Ehh Genghis Khan spent very little time with his children/grandchildren, not to mention the brutal and instable nature of mongolian succession at the time. I bet Genghis would see him as a rival.
@@pizzaman11 Genghis was 60 when Kublai was born. I don't know how much ambition this sexy conqueror had, but at 60, if I had a 1-year-old rival grandson, I'd be tickled pink.
@@KraveChocolate well it's weird in Civ because Genghis would be younger in game. Though actually doing a more substantial google search into it, Mongols actually did have pretty tight nit family culture. Granted I don't think Genghis would be happy if another one of his sons made an empire while he was the age portrayed in Civ.
Oligarchy and classical republic both have an economic policy slot, a diplomatic, and a wildcard. Oligarchy has a military card as well while classical has a second economic policy slot. Germany gets an extra military slot so while in classical they can have a military, two economic, a diplomatic, and a wildcard slot. With an extra economic policy card slot for Kublai, you can have the exact same setup in oligarchy. This means you can use economic policy cards to maintain and grow your empire while getting a +4 combat strength bonus on melee/anti cav units and bonus xp for all units. Basically, you can give specific boosts to your empire, military, and diplomacy as you need throughout the game.
@@friendlyindianscammer2887 owls gives +1 economic policy slot upon initiation and +1 wildcard policy slot in their Industrial era promotion, so you could theoretically have 3 economic policy slots before you have 3 economic policy cards. The more important thing is you’d have 2 economic policy cards and 1 wildcard policy slot in any post industrial era government. Early on, you can hold 5 economic cards in classical republic, 4 in the other two first governments, you can have just as many economic policy cards in monarchy as in merchant republic, and later on have tons of wild and economic slots for any tier 3 government which is especially useful for something like communism which usually lacks in said policies and versatility when compared to Democracy.
The interesting part of this is how you can get either really lucky, or really unlucky with him. The boosts will usually help a bit, sometimes they won't really help at all, sometimes they'll give you the two envoys you need for just the right city-state to get a massive edge in the early game. Also, eurekas and inspirations are worth a lot more toward the end of the game than they are when you discover all the empires on the map. It might make sense in some games to just trade with 1 or 2 other civs, and only start sending trade routes to the farther ones once that has a chance of giving a boost for democracy or computers...
I think the flavor of the trade route bonus is awesome, but the economic slot is going to be the power behind it. I also love how both china and Mongolia have bonuses that tie in with his ability he is dripping flavor and it's great!
I really like how his trading bonus fits with both civilizations. I felt like Eleanor’s abilities fit with France more than England so this is a nice change. My main issue with the trading bonus is that it’s likely to get used up fairly quickly, rather than being a long term consideration that changes play-style. Maybe they could change it to boost a maximum of 3 times, but then have that reset every era. That would fix the map-size variance and the getting used up problems, and make it a bit stronger
I think his trade route bonus will probably be stronger with Mongolia than China, since as Mongolia you will usually send out trade routes right before you declare war on someone to get the combat boost, so the Eurekas will be giving you a burst of science and culture right before the start of a war, which is quite powerful.
At first I thought it was per city and not per civ. Per civ is super underwhelming. Like it’s negligible on huge maps, and not very good on smaller ones. The economic policy slot is the only reason I’d try this guy out tbh
I‘m really stoked to play with him. Owls of Minerva is gonna be a nuts combo. 4 Economic slots in the Tier 2 government is gonna make so many decisions so much easier. Also lets you double down on Commercial Hubs being Culture districts.
Exactly what I was thinking, then being able to double up trade routes thanks to the Gilded Vault is gonna be excellent. Can't wait to play Owls Kublai China with the new game mode.
I was sceptical of how the devs chose to release the Frontier Pass, but man, I've been really impressed with how its been implemented. I love how this leader synergizes with both of the factions he can represent.
@@avizo2197 I want to watch his livestreams but I honestly cant stand how much those interaction interrupt his gameplay. I know it’s important for his income but it just sucks to watvh
I'm not sure that it's totally worth ignoring trade routes with other civs BUT you could delay sending them until the tech tree starts seeing techs without gameplay boosters so your trade routes become as powerful as Great Scientists & Spies! If you join the Owls of Minerva this strategy becomes a bit easier as you'll be focusing on trades routes to city states anyway.
It certainly seems that Kublai Khan favors Mongolia more than China with his leader ability, similar to how Eleanor synergizes more with France. By the way, when is the Livestream/Let's Play with the Urban Complexity mods? You mentioned in the city lights livestream that it was being planned, and I guess it should be after Thursdays update when you have time to play around with it.
0:50 I think you meant to say Germany instead of Poland, as afaik, Poland replaces a military policy slot with one of another type, but I don’t remember what. Germany under Frederick Barbarossa gets 1 military policy slot.
Hey Potato, do you have any plans for making guides/reviews for all the civs in the game? I've seen your reviews for the new civs but I think short videos like these would be nice to have for new players.
In the video they said, you will get an inspiration and heureka, for a new trading post in another civ city. They did not say those will be granted only once per "foreign" Civ. The trade route in the video even looks like an internal trade route.
"It even grants a inspiratuon and eureka when establishing a trading post in another civ city for the first time". I guess you could speculate that you can establish trading post in multiple cities for the first time, but it definitely has to be foreign trade routes because that's what another civ means
@@beku8726 yep just rewatched that part...thanks for the timestamp. Thats good cause I was starting to think that would make him more OP than Babylon lol
Off topic here, but I wish they would give England some sort of yield boost on trade routes, because it would synergize with her playstyle of colonization and spamming trade routes to an insane degree.
@@poisonrune Most of the frontier pack leaders were somewhat overpowered compared to the base gathering storm ones. Got to convince people to buy DLC one way or other, right?
I still thinking that the military aliance should have a little boost, as for example extra production with the trade routes at the second or first tier. Cause you preffer to even not have a military alliance with a civ just for being able to spy him
I think it is a eureka and inspiration for each CITY of a different civilization from your own. Which could be 5 eureka and inspirations alone from your neighboring civ. Could be wrong but thats how i interpreted it.
you should do another video about problems you see within the core gameplay and solutions you think would work like you did a year ago, just interested to hear your thoughts
Owls of Minverva becoming a bit silly with the policy slot cards. A fun challenge would be a government game, where you look to feature this new leader while trying to win culture or diplo with as many additional slots as possible (forbidden palace, alhambra, owls, etc). Cheers for your always high quality content good sir! p.s. I'll post this to sir ducks lancelot, saxy, and GM too. :)
Save most of your international trade routes to get the late game Eurekas that can generally only be gotten with Spies. Your early Trading Posts will just be picking targets.
Nice, at least one can trust Potato's skill to evaluate how strong a leader is. There's been a whole lot of people saying that he's underwhelming and that he doesn't sync well with China or Mongolia. The fact is that he has good sync with both, and he is indeed decently strong. It's just that people are used to ridiculous from NFP, and when something isn't, it's suddenly somehow bad.
This guy is going to be a monster wonder spammer. Go Autocracy for the wonder production boost and you can STILL slot +1 production in each city and 15% production to wonders all at the same time. Ironically, it'd pair really well with Qin shi Huang's builder-wonder-boost. If only...
I'm a very culture focused player with defensive mindset. Owls of Minerva with Classical Republic sounds right up my aley, 2 ecomonic policy cards or turning Oligarcy into Classical Republic. I'll have to give it a go tomorrow.
The thing I don't like about civ 6, is with every civ its like "here's this civ, it has these 6 super specific abilities, so you're gonna wanna get this, focus on building these, and use these government cards" and you basically play the same way the whole game (or until industrial, which is where the game basically ends anyway)..
I see a lot of people complain this ability seems weaker on china, however: I think this bonus can trigger for techs that normally do not have eurekas, so it would be very powerful for late game, though you sacrifice on early trade route to other civ completely since you want to delay and time international trade route until the very, very late game, and it can be a few thousands science, meanwhile Great Wall can offset the gold generation issue for internal trade only. In deity games, the last few tech boosts are actually very important imo, since they are random and normally has no way to boost but hard science, so anyone that can boost it is considered at least decent (medici, alexander, etc)
@@ecpgieicg there are still quite a few that have either no or obscure boost, and you can always manually trigger the one WITH a boost, to create an opportunity for the random one to always go for the correct one.
Play Kublai as Mongolia. Go for military-heavy government types and join Owls of Minerva for two bonus economic policy slots. Use the Eurekas to stay afloat in science and culture while focusing mainly on your military power. And then, take advantage of örtöö for extra combat strength, invading your neighbours during once you get Keshigs.
I wonder what secret rules these eurekas and inspirations really have. The wouldn't let you have a boost on "Computers" from your first trade route in the Classical Era, would they?
The problem with Kublai Khan as China's leader is not having access to Qin Shi Huang's abilities, namely the extra builder charge and the granting of production to ancient/classical era wonders.
Also isn't the boosts per city you establish a trading post or am I retarded? As far as I understand it's not once per civ, instead once per city OF an other civ
The tech per 1st trade post with each civ feels underpowered. Especially if you only play with 5 ai. Maybe if you could get it from city state trade posts too?
For mongolia it’s quite nice for early rushes, for china... the real strategy I can think of is actually delaying this buff until the end game since all techs are random and have sky-high science cost with no real way to boost bar espionage. This way you can potentially get like 5 late game tech boost to finish your science victory components, which is actually quite helpful.
@@bigfudge2031 meh. I like some strong civ since they are fun, and interact with the game in a unique way, other not so much, they just get more shit cuz why not. Germany, Russia, Maori are easily classic strong civs, but I never felt overwhelming playing against them and felt quite nice when playing as, even in MP; even some less “op” civ like Inca or Indonesia can be fun. Meanwhile I literally bore to death when playing Korea or Gran Colombia (seriously I played ONE single game of Gran Colombia and never touched it). Even “weaker” civ such as og France (which imo is actually broken because late game spy spam is ridiculous) or Canada is much more appealing than Georgia (personal opinion since sometimes Georgia can have interesting game) for me since at least you do something different than in normal games comparatively. I want unique civs that do something completely different, and I could care less if they are “strong” or not: you make strategies and decisions around your opening and your civ ability, not doing the same thing over and over and oh hey look I do everything better or hey look I just got more science/combat bonus/etc. because why not.
Do you hold off on sending foreign trade routes to some Civs until late game? A lot of late techs can’t be boosted through conventional means and this could be used to get around that
Imagine Kublai Khan with secret societies under Owls of Minerva...3 economic slots in the beginning of the game...you could choose any government you want
So, this may be a dumb question cause I might be misunderstanding something, but can't you get trading posts in multiple cities of an empire? And wouldn't you get the inspiration & eureka for each?
Caravansary is never used, and is one of the worst policy cards in the game. It's basically never better than just keeping Urban Planning plugged in. (a gold is spent for 1/4 production, so you'd need 2x as many trade routes as cities for 2 gold/trade route to be equal in terms of absolute value to 1 prod/city. It is very hard to get more trade routes than cities, especially in the early game before Caravansary is superseded.) Even as the game goes on and upgraded versions (Triangular Trade, and eventually E-commerce) become available along with more slots for 2nd tier policies to potentially be run, it's very rare for any of these policies to be plugged in. They should upgrade that whole family of cards, to make it so trade focussed Civs will actually want to use them.
Maybe a huge noob question but isn’t the boost every time you establish a trading post in a foreign city? So you could get a boost for every foreign city? Edit: just finished the vid and they said it’s only once
2:42 When were trade routes able to pass through undiscovered tiles? Destination city is discovered, but trade route path is still predicted to go through an unknown tile.
There is, however, a path of discovered tiles between origin and destination. Definitely feels like an oversight, however, it's correct under current mechanical rules.
@@PhailRaptor I only bring it up because it's from water to land and, without a visible harbor, it cannot just make landfall anywhere except the city tile itself. It's trivial, really, but I've had many expected trade routes not be usable for this very reason.
Anyone else thinking Autocracy + that 15% wonder card, and Kub could get wonders out like a production line, though china could already do that so yay?
I think this leader kinda highlights that China's and Mongolia's "national" bonuses are underwhelming on their own. The only reason Kublai feels exciting is the economic slot. In a world where Babylon exists, I think many of the old abilities could be tuned up. China's bonus in particular feels laughable by today's standards. (Either that, or nerf Babylon, Firaxis. Please.)
They're not underwhelming, especially Mongolia's. China's is very boring, but, hypothetically, if you triggered every Eureka and Inspiration in the game, you're saving about 78 turns of researching technologies and 70 turns of researching civics. The problem is that 1, it's not consistent, and 2, you forget about the bonus because it's boring and pretty hidden. Mongolia's, on the other hand, is stupidly strong. If I have a trade route to another civilization, I just increased my combat strength against them by 6 instantly, provided they didn't establish a trading post in my empire, which blows the Diety bonus away. If I have printing unlocked and they don't, that's another +6. Even if I'm not at war with them, I can see what governors they have established and what they're building in their capital.
@@remlapwastaken8857 You're technically correct. But does that beat a swarm of musketmen knocking on your door in the classical era? Probably not. Kublai Khan feels like a leader we would get in the vanilla game or in Rise and Fall. But now we are in the new Frontier Pass era, and all this stuff is dwarfed by the ridiculous power level of Babylon, Ethiopia, or (to a lesser extent maybe) Gran Colombia and Byzantium. Firaxis has to do something. Either nerf some of the new civs or buff the old ones. But right now the difference in power between the floor and the ceiling is ridiculous. With Babylon being, by far, the absolute worst offender. As far as I am concerned, Hammurabi ruined the game. i keep hoping he'll get nerfed, but that just never seems to happen.
I think Babylon is probably one of the worst additions to the game, just because he makes all the others civs seem bad. I miss the days when you had to do more than abuse a leader’s abilities.
@@remlapwastaken8857 Add in the fact that you can move civilian units with Mongolia the length of the map in a single turn (provided you set it up right). Pretty damn nice for mid game settling and fast apostle moving.
An angelineer I agree with you that this leader is pretty underwhelming compared to stupiddly broken Babylon... But who cares about balance in vanilla ? AI is still totally dumb so its bonuses do not matter... If u want balance for multiplayer, just download (or steam subscribe) Better Balanced Game and Better Balanced Start (BBG / BBS), as people do for competitive gameplay. So lets just be happy they release a new leader, his bonuses will be adapted by the people who care about game balance, because it is clear that the devs do not.
Doesn't Rank 2 Pingala in the capital double the yield with the GPP wild cards? I'm finding a lot of advantage in keeping Pingala in the capital, doubling GPP, while also having GPP wild cards plugged in. If this works, I think you may be sleeping on the Great Scientist Points. If so, Kublai Khan allowing you to justify the Great Scientist Point card is pretty powerful, especially if you can get a lot of Eurekas from Great Scientists---which allows your trade route proc ability to be more valuable by targeting more valuable technologies. (No way to do the same for the Inspirations, but still.) Great Scientists feel really good to get, and if you save International Trade Routes for after you activate Great Scientists, his ability is even better!
The Genghis Khan AI should recognize you as his grandson and vice-versa and always want to team up with you. That would be hilarious.
It should work I just looked it up. Kublai Khan was born in 1215.
Genghis Khan died in 1227.
So Kublai Khan was 12 when his grandfather died.
Ehh Genghis Khan spent very little time with his children/grandchildren, not to mention the brutal and instable nature of mongolian succession at the time. I bet Genghis would see him as a rival.
@@pizzaman11 Genghis was 60 when Kublai was born. I don't know how much ambition this sexy conqueror had, but at 60, if I had a 1-year-old rival grandson, I'd be tickled pink.
@@KraveChocolate well it's weird in Civ because Genghis would be younger in game. Though actually doing a more substantial google search into it, Mongols actually did have pretty tight nit family culture. Granted I don't think Genghis would be happy if another one of his sons made an empire while he was the age portrayed in Civ.
Hello grandson #532
Cant wait to monopolize tea with this civ
It just works!
Spiff would love this
But really we need to give the tea to the queen!
England won't be happy
Meh, Victoria will enslave your people with opium and just take what she wants.
This civ can be in Oligarchy with all the cards Germany has in Classical Republic
Explain pls
Oligarchy and classical republic both have an economic policy slot, a diplomatic, and a wildcard. Oligarchy has a military card as well while classical has a second economic policy slot.
Germany gets an extra military slot so while in classical they can have a military, two economic, a diplomatic, and a wildcard slot. With an extra economic policy card slot for Kublai, you can have the exact same setup in oligarchy. This means you can use economic policy cards to maintain and grow your empire while getting a +4 combat strength bonus on melee/anti cav units and bonus xp for all units. Basically, you can give specific boosts to your empire, military, and diplomacy as you need throughout the game.
@@ness6099 oh I didn't know about that. What about with owls of Minerva, then how will it be
@@friendlyindianscammer2887 owls gives +1 economic policy slot upon initiation and +1 wildcard policy slot in their Industrial era promotion, so you could theoretically have 3 economic policy slots before you have 3 economic policy cards. The more important thing is you’d have 2 economic policy cards and 1 wildcard policy slot in any post industrial era government. Early on, you can hold 5 economic cards in classical republic, 4 in the other two first governments, you can have just as many economic policy cards in monarchy as in merchant republic, and later on have tons of wild and economic slots for any tier 3 government which is especially useful for something like communism which usually lacks in said policies and versatility when compared to Democracy.
my thoughts exactly
If you play the video backwards, you can hear Hammurubi laughing at Kublai Khan's inspiration bonus
Interesting how China and Mongolia abilities blend with this leader. Not so broken but easy to use
Let’s wait and see what Spiffing Brit says first... lol
Don't let this distract you from the fact that The SaxyGamer beat Potato again.
I let him ;)
More like, Willam the
@@PotatoMcWhiskey sure.
@@PotatoMcWhiskey We believe you
Potato beat the saxy gamer last time tho
Honestly one of the most balanced civs out of all the new additions. Which means he is one of the underpowered ones.
The interesting part of this is how you can get either really lucky, or really unlucky with him. The boosts will usually help a bit, sometimes they won't really help at all, sometimes they'll give you the two envoys you need for just the right city-state to get a massive edge in the early game. Also, eurekas and inspirations are worth a lot more toward the end of the game than they are when you discover all the empires on the map. It might make sense in some games to just trade with 1 or 2 other civs, and only start sending trade routes to the farther ones once that has a chance of giving a boost for democracy or computers...
I guess it's to balance out the extra economic card slot since that by itself is pretty powerful.
Yeah but getting Eurekas early can snowball
I think the flavor of the trade route bonus is awesome, but the economic slot is going to be the power behind it. I also love how both china and Mongolia have bonuses that tie in with his ability he is dripping flavor and it's great!
I really like how his trading bonus fits with both civilizations. I felt like Eleanor’s abilities fit with France more than England so this is a nice change. My main issue with the trading bonus is that it’s likely to get used up fairly quickly, rather than being a long term consideration that changes play-style. Maybe they could change it to boost a maximum of 3 times, but then have that reset every era. That would fix the map-size variance and the getting used up problems, and make it a bit stronger
I think his trade route bonus will probably be stronger with Mongolia than China, since as Mongolia you will usually send out trade routes right before you declare war on someone to get the combat boost, so the Eurekas will be giving you a burst of science and culture right before the start of a war, which is quite powerful.
Just don't trade with any civs until the late game and then send all your trade routes out at once and get all the late-game boost for free.
@@bigfudge2031 Yeah, that’s an interesting strategy, especially with the recent improvements to city state trading
At first I thought it was per city and not per civ. Per civ is super underwhelming. Like it’s negligible on huge maps, and not very good on smaller ones. The economic policy slot is the only reason I’d try this guy out tbh
@@condimentking3395 yeah the way it is worded I also think it is per city OF another civ. Not once per civ
It's always enjoyable to hear your first impressions of a civ. Thanks, Potato!
I‘m really stoked to play with him. Owls of Minerva is gonna be a nuts combo. 4 Economic slots in the Tier 2 government is gonna make so many decisions so much easier. Also lets you double down on Commercial Hubs being Culture districts.
I was just thinking about stacking this with Owls to get those four economic slots at the outset. That's ridiculous
Exactly what I was thinking, then being able to double up trade routes thanks to the Gilded Vault is gonna be excellent. Can't wait to play Owls Kublai China with the new game mode.
I was sceptical of how the devs chose to release the Frontier Pass, but man, I've been really impressed with how its been implemented. I love how this leader synergizes with both of the factions he can represent.
When I'm early, I feel faster than the Saxy Gamer when Firaxis announces a new civ
Kublai plus Owls means that Monarchy has the exact same policy card slots as Communism.
Ah yes Monarcho-Communism
@@Nombre_Nombre_Cuenca The King is dead long live the King (of the workers)
Gonna jump on that vietnam playthrough as soon as it comes out
Intentionally get France and America to declare war on you, laugh as they die.
Watch as he cries when he realizes that not cutting wood is in his best interest.
They may have “beat him” but his game knowledge and opinions are different.
Beat him?
Most important question: are Kublai's robes white & gold or black & blue?
Not this shit againXD
Delete this
Yes
I'm about to banish you like Pygmalion banished Dido.
bit of a throwback, this :D
I would really appreciate a card that speeds up trade routes.
6:45
Damn that card setup with god king still on was way too painful to keep paying attention.
🎶POH-TAY-TOE 🎶 Boil 'em Mash 'em Put 'em in a stew🎶
Im really annoyed by that song.. xD
Boil 💃 'em 🕺mash 👯♂️ 'em 👯 put 🤸 'em 🤹 in 🥵 a 🦸stew
@@avizo2197 I want to watch his livestreams but I honestly cant stand how much those interaction interrupt his gameplay. I know it’s important for his income but it just sucks to watvh
@@Freestyle4evr wdym? I love it whenever that jingle pops up 😂
Don't mean to be too pedantic here but it actually says 'stick 'em in a stew' :D
I like how they’re playing on the Southeast Asia map for the Mongolia showcase, you rarely see that map showcased
One of the First, You are one of the best creators for civ, i learnt alot about it from you. KEEP UP THE GOOD WORK!! (Huge fan from Pakistan)
if you pair it with the owls of minerva you can focus a lot on trade routes and you would have +2 economic slots really early into the game
Eleanor of England has still been to this day, the most fun I've had in civ vi. Such and interesting leader
I'm not sure that it's totally worth ignoring trade routes with other civs BUT you could delay sending them until the tech tree starts seeing techs without gameplay boosters so your trade routes become as powerful as Great Scientists & Spies! If you join the Owls of Minerva this strategy becomes a bit easier as you'll be focusing on trades routes to city states anyway.
Did not mention that getting a trading post with all other civs gives era score.
It certainly seems that Kublai Khan favors Mongolia more than China with his leader ability, similar to how Eleanor synergizes more with France. By the way, when is the Livestream/Let's Play with the Urban Complexity mods? You mentioned in the city lights livestream that it was being planned, and I guess it should be after Thursdays update when you have time to play around with it.
0:50 I think you meant to say Germany instead of Poland, as afaik, Poland replaces a military policy slot with one of another type, but I don’t remember what. Germany under Frederick Barbarossa gets 1 military policy slot.
Military slots aren't very strong early game anyway, you rarely ever need more than 1, so I would agree with his point about Poland.
Hey Potato, do you have any plans for making guides/reviews for all the civs in the game? I've seen your reviews for the new civs but I think short videos like these would be nice to have for new players.
Kublai Khan and the Venetian Arnsel are an unstoppable force. Game over same turn.
Love your content. Keep doing it. And please stream some MP videos 🥰
In the video they said, you will get an inspiration and heureka, for a new trading post in another civ city. They did not say those will be granted only once per "foreign" Civ. The trade route in the video even looks like an internal trade route.
"It even grants a inspiratuon and eureka when establishing a trading post in another civ city for the first time". I guess you could speculate that you can establish trading post in multiple cities for the first time, but it definitely has to be foreign trade routes because that's what another civ means
7:02
Once per Civ
@@beku8726 yep just rewatched that part...thanks for the timestamp. Thats good cause I was starting to think that would make him more OP than Babylon lol
@@beku8726 You are right, I did not notice that part at first. Still kind of strange, why they only clarified this in the outro.
Potato, you should do a series where you review custom civs (like Sukitracts Iceland etc.)
Spinning yt video on start is both amazing and weird
Off topic here, but I wish they would give England some sort of yield boost on trade routes, because it would synergize with her playstyle of colonization and spamming trade routes to an insane degree.
I don’t think he’s that exciting to be honest besides the extra card.
well we were getting into power creep territory especially on babylon's release
I think people who miss Venice might like him, at the least
@@poisonrune Most of the frontier pack leaders were somewhat overpowered compared to the base gathering storm ones. Got to convince people to buy DLC one way or other, right?
@@poisonrune He is a leader tho, not a civ. Most of the leader abilitys are on the weaker side, its the civs that makes them powerfull.
A back to back as Kublai as well as using monopolies would be extremely fun
I still thinking that the military aliance should have a little boost, as for example extra production with the trade routes at the second or first tier. Cause you preffer to even not have a military alliance with a civ just for being able to spy him
Hi Potato! Can you do a Poland livestream someday? I can't get them to work, but they look so much fun to play!
Kublai Kahn plus owls of merniva china is gonna be my next game when this comes out!
I think it is a eureka and inspiration for each CITY of a different civilization from your own. Which could be 5 eureka and inspirations alone from your neighboring civ. Could be wrong but thats how i interpreted it.
This video reminds me that they should add a leader/civ shuffle mode where you can play any leader with any Civ. I remember something like that in 4
This leader would be very good with the extra economic policy slot and double trade route opportunity from The Owls of Minerva as well
you should do another video about problems you see within the core gameplay and solutions you think would work like you did a year ago, just interested to hear your thoughts
Owls of Minverva becoming a bit silly with the policy slot cards. A fun challenge would be a government game, where you look to feature this new leader while trying to win culture or diplo with as many additional slots as possible (forbidden palace, alhambra, owls, etc). Cheers for your always high quality content good sir!
p.s. I'll post this to sir ducks lancelot, saxy, and GM too. :)
Save most of your international trade routes to get the late game Eurekas that can generally only be gotten with Spies. Your early Trading Posts will just be picking targets.
Nice, at least one can trust Potato's skill to evaluate how strong a leader is. There's been a whole lot of people saying that he's underwhelming and that he doesn't sync well with China or Mongolia. The fact is that he has good sync with both, and he is indeed decently strong. It's just that people are used to ridiculous from NFP, and when something isn't, it's suddenly somehow bad.
This guy is going to be a monster wonder spammer. Go Autocracy for the wonder production boost and you can STILL slot +1 production in each city and 15% production to wonders all at the same time.
Ironically, it'd pair really well with Qin shi Huang's builder-wonder-boost. If only...
looking forward to more Let's Play content with the new patch Mr. Potato pretty please, please, pleeeease
im hella excited about this expantion haha, can't wait
I'm a very culture focused player with defensive mindset. Owls of Minerva with Classical Republic sounds right up my aley, 2 ecomonic policy cards or turning Oligarcy into Classical Republic. I'll have to give it a go tomorrow.
Put this in a team with babylon and you are golden
Now get the Owls of Minerva for another Economic Policy slot.
and Big Ben
God, imagine three economic policy slots at* chiefdom💀
The thing I don't like about civ 6, is with every civ its like "here's this civ, it has these 6 super specific abilities, so you're gonna wanna get this, focus on building these, and use these government cards" and you basically play the same way the whole game (or until industrial, which is where the game basically ends anyway)..
So as I take it is that it's innovation vs expansion, and I never thought I'd say that but the expansion sounds more like something ill play
I can't wait for Thursday
That extra culture and science from traderoutes is going to be great for rushing venitian arsenal in the late game!
Owls of minval will be insane with this civ
It could be very interesting to play, waiting for this comming online to try
PotatoMcWhiskey do you like potatoes and whisky?
I see a lot of people complain this ability seems weaker on china, however: I think this bonus can trigger for techs that normally do not have eurekas, so it would be very powerful for late game, though you sacrifice on early trade route to other civ completely since you want to delay and time international trade route until the very, very late game, and it can be a few thousands science, meanwhile Great Wall can offset the gold generation issue for internal trade only. In deity games, the last few tech boosts are actually very important imo, since they are random and normally has no way to boost but hard science, so anyone that can boost it is considered at least decent (medici, alexander, etc)
They added eureka to many of the late game techs -- leaving like one tech for spy only. Also, the eureka from this mechanics is random.
@@ecpgieicg there are still quite a few that have either no or obscure boost, and you can always manually trigger the one WITH a boost, to create an opportunity for the random one to always go for the correct one.
Imagine getting the owls of minerva with this civ, + 2 economic slots no matter what government
Play Kublai as Mongolia. Go for military-heavy government types and join Owls of Minerva for two bonus economic policy slots. Use the Eurekas to stay afloat in science and culture while focusing mainly on your military power. And then, take advantage of örtöö for extra combat strength, invading your neighbours during once you get Keshigs.
I wonder what secret rules these eurekas and inspirations really have. The wouldn't let you have a boost on "Computers" from your first trade route in the Classical Era, would they?
Likely the boosts will come from a tech/civic in the current world era or your current era.
Ghengis: I am your grandfather......
The problem with Kublai Khan as China's leader is not having access to Qin Shi Huang's abilities, namely the extra builder charge and the granting of production to ancient/classical era wonders.
The grandson? A grandson.
This guy with owls of Minerva would be nuts
Also isn't the boosts per city you establish a trading post or am I retarded? As far as I understand it's not once per civ, instead once per city OF an other civ
Patato when are you going to make a Tier list for Civ Leaders skills?
The trading post bonus is per trading post in a civ's city, not in the civ. Definitely can get more than 10 boosts.
him get only one per civ
@@patrickkaufmann1275 He only gets one trade route per civ?
He's gonna be strong in the new game mode
The tech per 1st trade post with each civ feels underpowered. Especially if you only play with 5 ai. Maybe if you could get it from city state trade posts too?
Free eureka triggers once per each civ? Man, this is even more underwhelming than I thought comparing to other recent civs and leaders.
For mongolia it’s quite nice for early rushes, for china... the real strategy I can think of is actually delaying this buff until the end game since all techs are random and have sky-high science cost with no real way to boost bar espionage. This way you can potentially get like 5 late game tech boost to finish your science victory components, which is actually quite helpful.
He honestly would’ve been best in the base game when everyone had decent bonuses that weren’t OP.
People complain when they release broken Civs and now people complain when they release balanced civs...
@@bigfudge2031 I think it's more of a dig at the unbalanced previous civs than this one so no not really
@@bigfudge2031 meh. I like some strong civ since they are fun, and interact with the game in a unique way, other not so much, they just get more shit cuz why not. Germany, Russia, Maori are easily classic strong civs, but I never felt overwhelming playing against them and felt quite nice when playing as, even in MP; even some less “op” civ like Inca or Indonesia can be fun. Meanwhile I literally bore to death when playing Korea or Gran Colombia (seriously I played ONE single game of Gran Colombia and never touched it). Even “weaker” civ such as og France (which imo is actually broken because late game spy spam is ridiculous) or Canada is much more appealing than Georgia (personal opinion since sometimes Georgia can have interesting game) for me since at least you do something different than in normal games comparatively. I want unique civs that do something completely different, and I could care less if they are “strong” or not: you make strategies and decisions around your opening and your civ ability, not doing the same thing over and over and oh hey look I do everything better or hey look I just got more science/combat bonus/etc. because why not.
Do you hold off on sending foreign trade routes to some Civs until late game? A lot of late techs can’t be boosted through conventional means and this could be used to get around that
Imagine Kublai Khan with secret societies under Owls of Minerva...3 economic slots in the beginning of the game...you could choose any government you want
So, this may be a dumb question cause I might be misunderstanding something, but can't you get trading posts in multiple cities of an empire? And wouldn't you get the inspiration & eureka for each?
That's what I thought 🤔
No it's only once per civ
Caravansary is never used, and is one of the worst policy cards in the game. It's basically never better than just keeping Urban Planning plugged in. (a gold is spent for 1/4 production, so you'd need 2x as many trade routes as cities for 2 gold/trade route to be equal in terms of absolute value to 1 prod/city. It is very hard to get more trade routes than cities, especially in the early game before Caravansary is superseded.)
Even as the game goes on and upgraded versions (Triangular Trade, and eventually E-commerce) become available along with more slots for 2nd tier policies to potentially be run, it's very rare for any of these policies to be plugged in.
They should upgrade that whole family of cards, to make it so trade focussed Civs will actually want to use them.
Just liking/commenting to help break youtube 😂😂
With his extra econ-card if you join the owls secret society at the beginning you would have 3 slots with only 2 available to use.
Kublai freaking bloody Khan!
Perfectly balanced game play. No exploits here.
Imagine this with Owls of Minerva
Kublai + Owls of Minerva is going to be ridiculous.
Pretty exited 2 more days🙏
oh wow, Kublai with Owls of Minerva and Big Ben... run ALL the econ policies!
All I heard was Thursday live stream confirmed!
Proper english: Harbour
Proper irish: HHCHRBRR
Love u potato!
classical republic + owls of minerva + kublai for 4 economic slots, good lord
Maybe a huge noob question but isn’t the boost every time you establish a trading post in a foreign city? So you could get a boost for every foreign city?
Edit: just finished the vid and they said it’s only once
Wonder if city state trade routes will count as unique civilizations for the trading post boosts?
I've been refreshing my sub tab for you to post videos :^) wya
The map they are showing Khan is possibly the east asian true start, or a New map possibly
Well just going to start a dual leader only game with Eleanor Teddy Catherine and Kublai... the France declaring war on France is really enjoyable...
No extra builder charge, no builders adding production to wonders? I wont be playing Kublai/China very often.
2:42 When were trade routes able to pass through undiscovered tiles? Destination city is discovered, but trade route path is still predicted to go through an unknown tile.
There is, however, a path of discovered tiles between origin and destination. Definitely feels like an oversight, however, it's correct under current mechanical rules.
@@PhailRaptor I only bring it up because it's from water to land and, without a visible harbor, it cannot just make landfall anywhere except the city tile itself. It's trivial, really, but I've had many expected trade routes not be usable for this very reason.
Anyone else thinking Autocracy + that 15% wonder card, and Kub could get wonders out like a production line, though china could already do that so yay?
I think this leader kinda highlights that China's and Mongolia's "national" bonuses are underwhelming on their own. The only reason Kublai feels exciting is the economic slot.
In a world where Babylon exists, I think many of the old abilities could be tuned up. China's bonus in particular feels laughable by today's standards. (Either that, or nerf Babylon, Firaxis. Please.)
They're not underwhelming, especially Mongolia's. China's is very boring, but, hypothetically, if you triggered every Eureka and Inspiration in the game, you're saving about 78 turns of researching technologies and 70 turns of researching civics. The problem is that 1, it's not consistent, and 2, you forget about the bonus because it's boring and pretty hidden.
Mongolia's, on the other hand, is stupidly strong. If I have a trade route to another civilization, I just increased my combat strength against them by 6 instantly, provided they didn't establish a trading post in my empire, which blows the Diety bonus away. If I have printing unlocked and they don't, that's another +6. Even if I'm not at war with them, I can see what governors they have established and what they're building in their capital.
@@remlapwastaken8857 You're technically correct. But does that beat a swarm of musketmen knocking on your door in the classical era? Probably not.
Kublai Khan feels like a leader we would get in the vanilla game or in Rise and Fall. But now we are in the new Frontier Pass era, and all this stuff is dwarfed by the ridiculous power level of Babylon, Ethiopia, or (to a lesser extent maybe) Gran Colombia and Byzantium.
Firaxis has to do something. Either nerf some of the new civs or buff the old ones. But right now the difference in power between the floor and the ceiling is ridiculous. With Babylon being, by far, the absolute worst offender.
As far as I am concerned, Hammurabi ruined the game. i keep hoping he'll get nerfed, but that just never seems to happen.
I think Babylon is probably one of the worst additions to the game, just because he makes all the others civs seem bad. I miss the days when you had to do more than abuse a leader’s abilities.
@@remlapwastaken8857 Add in the fact that you can move civilian units with Mongolia the length of the map in a single turn (provided you set it up right). Pretty damn nice for mid game settling and fast apostle moving.
An angelineer I agree with you that this leader is pretty underwhelming compared to stupiddly broken Babylon... But who cares about balance in vanilla ? AI is still totally dumb so its bonuses do not matter... If u want balance for multiplayer, just download (or steam subscribe) Better Balanced Game and Better Balanced Start (BBG / BBS), as people do for competitive gameplay. So lets just be happy they release a new leader, his bonuses will be adapted by the people who care about game balance, because it is clear that the devs do not.
Doesn't Rank 2 Pingala in the capital double the yield with the GPP wild cards? I'm finding a lot of advantage in keeping Pingala in the capital, doubling GPP, while also having GPP wild cards plugged in. If this works, I think you may be sleeping on the Great Scientist Points.
If so, Kublai Khan allowing you to justify the Great Scientist Point card is pretty powerful, especially if you can get a lot of Eurekas from Great Scientists---which allows your trade route proc ability to be more valuable by targeting more valuable technologies. (No way to do the same for the Inspirations, but still.) Great Scientists feel really good to get, and if you save International Trade Routes for after you activate Great Scientists, his ability is even better!
2 extra economic policy card slots with Kublai Khan and the Owls of Minerva.