@@ArawnOfAnnwn i think he's referring to the fact that many chinese inventions are not given to chinese for gameplay balance issues. gunpowder technologies being the foremost.
3:54 Another fun fact: Villagers also could deposit resources by garrisoning inside of the original Kreposts. You could build a forward Krepost near an enemy Gold mine and steal the Gold without even needing a Mining Camp.
Sounds super nice for a Krepost rush. Once you dropped a Krepost on the enemy’s face, just set the villagers on their stone while also having miners back home. Just a single trip and you could probably advance and drop a new Krepost. If you temporarily need another resource like wood or gold just snag it at the next drop zone without the need for a new camp. OP stuff right there.
A fact I recently learned about the Aztecs is that they never actually built Siege Onagers. Can you believe it?! Poor bastards were stuck just using Onagers to defend Tenochtitlan.
Further Fun Fact for Franks: The Franks are (for now) the only civilisation to contain the letter "F". Making "F" the only letter only used once by civ-names.
It makes sense that the Italian civ bonuses are all discount. The UU is the *Genoese* Crossbowman and in Italy the Genoese have the stereotype of being penny-pinching
I wonder if the Koreans not having any Demo-ships is a reference to how Admiral Yi Sun-Shin basically NEVER lost a single ship under his command during the Imjin War?
Small correction, Admiral Yi Sun-Shin never lost a single battle as a commander during the Imjin War, not a single ship. But in the Battle of Myeongnyang, he never lost a single ship.
It always bothered me the fact that the Cataphract UT is called Logistica - which is a term related to, well, logistics - when they could've called it palatini or bucellarii - both elite companies of cataphractarii historically
Well I always rationalize that cataphracts (as would any heavy cav) puts a huge strain on logistics so having better logistics amounts to better cataprhacts
@@besacciaesteban Kataparuto (カタパルト)is the correct term in Japanese. It is a foreign loan word, and as such it uses Japanese sounds to approximate the English.
@@grifsterwashere but the english came to japan well into the gunpowder era. Japan already had adopted cannon designs from china by that point, so they surely had catapults long before any knowledge of the english language. So i bet there is a proper japanese word for a machine designed to hurl huge stones at the enemy.
@Spirit I suspect the reason for the Chu Ko Nu’s increased bonus from Thumb Ring is intended to counteract their particularly long attack animation. I believe that the attack delay only starts when the last arrow leaves the unit, and so if they were given the regular Thumb Ring bonus they would get less out of it because their attack animation takes up more of their attack time relative to other archers.
Oh boy I sure love how you're getting creative with this! I also loved hearing you referenced in some kid making a Biden and Trump AoE2 game with AI... But yeah, stay creative!
@@genghis_aoe I think they are also affected by faith. But i could be wrong. I would switch that out from heavy plow (if not horse collar and heavy plow would also be upgrades).
@@Alchemist1330 I would not include faith because then techs like herbal medicine and faith could be applied to the ratha as well, while heavy plow anly affects villagers. Also, the other farm techs do not affect villagers, only heavy plow (+1 carry capacity)
Incan villagers require 19 techs. 6 from the Blacksmith, 3 from the TC, four mining techs, Heavy Plow, two lumber techs and Faith+Heresy as well as Sappers.
@@jacknumbertwo9647 Out of curiosity, can you check something for me? I have a vague memory that the jingles are still in the game when you select the civilisation in the history book section? I've not got my pc to check for a few days
@@mr_dnd I tried to go to the history tab but it doesn't seem that any jingles play when you click on a civ like it did pre-DE. I'll check again real quick
Well then here's a 'fun' history fact for you - you know that epic romantic tale told in the Jadwiga campaign? Well she was married to him when she was 12 and he was 35. Yep. The game gets around that fact using a classic storytelling trick - the time skip. :D
It won't happen before Spirit uploads part 2 of this series, but we are due to get a whole bunch of 'new' civs later this year in the Return to Rome DLC. I say 'new' cos they'll be all the AoE 1 civs. Not sure how they'll go about it, but I look forward to finding out.
9:37 I believe the 5 second civ jingles still play in lobby games (unfortunately not ranked), but hardly anyone ever picks their civs in a lobby game to notice them XD (most of them are the same as HD, but some of them have indeed changed, most noticeably the Spanish heyayaya!)
i like when mongol says "big boy rollo"when moving, "very lithium" when building and when they gather they say "EMPTY THAT CHURCH" and when fishing they say "SEBASTIAN!"
@@noynayru although he specified land units as opposed to water units, and I imagine he would've mentioned them at least if he thought of them. I imagine he'll correct (or disprove) this in the next part, it's understandable there might be 1 or 2 things he missed in a vid with ~20 different facts
@@Redragonclaws actually u both r wrong😅,its the Bulgarian knight/cavalier at 1.35 and samurai is somewhere arnd 1.42 or 1.43 i believe 1.47 is quite a bit slower ,so samurai definitely dont attack at that rate
Haha, "puny achievements." Gotta love modders for doing their own voice lines for their big works, like Cysion's. Huh, the Khmer bit sure is extremely helpful.
4:44 Absolute nitpick, but the Fire ship has an accuracy of 0%. This results in it only being able to attack the 1st thing in front of it, so it cant shoot over walls for example.
@@ZZubZZero In aoe2 if a unit misses, it's projectile is still shot, but not to the location where its target is, but a bit off. How far away exactly is determinedby a stat called attack dispersion. Fire galleys have 0 acuracy, but low attack dispersion, meaning the projectile is still fired relatively close to their target. Given that the target is likely a ship and their hitboxes are massive, this means that their projectiles still collide with the hitbox, so they deal full damage.
@@Tudsamfa does the dispersion ramp up the further the range is? Because I think when observed with Byzantines Fire Ship, the fire sometimes land on the next tile.
@@CrnaStrela It does not ramp up with the max range of the unit exactly, but with how far away the target is. So for targets 2 tiles or less away, they are just as accurate. You are right that the increased range of byzs fire galleys results in them missing more shots against targets in that increased range though.
Fun fact about arbalester. In french, crossbow means already arbalester. So, in the french version of the game, crossbowman = arbalétrier and arbalester = fantassin à arc lourd (footman with heavy bow). For us, we do have them ^^
The original Spanish localization kind of had issues with that, as the line went from "Archer" ("Arquero") to "Crossbowman" ("Ballestero")... to "Crossbow" ("Ballesta"). It was changed to "Arbalest" ("Arbalesta") in HD, and finally to "Arbalestero" ("Arbalester") like in English, in Definitive Edition.
@@gilb_4 Well, kind of. As a native spanish speaker I have never heard the phrase "hago, hago" as an ackowledmente (or any other way) outside AOE2 (English "I do, I do" I don't recall very popular either)
Hey SOTL just been looking through your channel and then looked for a recent Japanese overview like this Spanish one and realised you haven’t done one in 6 years 😮, if you see this please eventually can you upload a up-to-date one thanks 😊
In defense for the Devs, the Dravidians, and actually for all Indian civilizations, history is only now getting a lot of attention and being researched and updated quickly. Heard from my Indian friend that finding facts about their own history (before European colonization) is a very hot topic in India nowadays. Edit: Typo
It is, yep, and a lot of it is extremely damaged and prone to internal nationalism, fakes and forgeries within India. Such as the above. I.E. The Mancatcher being an Indian invention is something people are stating, but its one of those items that are close to impossible to classify an 'invention' to, as pretty much every region does the traditional 'police version' very early, and hunting versions go back before metalworking, whilst the European heavy-polearm versions seem unique to their specific cavalry issues. (Unrelated, catchpole, despite being something people say is an alternative name for a mancatcher, is actually a old English word having nothing to do with 'catching' or 'poles' rather, it is caecus pollus, or 'chicken chaser' and was a term for taxmen and later lawmen, who later ended up using...mancatchers.) (Or the more well known: almost every story about India from the Zeitgeist documentary is absurdly fake and made up entirely.)
Great video as always Spirit! But I think you made a mistake in 8:15, as in AoK there weren't any Unique Techs, they started to appear after AoC version.
Hey man, I love your videos, and I've learned a lot from your channel, especially about my beloved Persians and Mongols. I'd like to ask if you'd consider making videos about things such as unit formations and patrolling? I don't even know if they really make a difference and I know you're more about the mathematics of the game, but I think a lot of your lower elo fans such as myself would really like to hear your analytical perspective on such lesser discussed things
One more: ChuKoNu is the only two Archer who is good at demolishing buildings. This is because their multiple arrows is able to ignore the armor and dealing decent damage. The another one is Saracen.
I feel like Arambai low accuracy is a blessing in disguise as splash dmg does 100% dmg this low accuracy does least overkill and increases overall dmg dealt
Even without Bloodlines, Blast Furnace, and Siege Engineers, Byzantines are still great for Cav(Paladins with Cataphracts), Archers(Arbalesters), and Siege(Siege Rams). Plus the Monk Team Bonus can help offset the lack of Bloodlines, even if by a little bit. Units saved is more units for the next fight and less resources used to replace them. And for the Khmer. The correct pronunciation is in their campaign from Rise of the Rajas, where Khmer is pronounced Ku'mai like it should be.
I assumed it was pronounced that way because I have heard the "Khmer Rouge" mentioned so many times in media so I it seemed like correct pronounciation.
Biztos vagyok benne, hogy rólunk a tény az lesz, hogy a "Conquerors"-ba bele akartak minket tenni, de nem voltunk elég híresek, ezért inkább a hunok mellett döntöttek. In case you wonder, the translation is: I'm fairly certain that the fact about us will be that we were to be put in the Conquerors, but we weren't famous enough, so they put the Huns instead.
1:45 I know it doesn't matter anymore, but next time you could just take the images and put them together on photoshop as a single PNG and just put that over the track. Your editing software and CPU will thank you when rendering
2:50 - just quick note SOTL - don't call Bohemians 'eastern' European - it is offensive thx to history :D and actually according to many sources I quickly found they are actually west and central despite I though they are just central Europe :D
In AoE2 their architecture is the "Eastern European" one, shared with Magyars, Slavs, etc, I assume for medieval historical reasons. I feel it should be obvious from context that me and anyone else pointing that out when talking about AoE2 is not making a political statement about 20th/21st century Czech Republic.
Really fun video to watch! It would be helpful if the name of the civ you're talking about is written down somewhere on the screen while you talk about them. I often still think about the fact about the last civ and miss which civ you talk about next, so I have to rewind^^
Have you tested thumb rings effect on Chu-ko-nu? I'd think that the 'delay' from firing multiple arrows might reduce the effect of ROF increases; if you have a 1s reload and a 1s "attack time," reducing the reload to .5s only reduces the total cycle to 1.5s, which is only 33% more attacks rather than 100% more if there was no "attack time". Their increased bonus from thumb ring might be to offset that, so that their *effective* ROF increase is the same as other units.
I don't like how bohemian cavalry was nerfed, they should have been able to make that Genghis Khan #5 army before nerfs. Not to mention the siege units with siege engineers that also upgrades their unique unit and their monks now cost food instead of gold.
My interesting Vietnamese fact: - Some (if not most) of the Vietnamese units were voiced by Southerners, which wasnt a part of Vietnam til 16th century. That fact makes the Le Loi campaign very historically inaccurate.
1:55 I don’t know about you but this many layers would kill my Render time. Once I’ve had maybe 5 image layers total in Shitty Vegas, excuse me, Sony Vegas, and a 7 minute video that normally would take 21 minutes to render, took over 2:30 HOURS to render. Yes, even if only small parts of the video made use of all 5 layers at the same time. What I recommend is putting all those images on a Photoshop image so it only takes 1 layer. You could even use Paint in this video example, because the background gameplay seemed quite static so you don’t even need a transparent image. The reason why I didn’t follow this advice in my own video was because I wanted separate transition animations for each layer (I was doing a Dinosaur Quiz) so they all couldn’t be the same image.
Heyyyyyyyy SoTL, please include new facts for Dravidians and Khmer in the next video as honourable mentions, because the ones you mentioned here were non-game related information. Dravidians: The fastest attacking ranged land unit in the game: Elephant archer attacks 47.5% faster than generic Arbalester while Ethiopian Arb is at 39%. (18% from Thumb ring and 25% from civ bonus). Khmer: Fastest moving elephants in the game (+21% speed on their battle elephants, 10% from Husbandry and 10% from civ bonus)
If thumb ring is better for dps than bodkin, then id say there at least exist cases where it is better. The thing is you also need an archery range. In case you already have that, then its hard to imagine that you do not have any archers or skirmishers, for which you would prioritize bodkin anyway
Bohemians (eventhough the language fits into slavic group) have been historically more of central / western Europeans. Bohemia was part of Holly Roman Empire since 11th century. So I would even say that the Architecture is chosen poorly by developers, and Bohemians should definitelly have same architectural style as Teutons.
Today I've learned that Coinage has "Forgotten Empires Rex" written on it
4:36 for those looking.
12:00 they pronounce it correctly in the Khmer campaign! Which makes it almost funnier how everyone mispronounces it
Think even better is the French ignoring a silent last letter while french itself does that to all words :)
the r is pronounced in Old Khmer but probably not around the 1400's
French - "I made arbs and don't get them!"
Chinese - "first time?"
Well they get some of the best arbalests in AoE 4, but just bad crossbows in AoE 2, so I'd say it evens out.
@@ArawnOfAnnwn i think he's referring to the fact that many chinese inventions are not given to chinese for gameplay balance issues. gunpowder technologies being the foremost.
@@kaganozdemir4332 I knew what he meant.
@@kaganozdemir4332 Chinese with cannons would be so OP!
3:54 Another fun fact: Villagers also could deposit resources by garrisoning inside of the original Kreposts. You could build a forward Krepost near an enemy Gold mine and steal the Gold without even needing a Mining Camp.
Was this bug or design? I think that is a cool and unique way to use kreposts.
Sounds a bit too micro-intensive to be practical, though.
@@Naxhus2 Very much a bug! It's fixed now.
Sounds super nice for a Krepost rush. Once you dropped a Krepost on the enemy’s face, just set the villagers on their stone while also having miners back home. Just a single trip and you could probably advance and drop a new Krepost. If you temporarily need another resource like wood or gold just snag it at the next drop zone without the need for a new camp. OP stuff right there.
a literal battle camp? pretty funny, never would have known without this.
A fact I recently learned about the Aztecs is that they never actually built Siege Onagers. Can you believe it?! Poor bastards were stuck just using Onagers to defend Tenochtitlan.
What about Trebuchets? Didn't they use them in their Arabia campaign against the Japanese?
Man, and they still lost? The Spanish must've researched supremacy.
Transporting that many vils by ship tho.
Probably didn't have enough food for the upgrade, it's quite expensive
Whats crazy is they dragged them without wheels lol
@@BartleyBuck garland wars is strong thats why probably :D
the huns jingle is fucking terrifying
In the original Hun video spirit commented on how it sounds like a bunch of creepy clowns laughing at you.
@@Blundabus1337 thanks I didn't want to sleep anyway
8:15 Actually Spirit, this fact is false. Unique techs weren't in the original Age of Kings, they were introduced in The Conquerors.
Came here to comment this. Everyone forgets just how damn much AoC bought!
I only had AoK until 2007 or so hahaha.
Yeah, when I started, unique techs weren't a thing.
I remember thinking the Goths were weird for having two unique techs, and being surprised when that was made standard.
Further Fun Fact for Franks:
The Franks are (for now) the only civilisation to contain the letter "F". Making "F" the only letter only used once by civ-names.
What about the Efiopians?
Wow, that's pretty interesting. Probably the most useless information ever but still cool to know :p In 42 civs only once does the letter F appear
@@pizzaandchipsmate Close but "f" and "F" aint the same.
Let's wait for the Frisian by any chance
@@pizzaandchipsmate Lifuanians.
That samurai seemingly slicing the enemy in half in less than a second at 11:48 is pretty cinematic
There is something supremely ironic about the French not realising that the last letter isn't supposed to be pronounced.
Frenc
CAREFUL!
@@keanan5412 "Why do you call me that?"
"You are all Frenc to me."
I know I know, that's AoE3. I'll see myself out :D
12:10 the French pronouncing a final letter that should be silent, ironic..
It makes sense that the Italian civ bonuses are all discount. The UU is the *Genoese* Crossbowman and in Italy the Genoese have the stereotype of being penny-pinching
the genoese are stingy bastards
lol
11
yeee un altro italiano finalmente 30
@@mith3620 11
The campaigns do accurately call the Khmer 'Khmai' in the cutscenes, I think
Pretty sure they do when an opponent resigns in one of the missions
I wonder if the Koreans not having any Demo-ships is a reference to how Admiral Yi Sun-Shin basically NEVER lost a single ship under his command during the Imjin War?
I think it's just to add a Fire ship weakness to their galleons and turtle ships, a counter that demo ships strongly counter
Small correction, Admiral Yi Sun-Shin never lost a single battle as a commander during the Imjin War, not a single ship. But in the Battle of Myeongnyang, he never lost a single ship.
9:35 - THEY REMOVED THE JINGLE? Glad I never left my old copy of AOE2!
The AoE community might be the one that tries the most to be linguistically correct while being remarkably unable to do so.
Meanwhile the Yu-gi-oh community when they see cards with Welsh names: "I'm not even attempting that"
Found the guy who doesn't watch anime. ;)
Mandatum?
@@tyranitararmaldo Wait, what cards in YuGiOh have Welsh names? One of the Noble Knights? I ain't remembering a Gruffydd ap Llywelyn in YuGiOh.
@@TheGloriousLobsterEmperor There's also the Generaider cards that have weird names to pronounce
It always bothered me the fact that the Cataphract UT is called Logistica - which is a term related to, well, logistics - when they could've called it palatini or bucellarii - both elite companies of cataphractarii historically
It bothers me that "Kataparuto" its just catapult in a japanese-american kind of accent instead of a proper japanese term.
Well I always rationalize that cataphracts (as would any heavy cav) puts a huge strain on logistics so having better logistics amounts to better cataprhacts
@@besacciaesteban Kataparuto (カタパルト)is the correct term in Japanese. It is a foreign loan word, and as such it uses Japanese sounds to approximate the English.
@@grifsterwashere but the english came to japan well into the gunpowder era. Japan already had adopted cannon designs from china by that point, so they surely had catapults long before any knowledge of the english language. So i bet there is a proper japanese word for a machine designed to hurl huge stones at the enemy.
@@darkhope97 then Logistics should be an eco upgrade or discount for catas
Fun fact: if you let UA-cam auto-caption the words 'for Gurjaras' it will recognize you as having said 'burger jars'
00:03 paladin & Magyar huzzar combination, love it
I thought konniks had the most ammount of upgradable techs
Edit: i think konniks have 18 upgrades if you count dismounted konnik as the same unit
They held the title until Bengalis were added
No because both mounted and dismounted konniks share attack upgrades
@Spirit I suspect the reason for the Chu Ko Nu’s increased bonus from Thumb Ring is intended to counteract their particularly long attack animation. I believe that the attack delay only starts when the last arrow leaves the unit, and so if they were given the regular Thumb Ring bonus they would get less out of it because their attack animation takes up more of their attack time relative to other archers.
Oh boy I sure love how you're getting creative with this!
I also loved hearing you referenced in some kid making a Biden and Trump AoE2 game with AI... But yeah, stay creative!
Don't Incan villagers get even more upgrades than the Bengali Ratha. Incan villagers are affected by 18 upgrades.
+1, a list of all these:
TC: Loom, Wheelbarrow, Hand cart
Blacksmith: Scale, Chain, Plate armor, Forging, Iron Casting, Blast Furnace
Uni: Treadmill crane
Castle: Sappers
Mining camp: Gold mining, Gold shaft mining, Stone mining, Stone shaft mining
Lumber camp: Double-bit axe, Bow saw
Farm: Heavy plow
@@genghis_aoe I think they are also affected by faith. But i could be wrong. I would switch that out from heavy plow (if not horse collar and heavy plow would also be upgrades).
@@Alchemist1330 He included heavy plow because it lets carry farmers +1.
@@hackbertgrutzkotz7653 Oh right. I wouldn't have caught that horse collar and crop rotation don't in fact affect villagers.
@@Alchemist1330 I would not include faith because then techs like herbal medicine and faith could be applied to the ratha as well, while heavy plow anly affects villagers. Also, the other farm techs do not affect villagers, only heavy plow (+1 carry capacity)
Teuton Scout Calvery are so powerful that the civ was nerfed to not have husbandry
I believe a trade cart under the affects of Caravans and a Caravanserai is actually the fastest land unit in the game currently.
Incan villagers require 19 techs. 6 from the Blacksmith, 3 from the TC, four mining techs, Heavy Plow, two lumber techs and Faith+Heresy as well as Sappers.
8:13 Correction: Unique techs were introduced in Conquerors. They weren't in the base game.
The jingles are still in the game, they play in the loading screen, the expanded jingle/theme starts playing a bit after that
Those jingles were also remastered in DE. I miss some of the old ones, though. The spanish "heya hey-yah" was epic
@@jacknumbertwo9647 I made a mod that replaces it, look for "Spanish Jingle" in the mods browser
@@jacknumbertwo9647
Out of curiosity, can you check something for me? I have a vague memory that the jingles are still in the game when you select the civilisation in the history book section?
I've not got my pc to check for a few days
@@mr_dnd I tried to go to the history tab but it doesn't seem that any jingles play when you click on a civ like it did pre-DE. I'll check again real quick
@@jacknumbertwo9647 thanks, that's a shame I must be confusing it with 2013 edition
8:14 as far as i remember the unique techs came in conquerors, they weren't a thing in Age of Kings
I'm a big history enthusiast, and I did not know that Khmer fact. Thanks Spirit!
Can't decide what to call it 11
I'm a big breast enthusiast. I didn't either!
Well then here's a 'fun' history fact for you - you know that epic romantic tale told in the Jadwiga campaign? Well she was married to him when she was 12 and he was 35. Yep. The game gets around that fact using a classic storytelling trick - the time skip. :D
Ive stopped playing a long while ago but these videos keep being entertaining!
Still kinda miss the old intro though!!!
And there was me thinking that Camel Archers had a bonus against all cavalry - great video
Imagine if a new civ was added/revealed into the latter half of the alphabet before SotL could upload. What a double-dose of uploads that would need.
It won't happen before Spirit uploads part 2 of this series, but we are due to get a whole bunch of 'new' civs later this year in the Return to Rome DLC. I say 'new' cos they'll be all the AoE 1 civs. Not sure how they'll go about it, but I look forward to finding out.
Just a small correction
Unique tecnologies were added in the conquerors expansion, they weren't there on the priginal age of kings
I have played this game for a few hours 20 years ago, but I stilll enjoy watching your videos)
9:37 I believe the 5 second civ jingles still play in lobby games (unfortunately not ranked), but hardly anyone ever picks their civs in a lobby game to notice them XD (most of them are the same as HD, but some of them have indeed changed, most noticeably the Spanish heyayaya!)
They play only for the host when the game countdown starts
That Huns Atheism sound bite incites such despair and dread! Great content as always SOTL, thank you!
i like when mongol says "big boy rollo"when moving, "very lithium" when building and when they gather they say "EMPTY THAT CHURCH" and when fishing they say "SEBASTIAN!"
and tatars monk epic quote "AMGRIN IS GAY AMONG THE MEN"
@@SuperMewKittyKatGaming LOL XD. Another point to old RTS. You don't understand what are they saying and still have fun.
are you sure about that?
The fastest attacking land unit is the Dravidian ele archer IIRC
Just double checked this and you’re right. Drav EA fire at 1.37 and Samurai fire at 1.47
I think when he said land his brain also went to/meant melee. As the other units standing next to the samurai were all melee
@@noynayru although he specified land units as opposed to water units, and I imagine he would've mentioned them at least if he thought of them.
I imagine he'll correct (or disprove) this in the next part, it's understandable there might be 1 or 2 things he missed in a vid with ~20 different facts
Bulgarian kts/cavalier have reload time of 1.35
@@Redragonclaws actually u both r wrong😅,its the Bulgarian knight/cavalier at 1.35 and samurai is somewhere arnd 1.42 or 1.43 i believe
1.47 is quite a bit slower ,so samurai definitely dont attack at that rate
Haha, "puny achievements."
Gotta love modders for doing their own voice lines for their big works, like Cysion's.
Huh, the Khmer bit sure is extremely helpful.
4:44 Absolute nitpick, but the Fire ship has an accuracy of 0%. This results in it only being able to attack the 1st thing in front of it, so it cant shoot over walls for example.
How do they do dmg then..? How do they hit anything if their accuracy is 0%?
@@ZZubZZero - BEcause accuracy only applies to targets at a range greater than 1. In other words, all units have 100% accuracy at 1 range.
@@ZZubZZero In aoe2 if a unit misses, it's projectile is still shot, but not to the location where its target is, but a bit off. How far away exactly is determinedby a stat called attack dispersion.
Fire galleys have 0 acuracy, but low attack dispersion, meaning the projectile is still fired relatively close to their target. Given that the target is likely a ship and their hitboxes are massive, this means that their projectiles still collide with the hitbox, so they deal full damage.
@@Tudsamfa does the dispersion ramp up the further the range is? Because I think when observed with Byzantines Fire Ship, the fire sometimes land on the next tile.
@@CrnaStrela It does not ramp up with the max range of the unit exactly, but with how far away the target is. So for targets 2 tiles or less away, they are just as accurate. You are right that the increased range of byzs fire galleys results in them missing more shots against targets in that increased range though.
Fun fact about arbalester. In french, crossbow means already arbalester. So, in the french version of the game, crossbowman = arbalétrier and arbalester = fantassin à arc lourd (footman with heavy bow). For us, we do have them ^^
The original Spanish localization kind of had issues with that, as the line went from "Archer" ("Arquero") to "Crossbowman" ("Ballestero")... to "Crossbow" ("Ballesta"). It was changed to "Arbalest" ("Arbalesta") in HD, and finally to "Arbalestero" ("Arbalester") like in English, in Definitive Edition.
Another fact for the Aztecs: the language they spoke, Nahuatl, is still in use by people in central Mexico, but the in game voices are not Nahuatl :(
Wait what?? Is not Nahuatl??😢😢
I think most civs are speaking gibberish? It just sounds vaguely correct. The Vikings certainly don´t have old Norse voicelines.
@@Thetarget1 the Spanish do speak Spanish
@@gilb_4 Well, kind of. As a native spanish speaker I have never heard the phrase "hago, hago" as an ackowledmente (or any other way) outside AOE2 (English "I do, I do" I don't recall very popular either)
@@nemou4985 I take it's meant to be medieval Spanish.
Hey SOTL just been looking through your channel and then looked for a recent Japanese overview like this Spanish one and realised you haven’t done one in 6 years 😮, if you see this please eventually can you upload a up-to-date one thanks 😊
That Incas fact is awesome.
I was among the enlightened ones who noticed that Italians' true identity is being cheap. I'm proud of myself.
In defense for the Devs, the Dravidians, and actually for all Indian civilizations, history is only now getting a lot of attention and being researched and updated quickly. Heard from my Indian friend that finding facts about their own history (before European colonization) is a very hot topic in India nowadays.
Edit: Typo
It is, yep, and a lot of it is extremely damaged and prone to internal nationalism, fakes and forgeries within India. Such as the above.
I.E. The Mancatcher being an Indian invention is something people are stating, but its one of those items that are close to impossible to classify an 'invention' to, as pretty much every region does the traditional 'police version' very early, and hunting versions go back before metalworking, whilst the European heavy-polearm versions seem unique to their specific cavalry issues. (Unrelated, catchpole, despite being something people say is an alternative name for a mancatcher, is actually a old English word having nothing to do with 'catching' or 'poles' rather, it is caecus pollus, or 'chicken chaser' and was a term for taxmen and later lawmen, who later ended up using...mancatchers.)
(Or the more well known: almost every story about India from the Zeitgeist documentary is absurdly fake and made up entirely.)
great video as always Spirit of the Law.
Great video as always Spirit! But I think you made a mistake in 8:15, as in AoK there weren't any Unique Techs, they started to appear after AoC version.
Hey man, I love your videos, and I've learned a lot from your channel, especially about my beloved Persians and Mongols. I'd like to ask if you'd consider making videos about things such as unit formations and patrolling? I don't even know if they really make a difference and I know you're more about the mathematics of the game, but I think a lot of your lower elo fans such as myself would really like to hear your analytical perspective on such lesser discussed things
Amazing video as always!
Spirit of the law is just the best
I did not know that the Byzantines had such a powerful combination. Of course, offense isn’t their strong suit.
You are Significant.
“Gunpowder enough for the gunpowder club.”
Bro, did you just try to sneak a Master of Disguise pun past us?
The northern dialect of Khmer preserve the "r" pronunciation at the end apparently, so it's a half mistake I guess.
The blood on La Hire's sword is almost dry.
La Hire wishes to kill something.
One more: ChuKoNu is the only two Archer who is good at demolishing buildings. This is because their multiple arrows is able to ignore the armor and dealing decent damage.
The another one is Saracen.
0:25 aoe2 trivia knowledge growing? count me in :D
I feel like Arambai low accuracy is a blessing in disguise as splash dmg does 100% dmg this low accuracy does least overkill and increases overall dmg dealt
Aguante Espiritu de la Ley
Saludos desde Argentina
I dont even really play this game anymore, but I like your videos
10:05 ohhh i love this one. Its not dealing any damage but it lets your opponent know that *ALL YOU EVER KNOWN IS WRONG!* XDDD
"Wrath Chariot" funniest CC since "Good Jars" (Gurjaras)
I liked this one. Thanks SOTL!
Even without Bloodlines, Blast Furnace, and Siege Engineers, Byzantines are still great for Cav(Paladins with Cataphracts), Archers(Arbalesters), and Siege(Siege Rams). Plus the Monk Team Bonus can help offset the lack of Bloodlines, even if by a little bit. Units saved is more units for the next fight and less resources used to replace them.
And for the Khmer. The correct pronunciation is in their campaign from Rise of the Rajas, where Khmer is pronounced Ku'mai like it should be.
this is the content i subscribed for :D great work!
I assumed it was pronounced that way because I have heard the "Khmer Rouge" mentioned so many times in media so I it seemed like correct pronounciation.
Yeah thumb ring in real life does not affect crossbows
Either an oversight for the Britons or a very subtle hat tip the globe theatre that burnt down and was rebuilt.
this was a mildly interesting episode
FINALLY someone at least mentions the correct pronunciation for Khmer.
Please make a similar mention for Magyars as well ty
Biztos vagyok benne, hogy rólunk a tény az lesz, hogy a "Conquerors"-ba bele akartak minket tenni, de nem voltunk elég híresek, ezért inkább a hunok mellett döntöttek.
In case you wonder, the translation is: I'm fairly certain that the fact about us will be that we were to be put in the Conquerors, but we weren't famous enough, so they put the Huns instead.
1:45 I know it doesn't matter anymore, but next time you could just take the images and put them together on photoshop as a single PNG and just put that over the track. Your editing software and CPU will thank you when rendering
2:50 - just quick note SOTL - don't call Bohemians 'eastern' European - it is offensive thx to history :D and actually according to many sources I quickly found they are actually west and central despite I though they are just central Europe :D
In AoE2 their architecture is the "Eastern European" one, shared with Magyars, Slavs, etc, I assume for medieval historical reasons. I feel it should be obvious from context that me and anyone else pointing that out when talking about AoE2 is not making a political statement about 20th/21st century Czech Republic.
Really fun video to watch!
It would be helpful if the name of the civ you're talking about is written down somewhere on the screen while you talk about them. I often still think about the fact about the last civ and miss which civ you talk about next, so I have to rewind^^
Have you tested thumb rings effect on Chu-ko-nu? I'd think that the 'delay' from firing multiple arrows might reduce the effect of ROF increases; if you have a 1s reload and a 1s "attack time," reducing the reload to .5s only reduces the total cycle to 1.5s, which is only 33% more attacks rather than 100% more if there was no "attack time". Their increased bonus from thumb ring might be to offset that, so that their *effective* ROF increase is the same as other units.
Really like this video
10:33 Am I the only one who heard "How much you want?" from that monk voice line?
I miss the days when SOTL would have to thank "I like toes at night" as one of his main patreons
I don't like how bohemian cavalry was nerfed, they should have been able to make that Genghis Khan #5 army before nerfs. Not to mention the siege units with siege engineers that also upgrades their unique unit and their monks now cost food instead of gold.
When you sent Cysion your message, did you start it with ''Hey, guy. Spirit of the law here''
My interesting Vietnamese fact: - Some (if not most) of the Vietnamese units were voiced by Southerners, which wasnt a part of Vietnam til 16th century. That fact makes the Le Loi campaign very historically inaccurate.
Dang sort of wished that whenever Spanish research Supremacy they should of gotten their jingle as well.
Very well explained 😊
They really should make light cavalry slightly faster than knights to make the game just a bit more complex
1:55 I don’t know about you but this many layers would kill my Render time. Once I’ve had maybe 5 image layers total in Shitty Vegas, excuse me, Sony Vegas, and a 7 minute video that normally would take 21 minutes to render, took over 2:30 HOURS to render. Yes, even if only small parts of the video made use of all 5 layers at the same time.
What I recommend is putting all those images on a Photoshop image so it only takes 1 layer. You could even use Paint in this video example, because the background gameplay seemed quite static so you don’t even need a transparent image.
The reason why I didn’t follow this advice in my own video was because I wanted separate transition animations for each layer (I was doing a Dinosaur Quiz) so they all couldn’t be the same image.
9:28 Are you not turtling enough for the turtle club?
Surely while writing the script you have unchosen fun trivia facts, i would love a google docs containing them
Heyyyyyyyy SoTL, please include new facts for Dravidians and Khmer in the next video as honourable mentions, because the ones you mentioned here were non-game related information.
Dravidians: The fastest attacking ranged land unit in the game: Elephant archer attacks 47.5% faster than generic Arbalester while Ethiopian Arb is at 39%. (18% from Thumb ring and 25% from civ bonus).
Khmer: Fastest moving elephants in the game (+21% speed on their battle elephants, 10% from Husbandry and 10% from civ bonus)
Should you maybe even prioritize thumb ring over bodkin arrow for chu ko nu?
It depends on the situation. Sometimes one extra range is more important than faster firing.
Always bodkin. 1 range and 1 attack is too good, especially the range. Can't deal damage if you can't reach enemy units.
If thumb ring is better for dps than bodkin, then id say there at least exist cases where it is better.
The thing is you also need an archery range. In case you already have that, then its hard to imagine that you do not have any archers or skirmishers, for which you would prioritize bodkin anyway
Always bodkin. Ballistics should be prioritized over thumb ring. Being able to hit a moving target even if a bit inaccurate is more important.
I thought you will talk about the only civilization to have access to all upgrades for their siege weapons,Ethiopians
Instead I know a new fact too :)
Dravidians would also have full siege techs if it wasnt for siege engineers
I think the no demo ship is a nod to Admeral Yi who is said to have never lost a single ship
Currently, Dravidians is the only Meso-American Civ to have stables. GG Devs 11
God Damn that's a good theme song.
facts? i love those
You should start saying Khmer. I've been wondering for the last 3 years if you just didn't know that fact
The Hun thing was the best decision they could have done, Goths, Byzantines and Huns had the best jingles good to see this one stays.
Spirit of the Law Mocks your puny achievements. XD
Bohemians (eventhough the language fits into slavic group) have been historically more of central / western Europeans. Bohemia was part of Holly Roman Empire since 11th century. So I would even say that the Architecture is chosen poorly by developers, and Bohemians should definitelly have same architectural style as Teutons.
I'm not sure but I hope gunpowdery enough for the gunpowder club was a reference to the movie Master of Disguise
I think Inca military units should get more voice lines as they use the same as AoE3. They reworked the Slavs and Indians (now Hindustanis) with that.
I agree with that. They should also adjust Dravidians to fix the inaccuracies that have since been discovered
@@annaairahala9462 Do you know how many inaccuracies in other civs would have to be fixed if they do that?
@@AlexeiArwinson like Huns getting deleted lmao