Reminds me of Uncharted TV which was in UC3 and UC4. It would be a small, autoplaying (muted) video that you could expand on the home screen of the game, with community clips, top ten play clips, developer videos, etc. that you could watch between games.
Extremely informational. Easy to lose sight of these tactics in the fog of war. A lot of players fall back into "battlefield conquest" mentality after a few deaths.. especially when frustrated and abandon tactics for revenge kills
@@JohnstyPonst Word, sometimes it's impressive how you can overrun an defending enemy in the despair of just a few minutes left. Smoke smoke smoke and everybody pushing.
It can be super difficult to “unlearn” the way other shooters are played. This feels like you are playing Company of Heroes, but you no longer have control of alle the units so you have to work together with up to 49 other people. A lot of fun but as a new player it is very daunting with all the information you need to remember. Still, super fun!
Glad there are people who know the game and care enough to make videos to help other players. I'm sure this helps newer players understand the game and after playing for a while it all makes way more sense.
This is spot on. Spawn Control and positioning is the current core of Hell Let Loose. How many garrisons your team has, and where they are placed, will determine your team's success in most HLL matches. Nice work Mono
I've been watching your videos a lot. I finally tried SL for the first time and it was awesome. Our squad did the things you suggested, backup garrys, build nodes, play defensively, flank. We didn't capture all points, but we did win. The enemy team was incredible at multi-pronged flanks. The tactics you explained were key for keeping our team from collapsing.
I bought it on PC yesterday. I'm a big team player. But the few hours I have played, the teams I have joined don't speak. I introduced myself, said I was new. I found friends communicate with eachother but ignore other people like me. So, I followed the team. Learnt what I can. Lay in a muddy ditch for 10 minutes, got blown up, got shot, seen about 3 enemies, fired about 5 shots, hit nobody, pinged a Tiger. I have had a miserable time, but love it! It is totally my type of game. I feel like I'm in an episode of Band of Brothers. I just wish a team I join would help me out.
Get a console and I’ll play with you. Nothing more frustrating than radio silence. Me and a guy had a spotter sniper team working well recently, dismantling garrisons etc. I think I even capped the commander. We sat in a bush and were very patient. Commander didn’t even acknowledge my spotter and we had 14 kills!
@@1DCCX Thanks for the offer. Very kind. However I've got better chance of getting a kill in HLL than getting hold of one if the new consoles 🤣 They are like gold dust. But it's not all doom and gloom. The most recent game I had a veteran joined the team and became SL. He was really good at commanding and getting the team to talk. It was a 2 hour game on Kursk and it was one of the best gaming experiences I've had in recent years 😊 The more confident I get the better the game gets
My favorite part about playing SL - when you’ve got your sights set on a location to place a garrison, your support is even with you and communicating, you let command know, you get to your move/garrison mark - and literally seconds before that some blueberry SL drops a horrible gari that gets locked out while you’re trying to figure out where the new one is that’s preventing you from dropping yours lol
Came up against an enemy on Utah that basically sent a squad for the first objective, then flanked and pincered us and sat in on the second. Inevitably we lost the first, then it was like they were activated on the second, sent a tank in from the front and came round the sides near Orchard I think it was. We got annihilated. Didn’t help having a silent commander and squads doing their own thing, and a tonne of riflemen and medics and no support or engineers.
@@1DCCX That is 95% of games for me. I get salty af haha I don't mind loosing when the enemy team are just good but loosing due to no coms and teamwork? Urgh!
I have to say, i was ready to quit this game before finding this channel! Thank you for the great content, explaining how the game works and how to win!
I've never thought about to think where they could push from. Nice video! I will check this out in the future. When I play as a commander I always try to basically encircle the strongpoint to prevent the enemies from pouring in from the sides so they will basically only have their strongpoint garrison which I will take out with my tanks. When the opposite team doesn't have any garrisons and nowhere to pour in the capture sector from then you've won. ENCIRCLEMENTS WORKS TOO. But now you may wonder: "What if my team don't listen to me?". A good commander can command a team no matter how stupid they are. But every strategy tip video you make still gives me more ideas and make me a little bit smarter in this game.
First time I'm early to a Mono video! I've been playing since last week (PS5) and found your content *far* more helpful than the Field Manual. I've watched probably 15 of your guides at this point, and I cannot thank you enough. Now I have to go be the change I want to see on the battlefield and step up to become a unit officer since I keep having games with a severe lack of spawns. Thanks again, Mono.
Well, 25 more videos left! 😆 I've done a video called "Hey newbie, play SL" or something like that. I think people shy away from the SL role because they want to be cool sounding stuff like "Assault" or "Anti-tank" or "Automatic Rifleman". That shit sounds way cooler than "Officer". In reality, the officer actually has the best kit in the entire game. No one else gets a "hey let's do a quicksave here because I don't know what I'm gonna find" in the shape of the Outpost.
@@monoespacial lol, too true. Just finished my first match as an Officer and had a great time flanking and setting up spawns for the team. We had a blast, and when I mentioned it was thanks to you, two of my unit said you're the man!
@@monoespacial My only gripe with the officer role is the lack of audio controls for the leadership chat. Its to the point where I can't even hear my own team because the audio is too loud on the leadership chat. I wish there was a toggle to turn the volume down for that channel.
@@monoespacial for me and my mates it's rather the pressure of being responsible for your team and their spawns plus having to communicate with all the other squads while talking to your own guys that seems a bit overwhelming at first. it's not necessarily the "cool" factor of other classes but simply the fact that nobody wants to play sl.
After playing a few hundred hours as a Commander in HLL: Always try to do the main attack from the side you defend. This way the attack is always supporting the defense. If not you will lose very fast most of the time... But put Airhead on side with no Enemy. This way you sqeeuze the defenders. So like in 4:14 you put airhead in F7 and put garry in D4/5
Very useful, thanks. Might be fun/beneficial/entertaining to see a Madden style pop-out narration of the play-by-play using the map alongside capped gameplay footage.
New players getting shot over and over and over? There's something I always try to keep in mind and it's not foolproof, smart players will catch you still but it helps a lot. Three S's. Speed, Sound and Silhouette. Movement draws the eye, so if you're sprinting through Hurtgen, you're going to get seen first. I slow to a jog once i'm in red zone or active combat areas and to ADS when I know i'm close to the enemy. Sound, footsteps are REALLY loud in this game, next time you're playing just stop and.. listen. You can tell a Garand from a Kar, a 42 from a 30cal, you can hear someone running passed the hedge next to you. Sillhouette, if you're on a flat field, and you stand at a fence line, and there's a guy at the other side looking along that fence and it goes "Fence post, fence post, fence po-.. Helmet?" I bet you he's not going to think "Huh, didn't know France had American shaped fence posts." Think about lines of sight, and what's behind you, instead of running across the open field, move across it's edge and put the hedge against your back, it makes you a lot harder to see. And on the point of lines of attack, sometimes you HAVE to be the guys that suck it up and die over and over to win a fight. There's two elements in the basic infantry assault, fixing and flanking. If you all go "This street is getting us killed!" and leave, the enemy no longer has to look down that street, so when you run up another one, they'll just swing their guns around and shoot you again. So if you see a couple squads making a shuffle for a new approach, and yours is the only one still in the death-street, just linger around it's edge, fire off some shots, throw some smokes, keep the enemy looking your way so they don't notice Hanz running up behind him to bean him with a shovel. :D Hope someone finds these helpful! Great video, Mono.
Jo whats up :) I (800 Hours Hll) often have the problem that I use an airhead to flank, for example, but then all attacking squads attack. Tip for everyone let a squad continue to attack frontally so that a two-front war can be established. This increases the pressure on the cap sector Good video keep it up Mono
It's very common to see for example 2 garrisons for attack. Then one gets destroyed and instead of some SL walking 200m to re-establish it, they just keep attacking from one point instead of 2. It makes me want to bang my head against the wall.
I always try to encircle the enemy by building like 4 garrisons and attacking from as many directions as I possibly could. This will stop the enemies from pouring in and will get them stuck in the strongpoint and I will just finish them with arty and tanks. It has always worked for me.
This is the video I needed. I just started playing HLL and understanding the map and flow is pretty difficult. And while the community is fantastic you don't always get a lot of help from squads. Game can be brutal and frustrating at times but love the tactical nature of it!
Good stuff. I think an interesting topic to cover if you're trying to make something for new players, and one that is generally missed from your content I think, is really how to navigate that newbie, pubbie, "I kinda get the game but I'm not joining a clan yet and none of my friends play" experience. Like maybe do a video walkthrough or two assuming you have no friends playing the game, you don't have any preferred servers; just hopping into the game cold. Stuff like "how to find a good server, how to understand the numbers and queue system, server names, etc." And then when you're in a game those basic topics like "how to find the right squad to join. What if there are no free squads? Should I make a new squad even if I'm not very good at squad leader? Should I just join an Armor squad with no experience? Should I just join that lone sniper on a Recon Squad? Should I just leave? etc." Then once into a squad and maybe picked a class to try "is this squad talking or are they lames? When should I leave a dysfunctional squad? When should I stick around? Is there something I can be doing to help the team, even if no-one on the squad is doing well to help?" And then more advanced stuff like "Some blue SL asked me for supplies and my SL is AWOL in some bushes across the map with no OP, do I follow them to drop supplies?" Then there's the classic "the last match ended, we are in a new match, and now there's 30 people in the server. Do I stick around and help seed or jump ship?" Plus you could have entire videos talking about communication methods, how to name things, what people mean when they say OP vs Gerry vs whatever, proper ways to ping vs not to ping (like if SL is asking someone to ping that Tiger they're yelling about, don't at the same time start pinging some lone soldier running across a field 400m away.) There's so many of these little things that we kindof have to learn by doing, but still having videos about all these topics would be good reference points, and maybe some videos that take it back to that fresh boot perspective, that aren't about master level strategy but more 'how to work with the game UI and the player culture to feel like an expert in no-time" As for this video I like the concepts and the little app. It helps make a lot of ideas more concrete. A lot of it is intuitive if you think about it, but having someone point it out so you have something to fall back on in the middle of the game "oh yeah ENVELOP" is sure handy.
Those are really good suggestions. I think some of the more basic stuff like "finding a server" is just "how to play a pc game" at some point, but it's true a lot of people don't know how to identify a "bad" team or SL or squad, and getting a good SL is probably the best way to start understanding the game.
@@monoespacial true but there's some different stuff between this game with the VIP/Queue and well, the really crappy server filtering, that makes finding a decent server a little oddball compared to some other games. Of course we all figure it out, I've found what works for me, but maybe there is some seceret sauce. Like I generally scroll until I find a low-ping English server that has an empty queue and one with at least 80 players. But sometimes I find that one of the always "full" servers is actually better to click on and wait in the queue for, because that server is more likely to have good players with more robust command, and if I start up early enough before I plan to play, and wait in line its likely I can get in when the current game ends because of how long the matches are and how the rewards system encourages players to stick it out to the last futile minutes so it'll stay full before game over then chances are 10+ will leave. On the other hand sometimes its A-OK to join a 50-60 person server as it quickly start to fill and is only low due to match being fresh after a lot left. But for those coming from Battlefield or COD or games with shorter rounds or different matchmaking/lobby browsing its a little different strategy here.
My buddy and I played a very tactical game using these kinds of tactics and we took out three enemy garrisons are were able to surprise the enemy from the rear flank and kill quite a few. Patience is very key.
Right before watching your video I was playing Mass Effect 1 Remaster on my PS4, so I was freaking out why I was still hearing that music in the background 😄.
Read the manual a few times until it sinks in about the map and the squares of the map how they are defined and then watch this video a few times also as it will explain and be easier to understand the info that you have read in the manual about map layout. I'm new to this also and now makes more sense territory wise than previous. Thanks for the video explaining this .
Had this game 2 weeks now and loving it. I got a good piece of advise the other day….if your unsure of what to do play as medic. It’s straight forward…REVIVE EVERYONE let them do the work. Stick close to them and learn their tactics.
Great vid and as others say, a cool head is needed to navigate the fog of war. I'm spending longer looking at the map and trying to remember the things Mono and others have said.
The more HLL content I watch makes me wanna leave work more and more everyday to go home and play. I could put 8 hours a day into this game for weeks on end and still not get sick of it.
Haven’t been playing long, but already noticed the tendency for a majority of players to just lemming train into hot spots. I notice a big difference when there’s actually a commander and SLs who understand the concept of the flank lol
I took a break to play FC6...but I'm coming back to HLL...never played another game like this one...the strategy and teamwork needed to win puts it in a league of it's own...
Unless I’m missing something and the game already has it, I think the devs should add the ability to draw arrows for SL’s and Commanders that the infantry players can see on their map. I feel like more players would actually play tactically.
It's not like people don't understand that they should run towards the front through the deserted, safe areas of the map; They do. It's just that it takes so damn long to get there on foot, that people get impatient arching all the way around to approach the front from a covered position and instead just start running to the action in a straight line, across open fields. What HLL really needs is much more troop transport vehicles. An abundance of them. So walking from HQ to the front will no longer be necessary, ever. There should always be a troop transport truck at HQ. Always. And Jeeps. Add Jeeps (Less passenger capacity, but greater speed)
It doesn't take long if you just build a Garrison every 200-250m. You should never run more than the distance between 2 garrisons if you're playing correctly.
Great overview of how to advance and gain map control! I feel your frustration, but I think most players in pub matches just want to run and gun (Yet they also turn defeatist in chat and rage quit when the team is loosing ...) Could you say something about how to defend? especially in offensive mode; most players seem to think defending means sitting on point and waiting. But then as you point out the enemy is just going to envelope the point with OPs and Garrys, and then Arty and Bomb Run the point to clean you up. Also, I really wish SLs and Commander could draw on the map in-game the way you do in your videos, it is very helpful!
been playing fps games since the 90s and have 400 hours in hll. no other game has such a vast majority of players who have no fucking clue how to play the game they are playing.
I think you missed a good opportunity when discussing the flow of the game, to emphasize that the cap circle is not really the primary objective, but more a consequence of accomplishing your primary objective, which is destroying enemy garrisons in the sector while establishing your own. As you have said before, if you don't destroy the enemy garrison, it doesn't matter how many you kill, as they will just keep coming and contesting your capping. The easiest way to cap is to destroy garrisons, and reinforce faster than they can. Its a numbers game.
I've mentioned that several times in other videos. At some point, it seems like if I go over every single important concept, the video would be 1hr long.
To illustrate, you draw the angles of attack always leading directly to the strong point. But I think that's incorrect, or at the very least misleading. One angle of attack there is important, but the majority of the other angles should be attempting to sweep the sector and clear the OP's/Garrisons of the opposition. Once that is achieved, the strong point becomes a trivial matter. My point is, map control over the entire sector needs to be what players realize, and we should stop perpetuating this idea that the strong point and running at it over and over are your goal. The strong point is the *result* of sector control, its the end and not the means. By drawing all the angles of attack into a sector in a dispersed way that shows the team attacking garrisons and not strong points, it becomes clear there is a front line across the sector from North to South, and this is what we see in game. Dispersed gun fights vying for sector control, not strong point control. Indeed, the defined space between garrisons place defines the necessity for this front line to exist, and the requirement of total sector control versus on limited, concentrated sector control.
New to the game with 15 hours play time. I finally for the first time last night finished a game with more kills than deaths, so the >mechanics< of game play are finally settling in for me. I've been playing FPS's since Wolfenstein 3D, the most recent and longest lasting obsession being Battlefield 4, so some noob observations from a long-time gamer for other HLL noobs: *Patience is key, there is no run 'n 'gun. Sometimes you will spend 5 minutes getting from Point A to Point B.🏃🏻♂ *There are no "tickets" to run out to determine the winner, so killing enemies in some meaningless portion of the map may not be helping at all. BUT, when you first start you may want to spend some time in those meaningless areas looking for noobs that are noobier than you just to get some target practice in 🤣🤣 *Teamwork wins this game. Your personal K/D may be satisfying (hopefully, eventually) but is useless if it's not helping the team to win. *HLL scoreboard is quite different from BF or COD. It reflects what you're doing to help the team win, rather than personal accomplishments, but there is a link at the bottom of the scoreboard that lets you see a scoreboard with your personal stats. I find this very useful as a noob to understand if I'm doing the basics correctly, i.e., am I actually shooting enemies? It's not always obvious. * And finally, to get out of a truck, you press the same key you pressed to get in - "F". Yes, I died in a truck when I didn't know how to get out.😜😭
What would also help more players get more situational awareness and understand what is going on on the larger battlefield, the icons on the map could be bigger/clearer: The symbol for you on the map is tiny and doesn't contrast very strongly against the bright background. A black outline around it would help as well as a pulsating light emanating from it. Just an idea, there are probably various ways to do this, but they should make the You-symbol at least as clearly visible as the OP and Garrison Symbols on the map. I understand that HLL is supposed to be a pretty hardcore game with some more arcade-FPS elements in it. One extra arcade-FPS element that I wouldn't mind them adding to HLL would be a kill feed that shows you when you killed enemies and when you destroyed enemy vehicles. Maybe it could be optional, so it can be turned on and off. Some more unlockable weapons, weapon attatchments, uniforms & gadgets and a weapon customization menu (To chose between various weapon attatchments) wouldn't hurt HLL either.
I think it would be interesting if HLL allowed Squad Leaders to use markup pens to draw movement points and in general just sketch on the map that was only visible to squad members. This would allow individual members to real time check the current plan and would assist those with no coms.
The only assistance the people with no comms need is how to get their comms up, I think. There's no reason why not to use the mic, unless there's a disability involved.
@@monoespacial I agree with you on the ocms part. But as someone with only 10 hours played of HLL played so far, I find myself overthinking and still confused about objectives on the map and what the "current plan" is. Maybe once I get better my idea won't be as needed.
@@Roman-zq8wp Talk. Ask "hey what should we be doing right now?". But it's very simple. Are there at least 4 garrisons around the point nearest to the Frontline and at least 2 in the one before that? If not, you should be working on that. After that, do you have garrisons to attack the enemy point? Build them if you don't. Building these garrisons will mean fighting over the areas necessary for them.
Hey monoe how are you? I bougt the game about a year ago and had the same as you. I just couldn't find players and certainly no players who communicate but i really want to learn this game you see. I'm from Belgium so my english isn't perfect i learned from tv haha. Anyway i saw a video where you explained how to find a communicating squads, but I can’t seem to find that video anymore. Could you please help me out I would greatly appreciate it. Grts&thx...
Thanks, I can't imagine how long it would have taken me to figure this out on my own. I'm kinda dumb, but I can at least now read a map. What's an "OP," and what is it used for?
I'd love to have a bit more basics. What is an "OP" and why do I need one. What does it do? Also garrisons. You spawn there. Ok. What else is it good for? Why do we need them?
If you need the basics then that's here: ua-cam.com/video/LaY27yiOPPA/v-deo.html Garrisons and Outposts are the only way for you to spawn somewhere that's not the edge of the map. They are the single most important mechanic in the game.
@tolga1cool They will also glow red when there's enemy infantry nearby, acting as a sort of radar. I'm sorry, but I can't read "they don't really serve any other purpose" and not think you've missed the point entirely. They ARE the game. You use them to be able to play at all. You need to use them to be able to secure areas around the map. The need to find and destroy enemy outposts and garrisons gives you an objective in game. Understanding that the enemy MUST be spawning somewhere determines how engagements play out. Yes, they are "only" spawn points, but where they are, how many, etc shapes the game's entire experience.
@@monoespacial ok! That clears things up! I might have worded my comment a bit wrong, but the reason for me asking was that I wasn't sure if they only had the "simple" mechanic of being essentially spawn beacons or it there was inherently more to them. (Also the word OP always confused me). Anyways, your explanation cleared this up! Essentially yes, the underlying mechanic is pretty simple, however the goal is to leverage this in your team's advantage and use them for area control
Great content. The problem with the inflow of players on PS5 proper communications is too much is a big ask. It's a shame and that's why the game isn't clicking with me.
Give it a few months before the people that got the game for free (but aren't the audience for it) stop playing. Then the only ones left should be the ones that actually care about it enough to talk.
IMO for any Squad Leader, if you are new and can't figure out ideal leadership thats OK. Really your only core responsibility is to have a solid OP up at all times and make sure your squad is bringing a Garrison to the potluck. If every SL just made sure they always had one Garry and one OP up, they'd bring more victory than defeats. Instead, most take the role as being some pathfinder badass, squad leader taking point and making the charge. Really they should be sending the troops up and following up with the support and medic. Honestly I feel SL should start with only pistol and maybe an M1 carbine for US; and save the SMGs for later unlocks. It'd keep the early SL role feeling more like the command and support role they are and not the one-man army mentality a lot have.
Can you please do a video of how to play as a team. I am constantly switching roles because what ever I do play the other roles don’t seem to know what they should be doing. Example, the amount of squad I join and there is MULTIPLE rifle man or assault just looking for kills and not support their officer with garrison placement. Teammates not with their officer and just running off, a squad would have an AT guy and support doesn’t think to bring explosive ammo box to help AT, machine gunner laying suppressing fire and others don’t realise and don’t push up, teammates scared of pushing and walking BEHIND the medic and not letting the medic play backline as they want someone else to push up first, support to far from officer and can’t place supplies, not moving as a squad, tanks driving to fast and letting other infantry support them or allowing infantry to use the tank as cover to push up. The list goes on and on. It is a lot of solo plays and then complaining why they run and die. Keep focusing on what people are doing wrong please. Your vids have help out ALOT.
Just the tip 4 fun Lmk if you see it. EDIT: Also i found today that sometimes as an SL the most important thing you can do is ensure a garrison remains secure. especially an attacking one. I made a key red zone garry earlier and had to fight for 5-10minutes to make sure we could get a couple of spawn waves on it. Once we did we overwhelmed the enemy almost instantly.
How to win games, go around. Still amazes me the number of people who run headlong in to the point. Though it seems the playerbase is slowly learning on PC at least.
i just found out how to steady aim, i swear it used to be shift instead of caps. would've been real helpful yesterday when i sat in a rooftop farming kills with a g43 probs could've gotten to the 25ks mark instead of just 23 :(
@@monoespacial yeah, it keeps players at the game because more diversity=more fun. Thats what i like about that game already. ive played it 75h and its very diverse and tactically demanding. Love it so far.
After watching this, I feel so stupid for how I’ve been playing so far. I only got the game a couple days ago, but still, seems so obvious when someone points it out
Thanks for explaining! Question though: How do I know in-game what's the cap sector? As far as I can tell I can't see it on the map. But how do I know before I'm actually in the cap sector? Thank you!
Upvote if you made it to the end of the video and caught me messing up the end.
I wish the devs would put this on the main screen for new players to watch.
Reminds me of Uncharted TV which was in UC3 and UC4. It would be a small, autoplaying (muted) video that you could expand on the home screen of the game, with community clips, top ten play clips, developer videos, etc. that you could watch between games.
They don't, and this is what keeps us playing the game.
Extremely informational. Easy to lose sight of these tactics in the fog of war.
A lot of players fall back into "battlefield conquest" mentality after a few deaths.. especially when frustrated and abandon tactics for revenge kills
yeah its like the more you run, the more you die...specially if you are alone ... pacience pays a lot in this game
Patience is key! But a bit more specifically: Knowing when to be patient vs. when to be super aggro. Collect info, set up flanks, then hit hard.
@@JohnstyPonst Word, sometimes it's impressive how you can overrun an defending enemy in the despair of just a few minutes left. Smoke smoke smoke and everybody pushing.
It can be super difficult to “unlearn” the way other shooters are played. This feels like you are playing Company of Heroes, but you no longer have control of alle the units so you have to work together with up to 49 other people. A lot of fun but as a new player it is very daunting with all the information you need to remember. Still, super fun!
Glad there are people who know the game and care enough to make videos to help other players. I'm sure this helps newer players understand the game and after playing for a while it all makes way more sense.
This is spot on. Spawn Control and positioning is the current core of Hell Let Loose. How many garrisons your team has, and where they are placed, will determine your team's success in most HLL matches. Nice work Mono
I've been watching your videos a lot. I finally tried SL for the first time and it was awesome. Our squad did the things you suggested, backup garrys, build nodes, play defensively, flank. We didn't capture all points, but we did win. The enemy team was incredible at multi-pronged flanks. The tactics you explained were key for keeping our team from collapsing.
It’s amazing how the best counter to a flank is to flank :D
Oh and Garry…
I bought it on PC yesterday. I'm a big team player. But the few hours I have played, the teams I have joined don't speak. I introduced myself, said I was new. I found friends communicate with eachother but ignore other people like me. So, I followed the team. Learnt what I can. Lay in a muddy ditch for 10 minutes, got blown up, got shot, seen about 3 enemies, fired about 5 shots, hit nobody, pinged a Tiger. I have had a miserable time, but love it! It is totally my type of game. I feel like I'm in an episode of Band of Brothers. I just wish a team I join would help me out.
Add me on PSN IAMAIRMANDANIELS I'll play with you
Get a console and I’ll play with you. Nothing more frustrating than radio silence. Me and a guy had a spotter sniper team working well recently, dismantling garrisons etc. I think I even capped the commander. We sat in a bush and were very patient.
Commander didn’t even acknowledge my spotter and we had 14 kills!
@@1DCCX Thanks for the offer. Very kind. However I've got better chance of getting a kill in HLL than getting hold of one if the new consoles 🤣 They are like gold dust.
But it's not all doom and gloom. The most recent game I had a veteran joined the team and became SL. He was really good at commanding and getting the team to talk. It was a 2 hour game on Kursk and it was one of the best gaming experiences I've had in recent years 😊 The more confident I get the better the game gets
My favorite part about playing SL - when you’ve got your sights set on a location to place a garrison, your support is even with you and communicating, you let command know, you get to your move/garrison mark - and literally seconds before that some blueberry SL drops a horrible gari that gets locked out while you’re trying to figure out where the new one is that’s preventing you from dropping yours lol
as always , a most informational video. When playing and a new player asks questions , I always refer them to 'Mono's UA-cam'
Lol, that's awesome!
I’ve been playing HLL for only a week and I already have more knowledge of the game than most vets due to your channel!
Its all about the tactics! That's what seperate's HLL from most other games! Excellent tutorial/tactic tips vid. 👍
Indeed!!
Glad it was helpful!
Came up against an enemy on Utah that basically sent a squad for the first objective, then flanked and pincered us and sat in on the second. Inevitably we lost the first, then it was like they were activated on the second, sent a tank in from the front and came round the sides near Orchard I think it was. We got annihilated. Didn’t help having a silent commander and squads doing their own thing, and a tonne of riflemen and medics and no support or engineers.
@@1DCCX That is 95% of games for me. I get salty af haha I don't mind loosing when the enemy team are just good but loosing due to no coms and teamwork? Urgh!
I have to say, i was ready to quit this game before finding this channel! Thank you for the great content, explaining how the game works and how to win!
Glad you're choosing to stay! Hope you have some great games.
I've never thought about to think where they could push from. Nice video! I will check this out in the future. When I play as a commander I always try to basically encircle the strongpoint to prevent the enemies from pouring in from the sides so they will basically only have their strongpoint garrison which I will take out with my tanks. When the opposite team doesn't have any garrisons and nowhere to pour in the capture sector from then you've won. ENCIRCLEMENTS WORKS TOO. But now you may wonder: "What if my team don't listen to me?". A good commander can command a team no matter how stupid they are.
But every strategy tip video you make still gives me more ideas and make me a little bit smarter in this game.
First time I'm early to a Mono video! I've been playing since last week (PS5) and found your content *far* more helpful than the Field Manual. I've watched probably 15 of your guides at this point, and I cannot thank you enough. Now I have to go be the change I want to see on the battlefield and step up to become a unit officer since I keep having games with a severe lack of spawns. Thanks again, Mono.
Well, 25 more videos left! 😆 I've done a video called "Hey newbie, play SL" or something like that. I think people shy away from the SL role because they want to be cool sounding stuff like "Assault" or "Anti-tank" or "Automatic Rifleman". That shit sounds way cooler than "Officer". In reality, the officer actually has the best kit in the entire game. No one else gets a "hey let's do a quicksave here because I don't know what I'm gonna find" in the shape of the Outpost.
@@monoespacial lol, too true. Just finished my first match as an Officer and had a great time flanking and setting up spawns for the team. We had a blast, and when I mentioned it was thanks to you, two of my unit said you're the man!
@@monoespacial My only gripe with the officer role is the lack of audio controls for the leadership chat. Its to the point where I can't even hear my own team because the audio is too loud on the leadership chat. I wish there was a toggle to turn the volume down for that channel.
@@monoespacial for me and my mates it's rather the pressure of being responsible for your team and their spawns plus having to communicate with all the other squads while talking to your own guys that seems a bit overwhelming at first. it's not necessarily the "cool" factor of other classes but simply the fact that nobody wants to play sl.
After playing a few hundred hours as a Commander in HLL:
Always try to do the main attack from the side you defend. This way the attack is always supporting the defense. If not you will lose very fast most of the time...
But put Airhead on side with no Enemy. This way you sqeeuze the defenders. So like in 4:14 you put airhead in F7 and put garry in D4/5
Very useful, thanks. Might be fun/beneficial/entertaining to see a Madden style pop-out narration of the play-by-play using the map alongside capped gameplay footage.
New players getting shot over and over and over? There's something I always try to keep in mind and it's not foolproof, smart players will catch you still but it helps a lot. Three S's. Speed, Sound and Silhouette. Movement draws the eye, so if you're sprinting through Hurtgen, you're going to get seen first. I slow to a jog once i'm in red zone or active combat areas and to ADS when I know i'm close to the enemy. Sound, footsteps are REALLY loud in this game, next time you're playing just stop and.. listen. You can tell a Garand from a Kar, a 42 from a 30cal, you can hear someone running passed the hedge next to you. Sillhouette, if you're on a flat field, and you stand at a fence line, and there's a guy at the other side looking along that fence and it goes "Fence post, fence post, fence po-.. Helmet?" I bet you he's not going to think "Huh, didn't know France had American shaped fence posts." Think about lines of sight, and what's behind you, instead of running across the open field, move across it's edge and put the hedge against your back, it makes you a lot harder to see. And on the point of lines of attack, sometimes you HAVE to be the guys that suck it up and die over and over to win a fight. There's two elements in the basic infantry assault, fixing and flanking. If you all go "This street is getting us killed!" and leave, the enemy no longer has to look down that street, so when you run up another one, they'll just swing their guns around and shoot you again. So if you see a couple squads making a shuffle for a new approach, and yours is the only one still in the death-street, just linger around it's edge, fire off some shots, throw some smokes, keep the enemy looking your way so they don't notice Hanz running up behind him to bean him with a shovel. :D Hope someone finds these helpful! Great video, Mono.
Really hoping this game gets the recognition it deserves!! When I’m in a full squad with mics, the gameplay is simply amazing.
Jo whats up :)
I (800 Hours Hll) often have the problem that I use an airhead to flank, for example, but then all attacking squads attack. Tip for everyone let a squad continue to attack frontally so that a two-front war can be established. This increases the pressure on the cap sector
Good video keep it up Mono
It's very common to see for example 2 garrisons for attack. Then one gets destroyed and instead of some SL walking 200m to re-establish it, they just keep attacking from one point instead of 2. It makes me want to bang my head against the wall.
I always try to encircle the enemy by building like 4 garrisons and attacking from as many directions as I possibly could. This will stop the enemies from pouring in and will get them stuck in the strongpoint and I will just finish them with arty and tanks. It has always worked for me.
Thank you! As a someone who just started playing recently, I find this to be extremely helpful.
This is the video I needed. I just started playing HLL and understanding the map and flow is pretty difficult. And while the community is fantastic you don't always get a lot of help from squads. Game can be brutal and frustrating at times but love the tactical nature of it!
Good stuff.
I think an interesting topic to cover if you're trying to make something for new players, and one that is generally missed from your content I think, is really how to navigate that newbie, pubbie, "I kinda get the game but I'm not joining a clan yet and none of my friends play" experience.
Like maybe do a video walkthrough or two assuming you have no friends playing the game, you don't have any preferred servers; just hopping into the game cold. Stuff like "how to find a good server, how to understand the numbers and queue system, server names, etc." And then when you're in a game those basic topics like "how to find the right squad to join. What if there are no free squads? Should I make a new squad even if I'm not very good at squad leader? Should I just join an Armor squad with no experience? Should I just join that lone sniper on a Recon Squad? Should I just leave? etc." Then once into a squad and maybe picked a class to try "is this squad talking or are they lames? When should I leave a dysfunctional squad? When should I stick around? Is there something I can be doing to help the team, even if no-one on the squad is doing well to help?" And then more advanced stuff like "Some blue SL asked me for supplies and my SL is AWOL in some bushes across the map with no OP, do I follow them to drop supplies?" Then there's the classic "the last match ended, we are in a new match, and now there's 30 people in the server. Do I stick around and help seed or jump ship?"
Plus you could have entire videos talking about communication methods, how to name things, what people mean when they say OP vs Gerry vs whatever, proper ways to ping vs not to ping (like if SL is asking someone to ping that Tiger they're yelling about, don't at the same time start pinging some lone soldier running across a field 400m away.)
There's so many of these little things that we kindof have to learn by doing, but still having videos about all these topics would be good reference points, and maybe some videos that take it back to that fresh boot perspective, that aren't about master level strategy but more 'how to work with the game UI and the player culture to feel like an expert in no-time"
As for this video I like the concepts and the little app. It helps make a lot of ideas more concrete. A lot of it is intuitive if you think about it, but having someone point it out so you have something to fall back on in the middle of the game "oh yeah ENVELOP" is sure handy.
Those are really good suggestions. I think some of the more basic stuff like "finding a server" is just "how to play a pc game" at some point, but it's true a lot of people don't know how to identify a "bad" team or SL or squad, and getting a good SL is probably the best way to start understanding the game.
@@monoespacial true but there's some different stuff between this game with the VIP/Queue and well, the really crappy server filtering, that makes finding a decent server a little oddball compared to some other games. Of course we all figure it out, I've found what works for me, but maybe there is some seceret sauce. Like I generally scroll until I find a low-ping English server that has an empty queue and one with at least 80 players. But sometimes I find that one of the always "full" servers is actually better to click on and wait in the queue for, because that server is more likely to have good players with more robust command, and if I start up early enough before I plan to play, and wait in line its likely I can get in when the current game ends because of how long the matches are and how the rewards system encourages players to stick it out to the last futile minutes so it'll stay full before game over then chances are 10+ will leave.
On the other hand sometimes its A-OK to join a 50-60 person server as it quickly start to fill and is only low due to match being fresh after a lot left.
But for those coming from Battlefield or COD or games with shorter rounds or different matchmaking/lobby browsing its a little different strategy here.
My buddy and I played a very tactical game using these kinds of tactics and we took out three enemy garrisons are were able to surprise the enemy from the rear flank and kill quite a few. Patience is very key.
Right before watching your video I was playing Mass Effect 1 Remaster on my PS4, so I was freaking out why I was still hearing that music in the background 😄.
Read the manual a few times until it sinks in about the map and the squares of the map how they are defined and then watch this video a few times also as it will explain and be easier to understand the info that you have read in the manual about map layout. I'm new to this also and now makes more sense territory wise than previous. Thanks for the video explaining this .
Commenting solely to boost you in the algorithm this is very helpful content!
I appreciate that!
Tictak best map reader
Grumpy old man Mono may be grumpy, but he's right! Great video. =D
Thank you!
Had this game 2 weeks now and loving it. I got a good piece of advise the other day….if your unsure of what to do play as medic. It’s straight forward…REVIVE EVERYONE let them do the work. Stick close to them and learn their tactics.
Great vid and as others say, a cool head is needed to navigate the fog of war. I'm spending longer looking at the map and trying to remember the things Mono and others have said.
I think finding and using the high points (rooftop, hilltop, pipeline in Stalingrad) for observation is very useful
The more HLL content I watch makes me wanna leave work more and more everyday to go home and play. I could put 8 hours a day into this game for weeks on end and still not get sick of it.
Always good content!
Fantastic vid
Great instructions ! Also, the ME music is the cherry on top
THAT’S THE MASS EFFECT SOUNDTRACK IN THE BACKGROUND!
Love your work as always mate, put into words things I do without thinking. Hopefully this will help me explain it to potato SLs
Haven’t been playing long, but already noticed the tendency for a majority of players to just lemming train into hot spots. I notice a big difference when there’s actually a commander and SLs who understand the concept of the flank lol
Suuup Monooooo!! We want more Quake 2 OST on your videos! Sonic Mayhem Rules making music almost as you do playing HLL!
Yes, I need to use more Quake music. I'm looking for other old games with metal style music as well. Killer Instinct seems like a good start
The mass effect background music is great ! 😊
14:45 The more people know this and build garrisons to do it, the less garrisons we all build
nice background music. im getting reaper flashbacks
I took a break to play FC6...but I'm coming back to HLL...never played another game like this one...the strategy and teamwork needed to win puts it in a league of it's own...
Excellent video!
Btw your team can be called a platoon since it's 50 soldiers divided into squads.
Be Commander, get supply truck, build garrisons, win in 30 mins.
Love the mass effect background music!
Unless I’m missing something and the game already has it, I think the devs should add the ability to draw arrows for SL’s and Commanders that the infantry players can see on their map. I feel like more players would actually play tactically.
if the HLL maps could be purchased as printed posters, i would 100% nerd out and buy em all and hang up around my space.
Will you be posting your recent tournament match commentary videos on the channel Mono?, those are always fun to watch.
I feel like playing with you would be fun as heck
Best HLL video I’ve seen
This is amazing!! I love this game but have no idea what I'm doing! Thank you for this!!
Thanks for the awesome video! What’s the song at the beginning of the video?
It's not like people don't understand that they should run towards the front through the deserted, safe areas of the map; They do. It's just that it takes so damn long to get there on foot, that people get impatient arching all the way around to approach the front from a covered position and instead just start running to the action in a straight line, across open fields.
What HLL really needs is much more troop transport vehicles. An abundance of them. So walking from HQ to the front will no longer be necessary, ever. There should always be a troop transport truck at HQ. Always. And Jeeps. Add Jeeps (Less passenger capacity, but greater speed)
It doesn't take long if you just build a Garrison every 200-250m. You should never run more than the distance between 2 garrisons if you're playing correctly.
Great overview of how to advance and gain map control! I feel your frustration, but I think most players in pub matches just want to run and gun (Yet they also turn defeatist in chat and rage quit when the team is loosing ...)
Could you say something about how to defend? especially in offensive mode; most players seem to think defending means sitting on point and waiting. But then as you point out the enemy is just going to envelope the point with OPs and Garrys, and then Arty and Bomb Run the point to clean you up.
Also, I really wish SLs and Commander could draw on the map in-game the way you do in your videos, it is very helpful!
I've done this video on defending: ua-cam.com/video/1bqk3w5Gyw0/v-deo.html
Though I could make one to tackle that specifically!
Love your HLL content man keep it up
Professor Mono teaches again!
Garrisons and communication. Can't stress that enough
Great HLL Tutorial... as always. Devs should link them all so more people learn what to do
Great info! I just wished more people talked or at least the commander of the squads
i started playing officer cause every time i loaded into a game i had the SORRIEST FUCKING LEADERS. I AM NOW THE LEADER.
YES! BE THE CHANGE YOU WANT TO SEE IN THE WORLD!
This video alone is worth a sub (which is just what I’ve done)!
thank you!
been playing fps games since the 90s and have 400 hours in hll. no other game has such a vast majority of players who have no fucking clue how to play the game they are playing.
I think you missed a good opportunity when discussing the flow of the game, to emphasize that the cap circle is not really the primary objective, but more a consequence of accomplishing your primary objective, which is destroying enemy garrisons in the sector while establishing your own. As you have said before, if you don't destroy the enemy garrison, it doesn't matter how many you kill, as they will just keep coming and contesting your capping. The easiest way to cap is to destroy garrisons, and reinforce faster than they can. Its a numbers game.
I've mentioned that several times in other videos. At some point, it seems like if I go over every single important concept, the video would be 1hr long.
To illustrate, you draw the angles of attack always leading directly to the strong point. But I think that's incorrect, or at the very least misleading. One angle of attack there is important, but the majority of the other angles should be attempting to sweep the sector and clear the OP's/Garrisons of the opposition. Once that is achieved, the strong point becomes a trivial matter. My point is, map control over the entire sector needs to be what players realize, and we should stop perpetuating this idea that the strong point and running at it over and over are your goal. The strong point is the *result* of sector control, its the end and not the means. By drawing all the angles of attack into a sector in a dispersed way that shows the team attacking garrisons and not strong points, it becomes clear there is a front line across the sector from North to South, and this is what we see in game. Dispersed gun fights vying for sector control, not strong point control. Indeed, the defined space between garrisons place defines the necessity for this front line to exist, and the requirement of total sector control versus on limited, concentrated sector control.
@@alexandersnider734 that's actually a really good point
Mass effect music kills me
Be nice when console players start learning this 🤞 awesome video as always 👍
This was awesome man
New to the game with 15 hours play time. I finally for the first time last night finished a game with more kills than deaths, so the >mechanics< of game play are finally settling in for me. I've been playing FPS's since Wolfenstein 3D, the most recent and longest lasting obsession being Battlefield 4, so some noob observations from a long-time gamer for other HLL noobs:
*Patience is key, there is no run 'n 'gun. Sometimes you will spend 5 minutes getting from Point A to Point B.🏃🏻♂
*There are no "tickets" to run out to determine the winner, so killing enemies in some meaningless portion of the map may not be helping at all. BUT, when you first start you may want to spend some time in those meaningless areas looking for noobs that are noobier than you just to get some target practice in 🤣🤣
*Teamwork wins this game. Your personal K/D may be satisfying (hopefully, eventually) but is useless if it's not helping the team to win.
*HLL scoreboard is quite different from BF or COD. It reflects what you're doing to help the team win, rather than personal accomplishments, but there is a link at the bottom of the scoreboard that lets you see a scoreboard with your personal stats. I find this very useful as a noob to understand if I'm doing the basics correctly, i.e., am I actually shooting enemies? It's not always obvious.
* And finally, to get out of a truck, you press the same key you pressed to get in - "F". Yes, I died in a truck when I didn't know how to get out.😜😭
What would also help more players get more situational awareness and understand what is going on on the larger battlefield, the icons on the map could be bigger/clearer: The symbol for you on the map is tiny and doesn't contrast very strongly against the bright background. A black outline around it would help as well as a pulsating light emanating from it.
Just an idea, there are probably various ways to do this, but they should make the You-symbol at least as clearly visible as the OP and Garrison Symbols on the map.
I understand that HLL is supposed to be a pretty hardcore game with some more arcade-FPS elements in it. One extra arcade-FPS element that I wouldn't mind them adding to HLL would be a kill feed that shows you when you killed enemies and when you destroyed enemy vehicles. Maybe it could be optional, so it can be turned on and off.
Some more unlockable weapons, weapon attatchments, uniforms & gadgets and a weapon customization menu (To chose between various weapon attatchments) wouldn't hurt HLL either.
I think it would be interesting if HLL allowed Squad Leaders to use markup pens to draw movement points and in general just sketch on the map that was only visible to squad members. This would allow individual members to real time check the current plan and would assist those with no coms.
The only assistance the people with no comms need is how to get their comms up, I think. There's no reason why not to use the mic, unless there's a disability involved.
@@monoespacial I agree with you on the ocms part. But as someone with only 10 hours played of HLL played so far, I find myself overthinking and still confused about objectives on the map and what the "current plan" is. Maybe once I get better my idea won't be as needed.
@@Roman-zq8wp Talk. Ask "hey what should we be doing right now?".
But it's very simple. Are there at least 4 garrisons around the point nearest to the Frontline and at least 2 in the one before that? If not, you should be working on that.
After that, do you have garrisons to attack the enemy point? Build them if you don't.
Building these garrisons will mean fighting over the areas necessary for them.
@@monoespacial I'm going to take your advice. Thanks, great work on helping people in-game with tips. Happy to sub.
great video, thank you!
Basic information that all player should know.
loved this, thank you!
Thank you for watching
coop illustration and guide, which program did you use?
Hey monoe how are you?
I bougt the game about a year ago and had the same as you.
I just couldn't find players and certainly no players who communicate but i really want to learn this game you see.
I'm from Belgium so my english isn't perfect i learned from tv haha.
Anyway i saw a video where you explained how to find a communicating squads, but I can’t seem to find that video anymore. Could you please help me out I would greatly appreciate it.
Grts&thx...
Thanks, I can't imagine how long it would have taken me to figure this out on my own. I'm kinda dumb, but I can at least now read a map.
What's an "OP," and what is it used for?
Love the Mass Effect music. 👍
I'd love to have a bit more basics. What is an "OP" and why do I need one. What does it do?
Also garrisons. You spawn there. Ok. What else is it good for? Why do we need them?
If you need the basics then that's here: ua-cam.com/video/LaY27yiOPPA/v-deo.html
Garrisons and Outposts are the only way for you to spawn somewhere that's not the edge of the map. They are the single most important mechanic in the game.
@@monoespacial Thanks! So they don't really serve any other purpose then acting as a spwan location?
@tolga1cool They will also glow red when there's enemy infantry nearby, acting as a sort of radar.
I'm sorry, but I can't read "they don't really serve any other purpose" and not think you've missed the point entirely. They ARE the game. You use them to be able to play at all. You need to use them to be able to secure areas around the map. The need to find and destroy enemy outposts and garrisons gives you an objective in game. Understanding that the enemy MUST be spawning somewhere determines how engagements play out.
Yes, they are "only" spawn points, but where they are, how many, etc shapes the game's entire experience.
@@monoespacial ok! That clears things up! I might have worded my comment a bit wrong, but the reason for me asking was that I wasn't sure if they only had the "simple" mechanic of being essentially spawn beacons or it there was inherently more to them. (Also the word OP always confused me).
Anyways, your explanation cleared this up! Essentially yes, the underlying mechanic is pretty simple, however the goal is to leverage this in your team's advantage and use them for area control
Great content. The problem with the inflow of players on PS5 proper communications is too much is a big ask. It's a shame and that's why the game isn't clicking with me.
Give it a few months before the people that got the game for free (but aren't the audience for it) stop playing. Then the only ones left should be the ones that actually care about it enough to talk.
@@monoespacial this. It’s already happening. Players have been communicating way more on ps5.
if you are a squad leader: BUILD AN OUTPOST!! it is not limited to one. Please do.
Actually, outposts ARE limited to one (placing a new one deletes the other one).
@@monoespacial wow, you answered :) thanks! I'm sorry, i just joined the game and i noticed, that people almost never build OP (ps5)
IMO for any Squad Leader, if you are new and can't figure out ideal leadership thats OK. Really your only core responsibility is to have a solid OP up at all times and make sure your squad is bringing a Garrison to the potluck.
If every SL just made sure they always had one Garry and one OP up, they'd bring more victory than defeats. Instead, most take the role as being some pathfinder badass, squad leader taking point and making the charge. Really they should be sending the troops up and following up with the support and medic.
Honestly I feel SL should start with only pistol and maybe an M1 carbine for US; and save the SMGs for later unlocks. It'd keep the early SL role feeling more like the command and support role they are and not the one-man army mentality a lot have.
Nice Mass effect sound:)
Very useful info. Thanks
Can you please do a video of how to play as a team. I am constantly switching roles because what ever I do play the other roles don’t seem to know what they should be doing. Example, the amount of squad I join and there is MULTIPLE rifle man or assault just looking for kills and not support their officer with garrison placement. Teammates not with their officer and just running off, a squad would have an AT guy and support doesn’t think to bring explosive ammo box to help AT, machine gunner laying suppressing fire and others don’t realise and don’t push up, teammates scared of pushing and walking BEHIND the medic and not letting the medic play backline as they want someone else to push up first, support to far from officer and can’t place supplies, not moving as a squad, tanks driving to fast and letting other infantry support them or allowing infantry to use the tank as cover to push up. The list goes on and on. It is a lot of solo plays and then complaining why they run and die. Keep focusing on what people are doing wrong please. Your vids have help out ALOT.
High angles of attack will usually lead to more left turning tendencies…
Flanking leads to communism
One problem is when the Commander or the Squad Leaders aren’t not doing their jobs, like communicating and setting up garrisons.
Squad Leaders not building garrisons ruins the game for everyone
@@monoespacial yes sir, very True. Everyone needs to watch UA-cam videos. Good job man!
Just the tip 4 fun
Lmk if you see it.
EDIT:
Also i found today that sometimes as an SL the most important thing you can do is ensure a garrison remains secure. especially an attacking one. I made a key red zone garry earlier and had to fight for 5-10minutes to make sure we could get a couple of spawn waves on it. Once we did we overwhelmed the enemy almost instantly.
The Mass Effect Music in the background tho lol
Love the mass effect soundtrack.
How do you know which 4 squares are the capturing sectors?
How to win games, go around. Still amazes me the number of people who run headlong in to the point. Though it seems the playerbase is slowly learning on PC at least.
Great explanation!
This is how I play. Didn't really have it in words. Wish more understood this rather than just having a constant meat grinder.
So good! Do one on defense too!
I have! ua-cam.com/video/1bqk3w5Gyw0/v-deo.html
Whatever speed/pace you play COD and BF at.....take 90% off.
i just found out how to steady aim, i swear it used to be shift instead of caps. would've been real helpful yesterday when i sat in a rooftop farming kills with a g43 probs could've gotten to the 25ks mark instead of just 23 :(
Pretty sure its shift by default
Can we give some love for the mass effect soundtrack in the background ❤️❤️❤️❤️❤️❤️
Very good channel for HLL :D
Hope to include more games and more variety in general in the future
@@monoespacial yeah, it keeps players at the game because more diversity=more fun. Thats what i like about that game already. ive played it 75h and its very diverse and tactically demanding. Love it so far.
After watching this, I feel so stupid for how I’ve been playing so far. I only got the game a couple days ago, but still, seems so obvious when someone points it out
Thanks for explaining! Question though: How do I know in-game what's the cap sector? As far as I can tell I can't see it on the map. But how do I know before I'm actually in the cap sector? Thank you!
There's always 3x5 sectors. They are 2x2 squares starting from the edge of the playable area.