Why Copper Tools SHOULD be added to Minecraft!

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  • Опубліковано 17 чер 2024
  • Special Thanks to all of my wonderful Patreons who helped me through a hard time and made the making of this video possible! I love you guys! This video was a long time in the making. I hope you all enjoy! LINKS BELOW!
    [Shaders used in this video] - modrinth.com/shader/complemen...
    [Resource Pack used in this video] - www.planetminecraft.com/textu...
    [Pure Copper Tools Mod] - modrinth.com/mod/purecoppertools
    [Mod used for Copper Golems] - modrinth.com/mod/friends-and-...
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КОМЕНТАРІ • 1 тис.

  • @AceTheOcarinaMaker
    @AceTheOcarinaMaker  27 днів тому +267

    *How would you guys balance Copper Tools if they were to be added to Minecraft officially?*

    • @TokyoDrift456
      @TokyoDrift456 27 днів тому +68

      an idea i saw that i like more than just copper tools is the abiity to upgrade gold tools in a smithing table using copper to turn them into Rose Gold tools, giving them the speed of gold with the durability of iron tools

    • @brianj.stephan2080
      @brianj.stephan2080 27 днів тому +15

      i agree on the idea, it would be nice to have a new set of tools that could change their look over time and have a unique role between wood and iron.... especially my luck on survival island worlds where there's no mountains and just ocean for miles in all directions.

    • @atig51
      @atig51 27 днів тому +32

      Quadruple the chance of being struck by lightning during thunderstorms (for the funny)

    • @pyrotf2198
      @pyrotf2198 27 днів тому +3

      would be usefull and it will just be like terraria, a tool used for early game that later gets outshined by easier to get materials you can mine
      and also so people would get used to the new material generation so instead of getting an ore you can mine but is mostly useless like lapis before you hit diamonds, you can use that one for a small step up to the newer tools with a small boost
      i do wonder how they would integrate the oxidizing of the ore then becouse leaving them out to oxidize and then mine to make better armour sounds something you need to find out to do like placing bookcases near an enchantment table, i can see a diffecoult way of making like a timer on tools so after being made it starts to tick down from shining copper to oxidised copper, lets say from like 100, every 20 or so points going down, it gets more oxidiced, and you can stop it if you put the item in the grind stone or something to lower the oxidetion and if you add that honey thing, then the timer freezes until like 100 durrability gets lost

    • @choochoobby
      @choochoobby 27 днів тому +5

      i can imagine copper gear being pretty decent to start with (somewhere between the stone-iron range), but can become weaker overtime due to oxidization (lower durability, weaker attack, etc.). And like normal copper blocks, you can use honeycomb wax to keep it from rusting. It'd make sense, considering the abundance of copper you can find pretty early off the bat.

  • @FrostyTheNightmare
    @FrostyTheNightmare 27 днів тому +1151

    (Me holding a Copper sword up during a lightning storm)
    STRIKE ME DOWN ZUES, YOU DON’T HAVE THE BALLS!

    • @din_5817
      @din_5817 27 днів тому +71

      that would either end with you being bits and pieces all over the ground, or we'll end up being able to use the skyward strike which would make PVP a lot more interesting

    • @digiwolfbyte8017
      @digiwolfbyte8017 27 днів тому

      Unique enchant opportunity ​@@din_5817

    • @Fanboy_of_everything
      @Fanboy_of_everything 27 днів тому +64

      Zeus DEFINITELY has balls, ask any woman in greece

    • @squiddler7731
      @squiddler7731 27 днів тому +17

      That could be a funny enchantment, heh.
      Actually, that'd be really cool if maybe some enchantments were exclusive to certain materials. Though I dunno what the others could get

    • @asackboyplush6508
      @asackboyplush6508 27 днів тому

      ​@@Fanboy_of_everything bud, he didn't limit it to women or humans

  • @veppotoast3507
    @veppotoast3507 27 днів тому +1040

    If we can have gold tools, we should be allowed to have copper

    • @frostbitex23
      @frostbitex23 27 днів тому +83

      To add up on this.
      If ever Copper can be used for alloys ala crafting Netherite Ingots and placing earlygame tools on a smithing table - this also opens up Rose Gold and Bronze tools. A slight upgrade/sidegrade to Iron tools for the former and a set of items that's between iron and diamond for the latter.

    • @freeguy3894
      @freeguy3894 21 день тому +12

      @@frostbitex23 they can have a lil less durability but but be faster, that sounds great

    • @minestar2247
      @minestar2247 17 днів тому +12

      @@frostbitex23 oh Yeah, bronze would be easier to make than iron, and it wouldn't be too op

    • @kennanpenick
      @kennanpenick 16 днів тому

      and just like gold tools, they'll never be used more than once, if at all.

    • @lanterns_glow
      @lanterns_glow 13 днів тому +9

      Plus, they could make a roman style aesthetic to the gear, at least the armor?

  • @garrettnorton309
    @garrettnorton309 26 днів тому +400

    >“Guys look how rare iron is!!!!!”
    >Iron is now uncommon instead of common

    • @KovoriaTheConquerer
      @KovoriaTheConquerer 22 дні тому +68

      It stretches the early game slightly which was what the core Minecraft experience used to be centered around anyways, good fun survival. One of the biggest complaints of the game is how abundant everything became and quickly becomes creative mode with extra steps.

    • @freeguy3894
      @freeguy3894 21 день тому +14

      @@KovoriaTheConquerer honestly i think its the giant caves, they make ore harvesting way too simple, also strip mining but you cant really control that unless you make ores spawn only inside of caves

    • @CraftingOnCommand
      @CraftingOnCommand 21 день тому +15

      ​@freeguy3894 yeah, your right, they should Def make the stone take longer to break to prevent strip mining... OHH WAIT, THEY DID FOR DIAMONDS AND LOOK AT THE BACKLASH THAT BROUGHT

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 18 днів тому +11

      Iron is not even made rarer, it's simply redistributed, I'd argue Iron is more common now than it is back then as a whole (without even including Iron Veins, which has like 700+ or even 1000+ Iron with just a single vein).

    • @penguinlordalan
      @penguinlordalan 16 днів тому +13

      ​@@CraftingOnCommand Ultimately I think Mojang is going to get backlash no matter what they do sadly because it's hard to balance or fix something broken when the cats already put of the bag. Make Enchantments biome specific to encourage exploration? Backlash. Make ores have specific sweet spot levels to encourage multiple mines or strip mines? Backlash. Sadly with the enchantments it's clear they're not willing to just ignore it if enough people complain

  • @CoolCreeper5322
    @CoolCreeper5322 26 днів тому +286

    gonna be honest, i always go cave mining instead of digging a tunnel and don't find a lack of iron an issue,

    • @mdbgamer556
      @mdbgamer556 23 дні тому +43

      Honestly, I feel like part of the design choices behind the multipart Caves and Cliffs was the exploration of caves rather than branch mining from the older versions, and balanced out with the potential of going too deep and stumbling across sculk biomes. Which, honestly I'm *not* complaining about, it's made me love mining again, but at the same time branch mining shouldn't be overly nerfed as an option either.

    • @ToyFreddyGaming1987
      @ToyFreddyGaming1987 22 дні тому +21

      Yeah, I haven’t had a huge issue with finding iron in my worlds. If anything, I've struggled more with coal of all things.

    • @flowey3956
      @flowey3956 19 днів тому +3

      instead of getting coal i usually just get lava from the nether.

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 18 днів тому +4

      @@flowey3956 You don't even need to go to the nether, just go deep enough and you'd find a lava lake

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 18 днів тому +8

      @@mdbgamer556 Branch Mining isn't even nerfed though, it's simply changed.
      While yeah you get less variety of each material from branch mining-- in return you get even more of the specific ore you are branch mining for, which is much more useful than just getting random and equal amount of ores you don't even need.
      Don't even get me started with Iron Veins, you can't tell me that they nerfed Iron Branch mining in particular when this gives you a trail of Iron Veins that can grant you hundreds of Iron.

  • @calebbraun9505
    @calebbraun9505 27 днів тому +863

    I think at this point, Mojang is afraid of adding anything that isn't basically just cosmetic, unless they add a mob vote equivalent.

    • @dextergibson4871
      @dextergibson4871 27 днів тому +163

      Tbf, like 60% of the player base starts shitting themselves screaming at them anytime they do anything. I'd be afraid too.

    • @akiko207
      @akiko207 27 днів тому +77

      tfw ignores literally every single update in the past few years plus 1.21 that adds a new structure, unique weapon, and useful redstone features.

    • @jacehackworth6413
      @jacehackworth6413 27 днів тому +20

      I think there’s a decent chance they prioritize what might sell merch, and do the bare minimum for anything else. If they don’t make an “event” out of a new mob people won’t care.

    • @funnypeashootercreature
      @funnypeashootercreature 27 днів тому +32

      one word: netherite
      they can be bold and creative when they want to, the problem is that they had to work on all the stuff they promised with 1.16-1.17 while also adding stuff from previous biome votes alongside the mob votes (which i believe are now a thing of the past), its why 1.21 was a success compared to 1.19 and 1.20, because they had more liberty on what to work on instead of being stuck with features that werent as good past concept (looking at you archaeology), and even then 1.21 was still stuck with the armadillo, and why everything related to it was so bland and just filler to bloat the game more.
      when mojang can work on something that works, oh boy its fire, but the moment they do something thats outside of the core of the game (EXP, automation, realistic animals, RPG mechanics, bosses), they tend to make things that either break the game or are so worthless that people will judge it for years to come, so it does make sense why they would do the lesser things first, after all, thats what they were doing past b1.9/release 1.0, with the occasional 'big' updates here and there sometimes (anvils, horses, wither, ocean monuments, singleplayer chances to a local server/LAN support)

    • @andyfriederichsen
      @andyfriederichsen 27 днів тому +18

      ​@@jacehackworth6413 Mojang is, however, willing to put in the effort to ban gun mods.

  • @mjdxp5688
    @mjdxp5688 26 днів тому +335

    I honestly didn't realize finding iron was considered so difficult, I've never really had issues finding it myself. Just finding a cave usually gives plenty of exposed iron ore.

    • @funzythefox5126
      @funzythefox5126 25 днів тому +19

      Same! Normally I don’t have much of a problem finding it- From my experience it’s easiest to get the bigger caves which are relatively easy to find. Those caves typically have a bunch of iron in it, especially on the border of deep slate. And if you find a mineshaft it’ll be littered all over the place
      Same goes with lapis honestly- I find it just as often as Redstone, but that could just be me. Then again, I like to play the game rather slow at my own pace, so it could be possible the drive of progression is the main difference

    • @Lyokoheros-KLPXTV
      @Lyokoheros-KLPXTV 25 днів тому +10

      @@funzythefox5126 yeah I think that exposed big caves are now even a bit TOO common. I mean entrance to really big cave should IMO be rather a rare occurrence but now they are like everywhere.

    • @GenuineLolotov
      @GenuineLolotov 23 дні тому +14

      The problem is that going into a big cave to find iron typially involves dealing with a bunch of mobs, so you need armor or at least a shield to stand a decent chance at surviving. But you will need to have already found at least one piece of iron to craft a shield, so it's kind of a circular dependency thing unless you get lucky with finding a deposit on the surface or in a cliffisde, or alternately digging a staircase down to the y-level 16 with stone tools while specifically avoiding caves until you've found your first bits of iron.

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 18 днів тому +11

      @@GenuineLolotov Thing is, going to big caves to find iron early-game is... completely unnecessary...? Just go to a regular cave where less mobs spawn or go to the very obvious mountain/high elevation cave which has lots of iron and less mobs
      I seriously don't even remotely see any kind of "difficulty" of finding iron apart from if you are in a Swamp (which are small in general anyways) where caves are waterlogged.

    • @Recoil1808
      @Recoil1808 13 днів тому +2

      Back before the terrain generation update, I used to find iron with no real difficulty. With the newer terrain generation, I'll usually find hundreds if not thousands of blocks of copper [ore] before I find even one iron unless I'm strip-mining. Combining that with the fact that they removed the ability to defend yourself at all without a shield (both by removing sword blocking and by changes to mobs/combat itself, like making swords ineffective against killing creepers and giving skeletons outright aimbot.. I get they needed a buff but they went too far), and it has become tedious to so much as ACCESS one of the core parts of the game (combat/exploration/adventuring). At the very least, copper should be able to be used for shields. I can deal without the armor, even if there's a viable niche for it.

  • @blackholetl
    @blackholetl 27 днів тому +235

    I feel like the oxidization would just decrease the durability while negating things like mending. However, imagine tools that have infinte uses within a finite time frame. Instead of copper tools having duribulity, they just degrade over the course of a set amount of time, making iron still superior, but if you are doing a lot of digging that would normally take a lot of durability like insta mining using a set diration life tool instead of a durability based tool could be useful.

    • @TwentySeventhLetter
      @TwentySeventhLetter 26 днів тому +35

      I absolutely adore this idea. Anything that makes you rethink an existing game mechanic you take for granted is a fantastic idea

    • @hajimehinata5854
      @hajimehinata5854 25 днів тому +18

      Hambat from Don't Starve moment

    • @blackholetl
      @blackholetl 25 днів тому +13

      @hajimehinata5854 I've played Don't Starve but I've never played enough to get that item. I completely forgot that was how the item works.

    • @Kot_Serega197
      @Kot_Serega197 19 днів тому +9

      given that minecraft sometimes reverses stuff from real world (obsidian and gold durability),oxidization giving more durability kinda does make sense

    • @millie_the_beetle
      @millie_the_beetle 18 днів тому

      maybe waxing could slowly degrade over uses alongside durability and once completely gone the tools would begin to oxidize, slowing down efficiency and making it more blunt, maybe it could boost sword and axe damage at the cost of removing sweeping edge or, in the case of axes, making durability degrade quicker. maybe in the new catacombs or whatever theyre called there could be enchanted books like swift sneak called "thick skin" which would somewhat negate negative potion effects if put on armor (slowing poison, making harming do less damage, making slowness do less) or slow down oxidization when put on copper tools

  • @solgerWhyIsThereAnAtItLooksBad
    @solgerWhyIsThereAnAtItLooksBad 26 днів тому +268

    I have never had any trouble finding iron. Idk how you’ve had multiple playthroughs where you didnt even get an iron pickaxe

    • @mdbgamer556
      @mdbgamer556 23 дні тому +21

      Very very very bad luck XD

    • @OfficialDenzy
      @OfficialDenzy 18 днів тому +46

      I think the difference is he makes a mine and we just find a cave.

    • @GGBlaster
      @GGBlaster 17 днів тому +24

      I’ve had some trouble myself. Not so much with finding iron, but more so with gathering a substantial amount of it. There’s the ore vein distribution, limited early game mobility, hostile mobs (skeletons are frightening when you have no armor).

    • @user-tp8pf5ke8o
      @user-tp8pf5ke8o 11 днів тому +13

      @@GGBlaster absolutely the thing for me, I can never get enough iron for a sustainable amount of tools because I mine and spelunk so I still mine a lot of blocks which is just unsustainable with irons horrible lifespan

    • @gamerdomain6618
      @gamerdomain6618 11 днів тому +2

      @@user-tp8pf5ke8o
      That's the point of Unbreaking. You can use two diamonds, a book, and four obsidian to get enchantments for your tools on-demand with the appropriate experience threshold so that iron generally lasts longer. Even if bookshelves are a major investment, once you have a cow farm and sugar cane farm to make them, it's only a matter of time.

  • @Fanboy_of_everything
    @Fanboy_of_everything 27 днів тому +195

    I really like how Ace’s MC skin has a perpetual smile that just screams “toddler playing with a new puppy” and I love it

    • @ST0AT
      @ST0AT 25 днів тому +12

      Local plant goes :D all is well in the world

  • @terrariaskeletonpre1.0.39
    @terrariaskeletonpre1.0.39 22 дні тому +72

    4:37 "devoid of any good mountains"
    *pans the camera around to reveal several "good mountains" on top of literally hovering over one

  • @ElNeroDiablo
    @ElNeroDiablo 26 днів тому +99

    I love how you covered the "realism" part of copper tools being added to Minecraft, as in the real world we literally went from Flint/Stone tools, to Copper, to Bronze & Brass (once we discovered how to alloy Copper with Zinc, Tin & Arsenic to make stable metals that also naturally destroy bacteria), *then* to Iron and finally Steel (mass-production on industrial level within the past 300-odd years) as we got better and better with metallurgy and understanding the sciences behind how materials interact (such as Carbon and Iron to make Steel) along with developing the tech to produce the materials in the first place through refining and such.
    Yes, we have things like Damascus Steel and other Patterned Steels that are like 2000-5000 years old, but there is relatively few examples of tools and tech made from such Steels that date back that far compared to the Steel alloys (and other alloys such as those based upon Aluminium and Magnesium) we've been producing since the Industrial Revolution.

    • @lanterns_glow
      @lanterns_glow 13 днів тому +3

      The way I see a good progression system would be
      Wood
      Stone
      Copper
      Iron/Gold (Gold as enchant)
      Steel (iron+charcoal)/Rose Gold (Copper+Gold, sturdy and enchantment rich but only has Stone tier durability)
      Diamond
      Then maybe a diamond steel blend before we hit Netherite

    • @Demopans5990
      @Demopans5990 12 днів тому +1

      All shall be greg

    • @Kacper-tx2gz
      @Kacper-tx2gz 7 днів тому

      I anit readin' all that

    • @Bofrab
      @Bofrab 6 днів тому +1

      @@ElNeroDiablo Imagine if Minecraft had Flint Tools.

    • @ElNeroDiablo
      @ElNeroDiablo 6 днів тому

      @@Bofrab I mean, some of the earliest cutting tools we had used fragments and flakes of Obsidian (which is a Volcanic Glass), and knives with an obsidian edge are still some of the sharpest blades we can make today.

  • @e.schroeder474
    @e.schroeder474 27 днів тому +63

    yeah, fully agree. I was really expecting copper tool mods to become obsolete when they announced copper coming to vanilla

  • @CinchPlaysMC
    @CinchPlaysMC 27 днів тому +35

    I have never had an issue finding iron early game. I usually have full iron tools and armor + a bucket and flint and steel in like 10-20min or in like 5-10min if I find a good cave/mountain/structure. And it's even less time if I am actually trying and not just messing around.

  • @seanmurphy4270
    @seanmurphy4270 27 днів тому +35

    I was personally thinking of them adding some kind of copper pipes for Redstone item systems in vanilla. Maybe give them varying thickness or how wide they are so they have different speeds of transfer instead of having to use hoppers constantly.

    • @mdbgamer556
      @mdbgamer556 23 дні тому +13

      Or letting them slowly oxidize and then wax them to set the speed, with more levels of oxidization allowing for slower speeds.

    • @orionsionnach
      @orionsionnach 15 днів тому +1

      @@mdbgamer556 That's a fantastic idea.

    • @Yan-chanx0
      @Yan-chanx0 6 днів тому +2

      I thought that they would add cables, that would just be vertical redstone.

  • @hamburgertrain7185
    @hamburgertrain7185 27 днів тому +42

    (Butch here)
    Honestly the thing that sold me on the copper inventory and gear, was the fact that having them officially in the game could make it so other modders could use the same item value and type so different "Ore" versions of copper could be used in crafting, and so you could have recipes and items from both base game and mods and not have a hoarder's backpack filled with em potentially, more options is always good, and Ace taught me about ore placement and worldgen, that's a win.

    • @wydua2049
      @wydua2049 17 днів тому +9

      why would you introduce urself as lesbian

    • @misterpotato427
      @misterpotato427 17 днів тому +9

      why would you introduce urself as lesbian

    • @Pord.o
      @Pord.o 15 днів тому +6

      why would you introduce urself as lesbian

    • @JaneSable
      @JaneSable 13 днів тому +6

      why would you introduce urself as lesbian

    • @Demopans5990
      @Demopans5990 12 днів тому +1

      Can even be extended for other common metals like aluminum, brass, bronze, cobalt, electrum, lead, nickel, silver, steel, tin, uranium, and zinc

  • @enozlliks7794
    @enozlliks7794 13 днів тому +5

    This guy would piss himself and faint when seeing the Better than Wolves mod

  • @betabee1221
    @betabee1221 21 день тому +11

    Gotta love how Mojang made Iron available to fortune as a response to Iron farms feeling required
    And now theyre somehow even more required than before

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 18 днів тому +1

      They didn't even make it for that at all, they made Iron and such drop as items so the player's inventory isn't filled with two different types of blocks of the same Ore, which is an issue when there's not even bundles yet, fortune is simply a by-product.

    • @Demopans5990
      @Demopans5990 12 днів тому

      @@user-tzzglsstle585e38
      Aka the copper problem in modded Minecraft

  • @leaf_up
    @leaf_up 27 днів тому +10

    I love the enchanting idea for copper! Copper is actually a primary element in alchemy, so it would fit!

  • @TheEpicplushgod
    @TheEpicplushgod 21 день тому +12

    My idea for copper tools that I've had since copper was added, was to have the tools and armor be in between stone and iron. The tools would be able to mine the same ores as stone, but with the speed of iron. And the weapons and other tools would be right in the middle between stone and iron with speed and durability. The armor would be similar, it would have slightly less durability than iron armor, but it would give only slightly more armor than leather. Some other things could also be given a second crafting recipe. Powered rails could use both copper and gold, as well as clocks, lanterns, and pressure plates.

    • @Damian-cilr2
      @Damian-cilr2 11 днів тому

      And also a thing between iron and diamond via gold tools with copper using the smithing table,i mean you need iron to mine gold so why not?
      It gives both gold tools AND copper as a whole,another use
      Slightly more durability than iron (like around 400,similar durability to the bow not anywhere near diamond) ,and slightly faster than even diamond but slower than netherite,unlike gold where its the fastest tool but barely holds itself together,its not the fastest,but isn't nearly as useless because it doesn't commit break after you mine 30 blocks with it

    • @criogonal
      @criogonal 3 дні тому

      what about chainmail armor? should copper armor be better or worse than chainmail?

  • @alecpollard8981
    @alecpollard8981 27 днів тому +17

    I think that copper tools would work better as a stone+ tool so it is basically stone but faster and stronger and possibly faster than iron so there would be a good use after the early stages as an abundant tool instead of stone which won't cause the need for so many variations of copper.

  • @GetComfyTV
    @GetComfyTV 27 днів тому +64

    From Frosty's comment, that give me another idea for potential Copper armor and tools.
    Wearing or having copper, you're more likely to be struck by thunder during a thunderstorm. When hit, you will be given the shield effect like a charged creeper and your armor and tools will be charged too. The charge enhances the copper's effects; faster mining, stronger attack, and higher defense with a similar thorns enchantment as lightning would hurt from other mobs touching it. However, this charge would have the durability of 100, lasting for a certain amount of time before going away. No way to keep it with enchants like unbreaking or mending, and doesn't make the equipment permanately stronger or better than enchanted diamond or iron.
    While people could just make many sets prepared, who's going to lug around 3 stacks of charged copper items and armor on a regular playthrough? Or when would a thunderstorm strike a Minecraft battle arena? Admins could simply disable this charged effect for games when lightning strikes are a sign of elimination.
    And only reading this now, this could be an idea to combo with a channeling Trident; you strike yourself and use the charged power to win a fight.

    • @osryr
      @osryr 23 дні тому +1

      good idea, but not vanilla styled at all

    • @GetComfyTV
      @GetComfyTV 22 дні тому +6

      Yeah, true. But when you think about it, what was added to Minecraft in updates wasn't vanilla styled either; aquatic exploration, a material stronger than diamond, or a mob stronger than the wither. Each idea added in an update started out as non-vanilla from the modding community until Mojang got working on it officially.
      Obviously, there'd be major differences to this idea like maybe having the charged copper run on a durability timer before the charged power disappeared, but the possibilities of copper's usage is still up in the air for Mojang to decide. Who knows, maybe in 1.21.1, copper may just turn into a new, stronger power source than redstone people will use.

    • @osryr
      @osryr 22 дні тому +3

      @GetComfyTV a lot of those are just expansions to the game using preexisting stuff. The Warden is just a BS mob with its stats cranked all the way up. The aquatic update is just new biomes, a few mobs, and a new weapon. Netherite is the least vanilla of them all mainly because it's the only armor with knockback resistance as well as needing a template, but otherwise, it's still just a set of armor. What you're suggesting is an early game set of armor with an entirely unique system that of which is built off being struck by lightning, which I still agree is a cool idea but is besides the point.

    • @GetComfyTV
      @GetComfyTV 22 дні тому +2

      I guess it is. Yeah, the charged armor idea does sound very different when putting it a smidge above iron and below diamond.
      But with every update being added to Minecraft, vanilla doesn't exactly sound like just defeating the Ender dragon anymore.

    • @enn1924
      @enn1924 20 днів тому +2

      More realistically it would insta kill you which would be funny

  • @Scorchlette
    @Scorchlette 26 днів тому +6

    Silly, you forgot about the giant iron veins down in the Deepslate level, complete with blocks of raw iron!

  • @jujitsu8238
    @jujitsu8238 27 днів тому +83

    I still dont understand why mojang didn't do this in the first place

    • @garrettnorton309
      @garrettnorton309 26 днів тому +14

      To be fair if 60% of the fan base starts screaming at any change, I’d be afraid to add game changing stuff too

    • @Gamer_Dylan_6
      @Gamer_Dylan_6 25 днів тому +12

      its because they want copper to fill a different niche than the rest of the ores. Copper is primarily for building, which is unique to the other ores already in the game.

    • @Lyokoheros-KLPXTV
      @Lyokoheros-KLPXTV 25 днів тому +4

      Because there's hard to imagine more pointless thing than adding some middle-tier.

    • @seandorama5932
      @seandorama5932 25 днів тому +8

      @@Gamer_Dylan_6that fact it’s for building is pretty nice but I would love it to have some more uses, even if it’s something small like water proofing redstone or making alloys for more building blocks

    • @Gamer_Dylan_6
      @Gamer_Dylan_6 24 дні тому +4

      @@seandorama5932 more uses will come over time. Its usefulness rn is on the same level as lapis, but as time goes on its gonna be added to more recipes like in the most recent update with all of the new decor blocks.

  • @madcat789
    @madcat789 27 днів тому +51

    I havent watched a video of yours in absolutely ages. Ages. I dont remember your voice being so high pitched. For your question, I believe Copper should exist as an inbetween to Iron and Stone. Everything iron can do, copper should do, with less durabiliry but far easier to repair.

    • @potatorat2508
      @potatorat2508 27 днів тому +47

      yeah ace hurt his voice super hard, it’s permanent afaik (also it made like 30% of his viewers think he was transitioning lmfao)

    • @madcat789
      @madcat789 27 днів тому +12

      @@potatorat2508 Throat injury. Man, I know that.

    • @artisan2906
      @artisan2906 27 днів тому +14

      @@potatorat2508 HE ISN'T TRANS?

    • @ThatChristianMetaIhead
      @ThatChristianMetaIhead 27 днів тому

      ​@@artisan2906 Nope. Fucked his voice to the point of actual damage doing the toad voice or something

    • @oceanman207
      @oceanman207 27 днів тому

      ​@@artisan2906 for the last time no lmao he is a straight man and has zero interest in any of it. He just happens to sound like a twink

  • @A_Dog_and_a_Creeper
    @A_Dog_and_a_Creeper 26 днів тому +8

    sorry rotting one... i dont think copper will fix the early game... best if it was left to decor, spyglasses, and lightning rods... oh and copper bulbs... those are a huge improvement...

    • @mdbgamer556
      @mdbgamer556 23 дні тому +4

      More mechanical blocks are *always* a welcome addition to the scene. Copper is a prime resource for this, in both abundance and realistic use. Copper could be used instead of the far rarer gold in powered rails, and could potentially have other redstone related uses.

    • @A_Dog_and_a_Creeper
      @A_Dog_and_a_Creeper 22 дні тому +1

      @mdbgamer556 actually... this isn't bad... well... using copper in redstone builds... I did just learn you could use copper bulbs to make a fully functional "hard drive..." very interesting stuff...

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 18 днів тому +3

      Copper is better off being useful in other areas than items that are only gonna be used for 3 minutes throughout the entire game, Copper Bulb (a T-flip flop) is legitimately more useful and has more significance to the game's Redstone compared to the miniscule impact Copper Tools will give.

    • @A_Dog_and_a_Creeper
      @A_Dog_and_a_Creeper 18 днів тому +1

      @@user-tzzglsstle585e38 agreed... and besides... it wouldn't be like mojang to add a whole new set of armor and tools... they are more interested in making combat slightly more different...

  • @TotallyNotDaveDotCom
    @TotallyNotDaveDotCom День тому +1

    "You may as well stand atop a hill in a thunderstorm wearing wet copper armor and cursing the gods..."

  • @sai63836
    @sai63836 22 дні тому +5

    I think a better solution would just be making leather armor cheaper, because trust me people would absolutely just skip iron tools and I really don't like the idea of that, it'd basically solve the same problem because you need very little iron to make tools and a shield compared to full armor, so instead of letting copper be the worse but more early game friendly armor you could just have it be leather, I'd actually love to see a system where instead of getting leather from mob drops you get hides and have to tan them into leather, and then you could pick between hide and leather depending on how much time you can invest, they'd just need to make hides/leather drop more common and then find a way to make books harder to get inspite of it

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 18 днів тому

      Yeah, that and make Leather protect a bit better (because actual leather armor's protectiveness IRL can even match that of regular Iron if it's purposed as armor).
      They could make it so Leather drops could be crafted to make leather pieces which would then be able to craft armor and such, OR just change the Book's recipe by requiring more leather to compensate for it being more common.

  • @estoucansado981
    @estoucansado981 26 днів тому +18

    I understand you opinion on iron distribution, but i allways felt like the progression from stone to iron was allways too quick... so i kinda do enjoy how it became slightly harder to find iron, coper is more similar to quartz a decorative and crafting tool, copper tools would be cool though haha

  • @rainofda0w024
    @rainofda0w024 27 днів тому +24

    I would do the same as you for balancing it, but maybe have electric based enchantments exclusive to the armor l, imagine being struck by lightning and taking reduced damage and becoming charged like a creeper can be, dealing more damage while charged

  • @skylerfisher4347
    @skylerfisher4347 26 днів тому +6

    Personally I wouldn’t make it Copper tools, but I would do Rose Gold!
    Hear me out, you take golden tools to the smithing table and add a copper bar to them and in return you get a rose gold tool/weapon/armor piece. They’d be slightly more durable than stone equipment and more enchantable than iron equipment, but not quite as enchantable as golden equipment.
    It would give a use to all the useless golden equipment outside of wearing golden boots to make piglins piss off

    • @Lyokoheros-KLPXTV
      @Lyokoheros-KLPXTV 25 днів тому +2

      I agree on the general idea but NOT on the specific of rose gold.
      I think it should KEEP enchantability of gold, also just slightly more durable than stone is not enough. At least halfway between stone and iron is absolute minimum to make this feature worthwhile. Also it should be able to mine all that iron tools can (rose gold is pretty durable alloy after all). Maybe even they could got 1-2 points to their speed (outpacing netherrite even more).
      Also rose gold armor would give the same level of protection that iron currently gives BUT iron armor would get 1 hardness point per element(half what diamond have and 1/3 what netherite have).

  • @Shazamatazz
    @Shazamatazz 27 днів тому +125

    This is a well executed argument. It is reasonable and It makes sense... which is why they'll never do it.

    • @mdbgamer556
      @mdbgamer556 23 дні тому +4

      You're so right, and it hurts... TwT

    • @Chizinky
      @Chizinky 3 дні тому

      bruh that shit was not excellent

  • @datonedood3791
    @datonedood3791 27 днів тому +21

    The core problem with Minecraft's progression is that everything just feels like wasting time until diamond.
    you make a wood pick, then replace it with a stone pick, then replace that with an iron pick, then you get 32-some-odd diamonds and *now* you can start the game.
    why would you dig a bunch of sand with 15 stone shovels when you can use 1 diamond shovel?
    In a game like terraria, platinum tools and weapons have genuine uses before getting replaced, as you have to stick with them through King Slime and the Eye of Cthulhu until meteorite or hellstone, and you use those until you get better tools and armor, so on and so forth. but in Minecraft, you grab 3 stone then immediately throw away your wooden pickaxe which still has full durability. Iron breaks this by having way too many uses, but compared to gold, diamond, netherite, and many other minerals and metals, iron is the exception.
    If you had to make some sort of stone melter to make stone tool heads to force you to use wooden tools, that would be interesting. a copper-based blast furnace to smelt iron, rather than a normal furnace, would do the pacing nicely. Netherite already has the smithing table, so diamonds can stay the same, or maybe change, idk.

    • @simplysmiley4670
      @simplysmiley4670 26 днів тому +8

      To be honest Terraria progression does have it's issues as well.
      Most players won't bother making ore armour and weapons early game unless thy focus on melee weapons (and even then they'll go for something that can be found instead of crafted). They'll just go with the starter tools up until they get the evil ore pick, then go to hellstone.
      Then in hardmode, the ore progression is a speed bump, no one makes palladium or orichalcum armors for example, nor their respective weapons, unless they are playing with the Calamity mod's progression tweak. They just go straight to titanium/adamantium, or ignore it entirely and get straight to hallowed gear if they're really tryharding.

    • @genericusername5671
      @genericusername5671 25 днів тому +2

      As an example of sandbox tool progression done right, I always point to Vintage Story.
      I think it's due to the mentality that the game promotes, that of "building with what you can" rather than starting huge projects.
      You are NOT going to have a mansion in the stone age. You will most likely have a little hut. In the copper age, sure you could try and make a massive castle, but you're better off making something smaller-scale. The bronze age opens things up a bit more, with the enhanced tools allowing for larger builds. Iron and steel then finally allow you to start getting things going on a larger scale, if you wanted to that is.
      The early progression takes time and is a journey all to it's own. You don't have to "get the best tools to begin the real game" because the real game IS the journey, and what you do along the way. Steel tools are just a nice bonus.

    • @simplysmiley4670
      @simplysmiley4670 24 дні тому

      @@genericusername5671 Ehhh Vintage Story is something that I have issues with.
      The journey of being stuck _without_ ores as opposed to having an overabundance of ores everywhere.
      You're not gonna get past stone tools without spending several hours jsut looking for ore unless you crank up the spawnrate in the settings to not have a miserable time with it (and it ain't something you're gonna do on a whim in multiplayer).

    • @genericusername5671
      @genericusername5671 24 дні тому

      @@simplysmiley4670 Personally I have never had any real gripes obtaining ores. Copper is easy to spot if you go into a desert and look for the pebbles. (No pesky plants to get in the way!) Worst comes to worst, you can always pan sand and gravel for copper nuggets.
      From then on you will at least have metal tools like picks and saws, provided you know that underneath copper pebbles are large copper deposits.
      Tin isn't too bad, and you can also find tin nuggets in cracked ore vessels. You don't need much to make bronze. After that, iron can be a pain sometimes, but if you prospect around a bit you shouldn't struggle too much. Steel is an extra step for the really committed. It's not necessary, so I'll often hold off on steelmaking for a long time.
      Also I know it's kinda cliche, but it makes it feel super rewarding when you get that first metal pick, or first saw.
      I get that ore finding can be an issue, and in my first world I had a really tough time getting copper, but that didn't really bother me. I played at my own pace and ended up panning for the nuggets, before eventually finding some deposits.

    • @cognitiveAfflatus
      @cognitiveAfflatus 23 дні тому

      @@simplysmiley4670 im not sure what you mean by that; i dont think anyone sticks with like a wooden bow or the copper shortsword or something. most of the decent early game equipment is made with bars. the only ores that really get ignored are copper and tin since that's what you start with anyway. most players still grab iron for its multitude of uses for things like buckets and ironskin potions, and then grab tungsten/silver until they can find enough gold/platinum to cover everything. i guess you could just ignore ores outright if you want to rush orbs or use only chest loot from the desert/snow biome, but it's way easier to do if you actually interact with ores, which is what i feel most early game players DO do; there's no reason not to. the same can be said for palladium and orichalcum. you can't legitimately tell me people unironically brave master mode underground and get enough titanium and adamantite to make their full tool sets without also making the previous sets. you still need them anyway to get the pickaxes, and you can easily fight the mechs in palladium and orichalcum. cobalt and mythril on the other hand... but my point still stands that people DO use them, just not for as long as in something like calamity, like you mentioned.
      im not saying terraria progression doesn't have issues, but they're not what you're saying they are.

  • @moonfoxarise
    @moonfoxarise 26 днів тому +6

    Copper is too common to be a replacement for iron, mostly because the new terrain exposes it a lot more than what the old terrain did with iron. Maybe adding a way to turn big quantities of copper into makeshift iron like you make wood into charcoal would be a better option.

    • @jacketofdiamonds
      @jacketofdiamonds 13 днів тому

      Maybe if copper tools were crafted with copper blocks?

  • @cheftortedev
    @cheftortedev 27 днів тому +7

    Great video Ace! I can feel the passion on this one with the amount of research and the solutions given.
    Keep going man!

  • @lucatowalker2123
    @lucatowalker2123 13 днів тому +1

    In a recent playthrough with some friends, it felt a lot easier to go from iron to diamonds than stone to iron. Once we mined low enough to get reasonable iron distribution, it was easy to go a few blocks lower to strip mine for diamonds.

  • @wuhoh5274
    @wuhoh5274 25 днів тому +3

    I was kind of against the idea of copper tools but you've made such good points that I can't help but agree

  • @pol581
    @pol581 27 днів тому +20

    AceTheChad

  • @ZendranZ
    @ZendranZ 26 днів тому +2

    This is likely the best argument for adding copper tools in vanilla ever. Thanks Ace, this is the kind for content I subscribed for!

  • @robinthegemini9763
    @robinthegemini9763 21 день тому +1

    Wow it took me till the end to realize that this was your channel! I haven't watched your stuff in a couple years, good to see your stuff again, and your voice sounds great!

  • @noahclaycameron
    @noahclaycameron 17 днів тому +3

    What I'm hearing is, copper should be weak, but iron should be debuffed by having a chance to explode

  • @buttersddragon
    @buttersddragon 27 днів тому +5

    damn, wasn't expecting to actually be convinced.
    minecraft's got a lot of issues i'd work on fixing before this one; in particular, the hunger system. i've been playing a much more casual world where i just switch peaceful on/off just so i can relax a bit more, and I gotta say... the hunger system's just about one of the worst mechanics in the game right now. having to stop and take a snack break every 5 seconds, especially in the middle of a fight, is just so ungodly annoying, and not to mention how many food items are completely invalidated in their entire existence by other foods that are not only much easier to come by, but also are just better in every aspect???? like. i can't think of any reason to use a vast majority of the food items beyond steaks, porkchops, and golden apples. tell me, in what scenario are you ever going to rely on _baked potatoes_ or _melon slices?_ hell, cookies are probably one of the worst offenders. same crafting recipe as bread, but replace the middle wheat with something that's much less common, and make it exclusively worse as a food item. sure, okay. makes sense to me.
    anyway thanks for coming to my ted talk

    • @ZarHakkar
      @ZarHakkar 26 днів тому +1

      I've had a pet idea rattling around in my head for a while now. although maybe I just read it somewhere
      Basically, basic "food groups" for the food items. Something like Fruits, Veggies, Meat, Carbs, Sweets. These groups are invisible, a hidden mechanic like saturation, and in fact work with saturation
      Basically, each food group has it's own separate saturation
      So some examples
      Basically the optimum feasible diet right now in Minecraft is an all-steak diet. 3 steaks fills your hunger bar out with an extra 12.8 units of saturation
      However, under the proposed system of my pet idea, a mixed diet is far better
      On an empty hunger bar, you could have a steak (meats, 12.8 sat), a golden carrot (veggies, 14.4 sat), bread (carbs, 6 sat), and finish off desert with a pumpkin pie (sweets, 4.8 sat), for a grand total of 38 saturation for your well-rounded meal
      You'll not have to eat for a while after that

    • @uberculex
      @uberculex 25 днів тому +5

      Potatoes are easier to farm en mass so baked potatoes are one of the easiest foods to automate. Melon slices are mostly used in potion making. Cookies are cosmetic. We don't make cookies to feed ourselves in real life. They're a treat. Overcomplicating things like this have a chance of completely being a turn off to people who don't want to worry about food too much.

  • @PokeHeadroom
    @PokeHeadroom 13 днів тому +1

    probably the best argument ive seen for copper tools, i kinda regret not adding or not knowing about this mod while making my server modpack

  • @maxwell6881
    @maxwell6881 5 днів тому +1

    Oooh, we can now make a brazen bull in minecraft.

  • @Chloroxite
    @Chloroxite 27 днів тому +4

    Actually this is gonna sound heretical but prior to the nether update, gold tools were the fastest in the game, even beating diamond. They just had poor durability and mining level. That mining level and durability doesn't matter as much, however, if you're making an axe, and if you get them enchanted with mending and unbreaking 3, even a gold shovel can be a solid option.

    • @Lyokoheros-KLPXTV
      @Lyokoheros-KLPXTV 25 днів тому +1

      It still is. 50% faster than diamonds and 33% than netherite.
      That's why instead of adding pointless middle-tier with copper tools, we should use copper to upgrade gold tools into rose gold ones(similar to how we upgrade to netherrite. And yes rose gold is real thing - alloy of gold and copper). With ability to mine all that iron can and somewhat similar durability. But merchantability and speed(well maybe moved 1 or 2 points) of gold.
      Because even with unbreaking III and mending golden tools are just to brittle to be usefull.

  • @brokenmirror3911
    @brokenmirror3911 25 днів тому +3

    "Copper tools aren't realistic" my brother in christ this is the game where you can make diamond swords, I think tools based on a metal we actually used for tools irl (like Ace said) is less unrealistic than fashioning boots out of solid diamond.

  • @IMP-vi6je
    @IMP-vi6je 25 днів тому +2

    as a middle eastern living in nowadays Iraq, this mod will help me get back to selling high quality copper
    let's hope mojang will implement this

  • @danthespaceman9747
    @danthespaceman9747 7 днів тому +1

    I haven’t watched Ace in like four years and the new Voice hit me like a world height building limit Mace to the Skull 😂😂😂

  • @SonicSanctuary
    @SonicSanctuary 27 днів тому +24

    oh god yes, please do add cooper tools

  • @boompow6899
    @boompow6899 27 днів тому +6

    Fresh video

  • @pengil3
    @pengil3 4 дні тому +1

    Personally, I would make Copper on the same level as iron (maybe slightly less speed/defence/damage, but same durability), but when crafted into tools, armor, and swords, it will oxidise over time, making it mine slower, give less defence, or do less damage. I think this would work because your time using copper is very short.

  • @2dcatgirlirl
    @2dcatgirlirl 25 днів тому +1

    ace, i really like this video, you raise some great points and it's put together so well ^-^

  • @friskundertale1
    @friskundertale1 26 днів тому +12

    i don't think there should be copper tools, each ore drops 2-5 and theres alot of copper in caves so it would have to be really weak to prevent it from being too overpowered
    copper should get more uses but it doesn't really need a new armor set
    they should also make iron slightly more common and make diamonds slightly rarer so progression isnt as bad

    • @mdbgamer556
      @mdbgamer556 23 дні тому +5

      Agree to disagree. I see where Ace is coming from on the copper tools aspect, and iron does tend to be a lot rarer on the RNG spectrum due to the new generation, which is honestly a good thing because of how ridiculously useful iron is in a lot of recipes and such.

    • @RocketHarry865
      @RocketHarry865 15 днів тому

      I wonder if there should be tin and you can smelt tin and copper ingots together to make bronze. Bronze should be better than iron because for most of history Bronze was generally stronger than iron. I think its possible to make the next grade of metal, steel you need a blast furnace. Then you can mix iron ingot with charcoal or coal in the blast furnace to make steel

  • @hittingwater4639
    @hittingwater4639 19 днів тому +3

    i feel like the bigger problem is that copper is far too common despite having very little usage.

    • @SirStupidTheThird
      @SirStupidTheThird 9 днів тому

      Copper isn't meant to be an ore with a bunch of versatile uses. It's supposed to be decorative.

  • @TJ-hg6op
    @TJ-hg6op 26 днів тому +2

    I think making copper tools perhaps slower/weaker than iron, but with higher durability would give them a nice niche. Though, I don’t personally ever find an issue with finding iron. With just one good cave, you can find all the iron you need and some.

  • @thombias
    @thombias 8 днів тому +1

    I think the tool progression in general needs a major rework and copper tools just so happen to be the best fix for that:
    - Wood can still mine stone + coal and remains largely unchanged.
    - Stone is its own new tier that can mine copper ore but otherwise remains unchanged in terms of mining speed and durability.
    - Copper can mine iron and lapis ore, so they're essentially old days stone tools but instead they inherit the properties of iron tools to make up for that.
    - Iron can mine the same ores as before. However they should see a good boost in mining speed, durability and attack damage so the gap between iron and diamonds isn't so big.
    - Diamond and Netherite remain unchanged except for both gaining +1 in attack damage so there's still a clear progression in dps where each new tool tier gives +1 attack damage.

  • @Mike-mf3ed
    @Mike-mf3ed 26 днів тому +3

    I think copper tools and ways to improve redstone blocks such as pistons and rails would be enough for copper. I’d be more interested in amethyst armour since they were both introduced in the same update…

  • @TastyGuava
    @TastyGuava 27 днів тому +5

    May be controversal or dumb for reasons, I don't really care, but: Mojang should just add all the content that has been announced/mentioned/cancelled over the years, and parity all the items from other Minecraft projects into Minecraft, this would be insane. They already have the assets/have made it one way or another so would it be so bad? Also FOR THE LOVE OF GOD, add a combat protocol that can easily toggle between Minecraft: Java Edition's 1.7.X's and 1.9.X+ combat systems (I exclude 1.8.X because it genuinely made combat feel and look more finicky). This would not hurt anyone, if you want the old combat version, use it, if you don't, don't. It's not even bizarre it's just plain stupid Mojang won't allow us to switch this ALMOST A DECADE after many many players refuse to update server versions for base players. Along with that, please just give us mutli-threaded servers and transfer packets, it would make the multiplayer experience so much better for the player-side and the server-side. I don't know, this was a mini-rant in a way because I'm genuinely just annoyed at Mojang and that probably won't change. I haven't been the biggest fan past 1.6 and really haven't been a fan post 1.9/1.16. Awesome video though, they really should add a better use for copper, it was completely useless at launch and it basically still is. They should've just added the copper golem to give any substance to having the new ore to the game because it's crazy abundant. Copper items should've been added from the get go.

    • @Lyokoheros-KLPXTV
      @Lyokoheros-KLPXTV 25 днів тому +1

      Oh yes, there's so much content announced, cancelled and in other projects...
      I mean there was so many cool blocks in Dungeons and Legends. And some of Dungoen ones could be great to use for End update.
      BUT here's the only small issue with that idea. It can't really be done all at once. I mean the end-related blocks without end update wouldn't make so much sense. And while with blocks it is relatively easy (just adding itself doesn't need more than taking textures and configure some basic properties) they still need ways to make them and perhaps be generated somewhere (in new structure? But designing good one isn't just one hour task). With mobs it is even harder, as not always they can just copy AI from another one. Also some mobs could just be redundant - like copper tools are, yes copper needs more uses but copper tools are not the way. There are dozens FAR better and MORE useful ideas, like for example: pipes, sorting hopper(and generally other things to help with minimalization of redstone contraptions), improving powered rails, creating green flames and with that green lanterns, or just copper lanterns, chains etc. And if we are talking about tools then a rose gold one would be a better pick, as they could at least make golden tools somewhat useful.)
      And other would just not have fitting place in the current state of the game (like the enderman variants from dungeons - they belong rather in the new end, which don't exist yet - but also things like moobloom would be actually better fit to eather-like dimension than overworld).

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 18 днів тому

      Right because adding every single one of those canned etc. content would definitely be something you can do in a single update lol

    • @manuelredgrave8348
      @manuelredgrave8348 18 днів тому

      Atleast for java I'd love another performance update.
      How do people m
      Without access to the source code make better performance through mods (optifine, sodium) than Mojang itself?
      They should hire the sodium guy and implement it's changes in the vanilla game (since optifine guy doesn't want to, he was asked afaik)

  • @polishscribe674
    @polishscribe674 21 день тому +2

    Good idea, bad reasoning.
    Quick switch to iron is a PROBLEM. Within 10 minutes, you can get third best tools and second best armor. 1000 blocks isn't that much, it's the average distance traveled while looking for a place to build your base.
    Copper tools are needed so that iron can be made less frequent near Y0 without making progression sluggish. Copper, and potentially bronze smooth out the jumpy system.

  • @GejmronCZ
    @GejmronCZ 15 днів тому

    Thanks for some great mods (including Pure Copper Tools) for the modpack I'm creating now.

  • @Landjrin
    @Landjrin 27 днів тому +7

    Frankly, I think it's about time we get some significant progression changes in general, It's been 15 years and we've only gotten Netherite as a new progression tier and the Wither as the only new boss besides the Ender Dragon.
    It's just too shallow. And will continue to be shallow if Mojang continues with these almost side-grade updates, I have literally never seen a Sniffer in game and Archeology is worthless.
    They do occasionally branch into doing something interesting, Caves and Cliffs, Deep Dark, Nether Update but the vast majority of the time they do these super safe sanitized updates that don't significantly change the game in any way.
    The ENTIRE progression needs a once over, introduce more tiers of gear, (Yes including copper gear), NERF DIAMOND or make them SIGNIFICANTLY harder to get (not grindier, HARDER, there is a difference), give biomes and dimensions more reason to explore them, ffs the only things of value offered by the end are the elytra and shulker boxes once you get those you never go back.
    The enchantment system needs a complete redo, from the ground up, so many enchantments completely useless, and so many enchantments that are complete no-brainers. Nerf the shit out of villagers they completely turned the end game into farming simulator.
    Minecraft in its current state feels *aimless* in all sense, why bother doing anything if the rewards are 4 gold ingots and a music disk? You practically HAVE to mod it to make it entertaining for longer than an afternoon (since that's probably as long as it will take you to beat the ender dragon).
    I'm basically asking for them to take a note out of Terraria's book tbh, not one for one I'd never ask that, but it's possible to provide players with both intrinsic and extrinsic motivation in the game, Minecraft just leans faaar too much to one end of that scale. They can continue to add loot and dungeons and exploration, but when the best way to acquire the best gear is to strip mine and trade with villagers then there's no point to any of it.
    Excuse my autism rant, just worked a bad shift and this is basically me venting lol

    • @mdbgamer556
      @mdbgamer556 23 дні тому +8

      I think one of the biggest issues with this argument is the game was meant to be a sandbox. It gave you incentives to build in alpha/beta by making the night difficult to handle without structures and torches placed all over the place, and that in turn would trigger encouragement to be creative. With a simple palette of blocks to build with and no bosses to defeat, we had nothing but ourselves and our own goals to set out to complete, and that was our progression besides getting the occasional full set of diamond and whatnot.
      On the flipside, progression is absolutely a good thing to have, even in a survival sandbox game. I feel like durability is a needless hassle, personally, and is long overdue for removal or replacement. When it comes to the enchantment system, we should definitely have a less *rng* focused mechanic(blergh, rng bad), and instead have a more exploration and emphasized on building based mechanic for enchanting. For example: Imagine changing out your bookshelves for various other versions of bookshelves(different wood types, or even the new chiseled shelf with enchanted books) or other blocks(gold, lapis, skulls, candles(different colors)) you name it, as well as proper material components(mob drops) to affect what enchantments you get. More unique weapons should be added to mix up combat a little more(tridents and crossbows now exist, but is that really enough?), combat could use an overhaul(Better Combat is an excellent example of this). Bosses could use an overhaul, and more could be added as well as making the pseudoboss(poor elder guardian) a more proper boss with proper preparation being available to combat it(take a couple milk bottles, perhaps, to stave off mining fatigue and specifically mining fatigue, as these new milk bottles would target one single effect and target negative effects first). I'm pretty sure shields don't work against the guardian lasers, so going for a trident before going after the elder guardian would be a preparation component, as well as enchanting it with drops from guardians to make it more useful altogether. Villagers could require being able to freely move around on grass blocks and see the sky and be able to gossip with other villagers of differing professions, have proper limitations as to what counts as a proper bedroom, and require specific multiple block setups for their professions to function well. This combined with a randomized restocking of items each day could break down the villager trading prisons literally everyone and their mothers build these days, and encourage more proper builds that look genuinely good and slow down the "farming simulator" aspects of villager grinding.
      There's many unique ways to put more focus back on what Minecraft had originally been intended for. Mojang, unfortunately, is not allowed to/won't do anything because of a frankly ridiculous fear of changing anything and thus ruining the game and plummeting the player count and sales. Thank you, Microcrap.

    • @madelynscorner
      @madelynscorner 15 днів тому +1

      ​@@mdbgamer556I'll be honest I don't think it's ridiculous I think they should definitely change more but with every update people always go "this feels modded" and like actively changing a lot of the foundations of Minecraft could bring a far more negative response

  • @IceFlower22
    @IceFlower22 27 днів тому +4

    I've never thought that we need new another armor/toolset unless iron were to be made a lot rarer/harder to get (imo even harder than it is rn, bcz i do feel like it's super easy to find iron and iron stuff randomly in structures). But your point at 11:50 actually did convince me. It maybe shouldn't be the most convincing point, but for me it was lol
    Edit: I love that skin. Looks so good

  • @Dingus_Khaan
    @Dingus_Khaan 19 днів тому +1

    If there's one thing I wish Mojang didn't do, it's putting things in before they have established uses, be it either in building or some sort of unique mechanic, especially if it shows up in very, _very_ large quantities like tuff and copper.
    Tuff was a big point of contention for me, since for a long time it would just bloat up my inventory space and just be something to throw into lava at the nearest possible opportunity.
    Its base form just doesn't look good, and its cut variants took a really long time to be implemented.
    They don't always do this, mind you, but when they do it frustrates me to no end.
    The endless hoops to get what is tantamount to bragging rights (such as the Sniffer and that flower) are the other side of the coin.
    Again, they don't always do this, but when they do the annoyance factor skyrockets.

  • @InvaderTaizic
    @InvaderTaizic 24 дні тому +1

    Absolutely solid research, and love the Sauce jump scare lol

  • @frozendragon1874
    @frozendragon1874 27 днів тому +3

    another good mod that adds uses for copper and also adds realism, is the create mod, not only does it give copper tools/armor, but it ALSO adds a whole new engineering aspect that totally makes sense

  • @Dunstaniel
    @Dunstaniel 22 дні тому +4

    I've never had a problem with getting iron in my worlds. Just find a cave. Then you'll easily get more than 2 stacks in less than 20 minutes.

  • @LouiSwagula
    @LouiSwagula 22 дні тому

    Wow you convinced me holy crap. Great video and great points made

  • @Crackers0106
    @Crackers0106 23 дні тому +1

    One time I made a simple mod that added Copper Tools by giving them the mining level, attack damage, and mining speed of iron, but 191 durability, which is between stone and iron.
    For some reason I gave it 15 enchantability which is the same that Netherite has.
    Perhaps you could even get Tin and combine it with copper in a similar way to gold and netherite scraps to create Bronze and upgrade the durability of Copper Tools, giving the Smithing Table more use early game

  • @toavahi23
    @toavahi23 6 днів тому +3

    Copper tools SHOULDN’T be added to the game.
    Arguments are simple:
    1) we still have plenty of iron, just go in a cave. Digging straight down never was a good strategy, but you use only it in the video
    2) Realism. You speak about iron swords been very durable in reality, but your forgor - every other tool else is durable too, unless it’s some garden equipment, which are only copper tools from reality you’ve shown. So copper tools will have durability near to stone tools or in the middle between iron and stone, which is still so small to be efficient as an alternative to iron, which you need them to be
    3) Progression. New ore generation didn’t ruin it - just don’t cry about not having full iron armor set in three minutes after spawning in (sorry, I couldn’t find more polite word than “cry”, I tried). And why would you need tools like “we are iron but worse” in your progression if iron is still very easy to get?
    4) Oxidation. Copper tools would become less durable by oxidising, not more. So the mod is cool, but you wanted this to be kinda realistic…
    Imagine you don’t have to get everything from iron in five minutes, 10-15 is still normal and I take no more than this every time I start a new world. We are not speedrunning
    Also, copper is a building block, so you need to have lots of it and it isn’t useless at all. This has become even better after 1.21 release with new copper blocks
    I should have made a reaction video instead of making such a long comment😆

    • @SL-wt8fm
      @SL-wt8fm 5 днів тому +1

      Adding to your second counterargument. Realism should never be the main reason for the implementation of a mechanic in minecraft. Realism should be a nice bonus for an already fun mechanic, but minecraft is not the game for adding features solely to further our reality into its fantastic world.

    • @toavahi23
      @toavahi23 5 днів тому

      You’re absolutely right, but author focused on realism so much, that I needed to at least show him how this REALLY works irl

  • @bettercrystal2827
    @bettercrystal2827 21 день тому +9

    Here's one last argument: Copper would cramp the progression system, if Mojang was constantly adding new tiers of ores and it would NOT help the "Complicating minecraft" problem.

  • @Aeromkana
    @Aeromkana 26 днів тому +2

    I never mine since 1.18, just go caving and I get over a stack of iron. I don't think the ore distribution is an issue, but I think copper stuff would be cool

  • @assass.oebeeseo
    @assass.oebeeseo 18 днів тому +1

    2:34 lapis is widely know as a pigment and was used in countless artworks

  • @LordoftheSwamp1269
    @LordoftheSwamp1269 27 днів тому +4

    Yeah, good luck trying to tell a big company what to do with something that isn't used all that much. But with it being Minecraft's 15 year anniversary, there might be a possibility for copper to be used one level before Iron.

    • @simplysmiley4670
      @simplysmiley4670 26 днів тому

      Yeahhh, at this point everything that's being added is given 1, maybe 2 uses if lucky, then left like that for good.

  • @mr.slappii513
    @mr.slappii513 27 днів тому +8

    Ah yes, realism, in my block game where I go through literal hell and kill tall creatures to go to an alternate dimension to kill the dragon there, hm yes, very realistic game.

    • @ElNeroDiablo
      @ElNeroDiablo 26 днів тому +2

      Yeah, it's why fireflies weren't added alongside goats and such - people pointed out some types of fireflies are poisonous to frogs, so rather than program the frogs to die eating the bugs ("Realism") or having nothing happen when the frogs eat them (easy way) - Mojang said 'sod it' and didn't add the fireflies at all.

    • @mr.slappii513
      @mr.slappii513 26 днів тому

      @@ElNeroDiablo Yea, and again, realism in the block game about traveling multiple dimensions to kill a dragon, I don't remember asking for realism in this game, the game is literally fantasy, let it be fantasy. Endermen don't exist, better remove those because I want realism IN A FANTASY GAME.

    • @uberculex
      @uberculex 25 днів тому

      @@ElNeroDiablo My assumption is they weren't having luck getting the fireflies to work without causing huge lag spikes on all versions so they used that as an excuse to scrap them.

  • @Bofrab
    @Bofrab 10 днів тому +1

    MatPat made an entire video years ago talking about how worthless Diamond armor would be in real life. Minecraft doesn’t care about your realism (or at least it used to not)
    Either way Copper deserves more, and this mod is awesome. I know what I’m adding to my mod list next.

  • @hamburgerbroz6439
    @hamburgerbroz6439 22 дні тому +2

    i kind of like the idea of copper being "weaker iron"... but i think its *better* for it to be "stronger stone"! it has the same breaking limits as stone (can't mine diamonds) but has increased durability and mining speed. maybe even the maybe speed of iron! this way, copper bridges the gap between stone and iron, but is more of a strange optional upgrade, for when its needed. you wont be able to grab one of the 3 million copper ores and go straight to diamond; you still need to get iron first. it just wont be as painful XD

  • @delta_gon5277
    @delta_gon5277 26 днів тому +3

    Copper Tool's would've added so much more 'tinkering' in our 1.21, im suprised they didn't add this in with the trial chambers.
    Missed oppertunity.

  • @clowncargaming8046
    @clowncargaming8046 16 днів тому +4

    Iron farm, problem solved

  • @redspear007
    @redspear007 22 дні тому +1

    Systemzee created a ton of ideas for copper when it first came out, including the ability to make green light sources (that lit up areas but still allowed hostile mobs to spawn in the light) and the ability to add copper to gold armor and tools in a smithing table to make rose gold items, which had the strength of gold items with the durability of iron, offering a cheaper alternative to diamonds during the mid-game. Overall his concepts and ideas were really well thought out and would actually change minecraft's progression and add legitimately useful things

  • @farronblaze2952
    @farronblaze2952 10 днів тому

    Never had too many issues. Then again I'm usually the guy who goes into deep dangerous noise caves, in search of iron ore veins, only to come up days later decked out in diamond armor

  • @Toutooie
    @Toutooie 22 дні тому +3

    Horrendous take

  • @LizordSword
    @LizordSword 27 днів тому +3

    no

  • @dicyanoacetylene6220
    @dicyanoacetylene6220 27 днів тому +1

    If they want to talk about copper being unrealistic, I would like to point them to *DIAMOND TOOLS, WEAPONS AND ARMOR!*
    If one were willing to overhaul the entire progression system, maybe there could be the standard tool line (stone to iron to netherite), and one where the tools are weaker but get more from enchantments (wood to copper to gold). The equivalent for armors would be leather vs chain, copper vs iron, gold vs netherite. And yes, I did take diamond entirely out of the equation, but it will still be relevant as your diamonds would be used to make diamond studded variations that can improve your tools, weapons and armor further. How? Haven't fully thought it through, maybe it would just make the enchantments better, or maybe it could do something unique for the item categories.
    One problem is how jarring it would be to remove such recognizable imagery as diamond equipment.
    Another issue is what would happen to all the already existing diamond utilities? Down shifted to an improved iron? Up shifted to netherite?
    A third problem is hard for me to explain, but improving your gear with gem slots just feels wrong to put in the game.

  • @chairwithoutwheels9148
    @chairwithoutwheels9148 25 днів тому +1

    "it's iron, isn't pick?" is way better than "isn't it iron pick?"

  • @mroostache
    @mroostache 27 днів тому +1

    I’ve always thought that iron felt more rare nowadays, so it’s nice to see I was right.

  • @dotfoxtom5942
    @dotfoxtom5942 17 днів тому +1

    I love Gold swords specifically because of the sheer enchantibility. It also helps that it makes people underestimate me in a fight as they think it won't do much damage but *SURPRISE!* they get hit with a Sharpness 5, fire aspect 2, Unbreaking 3, Mending, knockback 3, Does the dishes 2 hit bitch! And even then I still have enough to add other things onto it without being told I have exceeded my enchant limit. I actually Skip diamond swords and just use gold until I get netherite.

  • @lapis8339
    @lapis8339 15 днів тому +1

    I like the idea of copper tools, but i prefer the newer iron distribution. It makes iron tools and armor feel more valuable, but I can still understand why people would prefer the more abundant iron of older versions

  • @NotBigSurprise
    @NotBigSurprise 26 днів тому +1

    this is completely unrelated, but i hadn't seen your videos in a while
    and i have to say
    your voice has changed and god i love it

  • @sboy2044
    @sboy2044 10 днів тому +1

    People when items that are mainly meant to make blocks are added to the block building game:

  • @ToastedNoodle
    @ToastedNoodle 5 днів тому +1

    maybe having to actually try to advance in the game is a good thing? having iron everywhere makes it seem cheap.

  • @EmberOldAccount
    @EmberOldAccount 9 днів тому +1

    I was thinking copper could be the reverse of what you said, instead of being iron tools bit weaker, copper could be stone tools but stronger. So you still need to find iron for getting diamonds and stuff, but copper still makes pre-iron much better.

    • @EmberOldAccount
      @EmberOldAccount 9 днів тому +1

      And that's only for the breaking level of the pickaxes, you could have the other copper tools be iron competitors like in the mod you've shown

  • @pyrosomebody
    @pyrosomebody 27 днів тому

    What a fun little video thanks for it

  • @daysejones968
    @daysejones968 27 днів тому

    love this style of videos

  • @drakunauger3324
    @drakunauger3324 25 днів тому +1

    Something I've thought about on progression, other than reworking the enchanting, is copper tools and alloys, it even thematically fits with their recent alloy, netherite. Copper+Gold Rose Gold that makes stronger gold tools, throw some iron in the recipe above, while not it's actual recipe, Electrum, etc.
    Mojang could even go more into fantasy by making up more metals and alloys, that while not actually being part of the main tool armor progression, it could be used alongside other side-grade/upgrade templates to enhance other things, like the shield, bow/crossbow, trident, etc

    • @Lyokoheros-KLPXTV
      @Lyokoheros-KLPXTV 25 днів тому +1

      Except rosegold (which would be great way to finally make gold tools useful) another alloys for tools would be pretty much redundant pointless middletiers.
      BUT for building and other uses they could be cool.
      I mean imagine walls, bars, chains, dors, trapdors, lanterns, grates, chiseled, pillar, slabs, stairs... in variety of alloys metallic colors. That would be awesome. And some could be useful for some new utility features (block and items)

  • @buzzco3811
    @buzzco3811 21 день тому +1

    Copper tools should be given to players when they first load into the world allowing players to learn the different systems of the game.

  • @Emmycron
    @Emmycron 2 дні тому

    mojang would probably say they don't want to add this because it's too close to iron tools, making it redundant, and then add a junk item that only exist to craft another in the same update

  • @Abyss_Studios_Official
    @Abyss_Studios_Official 9 днів тому

    I think a cool idea for a copper sword is that if you hit something with it it has like a 2-2.5% chance to strike the thing with lightning

  • @Recoil1808
    @Recoil1808 13 днів тому

    For me I think the most important thing is: we need some way of getting a shield-like item before iron. Because with the aimbot they gave skeletons, and the nerf they gave melee against creepers, it went from vaguely being able to defend yourself against small groups of mobs to, "oh no, one skeleton. Great, now I'm going to lose EVERYTHING," in the early game.

  • @andreaesposito1562
    @andreaesposito1562 19 годин тому +1

    What if copper can extract gold but not diamonds, and copper armour is slightly weaker than iron armour?

  • @aknight7642
    @aknight7642 26 днів тому +2

    I completely agree with this video’s point tbh, so I’m just gonna comment to give an algorithm boost. 👍