@@chiefmike9493 Nah Illusion is the worst, with the exception of Chameleon/Muffle spells. What's the point in using Rage if the guards are going to target you anyways?
And it is. Shame it gets such a bad wrap. Cities and concrete disrupt the natural cycle. So too does mining which causes Earthquakes. Yet do we discard city life? Of course not, we view it as a worth while benefit
@@Blessed_V0id I think it's fine as long as the being consents, because otherwise it is slavery or theft, depending upon whether or not you are utilizing the body's soul or not.
Magic in other Fantasy Games: It comes from nature Magic in Elder Scrolls: This dude yeeted himself and tore a rift that leaks magic out to the world and his followers followed him and created the stars
@@burningbronze7555 I mean, it comes from Aethereus, so it is not nature in the way we define nature. Either way, Magnus and his followers yote themselves into the sky
2 questions: what do YOU think an absurd amount of $ is? Does Drew have 2 do this willingly? Subquestion: Do you find neck manacles offputting?? Gingerfolk count only as ".5 of a citizen" on z Great island of Australia. This is very doable! Just replace 'em with an aborigine or a collie (his confreres will mark it as an upgrade, I promise)!
@@ThePowerthatbeMe my store is in the ghetto so we didn't but instead I was sent to help a store that didn't have any closers so I closed at 11 anyway :( rip sleep schedule
Its all superficial blue Chaos Magick, would of liked to have seen a black Magick questline - 'The Dark Circle' questline where Mirabelle is still alive and is thwarting the newly promoted Arch Mage with other secret members of the inner Dark Circle...
@@l.a4738 seekers spit ink, and the Dwemer used magicka in their technology, to the point their animunculi ran off of soul gems. Remember: the Aurbis plays by different rules. Don't try to science your way out of that fact, or you'll vanish like the Dwemer did.
On the topic of illusion versus alteration. The invisibility spell must be insanely powerful, if you are casting it through illusion you are attempting to trick every single man, woman, and creature that you are invisible. While on the other side if you were trying to cast invisibility through alteration, you would be trying to turn every inch of your body as clear and as see-through as glass.
Also, with invisibility, you can actually see that you're invisible in third person. Meaning that unlike other illusion spells, you're even fooling yourself!
It's less convincing others (and yourself) that you can't be seen or making yourself see through, and more bending light around your form, hence why you can see the slight distortion of where the light doesn't move how it should, but you can't actually see what the light is twisting around.
Earlier games you could climb walls.. That would bring whole new dimensions to the game as well.. Especially to the Dark Brotherhood and Thieves Guild quests
Imagine living in a world where the Sun is a big hole straight to heaven, and you have constant intervention from the gods. The hyper-focus on religion makes a lot of sense
It could be that this hole is also 3D "hole" sphere like irl wormhole or black hole could. Basically a 2D circular hole manifested as sphere in 3D space, since Oblivion is supposed to be an infinite space. So all stars and the sun in TES universe could be somekind of "warphole" that connect nirn dimension to aethereus dimension. And in mortal's eye, it could be seen as sphere of light since it was manifestation of circular hole in 3D space
I agree with Michael here that I too prefer my magic to be mystical. It adds a degree of, strange to say, realism, when it's less "10 mana for 1 small fireball" and more "and she called upon the power of the earth and cast Blagarath out the Doors of Night..."
Not just that but imo 'Hall of the Elements'? Magick is unnatural not a natural element, such as 'Forcebolt' instead of 'Lightning'. Maybe 'Shattershard' instead of 'Icespike'. Who knows?
Here’s the thing a hard magic system can be mystical, and it isn’t bound to point systems. At best I’d have points used as a metaphor for understanding how absorbing a soul increases your power in some of my stories. I hate that people think hard magic can’t be mystical, it also isn’t videos.
@@briarrosegael2015 I mean, that's what the Magi did. There was Magick in religion and science in old Mesopotamia. Until the Christians found it, and made the idea of Magic itself as an "other" since it came from a religion with a different ethnic background to Christianity. Not so fun fact: This idea of Magicks being an other from an ethnic background eventually came into science! The concept of Magic not being scientific comes from the idea of Magick not being religion from coming from an ethnic background (that isn't white). And that's why Wizards and Clerics being Magic casters is a good thing. Seriously though, that's where the term "magical thinking" got it's name from. Racism. It's racist. I hated learning this disturbing fact, now you all reading this will too! (My source for this is the Wikipedia page for Magic (Supernatural))
Yeah that's honestly a thing with magic in the older games. You get something like a "divine ring of rejuvenation: casts heal 5 pts on self", like come on dude where's the magic, where's the intrigue? A lot of the magic seems like stat transfer, it's like doing a spreadsheet as opposed to magic. Buff this skill, debuff this skill, cast this for this many seconds, too clinical for my liking.
Guys ! you should try to do a podcast on the top best fiction from the books of the different games like "a dance of fire", "the real Barenziah", "the mirror" etc... by the way thanks for the podcast !
I definitely feel there is room in Necromancy for both the "it's bad, we've all known this forever" and the contrarian, "enlightened", morally relativistic take that it doesn't have to be bad. They're both justifiable when you bring back the complexity of the topic - that it can be difficult to tell whether a corpse is made a puppet or whether something more philosophically problematic is happening.
In D&D I take the note that raising corpses or undead is calling on inherently evil power to inhabit and use whatever is left of a once living creature. It’s profane. And messing with spirits or other leftover intangible energies is the other half. And then the generally ineffable portion is the soul. Which cannot be generally waylaid easily, especially if you are of a particular faith. If you aren’t faithful, your options are more ambiguous. If you serve infernal powers or make pacts, you often lose your soul, especially if you venerate or worship them. Which is where resurrection comes in. It is my estimation that most who do the right things, and do not want too, cannot actually be recalled. And if you reside in an afterlife the weight of your accomplishments while you are there is a serious boon to your deities realm. You have to take that into consideration when taking a call to go back. The weight of your life and death, and place in that life carries more way more significance for them than you running around with your pals. So what are you gonna do? So, you have these pieces and you can starting using them to do interesting things with characters, and stories. Tons of possibilities for both heinous raise the dead lich kings. Or, if you your characters are more thoughtful and careful, less straight up evil methods. But they require thought. Evil is usually quick and dirty. Thoughtful and careful is often the precise for navigating the edges of such quandaries. And they still aren’t safe.
@@chickenmonger123 Actually, it's a bit more complicated than that even in Forgotten Realms lore! Necromancy is actually a very philosophically interesting practice. When people die, they become "petitioners" in the Outer Plane their soul is drawn to. However, as a petitioner, they don't have any of the memories they had in life! This has a lot of interesting implications, notably: you were fated for an afterlife regardless of your life choices, any corpse can be resurrected regardless of what afterlife they went to given proper technique and power, and finally that your soul is really just a mix of varying degrees of positive and negative energies, but your memories are in your brain. Furthermore, the "evil spirit" that inhabits a skeleton or a zombie is an animating essence from the Negative Energy plane. The reason it can't access its memories is because it doesn't have the proper balance to comprehend its old thoughts. Necromancy is ugly, and rebels against the "good" gods and their tight lockdown on positive energy which they hoard and distribute to their servants, but your life and memories are not as sovereign as you would hope.
@Sjef de Perci I really like this approach, and I'm glad they did that in ES3! More games need to develop that kind of nuance - keeping things too simple does not nurture a healthy mindset if you take it with any degree of seriousness.
@Sjef de Perci Yup, basically :P It's pretty cool how these world-building ideas bounce around. ES started mostly as a DnD ripoff, but they it went and explored the subset of ideas they focused on much more thoroughly where DnD stayed pretty vague and straightforward. And now I can take the ideas from ES to enrich the Forgotten Realms in the games I play!
@@monsieurdorgat6864 I was talking about a more custom world, which uses most of the D&D stuff, but allows for intuitive additions from the DM. Allows for off the rails stuff. The DM edited the races. Set up possibilities for new ways of doing stuff. His whole thing is that he can kill us anyway, and if we do something stupid we will die. He’ll help us, for the narrative. He will kill us if we deserve it. I’ve been helping him build it out. And it’s working well. He was heavily inspired by Colvilles Strongholds and Followers and his suggestion for integrating older ideas about how the game world progresses. And what you characters do when they aren’t being directly controlled by you. And so In his you can find new ways of doing things with luck and effort. (And a discussion about how to fit it into his world, because DMs love it when you do the work. You have to be fair minded though.) Anyway you can arrange how to edit spells. You can set up schemes with spells, or other organizational tasks. You can get special feats, or use UA classes and Multiclass into any purchasable official WoTC material. You can try and figure out how to get around certain world constants, or try and misuse a system to subvert established fundamentals. You can try and buy and get custom items sort of grafted together by the powers of the world like one of the 3 archmages traveling the material planes now. Experiment with blood magic, and custom rituals of enchantment. Up cast by attempting to channel outside forces. Spells can become permanent if casted for the right amount of time. (A year and a day usually.) What happens when you animate a skeleton but slave it to your party members soul trapped inside a ring of mind shielding? Can you increase your chance to make it work. What about then attuning a ring of spell storing to the skeleton. What happen if you use the Alter self and you knowledge of Arcana, Nature, and Medicine to alter your organs to accommodate another creatures flesh? Eventually with proper healing magic, and progressive changes to the casting you could probably let the organ be completely healed until it is your own flesh after replacing all cells. There isn’t a Mystea. The weave can be broken, and who or how it gets repaired is an issue. A scary issue. Problem decided by a deific showdown. It’s an exciting play style, and good DMing can make it work well.
There's a mod that adds those back in. .Its called Mystiscm Magic Overhaul, and i think i use another called Forbidden magic. Path of Sorcery is another good one.
Lydia: "Erm, my Thane, what is this?" Dragonborn: "Its a written consent letter to raise your remains if you were to perish, please sign it if you agree with the terms and carry it around at all times while traveling with me, can't go raising people against their will after all." Overall I don't feel like Necromancy is that bad compared to other things you can do. You can also conjure beings from other realms to do your bidding, they don't want to be there, but you just pulled them from whatever they were doing to fight a bear or bandits, and due to the way the spell works, they are powerless to resist your commands. Or illusion magic to just turn somebody in your mind-slave, or have them smiling at you while bashing their face in with a mace. Or make them go berserk and attack their own friends and family. There is a lot of immoral things you can do with magic. To be fair, even just a regular sword stroke or fireball can be considered immoral or horrible. We don't see this in the game, but realistically seen, corpses don't usually look or smell that normal when you slash them with a cleaver or burn them to a crisp. Just imagine running into an abandoned bandit camp with nothing but terrified looking corpses, completely crisp and lost all of their unique features. Then seeing some mage trying to loot whatever he/she still can from their coffers. Sure they were bandits, but damn...
I really hope that TES6 expands the magic. If set in High Rock and Hammerfell we would be tapping into so many aspects of The Elder Scrolls lore. I would love to see a further expansion on Shadow Magic as well.
So the thing I like about the Elder Scrolls is that the reality is fundamentally magical rather than having a mundane world + Magicka. So really if you can get a hold of enough of the reality stuff you can do anything really. The schools of Magicka is really people trying to understand how the world works and categorising it. Since the world of TES is all magical doing magic is doing science.
I love this format!!! It's great to actually see you guys after watching your videos for so long. Also love the conversational aspect. You guys are awesome!! Keep up the great work, brothers! Love you guys!!
So it's been ten years. Where is our fudgemuppet skyrim mod where drew Michael and Scott are turned into NPC's at the mages college? Get their permission to use their audio from their youtube videos and let's get some lessons in game. I need a drew the deadrologist conjugation professor dropping some knowledge in the midden to a class by the atronoch forge. Add some cool effects and give him a conjuration supplies shop. Rinse and repeat for the other 2. If we can rebuild cyrodil then we can make this happen.
i am completely head over heels for your podcasts/builds/lore vids all of it. i just got into skyrim this year and im addicted. thank you all so very much for all your hard work, research and dedication to this channel. watching your videos is the highlight of my day, and i look forward to your next one. hope you are all staying safe, healthy and positive. thanks again for another awesome and informative vid.
Your Sunday evening podcast is what I wake up to Sunday morning. Very pleasant start to my Sunday, and it's one of the few cases where I'm glad for varied time zones.
I love how this podcast was half lore and half game design discussion. Great video once again. I drive a lot for work and ya'll make the miles fly by. Thanks.
Love and Compassion? More like Illicit Union and self service. The 'love' interests were a major letdown. Maybe if in the future you worship at a Divines shrine long enough they will give you a questline...
I really miss being able to use magic with weapons equipped, it made for some fun tanky battle mages, having a shield and a sword and fighting but still throwing fire balls at that pesky archer mid fight
Love all your elder scrolls stuff. I always go straight from one video to next in excitement to hear more. So I always forget to leave a like, but I'm working on it 😁 Thanks for the great stuff!
So this is one of the places where D&D splits from TES, also I can totally see some one chug fifty health potions less then a second especially if you imagine the lesser potions like shots
They should fashion negative effects to health potion spamming like decreased stamina or fatigue, torpor and even coma or death. Perhaps the Guild of Alchemists know this already and have left potions lying around (as well as lit torches and candles!) hoping that the greedy Demonspawn (supposed Orcs) will take them and drink...
When do we get a Scotomancy skill tree? - Black Magick, lengthy invocations, boring quests that drag on looking for herbs, strange metals and forgotten artefacts and lost Grimoires. Might be fun!
15:00 invisibility and paralyze are good examples of cross-magic in Skyrim. the former is an illusion spell but it looks like an alteration one in your hand. Likewise the latter is an alteration spell, but it looks like an illusion one in your hand.
If you covered lesser known schools I'd love to see a mention about chronomancy, I think it's only mentioned once in shivering isles but I'm sure there are other instances of it being used, like when the psijic monk freezes time to speak with the dragon born
The necromancy discussion gave me a fun character idea. A priest of arkay who goes to battlefields to animate the dead and make them go home and bury themselves/request proper burial rights.
This podcast made me miss the months/years right after Skyrim originally came out and all the awesome conversions folks used to have about TES lore. So much nostalgia lol not say that doesn't still happen now (obviously) but the internet was such a different place back then
Scott, when you talked about Disintegration, it could work like the Marked For Death spell where it degrades the armour rating rather than the repair status.
Re: Quick Casting, you guys nailed it. Put consumables there for non-magic characters. Have a penalty (I like the idea of Touch and Self targeted spells being the only type able to be cast without penalty).
Re: Combat, I think a light dodge mechanic attached to the sprint key if you tap it (no i-frames) could give you more options for combat. To minimise the hack n slash, some clearer stagger mechanics would be great. So heavier weapons and power attacks are important to avoid or block otherwise you'll be staggered and open to more damage. Using heavier weapons and wearing heavier armour ups your resistance to stagger, meaning you don't have to dodge as much. For agile characters, dodging becomes more incentivised and the distance and speed that you dash when you tap sprint has opportunity for customisation through stats and perks. That way combat becomes more varied and about decision making. Can I tank this hit? Should I dodge? Should I block? When should I strike? How many enemies can I take on? You'd obviously make these less significant on lower difficulties, as well.
I absolutely fell in love with the alteration tree in Ordinator: Perk Overhaul. I would like mysticism to return as a skill line that focuses on modifying existing spells, or completely changing the way you use magic. For example, giving you spell slots, removing magicka regen and allowing you to instead absorb magicka or meditate outside of combat to regenerate it. Essentially I'd like mysticism to be less a school of magic, and more the practice of manipulating the way in which you cast spells.
I'm more used to Thaumaturgy being used to specify Magic that is scientifically explained by Wizards and Alchemists, but it here in the Elder Scrolls sounds more like Psychomancy as well as Memeticomancy.
I think people imagine the tear into Aethereus a bit too literally, like it’s not a piece of paper, it’s reality, so he tore a rift through reality into Aethereus in the sky, but that doesn’t mean it’s 2d, the sun can still very well be an orb, it’s a hole or portal that he ripped out of creation to dip, like he popped out of existence
My thinking on that line from ESO is that it's Abnar Tharn being a super powerful mage downplaying the difficulty of flesh-shaping, and your character can do it so easily cause if im not mistaken you are in coldharbour, and maybe the tome does most of the work.
I say bring back attributes and perks kinda like fallout 3/New Vegas and make it so that you can customize your character your way while still limiting what you can do so that min maxing is still a thing but so is being a jack of all trades... I say with the quick slot spells just make it so that enough investment into weapons allows you to unlock special combat abilities or passive buffs/perks...
I liked the Mages Guild questline but it needed one maybe two more questlines to develop your Magick perks and abilities. Maybe a 'Dark Inner Circle' questline finding out that Mirabelle and several others co-conspire against the newly appointed Arch-Mage (you) and they are infact Daedra worshippers and practice Scotomancy/Black Magick and there is an option to advance up that skill tree which is difficult and long winded but reaps huge rewards.
Would be nice if the next Elder Scrolls game has a sort of free-form blurring of the magic schools for spellcraft. Being able to blur the lines of what makes a spell a certain school for your signature abilities would be awesome.
21:20 I think you're thinking of Chameleon, which IIRC was a thing in Morrowind that had a similar effect to invisibility, but via active camoflage instead of mucking about with the minds of your observers. It was still in the illusion spell, but narratively, would have made at least as much sense as an alteration spell.
On the topic of enchanted bows in the enchanted arrows what you can do is have enchanted bows only affect the bows that stats so things like draw speed and velocity and strength whereas arrows apply the effect to the one met for the arrow like fire damage
Since the topic of palming spells came up, I wanted to share an idea i just had for TES 6. I think it would be really cool if you could use spells unnoticed on non-hostile NPCs, as long as they are palmed. The idea is that you are discreet about it. So you could walk up to a person in a crowd fully detected and palm him with a frenzy spell, and he would start attacking people without anyone blaming you for it. If you tried with a ranged spell people would blame you unless you were hidden when you cast the spell. This could be a perk in a skill tree such as pickpocket, and maybe there is a chance for you to "fail" and get caught that is dependent on your and the targets pickpocket skill. I just think it would be so cool to be able to attack a person without them knowing. Matter of fact, it would be fun to extend this action to daggers as well, being able to shank someone up close without them and others knowing who did it. Does not have to be an instant kill, just normal sneak multiplier should be added.
Have you ever considered that the placement and depiction of magic throughout all the games is more based on the different cultures and understandings on the different geographic areas all the games took place?
You know I think an interesting thing you could do with mysticism is not have it necessarily be a school of magic with specific spells associated with it but if they could bring back bring able to create you're own spells it could be tied to that similar to alchemy smiting and enchanting. I think it would make sense from a lore perspective as well because it talks about having deeper understandings of magic and reality so being skilled in the mystic arts you are more on the forefront of magic exploration and it's applications that can be extrapolated from this understanding. I think it could work as a gameplay mechanic too, they could make perks that allow for more than one spell cast as a singular spell, perks to increase potency and you could stretch that for potency in each school of magic. I just like the idea of mystic magic and I miss being able to experiment with magic a little more in previous entries and I think it could make a nice marriage between the two ideas. I just thought of as well while typing that since the destruction school was pretty useless as a main damage dealer without the aid of enchanting and alchemy to reduce cost and damage output respectively that's a role mysticism can take over by adding further buffs to each school making spellcasting easier by reducing costs as making putting 2-4 spells as a single cast make more sense as well. That was definitely a bit of a gripe I have with skyrim is having to scroll through my favorites menu to cast each buffing spell one by one. The ability to get rid of spells you no longer use, because as you've leveled you've upgraded to better versions, would be nice as well cause that's a gripe I have with oblivion as well as their limited favorites wheel, though I guess a combination of skyrims favorite list and the ability to upgrade your spells and swapping out accordingly would mitigate that problem.
9:51 It’s hilarious that Drew says this given that the mythology of the games involves Order (Anu) being shaped and molded into the material world by a spirit of limitation (Lorkhan/Sithis/Padomay).
I loved the idea of armor breaking and needing repair. It seemed real. Id go so far as having the enviornment affect your armor as well. Great talk. Do a podcast about mods that could be canon, like how Bruma mod has Church of Saint Martin, and that COULD be something real that happened.
I think in a vague sense Skyrim does have the drain skill/attribute and silence spells. Frost spells make others move slower (draining speed/fatigue/athletics) and shock spells damage magicka. That wasn't a thing in Oblivion as I recall, frost spells just did frost damage and shock spells just did shock damage.
I think one of the biggest flaws in the skyrim system is in a lack of system transparency. ( i know this is a year later.) So I think some of the attributes are still there but you are not consciously changing them by leveling magic, health and stamina.
Just had a thought: Cycling Enchantments or Touch Enchantments. Like instead of switching between bows, your bow would be a trick bow that can choose from a group of pre-installed enchantments. That, or you can use touch spells to temporarily enchant/envelope an arrow or sword stroke. 🤔
I think touch based enchantments would be awesome Imagine running your hand across and arrow or blade only for it to glow orange or catch fire The trade off could be continuous magicka drain or that perhaps it's moderately less effective than a solid enchantment
Just on the part where you guys were talking about combat, I think a system similar to Dishonored sword play could work really well. Depending on the weapon you choose could affect how easy it would be to block/parry attacks. Maybe a simplistic dodge system as well that would change depending on your armour level (slower dodges for heavy armour, quicker dodges for light armour). This would also be a system that accommodates for third and first person cameras well.
I like Michel's idea that boxing in the schools actually limits the creativity. In Morrowind one of my favorite weapon enchantments was actually levitate, as you could set it to 1 point of levitate for 100 seconds, get loads of charges out of the enchantment, and essentially paralyze your target. There were all kinds of creative tricks like that back when the magic system was more broad. By comparison, later games became more simple, but way more limited in creativity.
26:45 A spell that absorbs stamina is feasible within Skyrim's engine. Hell, I could whip up an "Absorb Stamina" spell in under five minutes right now. It would be a simple matter of taking the Drain Life spell vampires have and changing the Actor Value it modifies from Health to Stamina. If you want to make it look good, change some of the visual effects like the Casting Art and Effect Shaders. The reason something like that isn't already in the game would be because no one at Bethesda made one. That's all. A spell that targets an attribute that isn't Health, Magicka, or Stamina, however, would be harder to produce because those three base stats are the only ones in the game. Attributes like Strength and Wisdom were completely removed. Not a single trace of them still exist in the game's framework. It's actually quite impressive and ironic at the same time. Stuff from Skyrim's E3 demo can still be found in the game, as can a number of unused features from past games, such as NPC Disposition. But for whatever reason, Bethesda put extra effort into thoroughly removing attributes. The mind of Todd Howard works in mysterious ways.
Restoration is a perfectly valid school of magic!
And don't let anyone tell you otherwise
My Skyrim paladin build agrees. Restoration + One Handed + Heavy Armor is amazing
Mysticism and Restoration are the absolute worst schools of Magic
@@chiefmike9493 Nah Illusion is the worst, with the exception of Chameleon/Muffle spells. What's the point in using Rage if the guards are going to target you anyways?
Oh! Thank you! Divines bless your tight arse! (gives just 1 gold piece to a Beggar).
Scott be like, "Necromancy is a perfectly valid school of magic!"
And it is. Shame it gets such a bad wrap. Cities and concrete disrupt the natural cycle. So too does mining which causes Earthquakes.
Yet do we discard city life? Of course not, we view it as a worth while benefit
@@Blessed_V0id I think it's fine as long as the being consents, because otherwise it is slavery or theft, depending upon whether or not you are utilizing the body's soul or not.
Magic in other Fantasy Games: It comes from nature
Magic in Elder Scrolls: This dude yeeted himself and tore a rift that leaks magic out to the world and his followers followed him and created the stars
You, sir, made my day.
So it comes from nature but it is not a none answer.
@@burningbronze7555 I mean, it comes from Aethereus, so it is not nature in the way we define nature. Either way, Magnus and his followers yote themselves into the sky
honestly it bothers me when magic isn’t explained in fantasy worlds like saying it comes from nature isn’t an explanation 😂
“If we were to cover everything, it’d be a four hour podcast.”
Ok so what’s the downside? 🤔🤔🤔
Right?
I don’t think anyone would complain if there were longer videos/podcasts
Faxx
None, zip, nada
I recently watched like a 3 hour video about the Augur of Dunlain on Camelworks, so I have no issues watching a 4 hour Fudgemuppet podcast
I would pay an absurd amount of money if I could have Drew talk to me all about anything he wants as I tuck myself into the best sleep ever.
Drew could tuck me all night.
Thats oddly specific but even more relatable.
2 questions: what do YOU think an absurd amount of $ is? Does Drew have 2 do this willingly? Subquestion: Do you find neck manacles offputting?? Gingerfolk count only as ".5 of a citizen" on z Great island of Australia. This is very doable! Just replace 'em with an aborigine or a collie (his confreres will mark it as an upgrade, I promise)!
kinky
Gay
I work at a dollar general and every Sunday i watch/listen to this podcast while I set up our advertisements
I also work at dollar general
I also work at a dollar general
They making you guys close at 11 to?
This is a wholesome comment thread
@@ThePowerthatbeMe my store is in the ghetto so we didn't but instead I was sent to help a store that didn't have any closers so I closed at 11 anyway :( rip sleep schedule
Destruction magic's fine. Just don't go burning down any buildings.
Destruction magic seems to me as it could be born out of a drunken night set to a Rammstein album.
@Wirr Ling not really for the flamethrower, the seeker had great control over gas, and the forgemaster throws fire instead of steam at you
Its all superficial blue Chaos Magick, would of liked to have seen a black Magick questline - 'The Dark Circle' questline where Mirabelle is still alive and is thwarting the newly promoted Arch Mage with other secret members of the inner Dark Circle...
@@l.a4738 seekers spit ink, and the Dwemer used magicka in their technology, to the point their animunculi ran off of soul gems. Remember: the Aurbis plays by different rules. Don't try to science your way out of that fact, or you'll vanish like the Dwemer did.
On the topic of illusion versus alteration. The invisibility spell must be insanely powerful, if you are casting it through illusion you are attempting to trick every single man, woman, and creature that you are invisible. While on the other side if you were trying to cast invisibility through alteration, you would be trying to turn every inch of your body as clear and as see-through as glass.
Mind = blown
Also, with invisibility, you can actually see that you're invisible in third person. Meaning that unlike other illusion spells, you're even fooling yourself!
@@simonjohnson73 I've heard of being convincing but that's just ridiculous.
It's less convincing others (and yourself) that you can't be seen or making yourself see through, and more bending light around your form, hence why you can see the slight distortion of where the light doesn't move how it should, but you can't actually see what the light is twisting around.
@@MidoriOfTheShuinsen but surely that would be alteration, no?
Last time I was this early I could still cast levitation.
Oof
Earlier games you could climb walls.. That would bring whole new dimensions to the game as well.. Especially to the Dark Brotherhood and Thieves Guild quests
@@martijnkwant5314 you just need a horse nowadays
@@TheScrootch
That kind of sorcery gets you arrested in the Imperial City
Ah, the good old days ☹️
I was really surprised when I first found out that the Sun in TES is a giant hole. It's really something else compared to other fantasy settings.
Imagine living in a world where the Sun is a big hole straight to heaven, and you have constant intervention from the gods. The hyper-focus on religion makes a lot of sense
It could be that this hole is also 3D "hole" sphere like irl wormhole or black hole could. Basically a 2D circular hole manifested as sphere in 3D space, since Oblivion is supposed to be an infinite space.
So all stars and the sun in TES universe could be somekind of "warphole" that connect nirn dimension to aethereus dimension. And in mortal's eye, it could be seen as sphere of light since it was manifestation of circular hole in 3D space
ua-cam.com/video/lwUk2A6-DNw/v-deo.html
I'm suprised, that noone try to fly there.
@@komiks42 They have! According to Pocket Guide to the Empire, 3rd Edition, there were the Royal Imperial Mananauts and the Sun Birds of Alinor.
This is a sneak peek at the college of winterhold's curicculum for next semester take notes bois.
Podcast on the different vampire clans?
Thaumaturgy literally means something along the lines of "to work miracles" so they stayed relatively true to that definition with TES 🤔
I agree with Michael here that I too prefer my magic to be mystical. It adds a degree of, strange to say, realism, when it's less "10 mana for 1 small fireball" and more "and she called upon the power of the earth and cast Blagarath out the Doors of Night..."
Not just that but imo 'Hall of the Elements'? Magick is unnatural not a natural element, such as 'Forcebolt' instead of 'Lightning'. Maybe 'Shattershard' instead of 'Icespike'. Who knows?
Here’s the thing a hard magic system can be mystical, and it isn’t bound to point systems. At best I’d have points used as a metaphor for understanding how absorbing a soul increases your power in some of my stories. I hate that people think hard magic can’t be mystical, it also isn’t videos.
Evil - Materia makes Magick, Good - Mana makes Miracles?
@@briarrosegael2015 I mean, that's what the Magi did. There was Magick in religion and science in old Mesopotamia.
Until the Christians found it, and made the idea of Magic itself as an "other" since it came from a religion with a different ethnic background to Christianity.
Not so fun fact: This idea of Magicks being an other from an ethnic background eventually came into science!
The concept of Magic not being scientific comes from the idea of Magick not being religion from coming from an ethnic background (that isn't white).
And that's why Wizards and Clerics being Magic casters is a good thing.
Seriously though, that's where the term "magical thinking" got it's name from.
Racism. It's racist.
I hated learning this disturbing fact, now you all reading this will too!
(My source for this is the Wikipedia page for Magic (Supernatural))
Yeah that's honestly a thing with magic in the older games. You get something like a "divine ring of rejuvenation: casts heal 5 pts on self", like come on dude where's the magic, where's the intrigue?
A lot of the magic seems like stat transfer, it's like doing a spreadsheet as opposed to magic. Buff this skill, debuff this skill, cast this for this many seconds, too clinical for my liking.
the real magic was the friends we made along the way
🥴
So you're saying that friendship is a direct result of necromancy. Got it.
@@HarlanHughesI was thinking about all those atronachs I summoned
Guys ! you should try to do a podcast on the top best fiction from the books of the different games like "a dance of fire", "the real Barenziah", "the mirror" etc... by the way thanks for the podcast !
as every dungeon master says at least once in their career: shut up, it's magic.
I definitely feel there is room in Necromancy for both the "it's bad, we've all known this forever" and the contrarian, "enlightened", morally relativistic take that it doesn't have to be bad. They're both justifiable when you bring back the complexity of the topic - that it can be difficult to tell whether a corpse is made a puppet or whether something more philosophically problematic is happening.
In D&D I take the note that raising corpses or undead is calling on inherently evil power to inhabit and use whatever is left of a once living creature. It’s profane. And messing with spirits or other leftover intangible energies is the other half. And then the generally ineffable portion is the soul. Which cannot be generally waylaid easily, especially if you are of a particular faith. If you aren’t faithful, your options are more ambiguous. If you serve infernal powers or make pacts, you often lose your soul, especially if you venerate or worship them. Which is where resurrection comes in. It is my estimation that most who do the right things, and do not want too, cannot actually be recalled. And if you reside in an afterlife the weight of your accomplishments while you are there is a serious boon to your deities realm. You have to take that into consideration when taking a call to go back. The weight of your life and death, and place in that life carries more way more significance for them than you running around with your pals. So what are you gonna do?
So, you have these pieces and you can starting using them to do interesting things with characters, and stories. Tons of possibilities for both heinous raise the dead lich kings. Or, if you your characters are more thoughtful and careful, less straight up evil methods. But they require thought. Evil is usually quick and dirty. Thoughtful and careful is often the precise for navigating the edges of such quandaries. And they still aren’t safe.
@@chickenmonger123 Actually, it's a bit more complicated than that even in Forgotten Realms lore! Necromancy is actually a very philosophically interesting practice.
When people die, they become "petitioners" in the Outer Plane their soul is drawn to. However, as a petitioner, they don't have any of the memories they had in life! This has a lot of interesting implications, notably: you were fated for an afterlife regardless of your life choices, any corpse can be resurrected regardless of what afterlife they went to given proper technique and power, and finally that your soul is really just a mix of varying degrees of positive and negative energies, but your memories are in your brain.
Furthermore, the "evil spirit" that inhabits a skeleton or a zombie is an animating essence from the Negative Energy plane. The reason it can't access its memories is because it doesn't have the proper balance to comprehend its old thoughts. Necromancy is ugly, and rebels against the "good" gods and their tight lockdown on positive energy which they hoard and distribute to their servants, but your life and memories are not as sovereign as you would hope.
@Sjef de Perci I really like this approach, and I'm glad they did that in ES3! More games need to develop that kind of nuance - keeping things too simple does not nurture a healthy mindset if you take it with any degree of seriousness.
@Sjef de Perci Yup, basically :P
It's pretty cool how these world-building ideas bounce around. ES started mostly as a DnD ripoff, but they it went and explored the subset of ideas they focused on much more thoroughly where DnD stayed pretty vague and straightforward.
And now I can take the ideas from ES to enrich the Forgotten Realms in the games I play!
@@monsieurdorgat6864 I was talking about a more custom world, which uses most of the D&D stuff, but allows for intuitive additions from the DM. Allows for off the rails stuff. The DM edited the races. Set up possibilities for new ways of doing stuff. His whole thing is that he can kill us anyway, and if we do something stupid we will die. He’ll help us, for the narrative. He will kill us if we deserve it.
I’ve been helping him build it out. And it’s working well. He was heavily inspired by Colvilles Strongholds and Followers and his suggestion for integrating older ideas about how the game world progresses. And what you characters do when they aren’t being directly controlled by you. And so In his you can find new ways of doing things with luck and effort. (And a discussion about how to fit it into his world, because DMs love it when you do the work. You have to be fair minded though.)
Anyway you can arrange how to edit spells. You can set up schemes with spells, or other organizational tasks. You can get special feats, or use UA classes and Multiclass into any purchasable official WoTC material. You can try and figure out how to get around certain world constants, or try and misuse a system to subvert established fundamentals. You can try and buy and get custom items sort of grafted together by the powers of the world like one of the 3 archmages traveling the material planes now. Experiment with blood magic, and custom rituals of enchantment. Up cast by attempting to channel outside forces. Spells can become permanent if casted for the right amount of time. (A year and a day usually.)
What happens when you animate a skeleton but slave it to your party members soul trapped inside a ring of mind shielding? Can you increase your chance to make it work. What about then attuning a ring of spell storing to the skeleton. What happen if you use the Alter self and you knowledge of Arcana, Nature, and Medicine to alter your organs to accommodate another creatures flesh? Eventually with proper healing magic, and progressive changes to the casting you could probably let the organ be completely healed until it is your own flesh after replacing all cells.
There isn’t a Mystea. The weave can be broken, and who or how it gets repaired is an issue. A scary issue. Problem decided by a deific showdown. It’s an exciting play style, and good DMing can make it work well.
I miss touch spells. I combined that and chameleon to make a sneaky mage back in the day.
There's a mod that adds those back in. .Its called Mystiscm Magic Overhaul, and i think i use another called Forbidden magic. Path of Sorcery is another good one.
I can image you can do some fun marial arts build with it.
Lydia: "Erm, my Thane, what is this?"
Dragonborn: "Its a written consent letter to raise your remains if you were to perish, please sign it if you agree with the terms and carry it around at all times while traveling with me, can't go raising people against their will after all."
Overall I don't feel like Necromancy is that bad compared to other things you can do.
You can also conjure beings from other realms to do your bidding, they don't want to be there, but you just pulled them from whatever they were doing to fight a bear or bandits, and due to the way the spell works, they are powerless to resist your commands.
Or illusion magic to just turn somebody in your mind-slave, or have them smiling at you while bashing their face in with a mace.
Or make them go berserk and attack their own friends and family.
There is a lot of immoral things you can do with magic.
To be fair, even just a regular sword stroke or fireball can be considered immoral or horrible.
We don't see this in the game, but realistically seen, corpses don't usually look or smell that normal when you slash them with a cleaver or burn them to a crisp.
Just imagine running into an abandoned bandit camp with nothing but terrified looking corpses, completely crisp and lost all of their unique features.
Then seeing some mage trying to loot whatever he/she still can from their coffers.
Sure they were bandits, but damn...
I'm really hoping es6 has some mutilation to a degree when killing people. I want my corpses and zombies to look dead
Michael: "We don't want to get into whole a moral discussion."
Me: "Too late."
I really hope that TES6 expands the magic. If set in High Rock and Hammerfell we would be tapping into so many aspects of The Elder Scrolls lore. I would love to see a further expansion on Shadow Magic as well.
Aurbis is a computer.
Magicka are bits.
Spells are NPCs altering the code.
CHiM is becoming a system admin.
Zero Sum is an NPC accidentally deleting themself from the harddrive.
So the thing I like about the Elder Scrolls is that the reality is fundamentally magical rather than having a mundane world + Magicka. So really if you can get a hold of enough of the reality stuff you can do anything really. The schools of Magicka is really people trying to understand how the world works and categorising it. Since the world of TES is all magical doing magic is doing science.
18:10
“Pfft, Screw Gravity!”
*slide whistle noise as stickman floats into the air*
🤣🤣🤣🤣🤣
Where's my restoration gang at? It's a valid school because my guys don't be droppin'!
Here! 😆 Running a Bard who specializes in speech and restoration! Also running a Paladin because ADHD in my gaming! 😂
Doing my first Restoration/One handed warrior of Light build. I've never felt so thicc and indestructible
Witch-hunter Breton, using Restoration and Alchemy - I'm having a blast!
Hot take: It's the MOST valid school of magic. I can't imagine playing a build without restoration
Restoration is crucial but you couldn’t base an entire build around it
What about the magic of friendship?
Hircine hunted all the unicorns, the 'magic of friendship' no longer exists in this plane.
I never managed to learn that school
That's considered illusion
@@ForestX77 oof xD
Maybe the real magic is the friends we made along the way
I love this format!!! It's great to actually see you guys after watching your videos for so long. Also love the conversational aspect. You guys are awesome!! Keep up the great work, brothers! Love you guys!!
I swear once they started doing podcasts, they became my favorite asmr.
Love these longer podcasts! Thank you guys for the awesome TES content, definitely helps pass time in these tough times!🤘🤘🤘
So it's been ten years. Where is our fudgemuppet skyrim mod where drew Michael and Scott are turned into NPC's at the mages college? Get their permission to use their audio from their youtube videos and let's get some lessons in game. I need a drew the deadrologist conjugation professor dropping some knowledge in the midden to a class by the atronoch forge. Add some cool effects and give him a conjuration supplies shop. Rinse and repeat for the other 2. If we can rebuild cyrodil then we can make this happen.
I mean, the Skyrim Grandma herself is now a mod, and she herself voiced all the dialogue. Brilliant companion, absolutely awesome.
i am completely head over heels for your podcasts/builds/lore vids all of it. i just got into skyrim this year and im addicted. thank you all so very much for all your hard work, research and dedication to this channel. watching your videos is the highlight of my day, and i look forward to your next one. hope you are all staying safe, healthy and positive. thanks again for another awesome and informative vid.
Literally one of my favorite subjects, in any fantasy setting.
Thank you for this wonderful video, and for all the wonderful content you produce.
Your Sunday evening podcast is what I wake up to Sunday morning. Very pleasant start to my Sunday, and it's one of the few cases where I'm glad for varied time zones.
Saaaame! Best kind of preaching imho! 😂
@@uncrnsprklfrts5720 I didn't even think of it like that, but accurate!
Daggerfall: pffft, screw gravity! *Yeets himself into the sky*
I love how this podcast was half lore and half game design discussion. Great video once again. I drive a lot for work and ya'll make the miles fly by. Thanks.
Thanks guys really happy new podcast is out
Have you guys discussed Mara's influence throughout tamriel yet?
Given all the conflicts, I say her influence sadly doesn't spread very far.
Love and Compassion? More like Illicit Union and self service. The 'love' interests were a major letdown. Maybe if in the future you worship at a Divines shrine long enough they will give you a questline...
@@James11111 Eh, there have been many conflicts started as the result of love, or a twisted form of compassion.
Last time I was this early it was a previous Kalpa.
There are still posts coming from people on the continent of Lyg. They use Internet Explorer.
I really miss being able to use magic with weapons equipped, it made for some fun tanky battle mages, having a shield and a sword and fighting but still throwing fire balls at that pesky archer mid fight
I’m happy with how Skyrim set up magic with the hands system. Sometimes I want to be a pure mage, not a spell sword everytime I do magic playthroughs.
Love all your elder scrolls stuff. I always go straight from one video to next in excitement to hear more. So I always forget to leave a like, but I'm working on it 😁 Thanks for the great stuff!
So this is one of the places where D&D splits from TES, also I can totally see some one chug fifty health potions less then a second especially if you imagine the lesser potions like shots
They should fashion negative effects to health potion spamming like decreased stamina or fatigue, torpor and even coma or death. Perhaps the Guild of Alchemists know this already and have left potions lying around (as well as lit torches and candles!) hoping that the greedy Demonspawn (supposed Orcs) will take them and drink...
When do we get a Scotomancy skill tree? - Black Magick, lengthy invocations, boring quests that drag on looking for herbs, strange metals and forgotten artefacts and lost Grimoires. Might be fun!
usually the first thing i watch in the mornings, great video!
I love Scott's chair. I'm a vault 95 survivor and want it
It'd be interesting to think of what the Mundus would look like if Magnus and the Magne Ge hadn't left.
Im 2 hours early for double waiting tables and this pops up in my feed, mysticism on deck
Camelworks as a special guest?
I fall asleep to these podcasts, you all have pleasant voices and elder scrolls lore is endless.
I'd love to hear you guys discuss more about Restoration magic. Great job as always!
15:00
invisibility and paralyze are good examples of cross-magic in Skyrim.
the former is an illusion spell but it looks like an alteration one in your hand. Likewise the latter is an alteration spell, but it looks like an illusion one in your hand.
What we do with magic is put the combat magic on your hands and then we put passive and healing spells on the shout button.
Thank you FudgeMuppet for helping me learn/realize that The Elder Scrolls's magicka is parallel to China's qi (chi), Japan's ki, & India's prana. ✌🖖
If you covered lesser known schools I'd love to see a mention about chronomancy, I think it's only mentioned once in shivering isles but I'm sure there are other instances of it being used, like when the psijic monk freezes time to speak with the dragon born
The Mysticism magic mod for Skyrim is a great mod, in relation to what was lost in Oblivion.
conjuration and illusion are my favorite schools i use them quite often in skyrim for my wood elf as a archer build
Nice! i love these conversations you 3 have, i am diving in and enriching my knowledge about The Elder Scrolls from youall lore masters! Great Job!
9:15 i completely agree. Kinda reminds me of how some argue that destruction magic is just another form of alteration magic
Wrapping my few Christmas presents while I listen!!
The necromancy discussion gave me a fun character idea. A priest of arkay who goes to battlefields to animate the dead and make them go home and bury themselves/request proper burial rights.
2:50 kinda sounds like how the force is described
I haven't watched it yet, but if mysticism isn't on the list I will be mildly annoyed.
#bringbackmysticism
yo werent you on alpharads channel or somethin
This podcast made me miss the months/years right after Skyrim originally came out and all the awesome conversions folks used to have about TES lore. So much nostalgia lol not say that doesn't still happen now (obviously) but the internet was such a different place back then
27:49 there is a really cool mod for that. I believe its called "Path of the Antimage"
Scott, when you talked about Disintegration, it could work like the Marked For Death spell where it degrades the armour rating rather than the repair status.
Re: Quick Casting, you guys nailed it. Put consumables there for non-magic characters. Have a penalty (I like the idea of Touch and Self targeted spells being the only type able to be cast without penalty).
Re: Combat, I think a light dodge mechanic attached to the sprint key if you tap it (no i-frames) could give you more options for combat. To minimise the hack n slash, some clearer stagger mechanics would be great. So heavier weapons and power attacks are important to avoid or block otherwise you'll be staggered and open to more damage. Using heavier weapons and wearing heavier armour ups your resistance to stagger, meaning you don't have to dodge as much. For agile characters, dodging becomes more incentivised and the distance and speed that you dash when you tap sprint has opportunity for customisation through stats and perks.
That way combat becomes more varied and about decision making. Can I tank this hit? Should I dodge? Should I block? When should I strike? How many enemies can I take on?
You'd obviously make these less significant on lower difficulties, as well.
I absolutely fell in love with the alteration tree in Ordinator: Perk Overhaul.
I would like mysticism to return as a skill line that focuses on modifying existing spells, or completely changing the way you use magic.
For example, giving you spell slots, removing magicka regen and allowing you to instead absorb magicka or meditate outside of combat to regenerate it.
Essentially I'd like mysticism to be less a school of magic, and more the practice of manipulating the way in which you cast spells.
I'm more used to Thaumaturgy being used to specify Magic that is scientifically explained by Wizards and Alchemists, but it here in the Elder Scrolls sounds more like Psychomancy as well as Memeticomancy.
4 hour magic video please!
Finally! I waited so long for this! Thank you so much!
Fudgemuppit is the best Elder scrolls lore channel! Keep it up guys!
Hey, I suggested this one way back when you started! Great to see you finally get to it!
I love oblivion but I have no creativity for the spell maker. I wish you guys could go over your favorite spells! I would love to hear the discussion
I’m listening to you while taking calls at the call center I work at
I think people imagine the tear into Aethereus a bit too literally, like it’s not a piece of paper, it’s reality, so he tore a rift through reality into Aethereus in the sky, but that doesn’t mean it’s 2d, the sun can still very well be an orb, it’s a hole or portal that he ripped out of creation to dip, like he popped out of existence
I love how every episode comes back to Scott Stan'ing attributes lmao
My thinking on that line from ESO is that it's Abnar Tharn being a super powerful mage downplaying the difficulty of flesh-shaping, and your character can do it so easily cause if im not mistaken you are in coldharbour, and maybe the tome does most of the work.
I say bring back attributes and perks kinda like fallout 3/New Vegas and make it so that you can customize your character your way while still limiting what you can do so that min maxing is still a thing but so is being a jack of all trades... I say with the quick slot spells just make it so that enough investment into weapons allows you to unlock special combat abilities or passive buffs/perks...
I'm really enjoying y'alls podcasts. Happy Holidays!
You been hit by...
You been struck by...
A smooth sorcerer!!!
You've been struck by
Whitestrake Perennial
I liked the Mages Guild questline but it needed one maybe two more questlines to develop your Magick perks and abilities. Maybe a 'Dark Inner Circle' questline finding out that Mirabelle and several others co-conspire against the newly appointed Arch-Mage (you) and they are infact Daedra worshippers and practice Scotomancy/Black Magick and there is an option to advance up that skill tree which is difficult and long winded but reaps huge rewards.
Would be nice if the next Elder Scrolls game has a sort of free-form blurring of the magic schools for spellcraft. Being able to blur the lines of what makes a spell a certain school for your signature abilities would be awesome.
21:20 I think you're thinking of Chameleon, which IIRC was a thing in Morrowind that had a similar effect to invisibility, but via active camoflage instead of mucking about with the minds of your observers. It was still in the illusion spell, but narratively, would have made at least as much sense as an alteration spell.
On the topic of enchanted bows in the enchanted arrows what you can do is have enchanted bows only affect the bows that stats so things like draw speed and velocity and strength whereas arrows apply the effect to the one met for the arrow like fire damage
Since the topic of palming spells came up, I wanted to share an idea i just had for TES 6. I think it would be really cool if you could use spells unnoticed on non-hostile NPCs, as long as they are palmed. The idea is that you are discreet about it. So you could walk up to a person in a crowd fully detected and palm him with a frenzy spell, and he would start attacking people without anyone blaming you for it. If you tried with a ranged spell people would blame you unless you were hidden when you cast the spell. This could be a perk in a skill tree such as pickpocket, and maybe there is a chance for you to "fail" and get caught that is dependent on your and the targets pickpocket skill. I just think it would be so cool to be able to attack a person without them knowing. Matter of fact, it would be fun to extend this action to daggers as well, being able to shank someone up close without them and others knowing who did it. Does not have to be an instant kill, just normal sneak multiplier should be added.
Have you ever considered that the placement and depiction of magic throughout all the games is more based on the different cultures and understandings on the different geographic areas all the games took place?
You know I think an interesting thing you could do with mysticism is not have it necessarily be a school of magic with specific spells associated with it but if they could bring back bring able to create you're own spells it could be tied to that similar to alchemy smiting and enchanting. I think it would make sense from a lore perspective as well because it talks about having deeper understandings of magic and reality so being skilled in the mystic arts you are more on the forefront of magic exploration and it's applications that can be extrapolated from this understanding. I think it could work as a gameplay mechanic too, they could make perks that allow for more than one spell cast as a singular spell, perks to increase potency and you could stretch that for potency in each school of magic. I just like the idea of mystic magic and I miss being able to experiment with magic a little more in previous entries and I think it could make a nice marriage between the two ideas. I just thought of as well while typing that since the destruction school was pretty useless as a main damage dealer without the aid of enchanting and alchemy to reduce cost and damage output respectively that's a role mysticism can take over by adding further buffs to each school making spellcasting easier by reducing costs as making putting 2-4 spells as a single cast make more sense as well. That was definitely a bit of a gripe I have with skyrim is having to scroll through my favorites menu to cast each buffing spell one by one. The ability to get rid of spells you no longer use, because as you've leveled you've upgraded to better versions, would be nice as well cause that's a gripe I have with oblivion as well as their limited favorites wheel, though I guess a combination of skyrims favorite list and the ability to upgrade your spells and swapping out accordingly would mitigate that problem.
When they said wood elf and necromancer i got an idea to make a wood elf who uses necromancy to fight. Thank you fudge muppet
9:51 It’s hilarious that Drew says this given that the mythology of the games involves Order (Anu) being shaped and molded into the material world by a spirit of limitation (Lorkhan/Sithis/Padomay).
I loved the idea of armor breaking and needing repair. It seemed real. Id go so far as having the enviornment affect your armor as well.
Great talk. Do a podcast about mods that could be canon, like how Bruma mod has Church of Saint Martin, and that COULD be something real that happened.
If they brought armor degradation back they should have a “repair equipment”spell aka the opposite of disintegration.
I think in a vague sense Skyrim does have the drain skill/attribute and silence spells. Frost spells make others move slower (draining speed/fatigue/athletics) and shock spells damage magicka. That wasn't a thing in Oblivion as I recall, frost spells just did frost damage and shock spells just did shock damage.
I think one of the biggest flaws in the skyrim system is in a lack of system transparency. ( i know this is a year later.) So I think some of the attributes are still there but you are not consciously changing them by leveling magic, health and stamina.
I wish y’all would allow some guest stars, I would love to discuss lore with y’all
Just had a thought: Cycling Enchantments or Touch Enchantments.
Like instead of switching between bows, your bow would be a trick bow that can choose from a group of pre-installed enchantments.
That, or you can use touch spells to temporarily enchant/envelope an arrow or sword stroke. 🤔
I think touch based enchantments would be awesome
Imagine running your hand across and arrow or blade only for it to glow orange or catch fire
The trade off could be continuous magicka drain or that perhaps it's moderately less effective than a solid enchantment
Just on the part where you guys were talking about combat, I think a system similar to Dishonored sword play could work really well. Depending on the weapon you choose could affect how easy it would be to block/parry attacks. Maybe a simplistic dodge system as well that would change depending on your armour level (slower dodges for heavy armour, quicker dodges for light armour). This would also be a system that accommodates for third and first person cameras well.
Maybe heavier weapons like Warhammers break enemy guards easier but swing slower while something like swords are better for parrying and swing faster
Gotta love being up to get here early
4hour podcast....that would be awesome!! 👍 keep up the great discussions & content.
Poisons can make a enemy slow,make him weaker to a type of damage and make their magicka regen slowly too
I like Michel's idea that boxing in the schools actually limits the creativity. In Morrowind one of my favorite weapon enchantments was actually levitate, as you could set it to 1 point of levitate for 100 seconds, get loads of charges out of the enchantment, and essentially paralyze your target.
There were all kinds of creative tricks like that back when the magic system was more broad. By comparison, later games became more simple, but way more limited in creativity.
Fudgemuppet: These are the schools of Magic.
Magna Ge: "Schools? Where we're going we don't need schools."
26:45 A spell that absorbs stamina is feasible within Skyrim's engine. Hell, I could whip up an "Absorb Stamina" spell in under five minutes right now. It would be a simple matter of taking the Drain Life spell vampires have and changing the Actor Value it modifies from Health to Stamina. If you want to make it look good, change some of the visual effects like the Casting Art and Effect Shaders. The reason something like that isn't already in the game would be because no one at Bethesda made one. That's all.
A spell that targets an attribute that isn't Health, Magicka, or Stamina, however, would be harder to produce because those three base stats are the only ones in the game.
Attributes like Strength and Wisdom were completely removed. Not a single trace of them still exist in the game's framework.
It's actually quite impressive and ironic at the same time. Stuff from Skyrim's E3 demo can still be found in the game, as can a number of unused features from past games, such as NPC Disposition. But for whatever reason, Bethesda put extra effort into thoroughly removing attributes.
The mind of Todd Howard works in mysterious ways.
Something ive done in skyrim, is kill a few enemies with stealth, and let their zombies wander around the camp messing people up.