As someone who tries to stay up to date with everything Minecraft and Mojang, I think the real problem with the mob votes is that Mojang does not communicate details clearly with the mob vote animations. I remember it being stated during the vote that the sniffer plants would be purely decorational (I don't remember where, maybe a developer tweet), but most people were completely unaware of that. Coming back to this video, I would like to add that these mob animations are also very simple and vague. For early concepts they work if the mobs are fleshed out more beyond their announcement, but in the case of the sniffer, nothing else was really added which made the mob feel incomplete and disappointing. Only a couple other mobs were like this, but their features were already worth it, imo, those being the allay and more recently, the armadillo. I feel like the inconsistency in how much the mob is fleshed out beyond the initial design makes it difficult to know what to expect.
Right? The need to put that detail in the dang video instead of tweeting it or putting it in a blog post. Like, Are the kids voting on these suppose to have a Twitter Account or frequent Minecraft Forums to be on the lookout for extra details?
it saddens me to say it but the mob votes is probably as way of marketing and to give the false sense that the community can effect the game. also they are not an indie studio. it's embarrassing the amount of content they bring.
@@AceTheOcarinaMaker They should put the mob vote in the launcher for at least a week so that more than the minority of players that use twitter and keep up with minecraft live and even less who are free in the hour its active can actually have a say.
I'm still upset about the allay winning, I have yet to see anyone use it legitimately for good reason. Fundamentally, mobs are never reliable. Just like the golem fans said. At least the copper boi brought a new button.
@@starrymic6588 is there is a way to make tipped arrows all you need is to get some dragon's breath by collecting the weird purple stuff that the dragon spews out and then you combine that with any normal potion and you can turn it into a lingering potion then combine that with a arrows and you've got eight of whatever tipped arrow you want
I remember a bunch of people voting for sniffer because they wanted more flower options - I don't think anyone anticipated it would just be 2 flowers or that it would be so rare for seeds to drop.
Ye, i voted for the sniffer because i thought there will be more plants and more bigger plants, like bushes and trees.. But it was the worst mob to vote :( now i miss the copper golem and the other guy
For real. I only voted with the sniffer because I got my hopes up and thought it'd drop with like 10+ plants to decorate with, along with those plants like the Torch Plant being natural lights.
the biggest issue i have with the sniffer (and the plants it brought) is that they dont fit in with the rest of minecraft aesthetically, even after being in the game for as long as they have so i know its not just an unfamiliarity problem. they look incredibly out of place and seem more like something that you would find in a mod that adds a new dimension
Each mob, block, and gameplay feature always gets the "oh this doesnt fit in vanilla minecraft" treatment, it could just be that. Remember when stuff like RAIDS were added? Boy did that """"not feel like minecraft"""" for some people
@@Killerbee4712nah he’s right. I’ve never felt that way about any mob or update from the beginning of the game (other than the initial texture changes) and I usually roll my eyes at stuff like this, as it was prominent for no reason during 1.16 with people wanting the nether to stay god awful for whatever reason. The sniffer is completely different to anything else in a strange way. Its animations are too jumpy and fluid for the game. Its texture is kinda gross and really overdone. Its model could work, but its size is so awkward, like they didn’t want a massive mob but kept the massive mob look. Not to mention the sniffers ears, which are arguably my least favorite part of any mob design. They don’t fit whatsoever. They could make him bigger, make his textures simpler and his colors more coherent. Then they can fix his animations to be more in line with other mobs, and fix his ugly ass head while they are at it. They are clearly pushing their new art style and not just making higher quality mobs (warden is a great example when compared to old mobs in animations) and while I usually overlook it the sniffer way oversteps it’s boundaries in a bad way
@@Churros_are_Overrated As much as I respect your take, I dont think you, nor I, get to determine minecraft's "boundaries" in terms of style, direction. thats quite a selfish move imo. Of course when it comes to games, the playerbase should have massive sway. But on something like art direction? Feels like some pretty stupid thing to be moping about. The Warden is highly animated due to it's uniqueness, it's mystery and it's complete deviation from the standard mob pool. Same with the sniffer. Its MEANT to be ancient, it should not look like our world. No beef with you mate, sorry if I sound aggressive
@@Killerbee4712 I get super off topic and stuff in this I think, I talk a lot about the game design rather than the art direction. But the game is definitely losing its focus on what it even wants to be anymore. The nether, and the end, alongside the wither. What do they have in common? They are all built upon the design philosophy of the overworld being your sandbox, your playground. A place that was untouched from any outside force, and was generally very vanilla. You have your trees, your stone, your ores. This is built on the logic that you, as the player, would create your own world. Then, at your own will, bring worlds from other dimensions into your own. And now, The Deep Dark, and the 1.16.5 Nether update. What did they do? These updates brought forth something that breaks that game design philosophy. It merges the dimensions, the dimensions that were once unique are now tarnished. There are trees, in the Nether, a place that was once a desolate, vast, empty chasm of void with nothing to show for it. Now it has vegetation, a once unique feature of the Overworld. It is no longer inhospitable. It also has overworld "Ruined Portals", ruining any discovery when it comes to building your own nether portal as you are no longer the only person who's having influence on the world. There were others who already did that. You could argue, " Don't villagers also build their own stuff? " Villagers are actually one of the few beings in the game that are capable of intelligence. But they do not have any signs of having been to the nether. Thus, leaving them tied to the overworld. The same goes for Pillagers. They are very vanilla. The Deep Dark took it one step further, merging dimensions together into the overworld. Something that is unavoidable, and is completely out of the ordinary for any other minecraft feature present in the game already. You cannot stop this. It is always ever present in your world ever since it was included in its release, and it is pretty much confirmed that they came from another dimension. This was not in your control. Any sense of discovery, any sense of progression, any sense of builiding your world how you wanted it is now gone as the game forces its own buildings onto you. There's no need to ever go underground anymore. You could stay above ground for all you want, and it does not encourage you to go underground to find obsidian. The Nether Portal ruins are enough. There is no need to go into the Nether unless you want to fight the Wither. That is the Nether's boss. The Wither. You are intended to fight it in the Nether, but the game gives you freedom to fight it in the overworld, or end. There is no need to go into the deep dark. In fact, it's actively going against the player, encouraging them to stay away from the deep dark instead of exploring it because of how aggressive of an environment it has become. The deep dark could have been something great. It could have been a vast, dying colony with a portal that you could have opened up to a new realm, a new dimension, a new possible "ending" outcome by killing a boss in the Deep Dark and resulting in a new cutscene entirely to expand on the already present cutscene! No- No they just added them into the world apart of the world gen like some random ass mod, it was nothing, it wasn't fun to explore, all it was was features that were small QOL's in the form of a new block. No one in survival in a casual playthrough would ever feel like going to the Deep Dark to even gather anything there, I certianly don't, because why would you? It has no unique blocks since the Sculk can generate anywhere, it has no unique items as it's all just a special music disc, and it has no unique boss. " But the warden is a boss! " No. The warden is a deterrent. It is not designed to be fought. You would not hold your shield up to it and expect it to fight you fairly, you do not have downtime. It will constantly chase you, shoot you THROUGH blocks and walls, and keep you away from its biome. " Isn't that the same as the wither? " The wither is controllable. You can place it wherever you want. It is an engagement you can choose, and can design a build around. You can build an arena out of obsidian, you can build it in the nether and fight it in a place DESIGNED to be destroyed with explosions. You can fight him, in full netherite holding up your shield, and fight him. The wither, even has multiple PHASES where you can chill out and not worry about him. The Warden? No. No it's just an enemy with a ton of hearts, capabilities to one shot you, and to keep you running away from where it spawned. All of these recent updates to minecraft have been horrible. This is Mojang's craft. Not " Mine " craft, it is not "My" world. It baffles me that a whole entire studio at Microsoft can't comprehend just how bad these updates are. Minecraft isn't Minecraft in the newer updates. It's taken on a new identity entirely. What even are Sniffers. They do not do anything. The warden at least DID something; These Sniffer guys are so anti-engaging it's shocking how the people designing them are still capable of working at mojang. And so much for the game being for kids, by the way, what does Sniffers even teach kids? Why remove fireflies because of FROGS? If they had made it a feature where a frog eating a firefly could get sick, and instead made it so you can feed a frog a healing potion to help it recover, that could teach kids WAY MORE about fireflies and frogs!
Sadly for us they are smart, these votes means that they can put minimal effort while watching all the blame be put on who voted the mob, even if they are never fully clear on how it wipl work/used for (best example phantom), while they should just implement all three of them, a modder can do it so I don't see what problem besides laziness and having to pay less personell, as they have less to work on, they should have.
@@R-team-field-commander Yes, exactly! The whole mob vote thing is just manipulative garbage. There’s nothing _actually_ stopping them from making literally *every single mob* and then improving any one that the community doesn’t like. All the vote does is give them an excuse to slack off while turning the community against itself.
I mean the primary point of these votes is probably to inflate community engagement, but yeah it's utterly embarassing how poor their time per feature efficiency is. I have no idea what is going wrong at Mojang for them to struggle this hard, but it cannot be their official reasoning of quality over quantity because the quality isn't really there either as the sandbox impact, the thing they themselves said they are most mindful of when designing a feature, of any new update has about as many holes of potential as swiss cheese. Whatever they are investing their efforts into, it isn't visible to the common consumer and they are unable to explain that discrapency properly.
It's not that they aren't able. It's what they chose for the update. They could add a bunch of mobs to an update but that would give less time for other features.
I think they should do an animal update, where most of the previous mobs are updated to have more use/have more animations/or just more unique. Maybe they could even add new varients/colors of the basic animals. Like there can be white and brown cows or pigs with spots on them, brown and dark chickens. Just more variants of our basic mobs.
4:20 Counterpoint to ths. The purpose of glow ink could've been perfectly served by glow berries, added in the same update. Even if it was the "better mob" out of the available 3 its purpose could've been completely replaced by something that's more accessible and easier to farm.
I know the golems we were shown weren't the most interesting, but God do I really want new golems. Golems are such a cool concept, being able to make creatures to do things for you. It's exactly what a game about shaping the world should have, and I really want more. Plus, the copper golem was adorable. It is my son.
I really wished the copper golem won, I know it's less useful than the Alloy, so ofc...But I love the concept, and they were so cool, especially in regards to making copper much more important of an ore
They should just stop with the mob votes and just do biome votes every so often. Mobs usually tear the community apart and end in disappointment(whether it’s our own fault or not). The biome vote was great and it helped us steer the game and actually make a difference.
But then you fall into the exact same trap as the mob votes "oh X group wants this biome for this reason, oh X group wants that biome for that reason" no matter what happens someone's going to be disappointed at the end of the day.
@@cursedhawkins1305 The biome vote was about 'which one gets reworked/added first', which in my eyes is how the mob vote should work. add them all, just have the community decide who comes first.
@@RegalRoyalWasTaken the trap would still be the same no matter how the process is done, people are going to be disappointed with the outcome one way or another, having the choice might be the better alternative than not having a choice at all but when it ends up dividing a community (especially since Mojang's currently going on a ban hammer spree as of recent) how much of the community is going to care about future votes if their favorite servers end up having to be shut down because of Mojang's rules.
@@cursedhawkins1305 sure in theory. But at least from my perspective last biome vote wasn’t nearly as toxic as the mob votes have been. And the point is that we’re not adding some random mob that can potentially be useless. We’re guaranteed real change and helping out lackluster biomes that we’ve always wanted more from.
...Ace, you know what's shadier? Mojang said the Rascal would've not JUST dropped iron pickaxes. But they didn't intervene at all when people didn't hear that. They said it quietly and once.
They also managed to mess up in the promise department for the Sniffer announcement. The reveal video led people to imagine some interesting functionality for the new plants, while the article on the official website (which had significantly less chance of being looked at by potential voters) actually had the accurate information of the Sniffer's plants being purely decorative. Subsequently, they also did a rather poor job of rectifying that informational mistake. Puzzling how that can happen after the ridiculous level of miscommunication from the 1.19 announcements the year before. You'd think they would be treading on egg shells after that one instead of just obscuring the reality of what we are getting more...
Mojang should have went full decorative and five plants so like they have special affects so we get more plants that make particles animations or in the torch flowers case it’s a light source honestly I don’t think the sniffer was a mistake I think mojang just did a shit job making a mob that allows you to use cool new decorations imagine if the pitcher plant made particles that represent scent scent
But to be fair, I don't want to find diamonds, make a diamond pick axe, get obsidian, build a nether portal, explore the nether, find glowstone, just to make my signs and items frames glow. But that is just my opinion 😒
@@UnitedStatesOfAmericaIRSthey thought for some reason it would only drop iron stuff because that is what they were shown but obviously what is shown isn’t all there is
@@catomax26jeevunless they say explicitly what a mob can do, its all bs, same shit happened to the Glowsquid, we speculated that it could bring glow potion, an hipnosis state, a submarine, etc. etc. in the end, *ALL* it did was bring a glow cartel.
My big issue is how they said the other mobs would get added eventually, but to my knowledge never have added any of the less voted mobs. At this point I think it'd be quicker to learn coding and add the mob to the game myself than wait for mojang to get around to it maybe in 3 years
Yeah, I think the main issue of the mob votes is that there's just not enough info about the mobs themselves Obviously, they are concepts, so not everything is gonna be developed for it, but you really don't have a lot of info to vote from
Not to mention phantom membrane is only useful once you get the elytra and is completely useless elsewhere meanwhile encountering the phantom early game is way more than easy. For all I care even making phantom membrane craftable into leather armor would be solid.
Not to mention, the average player would never even see a sniffer in survival without going out of their way. Its found rarely, in 1 structure, for which the player also needs to happen to have a niche little tool, in 1 specific type of ocean biome, and then it also takes like an hour to hatch and grow up.
Yeah. On a private server me and my friends wanted some sniffers (because they're adorable) and spent hours just finding the biome, and then realizing it was like, a dozen or so blocks and held no structures. So we had to find another, and it still took another hour to get one egg. Then even after that, realizing the plants weren't very good for our base aesthetic was another insult to our efforts. Like, they're still adorable, but I don't want a half dozen mods I keep around just because they're adorable.
Honestly I didn't even know this. I don't watch a lot of modern Minecraft LPs or update guides/showcases. I had no idea how to find the thing. It wasn't a big loss since I never actively wanted one in any world, let alone a survival one, but I think being this hard to find for something that isn't useful is a terrible decision
I can barely comprehend the actions taken by Mojang anymore to a point of "I am more willing to trust this guy in a shed coding on a windows vista hackintosh for 1.9 mods for good content"
And all the while the devs are saying that compared to modders, they are the ones caring about quality over quantity. Whatever they are doing behind the scenes, the result is somehow actually neither. They must have some absurd problems in their pipeline or they invest way too much time into something that is invisible to the casual consumer.
@@chickenpower5732 It's even weirder when you remember that a decent chunk of the devs are people who have made some really well known Minecraft mods back in the day. They are literally proven wrong by the accomplishments of part of their own team that lead to them coming on board in the first place. Curiously, they instead have played that card in defence by saying "you can't say modders are better than Mojang, because Mojang are in part former modders." The only thing that shows is that the problem most likely aren't the devs, but the systematic structure they are operating inside of, but they don't seem to be aware of that fact as far as I can tell.
@@remor698 I agree its absolutely wack and there must be something seriously wrong with their system. Maybe like the overwatch guys they just throw office parties all day? Also if you look at mods like Create - which of course I'm not saying should be in the base game - they are much higher quality, more passionate, better supported, better thought out, more fun, and even better looking additions than everything mojang produces. Expanding on that last point, am I the only one who notices how bad Mojang's art can be? Maybe its because I know some art fundamentals, but often items or mobs will look thrown together by a 10 year old (such as the pottery fragment texture idk) and genuinely just worse that anything you would see on even reddit from a semi decent artist. I get that janky textures are the style of the game, but even the programmer art in the past looked cohesive, a lot of this new stuff looks ripped from a different game.
@@justonyx6721 Yeah, Minecraft's visuals are in a pretty odd place. I don't have enough of a sense for texture work to tell if their recent work is bad per se, but I do agree that there is a tendency for them to stray a bit far from the established artstyle. The sniffer's greenery parts, for example, seem too detailed while the new big pots don't seem detailed enough. It's the animation department where I see the least cohesion between new additions and old content though. When you have something as simple as a frog beating literally every mob before it other than arguably the enderdragon, the internal quality standards have obviously gone up enough to give the whole game a weird patchwork feeling whenever anything new ends up directly next to anything old. Having such high quality animations also makes it painfully obvious whenever there is jank with them. Stuff like the warden's sonic boom wind-up while running and the camel's goat animation reuse for its "dash" ability have kind of the jankiness you'd expect from older content, but the fact that the rest of their respective animation sets are actually well done makes those particular ones look out of place, effectively unfinished. While I do see the difference in quality giving new additions the feel of being from a different game, I'm not opposed to the idea that the quality bar should be raised. I'd just hope for it to be raised equally across the board and that would require a second pass over the entire game, something which it really could use anyways for all the, in parts, quite massive gaps left in the sandbox by updates over the recent years. Plus, better animations are something I pretty much see as a requirement for updating the melee combat system, which, especially in pve, is more a guessing game than skillful timing of offense and defense, because the mobs just functionally have what feels like a short range killaura with a cooldown.
So, you need to search for a specific type of biome, and in that biome search for a specific type of structure that doesn't spawn very often. Found the structure? Now search for a specific type of block that you need to use your brush on. You get a 6% chance to find a sniffer egg. Which means it could take you some time to get it. Found the egg? Now you have to place it on a specific type of block for it to hatch in 10 minutes, otherwise you have to wait 20 minutes. Oh and you need to repeat the search if you want to breed them. The egg hatched? Now you have to wait for the sniffer to grow up. It grew up? Now you have to wait 10 more minutes for it to sniff out a seed. Got the seed? Now you can plant it and congratulations! All that work, all that exploration, all that waiting, just so you can get one flower which is useless outside of being decorative. Oh wait what? You wanted the other flower? Well tough luck, now you have to wait 10 minutes again and hope that the next seed sniffed is the one you wanted.
@@segevstormlord3713 I think that's a little too wild for base game Minecraft, and would deserve its own update considering how difficult it would be to execute. At most we may get saddles on the sniffer.
You've just described minecraft. That's marginally less tedious than searching for diamonds. Listen, I voted for the rascal and still think it would've been a better addition, but everything you just described is GOOD for the sniffer. It requires adventuring to find, something minecraft heavily needs. Specific rewards for going specific places, so that exploring feels worth it. And a block being decorative isn't bad. It's actually... what's the opposite of bad again? Oh right, it's good. VERY GOOD. This is a block game, having things to build with is ONLY an upside.
I honestly thought that the plants were going to add something to the game and not just decoration which is why I voted for him. if I knew that they were going to end up like this I definitely would have gone for the rascal as I don't use plants my builds but I do farm a lot. the rascal would have helped me out drastically when it came to mining especially on the enchantment side when I need that early silk touch for stuff like glass.
Y'all never listen to what they tell you, and then get mad when you get exactly what they said they would give you. The same shit happened with the phantom. They said the plants would be decorative. If your imagination made you think they wouldn't be, that's on you.
I wanted the Rascal. It reminded me of Korok's in Breath of the Wild. A little reward and distraction from monotonous early game caving. From what I remember it wasn't strictly said to be only an enchanted iron pickaxe. Might have even given us other things albeit rarer chance, like golden apples or maybe even access to a haste potion.
Proposition: Make the torch flower be able to glow (LIKE IT SHOULD’VE), and make it possible to craft a flower crown out of it. What would the flower crown do? Act as a wearable light source. It would be as strong as or maybe a little weaker than leather, but it’s still enchantable and being able to see around you without needing to have a stack of torches could be useful.
That is actually a cool idea. I like that concept! It would defiantly be very useful in game for sure and help us through mining journeys or traveling in the nighttime! Good idea! :D
sorry to rain on your parade, but MOJANG wont do that. ever. they have stated during the glow squid fiasco that Minecraft's lighting engine does not support movable light sources or light source entities. Optifine's light only works because it is client side and basically imaginary to the server.
@@datonedood3791 you make a fair point there. I never really expect Mojang to do all of these ideas. It’s just a cool concept to think about. But you are correct they most defiantly won’t change their game over some peoples ideas. Still fun to imagine cooler mechanics tho.
Your points about the Rascal are very interesting! I never thought of it like that tbh. They should overall just give us more info before the votes - Or better yet, stop pitting cool mob ideas exclusively against each other.
I tought about that since the begining and they said in the minecon that the sniffer would bring DECORATIVE flowers. Everyone missed the DECORATIVE part in the minecon
It because it causes controversy which is evident because you are commenting. To avoid giving them what they want do not mention it again and don't vote but that's already too late for me and you now, but we can not do this in the future. Mojang doesn't care at all what we want and its evident through these votes. Until they show me otherwise I won't be rage baited anymore.
As of October 2023, the Armadillo has just won this year's mob vote, primarily because of its drop that allows you to give your wolf armour. I personally don't think Mojang explained any of the mobs well this year, so I'm expecting the wolf armour itself to be pretty feeble and/or fragile. History sure does repeat itself.
I’m expecting it to be something most players don’t use. It’ll likely be similar to the turtle helmet, where you have to go out of your way to get it or even find out how to obtain and farm for it, only for you to find out it’s not really worth the effort. Edit: I was correct.
Now that the Sniffer is in-game and I've seen what it does, the only feeling I have is "Wait, this is it?" A year-long wait for two flowers that do nothing. There's no way they can leave it like this.
I still have so much hope for the Sniffer. There’s still (and always will be) time for the Sniffer to be updated, or even revamped. It honestly has so much untapped potential to have features that reward the players in new ways, kind of like the elytra. The elytra was pretty useless when it first came out, until it got updated, which it then became arguably the best item in the game. I have a feeling that the Sniffer could end up like that, but only time will tell at this point 💔.
@@captainsprinkles6557 I should’ve seen that comparison coming😭. The glow squid is extremely common though, the Sniffer on the other hand, is extremely rare. On top of that, the method to get the items from the Sniffer is extremely tedious and time consuming. It only makes sense to reward the player with something beneficial outside of just two decoration plants. They could easily make the plants useful by adding them into a potion recipe, or by putting them in a food recipe that gives the player certain effects, like the phantom membrane or the suspicious stew. There’s so many sensical ways to make the flowers/crops useful outside of just decoration, they just need to add it.
@@tapess I agree with you dude. I was just referencing that they put these light related words in these things' names, but they… well don’t produce light
Personally I think Mojang wanted the Sniffer to win because it was the only mob that mentioned it would come with new items. If they said if the rascal could provide new enchantments then I think more people would of voted for the rascal.
Honestly I don't think new enchantments would have been needed for the Rascal for people to pick it. The whole reason people picked the Sniffer was to get the seeds, but if Mojang said that they only would be cosmetic, I think the Rascal might have been the winner. It's also this video that changed my mind, the point about improving sustainability in caves was a really good one that I hadn't considered.
@@Bookslayer10 They said in the mob trailer they would just be cosmetic the sniffer won cause it was a dino it added new blocks for builders all the people who hate it say it has nothing new this mob has more new things than every other mob vote mob we have had and it is a super important part in archaeology so we most likely will get more plants or at least the vines but we don't even need any of that the sniffer is the only mob that added anything to the game at all the rascal may be useful once not for the world or even the player just once playing hide and seek with it will be 1 super easy or impossible depending on the cave unlike all the other mobs finding a sniffer is your chose yes I would say it could have been better but it is already better than the other 2 and saying it is not is just dumb yes the pickaxe could be useful but it would have to spawn in caves and you are not using a lot of torches down cause lava and glow likin and if you don't bring wood into the caves with you that's your fault and nobody liked the tuff golem at all I would say that the sniffer was the only time this community got a vote right but again they will most likely add the other mobs latter
@@johnhorn2551 Where exactly does it say that the plants would only be cosmetic? In the trailer it only says it would dig up seeds for plants, not seeds for useless cosmetic flowers. Apparently the Rascal would also add in new items in its reward loot pool, but I don't know where the source for THAT is, I just heard people talking about it. If the Rascal did add in new gear that could help with early game caving, it could turn out to be a pretty fun mob. And if the gear it gave did something unique enough, it might even be useful for creative mode players or endgame survival players.
Yeah, no. They have internal teams working on each mob, and so each mob has a developer who wants it to win, then they ask the community. So they technically want any mob to win.
I voted for the Rascal because I assumed there would be a new enchantment on that pickaxe (and that would be the reason for it only being iron). Could have been Archaeology related as well, such as a "Discovery" enchantment that gives stone a chance to drop random unique archaeology items. "Discovery" would exclude any other enchantment other than maybe Efficiency so that you have incentive to find more Rascals to get more Discovery picks.
Really these mob votes have always rubbed me the wrong way. They feel more like a way to waste time and distract us from the fact that mojang is either unwilling or unable to significantly improve the game mechanically.
I mean it took them two years to add in the the warden and deep dark while it took some random modders to do the same thing in 3 weeks, and not only that, it was just as good as what we got.
@@partystarter8041 Whaaaaat noooooo. Hahaha what a silly thing to say. Here look at this new animal mob, isn't it cute and distracting? Dosen't it just make you want to check out all the new cool ways to give Microsoft mon- I mean support the game? I hear if they make enough money this year we'll get a new useless dirt block added to the game by 2030 at the latest!!!!
Remember when they literally used the community and modders to add features (like the horse)? Yeah, maybe talking to the optimisation mod creators would be a nice idea.
@@nemesissombria Nah, the real optimization would've been programming the game properly in a different language with a proper engine. Instead we got whatever the fudge bedrock is.
The sniffer itself isn’t the wasted opportunity, it’s the plants it finds. If you’d be able to brew new powerful potions or have a new amazing food source, or something that gave a passive affect like a beacon the plants would be amazing, making the sniffer amazing
"amazing food source" More variety is good, but nothing game-breaking is welcome, so no, nothing "amazing" is a good idea, we're good on that from. More diversity for the fun of it would befit Mionecraft, they could even add rocksalt blocks that can be turned into rocksalt piles for food recipes. We can't make vegetable stew, burgers, apple pie, cheese, yogurt, and more despite having the basic ingredients for them all. Why not add a chocolate-based energy drink like the Aztecs had? Or simply chocolate milk?
I just think that they need more plants (maybe locked by certain biomes) and to make the plants themselves at least have a chance to produce seeds when you break them. Cuz there sure do be a lot of seeds around for plants that don't produce any seeds. Also give torchflowers a light level, even if it's small like the amethyst shards.
i feel like the sniffer is just an animation test, its so much more animated than other mobs, but they went about seeing the communities response in the most wack way possible
Something else that really bugs me about the sniffer and new plants, they don't look like default textures. We literally had a complete rework of the default textures a few years ago to make them all cohesive, but the pitcher and torchflower in particular look like they come from a fantasy, high detail resource pack. I voted Rascal for the exact reason you detailed in this video, having a way to quickly get a tool underground seemed necessary
fantasy? they're pixel consistent with the other flowers and they also have real life counterparts respectively. i don't really get that, they may be more exotic than some of the other flowers in mc but they're,,, like,, not fictional 😭😭 im on the side of rascal too but not for the same reason ig
@@KidPrarchord95 I think it's down to the colour choice and shading they used when making the textures. Seems to be of a different palette than what MC usually uses.
Yea. The Mojang apologist types honestly confuse me. Why should it take 6 months to add ONE mob. Like while sure 1.15was a hefty dose of Performance Tweaks (apparently), we got just bees
@@lexbrightraven8049 Then tell me why people still report such wacky bugs out of Bedrock edition, for example. Like, for real. If they have such a high standard internally then where does that come from?
Before the vote, mojang said that: 1. Sniffer will only find decorative plants 2. Rascal will give various items, and the pickaxe is just a placeholder 3. Tuff golem can be immobilized (probably with redstone) 4. Tuff golems can be stacked on top of each other to form a "moving shelf for items" 5. The Tuff Golem could be crafted from different types of wool. The color of the wool would affect the color of his cape 6. Tuff golem can pick up whatever dropped item it comes across if it is not holding one already. So we had a choice of a useful mob with interesting mechanics and potential for new items, a golem with a lot of potential for various decorations (e.g. for museums or gardens), and maybe for some redstone mechanisms and and a prehistoric turtle that would only give decorative plants.
The tuff golem is still at my eyes a moving item frame. That why I voted for the sniffer but the fool that I was trought that the multi billionaire company that is mojang could at least add one more wood type and useful plants for potions or even redstone but no! Mojang, the company that own the best seller game of all time cant even code a new tree and some plant in less than 5 years!
@@Pengouinn If you are disappointed with 1.20 I recommend playing vintage story. There are only 9 people working on this game, but they have added more incredible content to the vintage story in the last 16 months than Mojang and Microsoft combined have done for Minecraft in the past 8 years, and that's not even an exaggeration.
@@tidalbow8969 Speaking of minecraft-like games, I cant wait for Hytale to come out! So far, with all the devlogs, this game has already more features than minecraft even if its not finished yet!
What bothers me the most is that this would have been the first sentient overworld creature that wasn't based on villagers in some way. I love coming up with theories about stuff like that, and it could have laid the groundwork for more variations of whatever that was supposed to be. And if it was voted in it would probably also give you the seeds anyways since that's what they were probably trying to do anyways
I think the rascal would've been like a wandering trader in some ways, but with grey skin to imply that they have connections to the illagers. Lots of lore potential! Sadly, it didn't win.😔
The tuff golem probably would have had some very interesting redstone applications. Not due to features intentionally designed to work with redstone, but due to pathfinding to objects and the possibility of placing things as triggers for those objects appearing.
@@hiimjoe6768 From what little we were told, they would come to life to go find things to pick up. They thus need to detect the presence of things to pick up, pathfind to them, pick them up, then go back to their original spots, based on what we were told. So I don't think it'd be entirely random. I am not 100% sure what it would or could be used for, but the fact that you could set up things that would get up and move around in response to stimuli would mean you could arrange paths that they COULD follow to be limited, set up pressure plates to detect movement along particular paths, and possibly other more innovative tricks than that depending on what exactly the final Tuff Golem behavior was.
@@segevstormlord3713 I hate to admit it, but looking at the wording again... it probably wouldn't be very useful. "When it wakes up from its statuesque slumber, it will stroll around at random and pick up whatever dropped item it comes across if it is not holding one already." This implies that it doesn't actually sense if there are items around, or whether or not to wake up if it's holding one. Whether it's currently holding an item or not it will, whether truly at random or on a set time interval, walk around for a while and then sit back down. At best these guys can be used as wandering Roombas... that can only hold one item. Their only truly unique trait is their ability to go from an entity into a block. This could perhaps be used with an Observer or a Comparator (which might change depending on whether it has an item or not). So in all reality they would just be worse Allays. I'll be real, these guys don't even stack up to Item Frames. Item Frames are at least in the same place, but Tuff Golems will literally just randomly go around and then sit down (which could destroy crops, and who knows how they would interact with sitting on Redstone). The Copper Golem on the other hand was WAY more useful. For one, it's an entity which can press buttons which is HUGE. Though secondly, they would be amazing for a cheap and easy one use timer. Leave a Copper Golem in a hole with an observer, and when it eventually Oxidizes and turns into a block, that would send a Redstone Signal. Unfortunately, the Tuff Golem just appears to be a cat/dog that doesn't attack, doesn't bring you new items, and can't be commanded to stay in the same place to even be used as decent decoration.
@@SharkyShocker Everything youve said about the tuff golem. IS WRONG, they have multiple unique traits like path finding, being customizable, stackable holding items, and turning into a statue. They are in fact way better then item frames not only are they confirmed to be able to stay in the same place as a statue, but they could also be customizable, stackable, and they could walk around with the item and show case it which has a bunch of potential, making tuff golem's infinitely better than item frames. They can be used as decoration as it was confirmed they could stay in the same place. TBH the tuff golem is by far the most underrated mob, maybe Youd realize that if you actually did research.
I liked how one mod had the Rascal not only drop pickaxes, but coal, torches, and bread. It was great finding one when low on food and just having to play hide and seek a few times to be good to keep going.
@@nemesissombriaExactly. Now thay 1.20 is out, Mojang is just going to say "update finished. our job is done here" and never touch the Sniffer again, apart from eventual bug fixes or maybe adding one or another decorative-only plant with no further in-game benefit.
@@PhonyLyzard Well, I don't, but they keep introducing random features and not developping them any further. Sniffers will remain like that for multiple major updates at the very least. If we're lucky, these new flowers will be use to breed a new mob later, but that's pretty much it.
@@galloviking4766 That's untrue, between features like bamboo getting a new wood type and copper, amethyst and diamonds getting new crafting recipes, Mojang has shown that they do develop further on older features, heck, they even said that the reason camels breed with cactus was to give them a new use. Your statement of Mojang not developing on older features is entirely wrong, heck a second time, developing on older features has been the themes of whole updates, like caves and cliffs, or the nether update, they don't just add features and forget about them.
I personally voted for the Rascal to begin with. The ancient plants didn't seem to be very interesting or useful whenever they announced it, but the Rascal, as you mentioned, is not only cute but useful... I'm just as disappointed as you are lol.
Same here! Personally i figured the pickaxe was just an example, and there would have been some way to just help players select the situationally needed item
I personally love the Sniffer (Idea), if they implemented more plants and made it actually useful in any way whatsoever the community would have loved this mob, that's why you need to play the game with mods by the way, lot of modders are better than the actual devs
Yea I agree basically entirely, Rascal would of had the best impact on the game for sure. I ended up just modding a bunch of the features in 1.20 to be different, like giving both the plants a relevant and good usage.
I wish the minecraft devs would focus on useful features instead of just cosmetic. I'm a builder okay, I LOVE building and im actually tired of cosmetic updates. the deeper caves are so pretty yes, but they are so tedious in early game. inventory management and chests are still awful to deal with. we NEED a quality of life update to keep people other than creative mode builders coming back
tbh I'm also a builder and I'm right up here with you. Cherry Blossoms and Vases were the highlight of this update for me. Because they were a nice extension to previously existing things. I'm not against flavor updates I feel Mojang is focusing too hard on making an update that's "unique and quirky", it worked with Ancient Cities, Frogs are... okay? But the Sniffer and Trial Ruins feel more style than substance. Which is ironic given some of their most successful updates in recent times - "The Nether Update" and "Village & Pillage" weren't wacky new additions to Minecraft, they were substantial expansions on areas the game was lacking in (with the Nether being super boring and Villages being super simplistic.) Village & Pillage gave me a brand new "playstyle" to fall in love with - making and managing a village which is still the main way I play Survival to this day. Trails & Tales gave me a new tree type that I really like using and some pots. If anything I wish they had honestly just postponed the Sniffer for another update and focused more on the new biome and archeology. Cherry Blossoms are BEAUTIFUL but they're also just another version of a forest, they could've had a neat lil' shrine you could do archeology stuff around. Honestly just sparsely putting lil' archeology structures for some of the more empty biomes would've been great. Then add the Sniffer with some more functionality later.
Then simple, don't go to deeper caves until you are ready- that or just dig up a section underground for yourself to build off of. I did this before in an official public server (Minecraft Origin Realms) and most of what I do in my own realm is pretty much underground. Another thing, about the chests and inventory management, understandable, but to simplify issues, just make either one ridiculously large storage room that's organized (if you can, and if you want to, start slowly with it) or make different spots around your base (either some being for farms, or the enchanted books, or tools and armor you have in an armory section, etc). As of inventory management, well, that's an understandable one. We also did (kind of?) get a few quality of life updates, one I think is the camel, literally you just can sit on it and most mobs won't be able to melee hit you (Enderman, all zombie variants, spiders, even the warden, and yes that has been debunked and tested in a myths video). The only issue is that skeleton variants and creepers can still hit you but that's about it (And maybe phantoms if they're around and if you're riding a camel? idk). I've been playing the 1.20 update in a new survival world, and for the most part, it's pretty good, and I also love the cherry grove biomes when I see em, plus I like the new wood types, and the decorative pots. I do agree for more quality of life content so the game improves more and more, and also hopefully they fix and improve The Sniffer and the unique seeds too. I will give Mojang props though, they're approaching the updates differently unlike what they did for Caves and Cliffs, so perhaps down the line, future updates are gonna be better, I hope.
@@luis-sophus-8227 I used to hate the phantoms bc they are quite annoying. However, I've grown to actually like them! something NOBODY ever seems to remember, is that it makes having pet cats EXTREAMELY useful! Phantoms are afraid of cats, and will stay far away from you if you just bring your cats along. And honestly? The phantoms' design is really cool. It's also one of the very few flying mobs in the overworld. I agree, I think most people are just kinda being... whiney when they say they don't like phantoms. It gives you consequences for not sleeping, which is pretty which makes the game more interesting.
Honestly, I wanted the Golems from the start. I already knew from the start that the Sniffer was just going to be some rare, difficult to obtain mob that provided nothing of value. Golems that display items though make for some really nice decoration. Much better than 2 crummy flowers
A reminder that the enchanted iron pickaxe was confirmed to be a placeholder, and the actual loot the rascal gave would have most likely been even better
you know, that would've been a completely busted feature. i could not imagine anything good about the rascal to me, as all it does is ruin the fun with these better gears. especially that minecraft doesn't have much of a variety with their equipments, it would feel more like being spoiled by a greater gear in the game other than a deserving reward.
@@totallynotseanna It probably wouldn't have been anything really good stats-wise, like something better than a diamond pickaxe, because it's true that it would feel like spoiling the progression. But, if it gave a side-grade, like a special tool that could mine both stone and dirt with the speed of iron, it would be a good addition while also keeping the standard progression relevant. Making the tools lower durability could also make it more of a trade off, so just bringing more pickaxes would still have benefits to consider. I think the Rascal has lots of potential.
@@Bookslayer10 im sure sniffers had just as much potential. it all really just boils down to whether mojang will actually implement such feature or not. knowing them, i bet it wouldn't really be anything crazy and would be just as underwhelming as the sniffer we have now. best i could imagine the rascal would do is to give lower or decent gear with nice enchantments for early game, which isn't really game breaking. your idea sounds cool, but also kind of redundant when compared to what the sniffer was 'promised' to have. they'd probably go obsolete at some point in the game, because it takes up inventory space (and possibly a random drop?). if you put it into people's perspective during mob vote, sniffer must've won because it provided possibly more content to expand on, which sounded more appealing than what the rascal offers. I'd really just say that mojang did the sniffers dirty. but then, whatever the outcome might've been, it wouldn't be much of a loss either. ultimately, im saying none of the choices would've mattered if we're simply talking about their potential, but that's just me. what do you think?
I wanted all 3, modders could have done them all, and frankly the archeology update means nothing to me in a game that needs more endgame stuff, or a more drawn out midgame (not a grindy one tho)
2:37 I voted for the inferno since it was the only best choice because you would only encounter it if you wanted to. Also had potential to be a new boss mob dedicated to the nether.
I beg to differ, more so with the "you would only encounter it if you wanted to" if it's a variation of the Blaze there's a decent chance you'd accidentally run into one while trying to farm blaze rods to get to The End, cause if you actually want to "beat" minecraft, then no, you can't "only encounter it if you wanted to", you'd most likely would have to fight one eventually if you wanna fight the Ender Dragon, or at the very least, see one while farming blaze rods and then deciding to retreat to not deal with it instead, which would be pretty game changing, especially for speedrunners, and depending on how annoying it would've been to battle one (we can't tell cause of not getting in obviously), at worse, it could've just made farming rods to complete minecraft all the much more harder, annoying, and tedious to do, so overall I'm glad it lost, but the Phantoms aren't much better either
Ah yes... the _Ancient Onion._ A legendary crop from a forgotten age. You may think its just a normal onion... but it is _in fact_ an EXCTINCT RELATIVE of normal onions!
Maybe eating an onion could make you smell for awhile and that could ward off some mob ot something. Idk. I just wish eating different foods did different stuff a bit. Like eating cookies could give you haste and speed to simulate a sugar rush.
Remember people, the mobs we choose aren't the problem, the real problem is both the fact that mojang doesn't explain mobs to us well, and the fact that mojang could make better design choices when making them, unlike A GLOWING SQUID THAT DOESN'T GLOW The past mob votes had bad choices but mojang "saved them" by adding things around their mechanics, however, this is just a way for them to keep us "satisfied" with the mob vote winner
Also remember that these mobs didn’t come out of nowhere. Someone actually thought that having people vote for either a I’ve wizard or a retextured would be a fair vote.
Don’t leave out the fact that the glow squid was the worst option and the allay is a flying vex that picks shit up aswell as the fact that (nearly) everyone in comments who voted for the sniffer randomly said the flowers might be special when it was confirmed they weren’t and were decorational
@@Speedoodleman glow squid was perhaps the best option and the guy in the video explained it well. The iceoleger would be just as annoying or even more than the phantom considering the fact it spawns in mountains/snowy biomes with a lot of risk of fall damage and it's attack is a huge ice cube that crashes the player(so uh uh uh, you can't use the shield 🙃). The moobloom is just going to make a collection out of cows and it's Redstone potential is quite limited. Thus the glow squid was the best option since it adds a new member to the squid family, it creates atmosphere in underwater caves and it has it's uses with glowing inc sack.
I think that a way they could fix the sniffer is if they made it so pitchers and torch flowers were not just capable of being decoration, but you could also click on the pitcher with an empty bucket to fill it with water, and you could have torch flowers act as really powerful light sources, emitting a light level of 20. They could also make it so that both plants can both be made into edible stews.
It also bugs me that the sniffer looks almost nothing like the cute, blocky bean in the mob vote. The actual one looks old and tattered, and though that may make more sense or it being an ancient beast and all, I feel like it wasn’t what a lot of people wanted. I know plenty of people who voted for the sniffer specifically because it was cute, but I feel like they made it too detailed in the actual game.
Honestly the Sniffer still looks pretty cute to me, though that may be because its detail reminds me of IRL farm animals compared to the very simple-designs of the actual farm animals. That said, I think it sticks out like a sore thumb. Its colors and general vibe just do not feel like Vanilla MC to me.
@@Kurto.it’s not true random, since you have to power it on a clock. Sure you could chain droppers to get closer and closer to random, but you could also have a silly little guy that presses buttons for you instead
@@GameModder Well that's not really a good measure of what makes something useful or well made. Nobody would have found Netherite after only a few hours of playing, but that doesn't make it a bad new feature.
@@lasercraft32 I mean that's kind of the problem. These updates add in all this content but one or two things that are actually useful are either treated as rare "rewards" for participating in the games awful combat or require the player to jump through hoop after hoop after hoop.
@@applejhon8308Technically speaking, you can beat the game without ever mining a single diamond. Does that mean diamonds are not useful? That is the beauty of a sandbox game. No one can tell you what you can or cannot do, there’s no progression system, and if you don’t like an item, you don’t have to use it.
@@CCCPRusRus The "you can make your own fun" defense can only take you so far. Minecraft isn't GMOD, it's more than just an asset pack. It has its own structure, it has its own style, it has its own mechanics, and it's content has clear intent behind it. It's a game and it should be judged as one.
the snifer is a rare mob that if the player manages to find has many cool features. the snifer can have up to 4 saddles and 4 chests equipped. acts as a slow method to transport your items and frinds over most terrian. unlike most other ridable mobs the sniffer can swim with players on top of it by sticking its nose above the watter. the disadvantage is the siffer is realy slow, being slighly slower then walk speed. simalar to the camel, zombies cant reach the player while they ride it. since the sniffer is slow lammas can keep up with it and you can make a lamma sniffer chest chain to carry many items. (anyone remember lammas follow each other if you lead one?) on top of that the siffer adds new flowers that it finds relivively quickly. one of those plants produces light. the sniffer also rearley can find the new food seeds, witch can be planted but will not drop seeds when harvested and it will only drop the food. the new food when eaten provides 3 minuits of risitance one. you can only get one every time the siffer finds a seed thought because you cant harvest the seeds from the crop. the sniffer is an amazing adition to minecraft and... wait... im in the wrong timeline? the snifer does WHAT in this timeline? oh, thats so lame.
I think we should just get all 3 or 1 that we vote and get the rest later, and also we should KNOW what exactly it’s going to introduce instead of just “seeds that MIGHT do something”.
Yeah, I think that a "Hey guys, we're having a hard time deciding which mob we want to be in the game first. Can you guys vote for which one we add first?" Would've been better than "Vote for a mob that you want in the game, and we'll only put the one that wins in."
I have also seen plenty of ideas for reject mob votes for mobs that didn't win, and the mob with the most votes getting added first, while second place would be added in the next update is an amazing idea.
I stand by my opinion that the newer mobs, especially Sniffer feel like some creatures from a mod of the game. They are very specific, rather complex at times and sometimes they serve no purpose at all. They don't feel enough like Minecraft.
Don’t diss mod mobs, stuff like Alex mobs show how to do mob additions right. Each mob provides a fun interaction or is able to be tamed. And they can produce more than one in half a year.
The camel texture genuinely makes it look like a mod I appreciate the new content but the art design seems to be drifting too far away from that of the original mobs like cows, pigs, sheep, even horses
Would you say the same for these mobs: the wither, the witchs, wither skeletons, blazes, ghasts, enderman, shulkers, the ender dragon, panda bears, polar bears, horses, gaurdians, elder gaurdians, foxes, drowned, wondering traders, lamas, turtles, fishes, axilottels, slimes, frogs, piglins, fishes, cats, strays, phantoms, the warden, vexes, illagers, dolphins, spiders, rabbits megma cubes, alleys, rabbits, ocelots, goats, cows, sheeps, silver fishes, ender mites, snow golems, iron golems, creepers, husks, zombies, zombie villagers, skeletons, skeleton jockeys, baby zombie jockeys, zombie horses, skeleton horses, skeleton horsemen, horses, donkeys, mules, chickens, parrots, villagers, mooshrooms, zombie piglins/pigmen, piglins, hoglins, zoglins, pigs and striders. All each of the old mobs even the fairly recent ones were new in the updates they came in even the oldest mobs (sheep, pig, cows, chicken, zombie, creeper, zombie, skeleton) were considered new before the full game was released.
Expanding the sniffers loot table would be nice. Maybe if you took him to certain biomes you'd have chance of getting certain items. New potion ingredients and food though would be awesome.
@@dxcvvxd idk, how did the minecraft community conclude that the Phantom was the best option back in 2017? Yall dumb, dumb as hell. They want the game to be ULTRA EASY ULTIMATE BABY MODE.
Whenever we were promised multiple new flowers for the Sniffer, I was thinking at least 5, all different, unique, with many new uses never seen before. Instead we get 2 useless flowers that do nothing...
There should have been a unique seed for each main biome instead of just 2. I think it would be have been so cool to go on a journey to each biome with a sniffer to find them all
@@HunterAnsorge-ok9jk Yes, they grow into unique decorative plants. It would be pretty easy to add since their only decorative. At least 1 per biome would have been nice since they already added 16 different armor trims
@@HunterAnsorge-ok9jk I believe he is talking about the seeds found by the sniffers. So if you create a sniffer habitat in a Savannah for example, the sniffers will not be finding the same seeds as they would in a Taiga. So it's not the seed used to generate the world.
On the bright side, the sniffer at least has the potential to go from mostly useless to actually useful in the future should they ever add lighting to the torch flower and maybe some sort of potion-making usage or food to both flowers (or adding more seeds/things for the sniffer to dig up in the future that have actual use to them). Also, changing sniffer memory so you could effectively farm them through conventional means. Here's hoping they realize that sooner rather than later and actually do the work to make it better than just leaving it as useless bloat to the game.
The bigger picture reason of why I voted for the Sniffer is also still on the table, which is that the moment Mojang try to expand on anything prehistoric world related, they would only have looked at ruins and standard archeology, whereas now that Sniffer is a thing, that past world has precident for being brought back to life by the player. Still disappointed by the devs actually being seemingly lazy enough to implement the Sniffer with the exact bare minimum of functionality promised...
@@notstickman4629 Honestly, until I watched this video I also thought the devs always just delivered the bare minimum for each of the voted for options (sometimes less actually, as can be seen with the non-existence of the promised, proper swamp update). I think that impression has to do with the fact that the actual impact on the sandbox is usually kept very niche, to the point where I frequently forget that they are even a part of it at all, they just feel so tacked on. Then again, how many features over the past couple of update fit that description similarly well? In my opinion, Mojang really need to give the whole game's sandbox a second pass, because there is just so much potential being wasted in the set up concepts that are left in the dust by them constantly looking to add something entirely new. Sculk, the nether forests, the illagers, prismarine, the outer end, and that's just naming a few, major examples, there is a lot that could still be done just by fleshing out what we already have.
They won't. Like, they just won't. At most, they might add an extra two or three ancient plants that are also purely decorative and call it a day. Ever since 1.7, updates have become more and more bare bones or additions just not having much purpose. Hell, just the other day you had kingbdogz, a Minecraft developer, basically saying "Minecraft is a building game first and foremost," except most of the updates are about adventure and exploration. If what he said is reflective of the rest of Mojang, they have shifted on what Minecraft is from "adventure sandbox" to "build sandbox," and updates like 1.20 really show it.
I...voted for the Golem every time. I want more magical constructs we can make. It'd be nice of the Copper Golem could store the charge of a lightning bolt and put it in places in lieu of redstone. That'd be cool. Or hell, a guardian golem that obeyed players and had lightning powers would be cool too.
Agreed, & for the golem that held items I personally rly loved the idea of something creative that functioned like a shelf, even though item frames are already a thing. Cus items you put in frames dont rly feel special sadly, if you wanna show off an item in your house youd have to jump through hoops to do that
It's actually been theorized that after the first mob vote, Mojang has bias when presenting the mobs for the vote, intentionally presenting the mob they want to win in the best possible light. The first vote they legitimately were looking for help deciding, but since then they have been skewing their presentations in favor of the mobs they are most interested in seeing win. It's a crying shame that the Glow Ink couldn't have been mixed with normal dye colors to create Neon Shades of those dyes. Not Glowing Dyes, but like, Neon Yellow or Blue. It would add additional blocks into the building pallet that builders would appreciate. Allays are ehh. Everything about them works incredibly well, and there's nothing to write home about. They did a good job. Sniffers are going to be just as useless as Turtles, Polar Bears, Pandas, and Goats, however. I'm going to forget they exist, and when I find one, I'm very likely gonna ignore it and go on my way. Those flowers are completely pointless, tedious to get, and don't even look good. I already don't use much foliage in my builds, and this doesn't change that. Had the Torchflower glowed, had the Pitcher had a use, had the nice looking vines have been included, maybe I'd care, but I don't. They will likely be something that gets in the way and are killed, like Turtles when building, or Polar Bears and Goats when exploring. It's really pathetic. 14:08 - That's an Iron vein lol. I forgot frogs existed. Talk about useless...
thats not really that hard man, it'll take a little bit to move the little guy around but realistically you probably have a road of sorts to move around the nether by the time you're worrying about what light block youre using to spruce up your place.
I'm gonna say it. I don't think Mojang plays Minecraft. Nobody who plays the game would want features that aren't fun to use, but that seems to be all they make.
minecraft has really been making some really weak updates. The villager update to me was the only recent one to change the game in a way i found meaningful, mastering a villager, and growing a full community of them really felt like a whole new aspect of the game that i found more engaging then exploring or upgrading the tools at that point. Recent updates however...they just feel so directionless, they shouldnt be adding stuff at this point but tweaking the current additions to the game to be more refined, like pve against the more unfair mobs, the annoying spawn rates for ore made by the cave update. It kinda pisses me off that minecraft still has plenty of potential yet mojang is picking their nose making some bizarre choices for the game.
@@liltimmywithagun601 In the span of Mojang, a *division of a multi-billion dollar company*, making some garbage useless content and like 5 blocks, I've watched multiple single-person mods add roughly ten times the content with both far better quality and direction. The fact that so many people just think "Oh, mojang works really hard" and takes the company at its word is infuriating, Mojang clearly either doesn't care much, or has almost no actual developers involved anymore, which may be the case given so much enthusiasm these weirdly excited marketing people give towards weird out-of-place features that add no content.
Dude I have an urge to send an email expressing my extreme disappointment in them. How could u fucking do so little with so much resources and devs. There has to be people with passion developing MC and see what their doing is awful. I hope the issues with the company and game are caused by bureaucracy and how big the company became. Under Microsoft, the average Mojang worker works for a boss who works for a boss
@@thecaninecultivatordog_far5777 It's because of management. The more they add, the more expenses they have to manage, even for simple things. You see people don't get it, it doesn't matter how simple something is. It costs money. Microsoft's Money. Besides, the engagement from just a few things is why they release little updates. A lot of the actually good stuff that the devs manage to push out, are bug fixes, and command improvements and features, because they can justify them as "balancing code."
I think that the sniffer should've had more plants with special features and maybe you could have also been able to put chests on them like you can with horses and the items dug up will instantly be transported into the chest and it's not like it's extremely hard to find iron in caves all you have to do is dig a little bit upwards to where it generates it's not like irons at the height limit
If you want my honest opinion, the Mob Vote is just Mojang's terrible attempt of saying, "Hey. We want to include you (the community) in Minecraft's development too!" however it really translates to, "Hey, we _totally want_ you (the community) to pick one of these unfleshed out concepts and _maybe_ we'll have a few new features with it, who knows? We don't know clearly, its only if we _really feel like_ doing that and you know how it is. Its always up in the air." Basically I've gotten to the point where the Mob Vote should be just canned and stopped all-together. This idea of Mojang working with their community base is a literal joke as they prop up the Vote as this amazing event, only to downgrade or scrap ideas and then on top of that make decisions and choices that make their community base even more angry with them. Like I know its not the devs', the people who actually work on the game, fault, its someone who is directing them usually. Someone who is either A) just out of touch with the situation and is trying to stay face or B) they just don't care and they are doing it to milk their community base. Its really sad to see how such a good game has been marred by all these problems that seem rather easy to just address with the community base and then approach with, to see which issues or features should be added or enchanced, but no they just would rather waste more resources on things that just really don't matter to the product at the end of the day.
Reading this, what really bothers me as that they already have a different, much better way of involving the community in the game's development. It's called the Minecraft Feedback site. Sure, there is an absolute metric ton of useless spam on there, way too much for any moderators to apparently keep up with, but there are some truly fascinating ideas hidden away there too, several of which have even been marked as being under review for potentially making it to the game... and have sat with that tag for multiple years now. It's utterly infuriating to see the complete mismatch of development cycle and community suggestions, when the devs have already given us as direct a line as possible to let them know what we want.
If the mob vote stopped, the only thing that would change is instead of you deciding the mob that’s coming to the game, Mojang decides it. So yeah, I’m not in favour of that either.
omg, same!! I desperately want more decor in-game, but..... they only gave us 2 😭and the torchflower doesn't even glow and, man, that bugs me so much. it's not like we don't already having glowing plants, WHY would they make this one NOT glow???!!!
Enjoying decoration is fine, but saying that sub-par features are acceptable because it fits your more sedated playstyle is not fair. Not everybody cares about pointless decoration items, and items should have features as well as decorative potential. The focus of an update should NEVER be cosmetics. That isn't what the players want, which is why so many people are complaining about these updates nowadays, because they are neglecting intrinsically motivating features.
Yeah, it’s basically a living decoration farm. It has two uses, one of which is the most inefficient orange and cyan dye farm ever and making lackluster decorations.
Not only that but i remember once the vote was FINISHED they had the audacity to say something along "oh yeah the mob was also meant to be important for "the end" (or nether i don`t remember well)" and everyone went like why didn`t you say that DURING the vote?
All they had to do to redeem the sniffer was this: Sniffer can dig up ancient seeds that grow into 1 of 3 flowers: Iridescent Red, Iridescent Blue, Iridescent Green. Mix any two in a crafting table to make new shades and colors of special glowing dyes. Glowing dyes can be used for Leather Armor, Armor trims, and Wool. Dyed parts of armor glow in the dark, and same thing with wool, with wool giving a verrry tiny bit of light as well.
This is honestly why I voted for the rascal, they seemed so cool and useful. Sure the sniffer seemed cool as someone who isn’t too much into decorating, and the sniffer seemed like only decoration to me, the rascal just seemed extremely useful
@@akiraotoishi5756 Yes the rabbit can drop rabbit hide which can be another way to get leather. They also drop rarely a rabbits foot which allows you to make potions of leaping. All the different variants of the rabbits are just cool and they added nice atmosphere. they were also added at a time where new passive mobs wasnt a normal occurrence.
@@akiraotoishi5756 Foxes are VERY cool. I had to scroll through the wiki because I didn't even know all the things they did. Useful wise the fact they can pick up items in their mouth which can be used for farms AND how they can protect the player from hostile mobs is pretty cool. Also it adds good ambience to taigas which were previously pretty empty. The coolest thing about the fox though is the DETAILS. there's so many little details with how if a fox picks up a specific item it can. "use" it (totems of undying gapples ect), or how they literally jump and POUNCE onto prey like that's so cool. Or how at night or thunderstorms they get scared and seek out a village for safety. Or how if they pounce into snow they get stuck for a bit. There is a lot of fun stuff like that which I honestly didn't know about. Yes this mob is a little less useful than the rabbit however it is still PRETTY useful and the cute details make up for it. The thing is Mojang is adding new mobs like crazy and I think that's why it's a bigger deal now. I think the new plants are very cool but the sniffer doesnt need to be here
I still miss copper golem, and I think the better way to vote for golems would've been to have 3 of them at the same time, instead of mixing them with other creatures so everyone ignores it and chooses a different creature.
The rascal reminds me of the vanilla modded idea someone had of a cave wandering trader "spelunker" that would spawn, glow for a minute or so to let you know roughly where he is, then wander about in that area. If you manage to reach him before he despawns, he trades various basic enchanted items for common ore types, including a fortune 1 and a silk touch iron pick. As someone who gets REALLY unlucky trying to find those specific enchants for things like transporting my ender chests he was a godsend. Seconded on the top comment as well on torchplants being used for glowing potions, that'd be great, especially if we, finally, had it provide pseudo-light around you for visibility but that doesn't reduce mob spawning, as mods have been doing for actual years.
A neat way to fix the torch flower is to let us use flint and steel to light them. Gives more use to flint and steel and also makes it glow, or have a glow variant once lit. THEN you could make it be used for a "glow potion"
They did mention the sniffers plants would be purely cosmetic and nothing else. If they were to go back on that they might aswell make a new mob vote with the same mobs except also mentioning the hidden features of the tuff golem
I'm honestly baffled at how you were able to make such a great case for the Rascal. The pieces were all there, but we didn't put them together at the time. I'm guessing that when a lot of us saw the Rascal we thought 'Just an iron pickaxe? How's that gonna help me when I'm full diamond?' And that was it. New plants at the time was more exciting. If we really thought about the Rascal, and what it's inclusion in the game could have been like, the outcome could have been wholly different.
As i said in its moments. The sniffer would only bring DECORATIVE FLOWERS And the devs even said they would be decorative. The rascal in other hand. They said they could bring pickaxes, ENCHANTED STUFF AND EVEN RARE ITEMS if im not remembering wrong. And yet you vote for the sniffer... I spammed a lot of times this information and nobody took me seriusly. We get what we deserve, a trash mob. Personally i would like to remove the sniffer and glow squid since i feel none of them fits the old minecraft style. Jesus, even the iceloger could have brought new pillage content and make the game more challenging.
I know right. Could've been more dangerous in the ocean. I mean, we still have threats like Drowneds with Tridents and Guardians but we needed something more thrilling underwater. I wished the mobvote is sorta like a misleading teaser to the next update. Imagine, if the 2017 mobvotes were all related to the ocean, it could've been less worser than what happened.
I think they actually announced 1.13 was going to be an ocean update while the mob vote was happening. I remember voting for Mob A specifically because it would match the theme of the update.
I wanted the Hovering Inferno to win the first mob vote, it would've impacted speedruns so much if you had to fight a miniboss to get blaze rods, maybe they could've changed the spawning mechanics from randomly spawning from blaze spawners to maybe having its own boss room in the Nether Fortress, and making it slightly more powerful.
Speedrunning was not a big phenomon in the Minecraft community until a couple years ago. No one was thinking of speedrunning at all during the 2017 mob vote.
@@EvilParagon4 You noticed I said "Wanted the Hovering Inferno to win" and not "I voted for the Hovering Inferno"? That's because I was not up with mob votes, or watching MC on UA-cam, or MineCon back then. I was really just playing MC by myself and didn't know anything about the rest of the MC community, I found out about all of that stuff later, so IDK what most MC people liked back then.
Virgin Mojang : Guys, we spent 1 1/2 years on a half-assed mob, I hope you guys like it! Chad Mod Developers: We spent 6 months on a on this complex and polished mod, adding new biomes, mobs and, game mechanics, but were still not finished.
i voted for the rascal because free iron tools you could even make a farm if you clear out a large area its just free stuff that is all there is to the loot goblin
i wanted sniffer bc i wanted some dinosaur turtle that i can look at. mc already is boring as hell for me and im so happy with this update fr, feels like a builders dream
I think the loss of a copper golem is kind of tragic, would be nice to have something fun to do with copper, maybe Copper golems could be at leas mildly combat effective and provide a cheap companion or village guardian early game. I understand Copper has it's uses but honestly they're very specific and late game for something that is so ABUNDANT early game, if they made this ore so common they should give it a use that is at a similar level, like Phantom Membranes are useful and cool, but imagine they were as common as andesite or something, it would be cluttering your inventory while you were mining before you even thought about actually using it.
Honestly they should have made copper tools become the replacement for gold tools and gave gold a different unique feature. At least copper tools make more sense than gold and is found more readily than gold so the quick but less durability feature makes more sense on a readily available resource.
@@kurtacus3581 Only issue with copper tools is you'd never really have a reason to make them - iron is just as abundant and the process of smelting both is identical. There's no world where a tier between stone and iron is useful unless it had unique effects.
@@rbfilms4752 copper would mine things faster like gold does now and copper is much more abundant especially near the surface and gives you much more ore per block of copper. If you dont go caving right away you're not likely to encounter that much iron. But copper can usually be found in seconds on the surface. Plus iron is used in much more recipes and other equipment than tools so any iron that is found could be saved for that
I actually voted Rascal. I am so glad it is finally getting noticed. I thought I was crazy because everyone I knew wanted some dinosaur instead of a hooded little guy who runs around caves.
I too voted for the Rascal, little guy seemed a really fun addition to caves. For once a mob spawning in a cave that actually helps you. That and look at him he's adorable
@@marteczka I mean it only explains why it was a terrible choice plus it was executed horribly also now there are sniffer mods to make it better so idc
@@mosshivenetwork117 yeah to be honest I wanted to vote for the water mob but then just changed my mind because i thought they would add birds to the game sadly they didn't
I never understood why everyone was so enthusiastic for the sniffer. A few (3) new useless plants compared to a mob that wanders around and carries items which would add so much life to builds or a mob which would be incredibly helpful in the early game which could also be exploited for farms. Also, as for the glow squid stuff, they totally intended for the glow ink sacs features to be for the glow berries.
with mob vote, mojang feels like they want you to pick something they already picked and gives you the impression you are voting but its kinda obvious wich one they want, since they tend to fixates more on one, like the glow squid, the other two were short in presentation, but the glow squid was a bit longer
Um... no the Glow Squid was the only time where they weren't able to succeed in rigging it. They clearly wanted the Iceologer to win, and I doubt they even had anything like Glow Ink planned for the Glow Squid when it won. The reason the Glow Squid won was because Dream used his famous-youtuber status to bribe people into voting for it, saying he would follow them on twitter or something dumb like that, and all the Dream stans voted for Glow Squid.
The glow squid vote was influenced by Dream, the "right" choice was the iceologer, a pillager that spawns ice over your head(new mechanic)and lives in mountains which would go perfectly with the caves and cliffs update I'm still salty that players chose glow squid
You were expecting too much tbh. If this is what Mojang did with the sniffer, how do you think the other mobs would've looked like if they won? Exactly, just as simple and basic as the sniffer
Rascal had a lot more use in lore and aesthetic to environments. Golem would've been used a lot more than sniffer, arguable would look better in houses. We don't know what the rascal would've dropped but it could've potentially been useful especially for early game.
Worst thing that could've happened to the rascal is that it would've only given pickaxes. It's the reason people didn't vote for it. Because he wasn't good late game in people's eyes. The sniffer however proved to be way more useless than that.
As someone who tries to stay up to date with everything Minecraft and Mojang, I think the real problem with the mob votes is that Mojang does not communicate details clearly with the mob vote animations. I remember it being stated during the vote that the sniffer plants would be purely decorational (I don't remember where, maybe a developer tweet), but most people were completely unaware of that.
Coming back to this video, I would like to add that these mob animations are also very simple and vague. For early concepts they work if the mobs are fleshed out more beyond their announcement, but in the case of the sniffer, nothing else was really added which made the mob feel incomplete and disappointing. Only a couple other mobs were like this, but their features were already worth it, imo, those being the allay and more recently, the armadillo. I feel like the inconsistency in how much the mob is fleshed out beyond the initial design makes it difficult to know what to expect.
Right? The need to put that detail in the dang video instead of tweeting it or putting it in a blog post. Like, Are the kids voting on these suppose to have a Twitter Account or frequent Minecraft Forums to be on the lookout for extra details?
Its like playing at a casino without knowing how much the jackpot is worth
it saddens me to say it but the mob votes is probably as way of marketing and to give the false sense that the community can effect the game. also they are not an indie studio. it's embarrassing the amount of content they bring.
@@AceTheOcarinaMaker They should put the mob vote in the launcher for at least a week so that more than the minority of players that use twitter and keep up with minecraft live and even less who are free in the hour its active can actually have a say.
I'm still upset about the allay winning, I have yet to see anyone use it legitimately for good reason. Fundamentally, mobs are never reliable. Just like the golem fans said. At least the copper boi brought a new button.
The torch plant could easily have been used for a glowing potion as well
There should be a potion update in general
@@t00nedd00dand enchanting
Or a way to make tipped arrows
@@starrymic6588 is there is a way to make tipped arrows all you need is to get some dragon's breath by collecting the weird purple stuff that the dragon spews out and then you combine that with any normal potion and you can turn it into a lingering potion then combine that with a arrows and you've got eight of whatever tipped arrow you want
Optionally, you can level up a fletcher for a chance at some tipped arrow trade.
I remember a bunch of people voting for sniffer because they wanted more flower options - I don't think anyone anticipated it would just be 2 flowers or that it would be so rare for seeds to drop.
Ye, i voted for the sniffer because i thought there will be more plants and more bigger plants, like bushes and trees.. But it was the worst mob to vote :( now i miss the copper golem and the other guy
For real. I only voted with the sniffer because I got my hopes up and thought it'd drop with like 10+ plants to decorate with, along with those plants like the Torch Plant being natural lights.
Fr lol
You guys are delusional to even think Mohang would put so much effort
@@Mendoza-yi6qkthis is sadly the most realistic comment here
the biggest issue i have with the sniffer (and the plants it brought) is that they dont fit in with the rest of minecraft aesthetically, even after being in the game for as long as they have so i know its not just an unfamiliarity problem. they look incredibly out of place and seem more like something that you would find in a mod that adds a new dimension
I think that was intentional, sniffers are basically Minecraft's version of dinosaurs so they would look out of place in the current time period.
Each mob, block, and gameplay feature always gets the "oh this doesnt fit in vanilla minecraft" treatment, it could just be that. Remember when stuff like RAIDS were added? Boy did that """"not feel like minecraft"""" for some people
@@Killerbee4712nah he’s right. I’ve never felt that way about any mob or update from the beginning of the game (other than the initial texture changes) and I usually roll my eyes at stuff like this, as it was prominent for no reason during 1.16 with people wanting the nether to stay god awful for whatever reason. The sniffer is completely different to anything else in a strange way. Its animations are too jumpy and fluid for the game. Its texture is kinda gross and really overdone. Its model could work, but its size is so awkward, like they didn’t want a massive mob but kept the massive mob look. Not to mention the sniffers ears, which are arguably my least favorite part of any mob design. They don’t fit whatsoever.
They could make him bigger, make his textures simpler and his colors more coherent. Then they can fix his animations to be more in line with other mobs, and fix his ugly ass head while they are at it. They are clearly pushing their new art style and not just making higher quality mobs (warden is a great example when compared to old mobs in animations) and while I usually overlook it the sniffer way oversteps it’s boundaries in a bad way
@@Churros_are_Overrated As much as I respect your take, I dont think you, nor I, get to determine minecraft's "boundaries" in terms of style, direction. thats quite a selfish move imo. Of course when it comes to games, the playerbase should have massive sway. But on something like art direction? Feels like some pretty stupid thing to be moping about. The Warden is highly animated due to it's uniqueness, it's mystery and it's complete deviation from the standard mob pool. Same with the sniffer. Its MEANT to be ancient, it should not look like our world. No beef with you mate, sorry if I sound aggressive
@@Killerbee4712 I get super off topic and stuff in this I think, I talk a lot about the game design rather than the art direction. But the game is definitely losing its focus on what it even wants to be anymore.
The nether, and the end, alongside the wither. What do they have in common?
They are all built upon the design philosophy of the overworld being your sandbox, your playground. A place that was untouched from any outside force, and was generally very vanilla. You have your trees, your stone, your ores. This is built on the logic that you, as the player, would create your own world. Then, at your own will, bring worlds from other dimensions into your own.
And now, The Deep Dark, and the 1.16.5 Nether update. What did they do?
These updates brought forth something that breaks that game design philosophy. It merges the dimensions, the dimensions that were once unique are now tarnished.
There are trees, in the Nether, a place that was once a desolate, vast, empty chasm of void with nothing to show for it. Now it has vegetation, a once unique feature of the Overworld. It is no longer inhospitable. It also has overworld "Ruined Portals", ruining any discovery when it comes to building your own nether portal as you are no longer the only person who's having influence on the world. There were others who already did that. You could argue, " Don't villagers also build their own stuff? "
Villagers are actually one of the few beings in the game that are capable of intelligence. But they do not have any signs of having been to the nether. Thus, leaving them tied to the overworld. The same goes for Pillagers. They are very vanilla.
The Deep Dark took it one step further, merging dimensions together into the overworld. Something that is unavoidable, and is completely out of the ordinary for any other minecraft feature present in the game already. You cannot stop this. It is always ever present in your world ever since it was included in its release, and it is pretty much confirmed that they came from another dimension. This was not in your control. Any sense of discovery, any sense of progression, any sense of builiding your world how you wanted it is now gone as the game forces its own buildings onto you.
There's no need to ever go underground anymore. You could stay above ground for all you want, and it does not encourage you to go underground to find obsidian. The Nether Portal ruins are enough.
There is no need to go into the Nether unless you want to fight the Wither. That is the Nether's boss. The Wither. You are intended to fight it in the Nether, but the game gives you freedom to fight it in the overworld, or end.
There is no need to go into the deep dark. In fact, it's actively going against the player, encouraging them to stay away from the deep dark instead of exploring it because of how aggressive of an environment it has become. The deep dark could have been something great. It could have been a vast, dying colony with a portal that you could have opened up to a new realm, a new dimension, a new possible "ending" outcome by killing a boss in the Deep Dark and resulting in a new cutscene entirely to expand on the already present cutscene!
No- No they just added them into the world apart of the world gen like some random ass mod, it was nothing, it wasn't fun to explore, all it was was features that were small QOL's in the form of a new block. No one in survival in a casual playthrough would ever feel like going to the Deep Dark to even gather anything there, I certianly don't, because why would you? It has no unique blocks since the Sculk can generate anywhere, it has no unique items as it's all just a special music disc, and it has no unique boss.
" But the warden is a boss! "
No. The warden is a deterrent. It is not designed to be fought. You would not hold your shield up to it and expect it to fight you fairly, you do not have downtime. It will constantly chase you, shoot you THROUGH blocks and walls, and keep you away from its biome.
" Isn't that the same as the wither? "
The wither is controllable. You can place it wherever you want. It is an engagement you can choose, and can design a build around. You can build an arena out of obsidian, you can build it in the nether and fight it in a place DESIGNED to be destroyed with explosions. You can fight him, in full netherite holding up your shield, and fight him. The wither, even has multiple PHASES where you can chill out and not worry about him. The Warden? No. No it's just an enemy with a ton of hearts, capabilities to one shot you, and to keep you running away from where it spawned.
All of these recent updates to minecraft have been horrible. This is Mojang's craft. Not " Mine " craft, it is not "My" world.
It baffles me that a whole entire studio at Microsoft can't comprehend just how bad these updates are.
Minecraft isn't Minecraft in the newer updates. It's taken on a new identity entirely.
What even are Sniffers. They do not do anything. The warden at least DID something; These Sniffer guys are so anti-engaging it's shocking how the people designing them are still capable of working at mojang. And so much for the game being for kids, by the way, what does Sniffers even teach kids? Why remove fireflies because of FROGS? If they had made it a feature where a frog eating a firefly could get sick, and instead made it so you can feed a frog a healing potion to help it recover, that could teach kids WAY MORE about fireflies and frogs!
A billion dollar company only able to put one out of 3 mobs in is the mistake here.
Sadly for us they are smart, these votes means that they can put minimal effort while watching all the blame be put on who voted the mob, even if they are never fully clear on how it wipl work/used for (best example phantom), while they should just implement all three of them, a modder can do it so I don't see what problem besides laziness and having to pay less personell, as they have less to work on, they should have.
Wouldn't localization for all their existing supported languages slow it down a bit?
@@R-team-field-commander Yes, exactly! The whole mob vote thing is just manipulative garbage. There’s nothing _actually_ stopping them from making literally *every single mob* and then improving any one that the community doesn’t like. All the vote does is give them an excuse to slack off while turning the community against itself.
I mean the primary point of these votes is probably to inflate community engagement, but yeah it's utterly embarassing how poor their time per feature efficiency is. I have no idea what is going wrong at Mojang for them to struggle this hard, but it cannot be their official reasoning of quality over quantity because the quality isn't really there either as the sandbox impact, the thing they themselves said they are most mindful of when designing a feature, of any new update has about as many holes of potential as swiss cheese.
Whatever they are investing their efforts into, it isn't visible to the common consumer and they are unable to explain that discrapency properly.
It's not that they aren't able. It's what they chose for the update. They could add a bunch of mobs to an update but that would give less time for other features.
in addition to this, really irritates me how they keep adding new mobs that are super animated but old mobs seem to now be completely ignored
OH MY GOD THANK YOU. The old mobs' walking, head movement, etc. animations are so outdated
Yes! They reeeeeeally need an update!
@@chybawitek9984they need a terrain update that makes terrain simulation more realistic
I think they should do an animal update, where most of the previous mobs are updated to have more use/have more animations/or just more unique.
Maybe they could even add new varients/colors of the basic animals. Like there can be white and brown cows or pigs with spots on them, brown and dark chickens. Just more variants of our basic mobs.
@@Ros3ii imagine pigs rolling in mud
4:20 Counterpoint to ths. The purpose of glow ink could've been perfectly served by glow berries, added in the same update. Even if it was the "better mob" out of the available 3 its purpose could've been completely replaced by something that's more accessible and easier to farm.
And you don't even have to interact with the squid since they die by themselves so you can find plenty of glowing ink while caving
or glowstone dust.
the Iceologer should've won, but all the cry babies that didn't want another hostile mob voted for a useless squid or an equally useless cow.
@@JondarKorricyou probably havent played dungeons because OMG it is one of the most ANNOYING enemies in the entire game by far
Or just...glowstone...
I know the golems we were shown weren't the most interesting, but God do I really want new golems. Golems are such a cool concept, being able to make creatures to do things for you. It's exactly what a game about shaping the world should have, and I really want more.
Plus, the copper golem was adorable. It is my son.
So far there are only two golems
I loved both golem they have show to us, they were cute and cool for build, the tuff golem whould have been so cool for Museum
I feel like the copper golem's random button pressing could have been used for some really cool minigame builds
We need that copper Golem! He was amazing
I really wished the copper golem won, I know it's less useful than the Alloy, so ofc...But I love the concept, and they were so cool, especially in regards to making copper much more important of an ore
They should just stop with the mob votes and just do biome votes every so often. Mobs usually tear the community apart and end in disappointment(whether it’s our own fault or not). The biome vote was great and it helped us steer the game and actually make a difference.
But then you fall into the exact same trap as the mob votes "oh X group wants this biome for this reason, oh X group wants that biome for that reason" no matter what happens someone's going to be disappointed at the end of the day.
@@cursedhawkins1305 The biome vote was about 'which one gets reworked/added first', which in my eyes is how the mob vote should work. add them all, just have the community decide who comes first.
@@RegalRoyalWasTaken the trap would still be the same no matter how the process is done, people are going to be disappointed with the outcome one way or another, having the choice might be the better alternative than not having a choice at all but when it ends up dividing a community (especially since Mojang's currently going on a ban hammer spree as of recent) how much of the community is going to care about future votes if their favorite servers end up having to be shut down because of Mojang's rules.
@@cursedhawkins1305 sure in theory. But at least from my perspective last biome vote wasn’t nearly as toxic as the mob votes have been. And the point is that we’re not adding some random mob that can potentially be useless. We’re guaranteed real change and helping out lackluster biomes that we’ve always wanted more from.
@@cursedhawkins1305 I mean I guess.
...Ace, you know what's shadier? Mojang said the Rascal would've not JUST dropped iron pickaxes. But they didn't intervene at all when people didn't hear that. They said it quietly and once.
They also managed to mess up in the promise department for the Sniffer announcement. The reveal video led people to imagine some interesting functionality for the new plants, while the article on the official website (which had significantly less chance of being looked at by potential voters) actually had the accurate information of the Sniffer's plants being purely decorative. Subsequently, they also did a rather poor job of rectifying that informational mistake.
Puzzling how that can happen after the ridiculous level of miscommunication from the 1.19 announcements the year before. You'd think they would be treading on egg shells after that one instead of just obscuring the reality of what we are getting more...
I thought that was the case. It's like how people thought the Wii U was an expansion for the Wii all over again.
Mojang should have went full decorative and five plants so like they have special affects so we get more plants that make particles animations or in the torch flowers case it’s a light source honestly I don’t think the sniffer was a mistake I think mojang just did a shit job making a mob that allows you to use cool new decorations imagine if the pitcher plant made particles that represent scent scent
@Sebastion White the pitcher plant could also be used to lure the warden away since I'm pretty sure he sometimes makes a sniffing noise
@@camzilla603boy12 that’s actually a pretty interesting concept
They could have used glowstone for the glowing signs and item frames.. no need for a whole mob just for that
That.... that's actually a very good point!!
But to be fair, I don't want to find diamonds, make a diamond pick axe, get obsidian, build a nether portal, explore the nether, find glowstone, just to make my signs and items frames glow. But that is just my opinion 😒
@@natethegreat2862 you dont need diamonds to make a nether portal, just use a pond of lava and water buckets. Its done all the time in mc speedruns
@@natethegreat2862 you can also get glowstone from cleric villagers so its not like you have to scour for it
@@natethegreat2862but you want to get a sniffer?
the rascal didnt only drop iron pickaxes, it would drop emeralds, iron and sometimes diamonds
they need to do a losers vote and if you disappoint rascal again I'll never forgive you
THANK YOU. You seem to be the only person who realized that!
And THAT LOST? damn the voters are stupid
@@UnitedStatesOfAmericaIRSthey thought for some reason it would only drop iron stuff because that is what they were shown but obviously what is shown isn’t all there is
How did yk lol
rascals also add a new passive mob to the underground, only previously occupied by bats
Also axolotl, glow squid, and technically tropical fish (in lush cave aquifers)
@BlueTangs I wouldn't really count water mobs
I feel like Rascals could bring extra loot like haste potions and unique enchantments
@@catomax26jeevunless they say explicitly what a mob can do, its all bs, same shit happened to the Glowsquid, we speculated that it could bring glow potion, an hipnosis state, a submarine, etc. etc. in the end, *ALL* it did was bring a glow cartel.
Uselless
My big issue is how they said the other mobs would get added eventually, but to my knowledge never have added any of the less voted mobs. At this point I think it'd be quicker to learn coding and add the mob to the game myself than wait for mojang to get around to it maybe in 3 years
they turned around and said mobs that lost the mob vote are gone forever. so no, we never getting the mobs unless someone mods them in.
@@JondarKorric f
They added frogs, but I'm pretty sure thats it :/
@@remises1370 that was because they added the swamp update, which the frogs were a part of
THIS
Friendly reminder that nothing is stopping them from changing the phantom. The problem isn't ever the concept people voted for but the implementation
Why would they change it? They love making dog shit
Yeah, I think the main issue of the mob votes is that there's just not enough info about the mobs themselves
Obviously, they are concepts, so not everything is gonna be developed for it, but you really don't have a lot of info to vote from
Not to mention phantom membrane is only useful once you get the elytra and is completely useless elsewhere meanwhile encountering the phantom early game is way more than easy.
For all I care even making phantom membrane craftable into leather armor would be solid.
@@CantoniaCustoms you can make slow falling potions for all the use you'll get out of that lol
@@CantoniaCustoms its especially useless since you'll probably be using mending anyways
Not to mention, the average player would never even see a sniffer in survival without going out of their way. Its found rarely, in 1 structure, for which the player also needs to happen to have a niche little tool, in 1 specific type of ocean biome, and then it also takes like an hour to hatch and grow up.
Oh, so haven't seen any? lol
Screw that mob.
It was such a drag to get even with a seed map. I can't imagine how long it would take for someone to genuinely find without one
honestly they arent too rare, i typically end up stumbling across one egg after not too long, the hard part is finding a SECOND egg
Yeah. On a private server me and my friends wanted some sniffers (because they're adorable) and spent hours just finding the biome, and then realizing it was like, a dozen or so blocks and held no structures. So we had to find another, and it still took another hour to get one egg.
Then even after that, realizing the plants weren't very good for our base aesthetic was another insult to our efforts. Like, they're still adorable, but I don't want a half dozen mods I keep around just because they're adorable.
Honestly I didn't even know this. I don't watch a lot of modern Minecraft LPs or update guides/showcases. I had no idea how to find the thing. It wasn't a big loss since I never actively wanted one in any world, let alone a survival one, but I think being this hard to find for something that isn't useful is a terrible decision
I can barely comprehend the actions taken by Mojang anymore to a point of "I am more willing to trust this guy in a shed coding on a windows vista hackintosh for 1.9 mods for good content"
And all the while the devs are saying that compared to modders, they are the ones caring about quality over quantity. Whatever they are doing behind the scenes, the result is somehow actually neither. They must have some absurd problems in their pipeline or they invest way too much time into something that is invisible to the casual consumer.
@@remor698 I think saying anything like that is the most pretentious thing possible considering it's minecraft.
@@chickenpower5732 It's even weirder when you remember that a decent chunk of the devs are people who have made some really well known Minecraft mods back in the day. They are literally proven wrong by the accomplishments of part of their own team that lead to them coming on board in the first place. Curiously, they instead have played that card in defence by saying "you can't say modders are better than Mojang, because Mojang are in part former modders." The only thing that shows is that the problem most likely aren't the devs, but the systematic structure they are operating inside of, but they don't seem to be aware of that fact as far as I can tell.
@@remor698 I agree its absolutely wack and there must be something seriously wrong with their system. Maybe like the overwatch guys they just throw office parties all day?
Also if you look at mods like Create - which of course I'm not saying should be in the base game - they are much higher quality, more passionate, better supported, better thought out, more fun, and even better looking additions than everything mojang produces.
Expanding on that last point, am I the only one who notices how bad Mojang's art can be? Maybe its because I know some art fundamentals, but often items or mobs will look thrown together by a 10 year old (such as the pottery fragment texture idk) and genuinely just worse that anything you would see on even reddit from a semi decent artist. I get that janky textures are the style of the game, but even the programmer art in the past looked cohesive, a lot of this new stuff looks ripped from a different game.
@@justonyx6721 Yeah, Minecraft's visuals are in a pretty odd place. I don't have enough of a sense for texture work to tell if their recent work is bad per se, but I do agree that there is a tendency for them to stray a bit far from the established artstyle. The sniffer's greenery parts, for example, seem too detailed while the new big pots don't seem detailed enough.
It's the animation department where I see the least cohesion between new additions and old content though. When you have something as simple as a frog beating literally every mob before it other than arguably the enderdragon, the internal quality standards have obviously gone up enough to give the whole game a weird patchwork feeling whenever anything new ends up directly next to anything old. Having such high quality animations also makes it painfully obvious whenever there is jank with them. Stuff like the warden's sonic boom wind-up while running and the camel's goat animation reuse for its "dash" ability have kind of the jankiness you'd expect from older content, but the fact that the rest of their respective animation sets are actually well done makes those particular ones look out of place, effectively unfinished.
While I do see the difference in quality giving new additions the feel of being from a different game, I'm not opposed to the idea that the quality bar should be raised. I'd just hope for it to be raised equally across the board and that would require a second pass over the entire game, something which it really could use anyways for all the, in parts, quite massive gaps left in the sandbox by updates over the recent years. Plus, better animations are something I pretty much see as a requirement for updating the melee combat system, which, especially in pve, is more a guessing game than skillful timing of offense and defense, because the mobs just functionally have what feels like a short range killaura with a cooldown.
So, you need to search for a specific type of biome, and in that biome search for a specific type of structure that doesn't spawn very often.
Found the structure? Now search for a specific type of block that you need to use your brush on. You get a 6% chance to find a sniffer egg. Which means it could take you some time to get it.
Found the egg? Now you have to place it on a specific type of block for it to hatch in 10 minutes, otherwise you have to wait 20 minutes. Oh and you need to repeat the search if you want to breed them.
The egg hatched? Now you have to wait for the sniffer to grow up.
It grew up? Now you have to wait 10 more minutes for it to sniff out a seed.
Got the seed? Now you can plant it and congratulations! All that work, all that exploration, all that waiting, just so you can get one flower which is useless outside of being decorative.
Oh wait what? You wanted the other flower? Well tough luck, now you have to wait 10 minutes again and hope that the next seed sniffed is the one you wanted.
Given the size of the Sniffer, one way to make it useful might be to allow blocks to be attached to it, so it becomes a mobile building.
@@segevstormlord3713 I think that's a little too wild for base game Minecraft, and would deserve its own update considering how difficult it would be to execute. At most we may get saddles on the sniffer.
You've just described minecraft. That's marginally less tedious than searching for diamonds. Listen, I voted for the rascal and still think it would've been a better addition, but everything you just described is GOOD for the sniffer. It requires adventuring to find, something minecraft heavily needs. Specific rewards for going specific places, so that exploring feels worth it. And a block being decorative isn't bad. It's actually... what's the opposite of bad again? Oh right, it's good. VERY GOOD. This is a block game, having things to build with is ONLY an upside.
@@apersonwhomayormaynotexist9868 sure but it has the worst reward/time spent ratio out of everything in the game.
Womp womp
I honestly thought that the plants were going to add something to the game and not just decoration which is why I voted for him. if I knew that they were going to end up like this I definitely would have gone for the rascal as I don't use plants my builds but I do farm a lot. the rascal would have helped me out drastically when it came to mining especially on the enchantment side when I need that early silk touch for stuff like glass.
silk touch... for grass??? Dawg just use shears and put unbreaking on them
OH GLASS!!! NEVERMIND
I am fairly certain they made it very clear from the get-go that the plants would be purely decorative, did they not?
They did say that the new plants will be only for decoration though
Y'all never listen to what they tell you, and then get mad when you get exactly what they said they would give you.
The same shit happened with the phantom.
They said the plants would be decorative. If your imagination made you think they wouldn't be, that's on you.
I wanted the Rascal. It reminded me of Korok's in Breath of the Wild. A little reward and distraction from monotonous early game caving. From what I remember it wasn't strictly said to be only an enchanted iron pickaxe. Might have even given us other things albeit rarer chance, like golden apples or maybe even access to a haste potion.
I guess mojang did not see that
The torch plant could have been an easy way to naturally light up areas
Natural? that plant looks like something out of pvz Jurassic Marsh. Which i guess is the point, but I ain't tainting my world with that plant.
@@bungiecrimes7247 someone’s salty about the mob vote
@Mr Bob what? mojang devs adding light to a TORCH plant or GLOW squid?? youre crazy man...
@@bungiecrimes7247 But it's more natural than a torch
@@bungiecrimes7247 Much more natural than having some lantern and torches stick out to a savannah
Proposition:
Make the torch flower be able to glow (LIKE IT SHOULD’VE), and make it possible to craft a flower crown out of it. What would the flower crown do? Act as a wearable light source. It would be as strong as or maybe a little weaker than leather, but it’s still enchantable and being able to see around you without needing to have a stack of torches could be useful.
Oh my gosh a flower crown is actually a really good idea! That would be so cool
That is actually a cool idea. I like that concept! It would defiantly be very useful in game for sure and help us through mining journeys or traveling in the nighttime! Good idea! :D
sorry to rain on your parade, but MOJANG wont do that. ever.
they have stated during the glow squid fiasco that Minecraft's lighting engine does not support movable light sources or light source entities. Optifine's light only works because it is client side and basically imaginary to the server.
@@datonedood3791 you make a fair point there. I never really expect Mojang to do all of these ideas. It’s just a cool concept to think about. But you are correct they most defiantly won’t change their game over some peoples ideas. Still fun to imagine cooler mechanics tho.
Can’t happen, the game engine doesn’t support mobile light sources
Your points about the Rascal are very interesting! I never thought of it like that tbh. They should overall just give us more info before the votes - Or better yet, stop pitting cool mob ideas exclusively against each other.
I tought about that since the begining and they said in the minecon that the sniffer would bring DECORATIVE flowers.
Everyone missed the DECORATIVE part in the minecon
It because it causes controversy which is evident because you are commenting. To avoid giving them what they want do not mention it again and don't vote but that's already too late for me and you now, but we can not do this in the future. Mojang doesn't care at all what we want and its evident through these votes. Until they show me otherwise I won't be rage baited anymore.
@@hibosmo Same, and it maybe can save certain category of speedrun.
Or better yet, add more than 3 or add them to appropriate updates
As of October 2023, the Armadillo has just won this year's mob vote, primarily because of its drop that allows you to give your wolf armour.
I personally don't think Mojang explained any of the mobs well this year, so I'm expecting the wolf armour itself to be pretty feeble and/or fragile. History sure does repeat itself.
I’m expecting it to be something most players don’t use. It’ll likely be similar to the turtle helmet, where you have to go out of your way to get it or even find out how to obtain and farm for it, only for you to find out it’s not really worth the effort.
Edit:
I was correct.
- This is the armor for wolves, a normal wolf can withstand 4 hits from a wooden sword
+ And how long can he last with the armor?
- 5 xdxdxd
Which is kinda decent or just plain awful
honestly, in hindsight the armadillo winning was the best thing to come out of mob votes cause we finally got new wolves
@@JinxeBlaqhow where you correct? All you have to do is brush an arm armadillo. Not tedious whatsoever
Now that the Sniffer is in-game and I've seen what it does, the only feeling I have is "Wait, this is it?" A year-long wait for two flowers that do nothing. There's no way they can leave it like this.
I still have so much hope for the Sniffer. There’s still (and always will be) time for the Sniffer to be updated, or even revamped. It honestly has so much untapped potential to have features that reward the players in new ways, kind of like the elytra. The elytra was pretty useless when it first came out, until it got updated, which it then became arguably the best item in the game. I have a feeling that the Sniffer could end up like that, but only time will tell at this point 💔.
That's just how mojang be
@@tapess Next thing you're telling me is that they'll make the glow squid actually glow
@@captainsprinkles6557 I should’ve seen that comparison coming😭. The glow squid is extremely common though, the Sniffer on the other hand, is extremely rare. On top of that, the method to get the items from the Sniffer is extremely tedious and time consuming. It only makes sense to reward the player with something beneficial outside of just two decoration plants. They could easily make the plants useful by adding them into a potion recipe, or by putting them in a food recipe that gives the player certain effects, like the phantom membrane or the suspicious stew. There’s so many sensical ways to make the flowers/crops useful outside of just decoration, they just need to add it.
@@tapess I agree with you dude. I was just referencing that they put these light related words in these things' names, but they… well don’t produce light
Personally I think Mojang wanted the Sniffer to win because it was the only mob that mentioned it would come with new items. If they said if the rascal could provide new enchantments then I think more people would of voted for the rascal.
Honestly I don't think new enchantments would have been needed for the Rascal for people to pick it. The whole reason people picked the Sniffer was to get the seeds, but if Mojang said that they only would be cosmetic, I think the Rascal might have been the winner. It's also this video that changed my mind, the point about improving sustainability in caves was a really good one that I hadn't considered.
@@Bookslayer10 They said in the mob trailer they would just be cosmetic the sniffer won cause it was a dino it added new blocks for builders all the people who hate it say it has nothing new this mob has more new things than every other mob vote mob we have had and it is a super important part in archaeology so we most likely will get more plants or at least the vines but we don't even need any of that the sniffer is the only mob that added anything to the game at all the rascal may be useful once not for the world or even the player just once playing hide and seek with it will be 1 super easy or impossible depending on the cave unlike all the other mobs finding a sniffer is your chose yes I would say it could have been better but it is already better than the other 2 and saying it is not is just dumb yes the pickaxe could be useful but it would have to spawn in caves and you are not using a lot of torches down cause lava and glow likin and if you don't bring wood into the caves with you that's your fault and nobody liked the tuff golem at all I would say that the sniffer was the only time this community got a vote right but again they will most likely add the other mobs latter
@@johnhorn2551 Where exactly does it say that the plants would only be cosmetic? In the trailer it only says it would dig up seeds for plants, not seeds for useless cosmetic flowers. Apparently the Rascal would also add in new items in its reward loot pool, but I don't know where the source for THAT is, I just heard people talking about it. If the Rascal did add in new gear that could help with early game caving, it could turn out to be a pretty fun mob. And if the gear it gave did something unique enough, it might even be useful for creative mode players or endgame survival players.
Yeah, no. They have internal teams working on each mob, and so each mob has a developer who wants it to win, then they ask the community. So they technically want any mob to win.
I voted for the Rascal because I assumed there would be a new enchantment on that pickaxe (and that would be the reason for it only being iron). Could have been Archaeology related as well, such as a "Discovery" enchantment that gives stone a chance to drop random unique archaeology items. "Discovery" would exclude any other enchantment other than maybe Efficiency so that you have incentive to find more Rascals to get more Discovery picks.
Dont worry, every next mob vote will still be the worst choice.
And these Devs wouldn't give a damn
still better than glow squid this year
im scared of your profile picture
No whatever wins will be considered the "worst choice" by people salty their favorite didn't win I've seen it over and over again
@@Lumberjack_kingokay bro so every option you pick is the best? Alright
Seriously, imagine if the Sniffer dug up artifacts when brought near ruins, or if the flowers it found were actually useful.
Really these mob votes have always rubbed me the wrong way. They feel more like a way to waste time and distract us from the fact that mojang is either unwilling or unable to significantly improve the game mechanically.
I mean it took them two years to add in the the warden and deep dark while it took some random modders to do the same thing in 3 weeks, and not only that, it was just as good as what we got.
@@partystarter8041 Whaaaaat noooooo. Hahaha what a silly thing to say. Here look at this new animal mob, isn't it cute and distracting? Dosen't it just make you want to check out all the new cool ways to give Microsoft mon- I mean support the game? I hear if they make enough money this year we'll get a new useless dirt block added to the game by 2030 at the latest!!!!
@@applejhon8308 Trueeeeeee
Remember when they literally used the community and modders to add features (like the horse)?
Yeah, maybe talking to the optimisation mod creators would be a nice idea.
@@nemesissombria Nah, the real optimization would've been programming the game properly in a different language with a proper engine. Instead we got whatever the fudge bedrock is.
The sniffer itself isn’t the wasted opportunity, it’s the plants it finds. If you’d be able to brew new powerful potions or have a new amazing food source, or something that gave a passive affect like a beacon the plants would be amazing, making the sniffer amazing
Agreed, short xray vision potions ect
"amazing food source"
More variety is good, but nothing game-breaking is welcome, so no, nothing "amazing" is a good idea, we're good on that from. More diversity for the fun of it would befit Mionecraft, they could even add rocksalt blocks that can be turned into rocksalt piles for food recipes.
We can't make vegetable stew, burgers, apple pie, cheese, yogurt, and more despite having the basic ingredients for them all. Why not add a chocolate-based energy drink like the Aztecs had? Or simply chocolate milk?
I just think that they need more plants (maybe locked by certain biomes) and to make the plants themselves at least have a chance to produce seeds when you break them. Cuz there sure do be a lot of seeds around for plants that don't produce any seeds.
Also give torchflowers a light level, even if it's small like the amethyst shards.
i feel like the sniffer is just an animation test, its so much more animated than other mobs, but they went about seeing the communities response in the most wack way possible
the warden and frog are just as animated
No the warden and frog are just as animated too.
@@darthpepo1 Yeah.
Ace: "The phantoms..."
Cat owners: "The who?"
I would’ve voted for copper and Tuff golem purely because aesthetics, and I am a bit miffed both got completely shafted.
im honestly miffed that the copper golem got shafted the most, we would have finally had another use for copper, even if it wasnt much else
@@chasr34 agreed
@@chasr34 All we get now is lighting rods and literally nothing else until 1.21 or 1.22 😃
@@chasr34 He could have been a Friend.
same. I wanted to build a golem village and just have a variety of golems roaming my base.
Something else that really bugs me about the sniffer and new plants, they don't look like default textures. We literally had a complete rework of the default textures a few years ago to make them all cohesive, but the pitcher and torchflower in particular look like they come from a fantasy, high detail resource pack. I voted Rascal for the exact reason you detailed in this video, having a way to quickly get a tool underground seemed necessary
The sniffer is like a Panda. Its cuteness made it win. Mf doesn't even do anything but just smells the ground.
fantasy? they're pixel consistent with the other flowers and they also have real life counterparts respectively. i don't really get that, they may be more exotic than some of the other flowers in mc but they're,,, like,, not fictional 😭😭 im on the side of rascal too but not for the same reason ig
@@tokki3149 They are consistent resolution-wise, but the art-style otherwise somehow doesn't feel cohesive with everything else in the game
@@KidPrarchord95 I think it's down to the colour choice and shading they used when making the textures. Seems to be of a different palette than what MC usually uses.
Yes! Something is off about their design and they don't fit in with the rest of the plants we have.
It really baffles me how little work devs put into Minecraft. ALL of these choices could be added. MODDERS add the dang mobs before the devs do.
Yea. The Mojang apologist types honestly confuse me. Why should it take 6 months to add ONE mob. Like while sure 1.15was a hefty dose of Performance Tweaks (apparently), we got just bees
@@magma_fire_bagwan 1.15 was garbage.
They always say that the devs need to make sure new features play nice. It's become glaringly obvious that they... do not do that.
@@lexbrightraven8049 Then tell me why people still report such wacky bugs out of Bedrock edition, for example. Like, for real. If they have such a high standard internally then where does that come from?
I swear bro
I'll never forget the copper golem. He was so cute. HE LOOKED SO HAPPY WITH HIS BUTTONS.
Sad we didnt get more golems. Wanted more life in my bases.
@@Juggornawt Mojang have an idea of adding Zombone,Shroom Golem and soul blaze in the stupid mobvote
@@Juggornawt So we shall vote for Shroom Golem
Before the vote, mojang said that:
1. Sniffer will only find decorative plants
2. Rascal will give various items, and the pickaxe is just a placeholder
3. Tuff golem can be immobilized (probably with redstone)
4. Tuff golems can be stacked on top of each other to form a "moving shelf for items"
5. The Tuff Golem could be crafted from different types of wool. The color of the wool would affect the color of his cape
6. Tuff golem can pick up whatever dropped item it comes across if it is not holding one already.
So we had a choice of a useful mob with interesting mechanics and potential for new items, a golem with a lot of potential for various decorations (e.g. for museums or gardens), and maybe for some redstone mechanisms and and a prehistoric turtle that would only give decorative plants.
When did they say they could be stacked on top of each other? I don't remember that little detail.🤔
The tuff golem is still at my eyes a moving item frame. That why I voted for the sniffer but the fool that I was trought that the multi billionaire company that is mojang could at least add one more wood type and useful plants for potions or even redstone but no! Mojang, the company that own the best seller game of all time cant even code a new tree and some plant in less than 5 years!
@@Pengouinn If you are disappointed with 1.20 I recommend playing vintage story.
There are only 9 people working on this game, but they have added more incredible content to the vintage story in the last 16 months than Mojang and Microsoft combined have done for Minecraft in the past 8 years, and that's not even an exaggeration.
@@tidalbow8969 I need to see that!
@@tidalbow8969 Speaking of minecraft-like games, I cant wait for Hytale to come out! So far, with all the devlogs, this game has already more features than minecraft even if its not finished yet!
What bothers me the most is that this would have been the first sentient overworld creature that wasn't based on villagers in some way. I love coming up with theories about stuff like that, and it could have laid the groundwork for more variations of whatever that was supposed to be. And if it was voted in it would probably also give you the seeds anyways since that's what they were probably trying to do anyways
I think the rascal would've been like a wandering trader in some ways, but with grey skin to imply that they have connections to the illagers. Lots of lore potential! Sadly, it didn't win.😔
That’s what I said! It would have been the first “non villager/pillager” in the overworld!
Edit: thought you meant the Rascal-
@@Tabi-Kun I was
@@Clepto_and_Co I see
@@Tabi-Kun I noticed
The tuff golem probably would have had some very interesting redstone applications. Not due to features intentionally designed to work with redstone, but due to pathfinding to objects and the possibility of placing things as triggers for those objects appearing.
That's actually an amazingly good point.
you mean random pathfinding?
@@hiimjoe6768 From what little we were told, they would come to life to go find things to pick up. They thus need to detect the presence of things to pick up, pathfind to them, pick them up, then go back to their original spots, based on what we were told. So I don't think it'd be entirely random. I am not 100% sure what it would or could be used for, but the fact that you could set up things that would get up and move around in response to stimuli would mean you could arrange paths that they COULD follow to be limited, set up pressure plates to detect movement along particular paths, and possibly other more innovative tricks than that depending on what exactly the final Tuff Golem behavior was.
@@segevstormlord3713 I hate to admit it, but looking at the wording again... it probably wouldn't be very useful.
"When it wakes up from its statuesque slumber, it will stroll around at random and pick up whatever dropped item it comes across if it is not holding one already."
This implies that it doesn't actually sense if there are items around, or whether or not to wake up if it's holding one. Whether it's currently holding an item or not it will, whether truly at random or on a set time interval, walk around for a while and then sit back down.
At best these guys can be used as wandering Roombas... that can only hold one item. Their only truly unique trait is their ability to go from an entity into a block. This could perhaps be used with an Observer or a Comparator (which might change depending on whether it has an item or not). So in all reality they would just be worse Allays.
I'll be real, these guys don't even stack up to Item Frames. Item Frames are at least in the same place, but Tuff Golems will literally just randomly go around and then sit down (which could destroy crops, and who knows how they would interact with sitting on Redstone).
The Copper Golem on the other hand was WAY more useful. For one, it's an entity which can press buttons which is HUGE. Though secondly, they would be amazing for a cheap and easy one use timer. Leave a Copper Golem in a hole with an observer, and when it eventually Oxidizes and turns into a block, that would send a Redstone Signal.
Unfortunately, the Tuff Golem just appears to be a cat/dog that doesn't attack, doesn't bring you new items, and can't be commanded to stay in the same place to even be used as decent decoration.
@@SharkyShocker Everything youve said about the tuff golem. IS WRONG, they have multiple unique traits like path finding, being customizable, stackable holding items, and turning into a statue.
They are in fact way better then item frames not only are they confirmed to be able to stay in the same place as a statue, but they could also be customizable, stackable, and they could walk around with the item and show case it which has a bunch of potential, making tuff golem's infinitely better than item frames.
They can be used as decoration as it was confirmed they could stay in the same place.
TBH the tuff golem is by far the most underrated mob, maybe Youd realize that if you actually did research.
I liked how one mod had the Rascal not only drop pickaxes, but coal, torches, and bread. It was great finding one when low on food and just having to play hide and seek a few times to be good to keep going.
I think the sniffer has a bit of potential still. If they decide to expand on the archeology section, they might give him new possibilities
Even phantoms had more potential to be something better than the annoyance they are. Truth is, Mojang will abandon them and move on to next mob
@@nemesissombriaExactly. Now thay 1.20 is out, Mojang is just going to say "update finished. our job is done here" and never touch the Sniffer again, apart from eventual bug fixes or maybe adding one or another decorative-only plant with no further in-game benefit.
fr
CSM vol 11 cover as your pfp very nice
@@parzavaal5335 ty sir, i think denji looks very elegant there
for me sniffer was never for the features, it was for the fact that those are big, ancient mobs to start creating a minerassic park with
Starts and ends with them, though. They're not adding more mobs like that...
@@galloviking4766 I mean, no offense, but you don't know what Minecraft has planned for sure.
For real, nobody cared for the features. They just wanted a big six legged dino pal.
@@PhonyLyzard Well, I don't, but they keep introducing random features and not developping them any further. Sniffers will remain like that for multiple major updates at the very least. If we're lucky, these new flowers will be use to breed a new mob later, but that's pretty much it.
@@galloviking4766 That's untrue, between features like bamboo getting a new wood type and copper, amethyst and diamonds getting new crafting recipes, Mojang has shown that they do develop further on older features, heck, they even said that the reason camels breed with cactus was to give them a new use. Your statement of Mojang not developing on older features is entirely wrong, heck a second time, developing on older features has been the themes of whole updates, like caves and cliffs, or the nether update, they don't just add features and forget about them.
I personally voted for the Rascal to begin with. The ancient plants didn't seem to be very interesting or useful whenever they announced it, but the Rascal, as you mentioned, is not only cute but useful... I'm just as disappointed as you are lol.
but your honor, haha sniff sniff funny
Same here! Personally i figured the pickaxe was just an example, and there would have been some way to just help players select the situationally needed item
Yea, me too
I voted for it mainly because I saw it as a small little thing you can do in caves with a decent reward because well thats what it is
Rascal coulda maybe been like koroks from Zelda, but instead of seeds you get a random useful item for your caving needs.
I personally love the Sniffer (Idea), if they implemented more plants and made it actually useful in any way whatsoever the community would have loved this mob, that's why you need to play the game with mods by the way, lot of modders are better than the actual devs
Yea I agree basically entirely, Rascal would of had the best impact on the game for sure.
I ended up just modding a bunch of the features in 1.20 to be different, like giving both the plants a relevant and good usage.
I wish the minecraft devs would focus on useful features instead of just cosmetic. I'm a builder okay, I LOVE building and im actually tired of cosmetic updates. the deeper caves are so pretty yes, but they are so tedious in early game. inventory management and chests are still awful to deal with. we NEED a quality of life update to keep people other than creative mode builders coming back
Exactly
tbh I'm also a builder and I'm right up here with you. Cherry Blossoms and Vases were the highlight of this update for me. Because they were a nice extension to previously existing things.
I'm not against flavor updates I feel Mojang is focusing too hard on making an update that's "unique and quirky", it worked with Ancient Cities, Frogs are... okay? But the Sniffer and Trial Ruins feel more style than substance. Which is ironic given some of their most successful updates in recent times - "The Nether Update" and "Village & Pillage" weren't wacky new additions to Minecraft, they were substantial expansions on areas the game was lacking in (with the Nether being super boring and Villages being super simplistic.)
Village & Pillage gave me a brand new "playstyle" to fall in love with - making and managing a village which is still the main way I play Survival to this day.
Trails & Tales gave me a new tree type that I really like using and some pots. If anything I wish they had honestly just postponed the Sniffer for another update and focused more on the new biome and archeology. Cherry Blossoms are BEAUTIFUL but they're also just another version of a forest, they could've had a neat lil' shrine you could do archeology stuff around. Honestly just sparsely putting lil' archeology structures for some of the more empty biomes would've been great. Then add the Sniffer with some more functionality later.
Then simple, don't go to deeper caves until you are ready- that or just dig up a section underground for yourself to build off of. I did this before in an official public server (Minecraft Origin Realms) and most of what I do in my own realm is pretty much underground.
Another thing, about the chests and inventory management, understandable, but to simplify issues, just make either one ridiculously large storage room that's organized (if you can, and if you want to, start slowly with it) or make different spots around your base (either some being for farms, or the enchanted books, or tools and armor you have in an armory section, etc). As of inventory management, well, that's an understandable one. We also did (kind of?) get a few quality of life updates, one I think is the camel, literally you just can sit on it and most mobs won't be able to melee hit you (Enderman, all zombie variants, spiders, even the warden, and yes that has been debunked and tested in a myths video). The only issue is that skeleton variants and creepers can still hit you but that's about it (And maybe phantoms if they're around and if you're riding a camel? idk).
I've been playing the 1.20 update in a new survival world, and for the most part, it's pretty good, and I also love the cherry grove biomes when I see em, plus I like the new wood types, and the decorative pots. I do agree for more quality of life content so the game improves more and more, and also hopefully they fix and improve The Sniffer and the unique seeds too. I will give Mojang props though, they're approaching the updates differently unlike what they did for Caves and Cliffs, so perhaps down the line, future updates are gonna be better, I hope.
4:50 CORRECTION: You could repair Elytra before using leather, so Phantom Membranes are actually a step backward.
You still can on the Xbox one console edition. Not bedrock, the console edition.
But membranes are cooler. I honestly don't hate phatoms, they have a cool design
@@jujoya Yeah, mc fans are just cryhard
@@luis-sophus-8227 I used to hate the phantoms bc they are quite annoying. However, I've grown to actually like them! something NOBODY ever seems to remember, is that it makes having pet cats EXTREAMELY useful! Phantoms are afraid of cats, and will stay far away from you if you just bring your cats along. And honestly? The phantoms' design is really cool. It's also one of the very few flying mobs in the overworld.
I agree, I think most people are just kinda being... whiney when they say they don't like phantoms. It gives you consequences for not sleeping, which is pretty which makes the game more interesting.
also in a lore sense, phantom membrane for repairing elytra's makes much more sense.
Honestly, I wanted the Golems from the start. I already knew from the start that the Sniffer was just going to be some rare, difficult to obtain mob that provided nothing of value. Golems that display items though make for some really nice decoration. Much better than 2 crummy flowers
A reminder that the enchanted iron pickaxe was confirmed to be a placeholder, and the actual loot the rascal gave would have most likely been even better
Or, knowing Mojang, worse so they could have a laugh about it while they waste another year doing nothing before the next Con/Vote.
Yeah... It's so annoying how so many people got hung up on that. That's like saying Piglins only give you gravel when you barter with them.
you know, that would've been a completely busted feature. i could not imagine anything good about the rascal to me, as all it does is ruin the fun with these better gears. especially that minecraft doesn't have much of a variety with their equipments, it would feel more like being spoiled by a greater gear in the game other than a deserving reward.
@@totallynotseanna It probably wouldn't have been anything really good stats-wise, like something better than a diamond pickaxe, because it's true that it would feel like spoiling the progression. But, if it gave a side-grade, like a special tool that could mine both stone and dirt with the speed of iron, it would be a good addition while also keeping the standard progression relevant. Making the tools lower durability could also make it more of a trade off, so just bringing more pickaxes would still have benefits to consider. I think the Rascal has lots of potential.
@@Bookslayer10 im sure sniffers had just as much potential. it all really just boils down to whether mojang will actually implement such feature or not. knowing them, i bet it wouldn't really be anything crazy and would be just as underwhelming as the sniffer we have now.
best i could imagine the rascal would do is to give lower or decent gear with nice enchantments for early game, which isn't really game breaking. your idea sounds cool, but also kind of redundant when compared to what the sniffer was 'promised' to have. they'd probably go obsolete at some point in the game, because it takes up inventory space (and possibly a random drop?). if you put it into people's perspective during mob vote, sniffer must've won because it provided possibly more content to expand on, which sounded more appealing than what the rascal offers.
I'd really just say that mojang did the sniffers dirty. but then, whatever the outcome might've been, it wouldn't be much of a loss either. ultimately, im saying none of the choices would've mattered if we're simply talking about their potential, but that's just me. what do you think?
I wanted all 3, modders could have done them all, and frankly the archeology update means nothing to me in a game that needs more endgame stuff, or a more drawn out midgame (not a grindy one tho)
2:37 I voted for the inferno since it was the only best choice because you would only encounter it if you wanted to. Also had potential to be a new boss mob dedicated to the nether.
Hovering inferno looked cooler and was more creative than a crappy ghost bird
I beg to differ, more so with the "you would only encounter it if you wanted to"
if it's a variation of the Blaze there's a decent chance you'd accidentally run into one while trying to farm blaze rods to get to The End, cause if you actually want to "beat" minecraft, then no, you can't "only encounter it if you wanted to", you'd most likely would have to fight one eventually if you wanna fight the Ender Dragon, or at the very least, see one while farming blaze rods and then deciding to retreat to not deal with it instead, which would be pretty game changing, especially for speedrunners, and depending on how annoying it would've been to battle one (we can't tell cause of not getting in obviously), at worse, it could've just made farming rods to complete minecraft all the much more harder, annoying, and tedious to do, so overall I'm glad it lost, but the Phantoms aren't much better either
@@remix2593couldn't agree more, the phantom we got is certainly annoying but it could have been so much worse.
imagine its the boss that has ender eyes loot then blaze rods is just for potions since the nether wart is only found in the fortress
I chose for the monster of the deep because the oceans had nearly no dangers
i will never not be salty about the copper golem because that little buddy is adorable and i wanted him
Same. I also wanted the Rascal!
Instead of that stupid 6 legged dog like thing!
They should have added an onion with the sniffer, finally getting another crop and maybe another dish like onion soup or onion stew
Ah yes... the _Ancient Onion._ A legendary crop from a forgotten age. You may think its just a normal onion... but it is _in fact_ an EXCTINCT RELATIVE of normal onions!
Maybe eating an onion could make you smell for awhile and that could ward off some mob ot something. Idk. I just wish eating different foods did different stuff a bit. Like eating cookies could give you haste and speed to simulate a sugar rush.
@@slenderfoxx3797 Cake would probably also do that
@@slenderfoxx3797Steve is too strong for that.
Inb4 alliums are wild onions :P
Remember people, the mobs we choose aren't the problem, the real problem is both the fact that mojang doesn't explain mobs to us well, and the fact that mojang could make better design choices when making them, unlike A GLOWING SQUID THAT DOESN'T GLOW
The past mob votes had bad choices but mojang "saved them" by adding things around their mechanics, however, this is just a way for them to keep us "satisfied" with the mob vote winner
Also remember that these mobs didn’t come out of nowhere. Someone actually thought that having people vote for either a I’ve wizard or a retextured would be a fair vote.
Don’t leave out the fact that the glow squid was the worst option and the allay is a flying vex that picks shit up aswell as the fact that (nearly) everyone in comments who voted for the sniffer randomly said the flowers might be special when it was confirmed they weren’t and were decorational
Not all of this is the devs fault people are just stupid these are clearly not the best options but they get picked anyway
@@Speedoodleman glow squid was perhaps the best option and the guy in the video explained it well. The iceoleger would be just as annoying or even more than the phantom considering the fact it spawns in mountains/snowy biomes with a lot of risk of fall damage and it's attack is a huge ice cube that crashes the player(so uh uh uh, you can't use the shield 🙃). The moobloom is just going to make a collection out of cows and it's Redstone potential is quite limited. Thus the glow squid was the best option since it adds a new member to the squid family, it creates atmosphere in underwater caves and it has it's uses with glowing inc sack.
@@SpeedoodlemanThe allay was voted because players thought it could duplicate items. Also, allays are very useful for redstone
I absolutely cannot believe that the torch flower doesn't provide a light source. It's the most obvious thing ever and would have been great.
I think that a way they could fix the sniffer is if they made it so pitchers and torch flowers were not just capable of being decoration, but you could also click on the pitcher with an empty bucket to fill it with water, and you could have torch flowers act as really powerful light sources, emitting a light level of 20. They could also make it so that both plants can both be made into edible stews.
It also bugs me that the sniffer looks almost nothing like the cute, blocky bean in the mob vote. The actual one looks old and tattered, and though that may make more sense or it being an ancient beast and all, I feel like it wasn’t what a lot of people wanted. I know plenty of people who voted for the sniffer specifically because it was cute, but I feel like they made it too detailed in the actual game.
@@ArmyOfMapping Because that's basically all it's really for tbh? It and the plants are essentially just decor
Yeah the sniffer was too detailed. It seem too much like a mod
Honestly the Sniffer still looks pretty cute to me, though that may be because its detail reminds me of IRL farm animals compared to the very simple-designs of the actual farm animals.
That said, I think it sticks out like a sore thumb. Its colors and general vibe just do not feel like Vanilla MC to me.
the sniffers size made the pixels ugly. i really wish they made it pixel consistent like the ghast or the old vex
@@gaynarchistit's literally hideous how the HELL do you think it's cute, I'm *genuinely* asking.
honestly the copper golem was underrated, even in the redstone community, witch is surprising since randomness is difficult to make in survival
a dropper is true randomness... thats about as easy as it gets
@@Kurto.it’s not true random, since you have to power it on a clock. Sure you could chain droppers to get closer and closer to random, but you could also have a silly little guy that presses buttons for you instead
@@andrewbianchi6914 You made zero sense. Press a button on a dropper and you get a true random output. Its as simple as that.
@@Kurto. ok but what’s the point in having that if I have to stand there and press the button?
@@andrewbianchi6914 the beauty is that we have millions of redstone tools so you don't have to :3
The quality over quantity thing really gets me here. Even with big updates now it feels like the vast majority of what we get is just useless fluff.
Agree. Started new survival in 1.20 and after several hours of playing I didn't encounter any of these new features.
@@GameModder Well that's not really a good measure of what makes something useful or well made. Nobody would have found Netherite after only a few hours of playing, but that doesn't make it a bad new feature.
@@lasercraft32 I mean that's kind of the problem. These updates add in all this content but one or two things that are actually useful are either treated as rare "rewards" for participating in the games awful combat or require the player to jump through hoop after hoop after hoop.
@@applejhon8308Technically speaking, you can beat the game without ever mining a single diamond. Does that mean diamonds are not useful? That is the beauty of a sandbox game. No one can tell you what you can or cannot do, there’s no progression system, and if you don’t like an item, you don’t have to use it.
@@CCCPRusRus The "you can make your own fun" defense can only take you so far. Minecraft isn't GMOD, it's more than just an asset pack. It has its own structure, it has its own style, it has its own mechanics, and it's content has clear intent behind it. It's a game and it should be judged as one.
the snifer is a rare mob that if the player manages to find has many cool features. the snifer can have up to 4 saddles and 4 chests equipped. acts as a slow method to transport your items and frinds over most terrian. unlike most other ridable mobs the sniffer can swim with players on top of it by sticking its nose above the watter. the disadvantage is the siffer is realy slow, being slighly slower then walk speed. simalar to the camel, zombies cant reach the player while they ride it. since the sniffer is slow lammas can keep up with it and you can make a lamma sniffer chest chain to carry many items. (anyone remember lammas follow each other if you lead one?) on top of that the siffer adds new flowers that it finds relivively quickly. one of those plants produces light. the sniffer also rearley can find the new food seeds, witch can be planted but will not drop seeds when harvested and it will only drop the food. the new food when eaten provides 3 minuits of risitance one. you can only get one every time the siffer finds a seed thought because you cant harvest the seeds from the crop.
the sniffer is an amazing adition to minecraft and... wait... im in the wrong timeline? the snifer does WHAT in this timeline? oh, thats so lame.
I think the biggest tragedy of this is that the snifflet is not nearly as adorable as the vote animation made it out to be
L
Golems would have been better in my opinion
The snifflet name should be baby sniff-
And they grow up so fast!
Bruh y'all npc's vote for mobs cus they are cute
I think we should just get all 3 or 1 that we vote and get the rest later, and also we should KNOW what exactly it’s going to introduce instead of just “seeds that MIGHT do something”.
Yeah, I think that a "Hey guys, we're having a hard time deciding which mob we want to be in the game first. Can you guys vote for which one we add first?" Would've been better than "Vote for a mob that you want in the game, and we'll only put the one that wins in."
I have also seen plenty of ideas for reject mob votes for mobs that didn't win, and the mob with the most votes getting added first, while second place would be added in the next update is an amazing idea.
@@Indecisive4734 yes that sounds amazing, if Minecraft does that they better add some good ones like rascal or the ice pillager.
@@redshell9205 Yes
@@orangetabby7122 That’s literally what it is 🤦
I stand by my opinion that the newer mobs, especially Sniffer feel like some creatures from a mod of the game. They are very specific, rather complex at times and sometimes they serve no purpose at all. They don't feel enough like Minecraft.
Don’t diss mod mobs, stuff like Alex mobs show how to do mob additions right. Each mob provides a fun interaction or is able to be tamed. And they can produce more than one in half a year.
The camel texture genuinely makes it look like a mod
I appreciate the new content but the art design seems to be drifting too far away from that of the original mobs like cows, pigs, sheep, even horses
I get the same feeling, the designs and functions really just don’t feel like Minecraft but rather some fantasy game
Would you say the same for these mobs: the wither, the witchs, wither skeletons, blazes, ghasts, enderman, shulkers, the ender dragon, panda bears, polar bears, horses, gaurdians, elder gaurdians, foxes, drowned, wondering traders, lamas, turtles, fishes, axilottels, slimes, frogs, piglins, fishes, cats, strays, phantoms, the warden, vexes, illagers, dolphins, spiders, rabbits megma cubes, alleys, rabbits, ocelots, goats, cows, sheeps, silver fishes, ender mites, snow golems, iron golems, creepers, husks, zombies, zombie villagers, skeletons, skeleton jockeys, baby zombie jockeys, zombie horses, skeleton horses, skeleton horsemen, horses, donkeys, mules, chickens, parrots, villagers, mooshrooms, zombie piglins/pigmen, piglins, hoglins, zoglins, pigs and striders.
All each of the old mobs even the fairly recent ones were new in the updates they came in even the oldest mobs (sheep, pig, cows, chicken, zombie, creeper, zombie, skeleton) were considered new before the full game was released.
@@Dualbladedscorpion7737 godzilla had a stroke reading this and fucking died.
nah man i still want the moobloom
But why? I feel like if Moobloom won that year people would have been WAY more disappointed
Expanding the sniffers loot table would be nice. Maybe if you took him to certain biomes you'd have chance of getting certain items. New potion ingredients and food though would be awesome.
How about better food?
Ancient fruit for example
@@G.A.C_Preserve yeah, and give you diamonds and also a sword that deals 1000 damage. Yeah lets make them set the game into baby difficulty...
@@blade1705 how did your neurons create this conclusion
@@dxcvvxd idk, how did the minecraft community conclude that the Phantom was the best option back in 2017? Yall dumb, dumb as hell. They want the game to be ULTRA EASY ULTIMATE BABY MODE.
@@blade1705defuq is wrong with u ma guy. Breed to many sniffers, mate?
Whenever we were promised multiple new flowers for the Sniffer, I was thinking at least 5, all different, unique, with many new uses never seen before. Instead we get 2 useless flowers that do nothing...
There should have been a unique seed for each main biome instead of just 2. I think it would be have been so cool to go on a journey to each biome with a sniffer to find them all
Absolutely. I don't understand why the good ideas are mostly the community's instead of the guys making money out of the game.
@@DanQuirino1985because they care only about the money and not to actually make the game better and fun with good ideas.
You do know what seeds do? Ri… right?
@@HunterAnsorge-ok9jk Yes, they grow into unique decorative plants. It would be pretty easy to add since their only decorative. At least 1 per biome would have been nice since they already added 16 different armor trims
@@HunterAnsorge-ok9jk I believe he is talking about the seeds found by the sniffers. So if you create a sniffer habitat in a Savannah for example, the sniffers will not be finding the same seeds as they would in a Taiga. So it's not the seed used to generate the world.
The first time I saw the sniffer, my immediate thought was "wtf even is this?"
On the bright side, the sniffer at least has the potential to go from mostly useless to actually useful in the future should they ever add lighting to the torch flower and maybe some sort of potion-making usage or food to both flowers (or adding more seeds/things for the sniffer to dig up in the future that have actual use to them). Also, changing sniffer memory so you could effectively farm them through conventional means. Here's hoping they realize that sooner rather than later and actually do the work to make it better than just leaving it as useless bloat to the game.
The bigger picture reason of why I voted for the Sniffer is also still on the table, which is that the moment Mojang try to expand on anything prehistoric world related, they would only have looked at ruins and standard archeology, whereas now that Sniffer is a thing, that past world has precident for being brought back to life by the player.
Still disappointed by the devs actually being seemingly lazy enough to implement the Sniffer with the exact bare minimum of functionality promised...
@@remor698 I really don’t know what people expected
People should’ve known by now that this is Mojang, and that they will always do the bare minimum
@@remor698 my bad after watching a bit more of the video
I can see why it could’ve been thought of after previous mob votes
@@notstickman4629 Honestly, until I watched this video I also thought the devs always just delivered the bare minimum for each of the voted for options (sometimes less actually, as can be seen with the non-existence of the promised, proper swamp update). I think that impression has to do with the fact that the actual impact on the sandbox is usually kept very niche, to the point where I frequently forget that they are even a part of it at all, they just feel so tacked on. Then again, how many features over the past couple of update fit that description similarly well?
In my opinion, Mojang really need to give the whole game's sandbox a second pass, because there is just so much potential being wasted in the set up concepts that are left in the dust by them constantly looking to add something entirely new. Sculk, the nether forests, the illagers, prismarine, the outer end, and that's just naming a few, major examples, there is a lot that could still be done just by fleshing out what we already have.
They won't. Like, they just won't. At most, they might add an extra two or three ancient plants that are also purely decorative and call it a day. Ever since 1.7, updates have become more and more bare bones or additions just not having much purpose. Hell, just the other day you had kingbdogz, a Minecraft developer, basically saying "Minecraft is a building game first and foremost," except most of the updates are about adventure and exploration. If what he said is reflective of the rest of Mojang, they have shifted on what Minecraft is from "adventure sandbox" to "build sandbox," and updates like 1.20 really show it.
I...voted for the Golem every time. I want more magical constructs we can make. It'd be nice of the Copper Golem could store the charge of a lightning bolt and put it in places in lieu of redstone. That'd be cool. Or hell, a guardian golem that obeyed players and had lightning powers would be cool too.
Question, Why both of the ability had lightning bolt?
@Thea Wide Shining wait is this real or an idea?
Agreed, & for the golem that held items I personally rly loved the idea of something creative that functioned like a shelf, even though item frames are already a thing. Cus items you put in frames dont rly feel special sadly, if you wanna show off an item in your house youd have to jump through hoops to do that
It's actually been theorized that after the first mob vote, Mojang has bias when presenting the mobs for the vote, intentionally presenting the mob they want to win in the best possible light. The first vote they legitimately were looking for help deciding, but since then they have been skewing their presentations in favor of the mobs they are most interested in seeing win.
It's a crying shame that the Glow Ink couldn't have been mixed with normal dye colors to create Neon Shades of those dyes. Not Glowing Dyes, but like, Neon Yellow or Blue. It would add additional blocks into the building pallet that builders would appreciate.
Allays are ehh. Everything about them works incredibly well, and there's nothing to write home about. They did a good job.
Sniffers are going to be just as useless as Turtles, Polar Bears, Pandas, and Goats, however. I'm going to forget they exist, and when I find one, I'm very likely gonna ignore it and go on my way. Those flowers are completely pointless, tedious to get, and don't even look good. I already don't use much foliage in my builds, and this doesn't change that. Had the Torchflower glowed, had the Pitcher had a use, had the nice looking vines have been included, maybe I'd care, but I don't.
They will likely be something that gets in the way and are killed, like Turtles when building, or Polar Bears and Goats when exploring. It's really pathetic.
14:08 - That's an Iron vein lol.
I forgot frogs existed. Talk about useless...
well hey the frogs at least help you get some nice lighting blocks.
Bruh whats wrong with turtles? you can make a helmet and make it have water breathing on it lmao
Wait, Minecraft have polar bears?
It's a joke, i know that they are in the game, but they are so rare and useless...
@@GeneralGWolfe420 They pale in comparison to the mighty
DOOR!
thats not really that hard man, it'll take a little bit to move the little guy around but realistically you probably have a road of sorts to move around the nether by the time you're worrying about what light block youre using to spruce up your place.
I'm gonna say it.
I don't think Mojang plays Minecraft. Nobody who plays the game would want features that aren't fun to use, but that seems to be all they make.
minecraft has really been making some really weak updates. The villager update to me was the only recent one to change the game in a way i found meaningful, mastering a villager, and growing a full community of them really felt like a whole new aspect of the game that i found more engaging then exploring or upgrading the tools at that point.
Recent updates however...they just feel so directionless, they shouldnt be adding stuff at this point but tweaking the current additions to the game to be more refined, like pve against the more unfair mobs, the annoying spawn rates for ore made by the cave update. It kinda pisses me off that minecraft still has plenty of potential yet mojang is picking their nose making some bizarre choices for the game.
yeah mojang had grown super lazy and these damn fanboys act like it takes half a year to add a tiny amount of items and changes
@@liltimmywithagun601 In the span of Mojang, a *division of a multi-billion dollar company*, making some garbage useless content and like 5 blocks, I've watched multiple single-person mods add roughly ten times the content with both far better quality and direction. The fact that so many people just think "Oh, mojang works really hard" and takes the company at its word is infuriating, Mojang clearly either doesn't care much, or has almost no actual developers involved anymore, which may be the case given so much enthusiasm these weirdly excited marketing people give towards weird out-of-place features that add no content.
Dude I have an urge to send an email expressing my extreme disappointment in them. How could u fucking do so little with so much resources and devs. There has to be people with passion developing MC and see what their doing is awful. I hope the issues with the company and game are caused by bureaucracy and how big the company became. Under Microsoft, the average Mojang worker works for a boss who works for a boss
@@thecaninecultivatordog_far5777 It's because of management. The more they add, the more expenses they have to manage, even for simple things. You see people don't get it, it doesn't matter how simple something is. It costs money. Microsoft's Money. Besides, the engagement from just a few things is why they release little updates. A lot of the actually good stuff that the devs manage to push out, are bug fixes, and command improvements and features, because they can justify them as "balancing code."
I mean caves and cliffs was revolutionary but I agree. All the recent updates are weak.
I think that the sniffer should've had more plants with special features and maybe you could have also been able to put chests on them like you can with horses and the items dug up will instantly be transported into the chest and it's not like it's extremely hard to find iron in caves all you have to do is dig a little bit upwards to where it generates it's not like irons at the height limit
That's one banger of an idea!
If you want my honest opinion, the Mob Vote is just Mojang's terrible attempt of saying, "Hey. We want to include you (the community) in Minecraft's development too!" however it really translates to, "Hey, we _totally want_ you (the community) to pick one of these unfleshed out concepts and _maybe_ we'll have a few new features with it, who knows? We don't know clearly, its only if we _really feel like_ doing that and you know how it is. Its always up in the air."
Basically I've gotten to the point where the Mob Vote should be just canned and stopped all-together. This idea of Mojang working with their community base is a literal joke as they prop up the Vote as this amazing event, only to downgrade or scrap ideas and then on top of that make decisions and choices that make their community base even more angry with them. Like I know its not the devs', the people who actually work on the game, fault, its someone who is directing them usually. Someone who is either A) just out of touch with the situation and is trying to stay face or B) they just don't care and they are doing it to milk their community base. Its really sad to see how such a good game has been marred by all these problems that seem rather easy to just address with the community base and then approach with, to see which issues or features should be added or enchanced, but no they just would rather waste more resources on things that just really don't matter to the product at the end of the day.
Reading this, what really bothers me as that they already have a different, much better way of involving the community in the game's development. It's called the Minecraft Feedback site.
Sure, there is an absolute metric ton of useless spam on there, way too much for any moderators to apparently keep up with, but there are some truly fascinating ideas hidden away there too, several of which have even been marked as being under review for potentially making it to the game... and have sat with that tag for multiple years now.
It's utterly infuriating to see the complete mismatch of development cycle and community suggestions, when the devs have already given us as direct a line as possible to let them know what we want.
No, It is mojang attempt to say "Hey, I want to make you feel included in the development process". And there is no "Community"
Agreed, justice for fireflies when?
If the mob vote stopped, the only thing that would change is instead of you deciding the mob that’s coming to the game, Mojang decides it. So yeah, I’m not in favour of that either.
"Quantity of features" *TWO FLOWERS*
Personally I'm fine with more decoration as I enjoy building quite a lot, really wish the torch flowers emitted light though...
could have added 2 more seeds to find too sniffer is a bit unfinished
@@ventilato7919 True, the sniffer doesn't actually bring much to the game, I love the decorations but it's not really enough
omg, same!! I desperately want more decor in-game, but..... they only gave us 2 😭and the torchflower doesn't even glow and, man, that bugs me so much. it's not like we don't already having glowing plants, WHY would they make this one NOT glow???!!!
Enjoying decoration is fine, but saying that sub-par features are acceptable because it fits your more sedated playstyle is not fair. Not everybody cares about pointless decoration items, and items should have features as well as decorative potential. The focus of an update should NEVER be cosmetics. That isn't what the players want, which is why so many people are complaining about these updates nowadays, because they are neglecting intrinsically motivating features.
@@johnwest6690 ..I literally didn't mention anything about it being "acceptable", I'm just saying I'm personally fine with it, chill pls ;~;
They could easily add the Rascal while also adding more to the Sniffer, as in it's current state it is basically just decoration.
Yeah, it’s basically a living decoration farm. It has two uses, one of which is the most inefficient orange and cyan dye farm ever and making lackluster decorations.
Not only that but i remember once the vote was FINISHED they had the audacity to say something along "oh yeah the mob was also meant to be important for "the end" (or nether i don`t remember well)" and everyone went like why didn`t you say that DURING the vote?
All they had to do to redeem the sniffer was this:
Sniffer can dig up ancient seeds that grow into 1 of 3 flowers: Iridescent Red, Iridescent Blue, Iridescent Green.
Mix any two in a crafting table to make new shades and colors of special glowing dyes.
Glowing dyes can be used for Leather Armor, Armor trims, and Wool. Dyed parts of armor glow in the dark, and same thing with wool, with wool giving a verrry tiny bit of light as well.
This is honestly why I voted for the rascal, they seemed so cool and useful. Sure the sniffer seemed cool as someone who isn’t too much into decorating, and the sniffer seemed like only decoration to me, the rascal just seemed extremely useful
same bro
You're one of those people huh. What about the rabbit or the fox are those useful?
@@akiraotoishi5756 Yes the rabbit can drop rabbit hide which can be another way to get leather. They also drop rarely a rabbits foot which allows you to make potions of leaping. All the different variants of the rabbits are just cool and they added nice atmosphere. they were also added at a time where new passive mobs wasnt a normal occurrence.
@@akiraotoishi5756 Foxes are VERY cool. I had to scroll through the wiki because I didn't even know all the things they did. Useful wise the fact they can pick up items in their mouth which can be used for farms AND how they can protect the player from hostile mobs is pretty cool. Also it adds good ambience to taigas which were previously pretty empty. The coolest thing about the fox though is the DETAILS. there's so many little details with how if a fox picks up a specific item it can. "use" it (totems of undying gapples ect), or how they literally jump and POUNCE onto prey like that's so cool. Or how at night or thunderstorms they get scared and seek out a village for safety. Or how if they pounce into snow they get stuck for a bit. There is a lot of fun stuff like that which I honestly didn't know about. Yes this mob is a little less useful than the rabbit however it is still PRETTY useful and the cute details make up for it. The thing is Mojang is adding new mobs like crazy and I think that's why it's a bigger deal now. I think the new plants are very cool but the sniffer doesnt need to be here
The rabbit feels more like an ambiance mob more than anything. I don't think rabbit hide actually has a use other than I think Jump Potions.
I still miss copper golem, and I think the better way to vote for golems would've been to have 3 of them at the same time, instead of mixing them with other creatures so everyone ignores it and chooses a different creature.
Same red stone builds would so much more fun to make.
ye
Yeah I would pick copper golem over allay anytime.
I don't play vanilla anymore. Eighter heavy plug in servers with alot of custom stuff or I just make heavy mod pack and enyoy that.
Didn't the mc community beg for years for the copper golem, and when they got it, they chose the worst opption
We should have all paid attention when the best creature in the vote was called “ *The SNIFFER* “ or “The Rascal”
Sniffer vs Rascal. Do you like mobs that sniff things for you or mobs that steal pickaxes for you. Your choice honestly
I was expecting a whole new tree to be fair with you guys.
The rascal reminds me of the vanilla modded idea someone had of a cave wandering trader "spelunker" that would spawn, glow for a minute or so to let you know roughly where he is, then wander about in that area. If you manage to reach him before he despawns, he trades various basic enchanted items for common ore types, including a fortune 1 and a silk touch iron pick. As someone who gets REALLY unlucky trying to find those specific enchants for things like transporting my ender chests he was a godsend.
Seconded on the top comment as well on torchplants being used for glowing potions, that'd be great, especially if we, finally, had it provide pseudo-light around you for visibility but that doesn't reduce mob spawning, as mods have been doing for actual years.
So we know that The Rascal would make the game a cake walk. Okay, good to know.
@@addison_v_ertisement1678 vanilla isnt?
@jax8920 "If you want to climb out of the grave you dug yourself, you should start by putting down the shovel."
A neat way to fix the torch flower is to let us use flint and steel to light them. Gives more use to flint and steel and also makes it glow, or have a glow variant once lit. THEN you could make it be used for a "glow potion"
You can light them with a flint and steel now.
@@Dumdumshum False.
They did mention the sniffers plants would be purely cosmetic and nothing else. If they were to go back on that they might aswell make a new mob vote with the same mobs except also mentioning the hidden features of the tuff golem
@@TheAnnoyingPoet I was joking about lighting them on fire.
That would just end up burning the plant altogether like any other plant or crop in the game lmao
I'm honestly baffled at how you were able to make such a great case for the Rascal.
The pieces were all there, but we didn't put them together at the time. I'm guessing that when a lot of us saw the Rascal we thought 'Just an iron pickaxe? How's that gonna help me when I'm full diamond?' And that was it. New plants at the time was more exciting.
If we really thought about the Rascal, and what it's inclusion in the game could have been like, the outcome could have been wholly different.
As i said in its moments.
The sniffer would only bring DECORATIVE FLOWERS
And the devs even said they would be decorative.
The rascal in other hand.
They said they could bring pickaxes, ENCHANTED STUFF AND EVEN RARE ITEMS if im not remembering wrong.
And yet you vote for the sniffer...
I spammed a lot of times this information and nobody took me seriusly.
We get what we deserve, a trash mob.
Personally i would like to remove the sniffer and glow squid since i feel none of them fits the old minecraft style.
Jesus, even the iceloger could have brought new pillage content and make the game more challenging.
For MObvote 2017, there is no doubt in my mind that the Barnacle would have won if they told people there would be an ocean biome rework.
I know right. Could've been more dangerous in the ocean. I mean, we still have threats like Drowneds with Tridents and Guardians but we needed something more thrilling underwater.
I wished the mobvote is sorta like a misleading teaser to the next update. Imagine, if the 2017 mobvotes were all related to the ocean, it could've been less worser than what happened.
I think they actually announced 1.13 was going to be an ocean update while the mob vote was happening. I remember voting for Mob A specifically because it would match the theme of the update.
How to make the Sniffer better: Make it a tameable mob since it can just wander off and you never see it again.
I mean, horses are tameable and they do that too lol.
Yea@@oMuStiiA
How to keep the sniffer in place: literally just put it on a lead or make it a pen
Have you ever heard of a revolutionary invention called a “fence?”
@@CCCPRusRus wow who woulda thought.
I wanted the Hovering Inferno to win the first mob vote, it would've impacted speedruns so much if you had to fight a miniboss to get blaze rods, maybe they could've changed the spawning mechanics from randomly spawning from blaze spawners to maybe having its own boss room in the Nether Fortress, and making it slightly more powerful.
Speedruns: the only way to play minecraft 😤 👏 ❤
Speedrunning was not a big phenomon in the Minecraft community until a couple years ago. No one was thinking of speedrunning at all during the 2017 mob vote.
@@EvilParagon4 You noticed I said "Wanted the Hovering Inferno to win" and not "I voted for the Hovering Inferno"? That's because I was not up with mob votes, or watching MC on UA-cam, or MineCon back then. I was really just playing MC by myself and didn't know anything about the rest of the MC community, I found out about all of that stuff later, so IDK what most MC people liked back then.
Virgin Mojang : Guys, we spent 1 1/2 years on a half-assed mob, I hope you guys like it!
Chad Mod Developers: We spent 6 months on a on this complex and polished mod, adding new biomes, mobs and, game mechanics, but were still not finished.
It’s almost like making stuff for the biggest game in the world is more difficult then modding
This comment feels like something an 8 year old iPad kid would write
I recently got back into the game and immediately thought "Why did people vote for a fantasy boar over a literal loot goblin?"
"We want more decorative plants!"
...
"This is it?"
i voted for the rascal because free iron tools you could even make a farm if you clear out a large area its just free stuff that is all there is to the loot goblin
i wanted sniffer bc i wanted some dinosaur turtle that i can look at. mc already is boring as hell for me and im so happy with this update fr, feels like a builders dream
@@hunterlonglegs I voted for rascal to get new unique entchatments.... and NOBODY ever said it would drop only iron.
@@gamerdragon8605 im pretty sure they said he would give iron on their website
I think the loss of a copper golem is kind of tragic, would be nice to have something fun to do with copper, maybe Copper golems could be at leas mildly combat effective and provide a cheap companion or village guardian early game.
I understand Copper has it's uses but honestly they're very specific and late game for something that is so ABUNDANT early game, if they made this ore so common they should give it a use that is at a similar level, like Phantom Membranes are useful and cool, but imagine they were as common as andesite or something, it would be cluttering your inventory while you were mining before you even thought about actually using it.
Minecraft live 1 month later: Hello there
Honestly they should have made copper tools become the replacement for gold tools and gave gold a different unique feature. At least copper tools make more sense than gold and is found more readily than gold so the quick but less durability feature makes more sense on a readily available resource.
@@kurtacus3581 Only issue with copper tools is you'd never really have a reason to make them - iron is just as abundant and the process of smelting both is identical. There's no world where a tier between stone and iron is useful unless it had unique effects.
@@rbfilms4752 copper would mine things faster like gold does now and copper is much more abundant especially near the surface and gives you much more ore per block of copper. If you dont go caving right away you're not likely to encounter that much iron. But copper can usually be found in seconds on the surface. Plus iron is used in much more recipes and other equipment than tools so any iron that is found could be saved for that
I actually voted Rascal. I am so glad it is finally getting noticed. I thought I was crazy because everyone I knew wanted some dinosaur instead of a hooded little guy who runs around caves.
I too voted for the Rascal, little guy seemed a really fun addition to caves. For once a mob spawning in a cave that actually helps you. That and look at him he's adorable
Why does everyone hate the sniffer
@@Lumberjack_king bro this video literally explains that to you
@@marteczka I mean it only explains why it was a terrible choice plus it was executed horribly also now there are sniffer mods to make it better so idc
A dinosaur would have been awesome. The sniffer is nothing even close to a dinosaur.
I hate when everyone says the rascal gives a iron pickaxe when found, I'm pretty sure in the trailer it litteraly says that it can drop any good item
I think the first mob vote was pretty exciting. I like new hostile mobs.
i think people voted for it me too was for the reason the lacked bird kind mob and the sky was empty
@@SachinKumar-wi8sv Yes. The water mob was popular vote too because the oceans were empty at the time.
@@mosshivenetwork117 yeah to be honest I wanted to vote for the water mob but then just changed my mind because i thought they would add birds to the game sadly they didn't
Me too...me too.
@@SachinKumar-wi8svyou should’ve been smarter to realize they wouldn’t add bird mobs
I never understood why everyone was so enthusiastic for the sniffer. A few (3) new useless plants compared to a mob that wanders around and carries items which would add so much life to builds or a mob which would be incredibly helpful in the early game which could also be exploited for farms. Also, as for the glow squid stuff, they totally intended for the glow ink sacs features to be for the glow berries.
It was totally rigged
i think we chose it because we thought we'd get more than 3 plants. they really should be more specific during the votes.
@@CottonBunn nah cause then they'd have to do work.
tbh i wanted the rascal ngl
We were enthusiastic because A: Its looks cool, and B: We thought the plants would be literally anything but what we got.
with mob vote, mojang feels like they want you to pick something they already picked and gives you the impression you are voting but its kinda obvious wich one they want, since they tend to fixates more on one, like the glow squid, the other two were short in presentation, but the glow squid was a bit longer
Actually i think mojang wanted the iceologer and not the glow squid.
Glow squid won only for that asshole of dream
Um... no the Glow Squid was the only time where they weren't able to succeed in rigging it. They clearly wanted the Iceologer to win, and I doubt they even had anything like Glow Ink planned for the Glow Squid when it won. The reason the Glow Squid won was because Dream used his famous-youtuber status to bribe people into voting for it, saying he would follow them on twitter or something dumb like that, and all the Dream stans voted for Glow Squid.
Ikr. They go into full on detail about one singular mob and the others are just simple.
The glow squid vote was influenced by Dream, the "right" choice was the iceologer, a pillager that spawns ice over your head(new mechanic)and lives in mountains which would go perfectly with the caves and cliffs update
I'm still salty that players chose glow squid
@@sassas1487Or could appear in raids in snow biomes which would add a much more needed challenge
You were expecting too much tbh. If this is what Mojang did with the sniffer, how do you think the other mobs would've looked like if they won? Exactly, just as simple and basic as the sniffer
Rascal had a lot more use in lore and aesthetic to environments. Golem would've been used a lot more than sniffer, arguable would look better in houses. We don't know what the rascal would've dropped but it could've potentially been useful especially for early game.
Worst thing that could've happened to the rascal is that it would've only given pickaxes. It's the reason people didn't vote for it. Because he wasn't good late game in people's eyes. The sniffer however proved to be way more useless than that.