Gaul First Impression - Civ 6 - New Frontier Pass
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- Опубліковано 22 вер 2020
- #Civ6 #DeityCiv6 #OneLastTurn
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Laconic Granny Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/b... - Ігри
Damn, with early Industrial Zones they’ll be really good at building Venetian Arsenals
Haha
LOL
YES!!!
Imagine what they could do if they spawned next to the cliffs of Dover!
For how long were you saving this comment?
An additional weakness is that having no district adjacency means every developed city you conquer is going to be quite bad in terms of adjacency on AI-built districts.
You just made me think, what happens to districts built adjacent to the capital when you conquer cities. Are they exempt or do they get destroyed 🤔.
@@doodlecrazydc oh, good one. I'd suppose you keep them, otherwise conquest would truly be the same as razing, with district cost scaling and all
@@doodlecrazydc Was wondering this as well
I guess that's why they consider Gaul "defensive", because their offensive city conquering is hampered by their drawbacks.
@@doodlecrazydc Pretty sure they're exempt. Can't build adjacent to city =/= can't have adjacent to city.
You forget that they also have magic potions which counters the romans very well.
I hope they add Asterix as a great general
Yep
Ambiorix was the first Gaulic leader to rebel against Cesar in 53 bc, defeating a leigion and a half, being the precursor to the major revolt by Vercingetorix in 52 bc. He's noteworthy as he apparently managed to flee Cesar's wrath and escape to Germany and showed that the Roman's were not invincible
I would have prefered Vercingetorix as a leader.
@@belisarius6949 perhaps, but he's been done before and this is a new leader along the list of Gaulic leaders to fight and lose against the romans
@@jammers195 But he's kinda boring. It feels like they are pulling things out of thin air for him while having the goldmine that is Vercingatorix, the man who pushed the great Caesar into a corner.
They shouldnt drop leaders just because they used them before because they'll run out of leaders. They already are. Some of the current leaders are just utterly bizzare with little history to go off of.
@@belisarius6949 Remember, Sukritact has made Vercengetorix as a modded leader. We'll still have Vercengetorix.
@@williamtheconqueror7807 I cant believe some people play only unmodded.
Early Industrial Zones are extremely powerful for a sole reason.
To build Venetian Arsenals.
Gaul Naval Conquest hype!
Gual or proto-Belgium?
Thank you technoblade
@@olivegarnish6162 Gaul because Belgium isn't a real place.
@@jonathanbowers8964 belgium is a real place
“Defensive Culture Game? I don’t know about defensive!”
Spud... I don’t think there’s a civ other than Canada you couldn’t play aggressively with :D
Canada domination challenge?
Go and challenge potato to do an aggressive Canada run!
"Aggressive Canada strat? It's more viable than you think!"
Clickbait title aside, it's really not that hard to justify wars against AI civs, they're all too quick to give you Casus Belli. Grab a Religion, become Suzerain of as many City-States as possible and let them declare war on each other. Inevitably, they'll either Convert your city, attack your CS or conquer another civ and boom! Canada drops the gloves.
Hey, it’s that guy that’s glad that he built the Venetian Arsenal.
There ain't anything wrong with that wonder except on like, lakes map.
@@awtqrtrkjsrs There is a perfect, truly Venetian map coming with this DLC: Highlands.
Counter spy would be such a pain with districts spread apart
Competitively yes, vs the Ai, no.
I think this civ won't really be building many districts due to the space limitations, so this civ will probably be a smaller target for AI spies
i leave the game on prince and just roll with it, they usually get killed with a single counter spy promotion so for my casual ass its not that big of a deal
They don't have to be spread out except of course for the city center
MrMetFanSC It would be better for you to spread it out because that’s more space for mines that give adjacency
It's the tile improvement of Cayuga
do you mean the Haudenosaunee tribe?
@@PiotrDzialak no
Batey
Caguana, the Taíno city state based on Puerto Rico.
Exquisite Narrations Cayuga is one of the six tribes in the Haudenosaunee, Fun Fact
When Caesar's wrote his "De bello Gallico", he featured Ambiorix, his eburones and other Belgic tribes as one of his fiercest opponents in the conquest of Gaul. They're not as high-profile as for example Vercingetorix, but he did describe the Belgae as "the bravest of all the Gauls", outclassed only by the Helvetii (from modern-day Switzerland) in their savagery. Caesar attributed this to the backwardness of the region, and their strong ties with the Germanic tribes to the northeast, beyond the Rhine. Caesar described tribes dominated by warrior-societies that would forego Roman and Greek luxuries. Iirc, there's some archeological evidence that contradicts this "backwardness", but The Belgae do seem to have been a very diverse group: like many other Gaulish polities, they were usually organized as a loose confederation of tribes. Interestingly, modern scholarship indicates that the Belgae were not a purely Celtic polity, but integrated a lot of Germanic cultures, both in their leadership as well as their rank-and-file.
Ambiorix himself is a bit of a mysterious figure, it seems like he was a successful diplomat and warchief, with lots of connections among among the local Celts, as well as the Germans beyond the Rhine. He was eventually defeated after a few high-profile victories against the Romans, but he himself managed to escape into German lands despite the large-scale manhunts the Romans organized against him. Other than that, we know very little, we're not even sure about his actual ethnicity and political position. Nevertheless (or perhaps because of this), when Belgium became independent in the 19th century, like so many young nations in that time, people started looking for myths and heroes to ground the country's origin. Ambiorix probably seemed like a great candidate: he had the cachet of classical antiquity, and at the same time was shrouded in mystery. This prickled the imagination, and at the same time this made him an inoffensive figure that wouldn't offend any political sensibilities within the uneasy coalition of Catholics and liberals that ruled the newly-independent country.
My sources: some half remembered details from when I read Caesar's "De bello Gallico" and Ugo Janssens's "De oude Belgen: strijd, leven en traditie", gaps filled in from some skimmed wikipedia-articles.
Eduard I used to work close to the Square Ambiorix in Brussels. Good to know where the name came from!
So this is what Obelisk could be if he slimmed down.
*Obelix
I think with the "defensive culture game" they meant that you get a bunch of bonus culture, but not really tourism.
Well when flight is unlocked, all culture-providing improvements give tourism, meaning every single mine is producing 1 tourism with flight, and then 2 with computers tech since it doubles tourism. People keep ignoring this and saying that these guys aren't actually a culture civ, but they're all ignoring this massive buff.
I thinks it’s defensive because you can have 3 city strikes with an encampment and industrial zone and if you surround a ranged unit on a district with other units they can do incredible damage to invading armies. Industrial Zones then commercial/harbour district followed by encampment/theatre district seems like how to play this civ. Turtle up and just use your policy cards to either win with diplomacy or use your production to print wonders to surround your theatre square.
@@awtqrtrkjsrs Huh, true. Forgot about that. Good point. I still think my original post is what the devs meant with that line, though.
Yeah, I'm not sure how they're going to build Seaside Resorts and National Parks, when they have a million mines giving -1 Appeal.
@@civilez7060 They don't need them when their mines produce tourism after flight and then that tourism gets increased by the computers tech and environmentalism civic.
A really nice thing about the mine culture bomb is you'll have to do way less tile-buying as these guys.
I also think that this civ will be very good at picking up world wonders. With the great engineers and extra production, getting the mid game wonders on higher difficulties will be so much easier.
It is
Once you get flight, every mine also gets tourism. Insanity
Is this confirmed? This is the first place I’ve seen this.
@@evanklein7701 when unlocking flight (iirc), every tile improvement which provides culture as a yield gets tourism equal to the culture it produces in the current game. No reason I can think of for why they would say "except mines cuz f the gauls"
Thank god someone else notices this! People are ignoring this and saying that they can "only get culture". But seriously, once you have flight, that's one tourism for every single mine, in a civ that builds as many mines as possible. And when you get computers and environmentalism, that's 3.4 tourism from a mine. A MINE. The most basic improvement that this civ wants the most of. Finally someone else realises this!
I don't really think that helps with culture victory. Well, that surely helps, but it is too tiny to be noticeable. When i'm going for tourism through improvements that provide culture, like seasides or France's chateau or Moai from Rapa Nui etc. I literally spam and swarm all of my many cities with these, which usually have at least 4 culture, a lot of 6 and some sweet 8 culture per single tile improvement. And it wont net you a quick culture victory. Still need a lot of theater's with great works or other tourism sources.
So i dont really think 1 culture mines would be game changers or even at least decent. Just a small bonus
@@ed1659 It may not be the best, but the tourism does get boosted to 3.4 with computers and environmentalism, and the extra production helps massively towards wonder and theater square construction, so in the long run it seems like a solid strategy.
I was thinking the same thing, diplo or maybe science for this Civ. Diplo for the exact reasons you listed, but science because of the huge production which is what finishes the science victory projects, and the fact that your mines alone can carry your culture through the mid/late game, letting you prioritize Industrial Zone -> Campus in every city, and campuses should still receive bonuses from mountains/fissures/reefs/etc, just not districts, so you can still rack up solid adjacency campuses.
Yeah, I was thinking science, as well. I might go for early war, take a few civs, and finish with science. I feel like diplo gets tougher too when you have the world voting against you due to the fallout from your early aggression. This would hamper your tourism gains, too.
I'm pretty sure that hills, mountains and fissures all have increased spawn rate on continent boundaries too. So if you find a place with say, 2 mountains and a fissure next to it it's not exactly unlikely that you'll get two more hills to tack on an extra +1.
Yeah this is exactly how I see it! Similar to Korea's governor bonus the culture seems "supplemental". It grows your borders along with the culture bomb for you, and allows you to focus on Campus and Industrial projects / districts while completely ignoring culture elements but having decent "tourism defense". They'd be incredibly low tourism due to the mines negative appeal, but good tourism defense while fulfilling other victory condition projects. I didn't even think about Diplo Victory until Potato mentioned it which could be super strong. Culture bonuses to blast through the tree and production to get all those key wonders.
Wait it's all Venetian Arsenal?!
PotatoMcWhiskey: Always has been
2:18 that is the Batey tile improvement, has been in game since the pass came out, you unlock it by allying with the Caguana city state.
I wonder if Firaxis chose Ambiorix as the Gaul leader because Sukritact already made a fully animated and voiced Vercingetorix and didn't want to undermine his amazing modding work.
Either way, we will have 2 amazing Leaders for Gaul on release! xD
They also try to steer away from leaders that have previously been in the franchise
@@hakonandreasolaussen1949 Unless your Gandhi
@@raynightshade8317 lol
@@raynightshade8317 they did provide Chandragupta as an alternative leader so I guess that's good
@@raynightshade8317 cleopatra
As soon as I saw the official trailer I was like "Potato is utterly gonna lose his shit"
Cree Word of the day "New"
ᐅᐢᑳᔨ / "oskâyi"
Poundmaker has the best clothing of any leader in the game. Change my mind!
NoFlu can’t. To sum it up in one word that I never use.
His clothes are rather dapper.
Steve Murdock BIG FACTS. Can’t forget Rough Rider Teddy’s hat being pretty slick too.
Awesome man! Thanks a bunch
They didn't mention how the Oppidum can also do a ranged attack. Meaning you can have 3 ranged attacks in each city. I think that's why the civ team thinks they're more of a defensive civ.
Can we talk about how this Warrior replacement has managed to reach 60 combat strength in the clip?
He’s fighting a spearman, which has a higher base strength. So he gets a bonus from that. He’s got four adjacent units, which each give him a bonus. And they’ve got the policy card for extra strength vs barbarians. And he’s got a bonus for being melee vs anti cav. They’re pretty good.
If you want a fun historical source on Ambiorix, read a translation of Caesar's De Bello Gallico. Not sure which book in particular but I'd guess 1-4...
The real question is whether Gaul gets double the culture when producing naval units with the Venetian Arsenal. You'll be glad you've built it.
Honestly, you'll want to wage an early war with the Gaul and conquer as many cities as you can. Then you can space out the districts appropriately before the AI has built them. Additionally, the early industrial zone will come in handy in producing a massive army early. You can potentially conquer a city and place down an industrial zone.
the Gauls seem really good overall, they just REALLY do not like harbours. That is the only major downside of the district placement restriction.
Lol yes and government plaza
@@AskTorin The government plaza still gives its adjacency bonus to other districts.
Does anyone else see the power creep starting from rise and fall? The new civs are just so much more powerful than the original civs
I love power creep because I love power
Brady Lingafelter the Zulu are virtually useless compared to the way better military civs now
The worst thing is how some civs seem like upgraded version of original civs (like Ethiopia for Georgia and Byzantium for Spain). They could have buffed past civs and given some new crazy bonuses to the new ones.
It's become a huge problem! Playing base-game civs just seems pointless if you can play a civ with may more unique, interesting, and powerful bonuses. This started with nubia and it has only gotten worse from there.
That's why I like the civilizations expanded mod. Helps the older ones still feel good
Remember that the era score from the special unit is acquired at the start of the game with your first warrior unit being replaced, so you don't need to build for that era score bonus.
yes read Asterix & Obelix. there is nothing else to know
100% historically accurate
Actually, there's the one when they go to Belgium to refute Caesar's claim of "bravest region", so yes
6:26 It's interesting that the King of the Eburones +2 combat strength for every adjacent combat units is so universal. You can see the Gaesatae is +8 because of 2 city state units, 1 allied slinger and the barbarian spearmen itself contributing to the bonus.
Those early industrials zones will be awesome to help building the Venetian Arsenal.
Can't believe they had the Gaul to release this civ before Portugal.
I'll see myself out.
Go
What's wrong with representing underrepresented cultures? Especially cultures that have been pretty much erased by others? How often do you hear about the Celts, especially the Gauls? I think Civ 6 is a good game for bringing out underrepresented and interesting cultures and historical nations like the Scythians, Kongo, Zulu, Sumerians, Māori and Gran Colombia. Sure Portugal is cool, and an important empire historically, but there's honestly nothing wrong with adding the Gauls before or instead of them.
@@awtqrtrkjsrs Just a joke about gaul being a normal word as well as the Civ name. Don't actually care who gets released personally.
@@doodlecrazydc Ah ok. Well yeah anyway tbh I'd say it's more about fun, so maybe I shouldn't have gone too crazy with that comment. Sry man.
@@awtqrtrkjsrs It's all good 👍.
I looked forward to your first impression when the Gaul civ was announced. Thanks for your insight Potato!
why do i even watch this, i literally dont play civ
because u luv me, nerd
Dang I can’t believe how much this civ is my play style. Culture and production based, defensive, early game, good against barbarians, and spaced out. Wasn’t gonna cop it but am now :)
One interesting synergy for a tourism victory is that they are gonna have insane production to build all the wonders to gain extra tourism, they are also gonna have loads of space for seaside resorts.
This has nothing to do with this video in particular (sorry!) but the really heartfelt, kind way you end all your videos is like a hug to me these days. The whole world feels like it's on fire and I'm sad all the time. We could all use a little bit of extra love. Thanks for being around, Potato. Your work makes my days a little brighter.
Love the precise analysis of the new civs thanks potato 👍
Love your content and I'm always looking foward to your next videos. Keep up the amazing stuff man.
Take a shot of Whiskey every time he pauses to presume something that is then immediately confirmed seconds after he unpauses.
All hat extra production is very useful for building those diplo-focused wonders too.
That warrior's unique ability is probably the biggest middle finger to Eagle Warriors and War Carts possible. You're stronger? NOPE, I AM!
chaining culture bomb mines onto good/great tiles with your first builder might be super strong. You'll have to totally re-evaluate what a great location for a starting city looks like.
Went I got the Ambiorix, I fell in love with his civ for every reason. Such as the oppidium basically being a boot-leg encampment, which I typically do the triangular industrial zone whilst basically having an op encampment
4:11 how soon we forget that their mines culture bomb , have a culture yield, and provide a minor adjacency bonus to districts
Thank you a lot for this breakdown
There going to be a pain to deal with if you're trying for a domination win, twice the city strikes taking out your siege units. I wonder if stacked with Victor's Defense Logistics promotion if that means you could get 6 city strikes...the ultimate turtle city.
Stallengrad
With the additional production, you can build wonders which helps with tourism. I only built about 2 theater squares, but because of the wonders I had I had more tourism over America and Indonesia. The rest of my culture came from building enough of a Military to be a deterrent and from mines while I worked to a science victory.
Oppidum will unlock with construction, that's my guess. If it's one of the early ones you mentioned then that is very early to suddenly get all the bonuses of apprenticeship, plus the era score for entering the classical and medieval era in one turn. If it were in engineering then it would be alongside another district that gives it a major adjacency bonus, so I think they will choose to make that be something you need to go out of your way on the tree to get. Construction comes after masonry so it makes a kind of sense dependency wise since Masonry/walls is what gives you the district ranged attack. And finally, beelining masonry/construction gets you to siege units which will synergise well with a lot of melee troops who have a bonus against city defences.
I certainly agree with you saying that in order to win a diplo victory, you primarily need culture and production, but if you manage to get a lot of faith, the pagodas and a lot of gold (especially as mali), you might also overwhelm your enemies by earning lots of diplo favor and winning emergencies.
2:24 Thats a Batey, its a unique tile improvement of Caguana, one of the city states already in the game
Edit: Also more tier lists?
I feel that potato would really enjoy this civ
I really like culture bomb mines. The problem with culture bomb on districts is that they aren't valuable relative to when you get them. You half the time have to buy a tile to place said district, and by the time you've built the district your border has started expanding anyway. Culture bombing mines are FAR more valuable for how much land they'll give you and how EARLY you'll get the land. 3-5 additional tiles doesn't mean a ton by the time you are culture bombing with multiple districts in a city, but it means a LOT when you are basically saving 100-300 gold for each of your early cities in terms of early tiles. Yout end to buy 2-5 tiles in most cities early on when your culture growth is weaker. Saving that gold early is key. That's gold you can then use to buy builders who can further expand your borders and add more culture in the city.
Not an insane bonus overall but for those of us who love the city planning aspect of Civ the most? It's golden; pun fully intended.
Note that the bonus combat strength is for all combat units including enemy units and friendly units, so if you have your unique warrior with a barb spearman and a barb warrior next to it you still have a +4 combat strength.
I feel like this is how I already play the game. Using the whole radius of each city and buying tons of tiles
Technically not the most powerful way to play but I do enjoy seeing massive cities
@@ghost_tickler1575 yeah, I also still manage to build more cities than I care to manage anyway, even with the extra space per city. I played a lot of Shosone in civ 5 though. Old habits die hard, lol
David Smith Yeah ditto, late game city management can get pretty mundane. I’d like some sort of custom auto city actions like: build up city, city projects, unit production, etc
@@ghost_tickler1575 Are you aware of production queues?
Ewa420 Yeah but they’re a bit flawed unless I don’t fully understand. Like I can’t que up all the buildings in an industrial zone. I have to go back for each one as the prior is built
Feels like tourism win would work really well for them. Massive production bonus to fill those city-centre adjacent tiles with wonders and enough military might to snatch up other civs faith and great works.
The tile improvement you were wondering about (in case you haven't looked it up already) is from Caguana (not sure exactly but something like that). It gives +1 culture base and +2 culture for every adjacent bonus resource. I had them in a very recent game.
The improvement at 2:30 is the Batey, from the Caguana City State Suzerain Bonus. I didn't recognize it until the tile yields were turned on.
Diplomatic type of win goes well with nowadays Belgium
Potato: talks deep strategic directions that this Civ can go
Me: can only afford the base game anyway, so I won't have to worry about it
@PotatoMcWhiskey Statue of Liberty, You need culture You need production
Ooooh starting off crazy violent and the ending up carbon catching hippy diplo win feels very much like the how Gaul/Celtic culture has shifted throughout history in terms of people’s perception - very clever. Definitely a hot take but feels deliberate from a design perspective.
46 seconds ago, nice XD
The Saxy Gamer wagwan
Hi Saxy
Love how saxy gamer watches potato
I need a French kiss collab video from these two
Loved the vid :) UA-cam spammed me with 8 vids lol. Also you didn't mention the ranged attacks from the special district they get :)
This actually seems like an extremely cohesively designed Civ. All the bonuses feed into each other and lend to really getting a lot out of playing them well as well as fitting to the Gaul's history as well as you could expect from the limited room for thematic points that they would expect.
The mine bonuses mean you want to build them early, for which you get quick border expansion and extra culture to reach the 2nd and 3rd ring quickly to enable you to build the districts you've been waiting so you don't waste potential ajacency by placing next the city centre. You'll probably end up with 'rural', multi-city district hubs where the outer rings of multiple cities overlap. Early mines and production bonuses mean a strong but decentralised start and lots of flexibility on where you want to take it from there!
Potato 2020: I'm glad I built the venitian arsenal
Lol 😂 sorry potato 🥔
Odd the Gauls dont have any bonus to befit cav since they were know for great horsemen
That's so much culture and production, so fast. I wonder how quickly you could get a domination victory on Pangea... hmm I can't wait to try this. Of course, with my luck, I'll have Ethiopia and Grand Colombia as neighbors. -_-
@potatomcWhiskey great vid, you're confirming allot of the things I thought when I saw their first impression.
Question: How do you think their adjacency combat bonus plays around with corps or army formation? (which reduce the amount of units)
With its focus on production, it's possible to go with a wonder-heavy route. With luck, it's even possible to rush Stonehenge and get an early religion with Divine Inspiration to get the faith needed to lure GWAMs. So, I think they can get pretty much an 8 -or even a 9 from Zigzagzigal for their cultural victory skew.
I disagree with your assessment of the culture ability.
I think it's enormously helpful in allowing you to defend yourself in deity games without having to sacrifice early culture. The best opening you can have in a game regardless of difficulty or victory condition, is to conquer a neighboring civ for land expansion, and being able to do that without suffering major penalties to your culture also allows you to focus on science alongside.
I'd like to point out that it's 20% of unit cost and not 20% of the production you spend on building that unit, which means that you can use military production cards and Magnus chops to quickly chop for culture
The bonus culture from building units might be very valuable in the early game. If the bonus is substantial you can get an early lead on civics just from your normal initial builds.
i think it's interesting that the +2 from adjacent units also works for enemy/neutral units. so even in a melee 1v1 you get +2 for... well beeing in melee with the enemy. and the developer livestream they clarified that the gaul industrial zone will NOT get the bonus from aqueduct/damm/canal districts
pushing cities further apart can also reduce effectiveness of distance-based bonuses, like entertainment centres, factories, the coliseum
I can see a lot of aqueducts, dams and industrial zones in the near future.
The Oppidum doenst get adjacency from Acqueducts/Dams or Canals.
Interesting looking civ. Hoping for some Asterix themed names for spies or similar.
Oppidium comes with iron working and it unlocks apprenticeship so you can build workshops right away
They’re an insta-play for me on the new highlands map tomorrow.
@PotatoMcwhiskey I wonder if this could be considered a strong science civ? They will be able to use their crazy combat bonuses and extra defensive shot to grab good territory early and not fall behind on culture then they can use their crazy production to create full campuses, wonders, and eventually city projects. It seems they can do the science dream of building an industrial zone campus and commercial hub in every city with only the occasional theater square.
If you want to have some historic background read "De Bello Gallico" written by Caesar. But for fun read the comic "Astérix le Gaulois" (Asterix the Gaul).
Thank you for this. I watched this video by myself and only came away with, oh they used Ambiorix instead of Vercingetorix
Honestly, Science seems pretty good as well as diplomatic. Expand and conquer in ancient and classical, discover strategics early by spamming campuses, get massive production in all your cities, and you can snowball earlier than other civs, if not faster.
Ambiorix is a real life character. He was an opponent of the Romans when Julius Caesar invaded Gaul. He was from what today is Belgium.
en.wikipedia.org/wiki/Ambiorix
Culture bombing from mines seems pretty interesting, and I wonder if you can do some kind of eleonoring all the neighbor’s lands (as i can remember with culture bombing you can grab even another civ’s tiles, and culture bombing by mines is different from culture bombing by districts such as polish encampment which you can build only one per city, you can just spam mines in a line at least until hills are gone)
Asterix is looking better than ever
I see your neighbor's dog had some input for this one, Potato
One crazy thing not mentioned is that the combat adjacency bonus also counts adjacent enemy units.
hmm, they should probably make the King of Eburones combat strength bonus should probably only be allowed and activated in your own territory. To be more "Defensive"
New civ, Gaul with unique warior, strong early game, and focus on production unit
Potato : Its diplomatic civ
Sure potato, we all know the story of Asterix the Gaul diplomat
Meme game idea: As Gaul, defeat the five roman empires, Rome, Byzantium, Ottomans, Russia, and Germany
the figure at 2:30 is the batey improvement. you can make this after you get suzerain of caguana.
Culture bonus for building units may be weak in long term, but is powerful for early game. 6 culture for a scout and 7 for a slinger is basically like getting +1 culture per turn towards code of laws from the start. Build a few mines and a few of their warriors and you might even beat the AI to the classical governments. All this while defending against the AI. Very synergistic.
Gaul starts with a regular old warrior my spudy friend
I think you're on to something with the diplo victory, with the swarm horde army they can do well in military emergencies as well
This civ may actually be really good for me...my adhd makes it hard to remember what I’m doing sometimes...and the bonuses from mines would make it extremely adaptable for someone like me...
I was expecting Vercingetorix! This looks good though! I'll have to look more into the character
The King of the Eburones bonus applies to ALL units, even enemy units. Which is absolutely bonkers. Gaul are a domination + science civ I think. Early culture is by far the most important resource determining science tempo and mid game production seems excellent for them as well. And they have massive early rush potential. Take out a neighbor and then sim city from there to massive science and production.
10:50 it was said earlier in the video that districts won't give adjacency bonuses to each other!
As someone pointed out in another video, Gaul's "Defensive" culture looks like it's intended to just help you get to certain early Civics faster, much like Gorgo's leader ability gives you culture for defeating enemy units in battle. Also, researching Flight gives every culture-generating location in your empire Tourism, so you could generate defensive tourism to prevent someone from getting a Culture victory.
Nevertheless, Gaul seems like a very good Early-game Domination civ that can not only easily turtle up and protect its territory, but also transition into a Science victory, thanks to the production and defense bonuses from its unique Industrial Zone alone. And all of that is not taking into account the fact you can culture bomb with Mines.
also, hills are all over the map, which means that this is one of the only culture bomb abilities that can be done pretty much at will to get most tiles. These guys in a new world map would be pretty damn powerfull