RealFlow For C4D: Render Particles

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  • Опубліковано 25 сер 2024
  • In this RealFlow for C4D tutorial we look into how we can render RealFlow particles, there are several different methods of doing this which i cover in this video.
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КОМЕНТАРІ • 33

  • @saeedzare2410
    @saeedzare2410 Рік тому +1

    I learnt lot from you thanks man

  • @SlobboVideo
    @SlobboVideo 6 років тому +1

    Thank you very much!

  • @rhinorom7856
    @rhinorom7856 5 років тому +2

    fantastic tutorial! I like to 2nd method where I can render with Vray :D

  • @Murathanaksoz
    @Murathanaksoz 4 роки тому +1

    thanks for mouth voices

  • @smyrkphace
    @smyrkphace 5 років тому

    Hey thanks for the great tutorial again. I am pretty satisfied with the simulation I have put together following along, the one thing i feel is missing though is foam. from what I have been able to find online people are suggesting using a second domain with a filter daemon. Its pretty hard to find any examples or tuts about this that arent soley for the standalone.

  • @masterkeydo
    @masterkeydo 5 років тому +1

    Hello sir, i use realflow 3.0.0020, i can't find "Great thingking particle", please help me. your video clip at 11:15

  • @TPFXTD
    @TPFXTD 6 років тому +1

    Thanks, great tut! Do you know how could I turn an object into liquid? I would like to make a scene where an apple falls to ground and surprisingly acts as liquid? Thanks!

    • @DIGITALMEAT
      @DIGITALMEAT  6 років тому

      That's a good idea for a tutorial :)

    • @TPFXTD
      @TPFXTD 6 років тому

      DIGITAL MEAT yes it would be cool! Is it done with the fill object? I could start experimenting today already :) thanks!

  • @sievlinh7559
    @sievlinh7559 Рік тому

    Dear DIGITAL MEAT
    How could i get real flow plugin ?

    • @DIGITALMEAT
      @DIGITALMEAT  Рік тому

      Buy it here: realflow.com/realflow-cinema4d/

  • @davidlincolnbrooks
    @davidlincolnbrooks 2 роки тому

    I have a hard time getting all the settings right in RealFlow: Either the water splashes wildly and crazily off my collider object into space and doesn't collect in the bottom-most pool... or it totally penetrates the collider object as if it weren't there. Seems I only get one or the other.

    • @DIGITALMEAT
      @DIGITALMEAT  2 роки тому

      "Either the water splashes wildly and crazily off my collider object into space" - sounds like you haven't added a gravity daemon.
      "or it totally penetrates the collider object as if it weren't there" - sounds like you need to increase your collider sub-steps.
      You would probably be benefit by going through my playlist 😉 ua-cam.com/play/PLhv312e45up97-ofMbxQnii_K9x_xuJJv.html

  • @danielshamota
    @danielshamota 6 років тому

    Hi, thanks for that great explanation. I'm looking for an option to have velocity/speed information transferred to particles for rendering, using vertex maps for example (as it works with mesher)? is ther a way to do that?

    • @DIGITALMEAT
      @DIGITALMEAT  6 років тому

      mmm, that's something i'll have to look into.

  • @guilhermeperedo7853
    @guilhermeperedo7853 5 років тому +1

    When i play the simulation mi fluids get crazi and dont folow the position or shape of mi model

    • @DIGITALMEAT
      @DIGITALMEAT  5 років тому

      You need to adjust settings in your collider and volume tags, Surface offset, and cell size.

  • @FoolTheViking
    @FoolTheViking 6 років тому

    Hello DM, I'm stuck... any idea why the fluids show in my preview, but disappear when rendering?

    • @DIGITALMEAT
      @DIGITALMEAT  6 років тому

      you need to mesh it or if you are trying to render particles make an object a child of the fluid and check "render objects"

    • @FoolTheViking
      @FoolTheViking 6 років тому

      Awesome thanks! Will give that a shot

  • @andrwstol4727
    @andrwstol4727 6 років тому

    Can this be used for sand simulation?

    • @DIGITALMEAT
      @DIGITALMEAT  6 років тому

      yes, also check this out for sand
      ua-cam.com/video/RzRUUXwAIuA/v-deo.html

  • @Mateus_vfx
    @Mateus_vfx 6 років тому

    Puedo tener dos emisores con diferente color?

  • @CharlesPrithviRaj
    @CharlesPrithviRaj 6 років тому

    Does this technique work with other render engines like arnold or octane

    • @DIGITALMEAT
      @DIGITALMEAT  6 років тому

      I don't know, I don't have either.

    • @CharlesPrithviRaj
      @CharlesPrithviRaj 6 років тому

      tested and it worked with redshift

    • @DIGITALMEAT
      @DIGITALMEAT  6 років тому

      Nice one

    • @MrEiht
      @MrEiht 6 років тому

      Charles Prithvi Raj if you use the "sphere as child object" approach, this will work with any engine as long as its cached. A lot :)
      The hair approach should work with all engines which support hair render. As described, this works with Redshift. Thea too.
      But spheres are funky and this way you have a bunch.