for anyone looking watching the tutorial years later, to reduce the surface offset you have to right click on the collider object again and add 'Volume' in the Realflow collider tags, the same way you added collision in the first place to your object. silly but thankfully I didn't spend hours trying to figure out like so of you might have lol
Thank you for the tutorial. I have been browsing other tutorials for this plug in since it looks interesting and you have the most detailed and easy to understand videos out of all of them.
Fast-forward two years and they still haven't added multi-gpu support, but they say it's coming. A bridge (SLI) is normally not recommended for anything outside gaming applications, for those interested in the details.
looks good!! When i try to render mine, its visible in viewport as single frame. But when I try to render the fluid animation in Picture viewer (physical renderer) It isnt visible at all?
I'm trying to make an object float (partially submerged) in the water (after a splash into it), but failing miserably. Which of these properties would help with that?
Thank you for your brilliant tutorial. Learn a lot from it. And by the way, realflow plugin is not very stable in my computer too. I think it doesn't compatible with my 1050Ti. When I turn on the CUDA, it easily crashes and boggies computer down, can't render it out. When I turn off the CUDA, everything works well, haha. Have a nice day my teacher. :)
I'm on 2.0 now as well, unfortunately i can't take a look at the moment because i'm away for the weekend with no access to cinema 4d, i'll take a look when I get back on monday :D
So are there any info regarding the missing 'Collision geometry' option in Realflow 2.0? It's really frustating no one else talked about it and neither Realflow support explain regarding this missing setting.
hey sam, when i look into my rf collider tag, i don't have all the options you have. is there something i need to change or do differently? or is the demo version of RF just missing those inputs?
yeah in version two and up they split the Collider tag in to two, there should be another Realflow tag called the Volume Tag, you should find your settings there.
for anyone looking watching the tutorial years later, to reduce the surface offset you have to right click on the collider object again and add 'Volume' in the Realflow collider tags, the same way you added collision in the first place to your object. silly but thankfully I didn't spend hours trying to figure out like so of you might have lol
Dude, thank you so much, this was killing me!!!!!!!!
Thank you I just couldn't figure that out
I LOVE U
THANKS NICK !!!!
I'm looking for this like 2 days... Love you
Loving this series about RealFlow - very helpful as a total beginner. Thank you!
Glad you like it :D
I know you've done these over a period of weeks, but I'm watching them all in a row and it seems like you're drinking endless cups of tea.
lolol
Thank you for the tutorial. I have been browsing other tutorials for this plug in since it looks interesting and you have the most detailed and easy to understand videos out of all of them.
Wow, thanks, it means a lot to hear that, it means i'm on the right track 😃
Great tut as always
Fast-forward two years and they still haven't added multi-gpu support, but they say it's coming. A bridge (SLI) is normally not recommended for anything outside gaming applications, for those interested in the details.
Great series man! really learning with this - thank you so much
Glad you like it :D
tks man ... great serie of tutorials!
cheers
best part is when he goes: "Do you see that? It's going UGH!"
lolol
looks good!! When i try to render mine, its visible in viewport as single frame. But when I try to render the fluid animation in Picture viewer (physical renderer) It isnt visible at all?
very helpful - thank you
Great one, thank you... you really should ckeck the ver. 2 of RF for C4D: lots of great new features in it.
I have the Beta already, Alex at NextLimit sent it to me, but it's seem they are still ironing out a few issues before release.
ok so the collision geometry detail is gone in the new version... thoughts on that? also the volume settings are nowhere to be seen
ok so now you have to add two tags, both the collision and the volume tag in order to fix and adjust the resolution settings
@@andrewstrasser - yes, I cover this in later tutorials in the playlist
I'm trying to make an object float (partially submerged) in the water (after a splash into it), but failing miserably. Which of these properties would help with that?
This might help
ua-cam.com/video/yo5cwAqB_AI/v-deo.html
OH FUCK UR A LIFE SAVER THANKS!!!!!
Thank you for your brilliant tutorial. Learn a lot from it. And by the way, realflow plugin is not very stable in my computer too. I think it doesn't compatible with my 1050Ti. When I turn on the CUDA, it easily crashes and boggies computer down, can't render it out. When I turn off the CUDA, everything works well, haha. Have a nice day my teacher. :)
The latest update fixed this for us at work. Our CPUs out performed the 1080Ti in the machine we were running, so we went back to CPUs.
i am trying to catch water in a bowl. Bowl is a preset in c4d. And it just escapes the bowl. Tweaked every setting i know off.
Please help.
It isnt fully red if i enable collision geomitry. Cant seem to get it red.
Hello! What version of RealFlow are you using?
in this video, 1.0
Thanks!, I just use version 2.0 and there is no option "Collision geometry detail"
I'm on 2.0 now as well, unfortunately i can't take a look at the moment because i'm away for the weekend with no access to cinema 4d, i'll take a look when I get back on monday :D
Many thanks from Russia)
So are there any info regarding the missing 'Collision geometry' option in Realflow 2.0?
It's really frustating no one else talked about it and neither Realflow support explain regarding this missing setting.
hey sam, when i look into my rf collider tag, i don't have all the options you have. is there something i need to change or do differently? or is the demo version of RF just missing those inputs?
What version of realflow are you using?
i have version 2.0.1.0040. here's a screenshot of what my rf collider looks like imgur.com/a/rSvn6
yeah in version two and up they split the Collider tag in to two, there should be another Realflow tag called the Volume Tag, you should find your settings there.
ooh allright! thanks
no probs
render setting ____?????