I think the Thalmor are aware of it. Medium rank lackeys believe the whole "returning back to godhood" brainwashery stuff, but the elite top rankers know the real purpose of their entire campaign: *Destroy the Godhead to stop DLC debauchery and boob armor.*
In Morrowind you were required certain skills to rank up, it'd be nice if they brought that back. Like imagine if your initiation in the thieves guild would start by someone telling you _"you look like a thief"_ while you're this big muscular orc. Not very immersive I imagine.
@@edmis90 Ah, yeah. The Thieves Guild felt like a genuine underground organization, hanging out in seedy bars on distant sides of town, and the ranks they gave you inside the guild felt like they meant something, you had to be up to level to get that rank and other quests. Now in Skyrim, its larpers pretending they're in _Assassin's Creed_ out in the open. Not very thief-like to have your members wear some sort of gaudy uniform that ties them together.
“The Elder Scrolls 6: Skyrim 2. We know how much you guys love Skyrim, so we have decided to have it take place in Skyrim about a year after the event is TES5 Skyrim. Dragons are attacking again and the Dragonborn must once again get to the bottom of it!”
What I would like for ES 6 is when you become the leader of a guild to actually feel like it and not just be like an erand boy that anyone can send to do whatever jobs.
@@luchaluchalucha It was really surface deep in oblivion (either more gold or more loot in the chest every month) but you could definitely expand on that idea in ES 6.
There is one dungeon in Skyrim, the one abt the lovers who died and have a mage trying to resurrect them, where reading the book abt them provides the answer to a puzzle but the answer is also just written on the wall in the room as usual.
ESO's Deadlands DLC had a "puzzle" where you were suppose to turn the dial to match the image on structure. However, they made it where you just turn each dial until it clicks. It like having a combination lock that stops turning everytime you hit the correct number.
You know what. If we could get a setting to disable these obvious things. It would be great. Casual players leave it off. More hardcore players can choose from immersion mode: harder clues on/off. Markers on/off. Etc.
1. Ignoring races even more than in Oblivion and Skyrim. Like please, if I’m playing an Argonian, I’m pretty sure people should be treating me like an Argonian. 2. Restricted races (this will never happen so I’m not going to go into it). 3. Ignoring the second Great War. 4. ANOTHER ancient evil character who returns to invade the world… again. It feels like this is literally every elder scrolls game has this trope.
I 100% agree with that last bit. The Underking... Dagoth Ur... Dagon, Alduin. Even Miraak and Jyggalag DLC bosses. Time for a modern problem. Say the heads of the Aldmeri Dominion and Thalmor?
@@emberZemian The Underking wasn't really evil, and he didn't really "return", he was always there, he just started moving again now that the Totem came into play
@@emberZemian I want Thalmor to be completely decimated at the start of TES 6. Simply say that the game happens 50 years after Skyrim and all Thalmor members were turned into trees in Cyrodiil so they now can be at least actually useful.
It’s quite obvious that these lads love this universe. I hope that members of Bethesda actually watch these videos. They could incorporate some of the ideas and feedback discussed by them. Also pls give us Easter egg for Fudgemuppet and Camel 🥺👉🏼👈🏼
It would be amusing and fitting if they named three (four if you count camel) npc's after them and they would discuss their findings around skyrim and books they have read 🤭
I'm hoping they step in the other direction and bring back the original attributes, but I fear they'll just dumb it down further for a "wider appeal to newcomers" or some other Todd BS excuse
Lost to the Ages was a great quest and the rewards were pretty good too (let’s be real we all got the crown) and you could end up encountering the apprentice who betrayed Katria and kill him.
@@windebiesteultima3317 Actually.. i always get the Shield when i go for that quest. Its too much fun hitting bandits with a shield and making them run away XD.
Don’t let me become leader of a guild I have no skills in. It’s absurd that I’m made the Arch Mage because I saved the day. I’m a stealth archer (aren’t we all?) I have ZERO magic skills. It would be like if they made a firefighter the head engineer at nuclear plant because he put out a fire before it could trigger a meltdown. Like, I’m flattered but I am NOT qualified.
they are honorary roles basically...also done to take advantage of your fame or infamy for political reasons...you just need to read the lore - its messed up.
Just take a look around. It's a direct reflection of real life. We want fantasy immersion. If I wanted honorary titles I'd start a Stand-up career and roofy drinks with a cereal pathology.
@@dasik84 Do you really need it explained to you I don’t literally think everyone plays the same build, on a channel that routinely puts out hyper specific build guides? The “everyone is a stealth archer” bit is an old community joke. Stealth kills are super OP and so an old joke was that people would start out as a fighter or a mage but would just end up as a stealth archer again. My point was that guilds should take your character build into account for increased realism. Are you always this pedantic in your replies to comments that are over a year old?
Movement needs a big update, I mean we can’t even sprint then jump, better scrambling up mountains or perks that make you more athletic or acrobatic, a rogue that can climb up small / medium walls/balconies? A warrior that can shoulder barge a door open or tip a cart over? A Mage that has learnt to teleport short distances?
Map markers are okay if they are done moderately. If the npc tells you to go to Bleak Falls Barrow, the marker should direct you there because you might be doing something else first and forget what the npc said. But you shouldn't get a map marker IN the long lost ruin, which no one knows the layout of, towards the item you are looking for as if that thing had GPS.
I'd prefer a general area be marked/highlighted on the map instead of a singular point to be marked. That way we get the jist of where to go and can search for the objective much more naturally.
Hmm yes assuming that finding the item would be made easy. Assuming you can't fus ro dah the thing you are looking for across the room so it disappears amongst the stuff on the floor. I think it depending on the quest would work well. If you have a quest where you are trying to solve a mystery having less of them would be perfect (but it would require more writing on the developers part. )
Tbh I'd just say give modernized Morrowind approach and have your PC ask for directions. After asking, you then get the quest marker. For example, Farngar sends you to Riverwood to find the location for Bleakfalls Barrow. You head there, and ask about town, getting the quest marker, but the directions are also written down in detail within your journal that you can refer to. That way you could have a litte effort to obtain your quest markers, but you also have the detailed directions of Morrowind. If one decides to turn off the heads up display, they can still navigate the land more organically. Completely optional and you get both map markers and detailed directions to a location should you choose to travel without them visible.
It is but, I think that if you haven't come to terms with the fact that they will be in it by now then you are kidding yourself. There will be microtransactions of some sort in the game, best possible version or worst possible version. Mods will likely only be able to be intergrated through the Creation Club and every single one of them will cost money. From the moment Beth 1st tried to implement paid mods this was always going to be the end game.
@@lifeisbutamoment Yep and there will be nothing they can do about. Either accept it, learn to mod so you can maybe get paid a pittance to be part of the problem or except that ES is now dead to you. Beth are likely hoping that the growth in player base will be like Oblivion to Skyrim so older gamers can drop away and newer gamers, who don't know any better, will replace them 10 fold. Pissing off a million players wont matter if 10 million more happily buy the game and pay for mods.
Micro transactions arnt inherently bad. It’s when you implement them to be relied upon that there starts to be an issue. Adding a few cool cosmetics or some cool little DLC *ON TOP* of an already great game is perfectly acceptable. Paying to get ahead of other players, having 80 percent of the game behind a pay to play wall, all that bullshit is where it’s unnecessary and wrong
@@Great_Lakes_Discus Exactly this. As long as the micro transactions are purely cosmetic, I have no issue with it. As soon as they started giving boosts, or providing an advantage, that's when it's a problem.
@@kiingsama9441 oh they can. they could turn it into something like DMC where its very linear and has no builds really and the player is just a random no name X-Race person. (Not jabbing at dmc, just a simple comparison. )
They hire even LESS voice actors so half of your local village shares the same voice as some of the big bads. Even less armor/outfit customization Dialog and speechcraft becoming even more pointless
1. Early Acess, Without ever finishing it 2. Game elements that were provided with the base game in the past, would be provided in form of micro transactions 3. Not the obvious of banning of mods, but weekly updates bc Early Access with "malicious patching" that break all mods regularly 4. Even more streamlining of Skills and attributes 5. Turning the once RPG into a survival looter game
My biggest issue with Skyrim is the constant ‘Chosen one’ feature, turns out to be the chosen one of every main quest line, oh wow so I’m chosen in 5 or 6 different instances, that’s boring. I’d much rather help as a team member in some of them rather than being the boss / owner / chosen everytime
Well you are the dragonborn. Being the chosen hero is your thing. Play oblivion if you want to be a nobody. Though most likely the next hero won’t be a chosen one in any way and will be a regular guy caught in some conflict
@@theboy1625 yea it’s fine in that quest line but becomes tedious and repetitive to be the chosen one in every path you walk down, from an RP standpoint that’s very railroad and boring I’d say, but then again I’ve never desired to be a Mary Sue of all my RP adventures
The fact that I can do the entire Winterhold questline without casting a single spell yet somehow *still* become the Archmage is a big problem with immersion.
@@OfficialMudandRubber But you can completely avoid the main quest. I didn't absorb my first dragon soul until 50+ hours in game. And I learned my first shout after I already visited half of the map. I was simply going where I wanted. Not where tutorial sent me to.
Es6 I think one bad thing.. would be like Skyrim, your choices to support or even join guilds don’t matter . I’d like to see choices have weight.. even a little bit.
I always think about Morrowind. If you join one great house you can’t join the others. I joined telvanni and a mages guild quest had me murder a telvanni member. I hope they have quests that have hard choices and consequences in 6
Yeah I really don't think its a bad thing to close a character off from one guild if you join another. Its better an more believable than you being the Archmage, Theives Guild Master, and Listener, but Vilkas has never heard of you.
@@TheEljefe20 Nobody outside of the Thieves Guild or Dark Brotherhood should know you're even a member of those factions let alone the leader. I'd also expect Vilkas to neither know nor care who the Archmage is. It's only stupid that he hasn't heard of you when you are the Dragonborn who saved the city he lives in.
@@TheEljefe20 Agreed. I would like to see something implemented that makes what you wear part of how NPCs react to you. You can't join the Companions if you walk in wearing the Collage/Archmage robes because that at least is an indication that you are a mage and they clearly state you can't join them if you are a mage. Wearing the CoC armour will have NPCs great you as the saviour of the world if they have never met you before and continue to even when you change clothes but run around in basic leather armour and no one recognises you. It's not like there is mass media in ES with photos or video of what you look like. You need to advertise who you are for people to notice.
The whole 'Chosen One' thing grinds my gears about Skyrim as well. The most fun I had with Skyrim, was downloading the Skyrim Unbound mod and straight up turning off the main questline.
@@ChannelName66 No, that's Oblivion. There you are literally just a regular guy who gets involved in world changing events and you REMAIN a regular guy until just about the end
@@DavidbarZeus1 In oblivion your fate was literally written on the stars. The first thing that happens is the emperor for seeing that you’re the key to stopping the crisis. While on the other hand, there were hundreds, if not thousands of Dragonborn throughout history. Literally nothing special compared to your fate being written on the stars
@@ChannelName66 Or so Uriel claims, really, anyone could be the Hero of Kvatch because anyone can be in that cell and fight the forces of the Deadlands and it wouldn’t change a thing. The fate isn’t bound to anyone except who is put in that particular cell
@@ChannelName66 Most Dragonborn where Dragonborn because of their lineage, unlike the LD, who was Dragonborn most likely due to being chosen by the gods
"Welcome to the place washed by Illiac waves There's two and a half peasants with the same ugly face You're not into small towns? Check out big-ass plains Fifty times the size of Skyrim, twice as many pointless caves You see, we at Bethesda know exactly what you want Hardcore gamers inspired us to improve shopping a lot Now each lockpick must be bought for an actual ten spot And Saving now is a paid mod for just $20 a slot You're never getting bored, you'll have infinite quests As every vagabond will put you to the test You'll be richly rewarded with infinite chests Full of rusty swords And used pregnancy tests We got rid of skill trees; they were old and lame Who needs a leveling system in a roleplaying game? You came to slash and kill And save one more nation No more levels and skills, only degradation" -The Chalkeaters, _It Just Works_
Infinite fetching quests A get mission, B go to location to retrieve item, C return to get the reward from quest giver. Skyrim started this trend and Fallout 4 was just plagued with this boring content. We want more quests like retrieving limited amount of ayleid statues from dungeons for example (quest from oblivion).
The radiant quest system in Skyrim feels like an undeveloped draft of something potentially interesting, the same way procedural dialogues were in Oblivion
The Radiant crap should be left to Noticeboards, Mailboxes or Golems made to poll residents thoughts or do the "Bandit Coin" Idea where each cheiftian has a coin or collector item that a Marshall or Bounty Hunter pays you for turning in. Actual Quests should be from NPC and atleast be interesting.
"Hey, you're finally awake! You were trying to cross the border, right? Walked right into that Aldmeri ambush, same as us, and that marauder over there." "Damn you Alik'r!"
The Aldmeri was nice and lazy. If they hadn't been looking for you, I could've stolen that horse and been half way to Skyrim. You there. You and me, we shouldn't be here. It's these Alik'r the Aldmeri wants.
When it comes to difficulty in The Elder Scrolls, I think what I'd like to see is better Ai in general, but also Ai that gets smarter the higher your difficulty setting. So instead of getting enemies that do more damage and have higher health, while you have less health and do less damage. You'd have enemies making better use of the various systems set in place by the game world. For a small example, take the counter system in Fallout4. If that system was made into a feasible play style, based partly on how high your stamina and agility are (agility reducing the overall stamina cost and increasing the speed at which you preform certain actions). You'd see enemies at higher difficulties making use of it more often. I'd also expand on the dodge mechanic that's in base Skyrim, but the player cannot make use of it. You can see npc's quickstep out of the line of an arrow, I'd make that into a more refined mechanic that npc's and the player could use. Both for dodging marksmen and melee attacks. So quickstep could be a mechanic that uses stamina, with the player holding down the sprint key and tapping the arrow key to preform the action in whichever direction they choose. You could also preform it quicker and smoother with higher agility and stamina. Enemies would take advantage of this more often the higher you set the difficulty. As far as combat goes, I'd want it to feel like an evolution to The Elder Scrolls combat. Maybe they should study how different weapons are swung and how they feel. Giving each weapon variant a unique animation. You wouldn't swing a dagger the same way you'd swing a longsword. An you certainly wouldn't swing a great-sword like you'd swing a battle axe.
That's one of my biggest wishes but it requires so much balancing from devs that they and casual fans don't even care about. Spongy enemies I can't stand and in Oblivion it was especially bad because whole leveling system was broken and I had to put difficulty on lowest.
@@davorbrijacak yeah lmao I had to put in pretty close to the lowest too after I got wrecked by a troll couldn’t do anything. Whooped by skeleton took like 5 minutes to beat one .
Wishing for Michael Kirkbride is the ultimate Clavicus Vile wish - you only *think* you want it! The man lives in Mania, creative, yes, artistic, yes, but utterly insane!
One of the things I would like to see when it comes to Daedric Princes, their rewards, levelling, and skills, is the player getting a consequence for helping a Daedric Prince. Correct me if I'm wrong but the Princes will help you... for a price, right? Yet in Skyrim there wasn't any detriment to the player for helping them out, you just got an artifact and that's that, no consequence. So in ES6 when you help a Daedric Prince and getting a unique reward, I'd like it so you could also get an upgrade & downgrade to certain skills, à la Borderlands 2 relics - when you equip relics in BL2, those relics contribute points to certain skills in your perk tree. Therefore, if you help Hircine out and you get a bow, you could get certain upgrades to skills - maybe a skill that gives you better/more drops from hunting (beast and humanoids), but also an increase to draw speed (or something like that). These skills could scale with the players level, so at Level 20 its a +1 to the hunting drops skill, and at Level 50 its a +3.
What I want, more than anything, is the return of attributes. The leveling in Skyrim felt extremely uninspired in comparison to the wide array of potential character builds under the stats of Morrowind and Oblivion. Perks can't excuse the radical simplification of the core mechanics that were equal parts blessed and broke.
If you’re gonna be a sword-singer in Hammerfell then I guess the best option would be a Highlander-esque story where you’re not the only one existing with the power but you must be the only one left simply because the other sword singers make choices that may or may not agree with how you want the political situation of the province to play out: ally with one, kill the other, force the other out of the game non-lethally. There’s great potential in a storyline like that where instead of the Quickening the real reward is either bringing Hammerfell back into the fold of the Empire or maintaining its independence with the potential to become the new ruling power of the empire of men, displacing the Imperials as top dog.
I wouldn't mind beast feet returning, so long as they are animated well. However, I don't see how a blacksmith couldn't just make some shin guards for Khajiit and Argonians to provide at least a portion of the protection that a pair of boots could.
So the lore says there’s different species in races which explain why beast feet aren’t a problem - it would be cool if there were certain customisation extras in race - for example if you’re an imperial you could be from anvil which gives you starting clothes that are more redguardy or from chorrol you could have more sway with nobles, then in argonians and khajiit beast feet are optional, there’s even the ohms who are khajiit who look like men, another cool imperial feature could be an eccentric attribute if you’re from skingrad, and in nords you could pick riften for a boost to thief skills or pick windhelm and get a small boost to soldier disposition or a backstory you served as a storm cloak - it would be amazing to be able to choose a backstory and have that affect how people respond to you - ie maybe you could have a background in the imperial legion or even as a thalmor spy (as any race) which would even bypass certain conflicts because of past loyalties
What I like about Morrowind is that Caius Cosades actively urges you to go and do your own thing multiple times during the main quest (at the beginning). You are supposed to integrate into the community and are encouraged to join different factions. You can roleplay this as you want. Either you are a loyal agent of the Blades who will try to infiltrate as many factions as possible or maybe you don't care at all about the Emperor and the prophecy. There is no sense of urgency to do the main quest like in Oblivion (closing the Gates) or Skyrim (dragons everywhere).
I wouldn’t be against an opening like dragon age origins. Each race has a few short opening quest. Maybe an argonian can be a shadow scale initiate or a female orc can be a soon to be forge wife
The only issue I'd have with that is it'd limit roleplaying to a degree. Like say Argonian characters are shadow scale initiates, then argonians are just the designated stealth builds and it would pigeon-hole roleplaying. If there was a way to avoid pigeon-holing gameplay and roleplaying then I'm all for it.
@@gabeu2 Agreed, I'm not for a Dragon Age style class system but the different origins per race. The class system best used is from Oblivion. You can still be anyone and anything. You just choose a "class" to boost those related skills.
More suprises and mysteriousness, like finding that Parthurnaax is a dragon, or that the main evil boss can't be determined with certainty. We want more story building and action based endings, more choices to progress quests.
19:50 When Scott mentioned this I remembered the Cavern of the Incarnate from Morrowind (solving Azura's riddle). It's stupid-simple in terms of complexity, yet it felt so good when 'it clicked'.
It would be fun to see Ancestries and Cultures brought into character creation in the Elder Scrolls. A Nord raised in Valenwood by adopted Bosmer parents might be brought up favoring archery and mobility over strength and huge axes. Or not. So what could be done is you pick your race/ ancestry and then pick your culture/ where and how you were raised. So maybe you pick Nord (ancestry) and Valenwood (culture). Then you are able to pick from a tailored list of passives and abilities provided by your ancestry and culture choices. The list maybe has more options then you can pick for your character, which adds replay ability! Also it could unlock some dialogue options. Like in Skyrim if you play an Orsimer you can enter the Orc Strongholds right away. Maybe this Orsimer was raised in the Imperial City and that unlocks certain dialogue options during the Civil War where you appeal to Tulius’s love of the empire to make peace or take a city. This could be a really in-depth way to handle character creation.
It's already been 10+ years, and by the time the release it, it could possibly be 14 or 15 years since Skyrim. It's a fucking joke really. Many will be dead or have already died between releases.
I'd like to see an improvement to both combat and movement as in getting around the world, like climbing animations almost lite parkour for speed light weight characters moves like sliding rolling, and have separate movement types for each race and alignment. Also I'd like to see the weapons a bit more unique maybe add a procedural element to parts of the weapon and certain things like finding a weapon on a dead rotting body would give the weapon a dirty bloodied look.
I would love for enchantments to be more varied like for armor "Start of Combat, uses 150 magicka to create a invisible fire area that sizzles foes for 20 seconds, sizzled foes smoke and take more dmg longer they stay in + how many metal pieces they have"
I'd like to see a return of acrobatics/athletics skill tree with perks unlocking new movement options including climbing from Daggerfall. Then there should be some magic based movement like levitation, water walking, mark/recall, short distance teleport etc. Basically more Arkane Studios style gameplay elements.
Counterpoint against map markers: Imagine a quest where you need to speak to a certain guy in a village. This guy has a schedule and moves around the village and goes hunting outside of it, so you have a map marker showing his exact location because otherwise you might have trouble finding him and it would be frustrating. Now imagine instead of a map marker you can ask any NPC in the village about this guy, and not all of them might know where exactly he is at that time, but maybe they point you towards the guys brother who knows. This would be so much more immersive and it would make the NPC:s seem like actual people who live in a community together and know about each other and who you can talk with, instead of just brainless robots who spout a random line of dialogue when you try to talk to them. Of course, this would mean writing more dialogue and would be more work for Bethesda, so they will never do this.
34:04 it would be cool for skills to link - for example if you had over 75 one handed and over 60 block you could block while dial wielding or at least riposte - maybe if you get to skill rank 65 in 3 magic skills you get a permanent majicka boost - maybe if spell effectiveness returned you could get your heavy armour and alteration to certain levels to remove spell effectiveness - not obvious like a perk on a tree but a hidden effect we get alerted to when we become able to use it
Once you decide to go to Riverwood with Ralof/Hadvar or later end up helping Jarl Balgruuf, Skyrim's main quest of the top of my head has 3 potential fitting break moments, though they're not very spread out: 1. Not immediately going to the greybeards. (This one does feel a bit weak) 2. Delphine needing to come up with a plan after Kynesgrove, you can pretend it takes a bit for her to think of her next step 3. The Thalmor Embassy party, you can pretend that the date of the party is some weeks later. Because what are the odds that it is so immediate :P ...Maybe 4... Before the meeting for a truce (not that much time though)
A lil bit late but anyways, I think that after finding out you’re Dragonborn, instead of going to the greybeards you would immediately go on a night of debauchery with Uncle Sam, it’s too much for just a wanderer to go on with like nothing happened. Then you would basically ignore the task until more dragons attack you and you take it more seriously as the times passes and you make missions gaining more respect and political influences on the nine holds. Then after having that precious time with Sanguine you would be more interested in Daedric artifacts than ever and would join one of the major factions in hope of finding them more often. That’s why after all the adventures the Dragonborn would be finally ready to confront the old hermits and put an end on Alduin’s ambitions.
Id love if the plot revolves around the Thalmor towers theory. You could easily just be some nobody that ends up stopping them through attaining power via all the non-main quests, or you can just not follow the mq and go fishing for 20 hours
The worst thing would be if Fudgemuppet and camelworks didn’t make content on elder scrolls 6. I think it will be pretty special and starfield on creation engine 2 will give us a insight technically to it. Legends keep it up
52:13 I would give crafting to NPCs, so that player could chose "Commission" option in dialog and get to the crafting menu and craft at the NPCs level, maybe chosing own or stock materials. And if there will be a settlement management mechanic it would be cool to have an option to hire one craftsman or another, and then help them grow via radiant quests. Because Tywin Lannister didn't forge his swords, he commisioned them to artisans
There is a 'you were the chosen one! You were supposed to destroy the sith not join them!' Joke in here somewhere and I can't quite figure out how to put it 😂
I think a good solution to the map markers would be adding a "sense" skill. So if you get lost you can use sense, and it could function similarly to clairvoyance or have a message in the top corner saying "I should go west from here" or something along those lines. That way you get the best of both worlds, for people who do or don't want map markers.
As far as the map markers conversation goes, I think it would be great if there were 3 (or more?) map marker settings: 1) Minimal to none 2) General (locations and buildings, but not too specific) 3) Full (always marks the next chest or objective very specifically) That way, those who love feeling super immersed can get rid of markers all together, and those who care less about the story and just want to bash some skulls can just follow the markers. Everyone wins!
I want Full with exception of puzzle or "find a hidden chest in this cave" quests. The best so far in this is Secret World MMO. You have main story quests, then main quests in the area, then side/fetch quests and then INVESTIGATION quests. And the investigation quests have NO map markers, you really must use your brain.
Being able to alter guilds once you become leader. An example could be once you become arch mage you could choose either to have the other mages in the guild devote their time to advising leaders or research. Maybe advising leaders could reward gold and political influence while devoting resources to research could be a path to unlock some endgame spells or something.
I haven't finished the video so idk if you touch on this, but what if the story is different for different races? Not significantly, but what your role is. Let's say if you pick a Redguard, then yes you're destined to be a Sword Singer, but if you pick any other race, say there's an important Redguard NPC that you have to help achieve the same, and you can learn some of the same stuff along the way.
Really interested for the podcast to come back now that Starfield has been out for awhile. Even just for an episode. I'd like to hear what you guys all think is in store for us now.
Imagine a blended play through where like you could have one character doing the mages guild and doing the main quest and dark brotherhood whereas at the same time on a seperate save but same server sort of thing you could go do thieves and fighters guild, then you could hear about your other characters exploits and even possibly find them in the world - maybe assassinating your own characters or retiring them to spend their day at the tavern or whatever - I know it’s mega complicated but I feel like it would be a good way to do everything in one world without doing it on one character so to speak, it would infinitely increase replay ability because different character groups could do different quests and if you could automate characters - for example your dark brotherhood character could be set to automate murders and receive money every couple of weeks or something - maybe you could use one character to piss off the DB and the next time you switch your tasked to kill your own character
In my very first playthrough I missed the hint to inspect the dragonclaw to solve the door puzzle so I spent a good 20 minutes to try to find the correct order on the fresco outside of the door. Honestly it would have been better to have an easy riddle on the wall than to just automatically opening the inventory and look at the claw every time I met a sealed door.
I remeber in my first playthrough I was trying to use the symbols on the door as a story guide for the doors and basically random guessed my way though I did this for a decent amount of door puzzles until I finally looked at the claw while scrolling through my inventory and saw it.
I do want a combat overhaul, In TES it makes stats alot more important than skill. I want skill to be involve, and kinda have a good system to deal with everyone, including mages.
For "beast feet", they could make any boots/shoes into ankle wraps for them. No need to go without footwear just because you want to role-play a character.
I love this podcast so much. Listen to it all the time when I work out or have insomnia. However, I really wish you guys would let each other finish your thoughts before cutting right in. It really seems to let some cool insights or opinions fizzle out and gets kind of frustrating lol.
I’m pretty sure some people at Bethesda has to check into these. It’s a way easier way to get an idea of what the general feeling is around the fanbase than it is to survey a bunch of people or comb through message boards.
I could imagine TES6 starting with a cinematic prison escape similar to how you escape from Midnas mine with the prisoners. That would be a cool way to start your adventure.
If they canonized Paathurnax's death and the blades and Delphine show up I'd be livid. But since most elders scrolls game takes place 1 era over the last game I'm sure Delphine is dead by then. edit: alright I forgot oblivion was set in the third era along w Morrowind, and Daggerfall, thought it was the 4th and skyrim was the 5th era lmao.
Skyrim is an outlier with its timeskip. The first 4 games were set within 40 in game years. The Thalmor plot line had been heavily teased and they'd have to drop it to set the next game later than 10-20 years away from Skyrim. So Delphine will probably still be alive by the time of TES 6
I'm hoping that the Blades died off and Paathurnax has succeeded in making some dragons become good dragons. I doubt that that many dragons would decide to suddenly leavr Skyrin, but every niw and then there should be a chance to run into a bad dragon and good dragons.
One of the loading screens in skyrim hints that the falmer could overrun the whole place if united by a powerful leader, so that's likely what they will do to avoid taking a canon stance of the civil war. Everyone just gets sniped to death by blind goblins.
The TES Games don't take part an Era apart. The first 4 took place within 44 years in the Third Era. Skyrim was the first time jump. TES VI will probably be under 10 years after Skyrim.
The guards know everything, they even know that you killed a dragon before you get back to Windhelm, or you accidently picked up a stolen item even if you put it back.
Oh great visitors of the future, judge my overly negative predictions, and check off the ones that turned out to be true: - Buggy as hell - Not freely moddable, only through creation club or whatever - Even less RPG elements _(s t r e a m l i n i n g)_ - Microtransactions - Live service/ always online - Low spell variety - Bad puzzles - No skills/classes/starsigns/attributes - Mega chosen one - Handholding - Even less significant racial bonuses - Voiced protagonist - Even fewer/no/ not very unique items. - Just a generally very safe, appeal-to-all possible people-style game, since Skyrim did so well. No major really impressive or ambitious new features. I don't think all of this will happen. Not at all. But you'll be the judge of if I'm right or not, future people.
@@thaneofwhiterun3562 Maybe, but... I wanna see how my Thalmor homies fare in the Second Great War 😥 But yeah, should they end on a decent note? Or keep going but end up with a bunch of "woke", Lore breaking stuff
@@thalmoragent9344 Oh god I hope not. TES' werid esoteric stuff, and the relations between the races and all that are what gives it life. I'll lose a great deal of faith in humanity if they mess that up.
@@thaneofwhiterun3562 100%, I agree. Hope no PC culture doesn't seep its way into Elder Scrolls, if it does, may as well announce Skyrim as the official end to the series, a cliffnote with Tamriel in ruins, a powerful Dominion, destroyed Skyrim, ravaged Morrowind, desolate Hammerfell, and crumbling Empire. Signifying that it truly is, and ways will be, the "Arena"
I'm so glad I'm not alone when it comes. I'd very upset if Bethesda started putting far right politics into their games only to then push away fans that more to the left. I say this primarily because I'm a Christian first and a Conservative second. I want as many people as possible to enjoy this series with me regardless of race, creed, religion, gender, sexual orientation, etc.
Speaking about the difficulty curve I would like to see leveled dungeons like this dungeon has enemies that are level 30 instead of this dungeon has enemies that are the same level as your player. Loot should also not always be based off of player level (but if you don't have a high enough stat you will be less effective with the gear).
I know Skyrim has some weird places that put Deathlords in at level 1. For me I would like for any special item or artifact to be at it "Max" level no friggin waiting to do the thieves guild cuz you aint level 50, they should be as powerful as their special name, appearance or stats should be.
@@Subject_Keter agreed but once you get to the actual level it should level up with you instead of becoming stagnant so you can use it for the rest of the damn journey instead of putting it aside after you make a weapon with better enchantments these are supposed to be weapons of legend I shouldn't have to make anything better than them I should I however be able to make something on par with them and they shouldn't have to be recharged since they are legendary weapons
@@byronrush9802 Given how Bugthesda is, i think the path of least changes is the best but all enchantments need to use the soul to power them up. Imo if there was a special dwarven cube that stores like 5 souls + Whitelist so you can get X soul or some forbidden soul magic to convert smaller souls into a scsry soul master, that when killed grants you a higher soul based off whst you used.
I don’t like the world leveling up alongside me I think it’s just a bad game mechanic, it atleast made more sense in previous titles that weren’t as watered down as skyrim
I would like to be able to develop certain aspects of combat. Speed of attacks, without needing a shout. You would need to balance out strength and etc. Things like this sound fun and very useful for detailed character developing
I'm currently doing my first Skyrim character that isn't Dragonborn. I usually at least advance the main quest enough to unlock shouts but this time I really wanted to just RP a thief. I used the Live Another Life mod so I didn't even have to encounter Alduin. It's weird but really nice to be able to play without dragons swooping in at the most inconvenient times, lol. (Still have to kill the vampires that randomly attack settlements, though).
@@dansharp2860 On my first playthrough, I absorbed my first dragon soul after 50+ hours and learned the first shout after 100+ hours when my way finally took me to Ivarstead. I play TES as adventurer/explorer. I don't follow main quest instructions. So if I have to get to Whiterun to enhance my quest progress, it can also be after 80 hours because I decided to go to Fakreath, Markarth and Morthal at first. All you have to do is to go west when you leave tutorial.
@@dasik84 We were talking about the Dawnguard DLC starting no matter what your character does or which way he walks. The DLC's were all designed to trigger when your character reached lvl 10 (I think? They were lvl based anyway) and so are unavoidable without something like the About Time mod or uninstalling and then reinstalling the DLC when your ready for it. Not useful if you are playing multiple characters at once or sharing the system the game is on.
@@dasik84 On another level, your story only highlights one of the flaws in ES main quests. The fact that you can ignore the threat of Alduin for months, years even without any negative consequences shows how truly dependant on the player's actions the game is. Radiant A.I is good and all but the fact that you can take off to do pretty much every other quest in the game without ever having to worry that Alduin will even try to destroy the world before you are in a position to stop him really reminds the player that these NPC only really matter when they are interacting with the player. The Civil War side story is guilty of this too, no matter what the side that has the Dragonborn will win. I'm not hating on Beth for doing it like this. I like that you were able to play the game on your first playthrough how you wanted to. It just exposes game mechanics that would be better if they could stay hidden
My reaction to the "I want third person, crazy rolls, and elaborate dodging and blocking mechanics" is to suggest Dark Souls and The Witcher. RE: map markers, as a nearly blind player, I really appreciate them. It seems like nobody ever mentions a simple toggle. For that matter, it's not like they don't help compensate for contextual and situational awareness which you don't have but that your character would.
i think they said they wouldnt after fo4 and thats why there isnt one in starfield, i just hope that es6 learns from starfield just like how starfield learned from fo4 even though fo4 was more enjoyable to me
Yeah that happened to me. I love ES and I love MMO's, but for some reason I just cannot get into ESO despite trying to multiple times and owning it on two different platforms. The combat and the feel just feels...off. I get it's an MMO, so it's never going to feel amazing, but I just couldn't gel with it.
I agree with Michael… I am an Morrowind fan but would appreciate a balance between the markers and using my brain. The constant quest start and marker placing makes Skyrim kind of boring at times for me.
The only "puzzel" I liked in Skyrim was the one in "Ansilvund" where you get the Ghostblade from the two rasied Nord lovers after freeing them from the Necromancer there. You had to read a short tale to figure out what animal comes in what order. It was still simple but still more fun then watching a bloody claw etc :D
Got to disagree on combat, we need some fresh mechanics. Damn, double wielding is a defensive method in real life, using one to parry and another to attack, we need something like that
I think you can keep the Hack and Slash but make it so the items, enchants and skills sre more forefront. Swords leave lighter foes bleeding so making posion and lighting do more dmg. Greataxes can inflict a debuff that "breaks" foes armors or disarms them. Archers can shoot a limb and yank off the arrow to stun the foe and inflict a debuff based where they shoot their foe. Mages spells and enchants are more varied and do bonus effects like making Metal foes melt faster with a chance of foes disrobing, Ice leaves floor spikes or traps that you can break for shards to fly, lighting has a chance to make foes spaz and connecting against foes in normal metal or light armor hsve a Heart Attack.
Dual wielding is not a defensive method, that's what shields were invented for. Dual wielding can be used in a multitude of ways depending on how you pair different weapons, but it's mostly to increase attack frequency. We do need more mechanics. I preferred when the skills in Morrowind when they were blade, blunt, and spear
@@Jon-ov4nc I should have been clearer. It was an offensive style, but had pretty heavy defensive traits. The off hand was for defending, but also creating openings while the right hand attacked. But you could still attack frequently with both weapons.
The biggest problem I have with guilds in elders scrolls is how you always can join every faction, become the leader for each, and no one comments on it. Like “So our thieves guild master is also the arch mage? Do you think he would have a spell to open locks?”.
On map markers - use a system like Detective Mode in the Arkham games or Survival Instincts in Tomb Raider. Hit X to pray to Julianos for guidance; map markers appear, lootable containers or objects glow, then they all disappear after five seconds or when you start moving. So if you want to just power through on your own you're not having your hand held.
Am I the only one who plays the majority of the side quests without ever touching the dragon stone? There are no dragons and your not the dragon born, at least not yet. You can just go around being whoever you want until you're ready. On my last playthrough I didn't touch the stone until hit level 60. Please tell me somebody else has tried this
I sorta do that. I would pick up any words of power if I stumbled upon them just so I wouldn't have to backtrack later, but I wouldn't do any of the main quest until I had finished every side quest I could find. Did the same with Oblivion.
Depends on my character. On some of my characters, I like to lean really heavily into the whole 'dragonborn' thing and it makes sense to prioritize that. On other characters, I avoid ever getting involved at all because I'm not the dragonborn, I'm just some random thief or hunter/survivalist or dwemer-obsessed dungeoneer.
I love playing Skyrim makes me forget about all the problems in the world and you guys show up all the problems in Skyrim I think it's funny I wish you guys would show us what you're talking about I know what you're talking about can I play the game too many times I still love playing it and I'm 58 years old I watch my son's play for 2 years never gave it up I hope you guys play into your 50 something years old and still talk about Skyrim😊😊😊😊😊
I had to comment because you guys were talking about puzzles. I'm playing through Oblivion on the mages guild quest line and had to solve a puzzle by casting certain spells on a pillar/doorway to open it. I liked it because there was lines written on the wall in ancient Aylied that gave clues on the puzzle. It wasn't difficult but lore friendly and I felt like a Mage.
That was a good moment in Oblivion, I also felt like a lot of the Thieves' Guild quests FELT very much like you were a thief and not just a sneaky mercenary. Oblivion Thieves Guild was honestly amazing.
Things we don't want? Huh. I'm one of the few who didn't mind the simplicity of Skyrim, I'm fact I much preferred it over the constant planning you had to do in previous games. That being said, I think Skyrim is in the perfect place, and I wouldn't want it to be simplified any further. I definitely, absolutely don't want Dark Souls combat. That stuff works in the 3rd Person, and the nature of DS, but it would absolutely not work in TES. I also would prefer if TES VI was only Hammerfell, and not High Rock as well. Having one fleshed out province is better than 2 half-baked provinces.
I just hate how it like "We want you to be in control when fighting" but they are most likely going to be like a physical dodge and warrior shieldcharge. If you are going to be like they got to step up their game like make it so there 9 styles of Dodging: Breaking enemies pose, Shieldbashing, Powermove thay thrusts you forward - Freezing foes in place, slowing down time to move away or reflecting dmg - nimbly rolling ouy the way You get the point give it so each class type has a way to dodge while doing something else.
Not sure how they would implement this in ES but Starfield does map markers really well (at the cost of planet maps being pretty rough). You get markers for mission locations and you can get directions if you need them by scanning.
Bethesda could not learn from their recent mistakes and turn it into another Fallout 76. I seriously do not want to see it as a live service with lots of paid mods and previous content stripped out like the Dark Brotherhood, there will be a lot of upset fans if some of that content is missing at launch. Games like Skyrim where so great because they included so many different experiences in the base game, I'll be awfully upset if Elder Scrolls 6 is missing all the factions and guilds and daedric artifacts and vampires and werewolves at launch...
What I think would be bad: 1) Being able to join every guild and become the leader like in Skyrim. I think you should be able to only be the leader of one guild, and if you join certain guilds, you shouldn’t be able to join others (like perhaps Dark Brotherhood members not joining the Thieves Guild because of the no murder thing (?), or Mages Guild (or whatever) not being able to join the Fighters Guild). 2) Classes that railroad your character’s development that exclude you from certain skills (I want my weird heavy armor warrior with conjuration and lockpicking, thank you very much). However, I wouldn’t mind classes as part of a character’s background that perhaps let them start with certain skills being higher, bonuses to leveling up select skills, or getting unique class abilities. 3) No Fallout 4 settlement system! (and please for the love of God, no Elder Scrolls version of Preston Garvey!). I wouldn’t mind having a house in every city be available, but I think just having 1 farm/homestead/holding/etc that you develop would be sufficient. 4) No more alien-looking Skyrim elves. Make them look like the elves from earlier games or ESO.
I definitely agree with you on your first point one. I admit that during my first playthrough I was Harbringer and Archmage but I was just exploring what can be done with much less investment in the world and storyline. In my second and third (current) playthrough I have purposely restricted myself to one guild alone (Thieves Guild and College of Winterhold respectively) due to the personality, ambitions and background I made for my characters. I do find it clunky and immersion breaking that one person can somehow hold the titles to all of these factions, some that are polar opposites! I do have to disagree with the “alien elves” thing though. I used to agree with this but upon becoming more aware of TES lore and the overall dynamic between Men and Mer across history I feel that giving the elves a distinct appearance was a very good design choice. Elves are not “humans with pointy ears and long lives”; they are a whole other species on both a physical and spiritual level. They should look alien to what a human would consider normal.
@@brandonwilliams4050 Well, I wouldn’t mind if the elves just looked alien, but in Skyrim they just look ugly as well, and even then I don’t mind the NPCs looking ugly, but I don’t want my elf PC to be ugly too, especially I prefer 3rd person for the most part, so I’ll be looking at them for 90% of the game. Thank goodness for mods, but the fewer mods I have to use, the better.
21:38 The mythic dawn thing where you had to be there and it would light up only at a certain time was the primary reason I completed nearly every other faction-related quest in oblivion and the shivering isles/nine divines before becoming the champion of cyrodill lmao
If they make ascending through the guild ranks any easier and worth even less, I'll tell my local Thalmor agent that Todd Howard worships Talos.
Make Dark Brotherhood great again! :C
I think the Thalmor are aware of it. Medium rank lackeys believe the whole "returning back to godhood" brainwashery stuff, but the elite top rankers know the real purpose of their entire campaign:
*Destroy the Godhead to stop DLC debauchery and boob armor.*
In Morrowind you were required certain skills to rank up, it'd be nice if they brought that back.
Like imagine if your initiation in the thieves guild would start by someone telling you _"you look like a thief"_ while you're this big muscular orc. Not very immersive I imagine.
@@edmis90 Ah, yeah. The Thieves Guild felt like a genuine underground organization, hanging out in seedy bars on distant sides of town, and the ranks they gave you inside the guild felt like they meant something, you had to be up to level to get that rank and other quests.
Now in Skyrim, its larpers pretending they're in _Assassin's Creed_ out in the open. Not very thief-like to have your members wear some sort of gaudy uniform that ties them together.
Orcs lives matter!
“The Elder Scrolls 6: Skyrim 2. We know how much you guys love Skyrim, so we have decided to have it take place in Skyrim about a year after the event is TES5 Skyrim. Dragons are attacking again and the Dragonborn must once again get to the bottom of it!”
LMAO and it's just another release of Skyrim
@@ReaverofSouls7 but with the another life mod as a base line "mechanic" Lol
@@shadowdragon714 That unfortunately sounds exactly like something Todd Howard would do.
I’m crying
This made me literally lol
Worst thing that could happen is it never comes out because Todd wants to make sure Skyrim gets ported to smart toasters first
Filipina?
@@chrisnavoxwhat?
Just imagine clearing Bleak Falls Barrow for the 1000th time while waiting for your toaster strudels to pop!
I would still buy it
A smart toaster that one could smash if so inclined
What I would like for ES 6 is when you become the leader of a guild to actually feel like it and not just be like an erand boy that anyone can send to do whatever jobs.
Oblivion did this a little better for sure
@@luchaluchalucha Let's just hope they do better in ES 6.
@@luchaluchalucha
It was really surface deep in oblivion (either more gold or more loot in the chest every month) but you could definitely expand on that idea in ES 6.
Also make it option I hate doing rp playthroughs and being forced to be in command of every guild I join.
And have option to get other guild ending then becoming its leader.
There is one dungeon in Skyrim, the one abt the lovers who died and have a mage trying to resurrect them, where reading the book abt them provides the answer to a puzzle but the answer is also just written on the wall in the room as usual.
The ancient nords used mugs made out of lead.
ESO's Deadlands DLC had a "puzzle" where you were suppose to turn the dial to match the image on structure. However, they made it where you just turn each dial until it clicks. It like having a combination lock that stops turning everytime you hit the correct number.
When you drink mead like water, you kinda wanna make it easy for everyone to find the pissing hole and avoid the spiky deathtrap one.
You know what. If we could get a setting to disable these obvious things. It would be great. Casual players leave it off. More hardcore players can choose from immersion mode: harder clues on/off. Markers on/off. Etc.
@@lars7747 Morrowind Mode or Skyrim Mode? Lol.
1. Ignoring races even more than in Oblivion and Skyrim. Like please, if I’m playing an Argonian, I’m pretty sure people should be treating me like an Argonian.
2. Restricted races (this will never happen so I’m not going to go into it).
3. Ignoring the second Great War.
4. ANOTHER ancient evil character who returns to invade the world… again. It feels like this is literally every elder scrolls game has this trope.
I 100% agree with that last bit.
The Underking... Dagoth Ur... Dagon, Alduin. Even Miraak and Jyggalag DLC bosses.
Time for a modern problem.
Say the heads of the Aldmeri Dominion and Thalmor?
@@emberZemian The Underking wasn't really evil, and he didn't really "return", he was always there, he just started moving again now that the Totem came into play
@@emberZemian I want Thalmor to be completely decimated at the start of TES 6. Simply say that the game happens 50 years after Skyrim and all Thalmor members were turned into trees in Cyrodiil so they now can be at least actually useful.
@@emberZemian man Dagoth was great. I love the memes that were made about him remember the Dagoth and Nerevar ship?
*>"1. Ignoring races even more"
“ES 6 is an online live service experience. Due to ESO being so successful, we believe this is the best route moving forward”
imagine if it comes out as a "game as a service" sort of deal
Brooo I've deleted and downloaded this game 2 or 3 times bc I want more elder scrolls but ESO isn't doing it for me
$5.99 Perk Point pack please god no
@@SwooshJush83 it's too real. 2.99 per cosmetic
please no
It’s quite obvious that these lads love this universe.
I hope that members of Bethesda actually watch these videos. They could incorporate some of the ideas and feedback discussed by them.
Also pls give us Easter egg for Fudgemuppet and Camel 🥺👉🏼👈🏼
It would be amusing and fitting if they named three (four if you count camel) npc's after them and they would discuss their findings around skyrim and books they have read 🤭
@@Jackraiden500 And Skyrim Grandma's NPC insert would absolutely love listening to their theories.
Maybe she would be their grandmother lol
@@n3r3sh77 perfect! 😂
I'm sure someone on the team does or they're at least aware.
And EpicNate
I hope they don’t water down the skills to just three: Combat, Magic, Stealth
I'm hoping they step in the other direction and bring back the original attributes, but I fear they'll just dumb it down further for a "wider appeal to newcomers" or some other Todd BS excuse
@@robertoXCX 8 hero classes with set skill trees
They should just use ordinator perks and overhaul that
One skill: Protagonist
This comment made me shudder
The Aetherial forge quest line was the perfect mix of investigation and puzzling, felt very rewarding.
Not only that but it was moving. I felt emotionally attached to Katria and it was the most emotion I felt while playing Skyrim.
Lost to the Ages was a great quest and the rewards were pretty good too (let’s be real we all got the crown) and you could end up encountering the apprentice who betrayed Katria and kill him.
@@windebiesteultima3317 Actually.. i always get the Shield when i go for that quest. Its too much fun hitting bandits with a shield and making them run away XD.
always get the Aetherial Shield. I also love tormenting Taron Dreth just to get revenge for how his distant relative treated my Oblivion Character XD.
Agreed
Don’t let me become leader of a guild I have no skills in. It’s absurd that I’m made the Arch Mage because I saved the day. I’m a stealth archer (aren’t we all?) I have ZERO magic skills. It would be like if they made a firefighter the head engineer at nuclear plant because he put out a fire before it could trigger a meltdown. Like, I’m flattered but I am NOT qualified.
To be fair, that is realistic IRL lol
they are honorary roles basically...also done to take advantage of your fame or infamy for political reasons...you just need to read the lore - its messed up.
Just take a look around. It's a direct reflection of real life. We want fantasy immersion. If I wanted honorary titles I'd start a Stand-up career and roofy drinks with a cereal pathology.
We're not. I've never played as stealth archer. I'm a mage. Why would I play as something I can be in real life?
@@dasik84 Do you really need it explained to you I don’t literally think everyone plays the same build, on a channel that routinely puts out hyper specific build guides? The “everyone is a stealth archer” bit is an old community joke. Stealth kills are super OP and so an old joke was that people would start out as a fighter or a mage but would just end up as a stealth archer again. My point was that guilds should take your character build into account for increased realism. Are you always this pedantic in your replies to comments that are over a year old?
Movement needs a big update, I mean we can’t even sprint then jump, better scrambling up mountains or perks that make you more athletic or acrobatic, a rogue that can climb up small / medium walls/balconies? A warrior that can shoulder barge a door open or tip a cart over? A Mage that has learnt to teleport short distances?
💯
Map markers are okay if they are done moderately. If the npc tells you to go to Bleak Falls Barrow, the marker should direct you there because you might be doing something else first and forget what the npc said. But you shouldn't get a map marker IN the long lost ruin, which no one knows the layout of, towards the item you are looking for as if that thing had GPS.
I'd prefer a general area be marked/highlighted on the map instead of a singular point to be marked. That way we get the jist of where to go and can search for the objective much more naturally.
Hmm yes assuming that finding the item would be made easy. Assuming you can't fus ro dah the thing you are looking for across the room so it disappears amongst the stuff on the floor.
I think it depending on the quest would work well. If you have a quest where you are trying to solve a mystery having less of them would be perfect (but it would require more writing on the developers part. )
Half the time they don't work right in dungeons with lots of turns & levels.
Tbh I'd just say give modernized Morrowind approach and have your PC ask for directions. After asking, you then get the quest marker.
For example, Farngar sends you to Riverwood to find the location for Bleakfalls Barrow. You head there, and ask about town, getting the quest marker, but the directions are also written down in detail within your journal that you can refer to. That way you could have a litte effort to obtain your quest markers, but you also have the detailed directions of Morrowind. If one decides to turn off the heads up display, they can still navigate the land more organically. Completely optional and you get both map markers and detailed directions to a location should you choose to travel without them visible.
That is a great way to put it. Totally agree.
It's funny that ya'll say microtransactions wouldn't be that bad when most of us think it could be the ABSOLUTE WORST thing they could put in the game
It is but, I think that if you haven't come to terms with the fact that they will be in it by now then you are kidding yourself. There will be microtransactions of some sort in the game, best possible version or worst possible version. Mods will likely only be able to be intergrated through the Creation Club and every single one of them will cost money. From the moment Beth 1st tried to implement paid mods this was always going to be the end game.
@@dansharp2860 well a lot of people are gonna be pissed of if there are. Millions
@@lifeisbutamoment Yep and there will be nothing they can do about. Either accept it, learn to mod so you can maybe get paid a pittance to be part of the problem or except that ES is now dead to you. Beth are likely hoping that the growth in player base will be like Oblivion to Skyrim so older gamers can drop away and newer gamers, who don't know any better, will replace them 10 fold. Pissing off a million players wont matter if 10 million more happily buy the game and pay for mods.
Micro transactions arnt inherently bad. It’s when you implement them to be relied upon that there starts to be an issue. Adding a few cool cosmetics or some cool little DLC *ON TOP* of an already great game is perfectly acceptable. Paying to get ahead of other players, having 80 percent of the game behind a pay to play wall, all that bullshit is where it’s unnecessary and wrong
@@Great_Lakes_Discus Exactly this. As long as the micro transactions are purely cosmetic, I have no issue with it. As soon as they started giving boosts, or providing an advantage, that's when it's a problem.
For sure they will finally let you play as an Elder Scroll just like the fans demanded.
If the game has less RPG features than Skyrim, I'll fucking flip.
Same
With the increasing dumbing down of the franchise as time goes on, might as well flip now
Best start taking gymnastic training now
I really dont think its possible to have less rpg features than skyrim. Skyrim had like none
@@kiingsama9441 oh they can. they could turn it into something like DMC where its very linear and has no builds really and the player is just a random no name X-Race person. (Not jabbing at dmc, just a simple comparison. )
They hire even LESS voice actors so half of your local village shares the same voice as some of the big bads.
Even less armor/outfit customization
Dialog and speechcraft becoming even more pointless
Imagine Stephen Russell voicing every character and creature.
I absolutely don't mind one voice actor, they're just NPCs.
BUT - they MUST have more lines than just four they constantly repeat over and over again!
1. Early Acess, Without ever finishing it
2. Game elements that were provided with the base game in the past, would be provided in form of micro transactions
3. Not the obvious of banning of mods, but weekly updates bc Early Access with "malicious patching" that break all mods regularly
4. Even more streamlining of Skills and attributes
5. Turning the once RPG into a survival looter game
My biggest issue with Skyrim is the constant ‘Chosen one’ feature, turns out to be the chosen one of every main quest line, oh wow so I’m chosen in 5 or 6 different instances, that’s boring. I’d much rather help as a team member in some of them rather than being the boss / owner / chosen everytime
Well you are the dragonborn. Being the chosen hero is your thing. Play oblivion if you want to be a nobody. Though most likely the next hero won’t be a chosen one in any way and will be a regular guy caught in some conflict
@@theboy1625 yea it’s fine in that quest line but becomes tedious and repetitive to be the chosen one in every path you walk down, from an RP standpoint that’s very railroad and boring I’d say, but then again I’ve never desired to be a Mary Sue of all my RP adventures
Agreed, I want to feel like I earn the reputation I get
The fact that I can do the entire Winterhold questline without casting a single spell yet somehow *still* become the Archmage is a big problem with immersion.
@@OfficialMudandRubber But you can completely avoid the main quest. I didn't absorb my first dragon soul until 50+ hours in game. And I learned my first shout after I already visited half of the map.
I was simply going where I wanted. Not where tutorial sent me to.
Es6 I think one bad thing.. would be like Skyrim, your choices to support or even join guilds don’t matter .
I’d like to see choices have weight.. even a little bit.
I always think about Morrowind. If you join one great house you can’t join the others. I joined telvanni and a mages guild quest had me murder a telvanni member. I hope they have quests that have hard choices and consequences in 6
Yeah I really don't think its a bad thing to close a character off from one guild if you join another. Its better an more believable than you being the Archmage, Theives Guild Master, and Listener, but Vilkas has never heard of you.
@@TheEljefe20 Nobody outside of the Thieves Guild or Dark Brotherhood should know you're even a member of those factions let alone the leader. I'd also expect Vilkas to neither know nor care who the Archmage is. It's only stupid that he hasn't heard of you when you are the Dragonborn who saved the city he lives in.
@@dansharp2860 yeah and that was my larger point, no matter if you have accomplished everything else in the game, no one cares
@@TheEljefe20 Agreed. I would like to see something implemented that makes what you wear part of how NPCs react to you. You can't join the Companions if you walk in wearing the Collage/Archmage robes because that at least is an indication that you are a mage and they clearly state you can't join them if you are a mage. Wearing the CoC armour will have NPCs great you as the saviour of the world if they have never met you before and continue to even when you change clothes but run around in basic leather armour and no one recognises you. It's not like there is mass media in ES with photos or video of what you look like. You need to advertise who you are for people to notice.
The whole 'Chosen One' thing grinds my gears about Skyrim as well. The most fun I had with Skyrim, was downloading the Skyrim Unbound mod and straight up turning off the main questline.
Skyrim is literally the least “Chosen one” game out of the three most recent main line elder scrolls games
@@ChannelName66 No, that's Oblivion. There you are literally just a regular guy who gets involved in world changing events and you REMAIN a regular guy until just about the end
@@DavidbarZeus1 In oblivion your fate was literally written on the stars. The first thing that happens is the emperor for seeing that you’re the key to stopping the crisis. While on the other hand, there were hundreds, if not thousands of Dragonborn throughout history. Literally nothing special compared to your fate being written on the stars
@@ChannelName66 Or so Uriel claims, really, anyone could be the Hero of Kvatch because anyone can be in that cell and fight the forces of the Deadlands and it wouldn’t change a thing. The fate isn’t bound to anyone except who is put in that particular cell
@@ChannelName66 Most Dragonborn where Dragonborn because of their lineage, unlike the LD, who was Dragonborn most likely due to being chosen by the gods
"Welcome to the place washed by Illiac waves
There's two and a half peasants with the same ugly face
You're not into small towns? Check out big-ass plains
Fifty times the size of Skyrim, twice as many pointless caves
You see, we at Bethesda know exactly what you want
Hardcore gamers inspired us to improve shopping a lot
Now each lockpick must be bought for an actual ten spot
And Saving now is a paid mod for just $20 a slot
You're never getting bored, you'll have infinite quests
As every vagabond will put you to the test
You'll be richly rewarded with infinite chests
Full of rusty swords
And used pregnancy tests
We got rid of skill trees; they were old and lame
Who needs a leveling system in a roleplaying game?
You came to slash and kill
And save one more nation
No more levels and skills, only degradation"
-The Chalkeaters, _It Just Works_
This is so under-rated
Todd better not screw up or I'll bid the night mother send his soul to the void
Brilliant!
Beautiful work
Infinite fetching quests A get mission, B go to location to retrieve item, C return to get the reward from quest giver. Skyrim started this trend and Fallout 4 was just plagued with this boring content. We want more quests like retrieving limited amount of ayleid statues from dungeons for example (quest from oblivion).
The radiant quest system in Skyrim feels like an undeveloped draft of something potentially interesting, the same way procedural dialogues were in Oblivion
Wasn't Daggerfall full of those quests? It's nothing new, just regressing.
The Radiant crap should be left to Noticeboards, Mailboxes or Golems made to poll residents thoughts or do the "Bandit Coin" Idea where each cheiftian has a coin or collector item that a Marshall or Bounty Hunter pays you for turning in.
Actual Quests should be from NPC and atleast be interesting.
U just listed something from oblivion that is the same with Skyrim lol
"Hey, you're finally awake! You were trying to cross the border, right? Walked right into that Aldmeri ambush, same as us, and that marauder over there."
"Damn you Alik'r!"
Hammerfell was fine until you came along
The Aldmeri was nice and lazy. If they hadn't been looking for you, I could've stolen that horse and been half way to Skyrim. You there. You and me, we shouldn't be here. It's these Alik'r the Aldmeri wants.
Or your character successfully crosses the border and you’re just back in Skyrim again.
I almost hope bethesda does something like that as a nod and to acknowledge the meme 🤭
@@Jackraiden500 I won't be surprised really but I think still the best beginning can be almost like oblivion's prison for rp reasons
When it comes to difficulty in The Elder Scrolls, I think what I'd like to see is better Ai in general, but also Ai that gets smarter the higher your difficulty setting.
So instead of getting enemies that do more damage and have higher health, while you have less health and do less damage. You'd have enemies making better use of the various systems set in place by the game world.
For a small example, take the counter system in Fallout4. If that system was made into a feasible play style, based partly on how high your stamina and agility are (agility reducing the overall stamina cost and increasing the speed at which you preform certain actions). You'd see enemies at higher difficulties making use of it more often.
I'd also expand on the dodge mechanic that's in base Skyrim, but the player cannot make use of it. You can see npc's quickstep out of the line of an arrow, I'd make that into a more refined mechanic that npc's and the player could use. Both for dodging marksmen and melee attacks. So quickstep could be a mechanic that uses stamina, with the player holding down the sprint key and tapping the arrow key to preform the action in whichever direction they choose. You could also preform it quicker and smoother with higher agility and stamina. Enemies would take advantage of this more often the higher you set the difficulty.
As far as combat goes, I'd want it to feel like an evolution to The Elder Scrolls combat. Maybe they should study how different weapons are swung and how they feel. Giving each weapon variant a unique animation. You wouldn't swing a dagger the same way you'd swing a longsword. An you certainly wouldn't swing a great-sword like you'd swing a battle axe.
That's one of my biggest wishes but it requires so much balancing from devs that they and casual fans don't even care about. Spongy enemies I can't stand and in Oblivion it was especially bad because whole leveling system was broken and I had to put difficulty on lowest.
@@davorbrijacak yeah lmao I had to put in pretty close to the lowest too after I got wrecked by a troll couldn’t do anything. Whooped by skeleton took like 5 minutes to beat one .
Taking to the frontlines against the Thalmor would definitely be an ideal thing. Plus, updated engines mean bigger battles.
Wishing for Michael Kirkbride is the ultimate Clavicus Vile wish - you only *think* you want it! The man lives in Mania, creative, yes, artistic, yes, but utterly insane!
I want TES 6: Jungle Cyrodiil, main quest - space missions during Reman era.
I know saying this about an aspect of Sheogorath may be foolish, but _I'd say it's totally worth it_
Well Todd was Vile in two of the games so
Emil still writting the story, Todd still there, and no class system.
One of the things I would like to see when it comes to Daedric Princes, their rewards, levelling, and skills, is the player getting a consequence for helping a Daedric Prince. Correct me if I'm wrong but the Princes will help you... for a price, right? Yet in Skyrim there wasn't any detriment to the player for helping them out, you just got an artifact and that's that, no consequence. So in ES6 when you help a Daedric Prince and getting a unique reward, I'd like it so you could also get an upgrade & downgrade to certain skills, à la Borderlands 2 relics - when you equip relics in BL2, those relics contribute points to certain skills in your perk tree.
Therefore, if you help Hircine out and you get a bow, you could get certain upgrades to skills - maybe a skill that gives you better/more drops from hunting (beast and humanoids), but also an increase to draw speed (or something like that). These skills could scale with the players level, so at Level 20 its a +1 to the hunting drops skill, and at Level 50 its a +3.
What I want, more than anything, is the return of attributes. The leveling in Skyrim felt extremely uninspired in comparison to the wide array of potential character builds under the stats of Morrowind and Oblivion. Perks can't excuse the radical simplification of the core mechanics that were equal parts blessed and broke.
If you’re gonna be a sword-singer in Hammerfell then I guess the best option would be a Highlander-esque story where you’re not the only one existing with the power but you must be the only one left simply because the other sword singers make choices that may or may not agree with how you want the political situation of the province to play out: ally with one, kill the other, force the other out of the game non-lethally. There’s great potential in a storyline like that where instead of the Quickening the real reward is either bringing Hammerfell back into the fold of the Empire or maintaining its independence with the potential to become the new ruling power of the empire of men, displacing the Imperials as top dog.
Y’all should do an episode of just characters you guys have played and enjoyed using.
That’s a very epic idea
I wouldn't mind beast feet returning, so long as they are animated well. However, I don't see how a blacksmith couldn't just make some shin guards for Khajiit and Argonians to provide at least a portion of the protection that a pair of boots could.
I think there was a mod for Skyrim which added hind legs to beast races and even changed armors to fit them but it was hard to setup.
The only real hurdle with it is having to design multiple versions of every pair of shoes/boots that exist in the game
So the lore says there’s different species in races which explain why beast feet aren’t a problem - it would be cool if there were certain customisation extras in race - for example if you’re an imperial you could be from anvil which gives you starting clothes that are more redguardy or from chorrol you could have more sway with nobles, then in argonians and khajiit beast feet are optional, there’s even the ohms who are khajiit who look like men, another cool imperial feature could be an eccentric attribute if you’re from skingrad, and in nords you could pick riften for a boost to thief skills or pick windhelm and get a small boost to soldier disposition or a backstory you served as a storm cloak - it would be amazing to be able to choose a backstory and have that affect how people respond to you - ie maybe you could have a background in the imperial legion or even as a thalmor spy (as any race) which would even bypass certain conflicts because of past loyalties
Just make adjusting between boots and shin guards a smithing thing, would love the issue of rare/artifact items not fitting.
What I like about Morrowind is that Caius Cosades actively urges you to go and do your own thing multiple times during the main quest (at the beginning). You are supposed to integrate into the community and are encouraged to join different factions. You can roleplay this as you want. Either you are a loyal agent of the Blades who will try to infiltrate as many factions as possible or maybe you don't care at all about the Emperor and the prophecy. There is no sense of urgency to do the main quest like in Oblivion (closing the Gates) or Skyrim (dragons everywhere).
I wouldn’t be against an opening like dragon age origins. Each race has a few short opening quest. Maybe an argonian can be a shadow scale initiate or a female orc can be a soon to be forge wife
I really enjoyed Dragon Age. I like the different intros for different races idea.
agreed. Origins is still one of my fav RPGs of all time. I feel like side quests were done better there than in skyrim's Fetch radiant quests.
The only issue I'd have with that is it'd limit roleplaying to a degree. Like say Argonian characters are shadow scale initiates, then argonians are just the designated stealth builds and it would pigeon-hole roleplaying. If there was a way to avoid pigeon-holing gameplay and roleplaying then I'm all for it.
@@gabeu2 Agreed, I'm not for a Dragon Age style class system but the different origins per race. The class system best used is from Oblivion. You can still be anyone and anything. You just choose a "class" to boost those related skills.
I don’t wanna be a shadow scale initiate every single time I choose argonian. That’s not very rpg…
More suprises and mysteriousness, like finding that Parthurnaax is a dragon, or that the main evil boss can't be determined with certainty.
We want more story building and action based endings, more choices to progress quests.
Headline: "Elder Scrolls VI - a live service mobile game"
This is Vaermina's nightmare realm.
That's funny cuz I was just thinking elder scrolls 76
19:50 When Scott mentioned this I remembered the Cavern of the Incarnate from Morrowind (solving Azura's riddle). It's stupid-simple in terms of complexity, yet it felt so good when 'it clicked'.
It would be fun to see Ancestries and Cultures brought into character creation in the Elder Scrolls.
A Nord raised in Valenwood by adopted Bosmer parents might be brought up favoring archery and mobility over strength and huge axes. Or not.
So what could be done is you pick your race/ ancestry and then pick your culture/ where and how you were raised.
So maybe you pick Nord (ancestry) and Valenwood (culture). Then you are able to pick from a tailored list of passives and abilities provided by your ancestry and culture choices. The list maybe has more options then you can pick for your character, which adds replay ability!
Also it could unlock some dialogue options. Like in Skyrim if you play an Orsimer you can enter the Orc Strongholds right away. Maybe this Orsimer was raised in the Imperial City and that unlocks certain dialogue options during the Civil War where you appeal to Tulius’s love of the empire to make peace or take a city.
This could be a really in-depth way to handle character creation.
The Worst things that could happen to the Elder Scrolls 6?
It could take 10+ years to release...
The worst thing that could happen:
It becomes Half Life 3
That's not the worst. Better 10 years than 2
Honestly i'm half expecting to be able to play es6 sometime in 2070 after they re-release skyrim for the 30th time on a microwave 😑
It's already been 10+ years, and by the time the release it, it could possibly be 14 or 15 years since Skyrim. It's a fucking joke really. Many will be dead or have already died between releases.
@@Jackraiden500 I would still buy it. I would love to play Skyrim as my hot pocket cooks.
I'd like to see an improvement to both combat and movement as in getting around the world, like climbing animations almost lite parkour for speed light weight characters moves like sliding rolling, and have separate movement types for each race and alignment. Also I'd like to see the weapons a bit more unique maybe add a procedural element to parts of the weapon and certain things like finding a weapon on a dead rotting body would give the weapon a dirty bloodied look.
I would love for enchantments to be more varied like for armor "Start of Combat, uses 150 magicka to create a invisible fire area that sizzles foes for 20 seconds, sizzled foes smoke and take more dmg longer they stay in + how many metal pieces they have"
I'd like to see a return of acrobatics/athletics skill tree with perks unlocking new movement options including climbing from Daggerfall. Then there should be some magic based movement like levitation, water walking, mark/recall, short distance teleport etc. Basically more Arkane Studios style gameplay elements.
Counterpoint against map markers: Imagine a quest where you need to speak to a certain guy in a village. This guy has a schedule and moves around the village and goes hunting outside of it, so you have a map marker showing his exact location because otherwise you might have trouble finding him and it would be frustrating. Now imagine instead of a map marker you can ask any NPC in the village about this guy, and not all of them might know where exactly he is at that time, but maybe they point you towards the guys brother who knows. This would be so much more immersive and it would make the NPC:s seem like actual people who live in a community together and know about each other and who you can talk with, instead of just brainless robots who spout a random line of dialogue when you try to talk to them. Of course, this would mean writing more dialogue and would be more work for Bethesda, so they will never do this.
34:04 it would be cool for skills to link - for example if you had over 75 one handed and over 60 block you could block while dial wielding or at least riposte - maybe if you get to skill rank 65 in 3 magic skills you get a permanent majicka boost - maybe if spell effectiveness returned you could get your heavy armour and alteration to certain levels to remove spell effectiveness - not obvious like a perk on a tree but a hidden effect we get alerted to when we become able to use it
I like how most of these comments can be summed up as "If they repeat the mistakes they made with Skyrim but worse"
Once you decide to go to Riverwood with Ralof/Hadvar or later end up helping Jarl Balgruuf, Skyrim's main quest of the top of my head has 3 potential fitting break moments, though they're not very spread out:
1. Not immediately going to the greybeards. (This one does feel a bit weak)
2. Delphine needing to come up with a plan after Kynesgrove, you can pretend it takes a bit for her to think of her next step
3. The Thalmor Embassy party, you can pretend that the date of the party is some weeks later. Because what are the odds that it is so immediate :P
...Maybe 4... Before the meeting for a truce (not that much time though)
A lil bit late but anyways, I think that after finding out you’re Dragonborn, instead of going to the greybeards you would immediately go on a night of debauchery with Uncle Sam, it’s too much for just a wanderer to go on with like nothing happened. Then you would basically ignore the task until more dragons attack you and you take it more seriously as the times passes and you make missions gaining more respect and political influences on the nine holds.
Then after having that precious time with Sanguine you would be more interested in Daedric artifacts than ever and would join one of the major factions in hope of finding them more often. That’s why after all the adventures the Dragonborn would be finally ready to confront the old hermits and put an end on Alduin’s ambitions.
Id love if the plot revolves around the Thalmor towers theory. You could easily just be some nobody that ends up stopping them through attaining power via all the non-main quests, or you can just not follow the mq and go fishing for 20 hours
The worst thing would be if Fudgemuppet and camelworks didn’t make content on elder scrolls 6. I think it will be pretty special and starfield on creation engine 2 will give us a insight technically to it. Legends keep it up
52:13 I would give crafting to NPCs, so that player could chose "Commission" option in dialog and get to the crafting menu and craft at the NPCs level, maybe chosing own or stock materials.
And if there will be a settlement management mechanic it would be cool to have an option to hire one craftsman or another, and then help them grow via radiant quests.
Because Tywin Lannister didn't forge his swords, he commisioned them to artisans
“You’re the CHOSEN ONE!”
“Nah…I just wanna fish, mine, do some logging and smithing…Oh, and drink ale and play Gwent!”
There is a 'you were the chosen one! You were supposed to destroy the sith not join them!' Joke in here somewhere and I can't quite figure out how to put it 😂
I think they should actually make that an option lol
You were the chosen one! You were meant to destroy the Thalmor, not join them! Bring balance to the Province, not leave it in darkness!! XD
I think a good solution to the map markers would be adding a "sense" skill. So if you get lost you can use sense, and it could function similarly to clairvoyance or have a message in the top corner saying "I should go west from here" or something along those lines. That way you get the best of both worlds, for people who do or don't want map markers.
As far as the map markers conversation goes, I think it would be great if there were 3 (or more?) map marker settings:
1) Minimal to none
2) General (locations and buildings, but not too specific)
3) Full (always marks the next chest or objective very specifically)
That way, those who love feeling super immersed can get rid of markers all together, and those who care less about the story and just want to bash some skulls can just follow the markers. Everyone wins!
I want Full with exception of puzzle or "find a hidden chest in this cave" quests.
The best so far in this is Secret World MMO. You have main story quests, then main quests in the area, then side/fetch quests and then INVESTIGATION quests. And the investigation quests have NO map markers, you really must use your brain.
Being able to alter guilds once you become leader. An example could be once you become arch mage you could choose either to have the other mages in the guild devote their time to advising leaders or research. Maybe advising leaders could reward gold and political influence while devoting resources to research could be a path to unlock some endgame spells or something.
Your scientists (programmers) were so preoccupied with whether or not they could, they never stopped to think about whether or not they should.
Messenger - "There's a village that needs your help" - Fallout 4 style
I haven't finished the video so idk if you touch on this, but what if the story is different for different races? Not significantly, but what your role is. Let's say if you pick a Redguard, then yes you're destined to be a Sword Singer, but if you pick any other race, say there's an important Redguard NPC that you have to help achieve the same, and you can learn some of the same stuff along the way.
Really interested for the podcast to come back now that Starfield has been out for awhile. Even just for an episode. I'd like to hear what you guys all think is in store for us now.
Imagine a blended play through where like you could have one character doing the mages guild and doing the main quest and dark brotherhood whereas at the same time on a seperate save but same server sort of thing you could go do thieves and fighters guild, then you could hear about your other characters exploits and even possibly find them in the world - maybe assassinating your own characters or retiring them to spend their day at the tavern or whatever - I know it’s mega complicated but I feel like it would be a good way to do everything in one world without doing it on one character so to speak, it would infinitely increase replay ability because different character groups could do different quests and if you could automate characters - for example your dark brotherhood character could be set to automate murders and receive money every couple of weeks or something - maybe you could use one character to piss off the DB and the next time you switch your tasked to kill your own character
I thought we would definitely focus on how the rest of Tamriel dealt with the Oblivion crisis in ES 5.
In my very first playthrough I missed the hint to inspect the dragonclaw to solve the door puzzle so I spent a good 20 minutes to try to find the correct order on the fresco outside of the door. Honestly it would have been better to have an easy riddle on the wall than to just automatically opening the inventory and look at the claw every time I met a sealed door.
I remeber in my first playthrough I was trying to use the symbols on the door as a story guide for the doors and basically random guessed my way though I did this for a decent amount of door puzzles until I finally looked at the claw while scrolling through my inventory and saw it.
I love crafting and enchanting and hope it’s actually more fleshed out. Also bring back custom spells.
I do want a combat overhaul, In TES it makes stats alot more important than skill.
I want skill to be involve, and kinda have a good system to deal with everyone, including mages.
For "beast feet", they could make any boots/shoes into ankle wraps for them. No need to go without footwear just because you want to role-play a character.
I love this podcast so much. Listen to it all the time when I work out or have insomnia. However, I really wish you guys would let each other finish your thoughts before cutting right in. It really seems to let some cool insights or opinions fizzle out and gets kind of frustrating lol.
At this point Bethesda should hire them as advisors or something.
I’m pretty sure some people at Bethesda has to check into these. It’s a way easier way to get an idea of what the general feeling is around the fanbase than it is to survey a bunch of people or comb through message boards.
I could imagine TES6 starting with a cinematic prison escape similar to how you escape from Midnas mine with the prisoners. That would be a cool way to start your adventure.
If they canonized Paathurnax's death and the blades and Delphine show up I'd be livid. But since most elders scrolls game takes place 1 era over the last game I'm sure Delphine is dead by then.
edit: alright I forgot oblivion was set in the third era along w Morrowind, and Daggerfall, thought it was the 4th and skyrim was the 5th era lmao.
Reading this made my heart drop for a second, i've never despised a character as much as Delphine.
Skyrim is an outlier with its timeskip. The first 4 games were set within 40 in game years. The Thalmor plot line had been heavily teased and they'd have to drop it to set the next game later than 10-20 years away from Skyrim. So Delphine will probably still be alive by the time of TES 6
I'm hoping that the Blades died off and Paathurnax has succeeded in making some dragons become good dragons. I doubt that that many dragons would decide to suddenly leavr Skyrin, but every niw and then there should be a chance to run into a bad dragon and good dragons.
One of the loading screens in skyrim hints that the falmer could overrun the whole place if united by a powerful leader, so that's likely what they will do to avoid taking a canon stance of the civil war. Everyone just gets sniped to death by blind goblins.
The TES Games don't take part an Era apart. The first 4 took place within 44 years in the Third Era. Skyrim was the first time jump. TES VI will probably be under 10 years after Skyrim.
The guards know everything, they even know that you killed a dragon before you get back to Windhelm, or you accidently picked up a stolen item even if you put it back.
TES6:Hammerfell 2070. "Wake the f___K up, Spellsinger. We've got a province to burn"
Oh great visitors of the future, judge my overly negative predictions, and check off the ones that turned out to be true:
- Buggy as hell
- Not freely moddable, only through creation club or whatever
- Even less RPG elements _(s t r e a m l i n i n g)_
- Microtransactions
- Live service/ always online
- Low spell variety
- Bad puzzles
- No skills/classes/starsigns/attributes
- Mega chosen one
- Handholding
- Even less significant racial bonuses
- Voiced protagonist
- Even fewer/no/ not very unique items.
- Just a generally very safe, appeal-to-all possible people-style game, since Skyrim did so well. No major really impressive or ambitious new features.
I don't think all of this will happen. Not at all. But you'll be the judge of if I'm right or not, future people.
*The Worst thing that can ever happen to Elder Scrolls VI?*
_It getting canceled_
Eeeeh. Honestly, better that it be cancelled, and that the series preserves it's dignity than it being the worst game ever.
@@thaneofwhiterun3562
Maybe, but... I wanna see how my Thalmor homies fare in the Second Great War 😥
But yeah, should they end on a decent note? Or keep going but end up with a bunch of "woke", Lore breaking stuff
@@thalmoragent9344 Oh god I hope not. TES' werid esoteric stuff, and the relations between the races and all that are what gives it life.
I'll lose a great deal of faith in humanity if they mess that up.
@@thaneofwhiterun3562
100%, I agree. Hope no PC culture doesn't seep its way into Elder Scrolls, if it does, may as well announce Skyrim as the official end to the series, a cliffnote with Tamriel in ruins, a powerful Dominion, destroyed Skyrim, ravaged Morrowind, desolate Hammerfell, and crumbling Empire.
Signifying that it truly is, and ways will be, the "Arena"
I'm so glad I'm not alone when it comes. I'd very upset if Bethesda started putting far right politics into their games only to then push away fans that more to the left. I say this primarily because I'm a Christian first and a Conservative second. I want as many people as possible to enjoy this series with me regardless of race, creed, religion, gender, sexual orientation, etc.
Speaking about the difficulty curve I would like to see leveled dungeons like this dungeon has enemies that are level 30 instead of this dungeon has enemies that are the same level as your player. Loot should also not always be based off of player level (but if you don't have a high enough stat you will be less effective with the gear).
I know Skyrim has some weird places that put Deathlords in at level 1. For me I would like for any special item or artifact to be at it "Max" level no friggin waiting to do the thieves guild cuz you aint level 50, they should be as powerful as their special name, appearance or stats should be.
@@Subject_Keter agreed but once you get to the actual level it should level up with you instead of becoming stagnant so you can use it for the rest of the damn journey instead of putting it aside after you make a weapon with better enchantments these are supposed to be weapons of legend I shouldn't have to make anything better than them I should I however be able to make something on par with them and they shouldn't have to be recharged since they are legendary weapons
@@byronrush9802 Given how Bugthesda is, i think the path of least changes is the best but all enchantments need to use the soul to power them up.
Imo if there was a special dwarven cube that stores like 5 souls + Whitelist so you can get X soul or some forbidden soul magic to convert smaller souls into a scsry soul master, that when killed grants you a higher soul based off whst you used.
I don’t like the world leveling up alongside me I think it’s just a bad game mechanic, it atleast made more sense in previous titles that weren’t as watered down as skyrim
I would like to be able to develop certain aspects of combat. Speed of attacks, without needing a shout. You would need to balance out strength and etc. Things like this sound fun and very useful for detailed character developing
To hell with voice, I just want to see my character eat or drink or getting on the bed to sleep.
"16 times the Role-playing experience" Lmao Drew that was gold
I'm currently doing my first Skyrim character that isn't Dragonborn. I usually at least advance the main quest enough to unlock shouts but this time I really wanted to just RP a thief. I used the Live Another Life mod so I didn't even have to encounter Alduin. It's weird but really nice to be able to play without dragons swooping in at the most inconvenient times, lol. (Still have to kill the vampires that randomly attack settlements, though).
If you use the About Time mod you can delay the start of DLC to the point it doesn't start at all. Good for the sort of playthrough you're going for.
@@dansharp2860 On my first playthrough, I absorbed my first dragon soul after 50+ hours and learned the first shout after 100+ hours when my way finally took me to Ivarstead.
I play TES as adventurer/explorer. I don't follow main quest instructions. So if I have to get to Whiterun to enhance my quest progress, it can also be after 80 hours because I decided to go to Fakreath, Markarth and Morthal at first. All you have to do is to go west when you leave tutorial.
@@dasik84 We were talking about the Dawnguard DLC starting no matter what your character does or which way he walks. The DLC's were all designed to trigger when your character reached lvl 10 (I think? They were lvl based anyway) and so are unavoidable without something like the About Time mod or uninstalling and then reinstalling the DLC when your ready for it. Not useful if you are playing multiple characters at once or sharing the system the game is on.
@@dansharp2860 Oh, ok. But Dawnguard is about vampires, not being dragonborn...
But I understand you.
@@dasik84 On another level, your story only highlights one of the flaws in ES main quests. The fact that you can ignore the threat of Alduin for months, years even without any negative consequences shows how truly dependant on the player's actions the game is. Radiant A.I is good and all but the fact that you can take off to do pretty much every other quest in the game without ever having to worry that Alduin will even try to destroy the world before you are in a position to stop him really reminds the player that these NPC only really matter when they are interacting with the player. The Civil War side story is guilty of this too, no matter what the side that has the Dragonborn will win.
I'm not hating on Beth for doing it like this. I like that you were able to play the game on your first playthrough how you wanted to. It just exposes game mechanics that would be better if they could stay hidden
My reaction to the "I want third person, crazy rolls, and elaborate dodging and blocking mechanics" is to suggest Dark Souls and The Witcher. RE: map markers, as a nearly blind player, I really appreciate them. It seems like nobody ever mentions a simple toggle. For that matter, it's not like they don't help compensate for contextual and situational awareness which you don't have but that your character would.
Unfortunately, due to my MS, I am headed there too. I just hope it comes out while I can still see well enough to play it!
Elden Ring
I'd love to see this topic get revisited after Starfield.
I don’t think it’s at all unlikely that they’ll do a voiced protagonist, though hopefully the success of BG3 with its lack of one will disuade them.
i think they said they wouldnt after fo4 and thats why there isnt one in starfield, i just hope that es6 learns from starfield just like how starfield learned from fo4 even though fo4 was more enjoyable to me
You forgpt the big one: that Emil "Keep It Simple Stupid" Pagliarulo will be lead writer.
ESO will draw you in because you love elder scrolls. But you'll leave because something is missing.
Yeah that happened to me. I love ES and I love MMO's, but for some reason I just cannot get into ESO despite trying to multiple times and owning it on two different platforms. The combat and the feel just feels...off. I get it's an MMO, so it's never going to feel amazing, but I just couldn't gel with it.
I agree with Michael… I am an Morrowind fan but would appreciate a balance between the markers and using my brain. The constant quest start and marker placing makes Skyrim kind of boring at times for me.
The only "puzzel" I liked in Skyrim was the one in "Ansilvund" where you get the Ghostblade from the two rasied Nord lovers after freeing them from the Necromancer there. You had to read a short tale to figure out what animal comes in what order. It was still simple but still more fun then watching a bloody claw etc :D
"Have you seen those Thalmors? They have straight swords. Straight. Swords"
--- Random Redguard
Got to disagree on combat, we need some fresh mechanics. Damn, double wielding is a defensive method in real life, using one to parry and another to attack, we need something like that
I think you can keep the Hack and Slash but make it so the items, enchants and skills sre more forefront.
Swords leave lighter foes bleeding so making posion and lighting do more dmg.
Greataxes can inflict a debuff that "breaks" foes armors or disarms them.
Archers can shoot a limb and yank off the arrow to stun the foe and inflict a debuff based where they shoot their foe.
Mages spells and enchants are more varied and do bonus effects like making Metal foes melt faster with a chance of foes disrobing, Ice leaves floor spikes or traps that you can break for shards to fly, lighting has a chance to make foes spaz and connecting against foes in normal metal or light armor hsve a Heart Attack.
Dual wielding is not a defensive method, that's what shields were invented for.
Dual wielding can be used in a multitude of ways depending on how you pair different weapons, but it's mostly to increase attack frequency.
We do need more mechanics. I preferred when the skills in Morrowind when they were blade, blunt, and spear
@@Jon-ov4nc I should have been clearer. It was an offensive style, but had pretty heavy defensive traits. The off hand was for defending, but also creating openings while the right hand attacked. But you could still attack frequently with both weapons.
All I know is that Skyrim’s combat sucked shit, so did progression the story the guilds really most of the game
I would love to see smooth first person stealth kill animations similar to that of the dishonoured games where it happens in real time
The biggest problem I have with guilds in elders scrolls is how you always can join every faction, become the leader for each, and no one comments on it. Like “So our thieves guild master is also the arch mage? Do you think he would have a spell to open locks?”.
On map markers - use a system like Detective Mode in the Arkham games or Survival Instincts in Tomb Raider. Hit X to pray to Julianos for guidance; map markers appear, lootable containers or objects glow, then they all disappear after five seconds or when you start moving. So if you want to just power through on your own you're not having your hand held.
Am I the only one who plays the majority of the side quests without ever touching the dragon stone? There are no dragons and your not the dragon born, at least not yet. You can just go around being whoever you want until you're ready. On my last playthrough I didn't touch the stone until hit level 60. Please tell me somebody else has tried this
I sorta do that. I would pick up any words of power if I stumbled upon them just so I wouldn't have to backtrack later, but I wouldn't do any of the main quest until I had finished every side quest I could find. Did the same with Oblivion.
Depends on my character. On some of my characters, I like to lean really heavily into the whole 'dragonborn' thing and it makes sense to prioritize that. On other characters, I avoid ever getting involved at all because I'm not the dragonborn, I'm just some random thief or hunter/survivalist or dwemer-obsessed dungeoneer.
I love playing Skyrim makes me forget about all the problems in the world and you guys show up all the problems in Skyrim I think it's funny I wish you guys would show us what you're talking about I know what you're talking about can I play the game too many times I still love playing it and I'm 58 years old I watch my son's play for 2 years never gave it up I hope you guys play into your 50 something years old and still talk about Skyrim😊😊😊😊😊
Bring back beast feet and just add random beast boots. Also khajiit should be able to jump much higher/further.
I had to comment because you guys were talking about puzzles. I'm playing through Oblivion on the mages guild quest line and had to solve a puzzle by casting certain spells on a pillar/doorway to open it. I liked it because there was lines written on the wall in ancient Aylied that gave clues on the puzzle. It wasn't difficult but lore friendly and I felt like a Mage.
That was a good moment in Oblivion, I also felt like a lot of the Thieves' Guild quests FELT very much like you were a thief and not just a sneaky mercenary. Oblivion Thieves Guild was honestly amazing.
Things we don't want? Huh.
I'm one of the few who didn't mind the simplicity of Skyrim, I'm fact I much preferred it over the constant planning you had to do in previous games. That being said, I think Skyrim is in the perfect place, and I wouldn't want it to be simplified any further.
I definitely, absolutely don't want Dark Souls combat. That stuff works in the 3rd Person, and the nature of DS, but it would absolutely not work in TES.
I also would prefer if TES VI was only Hammerfell, and not High Rock as well. Having one fleshed out province is better than 2 half-baked provinces.
I just hate how it like "We want you to be in control when fighting" but they are most likely going to be like a physical dodge and warrior shieldcharge.
If you are going to be like they got to step up their game like make it so there 9 styles of Dodging: Breaking enemies pose, Shieldbashing, Powermove thay thrusts you forward - Freezing foes in place, slowing down time to move away or reflecting dmg - nimbly rolling ouy the way
You get the point give it so each class type has a way to dodge while doing something else.
Not sure how they would implement this in ES but Starfield does map markers really well (at the cost of planet maps being pretty rough). You get markers for mission locations and you can get directions if you need them by scanning.
Bethesda could not learn from their recent mistakes and turn it into another Fallout 76. I seriously do not want to see it as a live service with lots of paid mods and previous content stripped out like the Dark Brotherhood, there will be a lot of upset fans if some of that content is missing at launch. Games like Skyrim where so great because they included so many different experiences in the base game, I'll be awfully upset if Elder Scrolls 6 is missing all the factions and guilds and daedric artifacts and vampires and werewolves at launch...
What would cool is if as a kahjiit, when barefoot you gain 25% movement speed, but you can still were boots, you just willnt get the bonus.
I just hope they actually finish the game (without huge bugs and glitches) and don't end up having to cut out huge swaths of content.
I mean, every main TES entry going all the way back to Arena has been that way. If 6 isn't, I'll be legitimately surprised.
The puzzle portion brought me right back to Egoraptor's sequelitis episode about Ocarina of time
What I think would be bad:
1) Being able to join every guild and become the leader like in Skyrim. I think you should be able to only be the leader of one guild, and if you join certain guilds, you shouldn’t be able to join others (like perhaps Dark Brotherhood members not joining the Thieves Guild because of the no murder thing (?), or Mages Guild (or whatever) not being able to join the Fighters Guild).
2) Classes that railroad your character’s development that exclude you from certain skills (I want my weird heavy armor warrior with conjuration and lockpicking, thank you very much). However, I wouldn’t mind classes as part of a character’s background that perhaps let them start with certain skills being higher, bonuses to leveling up select skills, or getting unique class abilities.
3) No Fallout 4 settlement system! (and please for the love of God, no Elder Scrolls version of Preston Garvey!). I wouldn’t mind having a house in every city be available, but I think just having 1 farm/homestead/holding/etc that you develop would be sufficient.
4) No more alien-looking Skyrim elves. Make them look like the elves from earlier games or ESO.
I definitely agree with you on your first point one. I admit that during my first playthrough I was Harbringer and Archmage but I was just exploring what can be done with much less investment in the world and storyline.
In my second and third (current) playthrough I have purposely restricted myself to one guild alone (Thieves Guild and College of Winterhold respectively) due to the personality, ambitions and background I made for my characters.
I do find it clunky and immersion breaking that one person can somehow hold the titles to all of these factions, some that are polar opposites!
I do have to disagree with the “alien elves” thing though. I used to agree with this but upon becoming more aware of TES lore and the overall dynamic between Men and Mer across history I feel that giving the elves a distinct appearance was a very good design choice.
Elves are not “humans with pointy ears and long lives”; they are a whole other species on both a physical and spiritual level. They should look alien to what a human would consider normal.
@Salt Meister Maybe, but honestly the graphics were such that it was hard for me to tell one way or another.
@@brandonwilliams4050 Well, I wouldn’t mind if the elves just looked alien, but in Skyrim they just look ugly as well, and even then I don’t mind the NPCs looking ugly, but I don’t want my elf PC to be ugly too, especially I prefer 3rd person for the most part, so I’ll be looking at them for 90% of the game. Thank goodness for mods, but the fewer mods I have to use, the better.
21:38 The mythic dawn thing where you had to be there and it would light up only at a certain time was the primary reason I completed nearly every other faction-related quest in oblivion and the shivering isles/nine divines before becoming the champion of cyrodill lmao