I 100% understand the "hobby rut" and the only thing I can suggest is to just make SOME time each day to hobby. Even half an hour will go towards getting your hobby "back on"!
Yes very fair. I have a blind spot for Warpcoven stuff still, apparently - sorry this comment did not appear right way, UA-cam has auto moderated it for "blocked words".
27:20 You realise what will actually happen is that the Disciple will be Death Jester'd or Mirror if Minds'd off the table before it can get to the vulnerable Harlequins? On the plus side, making Death Guard injured is super funny, you are right.
57:10 Pass mechanics are super powerful, especially in larger teams. In most of the games I play you are specifically locked out from using passes if you have more activations than your opponent.
I won a 3 round, 12 man tournament at the weekend. I can vouch the Hand of the Archon can be devastating. Managed to get torment grenade off each game and the strat/tac ploys are reactive.
Very helpful video. So many fun tricks.
Cheers, glad you found the video useful.
14:20 That's exactly why I always fully explain my abilities to my opponent. If they don't listen it's on them.
Yep, yep, fair. It's a fine line between explaining your abilities and explaining every nuance to your opponent.
I 100% understand the "hobby rut" and the only thing I can suggest is to just make SOME time each day to hobby. Even half an hour will go towards getting your hobby "back on"!
Great advice, cheers.
38:30 Not the first such attack: Firestorm from Warpcoven is also Indirect without any range limit.
Yes very fair. I have a blind spot for Warpcoven stuff still, apparently - sorry this comment did not appear right way, UA-cam has auto moderated it for "blocked words".
These are really useful, the takeaway about devious scheme was on point.
Really glad you found the video useful!
4:07 Rune Wars wound tokens seem ideal for the job.
Not familiar myself, are they special or interesting in some way?
27:20 You realise what will actually happen is that the Disciple will be Death Jester'd or Mirror if Minds'd off the table before it can get to the vulnerable Harlequins?
On the plus side, making Death Guard injured is super funny, you are right.
Well, perhaps. But then, that just means they are not using one of those abilities on one of your other threats. It is an extra threat against clowns.
Great video. Really like everything this team does on the tabletop. Thanks for the extra insights on them!
Glad you enjoyed it Nick!
57:10 Pass mechanics are super powerful, especially in larger teams. In most of the games I play you are specifically locked out from using passes if you have more activations than your opponent.
I think so, any fool would have thought so, I would have thought.
33:20 FNP vs melee teams, move vs range teams?
Possibly a fair shout.
Great overview and useful tips! I think the Kabalite banner equipment can be given to any operative in the team, not just the leader
Huh, that's true! You can only take one however.
I won a 3 round, 12 man tournament at the weekend. I can vouch the Hand of the Archon can be devastating. Managed to get torment grenade off each game and the strat/tac ploys are reactive.
Awesome well done :) Sounds fantastic.
Dark Lance was a trap optoion for Camorites. It's even more of a trap option now.
Not sure if I agree about the compendium team, but definitely the case now. A shame because it's a very cool looking gun!
Very nice video ^^ I enjoy your work and your passion about the hobby
Thank you so much 😀
Even without any space clowns in my local meta I am glad they got a space clown killing gun!
It's fun to be sure.
Will you be making an arbites in depth review as well?
Yes Raymond, should be sometime this week!
I can see the Dash being used if you kill something that charges you, but that's an incredably niche edge case.
Yes; I suppose that's fair enough.
Would love to see a batrep sometime 😀
I will see what I can do Oliver