How PROS Texture: 3 Easy Methods! Blender 3D

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 77

  • @fredozamas
    @fredozamas Рік тому +88

    Someone probably already suggested this but I'm too lazy to scroll down: add a 'separate XYZ' node before the Gradient Texture and connect it to the 'Z' and you won't have to tinker with mapping. You'll need to apply the rotation of the object if you haven't already.

    • @Gage42
      @Gage42 Рік тому +6

      thank you lol

  • @mikeeotool2677
    @mikeeotool2677 7 місяців тому +73

    You are REALLY GOOD at complicating things !!!

  • @AlecLang
    @AlecLang Рік тому +8

    Showing multiple methods is so important for workflow, thank you!

  • @xandersmith7574
    @xandersmith7574 9 місяців тому +3

    Awesome to see you rocking my Nile Croc sculpt, looks great! Fantastic tutorial

  • @TheSlyMouse
    @TheSlyMouse Рік тому +17

    Oh baby, more of this. I have been really digging into node based texturing/procedural texturing.

  • @skunkpelz
    @skunkpelz 6 місяців тому

    If you do want to hand paint things, a really good way to go about it is to do paintovers in 2d and then project those onto the 3d object. If you only need to see the object from one angle, it's really efficient.

  • @UliTroyo
    @UliTroyo 11 місяців тому +27

    I know it's on purpose, but you're driving me nuts with your "ambient inclusion". My brain refuses to process it, lol.

    • @Sammy213
      @Sammy213 4 місяці тому +2

      also "normers" 🥲

  • @cerealfede
    @cerealfede Рік тому +12

    great tutorial! all i could hear was ambient INCLUSION thou haha

    • @avurado
      @avurado Рік тому +4

      Same lol😂

  • @HacintoTV
    @HacintoTV Рік тому +15

    I really appreciate your tutorials and tips, your channel and videos are what inspired me to try my own animated series. Thank you! I wish you all the best and success in everything you set out to do in the future!

  • @johnpawlak7350
    @johnpawlak7350 Рік тому +7

    Really digging your animation style.

  • @damianthompson1591
    @damianthompson1591 Рік тому +1

    one of the most informative blender videos ive seen.

  • @homemade_vancity
    @homemade_vancity Рік тому +2

    I had a sub to Substance that I had to cancel. This is such a great overview of how to achieve similar results with Blender, thanks so much!!

  • @ArvilVonPoney
    @ArvilVonPoney 9 місяців тому

    Great video thank you, can't believe Blender has gotten so good in the past ten years - not that it wasn't amazing already !

  • @chun186
    @chun186 Рік тому +4

    Thanks for sharing! Just recently learned about procedural texturing and having a hard time figuring to do the face mask. Would like more video like this!

  • @sb810
    @sb810 Рік тому +9

    I definitely learned to go ahead. 🙃
    Jokes aside, amazing video as always! Thanks for sharing the fruits of your hard work!

    • @Keilnoth
      @Keilnoth 2 місяці тому

      Can't stop hearing it now. 🤣

  • @JaxiPaxified
    @JaxiPaxified 6 місяців тому

    Use box projection for your grunge maps, with some blending to avoid too much stretching.

  • @arepmashudi5515
    @arepmashudi5515 Рік тому

    bro u helped so much to understand the nodes. thank you

  • @ismayilkismu906
    @ismayilkismu906 Рік тому +2

    didnt know about the bevel node,Tnx

  • @manuelnedio1060
    @manuelnedio1060 Рік тому

    this is literally gold!!!!

  • @wittytree
    @wittytree Рік тому +1

    I really want to know how to achieve texture similar to SP in Blender, and your video answered my question. thanks

  • @zedfirenze
    @zedfirenze Рік тому

    Your last few videos have been really helpful and insightful.

  • @designfreedom3651
    @designfreedom3651 Рік тому +3

    Great format! Comparing Blender's functionality to that of the best softs in the industry works very well for all kinds of users and devs. Would be very interesting to see the rendering comparison in terms of realism between.. say Cycles and Octane or Corona...

  • @Gage42
    @Gage42 Рік тому +1

    Should include substance painter in the title

  • @xDaShaanx
    @xDaShaanx Рік тому +2

    This was pretty informative stuff

  • @fullyleaded
    @fullyleaded Рік тому +3

    In your material window how do you get the thumbnails above each node like that?

  • @marivart3613
    @marivart3613 8 місяців тому

    This is amazing!

  • @lucasfalcao3d
    @lucasfalcao3d Рік тому +1

    Nice tricks, thanks for sharing!

  • @Leismar
    @Leismar Рік тому

    7:36 awesome😊

  • @eye_foreign_eye7928
    @eye_foreign_eye7928 11 місяців тому +2

    thanks for the vid. I was wondering what is the addon to the little sqaures on top of nodes to shoow the results of the changes in color ?

  • @trvkv
    @trvkv Місяць тому

    Painted wooden figurine would not wear in the crevices, right? More like the opposite ;) Great tutorial though, really simple and beginner friendly. Thanks!

  • @luclenders
    @luclenders Рік тому +3

    around 13:40 you are switching the input into the mix. It disconnects one of the inputs. I noticed this as well recenlty in blender. normally it would swap them correct? or I am going crazy?

  • @artoonick
    @artoonick Рік тому +4

    Why do you keep saying "ambient inclusion node"?:))) On a serious note, really great tutorial and I love your Crafty Asset Materials, very helpful. Cheers!

    • @EricWilliamsCG
      @EricWilliamsCG Рік тому

      He's going to confuse the newbies or even some idiots that have been around a while, like me. I had to look it up after he said it the 100th time just to make sure.

    • @craigbaker6382
      @craigbaker6382 Рік тому +2

      Yeah I'm just gonna assume you have never READ the words "ambient occlusion" nor noticed that the initials for such are "A O" . Occulsion: when something cannot be seen it is occluded. The ambient occlusion occurs when light from all around is not reaching certains areas that do not see those photons. The contact shadow near where a tire touches the ground. The area under a car on the street in a daylight scene etc.
      In your alligator example I was confused when you used the crevice data as the area with the MORE paint wear when usually areas OUTSIDE of the crevices will experience more wear. Paint doesn't get rubbed off in the crevices as easily as on the outer most parts of a convex surface that is more likely to be exposed to erosion.

  • @HEWfunkingKNEWit
    @HEWfunkingKNEWit Рік тому +2

    Nice one

  • @snailer06
    @snailer06 Рік тому

    THANK YOU! A peek into the pro world. If you gave yourself a nickel for every time you said, "go ahead" you could retire now. 😊

  • @mouhmedsawli6376
    @mouhmedsawli6376 Рік тому

    thanks that was really useful

  • @mariberker3442
    @mariberker3442 Рік тому

    Thank you! Very helpful

  • @honeste6652
    @honeste6652 Рік тому

    Love your mic. Which one is it?

  • @llamamc
    @llamamc Рік тому +1

    Cool!

  • @Sebastianandthedeepbluemusic
    @Sebastianandthedeepbluemusic Рік тому +1

    so do u like substance painter any better?

  • @_TetKaneda
    @_TetKaneda Рік тому

    Great tutorial, great contribution. You have my like Thank you so much. Greetings

  • @blasmateovergaraespinosa613

    Hello, Thank you very much for this video. Maybe you've tried Armorpaint, how good it will be.

  • @78amir.j
    @78amir.j 11 місяців тому

    If i want the node whether its texture or color or ... to effect specific parts like only nose or only lips or only tip of the fingers what should i do ? How can u mask the effect of the nodes to show in a specific parts? If u could point me in the right direction :)

  • @pelecyphora1
    @pelecyphora1 3 місяці тому

    2 Inkscape multiple gradient and filter editor xor in out turbulence.. I'm guessing .png is a crap. Does blender take svg?

  • @marivart3613
    @marivart3613 8 місяців тому

    I got a question, I just downloaded blender 4.0.2 and the "PRINCIPLED BSDF" is a little different, under "Transmission" I only got weight, not "Transmission roughness", do I need to use another BSDF, or is it under another node? I'm tring to obtain a similar effect as on the glass bottle.

  • @Toebiscuit
    @Toebiscuit 11 місяців тому +1

    You lost me right away. Do I need a glass object to follow along? I guess I was overly ambitious. =\

  • @ntshgoku
    @ntshgoku 8 місяців тому +1

    how to see material preview coming top of node?

  • @aryakurd33
    @aryakurd33 4 місяці тому

    is there any other app like substance painter, but free.

  • @TheOrdinaryintrovert
    @TheOrdinaryintrovert Рік тому

    Wow

  • @colechung7806
    @colechung7806 2 місяці тому

    how do you get the transmission roughness ?

  • @moskito6021
    @moskito6021 Рік тому

    At 12:17, you pulled a node string which connected directly into a coloramp node without doing a "shift + A" to add the coloramp beforehence.. that's doing a weird thing to my mind could you please make it stop. Looking forward to grow from padawan to jedi under your training very soon.

  • @CerixMuse
    @CerixMuse Місяць тому

    Does anyone knows how to do the Transmission Roughness stuff in blender 4.0 ? Since the parameter isn't in the Principled BSDF anymore :(

  • @Ig_ma
    @Ig_ma Рік тому

    Благодарю!

  • @ScraggyDogg
    @ScraggyDogg Рік тому

    What about UV mapping ?

  • @Buster-jf8fz
    @Buster-jf8fz Рік тому

    Where do i get the glass texture from?

  • @othoapproto9603
    @othoapproto9603 9 місяців тому +1

    Wow the gaps of information makes this a frustrating.......

  • @elliejohnson2786
    @elliejohnson2786 Рік тому

    Pros texture by using substance painter :D

  • @son12509
    @son12509 Рік тому +1

    "ambient inclusion"

  • @amhirmama
    @amhirmama 7 місяців тому

    0:51 how is bro texturing just from a image of a bag?

  • @Sarmad-uq1ic
    @Sarmad-uq1ic Рік тому

    background music is distracting

  • @exmello
    @exmello Рік тому +2

    "normers and ammient inclusion"?

  • @Nic-tg2ei
    @Nic-tg2ei Рік тому

    Why do americans say 'go ahead' so much? is it something from childhood?

  • @oostenmusic
    @oostenmusic Рік тому +1

    how to texture like a pro: use substance painter

  • @caribbeanchild
    @caribbeanchild 10 місяців тому

    Why do Americans say "drug" when the word is "dragged"?

    • @benjaminsharef879
      @benjaminsharef879 5 місяців тому

      "Drug" is a bit of an archaic past tense of "drag"; that's all

  • @roaaemad1144
    @roaaemad1144 7 місяців тому +4

    That was soo unhelpful. Even tho my lvl in blender is advansed . I really understood NOTHING . it just made me worse i think

  • @johnrainsman6650
    @johnrainsman6650 Рік тому

    vDo I have any blender animators who would like to put a vision of mine onscreen? It can be either Pokemon, Shrek, or Mario (e.g., the SMB movie animation).

  • @craigbaker6382
    @craigbaker6382 Рік тому +1

    Stop saying "ambient inclusion" . I delegitimizes your grasp of the concepts you are attempting to convey.