You have the highest signal to noise ratio walkthroughs of cinema 4d and redshift knowledge. very preactical, very lucid. I am glad to have come across your channel and gained so many insights and confirmed some of my own understandings too. Keep making, sharing and growing Ross!
Very helpful. And best of all, it's not an hour long like every other AOV video on UA-cam. lol One question, why would you set up a custom AOV for the logo rather than just doing another Puzzle Matte based on Material ID instead?
Thanks for helping demystify these! Could you also talk through the steps for how to render these aov's out? Do you use a multipass? Also, don't know if it would be too complicated, but it would be amazing to see a brief glimpse at how you use these in post production. Thank you again, absolutely love your work and can't wait to see your next video come out.
Yeah I forgot to mention about exporting, my bad! I'm going to do a follow-up tutorial about how to export these and use them in post-production, but all you need to do is enable the 'Multi-Pass Image' in the render settings and set the appropriate file type. Thank you for the kind words and for watching!
What's the best method to do a simple label wrap like that? I tried following your label tutorial, using loop selection > sub-divide > Connect object & delete > 0.02 cloth ect, but the UV Texture squares come out warped still :( I've been stuck on the 10 minute mark of your tutorial for days haha. Absolutely love your videos dude - I'm new to C4D and these vids are helping me out so much.
Any chance you could share render settings? I've followed everything and saving to EXR, Tiff, or PSD but once opening in PS everything looks ugly and multipass doesn't add up as it does in yours. Only the Beauty render looks correct.
Great video. Is it necessary to render out all of the various aspects of your render when using AOV's - reflection, diffuse, refraction, etc.? Or can you just do a beauty and reflection pass for example if reflection is all you want to alter?
HI Ross! What is the difference between cryptomatte and puzzle matte? As for me cryptomatte is more convenient to use, so as not to assign an id to each object and not to get confused in large scenes.
puzzlemate uses RGB channels to store mattes. In the old days before cryptomattes and AOVs you had to render the passes separately as individual sequences manually. Puzzle mattes were convenient ways to store 3 passes inside one file. since they are basically 3 black and white channels. The best use of puzzle matte is you make a proper matte through transparency with refractions. Cryptomattes cant hold that information. this is a key thing to remember about puzzlemattes.
Great video Ross, thanks for the content! I have a question about color management, do you usually work in ACES? Or do you use linear workflow? Thanks!!
I have a situation here , my materials are stacked two or more materials , so AOV won't work with stacked material ? so far i have failed in trying. Any help
I didn't play with custom masks much but I think the Puzzle Matte is the old way to create masks. A more powerful way is Cryptomatte pass. It's one pass with all your masks. Cheers
Cryptomattes is a great way to grab a mask for every object in your scene, but puzzlemattes have the ability to reflect/refract. So I wouldn't day it's the old way, it's just a different approach with different options. For example if you have an object that reflects on a surface, with puzzlemattes you can also get a mask for that reflection which means if you adjust in post you will adjust both the object and it's reflection
You have the highest signal to noise ratio walkthroughs of cinema 4d and redshift knowledge. very preactical, very lucid. I am glad to have come across your channel and gained so many insights and confirmed some of my own understandings too. Keep making, sharing and growing Ross!
Ross, your explanation is very clear and easy to understand, I finally understand how to use AOV, thank you very much.
thanks for the tutorial, this is exactly what I'm searching for
This is the exact video I needed. Killer stuff mate. 🍻
An excellent video about AOVs. Thanks! I've been holding off learning about AOVs. But, you made think that I can handle it.
Solid video full of helpful info. Thanks!
Awesome tutorial! I wish Redshift would hurry up and give us AOVs for Post FX! Cmon Maxon give the people what they want
'Siri I'm not talking to you broo' Love it!
Very helpful. And best of all, it's not an hour long like every other AOV video on UA-cam. lol
One question, why would you set up a custom AOV for the logo rather than just doing another Puzzle Matte based on Material ID instead?
Thanks for helping demystify these! Could you also talk through the steps for how to render these aov's out? Do you use a multipass? Also, don't know if it would be too complicated, but it would be amazing to see a brief glimpse at how you use these in post production. Thank you again, absolutely love your work and can't wait to see your next video come out.
Yeah I forgot to mention about exporting, my bad! I'm going to do a follow-up tutorial about how to export these and use them in post-production, but all you need to do is enable the 'Multi-Pass Image' in the render settings and set the appropriate file type. Thank you for the kind words and for watching!
@@iamrossmason Exactly what I was gonna request. Understanding the AOV post workflow would be amazing. Thanks dude!
Thank you Ross for the interesting topics of your tuts. Your emphasis on type and designed elements is great in both Ae and C4D. THX!
ooooooh
Thanks bro, I appreciate what you're doing.
Thanks Ross, great tutorial as always 🙏🙏
What's the best method to do a simple label wrap like that?
I tried following your label tutorial, using loop selection > sub-divide > Connect object & delete > 0.02 cloth ect, but the UV Texture squares come out warped still :(
I've been stuck on the 10 minute mark of your tutorial for days haha.
Absolutely love your videos dude - I'm new to C4D and these vids are helping me out so much.
Wow! Thank you! Very useful!
always great quality master!
Any chance you could share render settings? I've followed everything and saving to EXR, Tiff, or PSD but once opening in PS everything looks ugly and multipass doesn't add up as it does in yours. Only the Beauty render looks correct.
Great video. Is it necessary to render out all of the various aspects of your render when using AOV's - reflection, diffuse, refraction, etc.? Or can you just do a beauty and reflection pass for example if reflection is all you want to alter?
HI Ross!
What is the difference between cryptomatte and puzzle matte?
As for me cryptomatte is more convenient to use, so as not to assign an id to each object and not to get confused in large scenes.
puzzlemate uses RGB channels to store mattes. In the old days before cryptomattes and AOVs you had to render the passes separately as individual sequences manually. Puzzle mattes were convenient ways to store 3 passes inside one file. since they are basically 3 black and white channels. The best use of puzzle matte is you make a proper matte through transparency with refractions. Cryptomattes cant hold that information. this is a key thing to remember about puzzlemattes.
Great video Ross, thanks for the content! I have a question about color management, do you usually work in ACES? Or do you use linear workflow? Thanks!!
Hey Jose, thank you for the kind words! I'm all in ACES nowadays :)
I have a situation here , my materials are stacked two or more materials , so AOV won't work with stacked material ? so far i have failed in trying. Any help
great vid tysm!
Do you use deep output under AOV Processing?
amazing video, thanks so much m8
Superuseful, thanks!! ❤
How to take puzzleMatte if you have one combined mesh including different parts ?
Absolute GOAT
I really like your tutorial. Can you explain the real plastic material next time?
Hi Ross, maybe stupid question/ Does amount of AOV's increase the render time?
Would be nice to know
Muchas gracias me ayudan mucho tus videos, saludos..
How can we setup custom aov with stacked materials
I didn't play with custom masks much but I think the Puzzle Matte is the old way to create masks. A more powerful way is Cryptomatte pass. It's one pass with all your masks. Cheers
I slipped up and forgot to mention Cryptomattes, thank you for the comment! I’ll make another tutorial on this 🙌🏼
Cryptomattes is a great way to grab a mask for every object in your scene, but puzzlemattes have the ability to reflect/refract. So I wouldn't day it's the old way, it's just a different approach with different options. For example if you have an object that reflects on a surface, with puzzlemattes you can also get a mask for that reflection which means if you adjust in post you will adjust both the object and it's reflection
thanks, dude!)
Thanks bross!
Thank you so much
👊
understood nothing, but thank you.