First. The movement of HLL has made me dislike movement in other shooters. It's slower, methodical, and just good. Played WW3 earlier and was getting a headache from how people can walk at a jog pace, or how people could side step five feet.
Right! Battlefield made me afraid of tanks because its so hard to shoot infantry given how fast those ants are. But HLL made me really enjoy watching infantry slowly crouch run into my MG42 line of fire lol
This feeling isn't because other shooters don't do it well, it's because HLL has a lot of dead ground to cover between objectives. You're not often required to be slow and methodical with your movement until you're on top of the objective, or are approaching a known enemy position. Since there's no penalty for sprinting for long periods, players are able to run everywhere without worrying about their aim or stamina degrading for a time. If you want a good example of slow and methodical movement, look at Squad and then compare it to HLL. You'll notice quite a big difference
Perceived speed is a nice thing in games, it gives a sense of flow, and just makes it more fun since there's less downtime between engagements and you can have bigger maps without it being God awful to traverse, movement shooters are fun if the movement is done well, also, you might just be getting old, if you don't wear glasses, try some, get checked for astigmatism especially, i have it, kinda sucks but not that bad
Treat your character's life like it was real. Know that you can die in an instant. Until you start playing like those are real bullets flying around, and using cover like it WILL save your life, you'll have a very hard time in this game.
HLL's ability to respawn endlessly diminishes the value of a player's life in the game. Players don't care if they die because they know they can just respawn, often at a better angle of attack. Until they can address this with improved game mechanics, players will always be reckless, because there's zero reason not to be.
@@H3llf1re33 @datCookie I agree to an extent. but there are plenty of experienced players who play very carefully and slowly to keep themselves alive, and it works. and I definitely wouldn't say there's zero reason not to be reckless, often there are few spawn points and often those spawn points aren't in good places, so staying alive is preferable to dying. Often you'll be in a position of immediate attack or defence, where dying could compromise the value of that push or hold, so again there is value in not dying. I would say that most games I play consist of people not playing like you've described, as seen by all the players in games who duck, crawl, and generally use the maps to their full advantage. Maybe we've just had different experiences.
@@H3llf1re33 That's only the case if the commander and your officer are not mediocre. Which means that the game was intended to be that way. If you have a lvl20 officer you WILL appreciate your life.
If everyone played like that, games would never end. Imagine all those squads that assault flags, just hiding behind cover to avoid getting killed by the MG42...
I have found when using hedge rows it's important to stay in the shadows as that makes a massive difference in being spotted. Also backing into a hedge Row and lying prone makes it hard to be spotted and people run right past you most of the time
Using maps in HLL is an under-rated skill that this game teaches. When you've got time or 200+ meters of running to an objective, check it out and understand roads and terrain. Some areas mark ditches that are great for cover and moving. And hedgerows WILL save your life! Always move along them and stay tight against them. Cover is VERY important because it takes very few shots to bring you down. If you get killed, you've probably got alot of running to get back to where you just were.
I don't think it's an underrated skill here at all. Even arena shooters teach players how to use maps, if not more so. Maps in those types of games are designed to be used in a variety of different ways. In HLL, you're either doing a wide flank where there's no enemies to stop you, or doing a push of some kind and hoping the enemy cannot see you behind whatever concealment you're using. Cover is far less important in HLL, because players have very few ways of utilising it (resting/bracing upon it and changing stance to be at the correct height of cover) and the simplistic and easy to use gunplay mechanics negate every piece of cover there is anyway. If you can be seen, the enemy can hit you with ease.
you should mention also the game limitations, like proning in uneven terrain and obstacles/buildings where parts of your body stand out or appear on the opposite side of the obstacle and providing no cover
There are still quite a few spots where this happens but some have been patched. Never enough and still plenty of common rubble that causes it. Russian maps are bad for it.
I've noticed when moving into a structure and laying down next to walls, that a body part or weapon will stick through to the outside. You'd think at this day and age this still wouldn't be a problem in games.
For me it’s the easiest to Spot Enemy because of their face. If a bright Spot appears in bushes, buildings etc it’s usually an Enemy. Atleast for me it works quit Good
Kudos for your videos, Mono! One thing I like about the HLL community is that many more experienced players share their knowledge with new players. They could just keep their secrets to themselves, and flex by preying on the noobs. But they'd rather see the game's player community grow and thrive, even if it means giving new players tips that could wind up helping them kill their teachers -- virtually, of course! Your videos are among the more helpful ones I've seen. I hope your time and effort pays off!
Also. If you're not a squad leader. If you're running from point A to point B and you don't know where the enemy is, run out into the open. Run around in the most obvious place you can possibly be. Most of the time enemies don't have trigger discipline and will kill you, giving away their squad's position and allowing your squad to engage them.
I wish tactical shooters would fix the grass rendering and low performance settings legal hacks problems. Sure, you can't render 2 million blades of grass. But approximate cover with a simple algorithm: is player crouched or lying in areas pre-designated as long grass? Then don't render player beyond grass rendering distance, and replace that grass with a simple 2d texture of grass.
HLL is one of those few games that the experience of being pinned down is exciting instead of making you rage quit. I really don't mind, it's all about the immersion. What makes me rage quit is no teamplay.
I am a huge fan I would really like to squad up but I am on ps5 but I watch all your videos and learned a lot I have gotten so much better and what kills me is the lack of team work I was in the US military and your nothing without your team
honnestly the best flank i did i was croutch/running in the middle of a field looking at the outskirt of the field to kill people trying to be sneaky in the hedgerow. Most of the time they don't expect it if you time it well. (it work 30% of the time)
Meh, i could be in the best cover in the game, but usually some random enemy just casually walks past like 9 of my friendlys and blows my head off from behind me anyway.
I tried this game, I passed through all the problems that you described about team play, explaining the solutions and the real gameplay so tonight I will give another try.... any recomendations about EU discord channels to have a solid functional squads for noobs like me?
Understanding the tempo of movement on HLL can be very difficult. Right now, I’m playing on console and most players aren’t really used to hardcore shooters, and the difference it makes knowing how to maneuver can set you way ahead of the curve.
I am having great difficulty to adjust. I just try to get information from map and plan a movement but I lag behind or by the time I get there that point most of the time lose it's relevance. I see my line 400m in front of me and I see people joining the ranks from behind all running I decide area is safe trying to join the line fast, trying to run in crouch taking cover but I am getting killed very often. sniper from behind, MG to the west, etc. I know people are anticipating enemy movement and set shops accordingly but when you see the movements on map you dont know what to do. cause of this I cant get a sense of a frontline. Every situation changes very quickly before I could understand and decide a course of action. Communicating squads advances real quick but hot potatoes like my self lag behind and are forced to double time and get killed over and over and over and over and over and over and over and over and over again. I started playing this weekend, I feel in love with the game but I dont know I will be able to learn and enjoy it fully in the end
Hey there new friend. Every game experience varies but the best way you can avoid dying like this is by sticking with your squad (if they are communicating well) and pay attention to empty sections of the map that your team is pointing towards. Try to hide within the group and support them from the back. You will quickly learn the mechanics of the gunplay and movement by observing your teammates
As you said, you need a squad which pings enemies and a SL which provides good move/observe markers for his team. But most importantly you need a SL which mirrors enemy infantry markers to his own squad.
How on earth did you get you graphics to look that nice? I have my settings on epic but it still looks like shit. When I play I all I see at 200 meters is a pixel. I cant tell what is the enemy and what is a bush. The graphics in this game over 100 passes are terrible. How do you have you settings?
@@monoespacial Alright. Thank you very much for letting me know. I'll give it a try. P.S. I am really enjoying your video's. I'm still new at the game but before I started watching you videos I was only getting about 4 kills per match and I was dying about 30 time. But now after watching you videos I'm getting on average about 15 kills per match and only dying about 28 time. LMAO. Thank you for helping the community I appreciate it.
It's crazy that simple movement "tactics" need to be explained like this lmao. When I tell my squad I'm making a "ballsy push" it's usually doing something like leaving cover to cross a field etc.
First. The movement of HLL has made me dislike movement in other shooters. It's slower, methodical, and just good. Played WW3 earlier and was getting a headache from how people can walk at a jog pace, or how people could side step five feet.
Squad Movement is even better
Right! Battlefield made me afraid of tanks because its so hard to shoot infantry given how fast those ants are. But HLL made me really enjoy watching infantry slowly crouch run into my MG42 line of fire lol
This feeling isn't because other shooters don't do it well, it's because HLL has a lot of dead ground to cover between objectives. You're not often required to be slow and methodical with your movement until you're on top of the objective, or are approaching a known enemy position. Since there's no penalty for sprinting for long periods, players are able to run everywhere without worrying about their aim or stamina degrading for a time. If you want a good example of slow and methodical movement, look at Squad and then compare it to HLL. You'll notice quite a big difference
Same here. For example, Battlefield feels extra arcadey once you are comfy with HLL movement.
Perceived speed is a nice thing in games, it gives a sense of flow, and just makes it more fun since there's less downtime between engagements and you can have bigger maps without it being God awful to traverse, movement shooters are fun if the movement is done well, also, you might just be getting old, if you don't wear glasses, try some, get checked for astigmatism especially, i have it, kinda sucks but not that bad
Lol the way you can unexpectedly get popped from angles you never suspected makes me respect soldiers more
Treat your character's life like it was real. Know that you can die in an instant. Until you start playing like those are real bullets flying around, and using cover like it WILL save your life, you'll have a very hard time in this game.
HLL's ability to respawn endlessly diminishes the value of a player's life in the game. Players don't care if they die because they know they can just respawn, often at a better angle of attack. Until they can address this with improved game mechanics, players will always be reckless, because there's zero reason not to be.
@@H3llf1re33 @datCookie I agree to an extent. but there are plenty of experienced players who play very carefully and slowly to keep themselves alive, and it works. and I definitely wouldn't say there's zero reason not to be reckless, often there are few spawn points and often those spawn points aren't in good places, so staying alive is preferable to dying. Often you'll be in a position of immediate attack or defence, where dying could compromise the value of that push or hold, so again there is value in not dying. I would say that most games I play consist of people not playing like you've described, as seen by all the players in games who duck, crawl, and generally use the maps to their full advantage. Maybe we've just had different experiences.
@@H3llf1re33
That's only the case if the commander and your officer are not mediocre.
Which means that the game was intended to be that way.
If you have a lvl20 officer you WILL appreciate your life.
If everyone played like that, games would never end. Imagine all those squads that assault flags, just hiding behind cover to avoid getting killed by the MG42...
@@Fucklesticks well, the games would end, since there's always a timer
I have found when using hedge rows it's important to stay in the shadows as that makes a massive difference in being spotted. Also backing into a hedge Row and lying prone makes it hard to be spotted and people run right past you most of the time
Using maps in HLL is an under-rated skill that this game teaches. When you've got time or 200+ meters of running to an objective, check it out and understand roads and terrain. Some areas mark ditches that are great for cover and moving.
And hedgerows WILL save your life! Always move along them and stay tight against them.
Cover is VERY important because it takes very few shots to bring you down. If you get killed, you've probably got alot of running to get back to where you just were.
I don't think it's an underrated skill here at all. Even arena shooters teach players how to use maps, if not more so. Maps in those types of games are designed to be used in a variety of different ways. In HLL, you're either doing a wide flank where there's no enemies to stop you, or doing a push of some kind and hoping the enemy cannot see you behind whatever concealment you're using. Cover is far less important in HLL, because players have very few ways of utilising it (resting/bracing upon it and changing stance to be at the correct height of cover) and the simplistic and easy to use gunplay mechanics negate every piece of cover there is anyway. If you can be seen, the enemy can hit you with ease.
Every video's first comment nowadays is about something being "underrated".
Foy is a machine gunner’s playground. Definitely need to learn how to conceal yourself there.
I was wondering if I had gone crazy after playing a lot of Mass Effect again and was hearing stuff, but you did use the galaxy map theme.
you should mention also the game limitations, like proning in uneven terrain and obstacles/buildings where parts of your body stand out or appear on the opposite side of the obstacle and providing no cover
There are still quite a few spots where this happens but some have been patched. Never enough and still plenty of common rubble that causes it. Russian maps are bad for it.
Been playing a week. This video has confirmed that I am terrible.
Thanks for the vid 👍👍👍
You got this!
Hey, I've got like 50 hours logged and I am too with some of this stuff lol Knowing is half the battle though
I've noticed when moving into a structure and laying down next to walls, that a body part or weapon will stick through to the outside.
You'd think at this day and age this still wouldn't be a problem in games.
yeah the clipping needs to be addressed in HLL. although i guess its worked in my favor more than against.
For me it’s the easiest to Spot Enemy because of their face. If a bright Spot appears in bushes, buildings etc it’s usually an Enemy.
Atleast for me it works quit Good
Also, learn when not to move. Sometimes if best to halt and listen to the footsteps and gunfire and maybe pick up the sound of enemy outposts.
Kudos for your videos, Mono! One thing I like about the HLL community is that many more experienced players share their knowledge with new players. They could just keep their secrets to themselves, and flex by preying on the noobs. But they'd rather see the game's player community grow and thrive, even if it means giving new players tips that could wind up helping them kill their teachers -- virtually, of course! Your videos are among the more helpful ones I've seen. I hope your time and effort pays off!
having a bad round in hll sucks the big one, so its in everyone's interest to train up the noobs lol
That Mass Effect galaxy map music is so iconic. Really takes me back!
Also. If you're not a squad leader. If you're running from point A to point B and you don't know where the enemy is, run out into the open. Run around in the most obvious place you can possibly be. Most of the time enemies don't have trigger discipline and will kill you, giving away their squad's position and allowing your squad to engage them.
Mono, the Mass Effect soundtrack makes me very nostalgic and sad at times.. Thank you for the video!
I wish tactical shooters would fix the grass rendering and low performance settings legal hacks problems. Sure, you can't render 2 million blades of grass. But approximate cover with a simple algorithm: is player crouched or lying in areas pre-designated as long grass? Then don't render player beyond grass rendering distance, and replace that grass with a simple 2d texture of grass.
HLL is one of those few games that the experience of being pinned down is exciting instead of making you rage quit. I really don't mind, it's all about the immersion.
What makes me rage quit is no teamplay.
HLL is one of the only games where I'm fine with getting 0 kills 17 deaths
Mono, every time I watch one of your vids, I become overwhelmed with the desire to play Mass Effect.
Step 1: don't run in open
Me: runs in open
Haha, Mass Effects map music in the background. Great video and thank you for all the tips.
I am a huge fan I would really like to squad up but I am on ps5 but I watch all your videos and learned a lot I have gotten so much better and what kills me is the lack of team work I was in the US military and your nothing without your team
I'm liking the Mass Effect music in the background
Thx Mono!
honnestly the best flank i did i was croutch/running in the middle of a field looking at the outskirt of the field to kill people trying to be sneaky in the hedgerow. Most of the time they don't expect it if you time it well. (it work 30% of the time)
Meh, i could be in the best cover in the game, but usually some random enemy just casually walks past like 9 of my friendlys and blows my head off from behind me anyway.
Thanks! I have 80 hr.s in the game and this gave me some ideas :) You're a saint for making the tutorials we all need!!!
goddamn. mass effect 1 was such a fantastic game. that music really took me back.
Love the amount of nostalgia I trigger in the comment section by using ME music
Great suggestions!
Well done sir.
thx for the video .
your videos helped me a lot to get into the game otherwise i would have dropped it.
Thanks mate
I tried this game, I passed through all the problems that you described about team play, explaining the solutions and the real gameplay so tonight I will give another try.... any recomendations about EU discord channels to have a solid functional squads for noobs like me?
great video monoe :)
..Mass Effect Music, nice!!
is there anyway to make money playing hell let lose I would liked to go professional I am not the best player but I follow orders to the letter
the forest maps are easy. Since they cost so many frames I just avoid them lol + they are not that fun to me anyway
Understanding the tempo of movement on HLL can be very difficult. Right now, I’m playing on console and most players aren’t really used to hardcore shooters, and the difference it makes knowing how to maneuver can set you way ahead of the curve.
Some matches are absolute dominations just because the other team has no organization and has no idea what they are doing.
I am having great difficulty to adjust. I just try to get information from map and plan a movement but I lag behind or by the time I get there that point most of the time lose it's relevance. I see my line 400m in front of me and I see people joining the ranks from behind all running I decide area is safe trying to join the line fast, trying to run in crouch taking cover but I am getting killed very often. sniper from behind, MG to the west, etc. I know people are anticipating enemy movement and set shops accordingly but when you see the movements on map you dont know what to do. cause of this I cant get a sense of a frontline. Every situation changes very quickly before I could understand and decide a course of action. Communicating squads advances real quick but hot potatoes like my self lag behind and are forced to double time and get killed over and over and over and over and over and over and over and over and over again. I started playing this weekend, I feel in love with the game but I dont know I will be able to learn and enjoy it fully
in the end
Hey there new friend. Every game experience varies but the best way you can avoid dying like this is by sticking with your squad (if they are communicating well) and pay attention to empty sections of the map that your team is pointing towards. Try to hide within the group and support them from the back. You will quickly learn the mechanics of the gunplay and movement by observing your teammates
As you said, you need a squad which pings enemies and a SL which provides good move/observe markers for his team. But most importantly you need a SL which mirrors enemy infantry markers to his own squad.
@@thundur6996 yeah just suppressing the general direction of the attack helps the spearhead enter
RETURN FIRE ALWAYS
It sounds like your team is severely lacking smoke. Smoke is your greatest friend... not enough people understand that
Good morning Kings
Honestly the movement rules sound very similar to hunt showdown.
Best mono quote: “that’s just how it is sometimes” lol!
How on earth did you get you graphics to look that nice? I have my settings on epic but it still looks like shit. When I play I all I see at 200 meters is a pixel. I cant tell what is the enemy
and what is a bush. The graphics in this game over 100 passes are terrible. How do you have you settings?
What AA method are you using?
@@monoespacial I'm a work right now so I can't double check but I'm pretty sure that I have it on clearity AA.
@@patrickstr5886 I use community AA,. everything on epic except shadows medium and no SSAO or Motion Blur. 1440p
@@monoespacial Alright. Thank you very much for letting me know. I'll give it a try. P.S. I am really enjoying your video's. I'm still new at the game but before I started watching you videos I was only getting about 4 kills per match and I was dying about 30 time. But now after watching you videos I'm getting on average about 15 kills per match and only dying about 28 time. LMAO. Thank you for helping the community I appreciate it.
It's crazy that simple movement "tactics" need to be explained like this lmao. When I tell my squad I'm making a "ballsy push" it's usually doing something like leaving cover to cross a field etc.
wheat not grass loooooooooooool
Movement in this game is still unrealistically slow.
You run 430m in 2min. Take that as you will.
I agree they really need a short distance sprint option.
"YOU NEED TO KNOW WHEN TO TAKE IT SLOW OR SPEED IT UP"
I never knew GSP played hll