Get 75% Faster Render Times in Redshift 3D

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  • Опубліковано 22 лис 2024

КОМЕНТАРІ • 36

  • @maximeaugay695
    @maximeaugay695 12 днів тому +2

    Make sure to uncheck "Random noise pattern" under the tab "Unified sampling" when using denoiser otherwise you might have a splotchy effect due to the noise pattern changing at every frame. That's what you want when not using denoiser to mimic real camera film, but when using denoiser it's counter productive.

  • @wrigglebumstv5100
    @wrigglebumstv5100 8 днів тому

    Great video. Taking down some of the trace depths will help speed it up even more. Transparency trace depth kills render times and can often be brought right down, depending on your scene. Same with reflection depth.

    • @PolygonDivision
      @PolygonDivision  3 дні тому +1

      Exactly, this was just a primer/high-level video. Trace depth optimization is a key point for sure!

  • @CodingWithLewis
    @CodingWithLewis Місяць тому +1

    Incredible video. What I have been doing lately is rendering in 1920x1080, turning off the denoiser, setting progressive passes low and sampling threshold to like 0.1 or 0.2.
    I then go into Topaz Video AI and upscale and denoise. Sometimes the results aren't the best but since I often take this into After Effects and have to do a lot of compositing anyway, the details often aren't being seen.

    • @PolygonDivision
      @PolygonDivision  Місяць тому +1

      Thank you. For longer sequence I use Neet Video plugin that does a fantastic job of denoising. For my product shots I can get away with pretty noisy renders. Topaz is amazing too! I try and avoid plugins on this channel so I've not talked about them.

  • @christiangoudy8174
    @christiangoudy8174 10 днів тому

    Love this, I have used the built in denoiser and also tried denoising after and I 100% recommend doing it after the fact. the built in denoiser destroys a lot of the detail and adds to some weird warping.

    • @PolygonDivision
      @PolygonDivision  3 дні тому

      Denoisers are contextual and circumstantial especially for client work. I've avoided covering them in videos because of this. The results vary drastically between projects.

  • @jordanwright5795
    @jordanwright5795 4 місяці тому +4

    Great tips. I suggest also setting bucket size to zero on denoising. Doing that alone has cut some of my renders in half or a third without any major difference in render quality.

    • @PolygonDivision
      @PolygonDivision  4 місяці тому

      This video has got lots of suggestions which has inspired to make a more comprehensive video on render settings. I didn't want to get too detailed in this short video. Thanks for the suggestion!

  • @parttimehuman
    @parttimehuman 29 днів тому

    My god. lol I had a proj with a big glass refractive/reflective logo for a comic book company that shall remain nameless. Anyway, my frames went from 11 min per frame to a minute and a half. Practically identical. Insane. I just watched a bunch of your vids. You're badass, dude. Thank you.

    • @PolygonDivision
      @PolygonDivision  28 днів тому +1

      People have gotten irritated that I didn't go into detail, so I plan to do a proper scene optimization video. Glad you got good results! Thanks for sharing!

  • @sydvaughnmotion
    @sydvaughnmotion 2 місяці тому +3

    These are some good tips, but the optix Denoise workflow is definitely not suitable for final renders. It’s great for getting a quick clean look but in my experience any scene that has a lot of high frequency detail will come out looking mushy and soft.

    • @PolygonDivision
      @PolygonDivision  2 місяці тому +1

      I agree. This wasn't a denoising video and I'll cover it in more details in another video. I've got an entire denoiser video I'm writing. Optix looses plenty of details. I completely agree.

  • @HDawg26
    @HDawg26 2 місяці тому

    Awesome tutorial! I did your methods and reduced my render from 32s per frame to 6s per frame with little to no change in render quality!😀

    • @PolygonDivision
      @PolygonDivision  2 місяці тому

      YESSSS! Fantastic. I suggest you make sure you're using the correct Denoiser. One that doesn't remove too much detail while keeping your times down. It's a balancing act of compromise. Thanks for the feedback!

  • @miso89
    @miso89 4 місяці тому +1

    Can't wait to try this on my next project

    • @PolygonDivision
      @PolygonDivision  4 місяці тому

      It will surprise you! Comment your results!

  •  5 місяців тому +3

    Thank you, it is clear.

    • @PolygonDivision
      @PolygonDivision  5 місяців тому +1

      You are welcome! I upgraded my mic rig so things are sounding better and will continue to improve. Stay tuned... more to come!

  • @wildspike8320
    @wildspike8320 Місяць тому

    Great tutorial! project file please

  • @saithfx.4807
    @saithfx.4807 5 місяців тому +2

    Was cool to see this thanks !

    • @saithfx.4807
      @saithfx.4807 5 місяців тому

      Do you have discord ?

    • @PolygonDivision
      @PolygonDivision  5 місяців тому

      I'll be setting up Discord for the channel once I hit 100 subs. Almost there!

  • @jakejakejakejakejakejake
    @jakejakejakejakejakejake 2 місяці тому

    Goddamn, SUPER useful! Love it, Homeboy! X

  • @RaselerKaj
    @RaselerKaj 2 місяці тому

    Quality video, quality channel 👏

  • @muinasjutumees
    @muinasjutumees 2 місяці тому

    In this case brute force is faster, because of the hair (a lot of tiny uneven details) so the IRC have hard time optimizing it. When you would turn fur off, you would see the suggestion fail. When talking about animation you probably want to avoid any denoisers (for fast preview renders yes, good option). Denoisers will start to kill your tiny details also.

  • @timuroguz1854
    @timuroguz1854 4 місяці тому

    Thank you

    • @PolygonDivision
      @PolygonDivision  4 місяці тому

      You're welcome. Make sure you are subscribed so you don't miss out on more content. Cheers.

  • @bharat5194
    @bharat5194 5 місяців тому

    Very useful

  • @chiya_mohammed
    @chiya_mohammed 5 місяців тому

    Thanks man

  • @nuccisimone
    @nuccisimone 3 місяці тому

    Does the denoiser also work with animation? I thought it will produce some flickering

    • @PolygonDivision
      @PolygonDivision  3 місяці тому

      I don't get any flickering. If you do get flicker, turn it off and do a quick render. It might be your Global Illumination. Change them both to Brute Force, default is Irradiance Point Cloud which can flicker.

  • @Ricardo-de9ju
    @Ricardo-de9ju 4 місяці тому

    RS is quite powerful, yet it's not sufficiently intelligent to rely on automatic sampling. I've encountered numerous instances where manual sampling is significantly quicker. So, keep in mind we still have some room to shave off even more.

    • @PolygonDivision
      @PolygonDivision  4 місяці тому

      Of course thank for the feedback. Manual vs Automatic definitely deserves its own video. Render optimization is such a huge topic! You gave me another idea. Thank you.

    • @sergyxyz
      @sergyxyz 2 місяці тому

      The thing with manual sampling is that depending on how complex the scene is, you can easily end up spending hours in setting up the samples...and those hours can just be the same as those saved for your computer to render. I wish RS had a simpler sampling system same as Arnold does.