Someone probably already suggested this but I'm too lazy to scroll down: add a 'separate XYZ' node before the Gradient Texture and connect it to the 'Z' and you won't have to tinker with mapping. You'll need to apply the rotation of the object if you haven't already.
If you do want to hand paint things, a really good way to go about it is to do paintovers in 2d and then project those onto the 3d object. If you only need to see the object from one angle, it's really efficient.
I really appreciate your tutorials and tips, your channel and videos are what inspired me to try my own animated series. Thank you! I wish you all the best and success in everything you set out to do in the future!
Thanks for sharing! Just recently learned about procedural texturing and having a hard time figuring to do the face mask. Would like more video like this!
Great format! Comparing Blender's functionality to that of the best softs in the industry works very well for all kinds of users and devs. Would be very interesting to see the rendering comparison in terms of realism between.. say Cycles and Octane or Corona...
Painted wooden figurine would not wear in the crevices, right? More like the opposite ;) Great tutorial though, really simple and beginner friendly. Thanks!
around 13:40 you are switching the input into the mix. It disconnects one of the inputs. I noticed this as well recenlty in blender. normally it would swap them correct? or I am going crazy?
Why do you keep saying "ambient inclusion node"?:))) On a serious note, really great tutorial and I love your Crafty Asset Materials, very helpful. Cheers!
He's going to confuse the newbies or even some idiots that have been around a while, like me. I had to look it up after he said it the 100th time just to make sure.
Yeah I'm just gonna assume you have never READ the words "ambient occlusion" nor noticed that the initials for such are "A O" . Occulsion: when something cannot be seen it is occluded. The ambient occlusion occurs when light from all around is not reaching certains areas that do not see those photons. The contact shadow near where a tire touches the ground. The area under a car on the street in a daylight scene etc. In your alligator example I was confused when you used the crevice data as the area with the MORE paint wear when usually areas OUTSIDE of the crevices will experience more wear. Paint doesn't get rubbed off in the crevices as easily as on the outer most parts of a convex surface that is more likely to be exposed to erosion.
If i want the node whether its texture or color or ... to effect specific parts like only nose or only lips or only tip of the fingers what should i do ? How can u mask the effect of the nodes to show in a specific parts? If u could point me in the right direction :)
I got a question, I just downloaded blender 4.0.2 and the "PRINCIPLED BSDF" is a little different, under "Transmission" I only got weight, not "Transmission roughness", do I need to use another BSDF, or is it under another node? I'm tring to obtain a similar effect as on the glass bottle.
At 12:17, you pulled a node string which connected directly into a coloramp node without doing a "shift + A" to add the coloramp beforehence.. that's doing a weird thing to my mind could you please make it stop. Looking forward to grow from padawan to jedi under your training very soon.
vDo I have any blender animators who would like to put a vision of mine onscreen? It can be either Pokemon, Shrek, or Mario (e.g., the SMB movie animation).
Someone probably already suggested this but I'm too lazy to scroll down: add a 'separate XYZ' node before the Gradient Texture and connect it to the 'Z' and you won't have to tinker with mapping. You'll need to apply the rotation of the object if you haven't already.
thank you lol
You are REALLY GOOD at complicating things !!!
lmfao
Showing multiple methods is so important for workflow, thank you!
Awesome to see you rocking my Nile Croc sculpt, looks great! Fantastic tutorial
Oh baby, more of this. I have been really digging into node based texturing/procedural texturing.
If you do want to hand paint things, a really good way to go about it is to do paintovers in 2d and then project those onto the 3d object. If you only need to see the object from one angle, it's really efficient.
I know it's on purpose, but you're driving me nuts with your "ambient inclusion". My brain refuses to process it, lol.
also "normers" 🥲
great tutorial! all i could hear was ambient INCLUSION thou haha
Same lol😂
I really appreciate your tutorials and tips, your channel and videos are what inspired me to try my own animated series. Thank you! I wish you all the best and success in everything you set out to do in the future!
Really digging your animation style.
one of the most informative blender videos ive seen.
I had a sub to Substance that I had to cancel. This is such a great overview of how to achieve similar results with Blender, thanks so much!!
Great video thank you, can't believe Blender has gotten so good in the past ten years - not that it wasn't amazing already !
Thanks for sharing! Just recently learned about procedural texturing and having a hard time figuring to do the face mask. Would like more video like this!
I definitely learned to go ahead. 🙃
Jokes aside, amazing video as always! Thanks for sharing the fruits of your hard work!
Can't stop hearing it now. 🤣
Use box projection for your grunge maps, with some blending to avoid too much stretching.
bro u helped so much to understand the nodes. thank you
didnt know about the bevel node,Tnx
this is literally gold!!!!
I really want to know how to achieve texture similar to SP in Blender, and your video answered my question. thanks
Your last few videos have been really helpful and insightful.
Great format! Comparing Blender's functionality to that of the best softs in the industry works very well for all kinds of users and devs. Would be very interesting to see the rendering comparison in terms of realism between.. say Cycles and Octane or Corona...
Should include substance painter in the title
This was pretty informative stuff
In your material window how do you get the thumbnails above each node like that?
This is amazing!
Nice tricks, thanks for sharing!
7:36 awesome😊
thanks for the vid. I was wondering what is the addon to the little sqaures on top of nodes to shoow the results of the changes in color ?
Painted wooden figurine would not wear in the crevices, right? More like the opposite ;) Great tutorial though, really simple and beginner friendly. Thanks!
around 13:40 you are switching the input into the mix. It disconnects one of the inputs. I noticed this as well recenlty in blender. normally it would swap them correct? or I am going crazy?
Why do you keep saying "ambient inclusion node"?:))) On a serious note, really great tutorial and I love your Crafty Asset Materials, very helpful. Cheers!
He's going to confuse the newbies or even some idiots that have been around a while, like me. I had to look it up after he said it the 100th time just to make sure.
Yeah I'm just gonna assume you have never READ the words "ambient occlusion" nor noticed that the initials for such are "A O" . Occulsion: when something cannot be seen it is occluded. The ambient occlusion occurs when light from all around is not reaching certains areas that do not see those photons. The contact shadow near where a tire touches the ground. The area under a car on the street in a daylight scene etc.
In your alligator example I was confused when you used the crevice data as the area with the MORE paint wear when usually areas OUTSIDE of the crevices will experience more wear. Paint doesn't get rubbed off in the crevices as easily as on the outer most parts of a convex surface that is more likely to be exposed to erosion.
Nice one
THANK YOU! A peek into the pro world. If you gave yourself a nickel for every time you said, "go ahead" you could retire now. 😊
thanks that was really useful
Thank you! Very helpful
Love your mic. Which one is it?
Cool!
so do u like substance painter any better?
Great tutorial, great contribution. You have my like Thank you so much. Greetings
Hello, Thank you very much for this video. Maybe you've tried Armorpaint, how good it will be.
If i want the node whether its texture or color or ... to effect specific parts like only nose or only lips or only tip of the fingers what should i do ? How can u mask the effect of the nodes to show in a specific parts? If u could point me in the right direction :)
2 Inkscape multiple gradient and filter editor xor in out turbulence.. I'm guessing .png is a crap. Does blender take svg?
I got a question, I just downloaded blender 4.0.2 and the "PRINCIPLED BSDF" is a little different, under "Transmission" I only got weight, not "Transmission roughness", do I need to use another BSDF, or is it under another node? I'm tring to obtain a similar effect as on the glass bottle.
You lost me right away. Do I need a glass object to follow along? I guess I was overly ambitious. =\
how to see material preview coming top of node?
is there any other app like substance painter, but free.
Wow
how do you get the transmission roughness ?
At 12:17, you pulled a node string which connected directly into a coloramp node without doing a "shift + A" to add the coloramp beforehence.. that's doing a weird thing to my mind could you please make it stop. Looking forward to grow from padawan to jedi under your training very soon.
Does anyone knows how to do the Transmission Roughness stuff in blender 4.0 ? Since the parameter isn't in the Principled BSDF anymore :(
Благодарю!
What about UV mapping ?
Where do i get the glass texture from?
Wow the gaps of information makes this a frustrating.......
Pros texture by using substance painter :D
"ambient inclusion"
0:51 how is bro texturing just from a image of a bag?
background music is distracting
"normers and ammient inclusion"?
Why do americans say 'go ahead' so much? is it something from childhood?
how to texture like a pro: use substance painter
Why do Americans say "drug" when the word is "dragged"?
"Drug" is a bit of an archaic past tense of "drag"; that's all
That was soo unhelpful. Even tho my lvl in blender is advansed . I really understood NOTHING . it just made me worse i think
vDo I have any blender animators who would like to put a vision of mine onscreen? It can be either Pokemon, Shrek, or Mario (e.g., the SMB movie animation).
Stop saying "ambient inclusion" . I delegitimizes your grasp of the concepts you are attempting to convey.
cry about it