Make Realistic Clouds in Less Than Two Minutes - Blender Tutorial

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  • Опубліковано 20 сер 2024
  • First tutorial in a long time. Cute technique for clouds I haven't seen anyone else do. Very quick and easy with great results!
    Blender changed the layout of the ocean modifier for the first time in 500 years days after this tutorial came out.

КОМЕНТАРІ • 869

  • @yemo34
    @yemo34 3 роки тому +565

    This new trend of making minutes long blender tutorials is a long time coming.

    • @Volt64bolt
      @Volt64bolt 3 роки тому +4

      I agree, I need to get on it fast

    • @funinediting
      @funinediting 3 роки тому +13

      We have Ian to thank

    • @glvbukz897
      @glvbukz897 3 роки тому +2

      Yeah but the originals are the only ones worth watching.

    • @yemo34
      @yemo34 3 роки тому +10

      @@glvbukz897 ehhhh. I dunno man, this is a really good tutorial. especially if you already know blenders interface. I don't know how long you've been using blender. But I've been using it for nearly a decade. And I got to enjoy the death of blogging and youtube increasing their video length at the same time. So to click one check box, I got to enjoy an hour of people rambling to learn something stupid simple.
      New people to blender get to enjoy an unprecedented learning curve due to better quality educational materials that exist now. Even more so if you were a casual user of blender. Your going to meet kids now who've only just learned how to use the program. And are better then people like me, who have used it since the mid 2000's. because they were taught more efficiently. And that's actually pretty cool.

    • @ZanyJIntPictures
      @ZanyJIntPictures 3 роки тому +2

      @@glvbukz897 Yes, agreed, and some of those projects do require more indepth explanation, due to their complexety; not everything in life, is...microwaved in two minutes or less. such an impatient, humanistic society we have evolved into...

  • @Ladimals
    @Ladimals 5 місяців тому +82

    Here are the issues I faced making this in blender 4.0 and HOW I FIXED THEM.
    1. Apply the ocean modifier before going to edit mode to select the non-manifold
    2. press F to fill the face
    3. In the materials for the plane, make sure to add the principled volume in the volume section (make sure it's not surface)
    4. Recalculate normals by going into edit mode, select all then press Alt + N then choose flip. if it doesn't work, go to edit mode again, select all press SHIFT + N. you can alos try "INSIDE"
    5. DON'T USE AREA LIGHT. instead create a cube, flatten it on z axis, add a new material to it and CRANK UP the strength of the emission 😂 then replace the area light with it.
    6. remeber to rotate the sun. click R + Z + 180 to rotate it to the right direction
    7. the cloud is under the plane mesh, so don't get stuck looking at the covered face
    8. CRANK UP the density of the mesh to about 200 (you can try what works for you)
    9. mess with the emmission strength of the cube, the density of plane, and strength of sun
    10. make sure you're in rendered view, make sure your render engine is set to cycles.
    11. the displace modifier, change the strength to a negative number e.g -0.3
    BONUS TIP: if it's still not looking right, Go to render settings, navigate to "Light" uncheck "light tree"
    I hope these tips were helpful. Happy building! cheers 🙂

    • @boss-ut6yw
      @boss-ut6yw 3 місяці тому

      27 likes
      great advices
      underrated comment
      no comment i gotchu bro

    • @j_c_93
      @j_c_93 2 місяці тому

      In other words, this tutorial is trash lmao

    • @bigj7864
      @bigj7864 2 місяці тому

      @@j_c_93 no just old

    • @LeonardoMastrogiovanni
      @LeonardoMastrogiovanni 2 місяці тому +1

      Do not use a cube with an emission shader. That’s a beginner mistake.

  • @mambaman2007
    @mambaman2007 4 роки тому +693

    Man, you're a genius to convert an ocean to clouds. What can't you do with Blender, man?!

    • @kolupsy
      @kolupsy 3 роки тому +15

      The idea is nothing new but yes I agree it’s very clever

    • @RM-is9fn
      @RM-is9fn 3 роки тому +40

      Well your not able to make hentai. If u are able to send it to me so i can review, i need atleast one hours worth

    • @RM-is9fn
      @RM-is9fn 3 роки тому +7

      Badolf Pittler it was a joke, stop using dead internet memes

    • @user-mo5tk7ys4c
      @user-mo5tk7ys4c 3 роки тому +15

      ,,Hello and welcome to today's tutorial of fixing a broken marrige with blender"

    • @Lazlo.
      @Lazlo. 3 роки тому +6

      @@RM-is9fn Coomer

  • @ericwright921
    @ericwright921 2 роки тому +85

    Apply ocean modifier (in object mode) → deselect your mesh → shift to edit mode → make sure you are in edges or vertices mode not face → then select > non manifold should be available. This helped me on 12/16/2021 for date referencing

  • @mohamedzabady3705
    @mohamedzabady3705 2 роки тому +54

    For any later comers , if you have problem with extruding the edges.
    You shoud first select apply from the down drop arrow next to the ocean modifier name.

    • @techtext587
      @techtext587 Рік тому +2

      Thank you.

    • @baph3963
      @baph3963 Рік тому

      Thank you!

    • @Hielkehh
      @Hielkehh Рік тому

      Thanks!!!

    • @rubamartz
      @rubamartz Рік тому +1

      after struggling for 1 hour, found your comment. thanks

    • @Robbynmc
      @Robbynmc Рік тому

      heaven sent 🤌🏾

  • @JosueM81
    @JosueM81 3 роки тому +87

    For 2.90.1 users, the apply is on the dropdown arrow on the name of modifier. Apply the modifier, then go into edit mode for "non manifold select"

    • @TheDeenasaur
      @TheDeenasaur 3 роки тому +1

      thank you for this!

    • @JosueM81
      @JosueM81 3 роки тому +3

      @@TheDeenasaur you're welcome. sometimes blender can be tedious, just stay creative.

    • @blackswan6386
      @blackswan6386 3 роки тому +1

      hello Sir, does it work with the most of this tutorial on your Computer in blender 2.92 ? in my case its all black, the shader dosent work. can you help me ?

    • @JosueM81
      @JosueM81 3 роки тому +1

      @@blackswan6386 it will depend on what part of the tut you're stuck at. When it's black, something isn't connected to the material output, or it could be that the emission isn't up enough.

    • @blackswan6386
      @blackswan6386 3 роки тому +2

      and than just plug the Volume to the volume,...that was ehy all was black, im so stupid sometimes. thanks Sir for reply on, have nice day, ciao

  • @ajfraser224
    @ajfraser224 2 роки тому +121

    For any latecomers like me, you can only select 'non manifold' when in edge or vertex selection mode, if you are in face select the option doesn't appear

    • @Rumplz
      @Rumplz 2 роки тому +1

      Thanks!

    • @ABones-bm3vq
      @ABones-bm3vq 2 роки тому +22

      I had to convert mine to mesh by right clicking. Another way might be to apply the ocean modifier.

    • @maartenzeggelaar4426
      @maartenzeggelaar4426 2 роки тому

      @@ABones-bm3vq thanks so much 🙏

    • @Ivankologie
      @Ivankologie Рік тому

      Many thanks

    • @vasyapulla1872
      @vasyapulla1872 5 місяців тому

      Friend, thanks

  • @MrBattleCheck
    @MrBattleCheck 2 роки тому +38

    If anyone is having trouble with the selecting all non-manifold edges, go into object mode and convert it to a mesh, then you are able to do it

  • @jamestroici732
    @jamestroici732 Рік тому +8

    If your cloud is black, make sure you volume texture node is plugged into volume on the material output node. NOT SURFACE!!!

    • @trochilusneon3141
      @trochilusneon3141 Рік тому +1

      Man you saved my day!!! For the last obne hour I tried to figure this out..

    • @matty4062
      @matty4062 5 місяців тому

      thx bro

  • @mipe7755
    @mipe7755 3 роки тому +42

    What I actually understood was two things: "Make a new project" and "that's some clouds".

    • @Wolta
      @Wolta 3 роки тому +1

      @@Agvazela_Vega File > New > General. That's about it. Then delete what's on screen (light, camera, cube) and you're good to go!

  • @MADZBEATS
    @MADZBEATS 3 роки тому +140

    I am always so sorry for the cube.. shes like HERE HERE pick me pick me :(

    • @bimalhessa7677
      @bimalhessa7677 3 роки тому +7

      You're right. He could have just selected the cube, scaled it down in z axis and added that modifier.

    • @gnamp
      @gnamp 3 роки тому +10

      She? You think the cube is female?

    • @MADZBEATS
      @MADZBEATS 3 роки тому +27

      @@gnamp In my language, cube ("kostka") is
      inflected as she. Not like it is not a thing though, it still is "it".

    • @gnamp
      @gnamp 3 роки тому +10

      @@MADZBEATS That's interesting and makes sense. At least no one's spraying any of that 'gender-fluid' crap that so plagued 2019.

    • @nabilbudiman271
      @nabilbudiman271 3 роки тому +3

      @@bimalhessa7677 oh god please don't start this whole gender bull-crap

  • @blazraidr
    @blazraidr 2 роки тому +5

    This works really well when combined with the "Mesh to Volume" and "Volume Displace" modifiers

  • @iWarDy97
    @iWarDy97 3 роки тому +13

    You can always use the smooth modifier and repeat in the modifier to get the same result if the displace doesn't work ;)
    tip for 1:00

    • @halcyonmakemyday7181
      @halcyonmakemyday7181 3 роки тому +1

      thank u for this!!

    • @iWarDy97
      @iWarDy97 3 роки тому

      @@halcyonmakemyday7181 Very much welcome.

    • @dreamthoughtplays
      @dreamthoughtplays 3 роки тому +1

      Thank you. Im fairly new, and was getting a little frustrated that those little spots or whatever weren't disappearing.

    • @nathanward5195
      @nathanward5195 3 роки тому

      @@dreamthoughtplays Np mate

    • @carlossuarez9272
      @carlossuarez9272 3 роки тому

      You are a genius. This was the final step that i needed. blender user 2.91

  • @underdude9818
    @underdude9818 3 роки тому +21

    Just realized that the ocean can be used for an electron microscope zoomed in surface look.

  • @ih4269
    @ih4269 Рік тому +5

    It would be fantastic to have this updated. Such a unique and useful tutorial

  • @ardyasfandy1628
    @ardyasfandy1628 3 роки тому +45

    Damn man this video challenges me. Recalculate normal is Alt + N then choose flip

    • @Exe3D
      @Exe3D 3 роки тому +1

      read my mind

    • @AbhishekSharma-bu6vq
      @AbhishekSharma-bu6vq 2 роки тому +6

      That's the part which I didn't understood in video, thanks...

    • @Lunecovlad
      @Lunecovlad 2 роки тому

      THANK YOU

  • @post-monk671
    @post-monk671 2 роки тому +10

    I tried to recalculate normals from outside and nothing happened. then I tried inside and still nothing happened. What am I missing between these steps?

  • @supremebeme
    @supremebeme 3 роки тому +13

    Remember to apply modifier (ocean) before trying to enter edit mode.

    • @noa5545
      @noa5545 Рік тому

      how do i apply it, pls help

    • @supremebeme
      @supremebeme Рік тому

      @@noa5545 on the modifier tab just ctrl + a on the modifier you want to apply.

    • @Alex-pp4wj
      @Alex-pp4wj 5 місяців тому

      @@supremebeme thanks!

  • @benramirez6564
    @benramirez6564 2 роки тому +2

    This tutorial litteraly saved my entier Fim festival project.. i cannot tell you how long it took me to find a decent cloud tutorial that I could replicate

  • @VentelHD
    @VentelHD 3 роки тому +4

    This is the best blender tutorial I've seen! No bullshit, just straight to the point.

  • @vaibhavjadiya6638
    @vaibhavjadiya6638 3 роки тому +12

    Can't believe this man explained the whole scene in 2 min. 😳😳

    • @sukhkumar3815
      @sukhkumar3815 3 роки тому +1

      Yes and it wasn’t even sped up

    • @Guilherme5988
      @Guilherme5988 3 роки тому +5

      He could have explained better if he was not that fast

    • @dyfx9788
      @dyfx9788 3 роки тому

      @@Guilherme5988 MAN do you thunk he would go into how to navigate and add a plane and add a ocean modifier smh

    • @Guilherme5988
      @Guilherme5988 3 роки тому +1

      I know how to these things. The problem is that faster videos are not always better

    • @dyfx9788
      @dyfx9788 3 роки тому

      @@Guilherme5988 hiw are you going to learn if you don’t do anything by yourself. At the start, yes you need step by step tutorials but after 3 months if you still cannot follow these kind of tutorials i think you failed.

  • @ietzplay4099
    @ietzplay4099 Рік тому +4

    if the ocean modifier doesn't look like the one in the video, try doing it from an exactly new project and looking at it from the bottom. looks different from the top than it is on its downside

    • @Super_Gibbypo
      @Super_Gibbypo 10 місяців тому

      This Really Helped A Lot! Thanks!

  • @elifdot
    @elifdot 7 місяців тому

    honestly the best and most easy way to make clouds in blender.
    Actually astounded that not a lot more people are doing this!

  • @xaviersargent4401
    @xaviersargent4401 3 роки тому +2

    Thank You So Much. As A Beginner It Took ME A Couple Times Slowing The Video Down TO Keep Up, But I Am Grateful That It Was Concise

  • @gogidark9445
    @gogidark9445 2 роки тому +3

    If you have problem with light tots and displace does not help that much, try to use remesh modifier, but make sure you dont have overkill with polycount cuz this is power consuming

  • @plvg_design
    @plvg_design 3 роки тому +11

    Not sure if values changed with 2.9x - I have to crank up the area light to like 200k + and density between 1-2 (not 20+ like vid). I have gotten similar results though. These are some spooky ass clouds, just what I was looking for ha.

    • @knight2255
      @knight2255 Рік тому

      Thanks, these settings work much better!

  • @sourabhshubham611
    @sourabhshubham611 4 роки тому +115

    I'm using blender 2.83 too. However, I cant seem to get hold of selecting/extruding the edge the way you did in 0:28 (only the initial plane gets selected when I select 'non manifold'. Am I missing something?
    Edit: Issue solved. I was apparently supposed to 'apply' the ocean modifier too. Great tutorial btw :D

    • @mug4621
      @mug4621 3 роки тому +4

      you're a good man thank you

    • @vista3059
      @vista3059 3 роки тому +1

      THANK YOU

    • @facuigua12
      @facuigua12 3 роки тому +6

      I dont have the select non manifold as an option, any idea why?
      Edit: Nevermind, I was in face mode instead of edge. Leaving it in case someone was also struggling with this.

    • @Filzz
      @Filzz 3 роки тому +2

      @@facuigua12 what face mode and what edge mode i have no clue what anything means

    • @erickjian7025
      @erickjian7025 3 роки тому +3

      yh I have been struggling with this for half an hour while a minite later I found I didn't "apply" the modifier. Thank you so much for that reminder. BTW the tutorial is nice Zulubo Productions

  • @MrDebkumarbasu
    @MrDebkumarbasu 2 роки тому

    This is the type of work arounds that make people smile! Simple, smart, effective!

  • @CosmicComputer
    @CosmicComputer 4 роки тому +61

    wow that looks awesome, how the heck did you come up with that?

    • @ZuluboProductions
      @ZuluboProductions  4 роки тому +125

      I think I just looked at the bottom of a blender ocean one day and said hey, that looks like clouds. lol

    • @srivenkateswaraswamy3403
      @srivenkateswaraswamy3403 3 роки тому +9

      @@ZuluboProductions hey I don't k how to use blender but saw some basics and today I played with the ocean modifier and I also saw the same from bottom
      It was lagging like hell at 32 res
      Later I set the resolution to 100 and then it froze I restarted the pc😂

    • @novaria
      @novaria 3 роки тому +1

      @@ZuluboProductions this made me lol.

    • @daringcuteseal
      @daringcuteseal 3 роки тому

      RoastedDuck what about buy 16GB extra RAMs-

    • @srivenkateswaraswamy3403
      @srivenkateswaraswamy3403 3 роки тому

      @@daringcuteseal what bro?
      I have 2gb DDR2 ram xD

  • @4.0.4
    @4.0.4 3 роки тому +1

    You could probably even animate this! Since the ocean modifier is procedural. Genius!

  • @xanecosmo5061
    @xanecosmo5061 3 роки тому +12

    Now, use 2 ocean modifiers. One for the real ocean and the other one for the sky.

    • @underdude9818
      @underdude9818 3 роки тому +8

      For me its 3 oceans. One for the mountainous land, one for the ocean, and then the clouds. We can just keep using oceans for everything...🤔

    • @xanecosmo5061
      @xanecosmo5061 3 роки тому

      @@underdude9818 Stonks

    • @Wolta
      @Wolta 3 роки тому +1

      @@underdude9818 Yo, thanks for giving me another reason to use an ocean. Mountainous land, saved my time! :D

    • @underdude9818
      @underdude9818 3 роки тому

      @@Wolta haha nice

    • @exonax4188
      @exonax4188 3 роки тому

      Brilliant

  • @weegee9209
    @weegee9209 3 роки тому +43

    for anyone who was struggling to get the cloud shader right in 2.9, try to add a subdiv modifier and set the cloud shade smooth then apply all modifiers.

  • @callmekh4629
    @callmekh4629 3 роки тому +5

    Him: making many clouds in 2 minutes
    Me: creating a donut for 2 weeks

  • @wood6461
    @wood6461 Рік тому +12

    For some who find your cloud is much more whiter than the one in 1:00 and it doesn't appear right after tweaking the light , make sure the Emission Strength of the cloud's material is set to 0.
    (It's defult to be 0 for Principled Volume, but if you somehow set the Material's Volume to Principled BSDF first and changed it to Principled Volume later like me the Strength will be 1)

    • @bmmyes
      @bmmyes 8 місяців тому

      mines still completely white with emission 0

  • @williamferguson395
    @williamferguson395 Рік тому +5

    Great tutorial! I extruded the non-manifold, added the face and area light but when I remove the surface and add a principled volume to the the volume tab i lose the definition and only get mist. Using Blender 3.4

  • @Rakku3D
    @Rakku3D 3 роки тому +14

    As soon as I heard the word "Cycles" I already knew I couldn't make this myself

    • @HAWXLEADER
      @HAWXLEADER 3 роки тому

      You can, Your computer can't unless you can't ride your cycles

    • @daringcuteseal
      @daringcuteseal 3 роки тому +2

      in terms of RAMs we don’t have enough memories :”)

  • @SpringySpring04
    @SpringySpring04 3 роки тому +2

    This is very innovative! I've never seen someone use the ocean modifier as clouds! That's awesome!

  • @notveryobservant1056
    @notveryobservant1056 2 роки тому

    This is so good! Short but gets the point across. This format makes finding answers wayyy easier.

  • @amsrremix2239
    @amsrremix2239 2 роки тому

    the casual badassery is a nice touch

  • @TheRagerD
    @TheRagerD 3 роки тому +4

    This was interesting, I feel as though my computer isn't strong enough to render these clouds but it was cool learning more about how some of these functions work

    • @KaseIsFumez
      @KaseIsFumez 2 роки тому

      what's the minimun specs in your opinion ?

  • @amaanbunglowala
    @amaanbunglowala 2 роки тому

    Love this unconventional yet aesthetic use of the ocean modifier!

  • @arknark
    @arknark 3 роки тому +14

    Ugh, when I try to switch into edit mode I'm only able to select a small square in the middle of the "ocean", as if there are only 4 vertices.
    Edit: Had to apply the modifier teehee

    • @kidex9884
      @kidex9884 3 роки тому

      @YouFoundクワXX mine aswell lmao thanks

    • @filmsinfive8581
      @filmsinfive8581 3 роки тому

      Took me an embarrassing amount of time to learn to apply the modifier.

    • @arknark
      @arknark 3 роки тому

      @bugbotboi SFM I can not remember. Perhaps watch the video again and make sure to apply the modifier at the right time. Good luck!

    • @danny-zz5gv
      @danny-zz5gv 3 роки тому +1

      @bugbotboi SFM how you add face anyone??

    • @danny-zz5gv
      @danny-zz5gv 3 роки тому

      @bugbotboi SFM lol thanks

  • @dols5712
    @dols5712 2 роки тому +3

    For guys who wonder, at 0:35 you need to press F to add a face

  • @griffin7670
    @griffin7670 3 роки тому +29

    Watch in 0.2 speed. Thank me later

  • @AndreAConquerorII
    @AndreAConquerorII 3 роки тому +1

    I've been wanting to make a stormy sky in a while and this is just PERFECT.
    Thank you!

  • @re-unbox896
    @re-unbox896 3 роки тому +19

    Don't understand how you managed to make the clouds translucent even with the volume added :(

    • @capawesome3d988
      @capawesome3d988 3 роки тому +25

      You need to put the principled volume on VOLUME tab and not SURFACE. I had that mistake and took a while to figure it out ;)

    • @wikia9278
      @wikia9278 3 роки тому +7

      @@capawesome3d988 give this man a round of applause

    • @befoul77
      @befoul77 3 роки тому +4

      @@capawesome3d988 The farther I scrolled for this solution the more I prayed. Bless you! So funny I didint even notice that tab.

    • @OfficialOrionDev
      @OfficialOrionDev 3 роки тому +2

      @@capawesome3d988 I have mine even on the Volume tab, but it still doesn't work. No difference is made when I turn the light off, and it is just not working. I'm on 2.83.9

    • @oleggorodilov5896
      @oleggorodilov5896 3 роки тому

      @@OfficialOrionDev I just add emission shader with zero strength before principled volume and its work (blender 2.93.1)

  • @khaledmohamadi
    @khaledmohamadi Рік тому

    astonishing simplicity!! who would have thought! keep your good stuff coming pleaaaase

  • @metalstarj
    @metalstarj 3 роки тому +2

    Cool totorial. Anyone else getting a radically different shape with the same modifier settings?

  • @mcfreakgamer
    @mcfreakgamer 3 роки тому +45

    Lol I did exactly everything you did and it didn’t come out looking like yours.

    • @abheetrajput
      @abheetrajput 3 роки тому +5

      Exactly!
      He has skipped so many steps and didn't even switched on the screencast keys.

    • @ingvargrans2484
      @ingvargrans2484 2 роки тому

      This and every tutorial. :)

  • @OroNZ
    @OroNZ 2 роки тому

    I'VE BEEN LOOKING FOR SOMETHING LIKE THIS FOR YEARS! THANK YOU!!!

  • @da_cat
    @da_cat Рік тому +6

    Blender 3.4 my cloud is black and no light is visible anywhere

  • @PrawnKing89
    @PrawnKing89 2 роки тому

    I have no words...You're a genius.

  • @jakobmetzger6126
    @jakobmetzger6126 3 роки тому +3

    Really enjoyed this one, I would love to see more tutorials like this from you. Keep up the good work!

  • @Hadeks_Marow
    @Hadeks_Marow 2 роки тому +4

    I can't get the same darkness effect. It's all grey with white outline.

  • @Krymson115
    @Krymson115 Рік тому +1

    For 3.0+ users, apply the ocean modifier and when you recalculate normals make sure to select all vertices, may have to recalc a few times

    • @Krymson115
      @Krymson115 Рік тому

      and the density must be around 20, not 200

    • @LukeeArt
      @LukeeArt Рік тому

      What shortcut or where i can click on recalculate to normals

    • @Krymson115
      @Krymson115 Рік тому +1

      @@LukeeArt in edit mode>mesh>normals>recalculate normals

  • @ThatOtherAndrew
    @ThatOtherAndrew 2 роки тому +3

    If anyone is having trouble with the white spots and the displace and/or smooth modifiers aren't working, it's also worth backtracking to the volume settings. I was able to clear away the spots by lowering the volume density.

    • @elzeeppp5296
      @elzeeppp5296 4 місяці тому

      I KEEP GETTIN BLACK AND WHITE SPOTS AND CANT MAKE IT LOOK LIKE HIS

  • @CIorox_BIeach
    @CIorox_BIeach 9 місяців тому

    Holy crap, that's amazing.

  • @snehalreddy8619
    @snehalreddy8619 3 роки тому +1

    just to tell everyone the actual part of the clouds is below the ocean
    he says take all points and extrude up means the ocean face is actually the inside of the displaced plane

  • @WrenchMonkey91
    @WrenchMonkey91 3 роки тому +9

    when I make my material into a principled volume the clouds just disappear and there's nothing but a smoky haze. everything up to that point looks fine though.

    • @shreyshrivastava240
      @shreyshrivastava240 2 роки тому +2

      Same problem did u get how to solve it

    • @BlenderVision
      @BlenderVision 2 роки тому +4

      if anyone is still having this problem make sure your principled volume is under the "volume" tab, not the "surface" tab.

    • @user-db4dt6jo3b
      @user-db4dt6jo3b 2 роки тому +1

      @@BlenderVision Lifesavior, we need to top your comment

  • @5himo
    @5himo 2 роки тому +2

    Using Blender 3.1, followed the exact steps but it just makes a super smooth ocean for me...

    • @ThePVPsheep
      @ThePVPsheep 2 роки тому

      same

    • @pedroc834
      @pedroc834 2 роки тому +4

      I've changed the alignment from 0.3 to 0.03 and it looked really similar.

  • @cainwebster2122
    @cainwebster2122 3 роки тому

    this is the best ☁️ tutorial out there..the thumbnail says it all❤️🔥🔥thank you

  • @eobsinjart
    @eobsinjart 3 роки тому +1

    this is so cool! thank you! i watched a tutorial for clouds that used nodes and it was really cool too but i cannot for the life of me make it work. this is really helpful and nice!! will try it later!!

  •  Рік тому

    dude! it looks amazing!!!!!

  • @stephenbrown7924
    @stephenbrown7924 3 роки тому

    UNBELEIVABLE! FANTASTIC!

  • @Chadderbox
    @Chadderbox 4 роки тому +1

    This is incredible. I'm going to use this next time I end up rendering something.

  • @evanstential
    @evanstential 3 роки тому

    This is super!! My mind is already swimming with ideas!

  • @tomsonpl123
    @tomsonpl123 4 роки тому +19

    Oh realy big woow, but I'm still wonder it's is possible to achive similar effect using your way in eevee😏

    • @thennoth2860
      @thennoth2860 3 роки тому +1

      One day

    • @izuix5629
      @izuix5629 3 роки тому +4

      yes
      you first need to render out a heightmap, something like this: i.imgur.com/8yp5A1W
      (place the camera right -above- below and set it to orthographic)
      here is my heightmap: drive.google.com/file/d/1CCy-xs2yZmAXa7rDEfQM7lLS6Eowvdn1/view
      then you can use that heightmap for displacement in a volume shader: i.imgur.com/qog20PB
      result: i.imgur.com/S50vPjS
      blendfile: drive.google.com/file/d/1uJQzR8_VdwUFM5DtRck4XCvctkl45hXt/view

    • @iSyriux
      @iSyriux 3 роки тому

      Hero 6

    • @dradex9562
      @dradex9562 3 роки тому

      @@izuix5629 man your the best

    • @CarnidevRae
      @CarnidevRae 3 роки тому

      @@izuix5629 It gets really weird when you zoom out too much, is that fixable??

  • @BlenderFan
    @BlenderFan 4 роки тому

    Thanks for showing this great tutorial and happy blending with Blender 3d

  • @yuliakalashnikova6161
    @yuliakalashnikova6161 2 роки тому

    this is hands down amazing. Thank you!

  • @vercetti7586
    @vercetti7586 3 роки тому

    Really nice results, quick simple and a very pleasing result!

  • @EverythingIsPhiltered
    @EverythingIsPhiltered 2 роки тому +7

    Hrm. Great video, result looks amazing! Buuuut... In blender 3.0 those same settings @1:27 don't seem to produce the same result any more. :( I love this technique - any chance of an updated version for us Blender n00bs?

    • @EverythingIsPhiltered
      @EverythingIsPhiltered 2 роки тому

      Heh. Just tried to tweak the settings myself. Viewport rez to 64. Crashed blender.

    • @bringthemoneyback9983
      @bringthemoneyback9983 2 роки тому +3

      Instead of having alignment at .300 try .04

    • @oxxylix504
      @oxxylix504 2 роки тому +1

      did you sort out the problem? have the same one

    • @oxxylix504
      @oxxylix504 2 роки тому +2

      ok i figured it out. just have it at 0.03

  • @MatichekYoutube
    @MatichekYoutube 3 роки тому +20

    SPeeded need at least 0.5, please take time to explain "obvious" stuff for noobs such as me, first of all HOW to recalculate normals :). EDIT: Recalculate: In edit mode, press 'A' to select all. In the toolbox on the left of the 3D view, click Shading/UV > Shading > Normals > Recalculate (shortcut: Ctrl + Shift + 'N'). This will auto-recalculate the selected normals so they all face outwards.

    • @SmallerLives
      @SmallerLives 3 роки тому +2

      If every tutorial explained everything for everybody they would all be nine days long.

    • @filmsinfive8581
      @filmsinfive8581 3 роки тому +6

      @@SmallerLives Still, if a tutorial has this many people in the comments lost at the same step, having the creator take the time to spell it all out in a comment wouldn't be a bad thing.

    • @ashrafuzzamankhalid3465
      @ashrafuzzamankhalid3465 3 роки тому

      Hey, I am a noob... I can't select the edges and extrude. Can you help me with it?

    • @ashrafuzzamankhalid3465
      @ashrafuzzamankhalid3465 3 роки тому +1

      Also in object mode, all are selected but when I go to edit mode only a plane is selected in the middle...

    • @ericbergstrom5716
      @ericbergstrom5716 3 роки тому

      @@ashrafuzzamankhalid3465 Happened to me too. You have to apply the modifier first to get all the new vertices.

  • @javiercordoba5632
    @javiercordoba5632 3 роки тому +12

    hey bro, I cant understand what you say in 0:55, you say "recalculate..." and i cant get that second part. Greetings from spain

    • @YukikoOdair
      @YukikoOdair 3 роки тому +17

      he said "recalculate normals"- go to edit mode, select all and hit shift+N :)

    • @lohanpineau5159
      @lohanpineau5159 3 роки тому +3

      @@YukikoOdair THAAAAAAAAAAAAAAAAAAAAAAAAAAAANKS

    • @catwithabat7609
      @catwithabat7609 3 роки тому

      tried that yukiko but didnt work for me

    • @YukikoOdair
      @YukikoOdair 3 роки тому +2

      @@catwithabat7609 hmm you could check if the face orientation is right: click on the overlay dropdown (next to the icon with two circles in the top right of the 3d viewport) and tick "face orientation"- if the normals are correct, you should see your model turn blue
      if there's red, try recalculate normals in edit mode again (the shortcut might be different depending on version!), if its all blue then it could be a shading error or bad topology? there are some tutorials out there for fixing things- good luck! :)

  • @blenderzone5446
    @blenderzone5446 3 роки тому

    That tutorial was AWESOME super inspiring mate!

  • @iz5808
    @iz5808 2 роки тому +2

    Got transparent clouds. Seems like I am doing something wrong with normals but I can't figure out what specifically

  • @trygvij1604
    @trygvij1604 4 роки тому

    Now this is just magic! Thanks for sharing!

  • @Konnecta-kb9gg
    @Konnecta-kb9gg 3 роки тому +1

    Love tutorials like this... subbed, hope to see more

  • @jenniferreid9576
    @jenniferreid9576 3 роки тому +9

    Hey! My oobject turns invisble after i apply the material, and after I recalculate normals it is invisible with just some light. Please help!

    • @ingvargrans2484
      @ingvargrans2484 2 роки тому

      Volume out to volume in?

    • @post-monk671
      @post-monk671 2 роки тому

      @@ingvargrans2484 What does this mean?

    • @ingvargrans2484
      @ingvargrans2484 2 роки тому +1

      I dont recall what I meant by this, but when the object is connected only to the Volume socket in the material its surface becomes in visible. Check that u have Cycles renderer. That u have a volume shader. Then crank up density in viewport rendered mode.
      My guesses after a long while.

  • @bUildYT
    @bUildYT 10 днів тому +1

    cool!

  • @SamDutter
    @SamDutter 3 роки тому

    Very cool! Can't wait to play with this

  • @Zergling99
    @Zergling99 8 місяців тому

    Great stuff king

  • @swansurt1350
    @swansurt1350 4 роки тому

    Wow. That crazy!! Really creative.

  • @leonardoetc3565
    @leonardoetc3565 3 роки тому +2

    Thank you for using Cycles! Most of the tutorials are for Eevee now.

  • @isaacnewton2538
    @isaacnewton2538 4 роки тому

    What a great idea, never thought of that!

  • @oakleaves3605
    @oakleaves3605 3 роки тому +4

    I'm a complete newbie to all of blender stuff, but I'll definitely will take this technic in my write book, this is so frickin amazing! Absolutely love it
    (Sorry for grammar mistakes, as English isn't my mother tongue)

  • @ShiroiAkumaSama
    @ShiroiAkumaSama 3 роки тому +1

    What an interesting approach! Thank you so much for sharing this

  • @ExpTele
    @ExpTele 3 роки тому +3

    Zulobo: Types a number
    Me: SLOW DOWN

  • @Hitokage
    @Hitokage 2 роки тому +1

    Thanks!

  • @slydefire6035
    @slydefire6035 4 роки тому +1

    Probably the only time I've ever seen someone making mammatus clouds, Welp! I know what I'm doing for the next couple days!

  • @Johnsavag
    @Johnsavag Рік тому

    It took me a gajillion years to figure out you rotated the sun, I was wondering why my lighting looked off. Great technique. I've been trying to get an as nice looking texture with geometry nodes rather then the ocean, not there yet.

  • @kurenai_chi
    @kurenai_chi 3 роки тому

    absolutely blessed, thank you SO much for this

  • @MissngTexture
    @MissngTexture Рік тому

    love even after 2 years people are still here just updating this video in the comments

  • @guguf2262
    @guguf2262 3 роки тому

    wonderful tutorial

  • @sheraixy
    @sheraixy 3 роки тому

    amazing tutorial! Great idea!

  • @peacefulrage750
    @peacefulrage750 3 роки тому +2

    how do u add a face????

  • @Akingvender
    @Akingvender 2 роки тому +10

    @Zulubo Productions I can't get the clouds to work. Everything looks like yours until I add the area light, and then it looks slightly different, and after I recalculate the normals, it looks completely different. After increasing the density, it starts looking splotchy and the white particles remain. I am working in blender 2.91 and if you have the time, could you tell me what I didn't do right? Thank you in advance.
    Edit: I figured out that my clouds mesh was translucent for some reason. I fixed this by decreasing the area light strength, and then moving it up.

    • @blackswan6386
      @blackswan6386 2 роки тому

      is it working in your project ? i have some issues with the light as well. can you help me ? my area light dosent show, just sun is dominateing the color. hm

    • @Akingvender
      @Akingvender 2 роки тому +1

      @@blackswan6386 for me, playing with the strength settings worked out fine, but it did look a bit strange, so I switched to a different tutorial for making volumetric clouds

    • @blackswan6386
      @blackswan6386 2 роки тому

      @@Akingvender ok, thanks Buddy. wich one you try now ? i need a cloud floor, nod cloud chunks, but i cannot find good one except this ! would be cool if you can link me the tutorial. stay gold sir

    • @Akingvender
      @Akingvender 2 роки тому

      @@blackswan6386 I used this and then added a sky. But I haven’t found any cloud floors, sorry. ua-cam.com/video/GhMQN4vVMIU/v-deo.html

  • @DrewTheCookie
    @DrewTheCookie 3 роки тому

    thats actually cool

  • @chubbydunkers78
    @chubbydunkers78 3 роки тому

    This was a great tutorial, thank you!

  • @Arkon1010
    @Arkon1010 3 роки тому

    Bless you sir, I've been looking for a way to make decent clouds using homogeneous volumes for a while now!

  • @mordfustang1933
    @mordfustang1933 3 роки тому +3

    Having issues selecting non manifold edges there’s a little plane inside the ocean modifier that it keeps selecting