Jesus. This is the most accurate video ESPECIALLY for people who genuinely are at a level of aim and skill but still struggle and can't really understand why. I just sent this all of my friends lol.
LMAO i'm so sorry, ur very good but i had to think of somebody who plays super aggro and dies bc of it for a clip didn't want anybody's name to get attached to "delusional level of confidence"
@kirbysuperstardeluxe9889 ngl, esdf really works well in some games. I played a lot of Smite several years ago and esdf works so much better in that game. A lot of other games are better with wasd. I think being able to switch between those two schemes depending on the game is a valuable tool.
Over the years, I've struggled with tensing in almost every fight in every game I play, whether it's Fortnite, Valorant, CS, or Overwatch, etc. I've watched probably around 30 videos over the years, and this is the one that most exactly describes my situation and give the best solution! Thanks a ton!
When you showed 2 players playing pilltrack I instantly noticed that something was off. I could follow the targets with my eyes but the "erratic" movement of the 2nd player made it harder. A very good point was made here. If you play a game with a longer time to kill, you sometimes can do a reset. What I do is to swipe my mouse to the target, lift it and put in my deafult (most comfortable and neutral) position and go on from there. This does take some time and is very dependable on the situation but it is a physical and mental reset for me.
I'm so glad this video got put on my recommended. Lots of basic things that I haven't thought about in a long time and now have a new perspective on. TY voltaic
Thus isn't the answer for everyone, but I had trouble with consistent good aim. I could tell I had potential but I couldn't tell what the issue was. After using an aim trainer to focus on figuring out my bad habits, I realized I didn't properly track the target with my eyes. This would cause me to aim where I was looking without realizing I wasn't looking directly at the enemy, which caused me to miss flicks as my eyes would lock on the player but after locking they didn't track and o flicked to where the player was. After I really focused on properly moving my eyes consistently it fixed my issues.
Great catch, it's indeed true that when you focus on the target you'll be able to track and flick to it much easier, as long as you are able to read the target's movement (and you get better at that with practice too)
I do the same thing. I think I unfocus my eyes after seeing the enemy, imagining it will help will me track them when they're moving fast. Doesn't work at all.
I felt like once you pointed out movement reading i got conscious of it instead of just focusing on my crosshair. The less predicting part help too. Thanks a lot!
The beginning of this video felt so relatable to me 🥲 I feel constantly stressed and I lose my focus so I always play worse so that ruins my confidence even more; I appreciate the video though, good job Voltaic (and Pinguefy for that matter ❤)!
Brooo the moment i heard that professor Layton musik i was sent back to my childhood. This was one of my first ever games i received as a present with my 3ds
Honestly I can hardly admit they're on the same scenario lmao, the movement of the target just seems so much different that's actually crazy I guess that explains why I can aim better when I stop for a brief moment
I was a VT Platinum II, almost a Complete even (had a few Gold and Diamond scores) in 2022. Watching these videos brought me back to those days. Thank you, Voltaic
Very informative and useful. Even though im used to aimtraining i forget the "goals" like you stated in the heat of things. Appreciate how you were able to string together the concept of smoothness, address relatable issues like tension/self doubt, while still going over the technical solutions (underaiming/reading). Great video for those who are looking to learn or learning aim.
I never considered under aiming and adjusting. I also have to admit I shake to a very large degree. I get panicky as I say in confrontations (1v1s), or in desperate scenarios like timer running short. I find I hit most consistently when enemies aren't focused on me (movement easier to track) and not confronting me either. I was that plat/low diamond Overwatch player that would pop off if left alone but fall apart the minute any attention is on me.
I know that feeling so much. I feel like I'm just not focused, I'm being too « natural » and I have to stop for a split second in order to « soft reset » my mind, otherwise I'm just getting mad because I'm missing, so I miss even more People who aren't predictable are also pretty rare, honestly sometimes I hit more by moving my mouse less and letting them get into it lol
Undershoot > Overshoot That’s the most important concept in this video, something I’ve always wondered. But you sold me on undershooting! (I think I’m a chronic over shooter). The way you explained it, undershooting is more efficient.
You can also use acceleration for the same effect while still being able to do huge flicks that's how I do it. Might not be ideal but it seems to work for me
Wow... I'm going through some crazy self reflection after this video. I haven't played FPS in recent years but when I was grinding CSGO/Valorant, I felt that if only my aim was more consistent I could make it to the next level. I would be in these high level lobbies (faceit lvl 10 and immortal3/radiant), but felt that I always had the worst aim out of the people there. I was never able to address it properly but this video has just perfectly explained all of the issues I felt. I don't have time to play as much anymore these days, but I'm definitely going to try and implement some of the smoothness and "undershooting over overshooting" ideas into practice. I wish this sort of knowledge/guidance was put as clearly as it is here back in the day :')
This is a great video! Thanks for the tips I really love how this video was put together to help us understand in simple terms why smoothness is so key to having good aim
The biggest issue I have with all shooters that I play/played, that all of them have different Mousesettings and everytime you switch a game, that "muscle-memory" gets "confused". First step is always removing mouseacceleration in windows after a fresh install. But I struggle with the different mousesetting from different games. Especially if you have a "zoom" funtion on scopes and the sensitivity is changed while doing it.
I've played semi-professionally in both Counter Strike and Valorant. My aim has always been quite good, but when I tried everything that was said in this video, suddenly, I got way better for some random reason. Before my peak clips would be shaky and look like i was a low-rank hitting lucky shots, to looking like a top 5 player. Thank you. So no matter if you're a newbie, or if you're a pro player, this actually helps a LOT.
I definitely overshoot but I’ve been learning to keep myself relaxed rather than tensed up when I’m conscious about my control. Still, precision and flow is still a problem
i think i’ve developed a fairly weird aiming style for most games cause of fine motor skill issue, i typically do more general predictive flicks instead of tracking, fine tuning aiming and consistent acceleration is practically impossible but i’m remarkably good at just predicting movements and then just firing when people walk over the cross hair
Honestly super great ideas, I've been working on trying to improve my aim and I think it's primarily a mechanical issue, so I've ordered a trackball mouse to experiment with to see if it helps me out, that plus these tips, I hope, will make me less garbage at games lol
My issue - I can at times flick target near instantly but in game and especially when stakes are high (e.g. battle royale in Fortnite) my aiming looks like animal who is doing its last death jitters and in my experience the whole encounter goes so quick I cannot recall much consciousness and the impression is I die near instantly. My current practice is aim training in-game and playing FFA deathmatches. The hope is I will shoot so much I won't need to think about it. Interestingly when this happens I can recall encounters and subtle details of it much better. Other than just practicing combat and aiming I have not much ideas how to not get in to this jittery mess. Maybe controlling breath, grounding oneself by thoughts like "it is only a game" and such but yeah... only tons of practice until you don't think about aiming and can focus on other things like "what is the best direction to go to". Heck, when doing lots of practice even this isn't something you need to think about and it is this state which is most pleasant and why games are so pleasant to play.
Man, I was so good at bf4 and destiny then my hand happened, I spent 5 years of pain and now that I'm almost done fixing it, I'm still thinking about the pain, my game sense, my aim is always scared of doing a bad move and feeling it again, it's time to recover my mental peace and improve my gameplay
Learning mkb few years back coming from controller realised quickly mkb is practice, disipline and a chess game all in one. Where as on controllee tracking wasnt really a forethought
This reminds me of my biggest problem when playing for honor. Game has nothing to do with aiming, but with reacting to indicators comming from a certain direction. If the opponent used a light attack, you have around 200ms to react, until you need to move your cursor in the corresponding direction and still be able to block it. But i was not confident in my reactions so i started to try and predict, where the hit comes from, as soon as i saw the indicator, instead of thinking about where it actually is, and ended up missing the block because i had to correct the failed prediction. This hurt my own gameplay so bad that the best strategy against me would be to mindlessly throw attacks, instead of an actual good strategy, since that takes more time to setup.
Fianlly a video for me. My problem is predicting and in annintense fivht im always clut h my mouse tight, especiallg when i think about it and ive never found a way to calm my hand and not grip it so tight.
The specific scenario depends on the FPS you're playing, but imagine yourself getting caught in a close-quarter fight, that's usually when people are the most tense, because it's the easiest way to die (because the enemy has less chance to miss up close): 1. Just rest your hand rest on top of your mouse, or however you usually grip the mouse, but do not attempt to move the mouse. Just let the enemy kill you AS YOU OBSERVE them. 2. Again, with a completely relaxed grip in the next close-quarter fight just observe your opponent's movement. Try to keep him on you screen (within your FOV) with your mouse this time, but do not try to actually track them with the cursor/crosshair. Do this a few times, it's very important to observe their movement. 3. Now try and track their movement with the crosshair (just center mass, not the head) while still keeping a relaxed grip. This whole time (all 3 exercises) you're not shooting. Just observing. These shouldn't take too long. Maybe a dozen fights or so. The idea is to teach your brain not to tense you up, because of the danger that comes with being in a gunfight, but rather to put you into "Focus mode" where you're trying to really read your opponent's movement. This should be more than enough to help you with grip tension. The next part is actually trying to shoot them, while you're still using a rather relaxed grip and tracking them in "focus mode". If you tense up and mess up, start flicking or your aim gets jittery go back to the previous exercises. I know it sounds stupid to just sit there and take deaths, but it's the only way to re-wire your brain to go into focus mode, if it doesn't happen naturally. All of this ONLY applies to close-quarter gunfights. For longer ranges cover and your actual aim are a bit more important. Keep in mind working on a steady aim in close-quarter will also improve your overall aim control, improving long-range fights as well. I could've made this like a 20-step tutorial, but this is just a YT comment, after all. Still hope it helps you.
@SlCKNESS_ very interesting insight. I'll definitely give this a try! Do you recomnd doing this on an exercise in like kovaak/aim lab or an actual game just kinda watching what my enemy does?
@@Savitzen Definitely in an actual game. Aim-trainers help with mouse control in a sterile environment, the opposite of what your issue seems to be. In general it's hard to get a lot (or even a little bit) of benefit from aim-trainers, unless you already know the minute specifics of why you're failing certain shots and just practicing those very specific scenarios. I don't recommend aim-trainers. Unless you're really bad at aiming and you can't get close to the aim of an "average player" OR you're top 10% aimer already and need to work on some things to push into top 1%. When I say top 10% I do mean it - that's someone who loses a "fair" fight once every 10 fights. Not the guy with 1.5 KD thinking he's a master aimer, because he's above average.
Great video! I will say the audio was a bit quiet. I watch most youtube videos with the volume slider at around half volume, and this was still a little on the quiet side when I turned it all the way up. However, the content, per usual, was great.
I understand underaiming when tracking is best, but in games with bullet velocity I usually have to overaim to hit my shots. What's the best way to hit erratic enemies in these types of games? I have jade scores in reactive and diamond in smoothness but in game my aim feels a bit worse.
you'll still want to aim to minimize mouse movement and aim towards undershooting, but what qualifies as undershooting will change if you have to account for travel time as well
Well, I don’t fully agree against predicting enemy movement. This is because we are merely humans. On average, we have a reaction time of 240ms. In a competitive level of gaming, we can expect to see an average of 140-180ms reaction time. The fastest I’ve seen is 120ms reaction time. The average player’s reaction time will sit at around 180-220ms. Meaning that on average, (If you’re trying to REACT to an enemy’s movement) you will miss 180-220ms of possible damage dealt per movement change. PREDICTING/READING enemy movement is also merely a prediction, meaning that the events you believe will soon occur may never happen. Meaning: If you believe an enemy that is ALREADY strafing right will strafe left in a moment, that is called a prediction. HOWEVER, the enemy could just keep moving right, and NEVER move left, therefore, falsifying your prediction. On average, you will also miss about 180-220ms of possible damage dealt if you have an incorrect prediction of an enemy’s movement (Keep in mind I’m not factoring in the time it takes a person to adjust their aim. Just the reaction time). Now here is why I believe prediction is more effective than reaction. Enemies will attempt to strafe erratically in a CQB situation to attempt to avoid being hit. If you were ONLY reacting to their movements, on each of the enemy’s movement inputs, you will miss 180-220ms of possible damage dealt. MEANING, that every time the enemy strafes, you will miss out on the opportunity to deal massive damage. NOW if you were only PREDICTING enemy movement, you will miss MUCH less on enemy strafes than if you were reacting. It’s just how humans are. When predicting enemy movement, obviously not all predictions are correct, meaning that you will still miss some shots, but far less than if you were reacting. Another thing to keep in mind is that your reaction time can only improve so much. Your genetics also play a massive role in reaction time. My reaction time improved from 220ms a few years ago, to about 135ms today. Even with such a fast reaction time, I CANNOT simply react to enemy movements and not miss. HOWEVER, there is NO LIMIT to how much you can improve your prediction skills. The more you play a game, the more enemies you fight, the more you learn common movement patterns, the more you improve at predicting these movements patterns, the less bullets you miss. This is unfortunately the truth about humans. We have slow reaction times, and the only way to play around that fact is to PREDICT.
You say "predict/reading" and then you use the word "predict" a bunch, but the little corner of the internet that I come from "predicting" something is guessing and "reading" something isn't, at least not entirely, guessing. I COULD just be arguing semantics here, but something about your comment just seemed off. It reads like you are describing "reading" patterns, but you use the word predict instead. So a quick example - somebody is strafing left, naturally that means that at some point they'll strafe right. Guessing when that happens (and if it happens) is a prediction, not a read. A read would be seeing them already strafe left and right a few times, so you actually read their movement pattern properly and play accordingly. And yes, I agree, reading player animation is one of the most important aspects of aiming. Guessing if they're gonna do something or not without enough prior data, i.e. predicting, is not the same thing. "NOW if you were only PREDICTING enemy movement, you will miss MUCH less on enemy strafes than if you were reacting. It’s just how humans are." - this is a sentence that I found off, cause it implies that if you just guess where people are going you're going to hit them more often compared to just reacting to their movement. Which isn't true at all. Guessing is just guessing, it's the most unreliable way to do anything. Again, I just could be arguing semantics and I apologize if it seems that way. And maybe you see "predict" and "read" as the exact same thing, I simply do not.
@@SlCKNESS_ Hey, read your comment and wanted to clear a few things up. I only included the term 'reading' in my comment because the author of this video used it in place of the word 'predicting.' Meaning that I don't agree with the author's definitions of reading and predicting. I view them as separate things. Predicting to me is merely guessing, whilst reading is basically just an educated guess fueled by previous encounters/situations. It basically just means to predict an enemy's next action based off of their previous actions. In games such as Apex, CoD, R6S etc., you won't be able to make reads on enemies (9/10, because natually you'll just kill them before you're able to develop a read on the enemy). Meaning that you'll only be able to predict their movement. Now, learning common strafing patterns and anticipating them is not particularly reading, because you can't really read an enemy you haven't had an encounter with previously, so you're basically predicting that the enemy is going to follow a common strafing pattern and you're gonna counter it. When people use the term "Read like a book." after predicting and countering an enemy's play, I still wouldn't consider that as a read. Purely because of the fact that you've (probably) never fought this enemy before. So it's still just a prediction and a counter. In the game For Honor for example, you make many more reads than you do predictions. This is because you get to fight the same enemy over and over and over again, meaning that you develop a schema of the enemy's actions, thus being able to make educated predictions, also known as *reads.* As I previously stated, I don't agree with the video author's definitions of read and predict, because he uses them both in the same way/context which in my opinion is wrong. I only used the terms read and predict in place of each other just so that the author of the video can understand my comment, as I wasn't really expecting anyone but him to read it. Now that I've cleared up what I meant by predicting and reading, I hope you've gained a better understanding of what I was trying to convey in my comment. Also I don't have a great memory of neither my comment nor the video, so please excuse my forgetfulness if I made any mistakes. ⚠TL;DR I agree with your defintions of read and predict. I only used them the way I did because the author of the video doesn't have the best definitions of reading and predicting, and this comment was written towards him and not anyone else. Now, to move on to the second half of your comment: *""NOW if you were only PREDICTING enemy movement, you will miss MUCH less on enemy strafes than if you were reacting. It’s just how humans are." - this is a sentence that I found off, cause it implies that if you just guess where people are going you're going to hit them more often compared to just reacting to their movement. Which isn't true at all. Guessing is just guessing, it's the most unreliable way to do anything. Again, I just could be arguing semantics and I apologize if it seems that way. And maybe you see "predict" and "read" as the exact same thing, I simply do not."* I actually disagree with you on this one. As I previously stated, humans have a slow reaction time. It's just the way we are. It's impossible for us to react to and counter enemy movements consistently without missing a whole bunch. Every human is living proof of this. If you watch an AIMLABS or KOVAAK's tracking scenario where the player is ONLY reacting to the target's movements, and not making ANY reads or predictions, you'll find that they will miss a whoooole lot of bullets. Whereas if you watch the same scenario where the player is predicting the target's movements, you will find that they will miss a lot less bullets, especially if the target is moving at a similar speed as the targets found in a real game. This is because when an enemy strafes erratically (As people do) you'll find yourself constantly flicking your mouse (or joystick) to try and track the opponent, and by the time you react to one movement, the other has begun, and then you find yourself in a constant cycle of sp@stically flicking from one side to the other and landing four or five bullets from an entire 30 bullet mag. When you predict an enemy's movement, you'll find yourself tracking the enemy perfectly (really well), even through their strafing movements. Now obviously you won't land 100% of all your shots, and enemies can simply not move at the time you predict they will, but you will do much much better predicting enemy movements than reacting to them (Specifically in games with a slow time to kill and high movement speed [Overwatch/Apex]). This is because if you correctly predict a movement, you will be able to predict the upcoming movement FAR FASTER than you would be able to react to it. Our brain works in such a way that it is able to compute and process so many things at incredible speed, but as soon as your brain needs to send a commant to a limb, that's where we fall short as humans. Here is a quote straight from google that supports this: "A team of neuroscientists from MIT has found that the human brain can process entire images that the eye sees for as little as 13 milliseconds." Taking into consideration that the average human reaction time is 240 (220 usually for casually gamers), we come to a conclusion that our brain can process what is happening on your screen, and predict what is going to happen next about 17x faster than you would be able to react to it. Now I know that what I'm about to say next kind of contradicts what I said previously about predictions and reads, but through enough experience fighting hundreds and hundreds of enemies, your predictions will eventually turn into reads (Especially in ranked gamemodes where you fight players of the same caliber). This is because as you fight more and more people, you witness more and more strafing patterns, and then you get better and better at countering these strafing patterns, and predicting when an enemy is going to make a specific pattern. So this eventually becomes a read, because every prediction you make on an enemy's movement is going to be an educated guess based on previous experiences with thousands of different players. Now apply environmental factors such as 'The enemy needs to get to the cover on his right' and 'The enemy should climb this wall to get a high ground advantage' and boom, you have amazing tracking (Obviously it's not as simple as that, but I hope you get the point). Sorry for the long comment, but I felt like you deserve my time and explanation. ⚠TL;DR - Humans can predict 17x faster than we can react, so predicting is better than reacting.
Is there any way ti oracticw prediction? I play Jeff in marvel rivals and his shot has bullet travel time so it feels like I have to predict where they're going.
This is what i struggle with in Hunt: Showdown...in combination with the bullet travel i cant land a single damn shot when people are strafing erratically.
Hey voltaic! When you panned out of the intitial presentation of left and right side of aimlab aiming don't refer to "on the left" or right if its not on screen, instead e.g. "less erratic" Edit: Its easier to follow through
conclusion: my table is waaaaay too small to be able to lower my sensitivity. if i move 10 inches my mouse is out of the table, or in the keyboard. i can't place the keyboard further away as monitor legs are stupid long and doesn't allow that. table is too high, so arm movements are literally painful, it has no option to lower it nor does my chair to make it higher. i need lower sensitivity, the one i use makes it painful to track any enemy. tried that one map to track a target on aimlabs and i was in a world of hurt, got 2144p but it's like my hand moves in 15fps. i see my aim snapping every 0.5s to the target, unlike any better playey replay in which aim snaps every 0.01s or smth. i lose track of target very often visually. i literally somehow forget my target is on screen very often, even if trying to focus.
- smaller keyboard or keyboard on lap might help the issue a bit, especially if you have a fullsize board. you also don't necessarily need to be able to make a full 360 with the length of your pad, especially if you get good at resetting your mouse. you could push for like 35 cm/360, which will be low enough to be performant in most games. - table too high sucks, maybe you could stack some objects on the seat or below your chair to raise your height? - you could also try a faster mousepad! you will have to take a very practice focused approach to develop additional mouse control in order to avoid overtensing, but faster pads can make it much easier to make and refine small movements in your aim. this can let you become more well rounded even with a higher sens. - not sure what you mean, is this a system latency, refresh rate, or reaction time complaint? - it will get easier with practice! honestly i am not great at staying totally focused on my target for entire kvks runs either, but as your reading, stability, and reactions improve, it will get easier.
@@pinguefy I already got a very fast mousepad, paid a lot for it, got an 240hz TN monitor about 5 years ago, it has no issues still, got studio headphones, gaming soundcafd, 8000hz mouse and a high end pc. unfortunately i got the razer huntsman full size keyboard, which is very big, but i use the numpad a lot, wouldn't give up on it. plan on getting huntsman v2 soon. i improved system latency and refresh rate as much as i could afford. i spent years watching yt videos and reading papers on how to improve latency, so i decreased it A LOT! next upgrade is an 240hz oled monitor which is expensive, but much less input lag. chair has wheels and an arm rest, the arm rest is slightly too low, table thickness low. i tried stacking towels on the arm rest but it doesn't work, they fall off. i got 4000 csgo eDPI(5 sens with 800dpi), but i lowered it to 3600 when i got the mousepad. this is a reaction time complaint, i can't understand why i react at 0.5s intervals at tracking. i would love to fix this. i fade out when looking at the target so i lose focus very often and i can't understand why. i want to improve and i need tips how. i am VERY BAD at holding angles, my reaction time just sucks.
@@jc008titan what mousepad do u have? glad u have a nice setup though ^^ - maybe u can get an external numpad? i get why you wouldn't want to give it up but there are solutions to this mouse space issue that should be considered. rapha is a big proponent of putting his kb in his lap, can always give that a go. - you can try wrapping a sock around the arm rest/towels, might need to cut an end off - that sens is like absurdly high for everything, let alone tac fps. borderline unplayable, you have a really base your whole technique around it. - reaction time is a trainable skill! most aim trainer players started off their journey with very average reaction times on things like humanbenchmark, but slowly improved it with practice. and there are other factors at play like how much excess mouse movement makes reading more difficult.
@@pinguefy thought my comment didn't send(i can't see it), somehow it seems you read it. i got Lamzu Energon Hybrid Soft Large mousepad. i wouldn't give up the numpad as i use it for macro buttons and for split screen coop games. i never used arm movement while aiming, i am a wrist aimer. i got a towel over the arm rest to not damage my elbow. i used to be 2800pp on osu, which is mainly great aim, but after a year of not playing it seems like my aiming skill declined a lot! i practiced horizontal tracking and i started to be better at it, VT PILLTRACK ADVANCED on aimlabs is great for this. i used to be great with this high sensitivity, but sleep deprivation from college(2-3h sleep/night) made me much slower to react and think, to the point i make stupid decisions nonstop even though i trained what to do in those situations. it happens a lot to see a player and react TERRIBLY! instead of trying to aim and shoot i shoot immediately missing all my shots and being way off with the crosshair. even my mouse fell off the table(have mouse bungee for this). training flicks on aimlabs or practice didn't seem to help. it happens a lot to have my crosshair placement at a wrong spot due to ramps, wish i could find a way to train these too. can you tell me what map you used at 2:36 in the video? wanna train on that too.
How do you even "read" your opponent, how could you know about cues when in most games, the characters models can go left and right without telegraphing like we do IRL
If you were the opponent when would you dodge, jump, exc? Until you understand that you won’t be able to read. Honestly it takes a surprising amount of map knowledge to understand where the opponent is going to dodge to
I struggled with this a lot but now that ive played a lot more I think I understand. when youre truly focused on a target, the velocity, angle, etc are immediately obvious, just as obvious as how far away it is. if you cant tell how a target is moving you are simply not focused enough on it. i still struggle a lot with focus in games because i cant see through visual clutter, but when i am able to focus it's crazy how much easier it is. best way to train focus in my opinion is target switching or clicking where you have to rapidly shift focus between targets, you can tell when you get lazy and use peripheral vision vs proactively focusing on the next target
Bro this has to be the first aim video I’ve seen that mentions tension and gripping the mouse intensely. For some reason, some days when I boot up to play Valo or Apex I end up gripping the mouse so tightly that my hand physically hurts. I can tell I’m gripping and shaking for no reason at all. Maybe it’s the mental pressure of attempting to rank up. But generally I’ve notice that I seem aim well when I just want to play for fun and not take the game seriously which is unfortunate. Still have no clue how to combat or remedy this issue.
yeah sadly it's a very difficult issue to remedy. i do believe that tension naturally arises when faced with something out of your comfort zone, whether that's an aiming, social, or clutch situation, etc. i think the answer to the aiming side of things is what i say in the video: deliberate practice to improve whatever underlying issue causes you tension, and developing an awareness (most in practice situations) of when you are tensing. but the latter two are really difficult as it's more a mental battle. learning some breathing exercises helped me take a mental reset and calm down mid fight/game, but outside of that, i took a brute force approach where i grinded aim mechanics so much that even a 50% debuff to aim skill is still enough to win most fights LOL
@@pinguefy I like that advice a lot! Thanks for the reply! I do enjoy the rush of clutches and stressful moments the most. It’s what makes me keep playing the game. Sometimes I’m aware that I’m holding down on my mouse too much that it hurts and I try to change it by doing it more lightly but it just doesn’t work. I’ll try some different mouse’s soon because the mouse is a bit bigger than me and my keyboard is smaller and cramped. My fingers and hands always end up aching and hurting after/during a game session. I’ll try to be more aware and fix it. Also I’ve tried aim training games like aim labs but it also hurts my hand. For some reason when I focus to aim it ends up hurting more than when I’m not aware and not focusing.
I have a random question, Recently i've started playing CoD (Bo6 beta) and i realized "wait... the sens i train isn't my ads sens" and i was wondering if i should move to 1:1 sens (for 1x ads at least) or not. It feels very strange to play on a 1:1 sens but like i previously mentioned i don't train my ads sens technically. Also if i were to NOT play a 1:1 sens should i set my sens based on my ads or keep the one i'm using and train with that one ? I'm really confused as i always played CS (or val) and when i played R6 or even BF i didn't really think of that.
i wouldn't worry about it! just like how changing your sens doesn't ruin your muscle memory, neither will having a slightly different sens for ads. for every game, the writers of this vid (viscose and pingu) just move the ads sens slider around until it feels about right for that particular game.
it might not be for daz with sens that high, but tf2 players have very strange skillsets in terms of mouse control. i think that tension management is not something most ppl have much practice with, since microadjustments and post flick tracking are not nearly as common as other games
@@VoltaicAim yeah as someone playing tf2 for over 12 years, i found it rly hard to come into other games like cs or valorant and transfer that same level of aim
The plot of the same scenario was crazy ngl
ty :D
This blew my mind. Holy, what a twist
@@pinguefywhaaaaat you're the same guy who made video on tf2 comp?? daym
Bro, fr.
Im so confused
if you guys ever need clips on what NOT to do just lmk i got you
appreciate it !
DO NOT HIT A CLIP BETTER THAN TENZ
lmao the nickname checks out, i love it
@@Guarrow 🧍🏽♂️
@@Arib_Is_Him Very sure this is ziptie, the PFP and his ingame name of fertilehippo checks out
Jesus. This is the most accurate video ESPECIALLY for people who genuinely are at a level of aim and skill but still struggle and can't really understand why. I just sent this all of my friends lol.
thank u!
why did u blur my face out at 4:06 am I that ugly
lol
LMAO i'm so sorry, ur very good but i had to think of somebody who plays super aggro and dies bc of it for a clip
didn't want anybody's name to get attached to "delusional level of confidence"
@@pinguefy ur good bro I think its funny af 😭 you did me dirty
yes
Love you temet!!
I have seen some bindings, but W for reload at 00:30 is insane
i think they might be using esdf for movement? not sure
@kirbysuperstardeluxe9889 Perhaps not even a US QWERTY keyboard
I play on an azeron and my binds look wild but it's second nature now
ThatPunchKid also has some cursed key bindings. 😆
@kirbysuperstardeluxe9889 ngl, esdf really works well in some games. I played a lot of Smite several years ago and esdf works so much better in that game. A lot of other games are better with wasd. I think being able to switch between those two schemes depending on the game is a valuable tool.
The game at 1:32 is called Gunfire Reborn for those wondering
thanks bro bro
np bro bro
ngl i was having lot of fun playing that with my friends, it's like soul knight :3
@@tittou278 Its a fps soulknight yea
Hot buns
Over the years, I've struggled with tensing in almost every fight in every game I play, whether it's Fortnite, Valorant, CS, or Overwatch, etc. I've watched probably around 30 videos over the years, and this is the one that most exactly describes my situation and give the best solution! Thanks a ton!
ngl I flinched at 1:12
even I flinched, and I made it 😭
same, bro who would have expected a baseball hitting your face, it even has a hit sound before that.
same KEKW
I was standing and watching and almost fell back.😂😂
gotta keep it all the way a thousand me too
When you showed 2 players playing pilltrack I instantly noticed that something was off. I could follow the targets with my eyes but the "erratic" movement of the 2nd player made it harder. A very good point was made here. If you play a game with a longer time to kill, you sometimes can do a reset. What I do is to swipe my mouse to the target, lift it and put in my deafult (most comfortable and neutral) position and go on from there. This does take some time and is very dependable on the situation but it is a physical and mental reset for me.
the baseball clip wasn't funny, I actually tried to dodge
owned
1:07 you’re a evil man for putting that in here
At 01:11 I covered my face and clicked the Like button out of reflex while gripping my mouse. Most deserved like I ever gave on a social media
I'm so glad this video got put on my recommended. Lots of basic things that I haven't thought about in a long time and now have a new perspective on. TY voltaic
you're welcome! 💜
I saw the opening scene and recognized your voice and immediately thought, "Is this a Pinguefy video?". Awesome to see you're still making videos.
aw tysm!!
@@pinguefy where you been bro
@@Rukassuwu therapy
@@pinguefy I love you man
@@pinguefy Wow I didn't even know
The screen updating to the refresh rate was such a clean edit holy
Thus isn't the answer for everyone, but I had trouble with consistent good aim. I could tell I had potential but I couldn't tell what the issue was. After using an aim trainer to focus on figuring out my bad habits, I realized I didn't properly track the target with my eyes. This would cause me to aim where I was looking without realizing I wasn't looking directly at the enemy, which caused me to miss flicks as my eyes would lock on the player but after locking they didn't track and o flicked to where the player was. After I really focused on properly moving my eyes consistently it fixed my issues.
Great catch, it's indeed true that when you focus on the target you'll be able to track and flick to it much easier, as long as you are able to read the target's movement (and you get better at that with practice too)
I noticed I wasn't even seeing my crosshair half the time in close range fights 😂
I do the same thing. I think I unfocus my eyes after seeing the enemy, imagining it will help will me track them when they're moving fast.
Doesn't work at all.
I felt like once you pointed out movement reading i got conscious of it instead of just focusing on my crosshair. The less predicting part help too. Thanks a lot!
The beginning of this video felt so relatable to me 🥲 I feel constantly stressed and I lose my focus so I always play worse so that ruins my confidence even more; I appreciate the video though, good job Voltaic (and Pinguefy for that matter ❤)!
this is great, i would always wonder why my aim is so great some days and off the other. thank you for this video.
Brooo the moment i heard that professor Layton musik i was sent back to my childhood. This was one of my first ever games i received as a present with my 3ds
Honestly I can hardly admit they're on the same scenario lmao, the movement of the target just seems so much different that's actually crazy
I guess that explains why I can aim better when I stop for a brief moment
😁
Ty bro, you helped me realize my biggest issue is being unable to read my own screen because I'm too shaky and overflick
I was a VT Platinum II, almost a Complete even (had a few Gold and Diamond scores) in 2022. Watching these videos brought me back to those days. Thank you, Voltaic
Very informative and useful. Even though im used to aimtraining i forget the "goals" like you stated in the heat of things. Appreciate how you were able to string together the concept of smoothness, address relatable issues like tension/self doubt, while still going over the technical solutions (underaiming/reading). Great video for those who are looking to learn or learning aim.
I never considered under aiming and adjusting. I also have to admit I shake to a very large degree. I get panicky as I say in confrontations (1v1s), or in desperate scenarios like timer running short. I find I hit most consistently when enemies aren't focused on me (movement easier to track) and not confronting me either. I was that plat/low diamond Overwatch player that would pop off if left alone but fall apart the minute any attention is on me.
I know that feeling so much. I feel like I'm just not focused, I'm being too « natural » and I have to stop for a split second in order to « soft reset » my mind, otherwise I'm just getting mad because I'm missing, so I miss even more
People who aren't predictable are also pretty rare, honestly sometimes I hit more by moving my mouse less and letting them get into it lol
Sometimes less is more yes, people tend to overreact when not calm & composed
Undershoot > Overshoot
That’s the most important concept in this video, something I’ve always wondered. But you sold me on undershooting! (I think I’m a chronic over shooter). The way you explained it, undershooting is more efficient.
Yep, lower DPI always trumps higher DPI, it can take a week or two to get used to, but once you do there's no going back.
You can also use acceleration for the same effect while still being able to do huge flicks that's how I do it. Might not be ideal but it seems to work for me
insanely good video, hauntr clips and more were all great references to what was being mentioned to visually see good technique🐐
his clips are chef's kiss
i've rewatched flower like 20 times in the past two months, had to throw in some clips
@@VoltaicAimso true🐐
@Pinguefy oh yeah, love me some flower and you're a goat too 🫡
Man, eSports coaching is reaching martial arts levels of intricacy
love this video, the gameplay, soothing music, and calm voice exemplifies 'smooth aim'.
Brother came down from the mountain with stone tablets. We're not worthy, we're not worthy! What a masterpiece.
Wow... I'm going through some crazy self reflection after this video. I haven't played FPS in recent years but when I was grinding CSGO/Valorant, I felt that if only my aim was more consistent I could make it to the next level. I would be in these high level lobbies (faceit lvl 10 and immortal3/radiant), but felt that I always had the worst aim out of the people there. I was never able to address it properly but this video has just perfectly explained all of the issues I felt. I don't have time to play as much anymore these days, but I'm definitely going to try and implement some of the smoothness and "undershooting over overshooting" ideas into practice.
I wish this sort of knowledge/guidance was put as clearly as it is here back in the day :')
Your muscle memory has to match your rate of fire and the travel time of your shots, which changes based on distance
This is a great video! Thanks for the tips I really love how this video was put together to help us understand in simple terms why smoothness is so key to having good aim
i adore the fact that you used so many games while talking about this concept
The biggest issue I have with all shooters that I play/played, that all of them have different Mousesettings and everytime you switch a game, that "muscle-memory" gets "confused". First step is always removing mouseacceleration in windows after a fresh install. But I struggle with the different mousesetting from different games. Especially if you have a "zoom" funtion on scopes and the sensitivity is changed while doing it.
There's a really good video on sens changes by Viscose. I would highly recommend checking it out.
Even though motion blur does add blur which I dislike, it does give your brain more motion cues and usually improves my performance
THE FINALS AAAUUGH YES
More Finals clips and appreciation please lol
Should i move whole arm or just the wristle for better everything in aim?
I've played semi-professionally in both Counter Strike and Valorant. My aim has always been quite good, but when I tried everything that was said in this video, suddenly, I got way better for some random reason. Before my peak clips would be shaky and look like i was a low-rank hitting lucky shots, to looking like a top 5 player. Thank you.
So no matter if you're a newbie, or if you're a pro player, this actually helps a LOT.
very cool, ty for sharing :D
Nice usage of myths buddy good for you
I was 100% sure I was unable to get better aim until i updated my pc. Less delay and steadier framerates made gaming fun again.
great video. which aimlabs excersizes do you recommend for overwatch?
I definitely overshoot but I’ve been learning to keep myself relaxed rather than tensed up when I’m conscious about my control. Still, precision and flow is still a problem
I liked this a lot thx for the in depth tips
This is so eye opening. I think everyone should see this video
i think i’ve developed a fairly weird aiming style for most games cause of fine motor skill issue, i typically do more general predictive flicks instead of tracking, fine tuning aiming and consistent acceleration is practically impossible but i’m remarkably good at just predicting movements and then just firing when people walk over the cross hair
Bro casually dropped the greatest video ever made on aiming
ty!!
@@pinguefy why are you saying thank you for someone else's video
@@Chingbong1 that is his voice. He is one of the voltaics. He made this video lol
Honestly super great ideas, I've been working on trying to improve my aim and I think it's primarily a mechanical issue, so I've ordered a trackball mouse to experiment with to see if it helps me out, that plus these tips, I hope, will make me less garbage at games lol
My issue - I can at times flick target near instantly but in game and especially when stakes are high (e.g. battle royale in Fortnite) my aiming looks like animal who is doing its last death jitters and in my experience the whole encounter goes so quick I cannot recall much consciousness and the impression is I die near instantly.
My current practice is aim training in-game and playing FFA deathmatches. The hope is I will shoot so much I won't need to think about it. Interestingly when this happens I can recall encounters and subtle details of it much better.
Other than just practicing combat and aiming I have not much ideas how to not get in to this jittery mess. Maybe controlling breath, grounding oneself by thoughts like "it is only a game" and such but yeah... only tons of practice until you don't think about aiming and can focus on other things like "what is the best direction to go to". Heck, when doing lots of practice even this isn't something you need to think about and it is this state which is most pleasant and why games are so pleasant to play.
Thank you for explaining all this topic.
Super detailed and well explained, amazing video!
Thanks so much!
Man, I was so good at bf4 and destiny then my hand happened, I spent 5 years of pain and now that I'm almost done fixing it, I'm still thinking about the pain, my game sense, my aim is always scared of doing a bad move and feeling it again, it's time to recover my mental peace and improve my gameplay
i fweakin love voltaic
Bro you're so helpful. Thank you
Glad you think so!
hearing Pinguefy narrate this after not seeing him for almost 2 years was a pleasant surprise. :D
:D
Learning mkb few years back coming from controller realised quickly mkb is practice, disipline and a chess game all in one. Where as on controllee tracking wasnt really a forethought
This reminds me of my biggest problem when playing for honor. Game has nothing to do with aiming, but with reacting to indicators comming from a certain direction. If the opponent used a light attack, you have around 200ms to react, until you need to move your cursor in the corresponding direction and still be able to block it. But i was not confident in my reactions so i started to try and predict, where the hit comes from, as soon as i saw the indicator, instead of thinking about where it actually is, and ended up missing the block because i had to correct the failed prediction. This hurt my own gameplay so bad that the best strategy against me would be to mindlessly throw attacks, instead of an actual good strategy, since that takes more time to setup.
Great guide!! VT and penguify cooking as always ❤
ty!!
@@pinguefy my goat
Ty sir gravity !!
Fianlly a video for me.
My problem is predicting and in annintense fivht im always clut h my mouse tight, especiallg when i think about it and ive never found a way to calm my hand and not grip it so tight.
Glad it helped!
The specific scenario depends on the FPS you're playing, but imagine yourself getting caught in a close-quarter fight, that's usually when people are the most tense, because it's the easiest way to die (because the enemy has less chance to miss up close):
1. Just rest your hand rest on top of your mouse, or however you usually grip the mouse, but do not attempt to move the mouse. Just let the enemy kill you AS YOU OBSERVE them.
2. Again, with a completely relaxed grip in the next close-quarter fight just observe your opponent's movement. Try to keep him on you screen (within your FOV) with your mouse this time, but do not try to actually track them with the cursor/crosshair. Do this a few times, it's very important to observe their movement.
3. Now try and track their movement with the crosshair (just center mass, not the head) while still keeping a relaxed grip. This whole time (all 3 exercises) you're not shooting. Just observing.
These shouldn't take too long. Maybe a dozen fights or so. The idea is to teach your brain not to tense you up, because of the danger that comes with being in a gunfight, but rather to put you into "Focus mode" where you're trying to really read your opponent's movement. This should be more than enough to help you with grip tension.
The next part is actually trying to shoot them, while you're still using a rather relaxed grip and tracking them in "focus mode". If you tense up and mess up, start flicking or your aim gets jittery go back to the previous exercises. I know it sounds stupid to just sit there and take deaths, but it's the only way to re-wire your brain to go into focus mode, if it doesn't happen naturally. All of this ONLY applies to close-quarter gunfights. For longer ranges cover and your actual aim are a bit more important. Keep in mind working on a steady aim in close-quarter will also improve your overall aim control, improving long-range fights as well.
I could've made this like a 20-step tutorial, but this is just a YT comment, after all. Still hope it helps you.
@SlCKNESS_ very interesting insight. I'll definitely give this a try! Do you recomnd doing this on an exercise in like kovaak/aim lab or an actual game just kinda watching what my enemy does?
@@Savitzen Definitely in an actual game. Aim-trainers help with mouse control in a sterile environment, the opposite of what your issue seems to be. In general it's hard to get a lot (or even a little bit) of benefit from aim-trainers, unless you already know the minute specifics of why you're failing certain shots and just practicing those very specific scenarios. I don't recommend aim-trainers. Unless you're really bad at aiming and you can't get close to the aim of an "average player" OR you're top 10% aimer already and need to work on some things to push into top 1%. When I say top 10% I do mean it - that's someone who loses a "fair" fight once every 10 fights. Not the guy with 1.5 KD thinking he's a master aimer, because he's above average.
Great video! I will say the audio was a bit quiet. I watch most youtube videos with the volume slider at around half volume, and this was still a little on the quiet side when I turned it all the way up. However, the content, per usual, was great.
ty for the feedback!!
We will make sure to get that right for next time around, appreciate it a lot!
very informative very useful, gives a lot to think about oneself
Never thought about it that way so the fastest sens i can control while barely over flicking is reay bad especially on controller which i play
glad we could help :D
I understand underaiming when tracking is best, but in games with bullet velocity I usually have to overaim to hit my shots. What's the best way to hit erratic enemies in these types of games? I have jade scores in reactive and diamond in smoothness but in game my aim feels a bit worse.
you'll still want to aim to minimize mouse movement and aim towards undershooting, but what qualifies as undershooting will change if you have to account for travel time as well
I have a huge problem with shaking hands how to solve this?
I like this video, entertaining and informative, it was nice to get a VT look into efficient aim
2:53, is that a setting I can turn on? the line?
Great tip. I will try it out. Definitely overflick a lot
good luck!!
Did not expect to see gunfire reborn here if anyone hasn’t heard of it it’s one of the most addicting games you’ll ever play
added to my playlist of "the best videos on youtube"
amazing video, subbed
2:29 what is this setting called, the trail thats behind the crosshair?
Well, I don’t fully agree against predicting enemy movement. This is because we are merely humans. On average, we have a reaction time of 240ms. In a competitive level of gaming, we can expect to see an average of 140-180ms reaction time. The fastest I’ve seen is 120ms reaction time.
The average player’s reaction time will sit at around 180-220ms. Meaning that on average, (If you’re trying to REACT to an enemy’s movement) you will miss 180-220ms of possible damage dealt per movement change.
PREDICTING/READING enemy movement is also merely a prediction, meaning that the events you believe will soon occur may never happen. Meaning: If you believe an enemy that is ALREADY strafing right will strafe left in a moment, that is called a prediction. HOWEVER, the enemy could just keep moving right, and NEVER move left, therefore, falsifying your prediction. On average, you will also miss about 180-220ms of possible damage dealt if you have an incorrect prediction of an enemy’s movement (Keep in mind I’m not factoring in the time it takes a person to adjust their aim. Just the reaction time).
Now here is why I believe prediction is more effective than reaction.
Enemies will attempt to strafe erratically in a CQB situation to attempt to avoid being hit. If you were ONLY reacting to their movements, on each of the enemy’s movement inputs, you will miss 180-220ms of possible damage dealt. MEANING, that every time the enemy strafes, you will miss out on the opportunity to deal massive damage.
NOW if you were only PREDICTING enemy movement, you will miss MUCH less on enemy strafes than if you were reacting. It’s just how humans are. When predicting enemy movement, obviously not all predictions are correct, meaning that you will still miss some shots, but far less than if you were reacting.
Another thing to keep in mind is that your reaction time can only improve so much. Your genetics also play a massive role in reaction time. My reaction time improved from 220ms a few years ago, to about 135ms today. Even with such a fast reaction time, I CANNOT simply react to enemy movements and not miss. HOWEVER, there is NO LIMIT to how much you can improve your prediction skills. The more you play a game, the more enemies you fight, the more you learn common movement patterns, the more you improve at predicting these movements patterns, the less bullets you miss.
This is unfortunately the truth about humans. We have slow reaction times, and the only way to play around that fact is to PREDICT.
You say "predict/reading" and then you use the word "predict" a bunch, but the little corner of the internet that I come from "predicting" something is guessing and "reading" something isn't, at least not entirely, guessing. I COULD just be arguing semantics here, but something about your comment just seemed off. It reads like you are describing "reading" patterns, but you use the word predict instead.
So a quick example - somebody is strafing left, naturally that means that at some point they'll strafe right. Guessing when that happens (and if it happens) is a prediction, not a read.
A read would be seeing them already strafe left and right a few times, so you actually read their movement pattern properly and play accordingly. And yes, I agree, reading player animation is one of the most important aspects of aiming. Guessing if they're gonna do something or not without enough prior data, i.e. predicting, is not the same thing.
"NOW if you were only PREDICTING enemy movement, you will miss MUCH less on enemy strafes than if you were reacting. It’s just how humans are." - this is a sentence that I found off, cause it implies that if you just guess where people are going you're going to hit them more often compared to just reacting to their movement. Which isn't true at all. Guessing is just guessing, it's the most unreliable way to do anything. Again, I just could be arguing semantics and I apologize if it seems that way. And maybe you see "predict" and "read" as the exact same thing, I simply do not.
@@SlCKNESS_ Hey, read your comment and wanted to clear a few things up. I only included the term 'reading' in my comment because the author of this video used it in place of the word 'predicting.' Meaning that I don't agree with the author's definitions of reading and predicting. I view them as separate things. Predicting to me is merely guessing, whilst reading is basically just an educated guess fueled by previous encounters/situations. It basically just means to predict an enemy's next action based off of their previous actions.
In games such as Apex, CoD, R6S etc., you won't be able to make reads on enemies (9/10, because natually you'll just kill them before you're able to develop a read on the enemy). Meaning that you'll only be able to predict their movement. Now, learning common strafing patterns and anticipating them is not particularly reading, because you can't really read an enemy you haven't had an encounter with previously, so you're basically predicting that the enemy is going to follow a common strafing pattern and you're gonna counter it.
When people use the term "Read like a book." after predicting and countering an enemy's play, I still wouldn't consider that as a read. Purely because of the fact that you've (probably) never fought this enemy before. So it's still just a prediction and a counter.
In the game For Honor for example, you make many more reads than you do predictions. This is because you get to fight the same enemy over and over and over again, meaning that you develop a schema of the enemy's actions, thus being able to make educated predictions, also known as *reads.*
As I previously stated, I don't agree with the video author's definitions of read and predict, because he uses them both in the same way/context which in my opinion is wrong. I only used the terms read and predict in place of each other just so that the author of the video can understand my comment, as I wasn't really expecting anyone but him to read it.
Now that I've cleared up what I meant by predicting and reading, I hope you've gained a better understanding of what I was trying to convey in my comment. Also I don't have a great memory of neither my comment nor the video, so please excuse my forgetfulness if I made any mistakes.
⚠TL;DR I agree with your defintions of read and predict. I only used them the way I did because the author of the video doesn't have the best definitions of reading and predicting, and this comment was written towards him and not anyone else.
Now, to move on to the second half of your comment: *""NOW if you were only PREDICTING enemy movement, you will miss MUCH less on enemy strafes than if you were reacting. It’s just how humans are." - this is a sentence that I found off, cause it implies that if you just guess where people are going you're going to hit them more often compared to just reacting to their movement. Which isn't true at all. Guessing is just guessing, it's the most unreliable way to do anything. Again, I just could be arguing semantics and I apologize if it seems that way. And maybe you see "predict" and "read" as the exact same thing, I simply do not."*
I actually disagree with you on this one. As I previously stated, humans have a slow reaction time. It's just the way we are. It's impossible for us to react to and counter enemy movements consistently without missing a whole bunch. Every human is living proof of this. If you watch an AIMLABS or KOVAAK's tracking scenario where the player is ONLY reacting to the target's movements, and not making ANY reads or predictions, you'll find that they will miss a whoooole lot of bullets. Whereas if you watch the same scenario where the player is predicting the target's movements, you will find that they will miss a lot less bullets, especially if the target is moving at a similar speed as the targets found in a real game. This is because when an enemy strafes erratically (As people do) you'll find yourself constantly flicking your mouse (or joystick) to try and track the opponent, and by the time you react to one movement, the other has begun, and then you find yourself in a constant cycle of sp@stically flicking from one side to the other and landing four or five bullets from an entire 30 bullet mag.
When you predict an enemy's movement, you'll find yourself tracking the enemy perfectly (really well), even through their strafing movements. Now obviously you won't land 100% of all your shots, and enemies can simply not move at the time you predict they will, but you will do much much better predicting enemy movements than reacting to them (Specifically in games with a slow time to kill and high movement speed [Overwatch/Apex]). This is because if you correctly predict a movement, you will be able to predict the upcoming movement FAR FASTER than you would be able to react to it. Our brain works in such a way that it is able to compute and process so many things at incredible speed, but as soon as your brain needs to send a commant to a limb, that's where we fall short as humans. Here is a quote straight from google that supports this: "A team of neuroscientists from MIT has found that the human brain can process entire images that the eye sees for as little as 13 milliseconds." Taking into consideration that the average human reaction time is 240 (220 usually for casually gamers), we come to a conclusion that our brain can process what is happening on your screen, and predict what is going to happen next about 17x faster than you would be able to react to it.
Now I know that what I'm about to say next kind of contradicts what I said previously about predictions and reads, but through enough experience fighting hundreds and hundreds of enemies, your predictions will eventually turn into reads (Especially in ranked gamemodes where you fight players of the same caliber). This is because as you fight more and more people, you witness more and more strafing patterns, and then you get better and better at countering these strafing patterns, and predicting when an enemy is going to make a specific pattern. So this eventually becomes a read, because every prediction you make on an enemy's movement is going to be an educated guess based on previous experiences with thousands of different players. Now apply environmental factors such as 'The enemy needs to get to the cover on his right' and 'The enemy should climb this wall to get a high ground advantage' and boom, you have amazing tracking (Obviously it's not as simple as that, but I hope you get the point).
Sorry for the long comment, but I felt like you deserve my time and explanation.
⚠TL;DR - Humans can predict 17x faster than we can react, so predicting is better than reacting.
Train and Practice, but how? I play a game and get one shot so I learn how to not die but I can't learn how to fight back.
aim trainers, dm modes, 1v1s, practice modes within your game of choice, casual modes, whatever works for you ^^
So how can I improve my ability to read? I always had a problem reading and it's very straining to trace
Is there any way ti oracticw prediction? I play Jeff in marvel rivals and his shot has bullet travel time so it feels like I have to predict where they're going.
This is what i struggle with in Hunt: Showdown...in combination with the bullet travel i cant land a single damn shot when people are strafing erratically.
thats what im saying so many aspects of my aim suck bc im 60hz (ascendant rn) im telling you with 144hz or higher i would be immo 3 in a week
hello , does anyone know what is the name of map in 2:53?
I understand why I can't aim well as Solder:76 now. Now the real issue is- how do I improve that aim?
Does overshooting and overcorrecting just mean you need to lower your sensitivity in order to achieve undershooting.
it doesn't, there are a lot of other factors that can cause overshooting. if it's happening constantly you can try and see if it helps though!
Nah, if you're overshooting that means you're shit and need to play more to get used to the gameplay
Hello, just wondering what aim trainer is being shown at 2:30 and 4:41 in this video ?
that's aimlabs! the crosshair trail is a replay-only function though
Hey voltaic! When you panned out of the intitial presentation of left and right side of aimlab aiming don't refer to "on the left" or right if its not on screen, instead e.g. "less erratic"
Edit: Its easier to follow through
thanks for the feedback!
2:30 how to eneble this heatmap?
2:05 What is the name of this training
vt steadytrack
@@pinguefy Thank you so much
@@pinguefy Are you the same guy as this channel?
@@Zaptrap101 i worked on this video yes!
what are you talking about? i didn't flinch from a video of a baseball!?!
Can I get your aimlab theme code?
Don't have it on hand srry!
What battlefield is it in the clips? I believe it’s bfV but i’m not sure…
Im french and im trying to understand what ur saying but its so hard. But i understood i have to stop excess mov, thank you for this video.
There are subtitles available, I think it can autotranslate so it may help you
Same bruh, respect for the video it's very helpful but the way he is soft speaking and also fast is making me hard to understand
4:54 what game is that??
battlefield v
@@pinguefy ty
conclusion: my table is waaaaay too small to be able to lower my sensitivity.
if i move 10 inches my mouse is out of the table, or in the keyboard. i can't place the keyboard further away as monitor legs are stupid long and doesn't allow that.
table is too high, so arm movements are literally painful, it has no option to lower it nor does my chair to make it higher.
i need lower sensitivity, the one i use makes it painful to track any enemy.
tried that one map to track a target on aimlabs and i was in a world of hurt, got 2144p but it's like my hand moves in 15fps. i see my aim snapping every 0.5s to the target, unlike any better playey replay in which aim snaps every 0.01s or smth.
i lose track of target very often visually. i literally somehow forget my target is on screen very often, even if trying to focus.
- smaller keyboard or keyboard on lap might help the issue a bit, especially if you have a fullsize board. you also don't necessarily need to be able to make a full 360 with the length of your pad, especially if you get good at resetting your mouse. you could push for like 35 cm/360, which will be low enough to be performant in most games.
- table too high sucks, maybe you could stack some objects on the seat or below your chair to raise your height?
- you could also try a faster mousepad! you will have to take a very practice focused approach to develop additional mouse control in order to avoid overtensing, but faster pads can make it much easier to make and refine small movements in your aim. this can let you become more well rounded even with a higher sens.
- not sure what you mean, is this a system latency, refresh rate, or reaction time complaint?
- it will get easier with practice! honestly i am not great at staying totally focused on my target for entire kvks runs either, but as your reading, stability, and reactions improve, it will get easier.
@@pinguefy I already got a very fast mousepad, paid a lot for it, got an 240hz TN monitor about 5 years ago, it has no issues still, got studio headphones, gaming soundcafd, 8000hz mouse and a high end pc.
unfortunately i got the razer huntsman full size keyboard, which is very big, but i use the numpad a lot, wouldn't give up on it. plan on getting huntsman v2 soon.
i improved system latency and refresh rate as much as i could afford. i spent years watching yt videos and reading papers on how to improve latency, so i decreased it A LOT! next upgrade is an 240hz oled monitor which is expensive, but much less input lag.
chair has wheels and an arm rest, the arm rest is slightly too low, table thickness low. i tried stacking towels on the arm rest but it doesn't work, they fall off. i got 4000 csgo eDPI(5 sens with 800dpi), but i lowered it to 3600 when i got the mousepad.
this is a reaction time complaint, i can't understand why i react at 0.5s intervals at tracking. i would love to fix this. i fade out when looking at the target so i lose focus very often and i can't understand why.
i want to improve and i need tips how. i am VERY BAD at holding angles, my reaction time just sucks.
@@jc008titan what mousepad do u have? glad u have a nice setup though ^^
- maybe u can get an external numpad? i get why you wouldn't want to give it up but there are solutions to this mouse space issue that should be considered. rapha is a big proponent of putting his kb in his lap, can always give that a go.
- you can try wrapping a sock around the arm rest/towels, might need to cut an end off
- that sens is like absurdly high for everything, let alone tac fps. borderline unplayable, you have a really base your whole technique around it.
- reaction time is a trainable skill! most aim trainer players started off their journey with very average reaction times on things like humanbenchmark, but slowly improved it with practice. and there are other factors at play like how much excess mouse movement makes reading more difficult.
@@pinguefy thought my comment didn't send(i can't see it), somehow it seems you read it. i got Lamzu Energon Hybrid Soft Large mousepad. i wouldn't give up the numpad as i use it for macro buttons and for split screen coop games. i never used arm movement while aiming, i am a wrist aimer. i got a towel over the arm rest to not damage my elbow. i used to be 2800pp on osu, which is mainly great aim, but after a year of not playing it seems like my aiming skill declined a lot!
i practiced horizontal tracking and i started to be better at it, VT PILLTRACK ADVANCED on aimlabs is great for this.
i used to be great with this high sensitivity, but sleep deprivation from college(2-3h sleep/night) made me much slower to react and think, to the point i make stupid decisions nonstop even though i trained what to do in those situations. it happens a lot to see a player and react TERRIBLY! instead of trying to aim and shoot i shoot immediately missing all my shots and being way off with the crosshair. even my mouse fell off the table(have mouse bungee for this). training flicks on aimlabs or practice didn't seem to help. it happens a lot to have my crosshair placement at a wrong spot due to ramps, wish i could find a way to train these too.
can you tell me what map you used at 2:36 in the video? wanna train on that too.
How do you even "read" your opponent, how could you know about cues when in most games, the characters models can go left and right without telegraphing like we do IRL
by reading i mean like reading a book, where are taking in as much info as possible to inform where to place your crosshair on the enemy
If you were the opponent when would you dodge, jump, exc?
Until you understand that you won’t be able to read.
Honestly it takes a surprising amount of map knowledge to understand where the opponent is going to dodge to
I struggled with this a lot but now that ive played a lot more I think I understand. when youre truly focused on a target, the velocity, angle, etc are immediately obvious, just as obvious as how far away it is. if you cant tell how a target is moving you are simply not focused enough on it. i still struggle a lot with focus in games because i cant see through visual clutter, but when i am able to focus it's crazy how much easier it is. best way to train focus in my opinion is target switching or clicking where you have to rapidly shift focus between targets, you can tell when you get lazy and use peripheral vision vs proactively focusing on the next target
Someone help me😢😢how do i combine a natural palm grip with natural wrist aiming😭
what do you mean with that
Bro this has to be the first aim video I’ve seen that mentions tension and gripping the mouse intensely. For some reason, some days when I boot up to play Valo or Apex I end up gripping the mouse so tightly that my hand physically hurts. I can tell I’m gripping and shaking for no reason at all. Maybe it’s the mental pressure of attempting to rank up. But generally I’ve notice that I seem aim well when I just want to play for fun and not take the game seriously which is unfortunate. Still have no clue how to combat or remedy this issue.
yeah sadly it's a very difficult issue to remedy. i do believe that tension naturally arises when faced with something out of your comfort zone, whether that's an aiming, social, or clutch situation, etc. i think the answer to the aiming side of things is what i say in the video: deliberate practice to improve whatever underlying issue causes you tension, and developing an awareness (most in practice situations) of when you are tensing.
but the latter two are really difficult as it's more a mental battle. learning some breathing exercises helped me take a mental reset and calm down mid fight/game, but outside of that, i took a brute force approach where i grinded aim mechanics so much that even a 50% debuff to aim skill is still enough to win most fights LOL
@@pinguefy I like that advice a lot! Thanks for the reply! I do enjoy the rush of clutches and stressful moments the most. It’s what makes me keep playing the game. Sometimes I’m aware that I’m holding down on my mouse too much that it hurts and I try to change it by doing it more lightly but it just doesn’t work. I’ll try some different mouse’s soon because the mouse is a bit bigger than me and my keyboard is smaller and cramped. My fingers and hands always end up aching and hurting after/during a game session. I’ll try to be more aware and fix it. Also I’ve tried aim training games like aim labs but it also hurts my hand. For some reason when I focus to aim it ends up hurting more than when I’m not aware and not focusing.
What is the name of the game at 1:32? Looks fun.
gunfire reborn
Very useful, thank you
Glad it was helpful!
Could that be fixed over time? Because I'm new and it's hard for me.
Yes, absolutely! Like with everything, it just takes practice and persistence.
definitely!! smoothness is a skill built over many many hours of intentional practice
does this apply in a similar way controller?
can u make video for mobile player to cus im strugleling to keep my finger to not get shaky
I have a random question, Recently i've started playing CoD (Bo6 beta) and i realized "wait... the sens i train isn't my ads sens" and i was wondering if i should move to 1:1 sens (for 1x ads at least) or not.
It feels very strange to play on a 1:1 sens but like i previously mentioned i don't train my ads sens technically. Also if i were to NOT play a 1:1 sens should i set my sens based on my ads or keep the one i'm using and train with that one ?
I'm really confused as i always played CS (or val) and when i played R6 or even BF i didn't really think of that.
i wouldn't worry about it! just like how changing your sens doesn't ruin your muscle memory, neither will having a slightly different sens for ads. for every game, the writers of this vid (viscose and pingu) just move the ads sens slider around until it feels about right for that particular game.
@@VoltaicAim Thanks, i'm overthinking aiming and sens a lot so someone else remininding me to stop is always good :D
3:48 trust me that is not shaky aim from tension. Tf2 players just like to do crazy flicks when going for airshots out of habit or just looks cooler
it might not be for daz with sens that high, but tf2 players have very strange skillsets in terms of mouse control. i think that tension management is not something most ppl have much practice with, since microadjustments and post flick tracking are not nearly as common as other games
@@VoltaicAim yeah as someone playing tf2 for over 12 years, i found it rly hard to come into other games like cs or valorant and transfer that same level of aim