I want to ask for help! In C4d, I want still water in a container. I've tried a lot of settings, but the liquid always moves a little. Thanks in advance for answers!
Any chance to fix when you put a fill emitter in a box with gravity, press play and the first three frame all fall dow...any chance to avoid this , and start calm down in the floor? thanks
The only way to do it for me is put a RF collider tag to the emitting obj, then choose Volume Mode to OUTSIDE. After that your particles will start move colliding with theriself. Let the animation go until you see this particles don't move anymore (or quite). Under Fluid option click on Use Initial State then Create Initial State. For me worked. Not perfectly but cool for what I was looking for ;)
I imagine that has a lot to do with your renderer of choice. How you approach materials, lighting and rendering will be different in C4D Physical than it will be in Redshift, Octane or Arnold.
Very helpfult tutorials, Thomas! 19:00 Please Nextlimit make Octane work with those new Mesher's Channels Vertex Maps! That's the main reason I bought this great plug-in
your tuto. are awesome and very helpful. I made an animation with real flow it starts at the keyframe 1 to keyframe 200. I need this animation starts in cinema 4d scene at the keyframe 500, how can i do that?
i m using Filter Daemon to create white water simulation. but when i m trying to convert into a mesh it stays inside the water. not on top of the water. please help me out for this.
There are some errors in these setups, which you should update/fix. Particularly the heirarchy of the car tyre which is inheriting the collider tag of its parent proxy, perhaps that's a bug not an error. One workaround is to use the character constraint in parent mode on the high-poly tyre. Or just put both under a parent 'wheel' object. CAn I also report a bug, with the volume tag; if you roll the mousewheel over the surface offset value or cellsize value, c4d crashes. (rf 2.5.3.0083)
nah was just wondering if there is a general option to only influence particles with the color of whitewater for example with a noisefield. in houdini you could set up some velocities and hit @c
Thomas Schlick I really need to do something like that for the studio and I don’t know how to, I am a beginner in maya. Is there any way you could explain me.
Жаль что ты начинаешь урок не с начала. Я , например не знаю как сделать Bounding box. А ты не объясняешь. И непонятно откуда взялся объект Tugo and Tugo Proxy, Как они были сделаны. Без этого ничего непонятно. Зачем делать урок, если половина без объяснения. Надо либо объяснять либо нет. А так, только дразнить. Повторить это невозможно. слишком много пропусков и необъясненных моментов
I want to ask for help!
In C4d, I want still water in a container.
I've tried a lot of settings, but the liquid always moves a little.
Thanks in advance for answers!
Important Question: Is Realflow 10 Running with Geforce RTX 2080 OC Graphics-Card?
Any chance to fix when you put a fill emitter in a box with gravity, press play and the first three frame all fall dow...any chance to avoid this , and start calm down in the floor? thanks
The only way to do it for me is put a RF collider tag to the emitting obj, then choose Volume Mode to OUTSIDE.
After that your particles will start move colliding with theriself.
Let the animation go until you see this particles don't move anymore (or quite).
Under Fluid option click on Use Initial State then Create Initial State.
For me worked. Not perfectly but cool for what I was looking for ;)
Very good! But how do we render it so it can look realistic?
I imagine that has a lot to do with your renderer of choice. How you approach materials, lighting and rendering will be different in C4D Physical than it will be in Redshift, Octane or Arnold.
Yes i also have problem with Vertex map inside Octane.. But Ahmet said he will fix it in next Octane realise
Very helpfult tutorials, Thomas! 19:00 Please Nextlimit make Octane work with those new Mesher's Channels Vertex Maps! That's the main reason I bought this great plug-in
Hey Ahmet just release new version 3.08-rc3 today..one of the fixes "Vertexmaps on Realflow mesher"
Hi, Have anyway to attractor into advance objects, like a Spline. ? Thanks
your tuto. are awesome and very helpful.
I made an animation with real flow it starts at the keyframe 1 to keyframe 200. I need this animation starts in cinema 4d scene at the keyframe 500, how can i do that?
i m using Filter Daemon to create white water simulation. but when i m trying to convert into a mesh it stays inside the water. not on top of the water. please help me out for this.
can you do C4D+RealFlow boat sim
how do I scale realflow 2.5 to match with an imported objects imported to be used c4d project
Hello. I'm new with C4D - how you make a Bounding Box object?
а это автор держит в секрете как и многие другие вещи
i isolated particles which have more velocity but still it stays beneath the water. i want them on top of the water.
A lot of these options are missing in the Maya plugin. Why???
how to get the bounding box~?
regular box
wow New tutorials!
where to get the bounding box~~~~
Just make a cube and make it editable....boom, a bounding box
guys where i can download this sample project ? realflow c4d have no samples like real flow standalone
thanks sir, looking forward as realflow c4d really needs sample scenes for learning.
There are some errors in these setups, which you should update/fix. Particularly the heirarchy of the car tyre which is inheriting the collider tag of its parent proxy, perhaps that's a bug not an error. One workaround is to use the character constraint in parent mode on the high-poly tyre. Or just put both under a parent 'wheel' object.
CAn I also report a bug, with the volume tag; if you roll the mousewheel over the surface offset value or cellsize value, c4d crashes. (rf 2.5.3.0083)
Does realflow calculate / store the rotation of the particles?
Thankyou. I had a realflow sim of ball-bearings and they didn't seem to rotate, I hope that fixes it, thanks.
screenshot s18.postimg.org/fpmmb87g9/rf_oil_slick.png
Can you also pull particles by color with the Sheeter somehow?
nah was just wondering if there is a general option to only influence particles with the color of whitewater for example with a noisefield.
in houdini you could set up some velocities and hit @c
yeeee. so you could emit particles from particles and inherit velocities. really useful.
Hello, Subscribe To My UA-cam Channel For Broadcast Motion Graphics and Tutorials.
ua-cam.com/channels/TQ52Cde5xsqgEsdGlCjpLQ.htmlvideos
hey, could you pleae do a tutorial of how i can make a flood caused by rain?
Thomas Schlick I really need to do something like that for the studio and I don’t know how to, I am a beginner in maya. Is there any way you could explain me.
You`d probably be better off simulating a flood with a plane, with a deformer, than with fluid dynamics.
cool!
where to get the bounding box???????
Put a "Display" tag on an editable cube and setShading Mode to Lines and Style to Isoparms
это автор держит в секрете как и многое другое. Странный автор
What's wrong with this guy's voice at the beginning of the video ?
alguien por boffe gp :v?
Жаль что ты начинаешь урок не с начала. Я , например не знаю как сделать Bounding box. А ты не объясняешь. И непонятно откуда взялся объект Tugo and Tugo Proxy, Как они были сделаны. Без этого ничего непонятно. Зачем делать урок, если половина без объяснения. Надо либо объяснять либо нет. А так, только дразнить. Повторить это невозможно. слишком много пропусков и необъясненных моментов
For a professional level software presentation why the UI so badly blurred !?