I did once. But then he teleported into the Tinkers smeltery and died. Never got a wolf again. (I think I was just too scared that it would just randomly die again 🥲)
Also the Bukkit devs (notably Dinnerbone) too, and ProfMobius (who's now working on Project Zomboid, but WAS also hired by Mojang for a while) who did a few other notable mods
Actually, hemp is different from weed. Actual hemp is used for its fibers to make rope and textiles. Marijuana is smaller and specifically bred for its thc content. Nothing like rope to take the edge off.
.3% of THC derived from hemp is no different than .3% THC derived from Marijuana. It's just there to keep smaller businesses from having a higher yield from the Mary J plant, while larger companies can mass farm hemp and process them into other useful items.
@Blackpapalink @Blackpapalink yeah but commercial weed on the low end is 8% THC, 2% is the lowest for medical. Over 0.3 VS under is pretty arbitrary plus the stem which is used for rope contains no THC
@@frankgrimes7388 You can always tell when someone knows nothing about chemistry and just likes to ride whatever is hip stfu everyone know what terps are its pretty much what makes a strain a strain but yea go drink a gallon of pure lavender extract thats a terpene eat oranges MAD terpenes while smoking you wont notice a fucking difference like that. The biggest difference in strains is different THC's THC-V and other cbds cbg and the other ones those have much more of an effect. Strains have literally failed some placebo studies yea terpenes do matter but saying its more important than thc content is laughable bruh also total cannibinoid content is much more important
@@MaxGoodwin-wz2rd i looked at this comment, went "huh, which one?" thought of the top half, wanted to fact check nobody said had it first, but you did. damn you, MaxGoodwin-wz2rd.
He had a high standard with suggestions. You could check the forum. One memorable one that did make it is the screw pump, which was to elevate water, since buckets can't move water source blocks and you have to rely on gravity, like the Roman aqueducts
Very nice video :) To add to your point, Dinnerbone, who worked at Mojang for a while, played a lot of BTW before he became a MC Dev. He was an active member on our forum for years, and stayed in touch with FC when he joined Mojang. He even mentionned showing BTW to other Mojang employees, so it's safe to say that they knew the mod pretty well :)
I remember he was arguing with FlowerChild on Twitter over stupid things. No way he was playing BTW, i can't believe it. What is your source? If he was, why were his additions to the MC so shit? 💀
@@fratbarsmeric901 I might be mixing up some of Dinnerbone's history with some of Jeb's, who both interacted with our community over the years. I think you're right that FC and Dinnerbone were bickering a bit on Twitter, and his more cordial relationship was with Jeb :) Cheers!
Well, one thing he was wrong about, was how much time mojang would waste on further development on the wolves, given there barely has been any changes to them since they got implemented xD Perhaps they actually listened to his post :P
"in no particular order except for this particular order" lol still can't believe one of the most fundamental mods i had growing up was named after a forum argument... gives me ideas for naming my projects XD
@@cheesebobi true but people who cry about too much content is like a very very small minority. i would be completely happy if they just started dumping modded content into the game.
@@cheesebobi But they are lacking in quality control for their designs. Notch also half-assed his additions, but after he left it got even worse. Stuff that gets added is mostly disconnected from the rest of the game instead of interwoven. Just compare the carrot with the armadillo. The carrot has a multitude of uses that tie into different parts of the game. Food, animal breeding, pig riding, potion making, village generation. The armadillo has exactly one. When a mod adds a single-use ingredient item, it gets called out for that (and rightly so). But Mojang does that all the time.
@@HenryLoenwind Want a REAL example of "fucking useless"? :V Golden Tools/Armor. Chainmail. Leather. Debatably Flint too. Feathers as well. Thick Potions. Carrot on a Stick (and MAYBE the Nether Variant?) Furnace Minecart. Tropical Fish (you can eat it, i guess?) Fucking. Bats. That's at least what i can name off the bat, and pre-Microsoft largely. >When a mod adds a single-use ingredient item, it gets called out for that (and rightly so). But Mojang does that all the time. Always has, only more recently has it become an "issue"
@@higueraft571 Let me have a look at those: Golden Tools/Armor. Best enchantability. Got made useless by the update that made enchanting easier. Chainmail. Unobtainable item...for that reason Leather. Was fine with the spawn rate of iron at the time. Debatably Flint too. Um, arrows, flint&steel, ... Feathers as well. Arrows, Book&Quill, Fireworks. Those two are ingredients for an important item and not quite single-use. Thick Potions. Noe idea what those are Carrot on a Stick (and MAYBE the Nether Variant?) Is not a resource but the result of crafting together non-single-use items. Modern Minecraft probably would have added a single-use block in the end and a single-use mob that only drops a single-use items as ingredients for the Carrot On A Stick... Furnace Minecart. Was perfectly useful before golden rails were added, and even after as it's mich cheaper. But got waylaid when minecart development basically stopped completely before the feature was ever in a state you could call finished. Tropical Fish (you can eat it, i guess?) Fucking. Bats. Ambience. Those two don't even try to pretend to be anything else but ambience. Just like clouds and water colours. I have no issues with ambience mobs---in fact, there should be more. I have an issue with publishing a single mob as if it's a great feature and then slapping some half-assed functionality on it. An update that adds 10 or 20 ambience mods so every biome has something else would be a great feature. There's a reason Mo'Creatures was one of the must-have mods in its time. Also, bats even have a secondary use: They provide a great jumpscare in caves. Dark caves are intentionally scary, this is one of the core concepts of Minecraft.
Can't wait for somebody to make a mod called "Better Than Phantoms" that somehow ends up evolving into a mod with 50+ new bosses and dimensions and an optional campaign/story mode
Not only did it add a lot of redstone features, it also revolutionised survival. You can’t just chop wood, get stone, smelt iron and then find diamonds in a few days, you have to use primitive tools like chisels to get raw iron nuggets and pieces of stone, make clay bricks and let them out to dry so you can make a kiln, then smelt the nuggets one at a time, and you also have to use the new mechanisms to progress too. Tdlmc is currently trying to beat BTW in hardcore with the mob enhancement mod on, and I’ve picked up a lot of strategies from his previous videos
@@cheesebobi It's not fun, it's tedious and poorly balanced and can take literal weeks to get anything done, it's "Hard" as in instead of everything doing a bunch of damage everything takes minutes to manually do.
Hey I'm in the video! BTW doesn't have anything like slimeblocks (except maybe platforms but they can't move other blocks) Those gray blocks with blue in the center are called buddy blocks they activate on block updates just like modern observers. Flowerchild did in fact add flying machines in version 1.50 about a month after the forum post with the addition of the detector block though no one knew it at the time and it wasn't discovered until a few years ago by myren. Vanilla would later add redstone blocks which would allow for the same thing 2 years after btw.
Hey man! That is some lit knowledge I did not know! A part of me wishes I included it in the video but the other part of me thinks it’s a funny bit! Maybe we could get in touch sometime!
To my knowledge it isn't used in modpacks, as the creator purposefully broke all compatibility with forge (And pretty much every mod) for personal reasons.
@@maninblack7085 yeah I was focused on the original mod as it released, it is very different today, it’s even ran by the community rather than flowerchild. However, in its defence the mod picked up some more popularity because of the tonal shift so it has that going for itself
@@cheesebobi really? For the longest time I thought it was flowerchild's floundering and spiraling ego that made him suddenly change the tone of his mod because he was afraid of obscurity.
to be fair, at this point minecraft is sitting on such amounts of technical debt, it's probably easier to make minecraft 2. the only issue is when certain bugs become features and have to be ported too (e.g. java redstone). while it's hard to code the game in a manner the that's future proof, systems that are less interconnected are less likely to be tampered with by or interact with future systems. (that's also one of the reasons the april fools snapshots can be made so elaborate - they are clearly designed as a prototype and thus don't have to adhere to stricter standards) we know how it goes when mojang do a big overhaul involving many systems (caves and cliffs part 3 is on the way) and that's all in an attempt to make the game somewhat forwards compatible (which is harder than backwards compatibility as you don't know what's coming. imagine writing a mod that has to run, as is, in 1.22) so while I can't really complain about minecraft updates taking such a long time, I can still be unsatisfied where the precious dev time is being spent. another note: some of the features have likely come completely separately, just like many animals evolve into a crab. it's just that minecraft went into a somewhat other direction than better than wolves, but finds itself drawn more into that direction. also bitte keine kacka in meinen Hosen
Very well said, I agree, I really wish they could dedicate an update to trying to increase performance, especially for servers, the only reason I hold out hope is that they did rewrite the lighting engine recently. And totally! I said in the 2nd half that i don’t actually believe Mojang stole it all, except the hopper, that one is too close imo hahaha What is cool is that someone mentioned here that Jeb actually was a big player of BTW and he kept in contact with Flower Child once he joined Mojang, so totally viable they did some talking about features. Das kacken hort nicht auf
>it's probably easier to make minecraft 2 That's what Bedrock was SUPPOSED to be. ...or, as it's called for VERY GOOD REASON, Bugrock. >the only issue is when certain bugs become features and have to be ported too (e.g. java redstone) Not hard at all, considering Legacy Editions did it just fine, even considering their significantly lower power and various different languages (i believe both C++ *and* C# on some platforms). The reason why Bedrock is SO utterly alien in how it's works is because they deliberately changed it to "streamline" the performance of it, shaving off *quite* a lot along the way. (Also will note, the original bug that LED to Quasi-Connectivity has been long patched, what we have now is a deliberate feature based off that bug's concept, as it was so incredibly nice for Redstoners) >they are clearly designed as a prototype They arent being ported to Bedrock, nor is Microsoft as heavily involved/nor does it have as much Red Tape. >I can still be unsatisfied where the precious dev time is being spent. Dealing with Microsoft's Execs :V
@@cheesebobi >except the hopper Actually, if i remember right, the Hopper was pulled specifically from Buildcraft's Hopper (now named Chute), even having a pretty similar design/function? I'd have to go look, but i believe Notch even stated this is where he pulled it from
with the recent boom in popularity from creators such as RageTrain and TdLmc, the mod has a lot of new players and the community is more active than ever. the newer generation of players focuses on the hardcore survival aspect of the mod, which is what helped it blow up on youtube recently. at the end of the day, BTW is a tech mod with a difficult survival early game. videos like this help a lot with letting people know about the tech. I'm surprised how few players know about the elevators, for example. very good video.
It’s been great to see so much new content come out for it, I’ve been considering doing a playthrough myself, and thank you very much! Glad you enjoyed
As i understand things, the original better than wolves didn't make the early game anywhere NEAR as difficult as the current version, which yeah, makes survival hard enough people call it the hardest mod without being automatically considered clickbait. Better with mods is a direct ripoff that kept the earlier difficulty. Ive played around with that one some. Wish the windmill.didnt take soooooooo much hemp tho hahah
@@fractalgem if by "original" you mean the initial release, then yes, it was bare-bones compared to all the stuff added later. the hardcore survival aspect was added around AAAAHHHH near the end of 2018.
honestly this mod has so many features that are just a simpler create mod, and in some ways slightly better. (yes i know this came out way before create, but i couldn’t word it differently)
Tbf with the new update the wolf armour is rather tanky so shouldn’t be as big of an issue anymore, but they can be a little annoying while exploring especially with elytra.
Now that you've pointed that out, i feel sorry for not using tamed wolves in casual gameplay loop. It would be nice to take them with you wherever you go and just get used to it to the point that you don't even notice their presence that much - like good companions in games. But the main problem (with not only wolves but all tamed animals) is that they are incompatible with travelling. Firstly, they have problem with oceans - sure, you can struggle and fit your pet into boat to sail with them, but what if you have two or more pets? You can only say "bye bye" to them as they will no longer teleport to you. Secondly, elytras. And thirdly, even warping through the nether roof becomes tricky as you can't just walk into the portal and expect your pets to follow you. And if you manage to put them through the portal and then follow - they can accidentally teleport back because shitty pathfinding. I don't think it's too hard for mojang to improve pets behaviour so they don't act that frustrating.
@@impax2634 totally agreed! For me the biggest pain with them is elytra, they end up getting lost in unloaded chunks and it’s a nightmare to retrieve them, totally some simple changes that would be huge improvements!
Tbf the original version of the mod had it rather different, not sure where this model came from, wether the regular anvil was replaced or not but deffo very much the same model with some different shading
@@cheesebobi There's actually quite some history there. BTW added an anvil for a 4x4 crafting grid before the vanilla anvil was added. When the vanilla anvil came, he named the vanilla thing a "dead weight" and its only purpose was hurting stuff when it fell. Years later when the great shift in direction went towards creating a slow paced and balanced survival roguelike. he re-introduced the vanilla anvil as "anvil" and made it a crafting bench. while renaming the BTW anvil as "Soulforge" as a late tech unlock. So yeah. the BTW anvil is still there. and that is indeed the vanilla anvil functioning as a crafting bench
BTW was from a time when EVERY mod had to modify the core game files directly, and thus mods often conflicted and didn't work well together. IIRC Flowerchild thought that was the future of modding over modloaders that created hooks for ALL mods to use and allowed modpacks and mob compatibility. Luckily he was wrong, cause I'd hate to be forced to choose between mods like he wanted.
Quark also took some notable inspiration from BTW. Obsidian pressure plates and dispensers placing blocks comes to mind (BTW block dispenser). Botania, by the same author (Vazkii), also has a similar design philosophy to its automation to BTW (prioritizing problem solving with redstone). Vazkii even briefly made a pack with a forge version of BTW and Quark called Proton.
@@thethievingmonkey yeah totally true! Forgot to mention quark, it’s a great mod in its own right but yes definetly has similar solutions to some problems
and that mod had funnier pistons too which would launch you to the direction they were facing, it was very fun making a piston launcher course buncing you all around the place and then safely landing you
You're thinking better with mods. Better than with mods IS literraly just better than wolves without so much survival insanity. Create is similar in many ways but is absolutely still its own thing. Same with rotary craft. (Rotary craft is to create what (old) Ic2 is to thermal expansion. Rotary craft makes you care about how much torque your shafts and gears can actually handle.)
The craziest thing about this to me is that the whole reason why he popped off and mode the mod in the first place is STILL an issue in the game 13 years later. Dude is just like me, he has the foresight for seeing when things will go wrong, even if it's an unpopular opinion at the time
This is true, the wolves are still heavily outdated, I think wolf armour is a good addition to make them tanky but their teleport pathing is horrible and barely works with elytra
@@cheesebobi The thing is, their teleport was Mojang's bandaid attempt at fixing their bad pathfinding. Even before the elytra the teleporting paired with the bad pathfinding caused more issues than it solved, and now with everything we have in 2024 it's just a shitty reminder of what could have been. I do appreciate the wolf armor as it is now, though you also can't forget we had to twist their arm to even get it to a functioning state since the original functionally did nothing for the core issues. Wolves just needs an entire rework at this point to fix the root issues the community has with them I think.
And wolves are just the tip of the iceberg. Take polar bears. Fucking polar bears were a mob vote subject....whyyyy? They do NOTHING for us. They don't add anything to gameplay. A tiny bit of making the world feel alive, i guess, but lush caves do THAT a million times better. I think the only time ive even SEEN one is playing The Winter Rescue, which is a pack that i wish i could love but i hate its mid game to end game transition too much. (You just need far, farrrrrr too much fuel and iron to make the immersive machines and while tetra is in the pack youre locked out of some 90 percent of tetras tool power potential.)
As a massive fan of the create mod, I can only respect the guy. Such good work in ONLY five days. Any dev knows how much time, effort and sleepless night is needed to accomplish this.
the yogscast vid was the first mod showcase i ever watched. i wasn’t even playing the game at this point, but my first exposure was tobuscus so i was learning the game right along with his series. seeing this mod showcase sent me down a rabbit hole of figuring out exactly what minecraft is and what it could be and how it could change, and now here i am watching tiny let’s play channels and huge discussion channels at 24 to try and put that human spark back in my youtube algorithm
Not quite my first video from them but definitely an early one, they really ruled back then. And well hopefully you enjoyed the video, perhaps check out some from my Decent Content playlist, I try work story into my stuff
@@jhonatanboodram2109 that is very true! But primarily the hopper imo was very very similar in function, tho also mojang can do whatever they like as it’s their game, the mod wouldn’t be there without the game
@@cheesebobijust because you create a mod for something you feel is missing from the game doesn't mean you know own this idea and Mojang owes you something if they want to implement the same feature... Honestly I hope they end up copying distant horizons or some quark mod ideas
@@codakairos8082 yeah that is true, however it would be nice if people did get credit as it would help them in the industry, but yes, it is not required.
FlowerChild was one of the original devs of the Forge API, which was the initial shared API that allowed pretty much any mods which used it to be installed together. In turn giving rise to the modpack experience, and CurseForge (the mod library/archive).
i used to love better than wolves before it got crazy and derrailed into the pain that is today. i still have a world saved somewhere with an entire village and a castle. it had elevators (the original better than wolves elevators) castle bridge doors, and dogs pooping in a water slide and a lot of crazy things... but then something changed and decided they wanted to challenge gregtech into making the definition of grinding.
@@fractalgem it indeed was nice, but todays mod killed that special feeling, still play it sometimes, but forcing myself out of other mods is also a bit painful :P back in the day you had to delete meta-inf and pray... that thing was almost incompatible with minecraft itself
You forgot to mention that Flowerchild was also once a member of the Forge Team until he and LexManos had a massive falling out, leading him to leave the team and make his Better Than Wolves mod completely incompatible with Forge.
While I wouldn't call Better Than Wolves the _best_ mod, or even call it by it's name cuz 1. it ignores the original problem with wolves which was the whole incentive and 2. not sure if survival hell is "better" than wolves, it did certainly have an impact on the game in modding and vanilla scene
If i understand correctly the original better than wolves was farrrrr less aggressive about being survival hell than the modern take. Better with mods is ripoff better than wolves without nearly as much survival hell.
Oh hey I haven’t seen anyone talk about this in a long time, glad to see it again I remember my friend showing me the elevators in create and I told her that that’s just from Better for Wolves
This mod is now made to be a very difficult survival mod, that in my opinion is superior compared to the others, for example RLCraft. Beating the dragon is a crazy long-term grind that takes ages. They even provided an "easy" difficulty mode (which is still very hard for most players) which I believe to be a good balance and feels very rewarding when you complete a milestone, especially the Nether arc when you finally get to recycle your diamond tools with 100% of the diamonds. So far my favorite part about the mod is how it does its difficulty, such as the random thousand-block respawn radius, making it semi-hardcore, and it's the game mechanics, not the mobs. In fact the mod has never made any hostile mobs more difficult than the vanilla, other than the fact that armor is much more expensive during the early game. It makes dying a much more serious consequence without implementing the "bad rng" issue fighting op mobs.
Well its definitely better than irl craft. But thats not saying much whem half id rlcrafts difficulty comes from bad meme-esque "humor" of "you died isn't that funny" Ugh, lycanites
3:32 well, now we know you watch Doctor Who, also first time viewer of your channel and i gotta say, this video was an amazing watch, keep up the great work man, and have yourself a fantastic day
Thank you! I shall! And yeah I actually started as a dr who channel originally, think some vids are still around but I don’t recommend them haha, perhaps check out my “decent content” playlist !
13:20 If they listened to people and let the modders cook, we would now have Minecraft version 324.21 definitive deluxe + girl included + apartment + colony on Mars and not some glowing squid
I mean, they have taken from mods before. Horses were added because they appeared in a mod first and they collaborated with the creator of the mod to add them. The smooth lighting was also mod first and the mod creator was hired by Mojang to implement it and, I might be wrong but I think he is still a part of the team.
I confirm! Apparently bees were also a mod prior and ofc pistons were, though they usually get credit. I’m not sure either but I know they hired the guy who did the original Aether mod!
@@cheesebobiBees are a pretty simple concept. I’m sure Mojang adding them when they already existed in mods was coincidence. Mo Creatures already had fish, turtles, and dolphins before 1.13, but that probably wasn’t what influenced Mojang to add them.
@@Mecanismo223 I see what you’re saying but it’s only really confusing when you go deeper in the mod. Create is pretty much impossible for new players to understand it without guides. Doable? Yes but quick? No.
Some other big mods that have influenced the game in this direction are Red Power, Ex Nihilo, Open Blocks, the Piston Mod, Mo Creatures, the Enderchest mod and the chisel mod...
Damn he was absolutely right in his anti-wolf post. Who actually brings their wolves with them anywhere?
Some people definitely do but once you get an elytra they end up getting lost in h loaded chunks
I find him off putting, and kind of an a**hat.
I did once. But then he teleported into the Tinkers smeltery and died. Never got a wolf again. (I think I was just too scared that it would just randomly die again 🥲)
@@samis2642 he put his money where his mouth was and he cooked
@@cheesebobi but when you try to take them it only takes a few mobs to overwhelm and kill the wolf.
i thought that BTW meant like the player would be better than wolves, but no, the UPDATE was better than adding wolves
Yeah literally hahah, it was a a big annoyance for many people back in the day but I think it was a fitting name
no it means breath of the wild
@@beaisforbeth6674 breath the wild*
@@cubee4108 breathe the wild*
@@Krozahl 🫁
Every mod I've ever played...
It's all been better than wolves...
It always has been!
@@cheesebobi Wait it's all wolves?
@@ColourItWrong and it never wasn’t!
@@cheesebobi It was better than them!
@@cheesebobi The april fools "flotator" was basically stealing from the zeppelin/airships mod just sayin.
If you really want to remember well-known mod makers, the guy who made the Aether dimension mod was hired at Mojang.
The guy who made Mo Creatures was also featured in the credits for a while due to inspiring the game’s horses, but was taken out after a few updates.
Yup totally true! And @pepearown4968 is right too tho I thought he was still credited, sucks if he got taken out
Also the Bukkit devs (notably Dinnerbone) too, and ProfMobius (who's now working on Project Zomboid, but WAS also hired by Mojang for a while) who did a few other notable mods
Wasn't there a whole story with it first being ripped off?
Actually, hemp is different from weed. Actual hemp is used for its fibers to make rope and textiles. Marijuana is smaller and specifically bred for its thc content. Nothing like rope to take the edge off.
That is true but they are the same species of plant, so I took some creative liberty for the joke!
.3% of THC derived from hemp is no different than .3% THC derived from Marijuana. It's just there to keep smaller businesses from having a higher yield from the Mary J plant, while larger companies can mass farm hemp and process them into other useful items.
@Blackpapalink @Blackpapalink yeah but commercial weed on the low end is 8% THC, 2% is the lowest for medical. Over 0.3 VS under is pretty arbitrary plus the stem which is used for rope contains no THC
@@frankgrimes7388 You can always tell when someone knows nothing about chemistry and just likes to ride whatever is hip stfu everyone know what terps are its pretty much what makes a strain a strain but yea go drink a gallon of pure lavender extract thats a terpene eat oranges MAD terpenes while smoking you wont notice a fucking difference like that. The biggest difference in strains is different THC's THC-V and other cbds cbg and the other ones those have much more of an effect. Strains have literally failed some placebo studies yea terpenes do matter but saying its more important than thc content is laughable bruh also total cannibinoid content is much more important
Federal Government: "Our drug tests can't tell the difference so both are illegal"
Asking which mod is the best is like asking which half of your car you don't need.
Hahaha that’s a funny comparison
Jei
The top half obviously
@@MaxGoodwin-wz2rd i looked at this comment, went "huh, which one?" thought of the top half, wanted to fact check nobody said had it first, but you did. damn you, MaxGoodwin-wz2rd.
@@nicktheguy_ hehe
he remembered his yt password bois!!!
Auto fill is a beautiful invention
I sadly forgot. What was it again?
@@JuhoSprite wish I knew
I don't even know who he is
No way that's me
I remember Flowerchild banning me from the forums for making a suggestion. Good times
Oh damn what was the suggestion?
He had a high standard with suggestions. You could check the forum.
One memorable one that did make it is the screw pump, which was to elevate water, since buckets can't move water source blocks and you have to rely on gravity, like the Roman aqueducts
@@cheesebobi i can’t remember but it was certainly not on par with his standards
pfft, I guess he really is a -Flower- CHILD
Very nice video :)
To add to your point, Dinnerbone, who worked at Mojang for a while, played a lot of BTW before he became a MC Dev. He was an active member on our forum for years, and stayed in touch with FC when he joined Mojang. He even mentionned showing BTW to other Mojang employees, so it's safe to say that they knew the mod pretty well :)
That is actually amazing information! Thank you very much for sharing it!
I remember he was arguing with FlowerChild on Twitter over stupid things.
No way he was playing BTW, i can't believe it. What is your source?
If he was, why were his additions to the MC so shit? 💀
omg i remember watching your tutorials few years ago
@@fratbarsmeric901 I might be mixing up some of Dinnerbone's history with some of Jeb's, who both interacted with our community over the years. I think you're right that FC and Dinnerbone were bickering a bit on Twitter, and his more cordial relationship was with Jeb :) Cheers!
You're alive! I visit your channel every other month to relive your contraptions man, hope you're doing good 🤩
minecraft only using 1% of their power to make their game but using 20% when its april fools day
Hahaha accurate, those April fools updates are crazy
79% used in spinoff games
That’s because April Fools updates don’t have legitimate thought put into them, and aren’t serious features.
How is this not obvious?
@@yohannplayzph73 Lmao true
@@Combineboy It is obvious haha
4:14 Its sad that this 13 year old post is still just as accurate today as it was back then...
It really is isn’t it
Aged like fine wine
At least rhey have arnor
Well, one thing he was wrong about, was how much time mojang would waste on further development on the wolves, given there barely has been any changes to them since they got implemented xD
Perhaps they actually listened to his post :P
What are they supposed to do? They're pets. Jeez I hate how everyone thinks everything in the game has to be useful for survival mode.
"in no particular order except for this particular order" lol
still can't believe one of the most fundamental mods i had growing up was named after a forum argument... gives me ideas for naming my projects XD
Hahaha one of my favourite bits in the video!
And 100%, inspiration can come from anywhere!
allat and mojang still needs a year to add 2 flowers, reskinned wood, fancy bookshelves, and 2 inconsequential mobs.
Tbf though they have strict quality control and if they added too much then people would complain Minecraft isn’t the same which they already do haha
@@cheesebobi true but people who cry about too much content is like a very very small minority. i would be completely happy if they just started dumping modded content into the game.
@@cheesebobi But they are lacking in quality control for their designs. Notch also half-assed his additions, but after he left it got even worse. Stuff that gets added is mostly disconnected from the rest of the game instead of interwoven. Just compare the carrot with the armadillo. The carrot has a multitude of uses that tie into different parts of the game. Food, animal breeding, pig riding, potion making, village generation. The armadillo has exactly one. When a mod adds a single-use ingredient item, it gets called out for that (and rightly so). But Mojang does that all the time.
@@HenryLoenwind Want a REAL example of "fucking useless"? :V
Golden Tools/Armor.
Chainmail.
Leather.
Debatably Flint too.
Feathers as well.
Thick Potions.
Carrot on a Stick (and MAYBE the Nether Variant?)
Furnace Minecart.
Tropical Fish (you can eat it, i guess?)
Fucking. Bats.
That's at least what i can name off the bat, and pre-Microsoft largely.
>When a mod adds a single-use ingredient item, it gets called out for that (and rightly so). But Mojang does that all the time.
Always has, only more recently has it become an "issue"
@@higueraft571 Let me have a look at those:
Golden Tools/Armor. Best enchantability. Got made useless by the update that made enchanting easier.
Chainmail. Unobtainable item...for that reason
Leather. Was fine with the spawn rate of iron at the time.
Debatably Flint too. Um, arrows, flint&steel, ...
Feathers as well. Arrows, Book&Quill, Fireworks.
Those two are ingredients for an important item and not quite single-use.
Thick Potions. Noe idea what those are
Carrot on a Stick (and MAYBE the Nether Variant?) Is not a resource but the result of crafting together non-single-use items. Modern Minecraft probably would have added a single-use block in the end and a single-use mob that only drops a single-use items as ingredients for the Carrot On A Stick...
Furnace Minecart. Was perfectly useful before golden rails were added, and even after as it's mich cheaper. But got waylaid when minecart development basically stopped completely before the feature was ever in a state you could call finished.
Tropical Fish (you can eat it, i guess?)
Fucking. Bats.
Ambience. Those two don't even try to pretend to be anything else but ambience. Just like clouds and water colours.
I have no issues with ambience mobs---in fact, there should be more. I have an issue with publishing a single mob as if it's a great feature and then slapping some half-assed functionality on it. An update that adds 10 or 20 ambience mods so every biome has something else would be a great feature. There's a reason Mo'Creatures was one of the must-have mods in its time.
Also, bats even have a secondary use: They provide a great jumpscare in caves. Dark caves are intentionally scary, this is one of the core concepts of Minecraft.
I am NOT crafting a bucket from plates
Lmao, HE KNOWS!
Tbh the "strawberry flavor" modpack is a very fun experience and a way to experience what Minecraft would be if BTW was an update
"Maybe even call it mavity"
Best doctor who reference
Thank you! It’s a good bit
noticed that too lol
I knew I wasn’t the only one!
Can't wait for somebody to make a mod called "Better Than Phantoms" that somehow ends up evolving into a mod with 50+ new bosses and dimensions and an optional campaign/story mode
Hahaha that would be a funny history repeat
Not only did it add a lot of redstone features, it also revolutionised survival. You can’t just chop wood, get stone, smelt iron and then find diamonds in a few days, you have to use primitive tools like chisels to get raw iron nuggets and pieces of stone, make clay bricks and let them out to dry so you can make a kiln, then smelt the nuggets one at a time, and you also have to use the new mechanisms to progress too. Tdlmc is currently trying to beat BTW in hardcore with the mob enhancement mod on, and I’ve picked up a lot of strategies from his previous videos
I might have to give that a go myself, I’m quite an experienced modded player so should be quite fun
Reminds me of Vintage Story.
@@Kathrynerius not sure what that is actually
So it made the game insufferable
@@cheesebobi It's not fun, it's tedious and poorly balanced and can take literal weeks to get anything done, it's "Hard" as in instead of everything doing a bunch of damage everything takes minutes to manually do.
Hey I'm in the video! BTW doesn't have anything like slimeblocks (except maybe platforms but they can't move other blocks) Those gray blocks with blue in the center are called buddy blocks they activate on block updates just like modern observers.
Flowerchild did in fact add flying machines in version 1.50 about a month after the forum post with the addition of the detector block though no one knew it at the time and it wasn't discovered until a few years ago by myren.
Vanilla would later add redstone blocks which would allow for the same thing 2 years after btw.
Hey man! That is some lit knowledge I did not know! A part of me wishes I included it in the video but the other part of me thinks it’s a funny bit! Maybe we could get in touch sometime!
i remember old Better Than Wolves. Flowerchild walked so the Create team could run.
It really was a mod ahead of its time
There’s also the fact that people are still playing Better than Wolves & using it in Modpacks despite being one of the oldest Minecraft Mods Around
That is very true! It’s on a massive upswing now which is cool to see, a lot of new UA-camrs are playing it
To my knowledge it isn't used in modpacks, as the creator purposefully broke all compatibility with forge (And pretty much every mod) for personal reasons.
@@10gamer64 it was anti forge but I think there is a fabric one floating around somewhere
Better With Mods is the 1.12 fork made for compatibility with mods. Hasn't been updated in years though.
@@10gamer64 sevtech ages take one look in there and you realize nearly everything in better than wolves is in it
works of art created through spite are the closest humanity had come to godhood
That is how a lot of things innovate haha
KUBA (His Name btw) i thought you we're dead but you are alive
IM BACK BABY!
@@cheesebobi pl?
Kuba (definitely not my name btw) i just discovered today
@@MinecraftKarol2005 Nie mogę potwierdzić 😂
@@kaladitya that’s me!
cant believed a guy created a whole mod just to prove a point, what a fucking dedication that person has
@@akifaiman7388 ikr, insane dedication
Walking W
perhaps a wolf once chewed off the part of the brain that kept his ego in check.
Better Than Wolves do be getting more popular recently.
That is true! It’s been amazing to see it get so much new love
I found the mod from TDLmc run recently.
Man forgot to talk about the hell scape that is this mod today. It makes everything about Minecraft so much harder
@@maninblack7085 yeah I was focused on the original mod as it released, it is very different today, it’s even ran by the community rather than flowerchild. However, in its defence the mod picked up some more popularity because of the tonal shift so it has that going for itself
@@cheesebobi really? For the longest time I thought it was flowerchild's floundering and spiraling ego that made him suddenly change the tone of his mod because he was afraid of obscurity.
So much talent fueled by so much contempt for a virtual animal by an individual with such a name as 'Flowerchild', impressive
It’s a good fuel tbf
the name fits.
to be fair, at this point minecraft is sitting on such amounts of technical debt, it's probably easier to make minecraft 2. the only issue is when certain bugs become features and have to be ported too (e.g. java redstone). while it's hard to code the game in a manner the that's future proof, systems that are less interconnected are less likely to be tampered with by or interact with future systems. (that's also one of the reasons the april fools snapshots can be made so elaborate - they are clearly designed as a prototype and thus don't have to adhere to stricter standards)
we know how it goes when mojang do a big overhaul involving many systems (caves and cliffs part 3 is on the way) and that's all in an attempt to make the game somewhat forwards compatible (which is harder than backwards compatibility as you don't know what's coming. imagine writing a mod that has to run, as is, in 1.22)
so while I can't really complain about minecraft updates taking such a long time, I can still be unsatisfied where the precious dev time is being spent.
another note: some of the features have likely come completely separately, just like many animals evolve into a crab. it's just that minecraft went into a somewhat other direction than better than wolves, but finds itself drawn more into that direction.
also bitte keine kacka in meinen Hosen
Very well said, I agree, I really wish they could dedicate an update to trying to increase performance, especially for servers, the only reason I hold out hope is that they did rewrite the lighting engine recently.
And totally! I said in the 2nd half that i don’t actually believe Mojang stole it all, except the hopper, that one is too close imo hahaha
What is cool is that someone mentioned here that Jeb actually was a big player of BTW and he kept in contact with Flower Child once he joined Mojang, so totally viable they did some talking about features.
Das kacken hort nicht auf
>it's probably easier to make minecraft 2
That's what Bedrock was SUPPOSED to be.
...or, as it's called for VERY GOOD REASON, Bugrock.
>the only issue is when certain bugs become features and have to be ported too (e.g. java redstone)
Not hard at all, considering Legacy Editions did it just fine, even considering their significantly lower power and various different languages (i believe both C++ *and* C# on some platforms). The reason why Bedrock is SO utterly alien in how it's works is because they deliberately changed it to "streamline" the performance of it, shaving off *quite* a lot along the way.
(Also will note, the original bug that LED to Quasi-Connectivity has been long patched, what we have now is a deliberate feature based off that bug's concept, as it was so incredibly nice for Redstoners)
>they are clearly designed as a prototype
They arent being ported to Bedrock, nor is Microsoft as heavily involved/nor does it have as much Red Tape.
>I can still be unsatisfied where the precious dev time is being spent.
Dealing with Microsoft's Execs :V
@@cheesebobi >except the hopper
Actually, if i remember right, the Hopper was pulled specifically from Buildcraft's Hopper (now named Chute), even having a pretty similar design/function?
I'd have to go look, but i believe Notch even stated this is where he pulled it from
Vintage Story is kinda Minecraft 2 but it's pretty hard. However, it runs very well on a potato due to the lack of tech-debt.
@@higueraft571 I thought it was called Deadrock... for it's tendency to randomly kill players without warning (very funny videos).
with the recent boom in popularity from creators such as RageTrain and TdLmc, the mod has a lot of new players and the community is more active than ever.
the newer generation of players focuses on the hardcore survival aspect of the mod, which is what helped it blow up on youtube recently.
at the end of the day, BTW is a tech mod with a difficult survival early game. videos like this help a lot with letting people know about the tech. I'm surprised how few players know about the elevators, for example. very good video.
It’s been great to see so much new content come out for it, I’ve been considering doing a playthrough myself, and thank you very much! Glad you enjoyed
As i understand things, the original better than wolves didn't make the early game anywhere NEAR as difficult as the current version, which yeah, makes survival hard enough people call it the hardest mod without being automatically considered clickbait.
Better with mods is a direct ripoff that kept the earlier difficulty. Ive played around with that one some. Wish the windmill.didnt take soooooooo much hemp tho hahah
@@fractalgem if by "original" you mean the initial release, then yes, it was bare-bones compared to all the stuff added later. the hardcore survival aspect was added around AAAAHHHH near the end of 2018.
honestly this mod has so many features that are just a simpler create mod, and in some ways slightly better. (yes i know this came out way before create, but i couldn’t word it differently)
They certainly have similarities, think it’s pretty cool to see how stuff has evolved!
@@cheesebobi i totally agree!
Rotarycraft and create both likely took inspiration from it, but i think both of those took the rotation system much further.
@@fractalgem Another one that often gets forgotten is Ugocraft.
In the wolf department for sure.
8:07 It looks like you're actually on the conveyor belt.
That was actually rather unintentional, but I wish I noticed it now, would have made it more obvious haha
4:29 i do that because i can’t handle the emotional turmoil of losing a minecraft dog
Tbf with the new update the wolf armour is rather tanky so shouldn’t be as big of an issue anymore, but they can be a little annoying while exploring especially with elytra.
bro really put background footage of a purse getting stolen from a car 😭
Hey it had fancy tracking and text on it! But also yes I did 😂😅
Now that you've pointed that out, i feel sorry for not using tamed wolves in casual gameplay loop. It would be nice to take them with you wherever you go and just get used to it to the point that you don't even notice their presence that much - like good companions in games. But the main problem (with not only wolves but all tamed animals) is that they are incompatible with travelling. Firstly, they have problem with oceans - sure, you can struggle and fit your pet into boat to sail with them, but what if you have two or more pets? You can only say "bye bye" to them as they will no longer teleport to you. Secondly, elytras. And thirdly, even warping through the nether roof becomes tricky as you can't just walk into the portal and expect your pets to follow you. And if you manage to put them through the portal and then follow - they can accidentally teleport back because shitty pathfinding. I don't think it's too hard for mojang to improve pets behaviour so they don't act that frustrating.
@@impax2634 totally agreed! For me the biggest pain with them is elytra, they end up getting lost in unloaded chunks and it’s a nightmare to retrieve them, totally some simple changes that would be huge improvements!
"its all better than wolves?" always has been
Hahaha truly has been
10:39 The hopper was not added in 1.13.
Yeah that was my bad, got a correction in the description
The anvil literally has the exact same dimensions as the one in minecraft today.
Tbf the original version of the mod had it rather different, not sure where this model came from, wether the regular anvil was replaced or not but deffo very much the same model with some different shading
@@cheesebobi There's actually quite some history there. BTW added an anvil for a 4x4 crafting grid before the vanilla anvil was added. When the vanilla anvil came, he named the vanilla thing a "dead weight" and its only purpose was hurting stuff when it fell. Years later when the great shift in direction went towards creating a slow paced and balanced survival roguelike. he re-introduced the vanilla anvil as "anvil" and made it a crafting bench. while renaming the BTW anvil as "Soulforge" as a late tech unlock. So yeah. the BTW anvil is still there. and that is indeed the vanilla anvil functioning as a crafting bench
BTW was from a time when EVERY mod had to modify the core game files directly, and thus mods often conflicted and didn't work well together. IIRC Flowerchild thought that was the future of modding over modloaders that created hooks for ALL mods to use and allowed modpacks and mob compatibility. Luckily he was wrong, cause I'd hate to be forced to choose between mods like he wanted.
I believe it. OFC his childish ego would love that you could not use his mod alongside others.
0:12 it's the jenny mod duh
Realest comment I’ve ever heard
real
So good Mojang had to ban it because they couldn't ever top it with any righed mob vote or half-assed update :o
8:24 Worst UA-cam UI update jumpscare
James
Ngl I thought everyone’s UI was like that now, apparently I am wrong
@@cheesebobi its horrible, glad i got the *old* ui.
Still the video was really good ofc.
Quark also took some notable inspiration from BTW. Obsidian pressure plates and dispensers placing blocks comes to mind (BTW block dispenser). Botania, by the same author (Vazkii), also has a similar design philosophy to its automation to BTW (prioritizing problem solving with redstone). Vazkii even briefly made a pack with a forge version of BTW and Quark called Proton.
@@thethievingmonkey yeah totally true! Forgot to mention quark, it’s a great mod in its own right but yes definetly has similar solutions to some problems
We have to remember:
This was back when “Use the patcher, Noob!”
Hell, wasn’t this the *reason **_for_* the patcher?
How times change am I right
Dont forget the fact that Notch pinched pistons from a mod too and only much later gave credit to the original mod
and that mod had funnier pistons too which would launch you to the direction they were facing, it was very fun making a piston launcher course buncing you all around the place and then safely landing you
I do recall that mod and that notch yoinked it but didn’t know he withheld credit for ages
@@rektdesu3577 loved the launches, I remember watching videos on yt of people doing those and then when I tried the in game ones they didn’t work haha
Oh and horses. Horses were taken basically directly from one mod that was popular at the time
@@dogdog357Yeah but both Jeb and Notch credited the modder and even worked with modder.
bro came back after 1 year and instantly dropped a banger
Hey I been cooking I swear!
@@cheesebobi for sure
I’ve never seen someone have such a hatred towards wolves
@@cameroonkendrick6312 it was very passionate
The hopper was actually added in 1.5
I knew I wasn't schitso, despite this minor hiccup this video was a good one 👍
I noticed this too! I’ll add something to the description, my bad!
@@Zonix_Official great to hear it didn’t detract more!
(Gets flashbacks) Dies to a new moon(Just literal darkness)
@@blakeyoung8791 hahaha, hard times
Tell me about it lol
i never realized that create is literally just better than wolves
Don’t get me wrong it’s got a lot more and is a lot more in depth but it definitely shares some core similarities!
You're thinking better with mods. Better than with mods IS literraly just better than wolves without so much survival insanity. Create is similar in many ways but is absolutely still its own thing. Same with rotary craft. (Rotary craft is to create what (old) Ic2 is to thermal expansion. Rotary craft makes you care about how much torque your shafts and gears can actually handle.)
5:17 I translate You will have poo in your Pants 😂 das Kamm unerwartet
*kam
It's from a German tik tok actually haha
Huh, funny thing, they plan to add hopper naturally spawning in trial chambers on the upcoming snapshot
@@nonamemister2643 I didn’t know this, oh no haha
You said him hating wolves and it immediately clicked
Like "Oh, Better than Wolves"
Glad to hear others remember!
10:00 I hope your pillow is warm for the rest of your life
I’m sorry! It’s all I could come up with haha
6:00 blud got the weird ass UA-cam desktop ui💀
I know I’m sorry! I thought everyone had it but seems I enabled it during the beta at some point
The craziest thing about this to me is that the whole reason why he popped off and mode the mod in the first place is STILL an issue in the game 13 years later. Dude is just like me, he has the foresight for seeing when things will go wrong, even if it's an unpopular opinion at the time
This is true, the wolves are still heavily outdated, I think wolf armour is a good addition to make them tanky but their teleport pathing is horrible and barely works with elytra
@@cheesebobi The thing is, their teleport was Mojang's bandaid attempt at fixing their bad pathfinding. Even before the elytra the teleporting paired with the bad pathfinding caused more issues than it solved, and now with everything we have in 2024 it's just a shitty reminder of what could have been.
I do appreciate the wolf armor as it is now, though you also can't forget we had to twist their arm to even get it to a functioning state since the original functionally did nothing for the core issues. Wolves just needs an entire rework at this point to fix the root issues the community has with them I think.
And wolves are just the tip of the iceberg.
Take polar bears.
Fucking polar bears were a mob vote subject....whyyyy? They do NOTHING for us. They don't add anything to gameplay. A tiny bit of making the world feel alive, i guess, but lush caves do THAT a million times better. I think the only time ive even SEEN one is playing The Winter Rescue, which is a pack that i wish i could love but i hate its mid game to end game transition too much. (You just need far, farrrrrr too much fuel and iron to make the immersive machines and while tetra is in the pack youre locked out of some 90 percent of tetras tool power potential.)
@@fractalgemPolar bears were added years before the mob vote started. They were just added because Jeb and his wife like them.
“He’s just like me” 🤓
As a massive fan of the create mod, I can only respect the guy. Such good work in ONLY five days. Any dev knows how much time, effort and sleepless night is needed to accomplish this.
@@loicmenard9006 truly impressive, especially back then when forge and fabric didn’t even exist to have an easier method of modding
If its the most downloaded, for fabric its Fabric API 😂
Hahaha that’s a good point!
the yogscast vid was the first mod showcase i ever watched. i wasn’t even playing the game at this point, but my first exposure was tobuscus so i was learning the game right along with his series. seeing this mod showcase sent me down a rabbit hole of figuring out exactly what minecraft is and what it could be and how it could change, and now here i am watching tiny let’s play channels and huge discussion channels at 24 to try and put that human spark back in my youtube algorithm
Not quite my first video from them but definitely an early one, they really ruled back then.
And well hopefully you enjoyed the video, perhaps check out some from my Decent Content playlist, I try work story into my stuff
To be fair if theres a mod for everything they dont have a choice but to accidentally copy something
@@jhonatanboodram2109 that is very true! But primarily the hopper imo was very very similar in function, tho also mojang can do whatever they like as it’s their game, the mod wouldn’t be there without the game
@@cheesebobijust because you create a mod for something you feel is missing from the game doesn't mean you know own this idea and Mojang owes you something if they want to implement the same feature... Honestly I hope they end up copying distant horizons or some quark mod ideas
@@codakairos8082 yeah that is true, however it would be nice if people did get credit as it would help them in the industry, but yes, it is not required.
FlowerChild was one of the original devs of the Forge API, which was the initial shared API that allowed pretty much any mods which used it to be installed together. In turn giving rise to the modpack experience, and CurseForge (the mod library/archive).
Very true! Might do another video on the topic in the future
i used to love better than wolves before it got crazy and derrailed into the pain that is today. i still have a world saved somewhere with an entire village and a castle. it had elevators (the original better than wolves elevators) castle bridge doors, and dogs pooping in a water slide and a lot of crazy things...
but then something changed and decided they wanted to challenge gregtech into making the definition of grinding.
Very true, I think it’s been to its benefit generally as it has brought new attention to it; but the original mod really did feel special
You can try better with mods. Btw ripoff that doesn't add the excessive, infamous survival pain
@@fractalgem it indeed was nice, but todays mod killed that special feeling, still play it sometimes, but forcing myself out of other mods is also a bit painful :P back in the day you had to delete meta-inf and pray... that thing was almost incompatible with minecraft itself
You could even consider tree bark being removable to be related to stripping wood logs, because it looks very similar in colour
That is very true! I forgot to mention that in the video but I did think about it
Bros gonna be a bit upset when he heads about the piston
Hahaha yeah I know! That and smooth lighting, horses, and apparently some more recent stuff, but generally they give credit when they take stuff
You forgot to mention that Flowerchild was also once a member of the Forge Team until he and LexManos had a massive falling out, leading him to leave the team and make his Better Than Wolves mod completely incompatible with Forge.
That’s true! It was probably why better than wolves lost so much momentum, however they are picking back up now
honestly you can't say that that there's a mod better than dirt to diamonds 1.2.5 it's just not possible
Damn you got me there man
New mob “creaking” is literally just a goddam sweeping angel
@@typsysquirrel_YT yeah it really is a weeping angel hahaha
mojang also stealing a lot from "quark"
Good point, quark has a lot of stuff and some of it has made its way to Minecraft
I wish they actually would lol
Forge mod lol
Quark itself took quite a bit from BTW, funnily enough.
Plot twist: Flowerchild actually stole Minecraft version from a parallel reality.
@@impax2634 or he’s a time traveler!
3:35 I understood that reference.
For those asking what it’s from, doctor who.
@@neuro9116ayyy glad my audience still overlaps with that show haha
My arms are too long
@@TobyMarston-s9e I should steal that and use it as a bit in the future
Glad I'm not the only one
3:52 *cough* not brackets *cough* parentheses
I'm teasing. Luv you man. :)
My bad haha
@@cheesebobi xD
This guy cooked so hard that I binged watched this mod.
Thank you! Maybe check out some of my other content in the “decent content” playlist, or the modded factions playlist, done some good vids there
I was not expecting THIS amount of things made for this mod.
Ikr! There was even more that I didnt mention
While I wouldn't call Better Than Wolves the _best_ mod, or even call it by it's name cuz 1. it ignores the original problem with wolves which was the whole incentive and 2. not sure if survival hell is "better" than wolves, it did certainly have an impact on the game in modding and vanilla scene
That is a totally fair take! I just found it impressive how much the initial mod had that is now considered standard Minecraft
If i understand correctly the original better than wolves was farrrrr less aggressive about being survival hell than the modern take. Better with mods is ripoff better than wolves without nearly as much survival hell.
I remember this mod. It was really cool ideas and easily shows how modders will always be faster at making useful and fun additions.
That's true!
Holy shit.... he lives and he remembered his password
You know it! It was auto fill actually haha
5:22 i genuinely died when i heard that accent😂😂
"Kaka in dein hose"
Glad to hear it! I thought it was a good bit to include
Smelting iron to get 3 nuggets felt bad
yeah the hardcore element added recently wasn't my favourite either
they have been taking from multiple mods over the years, like I believe pistons were originally a mod
Very true, piston, smooth lighting, horses and much more!
Oh hey I haven’t seen anyone talk about this in a long time, glad to see it again
I remember my friend showing me the elevators in create and I told her that that’s just from Better for Wolves
Hahaha amazing, glad others noticed it!
Fact that different variations of slabs can exist but Mojang still refuses to add them is still a crime
I think more slabs of different blocks would be good, however I do think vertical ones might limit creativity a little bit
This mod is now made to be a very difficult survival mod, that in my opinion is superior compared to the others, for example RLCraft. Beating the dragon is a crazy long-term grind that takes ages. They even provided an "easy" difficulty mode (which is still very hard for most players) which I believe to be a good balance and feels very rewarding when you complete a milestone, especially the Nether arc when you finally get to recycle your diamond tools with 100% of the diamonds. So far my favorite part about the mod is how it does its difficulty, such as the random thousand-block respawn radius, making it semi-hardcore, and it's the game mechanics, not the mobs. In fact the mod has never made any hostile mobs more difficult than the vanilla, other than the fact that armor is much more expensive during the early game. It makes dying a much more serious consequence without implementing the "bad rng" issue fighting op mobs.
I haven’t actually explored the mod in its new form, perhaps I should make a video on playing it
Well its definitely better than irl craft. But thats not saying much whem half id rlcrafts difficulty comes from bad meme-esque "humor" of "you died isn't that funny"
Ugh, lycanites
3:15 CUBEWORLD REFERENCE also his name is Wolfram
I loved cubeworld, was one of the alpha players, tho sadly it's steam release just want the same.
cheesebobi returns with the same peak editing
Bro I was actually editing at the pace of 1 minute per 3/4 hours, and I decided to do new fancy green screening, WORTH EVERY SECOND! GOOD TO BE BACK!
3:32 well, now we know you watch Doctor Who, also first time viewer of your channel and i gotta say, this video was an amazing watch, keep up the great work man, and have yourself a fantastic day
Thank you! I shall! And yeah I actually started as a dr who channel originally, think some vids are still around but I don’t recommend them haha, perhaps check out my “decent content” playlist !
2:36 replace discord with teamspeak
Hahaha probably true, was actually just a blog back then from memory but gotta update it for the kids
*Minecraft IRC
imagine if this guy had been hired by notch way back when, just how different the game could be now.
13:20 If they listened to people and let the modders cook, we would now have Minecraft version 324.21 definitive deluxe + girl included + apartment + colony on Mars and not some glowing squid
And a 64 terabyte ram requirement
2:20 Discord in 2011, bro was ahead of his time
Hahaha ikr, I modernised it for the joke, I believe it was still notches blog back then
He’s back!!!
AND I AINT LEAVING!
5:21 that mean you will have poop in your pants lol
@@palmossi hahaha sorry you had to find out like this
@ no my dad is from Germany i already knew this
mojang got help from wolves for stuff like hoppers, but thats a lot of shit taken
One of the mod devs commented on here saying how Jeb was a big BTW player and he kept in touch with flowerchild once he joined mojang
And here I thought Better than Wolves was just a rare expert mod to make everything harder.
@@Mikemk_ nower days it has shifted to that but originally it wasn’t so hardcore
11:09 nope that’s the composter
Haha it is quite close! Does have the little indent at the bottom tho, not quite 2 like the modern hopper tho
@@cheesebobi yeah it looks like a composter, acts like a hopper
I remember when everyone was mad that Minecraft only added wolves. Good times.
@@cleverman383 it was good times
3:57 Rather... _TAME????_
because... uh... wolves are tamed.... and... the post... about wolves... nevermind...
@@morganisapro8k yup totally intended, 100% on gawd on gawd
I don't think that there is and will ever be a "best mod", but this is definitely up there
@@dmitristeiner3747 totally agreed, the best mod is whatever gave you the best memories imo
what mod did he show at 0:36 ? the one with the towers!
That is twilight forest my good sir
@@cheesebobi thank you so much, I remember seeing this in the Hexit mod pack years ago. lots of cool structures and items.
"lots" that's a bit of an overstatement@@zidedeikery7224
I mean, they have taken from mods before. Horses were added because they appeared in a mod first and they collaborated with the creator of the mod to add them. The smooth lighting was also mod first and the mod creator was hired by Mojang to implement it and, I might be wrong but I think he is still a part of the team.
I confirm! Apparently bees were also a mod prior and ofc pistons were, though they usually get credit. I’m not sure either but I know they hired the guy who did the original Aether mod!
@@cheesebobiBees are a pretty simple concept. I’m sure Mojang adding them when they already existed in mods was coincidence.
Mo Creatures already had fish, turtles, and dolphins before 1.13, but that probably wasn’t what influenced Mojang to add them.
@@cheesebobi Yes they did to add the end dimension.
Bro come out at nowhere
We love surprises!
9:55 wait i had this concert many years ago, and all the time i think why nobody does that? and also is the equivalent of the light block
Well now you know you weren't alone!
0:12 It’s obviously the Create Mod!
The most confusing mod*
Most overrated mod 😭
@@Gatorboy5678 immersive portals
@@Mecanismo223 I see what you’re saying but it’s only really confusing when you go deeper in the mod. Create is pretty much impossible for new players to understand it without guides. Doable? Yes but quick? No.
@@Gatorboy5678 it’s not tho
Some other big mods that have influenced the game in this direction are Red Power, Ex Nihilo, Open Blocks, the Piston Mod, Mo Creatures, the Enderchest mod and the chisel mod...
Totally! Love all those mods, especially red power (2) with the frames and motors, it’s kinda like pistons and slime blocks now
@@cheesebobi the black Basalt in Redpower got added as Blackstone when they updated the nether as well...😊
@@TempestFirestrike good shout, never actively thought about that
@@cheesebobi all good, we also have a method for farming lava as well which Redpower added with volcano's...