Dravidians overview (Aoe2)

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  • Опубліковано 15 вер 2024
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    1:25 Team bonus
    2:00 Receive 200 wood after advancing
    2:42 Fishermen and ships carry +15
    3:10 Barracks techs cost -50%
    4:10 Skirmisher and elephant archer attack 25% faster
    UNIQUE UNITS
    5:45 Urumi Swordsman
    7:40 Thirisadai
    8:50 Unique techs
    TECH TREE
    11:33 Archers A-
    12:06 Infantry A-
    12:37 Cavalry C-
    12:55 Siege B
    13:25 Navy A+
    14:00 Monks C+
    14:20 Defenses B
    14:41 Trash units A-
    15:05 Strategy ideas
    15:55 Sponsor
    ___________________________________________________________
    Patreon: / spiritofthelaw
    Background music from Epidemic Sound: www.epidemicsou...
    Game: Age of Empires II Definitive Edition

КОМЕНТАРІ • 446

  • @lildreng
    @lildreng Рік тому +518

    2 Civ overviews in a week? We're just being treated at this point!

    • @HostageMax
      @HostageMax Рік тому +9

      the end is near

    • @globalmediagroup6805
      @globalmediagroup6805 Рік тому +2

      Hmmm

    • @SIGNOR-G
      @SIGNOR-G Рік тому +8

      @@HostageMax until the next expansion

    • @HostageMax
      @HostageMax Рік тому +1

      @@SIGNOR-G i meant the end of the world thought :D

    • @SIGNOR-G
      @SIGNOR-G Рік тому +2

      @@HostageMax yeah whatever man. If you dont mind i would like to have the world last a little longer. Got things to do.

  • @henryericson7482
    @henryericson7482 Рік тому +254

    The +175 wood civ bonus on stables is really underappreciated.

    • @Hamanuna
      @Hamanuna Рік тому +11

      who in their mind would make stables as Dravidians? Unless there's a scenario where's possible

    • @FreeOutsystems
      @FreeOutsystems Рік тому +34

      @@Hamanuna Just like Spanish Archer rush is god tier, castle age elephant rush dravidians is the same

    • @INameIsGood
      @INameIsGood Рік тому +83

      I think he meant it as in you save 175 wood by not building stables

    • @henryericson7482
      @henryericson7482 Рік тому +28

      @@INameIsGood 11 yes exactly :)

    • @icethresh
      @icethresh Рік тому +9

      @@henryericson7482 so you kinda get 375 wood in feudel + castle age thats op tbh

  • @Hansmaffai
    @Hansmaffai Рік тому +134

    One interaction you didn't point as particularly strong is Wootz Steel on Siege Elephants. SE have much bigger splash-radius than other trample-units and even hit units in the second and third row. At 8 Dmg they usually deal 4 trample-dmg wich gets negated by basic armor to only 1 dmg.
    But Dravidian SE deal their full 4 dmg to every enemy unit within 2 tiles of them.
    When 5 Dravidian SE get to a mass of 40 Arbs in the lategame it only takes 2 hits from each elephant and all Arbs are dead.
    In mass battle against meele units they actually outperform the dravidian battle elephant thanks to their bigger splashradius. A mass of 12 SE will even win costeffectivly against chevaliers when you standground-patrol them into the fight and then swap to aggressive.

    • @poyloos4834
      @poyloos4834 Рік тому +23

      Im glad they gave us at least a little bit of potential combat ability on the SE. it would feel silly that an elephant draped in armor and weaponized tusks would do as little as a ram would to units, and while I understand why we can’t be giving them siege bariants of war eles, I’m glad they go from “literally ineffective” to “at the very least an option” in some few niche matchups.

    • @widodoakrom3938
      @widodoakrom3938 Рік тому +1

      Yeah this civ must be nerfed

    • @tinyman1144
      @tinyman1144 Рік тому +5

      @@widodoakrom3938 No no no, don't nerf these guys, they're my favourite!

    • @annaairahala9462
      @annaairahala9462 Рік тому +8

      @@widodoakrom3938 lol no, dravidians if anything need a buff since they're on the lower half for win rates

    • @tinyman1144
      @tinyman1144 Рік тому

      @@annaairahala9462 Also this, as I was just memeing.
      Though personally I think they're okay as they are. the longsword skirmisher play with them is very nice, and wootz steel helps with the infantry's already-fast building destruction rate, as you then ignore building armor as well. Surprised that Spirit did not mention that part

  • @Skyace13
    @Skyace13 Рік тому +202

    A civ that is amazing at everything except handling the most popular strategies in the game: any form of pressure in castle age.

    • @moon2schyzo
      @moon2schyzo Рік тому +43

      Well yeah..but not every civ needs to be specialised in stable/range on Arabia..

    • @CrnaStrela
      @CrnaStrela Рік тому +18

      Pressure them even earlier from feudal, most civs would struggle hard against this as evidence by Dravidian wins by timeline that shows it win the most before 15 mins.

    • @caniblmolstr4503
      @caniblmolstr4503 Рік тому +2

      @@CrnaStrela the Cuman dark age rush anyone

  • @MrAsaqe
    @MrAsaqe Рік тому +21

    You did it Dravidians. You hold the exclusive A+ for Navy. The waves quiver at the wake of your ships

    • @nianticseizure
      @nianticseizure Рік тому +5

      makes me proud to be an irl vegetarian dravidian fisherman

  • @misteral9045
    @misteral9045 Рік тому +91

    I really hope Spirit gets sponsored by a martial arts company, because I wanna hear from Spirit of the Brawl.

  • @tlsgrz6194
    @tlsgrz6194 Рік тому +256

    Urumi Swordsman, wielding basically the worst imaginable weapon against armor, gets to ignore armor. Make it make sense

    • @martinnolhaf3151
      @martinnolhaf3151 Рік тому +30

      Agreed, kinda stupid. The Splah damage makes sense, kinda. And then ALL Infantry and Cav get this...

    • @GnanaPrakash86AP
      @GnanaPrakash86AP Рік тому +13

      I think the weapon was supposed to be aimed for weak spots of the enemy like the less armoured regions, but I guess they couldn't make that a mechanic in Aoe so they chose this I guess

    • @tlsgrz6194
      @tlsgrz6194 Рік тому +30

      @@GnanaPrakash86AP I doubt thet was the idea behind it. Not when the upgrade Wootz Steel seems to attribute the armor penetration to the material of the weapon. Apart from that, a whip is also a terrible weapon to aim for weak spots.

    • @destruction8946
      @destruction8946 Рік тому +8

      It would be cool and more balanced if wootz only affected swordsmen. Urumi are strong enough.

    • @caniblmolstr4503
      @caniblmolstr4503 Рік тому +2

      ​​@@tlsgrz6194 it's nor a whip but a flexible sword. That sinewy thing you see and mistook for rope is actually wootz steel

  • @16vSciroccoboi
    @16vSciroccoboi Рік тому +32

    I absolutely love Dravidians. The first couple times I got them I panicked because they seemed weak, but I just keep winning with them.

    • @andreaslind6338
      @andreaslind6338 Рік тому +1

      Between the infantry bonuses and not having to put anything into horses you effectively have the goths bonus.
      You also get the Celt/teuton wood bonus until late in the game.
      These are two of the strongest bonuses in the game, in one civ, AND you get woodz Steel.

  • @Binarokaro
    @Binarokaro Рік тому +33

    Really looking forward to seeing someone win with the infamous Dravidian stable rush

    • @CrnaStrela
      @CrnaStrela Рік тому +4

      Viper did that, using the bonus wood to make 2 stable scout rush, it was fairly succesful too, but of course it falls flat when both player are in castle 11

    • @alakazam15
      @alakazam15 Рік тому +18

      - Really looking forward to seeing someone win with the [meme strategy].
      - Viper did that.
      Of course.

    • @SirPraiseSun
      @SirPraiseSun Рік тому

      @@alakazam15 the living meme too bad memes dont win tournaments

  • @testpleaseignore
    @testpleaseignore Рік тому +45

    I literally manually searched for Spirit of the law Dravidian last night because I wanted some ideas on how to best utilize these guys to say seem fun and sure enough the next day here we are xD spirit of the law mind-reader confirmed

  • @jesterro2372
    @jesterro2372 Рік тому +21

    there is nothing better to watch while eating dinner than Spirit's civ overviews

  • @pavelpodmarkov1906
    @pavelpodmarkov1906 Рік тому +24

    If you haven't already, you should do a video about friendly fire in AOE2!

  • @TriFusVenom
    @TriFusVenom Рік тому +39

    The healing on the elephants is a bit better than you let on I think since they have a lot of hp so they survive longer and therefore have more time to utilise the healing effect per unit than another unit would since those units would get one-shot most of the time anyway. It's really good on the elephant archers I think, especially if you micro them a bit to try to make a different unit getting hit each time. The tech is still not that useful but u could see it as some kind of resource income through time and having it working on as many units as possible is just a good eco at that point. :)

    • @dragovern
      @dragovern Рік тому +1

      without husbandry they can't scape at all so they will heal less than what having bloodlines does.

    • @teddyhaines6613
      @teddyhaines6613 Рік тому +9

      The thing about elephants when you're using them is you don't fear taking scratch damage here and there that wears you down. You fear taking a ton of bonus damage at once from pikes (or skirms for elephant archers) or getting them converted by monks. Or well, not being able to get to them at all because of their cost. A trickle of healing will be overwhelmed in the first case, is irrelevant in the second, and exacerbates the third problem since you need to invest stone for a castle and the cost of the upgrade.

    • @nemou4985
      @nemou4985 Рік тому +3

      This bonus is only good if you garrison your elephants because otherwise they get killed by being too slow. Other units actually heal better since they have more chances to escape.
      PS: Who at Age of Empires design thought elephants are slower than humans? Armor-clad, weapon-wielding humans at that.

  • @arcticbeak
    @arcticbeak Рік тому +6

    Every video that contains the turtle ship is instantly one of my favourites.
    Same goes for elephant facts, love those too

  • @TheBergyBirdman
    @TheBergyBirdman Рік тому +123

    6:46 you display supplies as one of the techs that benefits Urumi.
    For an analytical creator who's been working with aoe2 for a decade, that's a massive oversight.

    • @dontspikemydrink9382
      @dontspikemydrink9382 Рік тому +10

      yeah, noticed that too

    • @joshrossman3796
      @joshrossman3796 Рік тому +7

      Lol I wish it applied 😅

    • @NewandForgiven
      @NewandForgiven Рік тому +1

      Possibly it was meant as indirectly, as if you went infantry before Utumi's, you'd have saved on supplies for round 1... or possibly I'm reaching a lot :)

    • @mig6789
      @mig6789 Рік тому +6

      You must be fun at parties

    • @benithisraelm
      @benithisraelm Рік тому

      I doubt they get 50% off on infantry armour upgrades.

  • @werftheb7033
    @werftheb7033 Рік тому +10

    TheViper will be like : "Now that SotL made a Dravidian video, my pocket pick is no longer secret :C"

  • @to_baldly_go
    @to_baldly_go Рік тому +19

    I'm stuck in bed after surgery, playing loads of AOE... This video is just the thing I needed 😎👍

  • @tuxness
    @tuxness Рік тому +3

    New SOTL video on a Friday?! what a way to kick off the weekend!

  • @osiris3676
    @osiris3676 Рік тому +28

    Nice vid as always! Is there any chance you can look into the true cost of wonders? i mean looking into the max amount of villagers you can use, and how much does it actually cost for you to idle them building it so if there is any sweetspot in the time you gain from building it faster vs the lost income

  • @hahahagreatname
    @hahahagreatname Рік тому +25

    You should compare Wootz steel to some other infantry and Cavalry unique techs, like Farimba, Garland Wars as examples. there's alot of variation to how good Wootz steel actually is

    • @nkl7345
      @nkl7345 Рік тому +6

      He actually published a Wootz Steel video 9 months ago

    • @hahahagreatname
      @hahahagreatname Рік тому

      @@nkl7345 It wasnt much of a comparison video but it did at least mention other unique techs

    • @teddyhaines6613
      @teddyhaines6613 Рік тому +2

      It depends on what units your opponent makes and what upgrades they get, factors over which you have no control. For that reason and also because none of the units that benefit from Wootz steel have mobility (except the light cav you totally want to be making), I'd say it's the worst of the three.

  • @TheKobasen
    @TheKobasen Рік тому +10

    With full tech tree and cheaper tech I think barracks deserves A instead of A- because you can get champion faster and easier to get halbs against cavalry.

    • @nemou4985
      @nemou4985 Рік тому +1

      Also Urumi Swordsmen are possibly best infantry in the game

    • @TheKobasen
      @TheKobasen Рік тому +1

      @@nemou4985
      1/4 of coustillier (charge attack)
      1/4 of druzhina (splash damage)
      1/4 of leitis (ignore armor)
      1/4 of shotel warrior (glass canon)

  • @ad3z10
    @ad3z10 Рік тому +7

    Once you get to imp, their Siege elephants are also surprisingly good general combatants with the armour ignoring splash damage and 'only' taking 44 damage from halbs compared to the 67 battle elephants take. For civs without halbs they can be really annoying to kill as just a couple of them require sending some proper military to deal with.
    I'm also often tempted to go for MAA & archers rather than a drush and grab supplies first as it pretty much pays for itself after 4 MAA.

  • @LORDKunzite3
    @LORDKunzite3 Рік тому +4

    The Dravidians are one of my favorite civs as well. I really like how the devs reworked the indian civ(s). One of the best DLCs so far.

  • @swisstravellearth6232
    @swisstravellearth6232 Рік тому +1

    Finally your Intro is back, love it!
    I also love the way you mixed in the stats against Cav Civ! Awesome!
    Somehow, I haven‘t figured out yet how to play them.

  • @LichKingg23
    @LichKingg23 Рік тому +1

    Dravidians were my first civ in a random multiplaeyr game and since they are one of my beloved, you never forget your first.

  • @annaairahala9462
    @annaairahala9462 Рік тому +2

    The cav ignoring armor applies to the siege elephant as well. Because of that, their elephant becomes a ram that can adequately fight back in Imp

  • @nicita27
    @nicita27 Рік тому +9

    Dravidians stable is worse than a meso stable because you actually could make a stable as Dravidians wich would be a huge waste of res.

  • @fisnikbekteshi
    @fisnikbekteshi Рік тому +4

    First time i enjoy seeing a sponsor in a video, hope you get more as you truly deserve, even tho i havent plau aoe 2 in a looong time i still watch every video

    • @marcuspontius3967
      @marcuspontius3967 Рік тому

      And to add, one of the more rare cases where you watch several ads for the SAME sponsor without getting quickly tired of the sponsor, since SotL usually spice it up with a different touch / pun each time.

  • @SIGNOR-G
    @SIGNOR-G Рік тому +2

    Ahh i was waiting for this overview.
    This is a certified "Indha ganame pogirin" moment

  • @fermontes4705
    @fermontes4705 Рік тому +4

    They are my favorite civ in the game actually

  • @tsardean9192
    @tsardean9192 Рік тому +7

    Great video but gotta disagree on the Stable ranking, D tier at most. I can't think of any civs (other than the meso civs) with a worse stable.

    • @martytu20
      @martytu20 Рік тому +1

      All the C- cavalry ratings SOTL gave have bad stables with a redeeming factor (Koreans have hussar, Vikings surprise knight rush, Malay cheaper elephants, Britons full smith techs).

    • @SIGNOR-G
      @SIGNOR-G Рік тому

      What about bohemians?

    • @martytu20
      @martytu20 Рік тому

      @@SIGNOR-G Free mining techs for early castle knights. It just falls off fast like the Malay, without the cheaper cost to make elephants at least cost effective.

  • @SargonTheGrape
    @SargonTheGrape Рік тому

    I barely play Age Of Empires 2, or RTS games in general. I've always had trouble with keeping track of different parts of the map and making sure none of my stuff is sitting idle. But I still really enjoy videos like this. Makes me wanna try my hand at it again.

    • @josephbrandenburg4373
      @josephbrandenburg4373 Рік тому +1

      Just play online and lose until your ELO levels out- then you'll be matched up against people you have a fair shot at beating.

  • @andrezuhlsdorff7446
    @andrezuhlsdorff7446 Рік тому

    It‘s just sooooo great to have the intro back SOTL, thank you for that :D

  • @AGoodLittleSub
    @AGoodLittleSub Рік тому +1

    Medical corps in combination with the Dravidian stable perfectly illustrates my love/hate relationship with Dravidians. I love the easy 20pop MAA into archers with them, even more the super strong and rather easy 18 pop archer rush, with either a range and blacksmith or 2 ranges being down immediately without killing your eco. Then you have a great early game, can get ballistics quite quickly in early castle... and then when you ever fall behind in early midgame or even slightly before you just have almost nothing to defend yourself and carry yourself through to your rather strong lategame, as typical turteling and using some mobility to at least distract your opinion or snipe siege just isn't an option. But you can research a tech that - if at any point at all - will help you almost only with post imp huge elephant archer - siege ele armies.
    But ofc that's how they were designed and something that can happen with many civs (mongols would come to mind). To me it's just especially glaring with dravidians.
    I wonder what a good replacement for medical corps could be and what to do with their stable, as it kind of just feels tagged on, but offers almost zero utility. I feel like actually giving them husbandry and maybe the last armour for cav could have a big impact and actually even somewhat close some gaps for the civ (just by making lightcav situationally viable) which, for me, are a huge source of frustration. Even Ethiopians have hussar, albeit a bad version of it, and an overall way more capable stable with situational use and are one of the strongest archer civs in the game.
    I could also imagine buffing medical corps for battle eles and extending it to lightcav (not buffing it for ele archers as they can creep into op territory already) could actually also be an interesting idea, giving them a kind of frail but possibly cost effective mobility boost when microed nicely with regard to the light cav. But something has to be done about the elephant in the room especially imo, as it feels weird to give a civ a fully useless regional unit.
    Another perspective could be to have Urumis be less of a glass cannon, toning down their DPS a bit but make them less frail maybe?
    But yeah, the biggest sore point to me just is the stable, which just is there so it isn't not there, just as their battle elephant, which has literally zero usepoints. They never are viable in absolutely no circumstance whatsoever.
    Finishing that small essay off, to me the two sentiments would be: buff some small things other than the stable, optimally by replacing medical corps, and actually go bold and just scrap the stable entirely (maybe even replace their scout). Or give them something which makes battle elephants and light cav at least not a guaranteed mistake to go for, also optimally by making medical corps stronger for stable units.

    • @user-iz2tm5ih4e
      @user-iz2tm5ih4e Рік тому

      Hi there! You could post this on the official forum - AOE2 Forum or Steam Discussion. It’d be really nice. Hardly people read comments here. Your points are 100% true.
      Why did Devs gives stables to Dravidians in the first place.?
      Guess Medical Corps can apply to Light Cavalry as well. Self-regenerating Light Cav with Wootzsteel is a nice idea. Not going to be OP either, since Dravidians lack the last Cav armour upgrade, Husbandry and Bloodlines.
      Battle Elephants are pathetic. Don’t know how to buff them. Could give Elite version of the same.

  • @Sosuke0727
    @Sosuke0727 Рік тому +4

    This is the first civilization with A+ rank on the navy 🌊

    • @MrAsaqe
      @MrAsaqe Рік тому +4

      Dravidians rule the waves

  • @blackdragoncyrus
    @blackdragoncyrus Рік тому +7

    As someone who never played AoE, I'm excited for the Rome DLC.

    • @SIGNOR-G
      @SIGNOR-G Рік тому

      Who you gonna play?

    • @Muenni
      @Muenni Рік тому +1

      Ghost busters!

  • @MrVlad12340
    @MrVlad12340 Рік тому +1

    YESSSS! Another dose of that sweet sweet SoL stuff.

  • @thegreatqtip4516
    @thegreatqtip4516 11 місяців тому

    As a very new player, your videos have made the game a lot more approachable. Thanks very much for the great videos!

  • @micahbonewell5994
    @micahbonewell5994 Рік тому +6

    I strongly feel that Jaguar warriors either need a buff, or to be changed all together. They seems to be quite useless.

    • @Kawabongahlive
      @Kawabongahlive Рік тому +3

      I am of the opinion that they should be a lot beefier and a little faster.

    • @nemou4985
      @nemou4985 Рік тому +1

      Not gonna happen since DE team hates american civs. Like when they removed Obsidian Arrows and gave a "maybe +1 damage to skirmishers" tech instead...

    • @micahbonewell5994
      @micahbonewell5994 Рік тому +1

      @@nemou4985 That could be, i don't know. But Obsidian Arrows was way too OP.

    • @nemou4985
      @nemou4985 Рік тому +1

      @@micahbonewell5994 They made it OP themselves. It used to only give +3 damage and they made it +6 by doubling the armor bonus vs stone defenses due to a glitch in their engine. They could have fixed it.

    • @Kawabongahlive
      @Kawabongahlive Рік тому

      @@nemou4985 mayans and azteca used to be mega OP and now devs are scared of overtuning them again I think. I personally hate current gurjaras. They feel so cheap...

  • @marcuspontius3967
    @marcuspontius3967 Рік тому

    Having the pleasure to watch a civ-overview and look forward to what SotL would come up for the squarespace-ad is not bad at all 😁

  • @k.jsparks6918
    @k.jsparks6918 Рік тому +2

    Team: has a naval bonus
    Spirit: the negative is this has no help on land

  • @Dawnrim
    @Dawnrim Рік тому

    Came for the SotL theme tune (and the overview of a very fun civ to play imo), didn't realize I stayed for the squarespace pitch.

  • @gletscherminze9372
    @gletscherminze9372 Рік тому +2

    dravidian Elephant Archers are probably my favourite unit to play - the dps is just insane. Also I think they could use redemption to not always get owned by a couple mangonels in castle age.

    • @a.nonimus6705
      @a.nonimus6705 Рік тому

      They are fun to play. Unfortunately they get wrekt by skirmishers too lol bombard cannons help, but it's really not quite enough. Wish they had useable light cav...

  • @nozyspy4967
    @nozyspy4967 Рік тому

    7:24
    As a British person, can I just say thank you so much for actually pronouncing the U in Jag-U-ar.

  • @MrAllmightyCornholioz
    @MrAllmightyCornholioz Рік тому +2

    SHIVA BLESS THE DRAVIDIANS

  • @autronic9306
    @autronic9306 Рік тому +1

    This channel is shredding.
    Have a nice day man.

  • @tankofnova9022
    @tankofnova9022 Рік тому +8

    Can an imperial age Urimi 1 shot a loomed villager?
    Think about it, Aside from Eagles they are pretty much uncatchable to other infantry. Even slipping a few in to your opponent's base when under attack can be cause for panic as vills drops like flies when they aren't looking.

    • @CrnaStrela
      @CrnaStrela Рік тому +1

      They can't, but they do 2 shot them, the charge attack + normal attack (29+14) do enough dmg to kill them. FU Elite coustillier however, can one shot vills while move fast on horseback, so I don't think handful of slipped Urumi would do much, not as much as a single Coustillier can do.

    • @nemou4985
      @nemou4985 Рік тому

      @@CrnaStrela Well it depends, the area damage from Urumi charge attack can kill a bunch at the same time if more than one pass...

    • @user-iz2tm5ih4e
      @user-iz2tm5ih4e Рік тому

      urumis are easily killed by TC arrows 11

    • @tankofnova9022
      @tankofnova9022 Рік тому

      @@user-iz2tm5ih4e You do this as a counter attack when your opponent is in your face. Lots of vill kills before they even notice to garrison.

    • @nemou4985
      @nemou4985 Рік тому

      @@user-iz2tm5ih4e Your enemy's army isn't composed of movable TCs...

  • @Bambusleitung38
    @Bambusleitung38 Рік тому

    I just had to smile as soon as I heard the first few notes of the intro.

  • @demiserofd
    @demiserofd Рік тому

    I think medical corps is underrated, especially on elephant archers, but also on their battle elephants. Looking at your results, and the new stats on medical corps, your battle elephants will actually be top-tier after about 1 minute. Add to that wootz steel and you have a surprisingly potent unit.
    Same goes for elephant archers really. Having a healing elephant archer is roughly like having an extra villager working. I think the big challenge with dravidians is that you need to play very conservatively and take advantage of their regeneration until you can mass an unstoppable army.

  • @navigatedd4344
    @navigatedd4344 Рік тому +1

    won so many games on islands with dravidians… new ship is crazy if u are able to mass it

  • @HurtFrej
    @HurtFrej Рік тому +3

    I like your videos man, but if this stable doesn't get an E or at least a D- then what will? Your scale might as well be C to A at this point

  • @gElectroniks
    @gElectroniks Рік тому

    from what i saw and calculated in the game, urumi charge doesnt apply to buildings but armore penetration does fully apply so they are a big anti-building raiding sepcialists :D in my view of course

  • @sebazpereyra9431
    @sebazpereyra9431 Рік тому

    Yeah! I knew the speedy teutonic knight would make it to the new intro!

  • @alexthielke
    @alexthielke Рік тому

    Hey Sotl awesome vid like always only one small thing you ve missed this time: 200 Wood in Castle age helps a bit with fast siege push

  • @Dragonette666
    @Dragonette666 Рік тому

    I mainly play EW so the meta is different. I open with skirmishers + spears since so many make either archers or scouts to rush. I get a good mob and start to push in feudal and then will try to castle drop right away. In castle I upgrade both units and maybe make a few elephant archers. When I hit Imp I play based on how the other players react to me. If they are making knights I upgrade to halberd. I don't think this video touched on that but the barracks upgrade bonus applies to both units so you get Halberd for 150 food / 300 gold.

  • @Greywander87
    @Greywander87 Рік тому

    For the regen, it's probably better to think of it more like an HP bonus, where the bonus grows the longer the unit stays alive. In this case, their higher HP helps them stay alive longer and get more benefit out of regeneration. You could have a unit with low HP that regenerates super fast, so they'd be easy to kill but heal to full so long as they don't die, but elephants are tanky enough that it would just be unfair if they could top off between fights. With that in mind, you might consider doing a comparison with Bloodlines (especially since Dravidians don't get Bloodlines) to see which one allows the elephant to live longer, and under what circumstances, and if it's different for different elephant units.

  • @sashidharan1192
    @sashidharan1192 Рік тому +2

    I am pleased to talk our civilization.
    Dravidians are known as people in Southern India.
    Dravidian civ is based on cholas empire.
    In game the units are speaks in Tamil. It's my mother tongue. I am happy to hear it.

  • @iLoveAmuroNamie
    @iLoveAmuroNamie Рік тому +1

    Spirit of the Law Best Law

  • @zeroomega3781
    @zeroomega3781 Рік тому +8

    How to make elephant archers both good and historical?
    Give them both melee and ranged attack

    • @widodoakrom3938
      @widodoakrom3938 Рік тому +1

      Yeah make sense

    • @user-iz2tm5ih4e
      @user-iz2tm5ih4e Рік тому

      This thing you said is similar to Bengalis’ Rathas at the moment, and switching between ranged and melee mode is a pain in the ass. So, some players had proposed a change to elephant archers like Hul'che Javelineers tech of Mayans, wherein the unit throws two projectiles/arrow instead of one.
      Others have talked about having two men shoot from the top of the elephant instead of one person at a time. Garrisoning vills and/or infantry on elephants is also talked about😂 Why should only rams garrison infantry and vills and not chad elephants

  • @eva-238
    @eva-238 Рік тому +2

    Any chance you can make a video to introduce the intro? Like this scene is about...and comes from this video. A lot of them seems quite hilarious or epic, like the Goth's plan or demo ship taking trebuchet. I'm relatively new to the channel, only been watching for a year or two.

  • @libbon4060
    @libbon4060 Рік тому

    Dude, the skirmisher bonus really tied the civ together.

  • @kjsdpgijn
    @kjsdpgijn 6 місяців тому

    Whooo, the Branch Dravidians

  • @chandrasivaram
    @chandrasivaram Рік тому +4

    As a Dravidian , I like this how AoE2 represents this Civ as Naval and infantry powered with ELEPHANTS . There should be TECH for ELEPHANT SPA and Massage :)

    • @caniblmolstr4503
      @caniblmolstr4503 Рік тому +4

      They say Dravidians... But its obvious they meant the Cholas

    • @amogh6270
      @amogh6270 Рік тому +1

      ​@@caniblmolstr4503exactly 💯

  • @MastaDJMax
    @MastaDJMax Рік тому

    Lovely segway at the end

  • @Davtwan
    @Davtwan Рік тому

    You still had one more pun in you. I’m proud. ❤

  • @Anttown123
    @Anttown123 Рік тому +1

    Long time no see A+ great civ no doubt.

  • @joshs5500
    @joshs5500 3 місяці тому

    "Hey guys, spirit of the law here" ...well that's going to be a like from me dog.

  • @zeitghastactive
    @zeitghastactive Рік тому

    I dont even play AoE 2 but im just having fun watching people play this game

  • @charleyruwart8983
    @charleyruwart8983 Рік тому

    Awwww. The most friendly and wise voice in aoe2

  • @arcan762
    @arcan762 Рік тому

    feels good hearing the intro song again

  • @AnimeFan-dl4qd
    @AnimeFan-dl4qd Рік тому +1

    The big problem with Dravidians is:
    They do not have any useful, fast pacing unit.
    lets compare them with Goths: Goths have a great stable and even if not-they can recruit they unique unit in their barracks(after anarchy). Also their unique unit is good at raiding because of their ability to absorb arrows.
    Dravidians on the other hand need castles to recruit their unique unit and their are doing essentially the same work as their infantry with wood steel.
    So, without a raiding unit, without a unit which can help quickly )
    12:40 in order to get wootzl steel, you need a castle. Also this upgrade is rather expensive meaning it is more for lategame. However, in late game, having a light cav unit without good armour upgrades make them weak against castle or even tc fire. So, no it is not really useful considering the costs.

    • @VickyCruz
      @VickyCruz 5 місяців тому

      They need hussar and bloodlines.. with wootz steel they will instantly become top tier in late game

  • @kenners1993
    @kenners1993 Рік тому +4

    Does wootz steel cause siege to take less damage due to ignoring their negative melee armour?

    • @CrnaStrela
      @CrnaStrela Рік тому

      Nope, that issue has been resolved long ago when they moved Leitis attack from Leitis into melee.

    • @kenners1993
      @kenners1993 Рік тому

      @@CrnaStrela ah okay thanks

  • @SkarmoryThePG
    @SkarmoryThePG Рік тому +1

    Ohhhhh I missed this intro

  • @justincronkright5025
    @justincronkright5025 Рік тому

    I've come to think I'd like them with my Vietnamese... Have them as a fast Imperial sort of civilisation to boom on Imperial Skirmishers with either Elephant Archers or Urumi Swordsmen... with even Siege Onagers. So Imperial Skirmishers with 8 damage & 8 range alongside tanky front-line Elephant Archers at 7 range, with just decimating ranged units or any infantry filtering in & maybe some Urumi Swordsmen or cheaper Upgraded Infantry - in particular the Halberdiers, to flank & deal massive damage to any strong cavalry.

  • @shykorustotora
    @shykorustotora Рік тому +1

    Ahh yes, Dravidians. My favorite Meso civ XD

  • @Atabascael
    @Atabascael Рік тому +1

    9:52 - that Korean hussar is missing wings. It looks like light cav. What happened there?

  • @moon2schyzo
    @moon2schyzo Рік тому +4

    Concept: Spirit of the Raw, where you do adult actress overviews

  • @benithisraelm
    @benithisraelm Рік тому

    The new intro is pretty cool

  • @joshrossman3796
    @joshrossman3796 Рік тому +1

    Great work keep it up 👍

  • @MadnessTW
    @MadnessTW Рік тому +2

    If the devs are looking to buff Dravidians on land only, swapping their UTs might be one way to do it. Medical Corps would be more suited to that stage of the game and having infantry be more viable before then sounds good to me, especially if your midgame is awkward right now.
    Urumis look broken. They do too well vs units they should be countered by. They also don't make any sense. The overhead strike does area damage while the wide one deals single target damage. They also have a charge attack that I don't think works well on infantry. Couldn't they just always deal area damage with the wide animation, no charge attack and possibly with reduced damage? Would excluding them from Wootz Steel be an option?
    Good video, btw. Didn't expect one so quickly. You're a daring one releasing these at this time of year and ahead of all the patches they promised.

    • @nianticseizure
      @nianticseizure Рік тому +2

      Excluding them from wootz steel makes no sense as that was a very major reason their metallurgy & metal weapons were the strongest irl. Urmi's were also the last weapon trained for a reason. You have to be talented to never miss with it because it allows the user to wield centrifugal force on each slash. They were fast and strong both physically and chemically.
      A way to balance them would be to make it so Dravidians can research Wootz Steel during the Castle Age but not ignore 100% armor. At most., 90%, but the devs should test this out before balancing this change.

    • @VickyCruz
      @VickyCruz 5 місяців тому

      @@nianticseizureall they need is hussar and bloodlines.. top tier in late game with wootz steel

  • @besacciaesteban
    @besacciaesteban Рік тому +2

    I would change the 200 wood bonus to 150/275/350

  • @sashidharan1192
    @sashidharan1192 Рік тому +1

    They receive new Bonus on Seige. What grade do you put on this civ. Either A- or B+ ? and defence also

  • @ralfwolters3843
    @ralfwolters3843 5 місяців тому +1

    Think they need to add siege engineers to make them more viable on land

  • @DCdabest
    @DCdabest Рік тому +1

    I love that the Dravidians invented Lightsabers before George Lucas.
    Truly our South Asian friends have a rich and powerful culture. From a certain point of view. ;)

  • @ze3934
    @ze3934 Рік тому

    Thanks for the new video, new video for showering bruv

  • @darkdill
    @darkdill Рік тому +2

    Dravidians really had it bad against strong siege civs before they got access to Bombard Cannons. But even with them, Mangonels can really ruin their day in Castle Age.
    It's also worth noting that Wootz Steel does nothing against siege units, as armor-ignoring effects don't work on them. This usually isn't a problem since most siege units have no melee armor to begin with, though it is noticeable with Bombard Cannons (2 melee armor) and against the Teutons (Ironclad).
    Finally, even if they have Light Cavalry that can ignore armor, I don't see that as being very useful. They still get slaughtered by any anti-cavalry units, and the lack of Bloodlines, Husbandry and Hussar make them squishy even against regular units like Xbows, not to mention they die more easily to TC and Castle fire. Besides, you could achieve better combat performance with Champions or even Halbs due to Wootz Steel.

    • @user-iz2tm5ih4e
      @user-iz2tm5ih4e Рік тому +1

      Some nice points. I want to add that Dravidians don’t have any units to counter Bohemian Hussite Wagons and that addition of BBC (their only civ specific buff) did nothing in this matter. A common counter to Hussite Wagons are Cavalry and Siege units, but Bohemians also have 25% faster attacking Halbs and now you can think of Dravidians. Battle Elephants and Armoured Elephants can counter Hussites but Halbs come in their way.

    • @Hamanuna
      @Hamanuna Рік тому

      @@user-iz2tm5ih4e Dude, Bohemians don't have faster attacking Halbs, they just deal more bonus damage

    • @darkdill
      @darkdill Рік тому

      @@user-iz2tm5ih4e I think the Dravidian plan against Bohemians on land maps is to attack them early, before they can get out Hussite Wagons, Hand Cannoneers, and Houfnices. If things get to Imperial Age, there isn't much the Dravidians can do by that point. Lacking Siege Engineers means Houfnice will snipe Dravidian Bombard Cannons and Siege Onagers with ease.
      That said, Siege Onagers will devastate Hussite Wagons if they can get a shot off.

    • @user-iz2tm5ih4e
      @user-iz2tm5ih4e Рік тому

      @@darkdill yes, as a Dravidian player, the first thing I do when the game starts is to check if my opponent is Bohemian, Portuguese or Korean. The first two are deadly if not finished off earlier (like in early castle age itself). Siege Onagers are a good counter (heavy cavalry is still better) to Hussites, BUT they are expensive and slower for Dravidians, plus they don’t have s.engineers. On the other hand, Bohemian Castle age tech makes Hussites move 15% faster, and rear Hussites actually take less damage.
      So, I use Battle Elephants (as a Dravidian player) only when I play against Bohemians and Portuguese.
      Wish Devs do something to Ele Archers (like adding anti-siege mechanism) so that Dravidians can hold on against siege units. You see Urumis and Wootzsteel do nothing here; their faster firing ranged units too are a waste.
      This civ is overrated for ‘Wootzsteel’ which is an Imperial Age Tech that is food and gold intensive, and Dravidians struggle to survive in Castle Age.

    • @darkdill
      @darkdill Рік тому

      ​@@user-iz2tm5ih4e One idea I've seen is to give the Dravidians access to Two-Handed Swordsmen in Castle Age. Sure, it's still vulnerable to Mangonels, but if you spam a lot of THS in Castle Age, you could viably snipe the Siege Workshop.
      That said, I think if they want to get a real answer to Mangonel pushes in Castle Age, it should be that they get Redemption at the Monastery.
      EDIT: Turns out the devs' solution was to give the Dravidians a Wood discount on their siege units. That works well enough, making it so Mangonel trades will favor the Dravidians in terms of resources lost.

  • @shrimpboom8
    @shrimpboom8 Рік тому

    Noticing that only some of the civ overview titles were pluralized really messed me up.

  • @chadl3031
    @chadl3031 Рік тому +1

    Dravidian Battle Elephants are underrated imho.

    • @pokefuranku
      @pokefuranku Рік тому

      I think Siege Elephants are better for them than Battle Elephants once Wootz steel is researched.

    • @chadl3031
      @chadl3031 Рік тому +1

      @Nimlug For better results, mix some battle elephants in with the siege elephants. They don't require much for upgrading and hit high-armored targets almost as hard in the late game as war elephants do. Paladins with 6 armor for example.
      BE 12+4= 16dmg
      WE (20+4)-6= 18dmg

  • @ivanstrydom8417
    @ivanstrydom8417 Рік тому

    African ,Mezzo,
    Civs that do not gain access to Good cavalry,nor gunpowder,nor elephants and a weak navy should instead receive strong bonuses for their infantry, villagers and trash.
    African and mezzo civs should only have canoe navies. Able to fire arrows ,fast ,agile and only using 0.5 pop space but they don't have access to Gally line, nor cannon. Gallons. All canoes can carry/transport 3-5 units and are trained twice as fast as regular ships. Don’t have access to fire ships but get fire canoes that shoot fat covered fire arrows (Fat burns intensely hot). Tech in dock:Fat covered fire arrows - +3 attack to canoes.
    Canoes transporting skirmishers gain added pierce armour,attack and range.
    Canoe upgrades are half the cost of regular ship upgrades and come in immediately when you research them.
    Give the imperial Skirmisher Team bonus (Vietnamese) to a Sub Sahara African civ (Shona people).
    Sub Sahara African civs get African huts as Dark age houses. (Already in game.)
    Saracen + Berber+Turks + Kurds dark age houses should be Berber tents (Already in game.)
    Lithuanians
    ‘’Skirmishers and spearmen move 10% faster’’ bonus should go to a new Mapuches/Tarascans civ that forms part of a New DLC.
    And the (Spearman-line and Skirmishers +2P armour) should go to the Zaputechs.
    In turn Lithuanians towershields tech applies to their crossbows and their sword line. .
    Dravidians
    I would love to see the Dravidian ‘’Skirmishers attack 25% faster’’ bonus go to a new Mapuches/Tarascans civ that forms part of a New DLC
    Tribes of the Tropics DLC
    Taíno/Arawak peoples / Carib kingdom/Tupi
    Zaputechs
    Mapuches/Tarascans.
    Toltecs
    Polynesians/ Tuʻi Tonga Empire.
    In turn the Dravidian Urumi gains the ability to build/repair docks and faster firing BBC/hand cannoneers.

  • @FeverAmbone105
    @FeverAmbone105 Рік тому +1

    My only gripe with this civ is Thirisadai design, it's more Indonesian/Malay style ship than indian ship, they should use other ship model that more like one indian people would used, other than that I'm okay with Dravidian

    • @nianticseizure
      @nianticseizure Рік тому +3

      It's because they used a false wikipedia article. I believe the devs will update this DLC if enough people voice detail concerns and continuity.

  • @djanderson92
    @djanderson92 Рік тому

    At this point, it makes sense that the AOE devs should really consult with SOTL to analyse and sense-check balance changes

  • @VentusTheSox
    @VentusTheSox Рік тому +2

    6:00 I refuse to believe that a man covered in mail all over from head to the knees with a big shield too has the same melee armour as a man who is shirtless, wears only a cloth skirt lookin thing, and SANDLES.

    • @nianticseizure
      @nianticseizure Рік тому +1

      Fear the Dravidian lacto-vegetarian diet. You will never take us down biologically.

  • @benjaminjwilson6694
    @benjaminjwilson6694 Рік тому

    With the new civs, I think it's time to do another all-tech video.

  • @johnframboise
    @johnframboise Рік тому

    hey spirit, thanks for another great overview. I noticed that you started to leave economy out of the tech tree overview, why is that?

  • @TraniXz
    @TraniXz Рік тому

    Does the melee-armor ignoring count towards buildings? They also have arson, does this mean their infantry will melt buildings very quickly? Does the Urumis charge attack work on buildings? Does the Siege Elephant, counting as a cavalry, also ignore melee armor on buildings? And with their area of effect damage, does that mean they melt buildings faster too?
    Does the Light Cavalry (ignoring melee armor) do better than generic light cavalry against villagers with loom or Spanish villagers?

  • @scottmcconnell9211
    @scottmcconnell9211 Рік тому

    Honestly, there should be a mod where the units wear the outfits of the civilization they are controlled under, like Celts wear Celtic clothing, Persians wear Persian clothes, etc.

    • @user-iz2tm5ih4e
      @user-iz2tm5ih4e Рік тому +1

      With a myriad of civs already in game, it will take time to identify the units’ civ by their clothing.

  • @twinsen1949
    @twinsen1949 Рік тому

    I thought you said they weren't affected by supplies but you displayed it among the upgrades lol

  • @Gunsbeerfreedom87
    @Gunsbeerfreedom87 Рік тому

    Oh boy, more civ overviews.

  • @VGInterviews
    @VGInterviews Рік тому +2

    Imagine if instead of wood they got 200 stone when advancing to caslte and 200 gold in imperial

    • @user-iz2tm5ih4e
      @user-iz2tm5ih4e Рік тому

      They need this bonus instead of 200 wood in castle age. Their castle age play is suicidal.

  • @fedormasalov6590
    @fedormasalov6590 Рік тому +2

    They have infantry, which could counter paladins and other infantry. They have 2 infantry uniq upgrades. Just "A-"? 😂