Except it was still mostly a bad choice because you’re forced to being biological units to the micro section which was the one thing you weren’t supposed to do
@ yes but in the macro section you get to build your units and essentially actively choose what you’re fighting with whereas according to the choice you make you’ll either be forced to have only bio or only mech + hero in the micro section, at least that’s what it sounds like
@@kennedyyu6787 yeah I guess you're right, u get commandos if pick decker in the micro section and u get shadowcats and mech techs if you get the Lara option, although it does help to have knox's hero unit if u pick decker, I assumed the difficulty was Balanced either way and it might be more favourable to have an ally in the macro part, but I did find the micro part easier with laras option, although I did have much better ups so hard to say but yeah I think Lara is easier since u share ups with the vandals and your units in the micro part since they're both mech, so makes it easier and the micro part is harder so more important to make that part easier
Woah an actual dilemma instead of the usual "obviously morally good choice" vs "obviously morally evil choice". I too was expecting a lot of airpower usage, but I wonder how feasible a ground mech army would be.
Okay this Mission goal gives me massive avatar way of water wipes. Hunting intelligent whales for their brain fluids, based on the term neural jelly I assume that is what that is…
@JayborinoPlays Yes, I followed the steps, but when I run LifeForce, it shows me a message (The launch of this game makes reference to mod or map dependencies which are no longer available.)
I like that this mission has a real choice element as opposed to "commit war crimes or do the more intelligent thing"
Agreed, previously the war crime option was too obviously superior.
Except it was still mostly a bad choice because you’re forced to being biological units to the micro section which was the one thing you weren’t supposed to do
@@kennedyyu6787it's not a good idea to fight with biological units in either section, and decker is in a bigger suit, I think he cant get infested
@ yes but in the macro section you get to build your units and essentially actively choose what you’re fighting with whereas according to the choice you make you’ll either be forced to have only bio or only mech + hero in the micro section, at least that’s what it sounds like
@@kennedyyu6787 yeah I guess you're right, u get commandos if pick decker in the micro section and u get shadowcats and mech techs if you get the Lara option, although it does help to have knox's hero unit if u pick decker, I assumed the difficulty was Balanced either way and it might be more favourable to have an ally in the macro part, but I did find the micro part easier with laras option, although I did have much better ups so hard to say but yeah I think Lara is easier since u share ups with the vandals and your units in the micro part since they're both mech, so makes it easier and the micro part is harder so more important to make that part easier
Yeah you can’t fool me: those flying units (Vandals) are imperial tie fighters
Woah an actual dilemma instead of the usual "obviously morally good choice" vs "obviously morally evil choice".
I too was expecting a lot of airpower usage, but I wonder how feasible a ground mech army would be.
Finally a real moral choice
Wasn't expecting tie fighters.
The lack of gas on this gas giant is concerning
Okay this Mission goal gives me massive avatar way of water wipes. Hunting intelligent whales for their brain fluids, based on the term neural jelly I assume that is what that is…
I want the mineral hub & a few other things
bro how install LifeForce???
Link in the description
@JayborinoPlays Yes, I followed the steps, but when I run LifeForce, it shows me a message (The launch of this game makes reference to mod or map dependencies which are no longer available.)
ua-cam.com/video/UKv1LH4pSZs/v-deo.htmlsi=D9Tf7p-GKh97YiYy