fog. Any suggestions on how to soften things up?

    • @JoshToonen
      @JoshToonen  Рік тому +1

      Set up fog density to something reeeally low like .001

    • @chrisjellison94
      @chrisjellison94 Рік тому

      @JoshToonen yeah I already did that and its still overkill sadly

    • @Eric-ck8gg
      @Eric-ck8gg 11 місяців тому

      Same problem for me sadly :(

  • @tmaintv
    @tmaintv Рік тому

    Great video mate… Def make aov video pretty please 🤙

  • @satyakimandal6572
    @satyakimandal6572 Рік тому

    Fantastic Tuts! The Gobo Texture is making the lumen scene dark, so I am not getting the indirect lighting. Is there any fix for that?

    • @JoshToonen
      @JoshToonen  Рік тому

      You could try making the plane one sided so it only blocks the light from one direction or use a gobo texture with less breakup

    • @satyakimandal6572
      @satyakimandal6572 Рік тому

      @@JoshToonen The Gobo Texture is letting light go, Its just the Lumen Light which is not getting through. I have tried your suggestions. Unfortunately the Lumen Light is not fixed. I have even tried to increase Lumen Scene Details to 3. Still no effects

  • @jakczevicente
    @jakczevicente 23 дні тому

    love it!

  • @xiiivison2925
    @xiiivison2925 Рік тому

    Hello, where do I need to put the path after downloading the two materials of Mist? Looking forward to your answer, thank you very much!

    • @JoshToonen
      @JoshToonen  Рік тому

      Hey! You'll need to drag-and-drop the .uasset file into your Project File through your File Browser, not by importing it inside of Unreal Engine. Just copy it directly into the project folder next to the other .uassets

  • @danthiry1185
    @danthiry1185 Рік тому

    Thanks for sharing!

  • @erwickdsouza
    @erwickdsouza 10 місяців тому

    Hey Josh, My issue right now is twofold:
    1. My God rays disappear when I look away from the light source
    2. Objects still cast shadows when obstructed by larger objects.
    How do I fix these?
    Thank you!

    • @JoshToonen
      @JoshToonen  10 місяців тому

      1) This *shouldn't* happen, but if it's noticeable maybe try bumping up the Volumetric Scattering intensity of your lights to help with this
      2) You need your light to "cast volumetric shadows" to receive shadows, so if you want shadows check this on in the Details of your light, otherwise leave it off! You can force any object to stop casting shadows too in their details panel. hope that helps :D

    • @Zayed22x
      @Zayed22x 6 місяців тому

      Did oyu manage to find a fix for the first issue? I'm having the same problem and can't find a fix no matter what

    • @gatleonhart
      @gatleonhart 5 місяців тому

      @@Zayed22x Yeah I'm having the same issue. No matter what I try I'm not getting any shafts when not looking at the light source (directional light).

  • @fuzzyhenry2048
    @fuzzyhenry2048 Рік тому

    Amazing tutorial

  • @smb3d
    @smb3d Рік тому

    Thank you so much for this!!!

  • @davidnappyhoose204
    @davidnappyhoose204 9 місяців тому

    Great info! Thanks!

  • @Ronaldograxa
    @Ronaldograxa Рік тому

    fairly basic question. My volumetric light just defuses inside the scene I have got, I cant get god rays coming through. Not sure the scale of my model is right. How do I check I have imported witht he right scale?

    • @JoshToonen
      @JoshToonen  Рік тому

      In orthographic view, If you middle mouse click you can measure the distance (in cm) or anything in your scene. Always make sure you have enough light, dense fog, and boost volume contribution in your light as a first resort

  • @rafaelglobalsupport
    @rafaelglobalsupport 10 місяців тому

    Josh welcome!

  • @Dima8D
    @Dima8D Рік тому

    0:09 May you tell the name of this small portable fog machine?))

  • @igorkirdeika4765
    @igorkirdeika4765 Рік тому

    Can I ask you if its works independently of Ultra Dynamic Skies? Can I use it on that clouds that UDS generates or I'm only capable to use it with standard sky preset? Suposing I want a godrays from a cloud setup inside Ultradynamic.

    • @JoshToonen
      @JoshToonen  Рік тому +2

      If you look at the components inside of Ultra Dynamic Sky you'll see they have their own Exponential Height Fog actor inside of it. Unreal will start to freak out if you have more than one in your scene, so it'd be best to modify UDS's!

    • @igorkirdeika4765
      @igorkirdeika4765 Рік тому

      @@JoshToonen can't thank you enough Josh for the feed. Awesome content!

  • @begalooloo
    @begalooloo Рік тому

    Am waiting for your nuke sweeting series what template you use....or how you composite in nuke....something like live action r more detail nuke comping series...thanks in advance

  • @chriztphr3650
    @chriztphr3650 Рік тому

    Great tutorial thank you

  • @dipeshvaidya3457
    @dipeshvaidya3457 Рік тому

    that "Cast Volumetric Shadow" if turned off, the way fog behave, mine one is still same even it is turned on, what could have I done wrong?

    • @darmelli954
      @darmelli954 10 місяців тому

      Hey there,
      There are a bunch of things volumetric s aren’t compatible with unfortunatly.
      Common one is:
      If you have raytrace shadows on in your project, or enabled in your light that you want to cast volumetrics.
      You can disabled it under the shadow settings of your light, and if you still really need those nice raytrace shadows, duplicate the light, have one with raytrace and the other without, and the tiniest amount of light intensity but volume light scatter intensity at a really high number ( best of both worlds)
      Also in your height expo fog, you need to turn on volumetric fog
      Hope this helps

  • @Graphical_Gurujii
    @Graphical_Gurujii Рік тому

    can someone tell me how can i create those hanging cables or whatever they are in UE

  • @TUSH4R451
    @TUSH4R451 Рік тому

    I downloaded the fog material but it doesn't work in UE5.1 and I have setup all my volumetric, exponential height fog properly.

    • @JoshToonen
      @JoshToonen  Рік тому

      Weird, it was created in 5.1! Make sure you’re shining a light that has volumetrics boosted. If it lights up the rest of your fog, it should light up the material!

    • @Benmac
      @Benmac Рік тому +3

      Mine didn't show until I added a directional light. But it didn't look right, it was VERY thick. Looked like a ton of tiny clouds bunched together.

    • @therondoshow
      @therondoshow Рік тому

      @@Benmac @TUSH4R51 It sounds like you might have ray traced shadows enabled? By default, volumetric fog does not work properly with ray traced shadows. Try turning off ray traced shadows in the project settings under "Rendering" (if they're on) and see if that fixes the issue. However! The new 5.3 update adds functionality for volumetric fog with ray traced shadows. You need to enable it with the following console variable: r.VolumetricFog.InjectRaytracedLights 1

    • @yiyanglu-k4n
      @yiyanglu-k4n Рік тому +2

      Same, I used your fog material in UE 5.2 and it is super bright and thick fog. Do you have any ideas why this would happen? Thanks!! @@JoshToonen

  • @nimitverma3460
    @nimitverma3460 6 місяців тому

    Thanxx for free material and battle project, if I earn from your free project, I will give u commission

  • @YiqunMa
    @YiqunMa 11 місяців тому +1

    What are your PC Specs?

  • @MySweetInfinity
    @MySweetInfinity 8 місяців тому

    How Can I add the downloaded material to my UE project?

  • @flufflepimp
    @flufflepimp 7 місяців тому

    Well done, ty ty

  • @chelo111
    @chelo111 Рік тому

    straight fire g woo woo

  • @felixguzman2118
    @felixguzman2118 Рік тому

    paid for the material, downloaded the material, dragged it into unreal 5.3, it says failed to import. :/

    • @JoshToonen
      @JoshToonen  Рік тому

      In your Windows File Browser, Transfer the file into the Content folder of your project, don’t try to import it inside Unreal

  • @CaptainPrice360
    @CaptainPrice360 Рік тому

    absolute baller

  • @hydeman75
    @hydeman75 Рік тому

    Is it broken in 5.2 ? the exponential fog doesn't seem to react to the direct light

    • @annihilator3470
      @annihilator3470 Рік тому +3

      I'm not the only one? I've followed along step for step and nothing is happening lol.

    • @ElectricLoft
      @ElectricLoft Рік тому

      same

    • @ElectricLoft
      @ElectricLoft Рік тому

      fixed it. shadow quality must be at least High.

    • @hydeman75
      @hydeman75 Рік тому

      @@ElectricLoft :o where is that option ?

    • @ElectricLoft
      @ElectricLoft Рік тому

      engine scalability setting @@hydeman75

  • @kgdllc
    @kgdllc Рік тому

    Is it possible to use AE instead of NukeX?

    • @JoshToonen
      @JoshToonen  Рік тому

      Yeah, you would do the same thing with the Subtract Blending mode in After Effects or photoshop

  • @7_of_1
    @7_of_1 Рік тому

    Great video here. So with the fog quality command from the console, to render it like that will the MRQ use that editor setting or would you need to add as a console variable in the MRQ preset? Thanks.

    • @JoshToonen
      @JoshToonen  Рік тому +1

      MRQ will default to whatever your Level defaulted to on start up which is usually defined by the Scalability settings, so usually you’ll want to override it in your MRQ config everytime

  • @leemoneart9598
    @leemoneart9598 2 місяці тому

    Verygoodone

  • @Claudiosnake1998
    @Claudiosnake1998 Рік тому

    Incredibile

  • @aknittel1
    @aknittel1 Рік тому

    Does this work with Path Traced Renders?

    • @JoshToonen
      @JoshToonen  Рік тому

      Yes, it works exactly the same but there's no reason to render volumetrics in pathtracer. If you want your environment to be pathtraced, I'd still render the volumetrics in their own pass and composite them together, otherwise you'll probably get noisy renders.

  • @AryansinghT60
    @AryansinghT60 Рік тому

    Wow

  • @Marcryzk1
    @Marcryzk1 Рік тому

    Is this 5.2

  • @wewantmoreparty
    @wewantmoreparty Рік тому

    🤘

  • @sushmasinghkisibhibdestark9170
    @sushmasinghkisibhibdestark9170 15 днів тому

    Post office premium

  • @cardellwashington2022
    @cardellwashington2022 Рік тому

    Can any one help me with this please? I've recorded an artist against a green screen for a music video, which I then keyed out in After Effects and imported into Unreal Engine. In Unreal Engine, I added a camera and sequence to incorporate motion into the scene. However, I find that my compositing skills in After Effects are better than if I tired to composite in unreal engine, and I'd like to export only the green screen footage with the camera movements nd the same fore the scene without the green screen for further compositing work in After Effects. What is the most efficient method to achieve this? I've also created a short video to illustrate my request. Thank you for your assistance." ua-cam.com/video/Qgzq8B4hw5I/v-deo.html

  • @10bokaj
    @10bokaj 11 місяців тому

    jesus, pls slow down the flashing and cutting.

  • @sushmasinghkisibhibdestark9170
    @sushmasinghkisibhibdestark9170 15 днів тому

    Train insurance company premium

  • @arcakhangaming
    @arcakhangaming Рік тому

    Amazing dude

  • @AdamWestish
    @AdamWestish Рік тому

    I love pinlights

  • @abtyang
    @abtyang Рік тому

    Nice tutorial!