I've taken to using the light armor plates on mining ships, because it's a nice low-profile bit of extra protection for more exposed sensitive components. Having a few of them tacked on around conveyors, thrusters, and fuel tanks can really help prevent incidental bumps from disabling a ship.
From what I've seen, the armor plates don't deform from taking damage, so they shouldn't hurt the blocks behind them when under attack. That's kind of useful.
Thanks for this! The durability of heavy half blocks was surprising. Depending on the mass, heavy plate on heavy halves could be a nice alternative to full heavy blocks.
18 against 220, I'll take 220 🤣. But then again, I have a cargo hauler that's also used for fighting Ai. So I need protection in general to save my cargo and survive a fight. Heavy block + heavy armor panel for the win! 🍀
I lowkey hate how people bullied Keen into making mostly visual changes in the DLC blocks. I'd love to see variation in actual performance of the blocks so there'd be some survival reason to go with one or the other, but the moment Keen does that people who don't understand how development works and that you need to pay your employees start whining about paid content and too many DLCs...
@@sarantsogtmunkhbaatar6974 There are pros and cons to it and there's no definitive answer, but it does make me little bit sad e.g. the new reskinned cargo is just that. If it had bigger capacity at the cost of less connection ports, would it really be that crazy P2W? Or if the reskinned hydrogen thruster had greater max thrust but higher fuel consumption per unit of thrust? Sure, adding a straight up better cargo container in the DLC pack would be a terrible move, but adding a different cargo container is much more nuanced.
@@sarantsogtmunkhbaatar6974 yes, that's basically what I said. I feel like Keen got so scared of fanbase backlash from adding new blocks as DLC that they are now extremely cautious. In fact, the new cargo and H2 tank are objectively worse yet paid alternatives because of the number of ports and only have the visuals going for them, and some people are still complaining about a money grab.
The industrial Refinery is a substantial upgrade over the vanilla because of the cut out sections for the walkways meaning the size of the function space taken by the new refinery is a number of blocks smaller for the same functionality. It seems the Industrial Assembler is a downgrade by the same reasoning as it takes up more block space for the same functionality. The armor resiliance test was very interesting thanks for doing that. For the thruster damage, from the Large thrusters, if you cut out a one block tunnel from the center of the thruster nozzle would the thruster plume still damage the blocks surrounding that channel?
The Industrial Refinery has less connectivity (no bottom port), and the internal space is only a walkway; convenient, but you can't put anything in there.
@@BigusGeekus I wasn't aware of the missing port, thanks. The advantage of the walkway through is if you need to have a pathway you don't need to have one around it.
I've taken to using the light armor plates on mining ships, because it's a nice low-profile bit of extra protection for more exposed sensitive components. Having a few of them tacked on around conveyors, thrusters, and fuel tanks can really help prevent incidental bumps from disabling a ship.
I think it makes sense that heavy block last more than double a half block, in real life armor protection is not lineal, it's more like exponential
From what I've seen, the armor plates don't deform from taking damage, so they shouldn't hurt the blocks behind them when under attack. That's kind of useful.
That could be useful for improving spaced armor. Use plates in the gaps so your armor is *that* much better.
That feature is no more
Thanks for this! The durability of heavy half blocks was surprising. Depending on the mass, heavy plate on heavy halves could be a nice alternative to full heavy blocks.
Oh plz test if Heavy Armor Plates will protect from Thruster damage regular blocks behind it!
Heavy armor plating will extend you lifetime alot if you find yourself under fire and need to get out without falling apart
I was hoping you'd do this
18 against 220, I'll take 220 🤣.
But then again, I have a cargo hauler that's also used for fighting Ai. So I need protection in general to save my cargo and survive a fight.
Heavy block + heavy armor panel for the win! 🍀
Will you add that to workshop?? btw love your content
Maybe use the armor plating around the hydro tanks to reduce damage?
Use the armor plates to bye time for said craft
And how good plates vs voxel damage like is damage the same if you belly flop on ground with plates between block and ground 🤔
I lowkey hate how people bullied Keen into making mostly visual changes in the DLC blocks. I'd love to see variation in actual performance of the blocks so there'd be some survival reason to go with one or the other, but the moment Keen does that people who don't understand how development works and that you need to pay your employees start whining about paid content and too many DLCs...
You want a pay to win game?
@@sarantsogtmunkhbaatar6974 There are pros and cons to it and there's no definitive answer, but it does make me little bit sad e.g. the new reskinned cargo is just that. If it had bigger capacity at the cost of less connection ports, would it really be that crazy P2W? Or if the reskinned hydrogen thruster had greater max thrust but higher fuel consumption per unit of thrust?
Sure, adding a straight up better cargo container in the DLC pack would be a terrible move, but adding a different cargo container is much more nuanced.
@@btCharlie_ ah. do you mean different not better?
@@sarantsogtmunkhbaatar6974 yes, that's basically what I said.
I feel like Keen got so scared of fanbase backlash from adding new blocks as DLC that they are now extremely cautious. In fact, the new cargo and H2 tank are objectively worse yet paid alternatives because of the number of ports and only have the visuals going for them, and some people are still complaining about a money grab.
The industrial Refinery is a substantial upgrade over the vanilla because of the cut out sections for the walkways meaning the size of the function space taken by the new refinery is a number of blocks smaller for the same functionality. It seems the Industrial Assembler is a downgrade by the same reasoning as it takes up more block space for the same functionality.
The armor resiliance test was very interesting thanks for doing that.
For the thruster damage, from the Large thrusters, if you cut out a one block tunnel from the center of the thruster nozzle would the thruster plume still damage the blocks surrounding that channel?
The Industrial Refinery has less connectivity (no bottom port), and the internal space is only a walkway; convenient, but you can't put anything in there.
@@BigusGeekus I wasn't aware of the missing port, thanks. The advantage of the walkway through is if you need to have a pathway you don't need to have one around it.
@@rebaav That's a fair point, but I value the extra connection over the extra walkability.
heavy armor plate = 11 x 25mm bullets not hitting vital bitz of my grids
👏
i call HAX, there is no way you managed to get pistons and hinges to be stable!
Enable inertia tensors 😉