Great video Martin! My tips would be: add some people (if it makes sense in the context of the scene of course) to make it even more interesting. Use photographs of real sky as the background rather than using 3D clouds (can't beat the photorealism of, well, photo's) and use as much nature as possible - lately I've been photoscanning some of those weeds that grow at the corners of buildings, after seeing Ian Hubert do it. To my surprise, you can 3D scan them if it's a wind-still day. Just don't put them too close to the 3D camera, as it'll look a bit weird. That kind of chaotic nature can't really be replicated easily. Scan some rubbish or natural, organic chaos whenever you see it, it adds a lot of realism.
My jaw DROPPED when you added the turbulence field and wind to the leaves. That looks perfect. I have your landscape class all queued up and ready to go as soon as my Winter finals are over! You guys put out great content that is always helpful
Again a perfect video. I like that you explain things in a calm way this is rare these days. Almost everyone tends to be hyperactive in there video’s to add an extra ‘fun factor’. Your outdoor scene was a funny addition. I am happy to see nature again ... on screen :-)
Thank you so much Travis, those clouds were a big help! Also, in the video, I think I butchered the pronunciation of your surname, so... sorry for that :-D
General tips from landscape photography works wonders too. For example make the foreground a little bit (really just a smudge) warmer and the background colder white balance. Because that is how we see the world and it adds a lot of depth to the image. Either by two light sources or even easier in such a case a quick gradient filter in final composing. So yeah, checking out landscape photography tutorials if you do landscape or architecture photography if you to buildings and so on really helps to improve.
Turns out i've already been using some of these techniques without realising it but now that I know what i'm doing, I can do it better than I was before. This was really helpful especially since I was struggling with an environment render.
Great tutorial! I learned so much. When I watched it the first time, I thought it would be too complicated but I understood almost all of it and it made my scene really cool!
This video is absolutely brilliant, not just for 3D artists but artists in general, I learned so much about background composition from this and I have never done 3D rendering in my life
Taking the leaves a step further: blowing dust in a desert environment (tumbleweeds?), papers in an urban environment; gusting rain/snow. Animate a noise texture (X coordinate, and W factor on 4D noise) in foreground or just above ground plane for some mist . Blender's ocean texture on oceans, lakes, rivers, even puddles will look more real. Adjust scale, choppiness, and wind velocity for an appropriate look. Velocity can be animated to simulate gusts.. Wind velocity can be used to give the sensation of flowing water in a river too, as can texture mapping and sliding the coordinates. Make your trees look even more real by adding a lattice around them and gently bending them in the breeze.
Great tips, explained at a nice pace! My personal tip to make renders more cooler is adding story elements. Let other people fantasize about whats going on in the scene.
Bro, at leaves adding section of the video you saved me for not quitting my few month old project where at a point I was frustrated on how to rotate the particles while falling I watched many video but they were not relate able as you because I was trying to animate leaves. Thank you so much,..
Very nice video ! 👍 I love how the video touches opon technical settings in a casual way, since they're crucial, but not so front and center to become tedious. Great video thanks!
I think I just got some music production insights from your bit just before the title card. Every little detail / layer gets you closer to quality. Like adding a grunge / grime texture layer on a model. Maybe it's like adding a saturator in Ableton. Or humanizing the drums by unquantifying them a bit.
Martin, this is jaw-dropping! I love the birds animation especially. Maybe it's just because going outside into the nature is not my favorite thing, but that's something I never would have thought Blender was capable of. I will definitely be trying to replicate something like that, but maybe with soldiers charging against each other instead (Heroes of Bronze idea maybe??)
Thanks for the amazing advice and tips! If it's not impossible to make a request, I've always wanted to learn from someone masterful enough, To spend maybe 30 straight minutes, going over each, and every command. Every window, starting from left to right, top to bottom, what this command is called, what it does, why and when you would want to use it... ....maybe create one particular cool representation /model out of it ( So we can do the exact same alongside you?) I know it's a lot to ask, but I would watch it 5 times over until I memorized every command, and I cannot find one UA-camr that knows / can teach correctly / engagingly, and I feel like you'd be amazing at it AND it would be an absolute MONSTER of a video that would bring in THOUSANDS of new artists and who knows what type of art we can grow the community into! I hope you consider this monstrous task, I'll be watching every one of your videos to pick up snipets here and there. Thanks for everything, - Your New Subscriber
3:32 The artistic name for the foreground object that emphasizes depth is "repoussoir" ("push back") and that has been widely known and used by old masters. But indeed not so much for blur, I suppose; at least I don't think views made from camera obscura projections featured any. And it even took a while for cinematography to appreciate lens effects, since initially camera manufacturers spent a lot on making lenses as non-existent for viewers as possible to make pictures look "true".
Thanks a lot for further info on this! You are right, my comment was more connected with the blurred foreground element, which is more of a cinematic tool :-)
THE INTRODUCTION WAS SOOOO GREAT! Nice seeing your new employee at work! Thanks a lot for this tutorial :D Edit: Is he a partner with or an employee at CG Boost? :O
Awesome man, very much appreciated, great work! As you say, often 2D FX are a better option for anything that doesn't require interaction, which is most landscape/static shots
Funny fact. I was about to watch your video to improve my outdoor renderings when suddenly I received an email from my boss forwarding me the dissatisfied response of a client on my 3d outdoor rendering that I had to do quickly this afternoon from a scrappy 3d model, from my own personal laptop which does not even allow rendering in a viewport ... XOXO
also remember: the further you can look into the distance without any 'fog', the colder and less moisture-absorbing the air is... you can't have a leaf-shedding tree in full winter at 1 degrees C.
@@silverviz5600 yes. I usually Just use the Skytexture mixed rgb with some hazy Gray and get a generic moisture, because that Skytexture node make a staggering cold horizon
What are your secrets to make your 3d renders instantly cooler? Let us know below! 😎
When using eevee, I definitely do lightmap baking and irradiance volumes!
I hide mistakes with motion blur and bloom(heck lot of it)
also adds realism
Great video Martin! My tips would be: add some people (if it makes sense in the context of the scene of course) to make it even more interesting. Use photographs of real sky as the background rather than using 3D clouds (can't beat the photorealism of, well, photo's) and use as much nature as possible - lately I've been photoscanning some of those weeds that grow at the corners of buildings, after seeing Ian Hubert do it. To my surprise, you can 3D scan them if it's a wind-still day. Just don't put them too close to the 3D camera, as it'll look a bit weird. That kind of chaotic nature can't really be replicated easily. Scan some rubbish or natural, organic chaos whenever you see it, it adds a lot of realism.
I glue glitter on my monitor.
(It's a joke)
Moths add realism to EVERYTHING!
Moths make everything more realistic.
@Ian Hubert
Yes!
Alright enough with the Ian Hubert shit lol
@@tecuaniistapalnanaskayan2628 -_-
when you're talking about nature, as my boss say "add wildlife to it" ... that stag really compliments the scene
Finally a tutorial that fills in all the missing pieces. I guess I was trying to be more of a scientist than an artist.
My jaw DROPPED when you added the turbulence field and wind to the leaves. That looks perfect. I have your landscape class all queued up and ready to go as soon as my Winter finals are over! You guys put out great content that is always helpful
20 minutes is truly very awesome as it seemed...kudos B
Again a perfect video. I like that you explain things in a calm way this is rare these days. Almost everyone tends to be hyperactive in there video’s to add an extra ‘fun factor’. Your outdoor scene was a funny addition. I am happy to see nature again ... on screen :-)
Haha, glad you like the style, thank you!
That cloud shadow trick is brilliant 😍
It works also as leaves shadow
Your end result looks absolutely amazing! So much valuable information in this video! Thank you for also using my vdb clouds :)
Thank you so much Travis, those clouds were a big help! Also, in the video, I think I butchered the pronunciation of your surname, so... sorry for that :-D
I'm just so grateful that I live in a time, where it's possible to get knowledge like that for free. Thank you so much!
When I want my renders cooler, I add an NH-D15.
:-D Good one
Could you elaborate on that? ( Rookie here )
@@randomamerican6320 The NH-D15 is a CPU air cooler by Noctua. So it was simply a joke :D
Oh, I usually watercool my render
i tape ice to my cpu instead
It's actually insane how much better the end result is wowwwww
Holy shit this is such a good video. Immediately actionable steps that have definitely helped my shots already. Thank you for this!
So glad to hear it is useful!
@@MartinKlekner eh? You didn't make the video...
@@Alectron8 I created this video for CGBoost channel
The leaf paths are so nice
Bro! I am a c4d user... giving you a standing ovation on this presentation. Great tips! Thankyou.
woah!! perfect timing. I was just searching for this topic everywhere.
General tips from landscape photography works wonders too. For example make the foreground a little bit (really just a smudge) warmer and the background colder white balance. Because that is how we see the world and it adds a lot of depth to the image. Either by two light sources or even easier in such a case a quick gradient filter in final composing.
So yeah, checking out landscape photography tutorials if you do landscape or architecture photography if you to buildings and so on really helps to improve.
Yes, good tip! I should get back to photography a bit more myself ;-)
Turns out i've already been using some of these techniques without realising it but now that I know what i'm doing, I can do it better than I was before. This was really helpful especially since I was struggling with an environment render.
Thank you for listing everything at the start so people can decide if these tips are for them before watching 20 minutes or skipping ahead!
Great tutorial! I learned so much. When I watched it the first time, I thought it would be too complicated but I understood almost all of it and it made my scene really cool!
This video is absolutely brilliant, not just for 3D artists but artists in general, I learned so much about background composition from this and I have never done 3D rendering in my life
I am totally shocked by God ray! How tiny this step is, how epic it just made...
amazing!! Tnx for sharing! 🥰
I know I'm very late to the game here, but this is one of the most useful blender videos I've watched in a long time. Thank you so much for this!
So many of my old projects died because of that frustration!
Thanks for this.
Nice eye opener, I love this video!
These are excellent, thank you!
Incredibile scene but what is more incredibile is your teaching skills, simple and to the point!
Hey Marty! Really useful video tutorial. Thank you.
My pleasure!
There is so much to learn, its kinda exiting. Thanks for the awesome vid!
Great tutorial! I will definitely be using some of these techniques!
Taking the leaves a step further: blowing dust in a desert environment (tumbleweeds?), papers in an urban environment; gusting rain/snow. Animate a noise texture (X coordinate, and W factor on 4D noise) in foreground or just above ground plane for some mist . Blender's ocean texture on oceans, lakes, rivers, even puddles will look more real. Adjust scale, choppiness, and wind velocity for an appropriate look. Velocity can be animated to simulate gusts.. Wind velocity can be used to give the sensation of flowing water in a river too, as can texture mapping and sliding the coordinates. Make your trees look even more real by adding a lattice around them and gently bending them in the breeze.
I can't wait to try these tips!
Thanks for sharing your awesomeness with us. This is very helpful!
Good stuff, Martin. Clearly presented and easily followable.
Thanks David! :-)
Beautifully done Martin. Thank you so much.
Very interesting all the tips, thanks for sharing
Great tips, explained at a nice pace! My personal tip to make renders more cooler is adding story elements. Let other people fantasize about whats going on in the scene.
Nice, thanks for a great idea!
This is really awesome dude, thank you so much!!
thanks for sharing this knowledge
Well made video with great tips, done at a pace we can follow. Can't possibly ask for more.
Bro, at leaves adding section of the video you saved me for not quitting my few month old project where at a point I was frustrated on how to rotate the particles while falling I watched many video but they were not relate able as you because I was trying to animate leaves. Thank you so much,..
cg_Mahir maybe you should look outside youtube instead of giving up.
docs.blender.org/manual/en/latest/physics/particles/emitter/rotation.html
@@leecaste Thanks,. But I fixed that already. But hey your recommendation was great thanks again..
Awesome. Who would give this a thumbs down? Great work!
Thank you! :)
You're the best. Thank you for this amazing tutorials.
Glad you like them!
~Egon
Amazing. It make the whole thing alive.
That's great! Thanks!
I will say adding SFX adds so much to a little animated render like this
this is what I waiting for *environment* 👍
My tips is to make things look more cinematic. Some color correction goes a long way. Some vignetting as well. Maybe some slight glints.
amazing work
Fantastic!!!!!! :) Thank you !!!!
What I got from this video: wow I really need to add more birds!
Simply amazing stuff! So inspired!! Thank you!
Very nice video ! 👍 I love how the video touches opon technical settings in a casual way, since they're crucial, but not so front and center to become tedious. Great video thanks!
CG boost you're the best
Wow man, great video! Liked and subbed!
thank you sooooo much this means a lot to me!! great work thank you thank you thank you!!!!
Nice video ✌️I love CGBoost academy video tips 😎
Thank you very much man, you really answer the one truest problem I always encounter when making a render!
I think I just got some music production insights from your bit just before the title card. Every little detail / layer gets you closer to quality. Like adding a grunge / grime texture layer on a model. Maybe it's like adding a saturator in Ableton. Or humanizing the drums by unquantifying them a bit.
Thank you very much, in detail, understandable and interesting, and also thanks for the subtitles)))
Очень качественное видео, спасибо
"pretty boring"
*is better than anything i will ever make in my lifetime*
Great video! I learned a lot of new tricks
Awesome, thanx for sharing! :)
Foreground and framing your picture or painting is fundamentals in art it self not only movies.
Thanks for the tips!
Great advice 👏
Martin, this is jaw-dropping! I love the birds animation especially. Maybe it's just because going outside into the nature is not my favorite thing, but that's something I never would have thought Blender was capable of. I will definitely be trying to replicate something like that, but maybe with soldiers charging against each other instead (Heroes of Bronze idea maybe??)
This is really useful, Thank you!
very nice tricks, thank you. after hours or days of work and you render your scene with textures the first time: ammmh, i know that feeling :-))
Wow what just happened... Amazing video
Cool!
Thank you so much for the so many great tips Martin! I’ve certainly learned a lot from this video!
Glad I could share! Enjoy ;)
ambient occulsion and depth of field
always works
Thank you for this awesome video! You taught pretty useful techniques step-by-step, that is understandable by everyone. Keep up the good work!
Thanks for the amazing advice and tips!
If it's not impossible to make a request, I've always wanted to learn from someone masterful enough,
To spend maybe 30 straight minutes, going over each, and every command.
Every window, starting from left to right, top to bottom, what this command is called, what it does, why and when you would want to use it...
....maybe create one particular cool representation /model out of it ( So we can do the exact same alongside you?)
I know it's a lot to ask, but I would watch it 5 times over until I memorized every command, and I cannot find one UA-camr that knows / can teach correctly / engagingly, and I feel like you'd be amazing at it AND it would be an absolute MONSTER of a video that would bring in THOUSANDS of new artists and who knows what type of art we can grow the community into!
I hope you consider this monstrous task, I'll be watching every one of your videos to pick up snipets here and there.
Thanks for everything,
- Your New Subscriber
This is definitely Matte Painting skills - love it - 2.75D in this case
Thanks man!
Good job on this one :)
Amazing artwork, i using blender about 7 years ago and still suck to make my 3D artwork looks very life, Thank you
thank you!
14:16 *Ian Hubert intensifies*
Moths add realism to anything (:
Thanks!
This tutorial mast very valuable for me thank you very much... ❤️...
7: Deer looking straight into your soul 19:40
3:32 The artistic name for the foreground object that emphasizes depth is "repoussoir" ("push back") and that has been widely known and used by old masters. But indeed not so much for blur, I suppose; at least I don't think views made from camera obscura projections featured any. And it even took a while for cinematography to appreciate lens effects, since initially camera manufacturers spent a lot on making lenses as non-existent for viewers as possible to make pictures look "true".
Thanks a lot for further info on this! You are right, my comment was more connected with the blurred foreground element, which is more of a cinematic tool :-)
I click like multiple times! Thank you
As one great man said: birds add realism to everything
🔥🔥🔥🔥
love this channel
Cool, very cool. It is very efficient and helpful video! Thanks a lot🤘🤘🤘🤘🤘🤘👍👍👍😎😎😎
THE INTRODUCTION WAS SOOOO GREAT! Nice seeing your new employee at work! Thanks a lot for this tutorial :D
Edit: Is he a partner with or an employee at CG Boost? :O
Well, this is not Martins first video. I guess he is a bit of both, a partner and an employee. 😉 ~Zach
Awesome man, very much appreciated, great work! As you say, often 2D FX are a better option for anything that doesn't require interaction, which is most landscape/static shots
thank you very much.
Welcome 😊
2:17 6.1: Camera movement, 6.2 sounddesign :D
This is the way!
Funny fact. I was about to watch your video to improve my outdoor renderings when suddenly I received an email from my boss forwarding me the dissatisfied response of a client on my 3d outdoor rendering that I had to do quickly this afternoon from a scrappy 3d model, from my own personal laptop which does not even allow rendering in a viewport ... XOXO
woah what you did with the birds gave me an idea. you could use the same technique with invasion scenes or dogfights. thank you!
also remember: the further you can look into the distance without any 'fog', the colder and less moisture-absorbing the air is... you can't have a leaf-shedding tree in full winter at 1 degrees C.
Why not?
@@leecaste because physics
So if the horizon is clear and not foggy it implies the air is colder in that scene?
@@silverviz5600 yes. I usually Just use the Skytexture mixed rgb with some hazy Gray and get a generic moisture, because that Skytexture node make a staggering cold horizon