Make Realistic Clouds in Less Than Two Minutes - Blender Tutorial
Вставка
- Опубліковано 20 сер 2024
- First tutorial in a long time. Cute technique for clouds I haven't seen anyone else do. Very quick and easy with great results!
Blender changed the layout of the ocean modifier for the first time in 500 years days after this tutorial came out.
This new trend of making minutes long blender tutorials is a long time coming.
I agree, I need to get on it fast
We have Ian to thank
Yeah but the originals are the only ones worth watching.
@@glvbukz897 ehhhh. I dunno man, this is a really good tutorial. especially if you already know blenders interface. I don't know how long you've been using blender. But I've been using it for nearly a decade. And I got to enjoy the death of blogging and youtube increasing their video length at the same time. So to click one check box, I got to enjoy an hour of people rambling to learn something stupid simple.
New people to blender get to enjoy an unprecedented learning curve due to better quality educational materials that exist now. Even more so if you were a casual user of blender. Your going to meet kids now who've only just learned how to use the program. And are better then people like me, who have used it since the mid 2000's. because they were taught more efficiently. And that's actually pretty cool.
@@glvbukz897 Yes, agreed, and some of those projects do require more indepth explanation, due to their complexety; not everything in life, is...microwaved in two minutes or less. such an impatient, humanistic society we have evolved into...
Here are the issues I faced making this in blender 4.0 and HOW I FIXED THEM.
1. Apply the ocean modifier before going to edit mode to select the non-manifold
2. press F to fill the face
3. In the materials for the plane, make sure to add the principled volume in the volume section (make sure it's not surface)
4. Recalculate normals by going into edit mode, select all then press Alt + N then choose flip. if it doesn't work, go to edit mode again, select all press SHIFT + N. you can alos try "INSIDE"
5. DON'T USE AREA LIGHT. instead create a cube, flatten it on z axis, add a new material to it and CRANK UP the strength of the emission 😂 then replace the area light with it.
6. remeber to rotate the sun. click R + Z + 180 to rotate it to the right direction
7. the cloud is under the plane mesh, so don't get stuck looking at the covered face
8. CRANK UP the density of the mesh to about 200 (you can try what works for you)
9. mess with the emmission strength of the cube, the density of plane, and strength of sun
10. make sure you're in rendered view, make sure your render engine is set to cycles.
11. the displace modifier, change the strength to a negative number e.g -0.3
BONUS TIP: if it's still not looking right, Go to render settings, navigate to "Light" uncheck "light tree"
I hope these tips were helpful. Happy building! cheers 🙂
27 likes
great advices
underrated comment
no comment i gotchu bro
In other words, this tutorial is trash lmao
@@j_c_93 no just old
Do not use a cube with an emission shader. That’s a beginner mistake.
Man, you're a genius to convert an ocean to clouds. What can't you do with Blender, man?!
The idea is nothing new but yes I agree it’s very clever
Well your not able to make hentai. If u are able to send it to me so i can review, i need atleast one hours worth
Badolf Pittler it was a joke, stop using dead internet memes
,,Hello and welcome to today's tutorial of fixing a broken marrige with blender"
@@RM-is9fn Coomer
Apply ocean modifier (in object mode) → deselect your mesh → shift to edit mode → make sure you are in edges or vertices mode not face → then select > non manifold should be available. This helped me on 12/16/2021 for date referencing
Thx
Thank you so much
thank you man
Thank you!
lifesaver thank you! still works in 2023
For any later comers , if you have problem with extruding the edges.
You shoud first select apply from the down drop arrow next to the ocean modifier name.
Thank you.
Thank you!
Thanks!!!
after struggling for 1 hour, found your comment. thanks
heaven sent 🤌🏾
For 2.90.1 users, the apply is on the dropdown arrow on the name of modifier. Apply the modifier, then go into edit mode for "non manifold select"
thank you for this!
@@TheDeenasaur you're welcome. sometimes blender can be tedious, just stay creative.
hello Sir, does it work with the most of this tutorial on your Computer in blender 2.92 ? in my case its all black, the shader dosent work. can you help me ?
@@blackswan6386 it will depend on what part of the tut you're stuck at. When it's black, something isn't connected to the material output, or it could be that the emission isn't up enough.
and than just plug the Volume to the volume,...that was ehy all was black, im so stupid sometimes. thanks Sir for reply on, have nice day, ciao
For any latecomers like me, you can only select 'non manifold' when in edge or vertex selection mode, if you are in face select the option doesn't appear
Thanks!
I had to convert mine to mesh by right clicking. Another way might be to apply the ocean modifier.
@@ABones-bm3vq thanks so much 🙏
Many thanks
Friend, thanks
If anyone is having trouble with the selecting all non-manifold edges, go into object mode and convert it to a mesh, then you are able to do it
Awesome man. Thanks
Thanks bro. You're a legend!
Thaaanks
Thank you so much!!!
with blender there is troble with every single click.............and thankyou
If your cloud is black, make sure you volume texture node is plugged into volume on the material output node. NOT SURFACE!!!
Man you saved my day!!! For the last obne hour I tried to figure this out..
thx bro
What I actually understood was two things: "Make a new project" and "that's some clouds".
@@Agvazela_Vega File > New > General. That's about it. Then delete what's on screen (light, camera, cube) and you're good to go!
I am always so sorry for the cube.. shes like HERE HERE pick me pick me :(
You're right. He could have just selected the cube, scaled it down in z axis and added that modifier.
She? You think the cube is female?
@@gnamp In my language, cube ("kostka") is
inflected as she. Not like it is not a thing though, it still is "it".
@@MADZBEATS That's interesting and makes sense. At least no one's spraying any of that 'gender-fluid' crap that so plagued 2019.
@@bimalhessa7677 oh god please don't start this whole gender bull-crap
This works really well when combined with the "Mesh to Volume" and "Volume Displace" modifiers
You can always use the smooth modifier and repeat in the modifier to get the same result if the displace doesn't work ;)
tip for 1:00
thank u for this!!
@@halcyonmakemyday7181 Very much welcome.
Thank you. Im fairly new, and was getting a little frustrated that those little spots or whatever weren't disappearing.
@@dreamthoughtplays Np mate
You are a genius. This was the final step that i needed. blender user 2.91
Just realized that the ocean can be used for an electron microscope zoomed in surface look.
It would be fantastic to have this updated. Such a unique and useful tutorial
Damn man this video challenges me. Recalculate normal is Alt + N then choose flip
read my mind
That's the part which I didn't understood in video, thanks...
THANK YOU
I tried to recalculate normals from outside and nothing happened. then I tried inside and still nothing happened. What am I missing between these steps?
Remember to apply modifier (ocean) before trying to enter edit mode.
how do i apply it, pls help
@@noa5545 on the modifier tab just ctrl + a on the modifier you want to apply.
@@supremebeme thanks!
This tutorial litteraly saved my entier Fim festival project.. i cannot tell you how long it took me to find a decent cloud tutorial that I could replicate
This is the best blender tutorial I've seen! No bullshit, just straight to the point.
Can't believe this man explained the whole scene in 2 min. 😳😳
Yes and it wasn’t even sped up
He could have explained better if he was not that fast
@@Guilherme5988 MAN do you thunk he would go into how to navigate and add a plane and add a ocean modifier smh
I know how to these things. The problem is that faster videos are not always better
@@Guilherme5988 hiw are you going to learn if you don’t do anything by yourself. At the start, yes you need step by step tutorials but after 3 months if you still cannot follow these kind of tutorials i think you failed.
if the ocean modifier doesn't look like the one in the video, try doing it from an exactly new project and looking at it from the bottom. looks different from the top than it is on its downside
This Really Helped A Lot! Thanks!
honestly the best and most easy way to make clouds in blender.
Actually astounded that not a lot more people are doing this!
Thank You So Much. As A Beginner It Took ME A Couple Times Slowing The Video Down TO Keep Up, But I Am Grateful That It Was Concise
If you have problem with light tots and displace does not help that much, try to use remesh modifier, but make sure you dont have overkill with polycount cuz this is power consuming
Not sure if values changed with 2.9x - I have to crank up the area light to like 200k + and density between 1-2 (not 20+ like vid). I have gotten similar results though. These are some spooky ass clouds, just what I was looking for ha.
Thanks, these settings work much better!
I'm using blender 2.83 too. However, I cant seem to get hold of selecting/extruding the edge the way you did in 0:28 (only the initial plane gets selected when I select 'non manifold'. Am I missing something?
Edit: Issue solved. I was apparently supposed to 'apply' the ocean modifier too. Great tutorial btw :D
you're a good man thank you
THANK YOU
I dont have the select non manifold as an option, any idea why?
Edit: Nevermind, I was in face mode instead of edge. Leaving it in case someone was also struggling with this.
@@facuigua12 what face mode and what edge mode i have no clue what anything means
yh I have been struggling with this for half an hour while a minite later I found I didn't "apply" the modifier. Thank you so much for that reminder. BTW the tutorial is nice Zulubo Productions
This is the type of work arounds that make people smile! Simple, smart, effective!
wow that looks awesome, how the heck did you come up with that?
I think I just looked at the bottom of a blender ocean one day and said hey, that looks like clouds. lol
@@ZuluboProductions hey I don't k how to use blender but saw some basics and today I played with the ocean modifier and I also saw the same from bottom
It was lagging like hell at 32 res
Later I set the resolution to 100 and then it froze I restarted the pc😂
@@ZuluboProductions this made me lol.
RoastedDuck what about buy 16GB extra RAMs-
@@daringcuteseal what bro?
I have 2gb DDR2 ram xD
You could probably even animate this! Since the ocean modifier is procedural. Genius!
No as it is applied to make a volume.
Now, use 2 ocean modifiers. One for the real ocean and the other one for the sky.
For me its 3 oceans. One for the mountainous land, one for the ocean, and then the clouds. We can just keep using oceans for everything...🤔
@@underdude9818 Stonks
@@underdude9818 Yo, thanks for giving me another reason to use an ocean. Mountainous land, saved my time! :D
@@Wolta haha nice
Brilliant
for anyone who was struggling to get the cloud shader right in 2.9, try to add a subdiv modifier and set the cloud shade smooth then apply all modifiers.
My Laptop crashed when i aplied the modifier
@@buildmaage4315 same
@@xpnsn_editz lmao
love you
@@buildmaage4315 bro he trolled u haha
Him: making many clouds in 2 minutes
Me: creating a donut for 2 weeks
For some who find your cloud is much more whiter than the one in 1:00 and it doesn't appear right after tweaking the light , make sure the Emission Strength of the cloud's material is set to 0.
(It's defult to be 0 for Principled Volume, but if you somehow set the Material's Volume to Principled BSDF first and changed it to Principled Volume later like me the Strength will be 1)
mines still completely white with emission 0
Great tutorial! I extruded the non-manifold, added the face and area light but when I remove the surface and add a principled volume to the the volume tab i lose the definition and only get mist. Using Blender 3.4
same, using Blender 3.5.1
As soon as I heard the word "Cycles" I already knew I couldn't make this myself
You can, Your computer can't unless you can't ride your cycles
in terms of RAMs we don’t have enough memories :”)
This is very innovative! I've never seen someone use the ocean modifier as clouds! That's awesome!
This is so good! Short but gets the point across. This format makes finding answers wayyy easier.
the casual badassery is a nice touch
This was interesting, I feel as though my computer isn't strong enough to render these clouds but it was cool learning more about how some of these functions work
what's the minimun specs in your opinion ?
Love this unconventional yet aesthetic use of the ocean modifier!
Ugh, when I try to switch into edit mode I'm only able to select a small square in the middle of the "ocean", as if there are only 4 vertices.
Edit: Had to apply the modifier teehee
@YouFoundクワXX mine aswell lmao thanks
Took me an embarrassing amount of time to learn to apply the modifier.
@bugbotboi SFM I can not remember. Perhaps watch the video again and make sure to apply the modifier at the right time. Good luck!
@bugbotboi SFM how you add face anyone??
@bugbotboi SFM lol thanks
For guys who wonder, at 0:35 you need to press F to add a face
Watch in 0.2 speed. Thank me later
I've been wanting to make a stormy sky in a while and this is just PERFECT.
Thank you!
Don't understand how you managed to make the clouds translucent even with the volume added :(
You need to put the principled volume on VOLUME tab and not SURFACE. I had that mistake and took a while to figure it out ;)
@@capawesome3d988 give this man a round of applause
@@capawesome3d988 The farther I scrolled for this solution the more I prayed. Bless you! So funny I didint even notice that tab.
@@capawesome3d988 I have mine even on the Volume tab, but it still doesn't work. No difference is made when I turn the light off, and it is just not working. I'm on 2.83.9
@@OfficialOrionDev I just add emission shader with zero strength before principled volume and its work (blender 2.93.1)
astonishing simplicity!! who would have thought! keep your good stuff coming pleaaaase
Cool totorial. Anyone else getting a radically different shape with the same modifier settings?
yes
Lol I did exactly everything you did and it didn’t come out looking like yours.
Exactly!
He has skipped so many steps and didn't even switched on the screencast keys.
This and every tutorial. :)
I'VE BEEN LOOKING FOR SOMETHING LIKE THIS FOR YEARS! THANK YOU!!!
Blender 3.4 my cloud is black and no light is visible anywhere
I have no words...You're a genius.
Really enjoyed this one, I would love to see more tutorials like this from you. Keep up the good work!
I can't get the same darkness effect. It's all grey with white outline.
For 3.0+ users, apply the ocean modifier and when you recalculate normals make sure to select all vertices, may have to recalc a few times
and the density must be around 20, not 200
What shortcut or where i can click on recalculate to normals
@@LukeeArt in edit mode>mesh>normals>recalculate normals
If anyone is having trouble with the white spots and the displace and/or smooth modifiers aren't working, it's also worth backtracking to the volume settings. I was able to clear away the spots by lowering the volume density.
I KEEP GETTIN BLACK AND WHITE SPOTS AND CANT MAKE IT LOOK LIKE HIS
Holy crap, that's amazing.
just to tell everyone the actual part of the clouds is below the ocean
he says take all points and extrude up means the ocean face is actually the inside of the displaced plane
thank me later
when I make my material into a principled volume the clouds just disappear and there's nothing but a smoky haze. everything up to that point looks fine though.
Same problem did u get how to solve it
if anyone is still having this problem make sure your principled volume is under the "volume" tab, not the "surface" tab.
@@BlenderVision Lifesavior, we need to top your comment
Using Blender 3.1, followed the exact steps but it just makes a super smooth ocean for me...
same
I've changed the alignment from 0.3 to 0.03 and it looked really similar.
this is the best ☁️ tutorial out there..the thumbnail says it all❤️🔥🔥thank you
this is so cool! thank you! i watched a tutorial for clouds that used nodes and it was really cool too but i cannot for the life of me make it work. this is really helpful and nice!! will try it later!!
dude! it looks amazing!!!!!
UNBELEIVABLE! FANTASTIC!
This is incredible. I'm going to use this next time I end up rendering something.
This is super!! My mind is already swimming with ideas!
Oh realy big woow, but I'm still wonder it's is possible to achive similar effect using your way in eevee😏
One day
yes
you first need to render out a heightmap, something like this: i.imgur.com/8yp5A1W
(place the camera right -above- below and set it to orthographic)
here is my heightmap: drive.google.com/file/d/1CCy-xs2yZmAXa7rDEfQM7lLS6Eowvdn1/view
then you can use that heightmap for displacement in a volume shader: i.imgur.com/qog20PB
result: i.imgur.com/S50vPjS
blendfile: drive.google.com/file/d/1uJQzR8_VdwUFM5DtRck4XCvctkl45hXt/view
Hero 6
@@izuix5629 man your the best
@@izuix5629 It gets really weird when you zoom out too much, is that fixable??
Thanks for showing this great tutorial and happy blending with Blender 3d
this is hands down amazing. Thank you!
Really nice results, quick simple and a very pleasing result!
Hrm. Great video, result looks amazing! Buuuut... In blender 3.0 those same settings @1:27 don't seem to produce the same result any more. :( I love this technique - any chance of an updated version for us Blender n00bs?
Heh. Just tried to tweak the settings myself. Viewport rez to 64. Crashed blender.
Instead of having alignment at .300 try .04
did you sort out the problem? have the same one
ok i figured it out. just have it at 0.03
SPeeded need at least 0.5, please take time to explain "obvious" stuff for noobs such as me, first of all HOW to recalculate normals :). EDIT: Recalculate: In edit mode, press 'A' to select all. In the toolbox on the left of the 3D view, click Shading/UV > Shading > Normals > Recalculate (shortcut: Ctrl + Shift + 'N'). This will auto-recalculate the selected normals so they all face outwards.
If every tutorial explained everything for everybody they would all be nine days long.
@@SmallerLives Still, if a tutorial has this many people in the comments lost at the same step, having the creator take the time to spell it all out in a comment wouldn't be a bad thing.
Hey, I am a noob... I can't select the edges and extrude. Can you help me with it?
Also in object mode, all are selected but when I go to edit mode only a plane is selected in the middle...
@@ashrafuzzamankhalid3465 Happened to me too. You have to apply the modifier first to get all the new vertices.
hey bro, I cant understand what you say in 0:55, you say "recalculate..." and i cant get that second part. Greetings from spain
he said "recalculate normals"- go to edit mode, select all and hit shift+N :)
@@YukikoOdair THAAAAAAAAAAAAAAAAAAAAAAAAAAAANKS
tried that yukiko but didnt work for me
@@catwithabat7609 hmm you could check if the face orientation is right: click on the overlay dropdown (next to the icon with two circles in the top right of the 3d viewport) and tick "face orientation"- if the normals are correct, you should see your model turn blue
if there's red, try recalculate normals in edit mode again (the shortcut might be different depending on version!), if its all blue then it could be a shading error or bad topology? there are some tutorials out there for fixing things- good luck! :)
That tutorial was AWESOME super inspiring mate!
Got transparent clouds. Seems like I am doing something wrong with normals but I can't figure out what specifically
Now this is just magic! Thanks for sharing!
Love tutorials like this... subbed, hope to see more
Hey! My oobject turns invisble after i apply the material, and after I recalculate normals it is invisible with just some light. Please help!
Volume out to volume in?
@@ingvargrans2484 What does this mean?
I dont recall what I meant by this, but when the object is connected only to the Volume socket in the material its surface becomes in visible. Check that u have Cycles renderer. That u have a volume shader. Then crank up density in viewport rendered mode.
My guesses after a long while.
cool!
Very cool! Can't wait to play with this
Great stuff king
Wow. That crazy!! Really creative.
Thank you for using Cycles! Most of the tutorials are for Eevee now.
What a great idea, never thought of that!
I'm a complete newbie to all of blender stuff, but I'll definitely will take this technic in my write book, this is so frickin amazing! Absolutely love it
(Sorry for grammar mistakes, as English isn't my mother tongue)
What an interesting approach! Thank you so much for sharing this
Zulobo: Types a number
Me: SLOW DOWN
Thanks!
Probably the only time I've ever seen someone making mammatus clouds, Welp! I know what I'm doing for the next couple days!
It took me a gajillion years to figure out you rotated the sun, I was wondering why my lighting looked off. Great technique. I've been trying to get an as nice looking texture with geometry nodes rather then the ocean, not there yet.
absolutely blessed, thank you SO much for this
love even after 2 years people are still here just updating this video in the comments
wonderful tutorial
amazing tutorial! Great idea!
how do u add a face????
@Zulubo Productions I can't get the clouds to work. Everything looks like yours until I add the area light, and then it looks slightly different, and after I recalculate the normals, it looks completely different. After increasing the density, it starts looking splotchy and the white particles remain. I am working in blender 2.91 and if you have the time, could you tell me what I didn't do right? Thank you in advance.
Edit: I figured out that my clouds mesh was translucent for some reason. I fixed this by decreasing the area light strength, and then moving it up.
is it working in your project ? i have some issues with the light as well. can you help me ? my area light dosent show, just sun is dominateing the color. hm
@@blackswan6386 for me, playing with the strength settings worked out fine, but it did look a bit strange, so I switched to a different tutorial for making volumetric clouds
@@Akingvender ok, thanks Buddy. wich one you try now ? i need a cloud floor, nod cloud chunks, but i cannot find good one except this ! would be cool if you can link me the tutorial. stay gold sir
@@blackswan6386 I used this and then added a sky. But I haven’t found any cloud floors, sorry. ua-cam.com/video/GhMQN4vVMIU/v-deo.html
thats actually cool
This was a great tutorial, thank you!
Bless you sir, I've been looking for a way to make decent clouds using homogeneous volumes for a while now!
Having issues selecting non manifold edges there’s a little plane inside the ocean modifier that it keeps selecting
This!!!