StarCraft 2: LifeForce Mercenary Campaign 07 - Belt of Brontes (Part 2)
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- Опубліковано 25 лис 2024
- Playlist: • StarCraft 2: LifeForce...
Four Years Before The Events of StarCraft --
As the reach of the Terran factions expand outward into space, the fringe planets become increasingly lawless. Mercenary corporations spring up, offering to handle the dirty work of the highest bidder. You have just been promoted to the rank of Magistrate of one such group: The LifeForce Mercenary Corporation. Sometimes you'll be fanning the flames of war. Sometimes you'll be extinguishing them. Will you go through with your assignment, no matter how grim? Or will you hold the moral high ground?
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For this mission, if you had picked L.A.R.A for the micro section instead, the Wildboys would also be hostile to you, but will not actually try to attack your base (at all). Instead, they would remain at their base to attack the alien lifeforms while blocking them from your right. It is actually possible to complete the mission without killing any Wildboys, except for the infested attacking your base at the start. I managed to win through the macro section by using Decker and an enormous mechanical army (no Mech Techs), while flying my plasma cannon rigged Civics Hub behind and constantly landing it close to them to heal/repair. The bonus objective would take place with L.A.R.A inside the Brontes Whale during the micro section instead.
You haven't checked down right corner of the map with a suspicios bug thing...
Recommend checking that spot BEFORE you do Micro-section!
That dodge just makes your fighters 5 times beefier
If you intend to betray someone before they betray you, are they still the betrayers? You got 2 hours then I collect your papers!
Hopefully not too much of a spoiler to say that the tower in this case is in the micro section if the mission, albeit exceptionally well-hidden, so you didn't miss it in the macro section.
Yes, I followed the steps, but when I run LifeForce, it shows me a message (The launch of this game makes reference to mod or map dependencies which are no longer available.)
You may have to "sign in to bnet" or somesuch from the editor. I don't remember exactly how it works, but one of the options in the file menu will let you log in and then it should work. The option isn't necessarily obvious. I remember when I was modding this game that the thing you need to do isn't obvious. Nor is it necessarily labeled as something that would fix your problem. Nor is it necessarily labeled as something you would use to log in.
There is probably also an option in settings that will fix it, probably also not well-labeled.