How is this game READING MY MIND like this!? - Therapist Plays Slay the Princess - 1
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- Опубліковано 24 лис 2024
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#slaytheprincess #therapist #letsplay #longplay #reaction #narrative #therapy #psychology #analysis #eurobrady
Apologies if there are any audio skips or issues in this video. If you're wondering why I glitched out around 38 minutes in I was hearing some skipping in my headphones and was worried I'd have to pause the recording and reload. It might have just been my headphones though. Hope you enjoy!
Thank you for playing it. Please finish it, its so much more than you think. ❤
You playing the og version or the pristine cut update? Cus you should be playing pristine cut, it has 3 new routes, and three updated ones, and they are all grate, and I think they did a bit more but idk what
I agree with sarahnorah228, the Pristine Cut is a must have for this experience, especially for the POV of a therapist
😮a44444 1:19:31 !!ereereereereereereereereereer5😮😮😮😢
How do you manage to hand write in Tim Burton font like that? XD
Brady saying "I need to build trust" made me chuckle because trying to build trust with someone chained to a wall is functionally Therapy: Super Hard Mode Unlocked!
I think it's pretty metaphorical.
SPOILERS: The game is all about perspective and everything in it is filtered by how you think about it. Even the Princess is a Princess because that's how your character views her. Having her chained to a wall and having to talk to her, reason with her and free her through mutual understanding or through death speaks for everything happening between you and her
Not just that. Trying to build trust with someone chained to the wall while HOLDING A KNIFE! If I was in the princesses shoes I wouldnt trust a word anyone says.
@@Broomer52 You should probably put 'SPOILERS BELOW' with the top section because right now you have to expand your comment and get all the spoilers to read the spoiler warning
As a therapist, his entire job is to help people come to terms with the metaphorical chains that bind them, and help free them from their constraints through understanding and perspective.
Which is, to be fair, somewhat less helpful when someone is bound by LITERAL chains, but the man is working with what tools he's got!
@@Broomer52You should put the "SPOILERS" warning at the top, _not_ after the "Read more." Cuz, well, there's no warning until after you click "Read more," and you subconsciously read the first two or so lines
"The voices in my head are arguing again" needs to become a genre
May I interest you in Disco Elysium? It is exactly that. Voices in your head.
Disco Elysium. Even better. The voices in that game are your skills and different aspects of the main character.
@@fishchips7435 oh yeah I know about disco that's why I want it to become a genre lol
That's called schizophrenia
@@olesjak. My favorite genre
In the game all about choices and perspectives, there is always one constant - everyone loose their crap the first time they hear glass breaking
Watching for that first break is one of my favorite parts of a playthrough. It gets everyone!
I think they made the glass breaking less loud with the update did they not?
@@Tukuta123 Got Voice of the Cheated right here
@@Tukuta123 Dude, you should stop eating lemons whole - a bit too much bitterness. As for my Voice... Contrarian, maybe? I do like seeing things react to my actions.
As for everything on a silver platter... Mmmm, I do have two legs, two arms, and more or less healthy organs, so I suppose I am a casual in the game of life. Oh well.
I hope it gets better for you whatever you are going through, though. I hope some time later you will look at this comments and think "wow, that was a bit over the top". The world simultaneously sucks and doesn't suck, really depends on time, place and your capability to enjoy things. I sincerely hope you will get to see a bit more of life's good side, you sound like you need it
@@Tukuta123 It's really hard to judge anyone at that point of the game. As achievement at the end of the first encounter with "hands" states: "The REAL Slay the Princess begins now". One route is barely anything. But if we get into *HEAVY SPOILERS* territory (I'm not sure if you've played the game, if not, don't read it):
The Princess is really not that bad. She is just suffering in the basement until you come and start shaping her with your actions. She is a victim, if nothing else. But "the hands" aka TSM is a whole other story. If not evil, she is at the very least really arrogant and ignorant of TLQ. They are pretty similar in terms of character with The Narrator. Granted, He won't destroy the current Universe with His very existence. I'm more of a "Bright New Dawn" type of guy myself. Both the Cycle and infinite Universe are ultimately meaningless, but the latter lacks death, which is a pretty nice thing
Minute 6: I'm a professional, i won't be caught in her web of lies
Minute 10: Taking 5 minutes to make a decision and IMMEDIATLY questioning it after clicking
YUP. That's Slay The Princess for you. I'm not a professional but it happened to me too
My math is not mathing here...
@@rockyblocky_guy1244
I'm 21 minutes in and I don't trust ANYONE. I don't trust the Narrator, and I absolutely don't trust the Princess. They both give extremely vague answers to any question, they both evade, deflect, and constantly try to manipulate you.
And who the hell is "the Voice of the Hero"? Why exactly am I hearing voices in my head at all?
I'd turn the fuck around and leave at this point.
@@DefaultFlameGuess what, that's an option in-game. You can do that. It...doesn't get you very far.
@@Lunam_D._Roger It _can_ get you very far, there are certain conditions.
I love how easily you understood the mentality and flaws of the voice of the skeptic. Commenting on his tendency to get caught up in “figuring out” unimportant details before his interest in the shackle literally got you locked up and immobilized was immensely satisfying.
Oh yes. In believing in his limitations, he placed a shackle on his neck
Spoilers:
To be fair, that tendency to try to figure all out is also the reason that both of the Endings where you and the princess are free are caused by following skeptic advice.
I kinda relate to the skeptic the most. Even tho he sometimes overthinks and is too down-to-earth, he genuinely just wants answers.
You could argue that it is a flaw, I'd say it's just his priorities. In the same way that I wouldn't call the Hero trying to be virtuous a flaw. The Skeptic has a goal, and if you're trying to achieve something else by listening to him, that's on you.
Just for the record, I totally agree that The Skeptic's obsession with figuring out the situation isn't a flaw in itself. It's super useful in many routes, and it's a very valid way of dealing with the crazy situation the protagonist finds himself in.
The flaw that I was getting at was more that I would argue that the Skeptic has a hard time differentiating what IS and IS NOT relevant to the mystery at hand. Nothing can just be an unimportant detail: The shackle can't be unimportant set dressing, it's obviously the key to the whole thing! Everything the narrator and the princess says is filtered through his worldview of clues and solutions, making him pretty useless in routes like !! PRISTINE CUT SPOILERS !! The Cage where the problem is the princess' emotional state and not a pattern that needs to be cracked using data points. Seeing him contrasted with the Broken in that route really brings it home I feel.
Anyways, fucking love the Voice of the Skeptic, he's such a smart dumbass.
I’m so glad you first met Skeptic. He’s the most dangerous because he right and wrong simultaneously. This Voice is analysis paralysis incarnate and maybe third best of the most complex Voices in game.
Cold oppurtunist stubborn cheated skeptic are my favorites in order
I love smitten so much
@@MikadoSann0ji he is mood tho
@@arnoldgila9212 yeah but [spoilers for one of the routes]
He's the only one that made the narator change his mind about slaying the princess, about his entire goal even
@MikadoSann0ji i swear pristine cut is so good
It refined so much and i am in love with the dragon
i really appreciate the "we have partial messages, we're looking for the whole message" in the context of the game
Agreed, that is such a useful way to look at communication
It's also the foundation of the gameplay. This game is so interesting because the entire time you're trying to piece together the full narrative with partial messages, and yet every route you take provides another unique piece of the puzzle. Yet, on top of that, every route you experience (especially your first) gives you a wildly different interpretation of what that message could be until the game concludes (or sometimes even until after multiple playthroughs).
searched "slay the princess" and hit the jackpot, please play more of this and try different routes maybe
Slay the Princess is a work of art, the writing, voice acting and art are so good it's incredible.
In Chapter I we have the trolley problem, where you have to chose between potentially sacrificing everyone or proverbially changing lanes so just one person dies, regardless if she is a princess or a seamstress. On the way the problem somehow morphed into the prisoner's dilemma, which is amazing since you got The Prisoner as your princess (one of my favorites btw).
Now it's no longer the world or the princess, the stakes are personal, you either kill the princess and be let out or chose to cooperate with her and stay locked up and risking bad things to happen because of her near presence. Choosing the path of The Skeptic we cooperated and achieved the best result under the prisoner dilemma problem as the princess also cooperated with us (either willingly or not is unclear, my point is that just sitting next to her wasn't enough to kill/starve us).
Very satisfying first episode, I liked how you went through with your thoughts and logic and especially how you underlined what you were feeling with regards to the pressure coming from the perceived time sensitivity of the issue rather then from the princess herself. Also emphasizing with the narrator when he started showing emotion.
You say that The Skeptic is someone who tries to outsmart the situation while you were just trying to be a good person and do the right thing, but I have to contradict you on a point there... you picked up the knife both times with the argument being some shade of "better safe then sorry" this is more in line with the personality of The Skeptic.
I find it funny because I also disliked what the game showed me on my first run, by the tune of "this isn't me". And it isn't, just how you said about The Skeptic not being able to sympathize with the narrator in his moment of emotional vulnerability proves the you are not them. Still.... the game raises a mirror in front of you, both literally and figuratively. In the end I think this is why the voices disappear when you gaze into the mirror you don't see The Skeptic, a part of yourself, you see the whole, you see you.
Excellent breakdown! You're so right, there's always a tiny bit of the skeptic still in me if I'm still grabbing the knife lol. I can hardly believe how clever the design is to so accurately predict the player's thought process, and that there are also a ton of layers of that happening all at once. I can't wait to see the rest of this game.
This is so interesting, making this dilemma and choices into a game. I think this can be a great playthrough.
To answer your question, I'm the guy who just went in and done it silently, just to see what happens. Probably because of a perverse form of disagreeableness or something. I expected the game to expect me to try and disobey the Narrator, so I've obeyed Narrator to disobey the game on the meta level :D
Now you have me thinking maybe the game wanted me to defy it because that's what they expect a player to do, and real defiance would have meant just doing exactly what it says...damn it's just too clever 😂
@@eurobrady the narrative works out no matter how you approach this conundrum, so don't worry about it too much and enjoy the ride. I'm interested in your final conclusions and reasoning behind your choices. You'll get to it when you'll get to it.
But yeah, I am perfectly capable of being laughably petty. It's a skill!
@@eurobrady if you spend any amount of time designing games or DMing in tabletop RPGs, you quickly learn players love doing anything except what they are told. A big part of developing games is channeling that urge to push players towards fun and engaging experiences despite that.
If you decided to climb a barren mountain in an open world that was far away from your objective, a good designer will put something there to reward you. An even better designer will put something like a character that needs you to take him to a small town right by your main objective, to make your journey there feel personal, because YOU chose to take on this challenge in a place you discovered “on your own”.
Needless to say, the StS devs are pros at their craft.
I’ve seen literally dozens of players doing a blind playthrough of the game, and the most popular option by far in Chapter 1 is defying the narrator and trying to liberate the princess.
It’s such a common route for new players that I’m delighted by the novelty of someone actually opting to go in for the kill on their first run.
@@Epistolary8 I made the Adversary on my first run, since I was unsure but ultimately defaulted to not releasing a bound whatever-it-is. The funny part is how the best word that fits is 'demon', and the adversary...
You predicted the game as much as the game predicted you. And your psychological insight on the interactions and the natures of the voices were very interesting. Definitely one of the most interesting playthrough analyses of the game I’ve seen so far. Looking forward to more Slay the Princess content!
Also, the fact that you called that the Skeptic would be wrong and still inspected the shackle. Agh! I was genuinely on the edge of my seat there thinking “don’t do it, don’t do it!” You’d have definitely figured out the best ending for the Prisoner route otherwise I think. But yeah, great video!
I think that Brady finds games that predict him because he takes his time, and understanding of actions to think ahead, and predict where the game is heading. The games that people recommend fit his thoughtful approach, so the reasoning lines up very well.
Was he wrong to expect the shackle though? They did free the Princess, and they did learn something about the nature of the cabin in doing so.
Sometimes curiosity gets the best of us -- it was still a great ending for a first run of the game.
Brady: "There are two reasons my audience might want me to play this game."
Me, chuckling: "If there's one thing this game is 100% certain on, it's that nothing is certain, and motives vary widely."
I'm so glad he's playing this.
This is a visual novel. Visual novels are all about choices, they're the digital version of "choose your own adventure" books. Don't be afraid of trying wacky shit just for the mere curiosity of it. Experiment to your hearts content and, because no matter how much you do it, you'll still not get the whole picture in just one playthrough. The "thing" at the end told you, there are more "perspectives" than what you need to collect. It would take several runs or a lot of saving-loading to be able to see every possible outcome, dialogue and Lore piece 👍
I love how you edited the notes you were making on screen to sort of match the aesthetic of the game! (or at least it seems like you did). That's a very neat touch!
Yep just a bit of editing to help it fit in :)
@@eurobrady Btw you got a sub from me; this was an amazing vid! Your analysis was so interesting.
@@VBandit47Sams here. Im also subbing because this was an amazing video. Especially since i love this game so much! I love doing analysis on the voices but ive never really thought much about the Skeptic. This has helped me understand him a lot more and its _very_ interesting! Cant wait to see what he finds out about some of my more favourite voices!
@@VBandit47same here! I have been a wholehearted fan of STP, because it is truly an experience of the failure of relationships. Having a therapist go through it, and with SUCH a careful and open and interested mind, is incredibly interesting to me and I am so happy to have stumbled upon this video.
One note on how we use the word 'trust' in different contexts, because sometimes it can get confusing: I think it's useful to differentiate between trust and reliability/reliance when we talk about this topic. Relying on someone is necessary for trusting them, but not the other way around. When I trust my friend to drive me to the airport, I'm (among other things) relying on her to perform said action. But that's different from me relying on my own car to drive me there. It can be justified to get emotional about broken trust, but not always about broken reliance. In everyday conversation we often use the term 'trust' when we are actually talking about reliance. Saying things like 'Trust your instincts.' or 'Don't trust the weather forecast.' does not refer to an actual relationship of trust between different actors. Those relationships are more akin to relying on tools. This may seem like a purely semantic distinction, but since there is real moral and social weight to a relationship of trust, which is not there for one of pure reliance, I think it's actually a pretty important difference. Also, this framework helps to avoid confusion.
An example:
At 1:24:17 Brady says the Skeptic isn't very trustworthy, which is true, since he can't be relied on. But here is the difference I want to highlight: the Narrator is made untrustworthy by engaging in deception. This makes him unreliable. The Skeptic however is made untrustworthy by his unreliable sense of judgement. As far as we can tell, he communicates truthfully, but is off in his assessment of the situation. Even if we can't rely on the Skeptic's assessment, he is not undermining other conditions for trust. The relationship of trust (i.e. the general feeling that he is "on our side") can persist precisely because we know the extent of his unreliability and we are relatively sure that he is not trying to deceive us. On the other hand, the Narrator's attempts at deception make him unreliable in a specific way that also undermines other necessary conditions for trust. Those are the ones giving trust it's moral weight.
That's why I'd say it would be more accurate to say the Skeptic is unreliable, but not broadly untrustworthy. It would not be strictly wrong to describe the Skeptic as untrustworthy, but it feels a bit misleading to me, since that term has some moral implications that seem unfit to describe someone doing their best, but failing because of an unreliable sense of judgment.
Anyway, glad to see you play this game, Brady! Can't wait for more analysis! :)
Therapist moves on from my one hiperfixation to another. How is he reading my mind like this!?
It's gonna be so good, am stoked, Brady, much love for you
Right? This!
(!!! SPOILERS IN THE REPLIES !!! but not the comment itself)
The Prisoner my beloved. Consent queen.
"That's pathetic." "I never said I wasn't." is one of my favourite Narrator interactions. Regardless of wheter he's right or wrong, he has been nothing but suspicious, insulting, and generally unpleasant so far. It came as a surprise and earned him a lot of sympathy points from me.
I am so, so grateful that you're playing this. I wasn't sure you would and I certainly wasn't expecting it *now*. I could not possibly verbalize how important this game is to me, and you sharing your psychological expertise on top of that is all I ever needed. Know that the game only gets better from there. If Disco Elysium changed you, this certainly will.
I wonder if you'll run into any Pristine Cut content on your first playthrough? Probably, but the game is pretty big, so you might not. The fact it (the Pristine Cut) only took the devs one year to complete is mindblowing. The game is now everything it was ever meant to be.
I feel like he kinda believed that, but also said it exactly to make himself more agreeable. That doesn't really matter when you have the Skeptic talking though... and it could've even been why he just said it. On another route, he says to a voice, "you don't need to know what I am. You just need to know that I'm...different from you. More important."
How different is the pristine cut? I played on release but is it worth trying again?
Three entirely new chapters, and three chapters that were cut short due to time and budget constraints are now what they were meant to be. So essentially six brand new chapters. Took me a LONG time to see it all. (There's also a new secret ending which I found mildly underwhelming but it was very fun to find)
Anyone who even casually enjoyed the game should play the Pristine Cut! It's free!
@@akqa8186if I remember the pristine cut is free for those who already bought it. But 3 chapters are expanded upon since some of them are pretty short (fury, apotheosis, den) and 3 new chapters are made (you can find them yourself) Along with a new ending. I think there might be new dialogue? But I’m not sure. Overall since it’s a free update try it out.
@@FireyDeath4Remember, each Narrator in each chapter is essentially a different person. Some are more hostile than others.
I do love those first reactions to the Hands.
your pure "What The Fuck" in the monotone cadence of just "I can barely even register what I just saw"... beautiful.
I really like how aware Slay the Princess is about it's tone, it knows when to have some comedy and when to take itself seriously
I think the thing you have to understand about the voices is they’re all elements of personality taken to their extremes, so you say the Skeptic isn’t trustworthy anymore near the end, but I don’t think that’s the right way to think of it, the Skeptic is trustworthy in the sense that you always know he’s going to be skeptical of anything you’re told to some degree, it’s simply his nature as what he is to be that way, being mad at him for being skeptical and overanalysing everything is like setting a match to a load of dry wood and then being mad that it turns into a forest fire, it’s up to you as the center mass of this collective to determine what the ‘right’ course of action to take is based on the information you’re given, you have to determine whether the Skeptic is being correct in his skepticism or if he’s going too far with it. Like in a real human mind you can have multiple trains of thought pulling you in different directions simultaneously and it’s up to you to decide whether to follow those trains all the way to their conclusion or to step off and try a different route.
Tldr: you’re the one who chose to listen to the skeptic and go up to the shackle lol
Oh my God Brady I can't believe your impeccable taste. This game just had a huge update so it's trending again.
My therapist grabbed a knife to go talk to someone chained in a basement
Therapist plays another one of my favourite games in recent years. Enjoy the absolutely stunning VA work bratan!
When i saw this video I could not unsee the word before “plays” as 2 words. 😮
1:39:50 it's a love story, brady! It said so at the beginning
Wow, your style of notes for this one mesh with the artstyle perfectly. It makes neurons fire in my brain.
Brady you arrested Klaasje, but you won't slay the princess??
Klaasje made my skills turn on me, and that made it personal!
Klaasje delayed a murder investigation for days and led to the death of several people depending on how your night goes. The Princess is just chilling in a basement
Sociopath behaviour, I am telling you.
@@fireandthunder9862 This says a lot about you
Klaasje ❤❤
"I came into this story thinking it was about trust"
As the game states in the beginning, this is a love story. That's basically the thesis statement of this game, something to keep in mind as you analyse, because one way or another, your encounters lead back to love.
Wonderful video, you earned a new sub! Excited for more ❤❤❤
now he can read the most popular disco elysium fanfic which is a cross between DE and Slay the Princess
Huh?! I need the name pls!
@@charlioanimations"The fury of a shattered mirror" on ao3
ooo do tell
@@superkdude8D basically, Harry takes the place of the protagonist in Slay the Princess. And the voices from slay the princess also occupy his head along with his other skills. The text is formatted how it is disco elysium with graphics and everything. And it’s still ongoing too. Highly recommend.
also, it’s worth mentioning that u don’t need prior knowledge of slay the princess to enjoy this fic
I hope he gets the razor at some point. Would love the whole language/paralanguage discussion during her chapter.
you honing in on and identifying how your actions in chapter one basically shape the sceptic in chapter two is incredible, and reminds me of how jonny, the va for the narrator and the voices, said in a recent livestream that tony, the writer, created the voices as they are as yet another way to poke fun at the player (paraphrased, i do not remember the actual quote, which is a shame bc i know i found it very funny when he said it)
Seeing how much you're enjoying this game, I strongly recommend The Stanley Parable. It follows a similar set-up with a narrator that you can obey or not, and the questions raised by those decisions.
Oho, good choice!
You seem to have a liking for games that give you diffrent voices in your head 😁👍
Oh wow we're only one episode in and this is already my favorite playthrough of the game! Your breakdown on trust and the nature of these characters is super deep and I'm loving this psychological approach to the game! Instant sub from me.
Wow I really like the fresh perspective you bring to the game! One of my favourite parts of watching playthroughs for Slay the Princess is seeing what choices people make on their first playthrough, as I do really believe it shows what type of person you are (Only if you take the game seriously obviously). It's somewhat common for people to make the connection that the Voice you get in Chapter 2 reflects how you behaved in Chapter 1, but you're the first person that genuinely analysed the Voice and it's thought process (To the point where you could correctly predict what it was gonna say). This looks like it's going to be one of the most interesting playthroughs of the game I've seen, I'm really looking forward to more!
Ah, Slay the Princess, the geniusly-written mind game full of greater and lesser mind games within it - being played by someone who enjoys analyzing and nurturing the mind! Super excited for the continuation of this series.
And remember, this is a love story... but -what part of existence- who will you fall in love with next?
1:15:50 I've always tell people to be transparent to their partner/potential partner when they asked on how I've manage to be in an on-going relationship of 10 years. This timestamp sums it up quite nicely and it's an explanation I didn't manage to conjure up when I'm telling them to be transparent on communication between themselves.
Man, I really want him to see the Thorn path now. I think it would be one of the more interesting patgs for him. Obviously, I'm not even going to hint at how to reach it. After all, the point of the game is to follow the choices you make yourself.
If he's playing the Pristine Cut then the new routes HEF or the Dragon would be the most interesting thing for a therapist to dissect also. Ahh hope he's one of those completionist that goes back to get everything 😂
Super excited to see a StP Playthrough by a therapist!! The bit of information about dialogue/para-dialogie was very interesting and insightful :D
Disco Elysium🤝(Voices in my head)🤝Slay the Princess🤝(Going insane from looping)🤝Re:Zero
add in stars and time there bc they also have looping and voices in ur head :D
It's so lovely hearing a qualified psychologist go over this and share their perspective as they do. I am so very eager to see you continue exploring different option of the game and hopefully getting my favorite "route."
I personally find it very beautiful, but hearing a psychologist's point of view over it would more than likely shine a new light over me.
And I am sorry, but I can't say more as I'd like to respect your plea for no spoilers.
I agree! The discussion about language and paralanguage was delightful.
Oooooh, I'm excited to watch this. I got an absolute braintwister of a first princess and spent the next hour having an existential crisis. Some visual novels will claim to be a covert personality test- but if you'll let it, Slay the Princess actually follows through with that claim.
Edit: it’s interesting that you mentioned decision paralysis, because there are a couple routes that are basically indecision personified, and one of them (heart, lungs, liver, nerves- iykyk) is by far the scariest route, to me.
Edit 2: Hating the Skeptic when you’re the one enabling his choices is… an interesting take. Very funny that you stated that sentiment RIGHT before his curiosity saves you from unchanging oblivion.
Every playthrough of this game I've seen is different and I absolutely love your approach here! Also the little bits about psychology are super interesting and informative, they also made this playthrough very unique. I am so hyped for you to find..."fresh perspectives and new beginnings"...
Also, just a hopefully vague enough thing: The blade is WAY more important in your interactions with the princess than you may think.
(read this as screaming) This is the best notification I've ever gotten I am so happy I cannot wait to watch it
thats what capslock is for brudda
And exclamation marks!@@marclaw9479
THIS IS THE BEST NOTIFICATION I'VE GOTTEN!!?!11!1!
I AM SO HAPPY I CANNOT WAIT TO WATCH IT
THIS is the playthrough I wanted to find. I absolutely adore how this game lets you craft your own narrative and mental states. it practically demands multiple playthroughs to appreciate fully. It's by far one of the best visual novels out there. So much complexity and branching choices. And yes my cat is also my princess. Black Tabby really outdid themselves
I imploded with joy every time he mentioned something i knew the game would immediately tell him or when he said things that would be very important later and he had no idea of even knowing what he said could be important
The people yearn for Slay The Princess playthrough, my lord 😭🙏
btw is this a pristine cut edition?
Yep!
@@eurobrady great! I wasnt expexting to be this excited, but i am! Hope you have a ton of fun with the game!^^
Trust me considering it’s his first play through, he might not get exclusive Pristine cut content anyway. It really made with assumption of meta game knowledge or atypical choice making imo.
@@eurobrady PRISTINE CUT SUPREMACY!!
honestly I was going to hope you access a specific part of the new content but all of it would be incredibly interesting to see from your perspective
Honestly? This is probably one of the most enjoyable playthroughs ive seen on UA-cam (and ive seen a LOT) (i am deranged about this game)
Your analysis of the game doesnt come off as pretentious and the reasons behind your choices are very interesting. Im really looking forward to seeing you play through the different routes and seeing the different voices!
It's really funny how this game immediately plays on the player's adherence to authority.
OMG, YES! You're going to have a field day with this game! It depicts such fascinating psychological states. Looking forward to watch this!
Holy crap, is this dude gonna play all of my favorite games??
Well, I'm not sure a "therapist plays Outer Wilds" would be specially relevant, but...
@@Melgorias BASED OPINION ALERT
I've watched so many playthroughs of this game, but your insights as a therapist add such a fresh perspective to it all. I can't wait for the next episode, and honestly of all the playthroughs out there, I hope the developers have a chance to see yours.
it's almost like watching different people interact with a game about collecting perspectives is in itself a perspective collection,,,,,
@@terilerke1849YT brought us another Vessel huh?😂😂😂
I love the little Pascal's Wager that the Narrator presents you with when he says this is about risk. The stakes are so high in any choice you make, either killing one person for certain or POTENTIALLY allowing EVERYONE to die. I guess you could think of it as a trolley problem. The trolley is headed towards a big red button that may or may not blow up the earth, but you can switch the track to send it towards one woman instead.
Moralism mentioned in the first three minutes! The Disco Brainworms have taken root!!!
This is going to be so awesome! I love Slay the Princess an immeasurable amount... And started playing Disco Elysium after hearing from the developers of this game how it influenced them... This is a perfect game for you to play in conjunction!
You should play in stars and time. I'd love to see a therapist breakdown siffrin's mental state throughout the game.
The Skeptic was indeed curious, but you're the one who chose to touch the chain in the end lol. You can't put all the blame on the voice since you knew what was going to happen and still went for that option.
If you like the psychology of a narrator, and self-determination in the face of a pre-determined path (& narrative concepts), then you should check out The Stanley Parable, if you haven't already. I feel like it could also make for a cool (albeit shorter) series
So glad to see you playing this game! Not sure if you'll see this or if you take recommendations for future games but the dive into mental health in the game In Stars and Time would be super interesting to see from you, it's been one of my favorite games in the way it handles mental health and topics of such in the setting it has. Just a suggestion for the future!
I second the in stars and time recommendation, though fair warning, it's not a short game and there is a fair bit of RPG combat.
IN STARS AND TIME MENTIONED 💥
I loved this playthrough! It’s nice getting a technical breakdown of all of the complex interactions that I completely took for granted, even thought I’ve been obsessed with this game for half a year. I’m eagerly awaiting part 2!!
Him: if your new here I have either been asked to play this for character analysis or complete degeneracy
Me: “both, both is good”
On no - how my favorite yt psychologis playes my favorite game
I have been wanting to watch a playthrough of Slay the Princess for quite some time but hadn’t gotten around to it. Now I am so glad that I didn’t because I get to watch you play it first. Love your commentary and character analyses!
If you can’t play the game yourself, or if you don’t want to, it’s fine. But for what it’s worth, the developers have urged people to play it themselves for their first experience, going so far as asking people to pirate the game if they can’t afford it. As someone who experienced the game first through a playthrough, I wish I had done what they said. That being said, do as you like.
(Actually, I just realized that based on what you said, it’s possible you might have played the game yourself already, in which case ignore what I said)
Omg I love your commentary. Hope you'll play this through all the way 😁
I wanted to come here and say, though I can't watch the full thing yet, this video popping up on my feed was the tipping point that made me actually buy the game, after recommendations from my friends. When I've done enough in my game I will come back to this and fully engorge myself in it.
I find it so fascinating and cool how the DID/OSDD (dissociative identity disorder/Other Specified Dissociative Disorder) community absolutely loves this game as an honestly very interesting depiction of a system. With all of the different voices that appear to help the player, taking the form of how you played the last route after a traumatic incident (dying) and trying to help you figure out the correct path forward. Also as someone with OSDD, I adore this game so much!
I played before and after system denial (DID), it's really a great game.
I can more closely relate to the princess, she believes herself to be the same to a certain degree but changes based on her perception of how others perceive her. There's always some form of amnesia, but lately it's been closer to how the protagonist has it at times. The whole taking forever making choices with conflicting voices, thoughts, and feelings is also something that is highly relatable, and the silent protagonist shifting around what identities to identify more or less with when making decisions is also interesting (how it ends up for players when playing the game).
This is my firsttime even hearing about this game, but the fact that the narrator is voiced by Jonathan Simms is making me very happy. He is truly a wonderful voice actor
It’s crazy how much the game was able to read Brady with the Voice of the Skeptic. Since no one else pointed this out yet, just like how Brady insists on bringing the knife just to keep his options open, the Skeptic refuses to enter the basement without the knife.
I’m wildly excited for this! This is one of my favorite visual novels!
I absolutely LOVE your analysis, the way that you read the game - but not in a cliche way - but more in a 'this is what's going on in the mind of the characters' and how they act and interact with eachother. Holy... this is fantastic...
Also, this game is incredibly huge, and (as you've already figured in the '4 of us' part) you, the player, are also a character, that can choose or not choose the dialogue options. I'd love to see more of your journey in this game! I'm now subscribed and ready for more! :D
Slay the Princess is such a good game. There's so many ways to approach the situation. I think you'll find it interesting how things change by the mindset you put in at every loop. Definitely feel free to try something new (the game won't let you repeat the same 2nd chapter per playthrough anyway, since new perspectives are needed).
I have watched 2 or 3 playthroughs of this game, but this analytic perspective is amazing and you make it possible to understand.
I cannot describe how hyped I am for this
I'm very excited to see your reactions to the rest of this game. You had a lot of interesting insights on this route, and you actually take the time to go through your thoughts and think about the situation before making choices.
Excited to see you play this! I've been loving the Disco Elysium series but it has been hard to catch up in it as it gets pretty dense and heavy (in a good way!), I appreciate the mixup!
Wow, the YT algorithm recommended this to me, and boy, did you not disappoint with this. I love how you analyzed the characters so far. I look forward to the next chapter.
Btw, not a spoiler, but you will not be able to recreate the princess from chapter II that you get (in this case, The Prisoner Princess) because the entity needs more perspectives. There are a lot of them in any case.
44:55 Now that is an interesting thought. I'm wondering if it makes sense to view your character through the lense of someone who is plural; and, if you have any experience in working with people who are also plural, if that may apply.
Speaking from personal experience, we have a similar experience to the character in this game (tho our different facets are not this archetypal) and i think it could be quite informative to think about the game in such ways. I'm definitely excited where this is going already
Edit: 1:34:00 This as well! This could come verbatim out the mouth of one of my system friends.
you're mistrusting of the narrator because, even if things are apparently as he says they would be, he was evasive and wouldn't give you any direct answers when you pressed him, you're aware that there's something you're not being told
My favorite part in hindsight is that he really couldn't have told you why, not without making your given task more than likely impossible from the outset
In a way, being honest screws him over there. The Narrator and the Princess are equally evasive, but the Narrator is honest about knowing and simply not telling you while the princess says she doesn't know anything.
Most gamers will always disobey at the first chance they get. Breaking the boundaries of games is immensely satisfying and some even build careers on it.
By far one of my favorite playthroughs of this game so far! You understood so many of the little details I've seen most people miss. Can't wait to see more!
(Spoilers? I think so at least. Talkin about the narrator.)
My favorite thing is how with context from the rest of the game, the narrator is shown to be completely genuine while still being manipulating and wrong. Like, he isn’t even lying when he says there’s no mirror, because he can’t see it. It isn’t full lying to you when he says you weren’t there before, because from his perspective this is really the first time, even if he considered the alternative. He’s completely right that telling you more about her will make her harder to kill. The world will, in some sense, end if you don’t slay the princess.
It creates an interesting relationship between him and the player. No matter what route you take first, he’ll probably come off as manipulative, powerful, and untrustworthy. You’ll definitely think he’s lying on chapter 2 without context. By the end of the game, you know he was genuine and altogether powerless, but you’ve spent so much time with him, including times where he’s at his worst, and in all likelihood you can see the flaws in his logic. So he remains hard to like, even when the reasons you once disliked him have been for the most part flipped.
It’s an interesting psychological development, and I’m curious how Brady will react as the narrator’s truths are unfolded more.
The timing couldn't be more perfect. I'm revisiting Slay the Princess videos again after two years, and you uploaded!
Wow what a surprise! I happen to have played this game too to completion and man was it a treat. A scary treat..
I really appreciate your reasoning, but there’s one part I think you missed: putting yourself in the Narrator's position. Regardless of what the truth might be, imagine that, as the Narrator, your job is to lead someone to a cabin to kill a dangerous person. The moments where you find his tone manipulative-and therefore view him with skepticism-are actually moments where he’s desperately trying to convince the hero not to hesitate. He’s scared, too, and his only tool in this situation is his voice. “Manipulating” you is the only way he believes he can prevent disaster.
Picture this: you’re walking through the woods, heading toward the cabin with the intent to kill the princess, but suddenly you stop and ask, “Why?” Understandably, he’s frustrated because any delay could be dangerous, and he can’t understand why you’re questioning this mission so close to its end. His tone comes across as annoyed, manipulative, or even pushy because the urgency of the situation is so high.
If you go back to the 45:20 mark, try to listen to his words from his perspective. The Narrator has rules he’s bound to follow-he’s a Narrator, not a character like you or the princess. Another voice suggests he’s only on your side if you obey him, but that’s because he genuinely believes that if you don’t follow his instructions, you and the world could be destroyed. How could he “be on your side” if you’re about to take an action that he believes will lead to everyone’s doom? The interesting thing here for you to rewatch, is that he literally says that after the other voice calls him out-and you disregard it immediately.
To me, it feels like he’s being honest, even if it sounds forceful. All I'm saying is I get where he’s coming from, in a way.
Without any spoilers, I think the route you got here and your reaction to it is absolutely fascinating, and I really enjoyed the analysis you did about why the Narrator doesn't come off as very convincing and such.
I’m so glad that I found this video of you playing and adding analysis to it. This was the first game in 20 years that made me cry and to do a long introspection, and to look for answers for question I didn’t know I had, or that I didn’t want to acknowledge.
I’m looking forward for more.
I normally couldn't give two poops about "professional whatever does UA-cam videos" like lawyers or doctors or whatever. It always feels like an uncomfortable gimmick.
But this? This video is actually interesting and there's details like how you're running us through your thinking and your drawn diagram matching the style of the game (even jittering!) that I really appreciate.
I hope I end up liking your channel overall.
I cant wait for another episode of this. As a spoiler free tip you cant get all the princesses in one run so make honest choices ❤
This is the first time I saw this game, I heard about it, but I had no idea about what it was about. And I gotta say, I'm impressed, the way how the game "reads your mind" is incredible, alongside with most of the things being some sort of allegory or interpretation.
Seeing a therapist playing this was great, I could relate alot to the game and to his thoughs. Even though I already knew about "Paralanguage" and "scenario reading", it was very interesting going in deep about those mental interpretations!
I really want to see more of this. It's such an interesting game and your commentary is equaly as interesting.
Haven't had time to watch your vids lately but your thumbnails are getting crazy good lmao love to see it
I actually really like this video. I never thought I needed to see this game played from the perspective of a therapist. The way you classify the meaning behind what's going on and consider the scenario as a whole is deeply fascinating.
This was such an informative and fun watch. I love your analysis. As a psych major, hoping to become a therapist myself, I love seeing your thought process. Please play more!!
Thank you for this video! It's so fun, informative, and healing.
This was amazing. I've never encountered your channel before, but I am thoroughly entertained! I look forward to more!
A guy over analyzing every decision in a game I really like and explaining his thoughts as he goes? Sign me the fuck up, baby, cuz’ I’m in for the long haul!
Im so excited to see if you continue this, I’ll definitely be here to watch lol!
I love this! This is so good. Amazing how well written when it gets into your head like that.
I like it already. Idk the specifics about the genre but This, the Stanley Parable, and Little Misfortune have some aspects of the manner of storytelling in common and I like it a lot.
The best I can think of is Third person narrative decision based games.
please make sure youre playing the recent 'pristine cut' update as it adds further depth to the various voices and arcs ! your analysis is deeply intriguing and i wouldnt want anything to be missed
I definitely cannot wait for the next vid on this game! You're in for a wild ride.