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Rekkin
Приєднався 31 жов 2009
Random stuff, reviews, and the rare Let's Play series.
Secret Level: Unreal Tournament, a breakdown
Sure hope I got all of it.
I like Unreal Tournament and you can too:
Unreal Gold installer - www.oldunreal.com/downloads/unreal/full-game-installers/
Unreal Tournament installer - www.oldunreal.com/downloads/unrealtournament/full-game-installers/
Unreal Tournament 2004 Community Edition - ut2004serverlist.com/ (you'll need to provide your own CD key to play online)
Unreal Tournament 3 OpenSpy patch - community.pcgamingwiki.com/files/file/2577-ut3-openspy-patch/
Unreal Tournament 4 - ut4ever.org/
UT4 custom maps - utcustomcontent.com/content
I like Unreal Tournament and you can too:
Unreal Gold installer - www.oldunreal.com/downloads/unreal/full-game-installers/
Unreal Tournament installer - www.oldunreal.com/downloads/unrealtournament/full-game-installers/
Unreal Tournament 2004 Community Edition - ut2004serverlist.com/ (you'll need to provide your own CD key to play online)
Unreal Tournament 3 OpenSpy patch - community.pcgamingwiki.com/files/file/2577-ut3-openspy-patch/
Unreal Tournament 4 - ut4ever.org/
UT4 custom maps - utcustomcontent.com/content
Переглядів: 71
Відео
An Overdue Critique of Halo 1
Переглядів 5902 місяці тому
From the time of its release in 2001 up until now, Halo 1 has managed to skirt across the top of videogame culture relatively unexamined, given its "right place at the right time" beginnings. Since then, momentum, time, and the fanbase surrounding it have discouraged honest critique. It might be the day to change that. You could read my books! www.amazon.com/dp/B096N16GW7 Halo E3 2000 reveal tr...
Smooth Camera Movement | Starcraft 2 editor tutorial
Переглядів 3187 місяців тому
More of a workflow study than a dedicated tutorial, but I hope it helps you wrangle SC2's weird cameras all the same.
StarCraft: The Looming Shadow - creator commentary and more
Переглядів 63110 місяців тому
It's like a director's commentary of your favorite movie except very, very different. 0:00 - how I got here 20:17 - Episode 1 40:48 - Episode 2 1:05:26 - Episode 3 1:37:56 - closing thoughts
StarCraft: The Looming Shadow, Part 3 | prequel campaign adaptation
Переглядів 1,3 тис.Рік тому
Donate if you want: ko-fi.com/rekkinontheinternet Having survived a first assault by the strange alien creatures, the city of Los Andares prepares itself for another. Deep in the badlands, the heart of the infestation festers, promising total destruction of the colony world unless extreme measure are taken. Check out my books! www.amazon.com/stores/Gareth-Moore/author/B073TBYSKK
StarCraft: The Looming Shadow, Part 2 | prequel campaign adaptation
Переглядів 2 тис.Рік тому
Donate if you want: ko-fi.com/rekkinontheinternet Having fought their way across the badlands of Chau Sara, the Corporal and his Cerberus escorts find themselves at the Flannum Installation with a mission to rescue scientists trapped inside. But more than shadows lurk in the corners of this facility, its halls emptied by the brutal violence of the creatures waiting within. Danger threatens them...
Making a scene for The Looming Shadow while answering some questions
Переглядів 294Рік тому
Donate if you want: ko-fi.com/rekkinontheinternet I answer some questions I've been asked about myself and my process while making part of the next episode of The Looming Shadow.
May channel update
Переглядів 138Рік тому
Get some books! www.amazon.com/stores/Gareth-Moore/author/B073TBYSKK Watch some let's play(s)! ua-cam.com/play/PL2ibLwnhGRItZxSvGVp8gFdtGyWWK3NeD.html Thanks for reading the description! The game I'm playing is Unreal, by the way; should have put that at the start as is the usual, polite thing to do. This is like my 8th time through it or something, I really love it.
Video Screens | Starcraft 2 editor tutorial
Переглядів 745Рік тому
We get signal. Donate if you want: ko-fi.com/rekkinontheinternet
StarCraft: The Looming Shadow, Part 1 | prequel campaign adaptation
Переглядів 3,9 тис.Рік тому
Donate if you want: ko-fi.com/rekkinontheinternet Assigned to the humble colony world of Chau Sara to quell a rebel uprising, an Alpha Squadron lieutenant quickly finds that the planet has far more serious dangers lurking in the shadows. A cinematic adaption of the StarCraft demo campaign from 1998, made in the StarCraft 2 Galaxy map editor. Check out my books! www.amazon.com/stores/Gareth-Moor...
Flickering lights | StarCraft 2 editor tutorial
Переглядів 269Рік тому
The more the lights flicker, the scarier it gets. Donate if you want: ko-fi.com/rekkinontheinternet
StarCraft: The Looming Shadow | Trailer #2
Переглядів 780Рік тому
StarCraft: The Looming Shadow, Part 1 is out now! ua-cam.com/video/iDPiRvP2f0U/v-deo.html In 1998, Blizzard Entertainment released a short demo campaign for their then-upcoming game StarCraft. It served as a prequel to the main game, but many players now have never experienced it. StarCraft: The Looming Shadow is a three-part cinematic adaptation of that story, created in the StarCraft 2 Galaxy...
Making Elevators | StarCraft 2 editor tutorial
Переглядів 899Рік тому
Sometimes you just have to do things yourself. Actually, with the editor, that's most of the time. Donate if you want: ko-fi.com/rekkinontheinternet
Faking Combat | StarCraft 2 editor tutorial
Переглядів 874Рік тому
Want units to go through all the motions of fighting without having to juggle weapon damage or unit HP? Would you believe that invisible apples are the solution? Donate if you want: ko-fi.com/rekkinontheinternet
Unit fidget values | StarCraft 2 editor tutorial
Переглядів 621Рік тому
Unit fidget values | StarCraft 2 editor tutorial
Change the Marine's default movement animation | StarCraft 2 editor tutorial
Переглядів 489Рік тому
Change the Marine's default movement animation | StarCraft 2 editor tutorial
Remove the Marine combat shield when swapping models | StarCraft 2 editor tutorial
Переглядів 1,4 тис.Рік тому
Remove the Marine combat shield when swapping models | StarCraft 2 editor tutorial
What is StarCraft: The Looming Shadow?
Переглядів 1,8 тис.2 роки тому
What is StarCraft: The Looming Shadow?
StarCraft: The Looming Shadow | Trailer #1
Переглядів 2,5 тис.2 роки тому
StarCraft: The Looming Shadow | Trailer #1
StarCraft: Dark Origin | SC1 secret mission adaptation
Переглядів 15 тис.2 роки тому
StarCraft: Dark Origin | SC1 secret mission adaptation
6 weird things I found in the Starcraft 2 editor
Переглядів 22 тис.2 роки тому
6 weird things I found in the Starcraft 2 editor
Recovery and Cleanup | StarCraft short
Переглядів 5 тис.2 роки тому
Recovery and Cleanup | StarCraft short
What Dark Souls Does Best | Words About Games
Переглядів 2793 роки тому
What Dark Souls Does Best | Words About Games
It's worth pointing out that the OldUnreal team has Epic's blessing on keeping the game up to date and distributing it for free.
Great breakdown, thanks for your efforts!
Ohhhh I was hoping someone passionate would do an indepth-look at the episode <3
LBX-7683 was an inside job!
Broo, how tf this got so few likes and views. This is incredible!!!
Wherever Terrans go it always becomes polluted. Human nature.
The Protoss are a bunch of cape wearing psionic warriors that fought each other until Artanis united the tribes.
Fun fact, Sarah kerrigan was one of the ghosts who assinated mengsks family
Good job! Love to see more :>
What I really love about this video is the use of the editor to demonstrate the history. It has a more artistic advantage over other videos that just showcases promotional images and videos. It actually reminds me of Shoddycast’s Fallout and Elder Scrolls videos.
Man, the Zerg are scary! The Overmind is compelled to evolve because of the Xel'Naga but when it had the Xel'Naga at its mercy, it just killed them and used them to evolve rather than get them to do something about that instinct they gave it. This problem can never be solved now, since I wouldn't be surprised if Kerrigan wound up getting that impulse either through exposure to the Zerg or just because she decides she wants it.
Very cool I must say! :D
Personally, I'm okay with Zerus being changed from a barren wasteland to a very tectonically active jungle planet, primarily because of the fact I feel the origins of the Zerg make more sense that way. Also, I'm not bothered by the fact Kerrigan wiped out the Cerebrates and replaced them with the Broodmothers, because the former were programmed with the instinct to create a new Overmind should the current one be killed. This literally happened in the Brood War expansion.
Protheans low diffs Protoss
FUCK the Zerg and FUCK kerrigan. En Taro TASSADAR!
bro im sorry but u cannot complain about hunters "not being threatening" whilst sitting there and cheesing them you're actively choosing to exploit a flaw to make the game less fun then saying that that specific encounter isn't threatening enough
Alrighty, which ones do you feel are particularly difficult out of all the different fights I showed? The ones where I pop them with a single pistol shot, hit them in the face with no way for them to fight back, jump over them and shoot them with a sniper rifle, run into them with a car, blast them from across a ravine with a tank cannon, pelt them from the sky with a plane, or when I was handed a rocket launcher in the same room as them even super late into the game? I say as much in the video, but if Bungie wanted them to be tough enemies, they shouldn't have always kept them separate from everything else, and maybe have bothered to use more than two at a time.
@RekkinOnTheInternet or, you could make the fights fun and engaging by willingly not cheesing the boss? Use literally any other weapons and trust me the hunter fights are gonna get cool. I really don't think it's the fault of Bungie, and moreso your path of least resistance style of taking the fight which is bogging down the enjoyment
Sure you can pop it with a pistol or sniper but like that gets boring so you should start fighting them like bosses
@@asuris2646 So, play the game worse on purpose in order to artificially make it more difficult for myself instead of trusting the game designers to do their jobs and make enjoyable, challenging encounters? I have to ask, have you played many first person shooters other than Halo?
What do you mean play the game worse? It's not that you can't trust the game designers to make an engaging, challenging encounter because it can be but you're actively choosing to exploit a weakness in the game design and complaining about the weakness being there. the hunter's orange spots count as their head, that's why they take more damage there. You gotta think that this was bungie's first fps game, they're going to make mistakes. But you actively choose to exploit the mistake to make the game unchallenging when you could just not?? I've also played unreal, unreal tournament, half life, marathon, planetside 2, a few call of duty games, the left for dead franchise, paladins, serious sam, doom, splitgate, and pixel gun since you dont think i've played other fps games, though i don't understand the importance of that question or why it matters
This way of doing lore videos is actually crazy good. That you for having cinematics so I know what happening much better, rather than just sitting in front of the screen speaking and showing pictures every now and again.
Rekkin you should try space marine 2 it’s actually really good.
An interesting take but I cannot agree. I respect your opinion and I think it was well argued but in my eyes Halo is a master piece.
Please PLEASE do a similar critique of Halo 2, 3, and Reach!
Overdue is fucking right dude
I feel like you missed the key element that sold Halo and Xbox back then, multiplayer and co-op. The Xbox almost ended up having backwards compatibility with the Sega Dreamcast and its online servers. Not only were they considering this, they also needed to ‘steal’ Nintendo and Sony fans as they were the clear winners from the 90’s console wars. Bill Gates purposely purchased Halo from Apple after seeing the PS1 emulator and Halo presented by Apple to prevent any other potential competition from another massive tech company (Apple was becoming a massive threat in other industries, look at iTunes turned out, Bill was right!) They needed a killer app that other consoles couldn’t run (required HDD to work) and already had years of development and a passionate team. They got it, and people are STILL playing Halo CE regularly! Also, consider FPS game story lines in that time period, most were nonexistent. I don’t think anyone is arguing that Halos story is a masterpiece, but it’s perfect for the casual masses to engage in and the mystery gave Bungie opportunities to make a bunch of sequel and a prequel. I do respect your opinion but this video shouldn’t be over an hour. I had to watch on faster speeds and even then it’s too long.
This is a much better put together argument than last time. I may not agree with your final thesis, but you made some good arguments about the story needing another pass. Good work.
ua-cam.com/video/x9iy_vNVfrU/v-deo.htmlsi=pWc8jsGHkytrRDON
i got sick watching this. not because its bad, its pretty good tbh but i ate a Schnitzel and 8 Oreos at 3am...
😂
Im so grateful that my level of functional autism isn’t as so severe as to obscure the magic of Halo CE. Rekkin, the pieces are mostly there, but you’ve fatally missed the whole. As a professor of contemporary digital media, I teach that when analyzed on any individual level, one may easily concede that contemporaneous releases have indeed outshone Halo’s debut, though, as I ask my most naive but hopefully promising students, I invite you to challenge yourself by stepping back and viewing the work as a unified, singular experience. Try to feel human, especially if you want to craft a resonating essay.
If you deign to take it upon yourself to see the whole of the video, I believe that you'll find I have, in fact, quite closely scrutinized the work as it stands on its own, and found it yet lacking. The comparisons I make are simply because, as I'm sure a professor of any kind of media must understand, works do not exist in a vacuum. Whether one might consider it fair or not, it does deserve to be compared to its contemporaries. Further, I offered what examples I did as ways in which Halo 1's borrowed ideas were done with a defter hand, more expansively, and earlier. But even aside from those other works which I found it unable to imitate despite clear effort toward doing so, it is still a lackluster final showing in all the ways detailed within this video. We may be human by liking something imperfect, but pretending as if those imperfections do not exist is unhelpful; one may then be said to not truly be a fan of the work but only of their own idea of it.
@@RekkinOnTheInternet Rekkin you should try space marine 2 it’s actually really good.
Such a great essay. Hope this gets more traction on the algorithm. Well done.
Question for the fans and non-fans alike: how do you feel about Halo 2 onward moving to a more linear, setpiece-based structure, rather than Bungie trying to recapture some of their original ideas? For my part, I think 2 and Reach are quite good, but I do still think it's unfortunate that they never seemed to have the confidence to actually try making the game they originally set out to.
This is absolutely phenomenal. Thank You so much for Your effort and sharing Your incredibly talent!
Now I understand why zergs have different units like roaches zerglings and hydralisks these are probably the creatures they consumed and integrated to the swarm.
Rekkin quick qeustion have you tried space marine 2 I heard a lot of people are saying its really good. Also your starcraft animation looks great. Also which one has better lore warhammer 40k or staracraft?
Space Marine 2 seems pretty fun but I'm not confident in my computer's ability to run it. As for 40k versus SC, it really comes down to personal preference, though the two aren't really that similar beyond some surface-level comparisons.
Thank you for making one of the nichest things on the internet, i dream of starcraft things too
The visuals are unique!
Caus calla dos! So the things the protoss said when you clicked on them were not just babble to sound alien, but had actual meaning related to a story somebody wrote. This game was well thought out.
Yea this was a cool video. Thank you. I've got to get another copy of this game. It is so cool.
So how is it spelled? Aior, eyeor, ayeor, ??
Aiur, it goes
Exceptional work
So.. at any point in their history had they constructed enough pylons?
@newguardian5725 some say they're still chasing that dream even now
Just watched it all. The final result is really good! I can relate to all the work this requires behind the scene, from terraining, the data, the triggers, placing points, regions, the lighting, the cameras, etc. And lots and lots and lotttttsss of play testing to see if this little tweak make the scene better or not clip into something or make the marine arrive in time... and thats not even the post-prod stuff that you can't do much from in-game. Lots of sound effects added, the music, the image overlaying, I even think you used green screen for some of the effects to stack videos. Really well done.
Well, first time I see your channel. This is like the 4th video I see after a couple of sc2 editor tutorials. Feels like I have some watching to do. I'm mostly interested in the sc2 content. And I'm the mapmaker of StarParty on the sc2 arcade. It's a game in the style of mario party, with boards and fun minigames.
Whoa, amazing. That's a lot of work and little value fiddling to get everything timed. Is the map published on the arcade? 10/10, very well done.
My favorite faction.
Cool trick. It's not something I'd recommand particularly as quite often if you make a campaign and you want your character to go down an elevator but see the terrain around, that won't work. You will need fancier tricks.
First time i see this trick used. Very clever. As far as I know, there is a way to do "Render to texture" in actors which allows to play video files (.ogv). The trick you show here is "quick and dirty" but works too.
Found this video searching for sc2 editor filtered with less than 1 year old. It's a pretty good tutorial. I've been doing that for yearrsss. You can see some of my videos playing with it. When doing camera work, you also want to consider a few other values: 1. Shadow Clip: you can place a very high value like 16000. This will display very far shadows when zooming out 2. Field of view: you can have fun with that, it really modifies the camera view and can make interesting stuff 3. Far Clip: When doing camera work, sometimes the camera is angled in such a way that sc2 must render the whole map and that can make the game laggy. To reduce that, change far clip which will prevent rendering after a certain distance. 4. Depth of field: If you want to make a cinematic/cutscene look much more polished, add depth of field. You will have to play with amount, end, focus depth and start. That's how you can make two characters talk, one behind another, and just by changing the focal, you can show who's talking. It adds little nuances. Make it feel professionnal. Edit: Just watched The Looming Shadow and saw you used that technique.
Sc1 had good stories and lore, whereas the secondgame completely destroyed it
When you know the lore but listen anyways because it's such a well done video...
I have watched many videos with StarCraft terran origin none of them of i like as much as i like yours. Also upl looks like it continues from the events of cyberpunk 77
Amazingly well done. You're a gem!
Looove it