AoE2's weirdest attack bonuses

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  • Опубліковано 16 лис 2022
  • Inspired by a patreon request and reddit post, here's a look at some of the strange and quirky attack bonuses in Age of Empires 2.
    0:55 Elite Mameluke +1
    3:20 Sheep
    5:50 The mysterious attack 33
    6:32 Quirks of towers, camels, and ships
    8:55 Gunpowder and infantry
    9:53 Siege
    11:30 My favourite secret bonus
    More info about armor classes if you're curious: ageofempires.fandom.com/wiki/...)
    Thanks to Holy Roman Emperor for his help.
    ___________________________________________________________
    Patreon: / spiritofthelaw
    Background music from Epidemic Sound: www.epidemicsound.com
    Game: Age of Empires II Definitive Edition
  • Ігри

КОМЕНТАРІ • 443

  • @TriRemo
    @TriRemo Рік тому +1510

    Ok so dev here, let's talk about Mamelukes a bit as the story is a bit deeper and convoluted.
    Let's set the stage: in AoC, camels have 0 camel armor and 11 cavalry armor.
    This means that Mamelukes would take the full anti camel bonus, and also anti cavalry damage, reduced by 11. Making them very vulnerable to halbs or heavy camels, who do significant damage against both armor classes.
    In DE it was considered silly for Mamelukes to have this double armor, as they were now too weak to halbs, and the decision was made to make them less weak to only spear line specifically. It was then decided to remove their cavalry armor altogether, and create the Mameluke armor class.
    Except for halbs, every unit that would be able to deal anti cav bonus vs Mamelukes gained the appropriate bonus against that new armor.
    Heavy Camels have +18 vs cav, so they would deal 18-11=7 bonus to Mamelukes through that armor, so they received a +7 bonus vs Mamelukes to not alter that matchup.
    You will notice in the video that except for the spear line, the value of bonus damage vs Mamelukes is the value of bonus vs cavalry minus 11.
    Which leads us to elite Mamelukes. They have +12 vs cavalry, which in the old day would mean 12-11=1 bonus vs Mamelukes. Hence their now +1 bonus vs themselves.
    It's a big fun mess, but once you dig into it you learn a lot about the making and evolution of the game.
    If you think about it, Mamelukes started with cavalry and infantry armors.
    They then lost infantry but gained archer and ship armors.
    Then they lost the ship armor and gained camel armor.
    Then they lost cavalry and gained Mameluke armor.
    And then finally they lost archer armor, in such a rollercoaster of a ride.

    • @sherlocksinha2435
      @sherlocksinha2435 Рік тому +25

      Alright but when you guys made DE wasn't it simpler just giving them the cavalry Armor class instead kinda like how throwing axeman have infantry Armor as they both are melee units

    • @johnsmith3548
      @johnsmith3548 Рік тому +45

      What Im much more concerned with is how did you came up with the concept of every unit having 1000 armor of all types instead of simple bonuses. This seems ridiculously contrived.

    • @doctordeath9336
      @doctordeath9336 Рік тому +6

      I’ve always wanted to ask one of you devs why the Mameluke has such a high gold cost compared to other unique units?

    • @Namelesswhirl
      @Namelesswhirl Рік тому +12

      @@doctordeath9336 Have you ever seen a full army of these units, and what they can do? I saw a LAN game years ago when one of my friends held off three armies with 40 mamalukes, Pikemen and a handful of monks.

    • @hansoskar1911
      @hansoskar1911 Рік тому +9

      @@doctordeath9336 bc they were the unbashed best unit in the game AoK. shredding Paladins in a game where neither Halbs not Micro really exist yet.

  • @caiheang
    @caiheang Рік тому +188

    Cannonball be like "oh look that's a mameluke let's drop harder".

    • @The-jy3yq
      @The-jy3yq Рік тому +22

      When a cannonball lands on you, it's horrible.
      But when it's both the cannonball landing on you and *all* of your knive-sword-things going into your chest all at once, it's _horrendous._

    • @aliensinmyass7867
      @aliensinmyass7867 Рік тому +4

      @@The-jy3yq "Knife-sword things" just swords

    • @zach202359
      @zach202359 Рік тому

      @@aliensinmyass7867 no those swords are knife related

    • @Oberon4278
      @Oberon4278 Рік тому +3

      ​@@zach202359 It's kind of a quantum thing, they're both knives and swords until you're getting stabbed or cut, then suddenly it resolves into one or the other.

  • @furkansaryerli
    @furkansaryerli Рік тому +205

    Atilla the Hun has an attack bonus vs the Iron Boar, kinda funny

    • @IschmarVI
      @IschmarVI Рік тому +40

      and, in extension, against sheep -and trees-
      Also, the bonus damage applies to all boar, not just the iron boar :p

    • @randomness4989
      @randomness4989 Рік тому +7

      Wish he had that bonus against his attackers

    • @NhatAnhPhamDr
      @NhatAnhPhamDr 14 днів тому +1

      @@IschmarVI So there is a thing called boar armor, not just general nature armor ?

  • @aretiredsubberl7036
    @aretiredsubberl7036 Рік тому +842

    I understand the concept of bonus damage is essential to game balance, but the fact that each unit always has different kinds of damage bonus against other units is really intimidating to new players to learn the game.

    • @Gnurklesquimp
      @Gnurklesquimp Рік тому +30

      Even when you start out playing as and against limited civs, it takes a while for things to stick

    • @jeremyjean13
      @jeremyjean13 Рік тому +129

      I understand AOE3 is not most people's favourite, but it did a good job at using multipliers instead of additions, and listing them all whenever you select a unit.
      Like, in AOE 2, spears have +15, pikes +22 and hallberds + 32, but in AOE3, all pikemen line units alwys have a X8 bonus against cav and only their base attack changes with upgrades, but the bonuses appear to keep up since they're listed as multipliers.

    • @daa3930
      @daa3930 Рік тому +78

      This is probably the reason why the manual and unit descriptions only say something like "good against x, weak against y"

    • @rdcdt6302
      @rdcdt6302 Рік тому +38

      I played around 5 years before discover bonus damage. When you play against AI because internet wasn't a common thing... I only beleived that pikeman have bonus damage and that's all because when you look at stat you have no clue that bonus damage exist.
      I have friends who make excel who took a long time to make to know if in 1vs1 a fight worth it between two units. You measure the cost of each unit, how many hp remain.

    • @ryankasch5561
      @ryankasch5561 Рік тому +35

      I mean, bonus damage really isn't important to the function of the game, you just have to know that the game has a counter system. My dad has played the game since launch and only knows how the rock paper scissors works, not why it works. And that has served him well enough to love the game for over 2 decades at this point

  • @Gswp
    @Gswp Рік тому +231

    Fun fact: Both Jaguar Warrior and Hand Cannoneer have 10 bonus damage against infantry. As Condottieri are infantry anti gunpowder units and aren't supposed to receive the additional damage from Hand Cannoneer, they have 10 infantry armor. But as the Jaguar Warrior still should do its 10 extra damage (no gun powder inside their clubs), they introduced the "Condottiero armor class", for which the Jaguar Warrior does 10 extra damage against.

    • @assasin4730
      @assasin4730 Рік тому +27

      And the cataphract as well does bonus damage against the condottiero armor class.

    • @CrnaStrela
      @CrnaStrela Рік тому +10

      All non gunpowder that has bonus against infantries have identical dmg bonus to condotieri armor, kinda confusing but when you think about them, it would make sense

  • @Alias_Anybody
    @Alias_Anybody Рік тому +102

    Funfact: The Ninja-Bonus damage Easter egg was actually reused for AoE3, where Hero units are a regular sight. They have a 10x multiplier against them as well as all mercenary units.

    • @Labyrinth6000
      @Labyrinth6000 Рік тому

      Spy units especially.

    • @furkansaryerli
      @furkansaryerli Рік тому +5

      I dont believe this is the case, ninjas were mostly likely added with The Forgotten, came later than aoe3, as they were not in aoc. I believe these were based of from those in aoe3 instead

  • @leonardo_pandaboff
    @leonardo_pandaboff Рік тому +20

    In Brazil, there's a specific name that is given to unorthodox solutions, like the most presented in this video, which is Gambiarra.
    Giving the vils extra damage against sheep by their lack of fortifications defense works, but it is a Gambiarra in the game codes.

  • @Binarokaro
    @Binarokaro Рік тому +151

    I absolutely love that so many awkward bonus damages comes from just the fact that the game is really old and old programming comes with weird sloppy quirks and balance decisions. It really gives the game quite a charm that you don't find in more modern rts games like Starcraft 2

    • @0oShwavyo0
      @0oShwavyo0 Рік тому +31

      It’s not strictly “old programming”, it’s just that you solve for the constraints you have at the time, and you can’t always predict what kind of flexibility a system might need to have in the future. There was plenty of fantastic code written 20 years ago and plenty of garbage code written 20 years ago, and I would hazard a guess that the ratio of fantastic to garbage has either held steady or grown with the amount of people pouring into the tech scene in the past couple decades. I get your point but just want to assure you that the Forgotten Empires devs are most likely adding the same appropriately sized amount of garbage to the Aoe2 code base as any other dev team that has worked on it. It’s just in the nature of software dev, you write something perfect given one set of conditions and then two years later you’re working at a different company and someone else gets asked to make a “simple change” that will violate one of the assumptions you made. Then adding a button turns into a 4-week project with multiple meetings.

    • @nathangamble125
      @nathangamble125 Рік тому +18

      Starcraft 2 does have its own programming quirks though.
      If I remember correctly, one of the campaign missions (A Sinister Turn) is programmed in a completely different way to all of the other missions - instead of being built in the map editor editor, it's constructed pretty much directly in the game's code.

    • @Binarokaro
      @Binarokaro Рік тому +6

      @@nathangamble125 That would explain why I had such a hard time figuring out how to replicate some of the mechanics in that mission in my own maps

    • @ArawnOfAnnwn
      @ArawnOfAnnwn Рік тому +1

      @@nathangamble125 Why tho?

    • @The-jy3yq
      @The-jy3yq Рік тому +8

      @@ArawnOfAnnwn pretty sure it was the earliest made mission in the game
      although it might not be the first mission that Blizzes had made on the Galaxy engine, it sure is the only one left standing to this day
      Kinda like Constantinople

  • @JJBeauregard1
    @JJBeauregard1 Рік тому +30

    Every time there's talk about bonus damages in this game I wish we had an option to show "detailed stats" or something that showed all the numbers of the selected unit. Or alternatively show it the same way AoE3 does it with a little symbol for the appropriate unit with the amount of bonus damage your selected unit deals to it next to its base attack.

  • @thepersonwhocomentz
    @thepersonwhocomentz Рік тому +184

    I can't be entirely convinced that the Winged Hussars' anti-gunpowder bonus damage ISN'T just because some dev on the team is a Sabaton fan and wanted to reference the lyric "Janissaries, are you ready to die?" in the song "Winged Hussars."

    • @robertlewis6915
      @robertlewis6915 Рік тому +9

      That song is awesome.

    • @pwn3dname
      @pwn3dname Рік тому +42

      It probably is a reference to, if not the song, at the very least the historical context for said song (the Siege of Vienna).

    • @thepersonwhocomentz
      @thepersonwhocomentz Рік тому +5

      @@pwn3dname Aye, but it's not like the Ottoman Turks had a specific association to gunpowder (unless they do, and I just don't know my history). If anything, if it was based purely on history, then you'd think it'd be a straight anti-siege bonus (they beat the *siege* of Vienna, after all).

    • @MajesticOak
      @MajesticOak Рік тому +36

      @@thepersonwhocomentz The Ottomans do in fact have an association with gunpowder, specifically being one of the "Gunpowder Empires".

    • @pwn3dname
      @pwn3dname Рік тому +19

      the Ottoman Turks did have a specific association to gunpowder, though, which is why they have gunpowder-related bonuses in nearly every RTS they appear in. While they didn't invent it, they were enthusiastic early adopters and the innovations they made with gunpowder enabled them to become the first "gunpowder empire". It's commonly thought that they held an edge in gunpowder tactics up and until the Siege of Vienna, when European gunpowder and metallurgy finally started to catch up with them.

  • @xitingyang1837
    @xitingyang1837 Рік тому +34

    It's a good day when there is a SoTL's video

  • @xMarble
    @xMarble Рік тому +48

    The camel is well known as 'the ship of the desert', maybe that is the reason they were in the same class as ships :3

  • @StriKe_jk
    @StriKe_jk Рік тому +82

    So the ultimate hardmode would be a faction entirely made out of sheep-class units & buildings.

    • @Jokie155
      @Jokie155 Рік тому +53

      Welsh civ expansion.

    • @darthkarl99
      @darthkarl99 Рік тому +9

      @@Jokie155 Unleash the Corgi's.

    • @ahbraveconscript997
      @ahbraveconscript997 Рік тому +6

      but will Celts be able to steal their units then?!

    • @Sids1192
      @Sids1192 Рік тому +1

      @@darthkarl99 That sounds too OP. Presumably, corgis will instantly convert every unit in the game onto their team.

  • @nilsp9426
    @nilsp9426 Рік тому +32

    So basically a sheep is also a monk and a stone defense at the same time. I knew these creatures were sus! On the other hand, poky-poke units being good against ships seems very legit to me.

    • @TheMonkeystick
      @TheMonkeystick Рік тому +8

      If you poke holes in ships, they sink. Makes perfect sense to me, too

    • @Xenozfan2
      @Xenozfan2 Рік тому +1

      It's a building in sheep's clothing.

    • @Kitaviss
      @Kitaviss Рік тому +2

      @@Xenozfan2 a "stone-monk guy in sheep's clothing" to be precise 🤣

  • @rupert7565
    @rupert7565 Рік тому +101

    Wouldn't a ninja with a +2000 bonus damage to class 36 insta kill everything? not just the kings/queens and hero's?
    Because of the default 100 armor.

    • @johnmeo1532
      @johnmeo1532 Рік тому +4

      Yeah I was wondering the same

    • @SpiritOfTheLaw
      @SpiritOfTheLaw  Рік тому +109

      lol true. I got a little carried away there

    • @rupert7565
      @rupert7565 Рік тому +5

      @@SpiritOfTheLaw Can happen. Really loved the video.

    • @IschmarVI
      @IschmarVI Рік тому +13

      imagine doing +1000 bonus damage against everything -and another +1000 bonus damage against Ornlu the Wolf because he has 0 base armor like sheep-

    • @Solarbonite
      @Solarbonite Рік тому

      Maybe it could then die. Like a one-shot petard. That would be cool.

  • @JSTM2000
    @JSTM2000 Рік тому +97

    Few things I noticed about Rams:
    Teutons Iron clad tech protects against Chu Ko Nu and Kipchak.
    Organ guns get +1 against rams, but it actually does nothing because 1 is the minimum damage anyway (and the extra shots always deal 2 like the video said).

    • @Reluxthelegend
      @Reluxthelegend Рік тому +7

      >
      Organ guns get +1 against rams, but it actually does nothing because 1 is the minimum damage anyway
      packed trebuchets 8 pierce armor and 0 ram armor, so it technically helps there.

    • @JSTM2000
      @JSTM2000 Рік тому +5

      @@Reluxthelegend Only unpacked Trebuchets (150 pierce armor) count as Rams, so still no extra damage.

    • @sauravtripathi4128
      @sauravtripathi4128 Рік тому +4

      The best it helps is when Organ Guns are on hills

    • @assasin4730
      @assasin4730 Рік тому +2

      Dont forget Siege Elephants. They can upgrade their melee armor through the blacksmith, making the ChuKoNu and Kipchak less effective or useless altogether

  • @m136dalie
    @m136dalie Рік тому +9

    So camel scouts are the only unit that can't kill a sheep in one hit. Very important to know, glad I watched the video.

  • @JJBeauregard1
    @JJBeauregard1 Рік тому +37

    A fun side effect of SotL's awesome videos is that people like me who don't even play the game and just like watching it amass a butt load of information - admittedly mostly trivial but sometimes very useful - with which we can then surprise or help out even professional players during their stream for example.

  • @mightymediocre3352
    @mightymediocre3352 Рік тому +81

    That Ninja one seems to have been carried over to AOE 3 with extra damage against leaders and such. Maybe they wanted to do something in AOE 2 with that but chose otherwise.

    • @harooooo1
      @harooooo1 Рік тому +43

      The Ninja was only added in DE as scenario editor unit so maybe it was the other way around.

    • @kR-qj7rw
      @kR-qj7rw Рік тому +16

      Pretty sure they saw the aoe3 concept of anti hero units and liked it for some weird things.
      For those who dont know in AOE 3 your explorer is a hero and usually has rather Mir damage compared even to the military units you get in the first available age but a LOT of hp, so there's this niche units like spies, ninjas and mercenaries that are costly take usually more population per unit and aren't good vs other armies despite being individually strong but if a specific enemy hero is being a pest you use them to assasinate them

    • @mightymediocre3352
      @mightymediocre3352 Рік тому +2

      @@harooooo1 Oh really, thanks for the info!

    • @TheMonkeystick
      @TheMonkeystick Рік тому +3

      @@kR-qj7rw To be more specific, mercenaries are potentially very powerful in-the-right-circumstance but very expensive and pop-inefficient units. Spies + ninjas counter both them and hero units. This is useful against non-European civs that have very powerful hero units and European civs that have strong mercenary options (like the Italians or the Swedes)

  • @starjadiancloneinvestigato1772

    I went into this video thinking that I knew all of the bonuses, even the obscure mameluke ones but as soon as the sheep stuff came up I was totally stunned lol

  • @spartanxmonster
    @spartanxmonster Рік тому +12

    I'm sure the +4 vs Mamluks on Cannon Gallons, and the first scenario for Saladin have nothing to do with each other 😆. Imagining some random Mamluk survived a cannon shot and the dev wasnt having it.

  • @satyakisil9711
    @satyakisil9711 Рік тому +16

    Considering how ships have an attack bonus against each other, the attack value of cannon galleon could have indeed been buffed.

  • @moon2schyzo
    @moon2schyzo Рік тому +6

    Winged Hussars bonus vs gunpowder is supposed to reference The Battle of Vienna where polish-lithanian allies saved the city from Ottoman invasion

  • @IschmarVI
    @IschmarVI Рік тому +6

    about elite mamelukes.
    Essentially, at one point, they changed the +11 cavalry armor class of mamelukes to their own, unique armor class, presumably because that makes balancing them easier. Iirc it was done to specifically reduce damage, halberdiers do to them, by a bit, without affecting anything else. Various units then got bonus damage against the mameluke armor class so that they do the same amount of damage that they did before. One of these units is .... the elite mameluke, which does 12 bonus damage against cavalry. 12 - 11 = 1, and as such, they got +1 bonus damage against the mameluke class so their total damage remains the same. Same applies to cannon galleons (15-11=4)
    random fun fact about sheep: researching sappers greatly increases villager damage against both (crucially killing cows in one hit instead of two)

  • @Davtwan
    @Davtwan Рік тому +2

    Seeing something that _doesn’t_ one-shot a sheep is blursed.

  • @dominikfittschen2955
    @dominikfittschen2955 Рік тому +13

    The camel is called the Ship of the Desert. So it is obviously that they have Ship armor . 😉

  • @EcclesiastesLiker-py5ts
    @EcclesiastesLiker-py5ts Рік тому +5

    AOE2 is old and still very popular, but I feel making bonus damage more transparent would massively help it's longevity by making onboarding new players much easier.

    • @Ploeppsel
      @Ploeppsel Рік тому

      sounds like a bunch off confusing numbers for new players tbh xDD

    • @BigDoniel
      @BigDoniel Рік тому

      The bonus damage figures are easy to find online for anyone who wants to see them, they're irrelevant for most playing the game though. The in-game unit descriptors (good Vs cavalry, archers etc) are more than sufficient for normal players.

    • @llSuperSnivyll
      @llSuperSnivyll 10 місяців тому

      @@BigDoniel But there are still some blatant examples of poor information.
      Say, the Cataphract. "Byzantine unique cavalry unit. Strong vs. infantry. Weak vs. archers." It does not say anywhere that they have a resistance against anti-cavalry attacks.
      Similarly with Logistica, "Cataphracts cause trample damage.", with nothing saying it makes Cataphracts stronger against infantry (nor how much trample damage they deal).
      With these years' screen resolutions, unit cards in the game are very large. They can fit all this information without much issue.

  • @anhdunghisinh
    @anhdunghisinh Рік тому +3

    The ninja must be borrowed from Age 3, where the spy class units including ninja are strong againist mercernaries and hero/explorer.

    • @wilboehmer5620
      @wilboehmer5620 Рік тому

      That's what I was thinking. Would have commented it, but I saw yours first

  • @GarkKahn
    @GarkKahn Рік тому +2

    I spent my entire teen years playing the trial version and conquerors, and my adult life playing mods that later became official expansions
    But more than half of what i know about the game i learned them thanks to you
    Not only it's great to have a channel covering your favourite game, but also teaching about it

  • @harooooo1
    @harooooo1 Рік тому +8

    Did u know that Hindustani team bonus of scouts vs buildings bonus affects steppe lancers, magyar huszars and shrivamshas as well?

  • @krankarvolund7771
    @krankarvolund7771 Рік тому +4

    The sheep is so weird, why didn't they just gave them 1 hp? ^^'

  • @TheKobasen
    @TheKobasen Рік тому +6

    Ah yes.... Desert are basically a sea on land. They separate land(oasis) from each other and to get to the other land(oasis) camel are the best choice of transportation meaning Camels are the ship of the desert.
    And that's why camel has ship armor for a long time.

    • @micahbush5397
      @micahbush5397 Рік тому

      New puzzle: Why don't deserts do attrition damage? (I get it from a practical perspective, but it makes no sense why "Arabia" would be so popular when, in real life, Arabia is mostly inhospitable desert and mountains.)

    • @TheKobasen
      @TheKobasen Рік тому

      @@micahbush5397 I think aoe2 has that mechanic too that when you're in certain patch of a land your movement speed is reduced.

  • @christopherg2347
    @christopherg2347 Рік тому +8

    So in summary:
    - camels are weak against sheep
    - Mamelukes are in a (Armor) class of their own
    - Ninjas are good at murdering Royals, but also way to sneak to even appear in your build options

  • @bristleback3614
    @bristleback3614 Рік тому +2

    Ninja bonus damage agains king is pretty accurate since ninja specific task is usually to assasinate important target

  • @DominatorLegend
    @DominatorLegend Рік тому +2

    Sheep when fighting Camel Scout:
    ROW ROW FIGHT THE POWAH!

  • @elliejohnson2786
    @elliejohnson2786 Рік тому +7

    "...making our first stop at sheep"
    Yeah I can admit I was not expecting that at all.

  • @CrnaStrela
    @CrnaStrela Рік тому +1

    So there was a fun moment when Leitis was introduced in The Last Khan expansion (DE), every units have 0 Leitis armor in addition to all armor they had before, Leitis doesn't interract with melee armor like other melee units by default, they only have Leitis attack, this is the secret of why Leitis attack would pierce armor.
    Funny interraction happened with Ram, because Leitis didn't interract with melee armor, they do not benefits from ram's negative melee armor, thus making them deal less dmg than a lot other melee units.
    They seems to figure out how to make unit attacks ignore armor now as they remove Leitis ability to ignore siege units armors but this in return made them do extra damage to Ram like all other melee units. Dynasty of India basically seal the armor usage, since they figured out how to give unit attacks that ignores armor, they can go ham with Dravidian's Wootz Steel that affects multiple units.

  • @fall4sleepfall4sleep26
    @fall4sleepfall4sleep26 Рік тому +1

    this are the videos i love. played the game since my childhood and still im learning something new all the time from the vids. love it

  • @Xoraly
    @Xoraly Рік тому

    You make the best vids dude. Glad ya still going strong!

  • @evilemperorzurg9615
    @evilemperorzurg9615 Рік тому +1

    An assassin unit with a special 1000 point bonus against kings would be very niche but very fun in regicide games

  • @Steelion69
    @Steelion69 Рік тому +3

    Yeah, the weird nature of AoE2's (well the Genie engine) armour classes for bonus damage is why Ensemble just moved to a straight forward DamageBonus param line for the Bang! engine games (AoM, AoE3, AoEO) being defined in the attacker's code.
    Unit A dealing x1.5 damage vs Unit B is a lot easier to follow than having to track multiple armour classes and then it's individual resistance values (and I believe more optimized programming wise)

  • @triconex4816
    @triconex4816 Рік тому +2

    After watching this video, I figured out it should be interesting to give scorpions a bonus attack vs siege units.

  • @david_oliveira71
    @david_oliveira71 Рік тому

    Thanks, very informative!
    (Looking forward to seeing you someday in Masmorra's quiz video!)

  • @SirQuantization
    @SirQuantization Рік тому

    Great video as always

  • @Klautsche
    @Klautsche Рік тому +1

    It's crazy to me that this video and subsequent Dev response underneath it all came from me (creator of the at 0:09 mentioned reddit post) just nerding into the techtree (cause I like playing memelukes) and telling my friend who subsequently asked SoTL on Patreon :D

  • @verdiss7487
    @verdiss7487 Рік тому +1

    I wonder if the winged hussar bonus vs gunpowder was a result of polish and bohemians being tested side-by-side, and the devs deciding that polish needed something extra against those darn houfnice

  • @drdiabeetus4419
    @drdiabeetus4419 6 днів тому

    Interestingly enough, in Age 3, ninjas have that same bonus against hero/explorer units, and are regular tavern/saloon units, meaning there’s a chance you can make them from said buildings or their equivalents on every map, get them through home city shipments on some civs, or just train them from the embassy as Japanese if you choose isolationism.

  • @lorkieborkie2537
    @lorkieborkie2537 Рік тому +9

    I reckon at this point it would be easier to just give every unit it's own armor

  • @MsGhoulz
    @MsGhoulz Рік тому +1

    Gotta love how a unit can resist lead bullets, but be weak to slinger rocks...

  • @Kisame253
    @Kisame253 Рік тому

    I could watch you do anything and enjoy it i dont know what it is
    But you have it.

  • @darthjump
    @darthjump Рік тому +2

    Maybe canon galleys have +4 against Mamelukes because they are still considered somewhat of a camel themselves and/or identify as such.

  • @dragovern
    @dragovern Рік тому

    Amazing, as usual

  • @lincolnvolk7609
    @lincolnvolk7609 Рік тому

    I was just about to comment on the previous video for a bonus damage video, but I still feel like there is a lot more that could be covered

  • @TBPetitP
    @TBPetitP Рік тому

    OH YES! Im one of the firsts to be here! Spirit I love your videos and whenever one drops it instantly makes my day, I wish there were more of you so we could have a Spirit of the Law for every game (or more SOTL AoE2 videos!), keep up the good work!
    PS: Please make updated videos on the civ revieeews, its one of my favorite series!

  • @Mut4ntG4m3r
    @Mut4ntG4m3r Рік тому +1

    the devs back then (and now, as they continue with the old style code) really had some interesting solutions.
    For example for Age 2 DE I asked why seperate AIs cant have seperate difficulty- thats because you only set the world difficulty in the game, which affects any AI, including wolves etc. also some campaign spawns depend on difficulty of the world....
    Back in the day this was the most efficient to implement, and seperate difficulty per AI was not common anyways.

  • @Radial251
    @Radial251 Рік тому

    That was really fun. GJ

  • @peterpeterson4800
    @peterpeterson4800 Рік тому

    The winged hussars' bonus against gunpowder units is based on the second Ottoman siege of Vienna, where in the year 1683, an army from Venice, Bavaria, Saxony, Franconia, Swabia, Baden, upper Hessia and Poland, under command of the Polish king, defeated the Ottomans. After 12 hours of fighting, the Polish king ordered a cavalry charge, and the entire Christian force as well as the defenders of Vienna went on the offensive and routed the Ottomans. The Ottomans made heavy use of gunpowder in gerneral, and also in this siege, in canons, arquebuses, and in mines they dug under the city walls. They were in fact just about to set off the charges. The defenders of Vienna also dug tunnels to stop the tunnels of the Ottomans, which led to nasty fighting underground.
    Sabaton also made a song about it...

  • @tshddx
    @tshddx Рік тому

    I'm just here for the "spearmint" in the subtitles when he says "spearmen."

  • @suddenllybah
    @suddenllybah Рік тому +1

    villagers kill sheep due to their ability to take down towers.
    ... the VIllagers' ability to do so rather.

  • @KaneCold
    @KaneCold Рік тому +1

    Sometimes I wonder if they shouldn't just add some UI similar to AoE3, which showed most of the bonus damage it could do to a specific unit/types

  • @tommig1995
    @tommig1995 Рік тому

    The one thing this video has taught me is the code for this game is extremely and perhaps unneccesarily complicated

  • @cooperross5038
    @cooperross5038 Рік тому

    winged hussars bonus against gun powder is prob a nod to the moment when they were in the spotlight: the battle of Vienna. 18,000 Polish Winged Hussars won a spectacular victory against the Ottoman army of Musketeers two months into a siege. Completely overrunning the much larger force routing them and saving the capitol of Austria from capture. Largest cavlery charge in history.

  • @averagerobert8211
    @averagerobert8211 Рік тому

    I love the cannon galleon being like "you see that horseman in the middle of the dessert ? I hate it so I get better at fighting it "

  • @ProtonCannon
    @ProtonCannon Рік тому

    You thought Ninja weren't in AOE2 when they have been there in hiding all along!

  • @TheSourcealpha
    @TheSourcealpha Рік тому +1

    As it stands, looking at the info-box of a unit or an upgrade mid-game to gauge if it's appropriate against an enemy unit type or if it's a good investment, is as good as useless.

  • @LukeEvans55
    @LukeEvans55 Рік тому

    I miss your intro haha. Love that song

  • @JamesBrown-dr1yc
    @JamesBrown-dr1yc Рік тому

    I didn't realise how much attack bonus garrisoning villagers in a tower war had. Must've watched it several dozen times without clocking

  • @Kitaviss
    @Kitaviss Рік тому

    As a Data Analyst myself and do a lot of configurations in my company system, I can totally understand the whole-mess but still works sweetly like this 🤣🤣🤣

  • @NeviTheLettyFan
    @NeviTheLettyFan Рік тому

    It's nice to watch your videos again
    What happened to the iconic intro? It's the first thing that comes to mind when it comes to your channel
    Good wishes

  • @ottokarl5427
    @ottokarl5427 Рік тому

    WC3: We have a few armor and damage classes that have relations with each other. Pretty complicated, huh?
    AoE2: If you haven't gone to the Spirit of Law University for advanced AoE math you are doomed to even understand sheeps.

  • @Whisper0ak
    @Whisper0ak Рік тому +2

    I wish this game was a little more simple regarding armor types and bonus damage. Hidden stats is never a good thing IMO. They could at least show it in game somewhere.

  • @pspboy7
    @pspboy7 Рік тому

    1. Has 6 sheep.
    2. Builds 6 petards.

  • @DanielC01000100
    @DanielC01000100 Рік тому +2

    It's so weird how bonus damage is implemented

    • @garablacktail5426
      @garablacktail5426 Рік тому

      Not really.
      Code-wise :
      You can def make a far more elegant system nowadays where the unit that's getting damaged iterates through all the armor types it has, finds the appropriate damages in the list of damage types of the attack and then calculates damage.
      But judging from the "by default armor is 1000" I think the armor and damage types are held in a static array, so you can't really easily deal with stuff have a different amin of armor types, and since they probably wanted the ram to take +3 damage from literally anything melee, having the "I don't take this bonus damage" be a negative value would break that.
      Design-wise:
      It's more interesting, and it allows to far more easily apply concepts like "Spearman are effective against horses" which is a bit of a trope (actually how much of it is due to age of empires?) without it also buffing their hability against other units like the militia line.
      Other stuff you could toy with make spear good against horse, bad against swordsman is stuff like attack speed, but then you basically have to balance the spear line individually against every single uniting the game
      Multipliers are honestly not really that great cause they're inflexible with this, it's good for something like an RPG where you are either going to do only 1 damage type to stuff, or do a lot of different damage types, but with the types describing more aspects of a enemy rather than describing a unit itself (ie. "fire damage" instead of "anti archer damage" )
      Having a unit do less damage to the wrong type isn't great for learning the game, it's easier to notice when your everything suddenly dies fast that there's something extra happening, instead of noticing your everything is not dying as much, starcraft 1 had that and I basically never noticed it until I randomly payed attention to the a Terran marine's hp whilst being attacked by a terran siege tank.
      A marine has 40 hp, tank deals 40 dmg, but marine took 20; you'll normally have dozens of things attacking eachother and need to be aware of their position, you don't pay attention to the HP of stuff, but rather how fast your and their stuff are dying (subtle but a massive difference)

  • @lf2208
    @lf2208 Рік тому

    This again brings to mind the question of how useful the ingame unit stats for attack, armor etc. really are.
    Considering the information represented in the video, I'm guessing those stats can straight up be called *misleading* in more than half of the fights that units perform in.

  • @theweedishchef420
    @theweedishchef420 Рік тому

    This is a banger

  • @Apwbdtosct
    @Apwbdtosct Рік тому +1

    2:24 little known fact that mamelukes got camel/ship armour because they're called the ship of the desert

  • @Isvoor
    @Isvoor Рік тому +1

    What I took from this is to field sheep against camels

    • @IschmarVI
      @IschmarVI Рік тому +1

      only against dark age camel scouts

    • @Isvoor
      @Isvoor Рік тому +1

      Ah, almost made the mistake of sending my sheep to be slaughtered

  • @JalesNaves
    @JalesNaves Рік тому +1

    "Roided out sheep" had me laughing for at least 10 minutes.

  • @JohndrewtheSylveonking
    @JohndrewtheSylveonking Рік тому

    My theory of why land units are strong against ships is that you could say your units are “boarding the ship and killing its crew” while its close to land. Basically a ship with no crew is useless. So ships basically take bonus damage from land units. As for gun powder versus rams, gun powder weapons were very well known for blowing through armor quite effectively.

  • @roundytraveller6303
    @roundytraveller6303 Рік тому +1

    Hi SOTL, would you mind doing a video regarding Regnitz Cathedral vs Chinese Pagoda comparison?
    It would be amazing, just to provide an idea :)

  • @ianaranda4640
    @ianaranda4640 Рік тому

    Elite Janissary have an intresting +3 bonus vs rams. Against ram have +3, against caped ram have +2, and whit siege rams its reduced to +1

  • @brendandidycz5480
    @brendandidycz5480 10 місяців тому

    Just imagine what that ninja could do to a sheep with 2k bonus damage.

  • @sanitarycockroach9038
    @sanitarycockroach9038 Рік тому

    That ninja bonus totally got transferred to the same AOE 3 unit.

  • @DanielGalllego
    @DanielGalllego Рік тому +1

    would be interesting to habe both ninja and hassasin in the game as very specialized fast infantry with somewhat low base damage and high bonus damage and a long vision radius, kinda like a very specialized scout infantry unit

  • @NivMizzet89
    @NivMizzet89 Рік тому

    How fitting that ninja is the one unit nobody knows is there.

  • @jordancambridge4106
    @jordancambridge4106 Рік тому

    My favorite is the Corvette Stingray that turns everything to dead fast.

  • @MrMarinus18
    @MrMarinus18 Рік тому

    7:50
    Even if it came about in a weird way I think it's a good balance to give camels pros and cons.

  • @clearlypellucid
    @clearlypellucid Рік тому

    7:52 "Maybe if I just line up next to them they won't notice me..."

  • @peterpeterson4800
    @peterpeterson4800 Рік тому +1

    I can only figure that the steppe lancer has +0 vs siege because of a mistake. I guess the originally wanted to give it a bonus against siege like the Magyar Hussar, which is also a lancer.

  • @TheBeholder333
    @TheBeholder333 Рік тому

    it's so overcomplicated that i'm preety sure devs came up with that on a hard trip....

  • @mysteriousshadow395
    @mysteriousshadow395 Рік тому

    Crazy stuff

  • @Shikadi01
    @Shikadi01 Рік тому

    Enemies training mamelukes? Time for the Cannon Galleons

  • @konradpyszniak976
    @konradpyszniak976 Рік тому

    @SpiritOfTheLaw can you make a video about efficiency of 1 and 2 mining camps near the gold/stone? Often some players make 2 of them in opposite sides to increase efficency but is it really worth it?

  • @hansmandler7284
    @hansmandler7284 Рік тому

    Is there a reason why this channel is the only one where I get subtitles and always I've to undo it?..

  • @hbarudi
    @hbarudi Рік тому

    Infantry armor on mamlukes that explians why I had trouble with french hand cannoneers is saladin #6. But that ranged 10+4 attack on mamlukes with 130 hp and +3/+4 armor makes them too good vs anything thrown at them. Remeber that they can defend themselves against camels who while fighting the first row of mamlukes, mamlukes behind will still be throwing swords at camels, cataphracts and other troubling units threatening to counter mamlukes. Mamlukes have 1 single unit in the whole game that is hard counter: The ELITE teutonic knight. the castle age teutonic knight still loses to even the regular mamluke since he does not have the needed melee armor to reduce mamluke damage to 1 and taking more than 1 damage is enough to take them out. If you are able to hit and run the slow teutonic knights, you can handle the elite ones and hit and run all the way to your castles and towers or long enough until you bring archers to deal with them.

  • @darkaquatus
    @darkaquatus Рік тому

    A customized ninja unit would be a cool unit to have in T90 community regicide games where a monument in the middle would give you resources and the option to produce these ninjas.

  • @YossarianVanDriver
    @YossarianVanDriver Рік тому +1

    I wonder if some of the more odd and small bonuses are there to slightly tweak the number of hits X unit needs to kill Y unit, if it was just a couple of damage points off a nice round number of hits without it.

  • @justincronkright5025
    @justincronkright5025 Рік тому

    10:50 - The Steppe peoples invaded India through & around the Hindu Kush. I would imagine the battling of these Steppe peoples who would invade meant that their cavalry went up against elephants somewhat regularly.

  • @rytsty4302
    @rytsty4302 Рік тому

    Have yet to watch but i fully expect organ gun's +1002 against armor class 33

  • @bananaslamma35
    @bananaslamma35 Рік тому +1

    The mameluke IS unique in having damage bonus against itself, because it's the sole unit in the entire game with the Mameluke armor class, therefore, it's the sole unit in the entire game that has a bonus against an armor class that only it has, the only unit with bonus damage SPECIFICALLY targeted at itself.

    • @glenmcgillivray4707
      @glenmcgillivray4707 Рік тому

      I'd argue that Samurai would count.
      As a unique unit. With a unique attack modifier that targets unique units specifically. Such as itself.
      Admittedly there are more targets than just the Mameluke itself. But it's unique in it's unique bonus against unique units uniquely!

    • @bananaslamma35
      @bananaslamma35 Рік тому

      @@glenmcgillivray4707 Samurai target all unique units. They have an attack bonus against themselves the same way Skirms have an attack bonus against themselves, it's not really unique at all.
      Memelukes target Memelukes specifically, which is unique among all units in the game.

    • @glenmcgillivray4707
      @glenmcgillivray4707 Рік тому

      @@bananaslamma35 na.
      Because the attack bonus against unique units is unique.
      Meanwhile Rams are another unit with a unique armor class and take bonus damage from themselves.