Would be cool if a dev would interrupt your game with a "hey you want to help us with a cheater?" message. give u god mode and spawn right next to the cheater everytime he loads into the game no matter where he spawns lol
Game dev tycoon had an anti-pirate code where pirated copies would eventually become unplayable, because of all the in-game pirates. More than one person outed themselves online by asking for help to overcome it😄
My favorite way to fight cheats comes from a dude that made his own CS:GO cheats, added little punishments in them, then uploaded them to popular cheater websites. Edit: His channel name is ScriptKid. Thank you, commenter for telling me that. I forgot his name when I originally wrote this comment. He made a wallhack that works and lets you see enemies through walls. But you can't shoot them because it also forces the cheater into looking directly at the ceiling as soon as his reticle gets near an enemy, like an anti-aimbot. An actual aimbot that randomly unbinds different controls. Random fake flashbangs that spins the cheater around, throwing all their weapons away, locks them in place, and puts a fake fire on the ground. Also these cheats automatically record the cheaters' gameplay and send it to him. He has a UA-cam channel dedicated to showing these off and it's really funny to see how cheaters react to getting cheated.
@@jolly6537 Then Hypixel and Cubecraft followed with their own version shortly after.The sensivity for 'Gwen' (the name of Mineplex's anti-cheat) was very high. It only took you to hit it a few times for it to give you a ban-wave. Excessive amount of hits on the entity would be an instant ban.
I do love the EVE approach. It is so brutal and gets the point across extremely well. While also giving legit players a chance to have a personal hand in the punishment. Also if you know how EVE works it's even better because those ships do not respawn & the cheaters have to get an entirely new vessel.
One question for EVE. Would it be possible to have more than one account and trade between them? Because then you could use the cheapest ships for the bots and trade everything to your serious account
@@bennai2simple answer, they both probably get banned if they trade regularly. The public executions are probably for the cheaters who just decide to make the best ships possible and dominate the rest of the server, which means that it is for cartharsis sake that someone could join in taking them down
I do think that restricting online cheaters to cheater-only servers is the best way to go about this. They can't complain about being banned and thus unable to play the game for which they paid - because they factually aren't banned - and get to experience first-hand what it's like to face cheaters in online games.
Also. Every minute they spend playing in these cheater only servers are minutes they are not just making a new account to cheat again. Same as Camomo wasting cheaters time in Rust. Every minute they waste is a minute they can't harass legit players.
FaZe Bams is so good he got shadow banned then actually banned in COD. Prolly the only player who’s skills are too good they had to put him in a lobby full of cheaters.
that only works on game with no in-game economy. games such as tf2 can't do this because you get drops which can be exchanged for real money later. which is honestly why i think valve cares so little about the problem.
Mini Militia (a mobile game) did this as well. I know this because I installed cheats because I was tired of all the cheaters but at the time they released an update which auto detected cheaters and sent them to cheater lobbies instead of normal ones. It was fun since I got to test out the cheats for that day and I didn’t install it for nothing. Like you said, I agree this is the best way.
i still loved the way that the ban hammer dropped in the original guild wars if you got banned, your character would get frozen i place then the ex-god of death Dhuum would rise up and reap the character deleting it and banning the user so EVERYONE in the lobby with you knew without a doubt that the hammer had fallen and you got Dhuumed
I remember a coworker telling me that at one point the Bovine Defense Force Initiative would eventually catch up with you in any town wether you killed it or not.
My go-to way of dealing with cheaters in my own game was to simulate lag. Artificially delay or drop their inputs, occasionally make their shots miss when they otherwise wouldn't, and my personal favorite, create a second, larger hitbox that lagged a bit behind their normal hitbox, making it much easier for fair-players to land hits that the cheater otherwise would have avoided.
Dude, artificial lag is one of the oldest, most classic forms of cheating... you're punishing regular players too. This is why many Lobbies boot laggers. You do you though, I don't do MP anymore so let the cheats flow!
I remember how some minecraft servers had anti-xray where instead of banning you, it would place a layer of ores just under the surface. Only problem was that if the server was lagging while you were mining, the fake ores would stay in place, you could actually reach this ore layer and mine them even as a non-cheater, which resulted in the server kicking you.
This reminds me on our Minecraft server. we had a special detection system, so it would not only alert staff if they are suspected of xray, but data was given to support whether or not they were. In addition there was a check done. So fake ores would spawn around, if the potential xrayer went to those ores and mined each one within a specified time limit a configured amount of times. For example 5. Then it would send an increased occurrence alert that they are likely xraying. But ofc each fake ore had to be reached in a specific time frame. and it was multiple to prevent "coincidences". Also never allowed the ores to be within x number of blocks of each other either. Whole thing for it xD. But it was 2 alerts, 1 for the initial and it would test them and if well depending how well they "found" the fake ores returned another score to it. Kind of like how the detection systems for Kill Aura worked except with ores and mining xD
I'd by lying if I said bots weren't the reason for me quitting several games, TF2 and BF3 included. There's nothing more infuriating than playing game and then realizing that cheaters are using bots to ruin everyone's time, or using exploits to make themselves invincible. Adding insult to injury, when the developers seemingly take no action to correct this, I just throw my hands up and move to something else.
Yeah, that seems likely - if a penalty can be twisted into a trophy, it will be! Maybe it would work better if Cheater Island was freely accessible, where all players can cheat without penalty? Honest players can come and go, but players who cheat anywhere else get sent there and can't leave. Basically, if it's not any sort of challenge or achievement to get there, that ought to remove the perverse incentive.
Separating players into a "cheat league" and a "legit league" is a pretty cool idea though. Some players just want to play the game the wrongest way possible. It feels fun to break games. But in PvP games, that's not fun for the other players.
@@punbug4721Indeed ! HvH itself is more popular than a lot of people seem to know. Sometimes it's even turned into a programming contest (I've seen that in tf2, some peeps there explained to me that they found fun in trying to optimise their aimbot program for HvH in order to have as low latency as possible to outspeed other programs)
i actually would have loved the water marked health bar, makes it easier to tell how much health i have. i think cosmetics like that should be toggle able on games, because it's easier to say "i'm down 3 bars of health" than "i'm at like 1/3 health", one gives a unit and one gives and estimation
@@dont_know3036 you seem to have missed the words "Water marked health bar". it's what some artist put OVER their art so it can't be stolen. that's what the web design is. in simple terms, i want to be able to put clothes on the naked health bar. i know it's not just the BAR. the bar is the bread, i want a topping on it. sure the developer put it in there to show a hacker when they are streaming, but what if someone just WANTS it without hacking? and it doesn't just have to be spider webs, they could make it look like an old school loading bar, or maybe like a ocean wave breaking on the beach.
attacking cheaters directly doesnt work, they will update their cheating ways, just restrict them to play with other cheaters and let them think they are winning by fighting bots
Not quite the same thing but watching some of this reminded me of some anti-piracy measures and one in particular. One of the great RPGs of the 80s was Alternate Reality: The City. I once tried to make a copy of an original that I had borrowed. Everything looked fine. It loaded up but within 30 seconds of leaving the gate room, I was met my a couple of FBI Agents in the game who promptly killed me.
CD projekt red First put in a fix that if you had "what the game considered too much money" when you go to skeleg you lost it all. But too many players like me were doing every side mission and getting robbed by the game when they progressed. So they found a way to only target the exploit users.
I wouldn't include the GTA entry. Rockstar would rather punish people for obtaining a unique cool car that's usually unobtainable instead of fix their actual cheater problem. The "cheaters will not be tolerated line" really nails down the irony of it
That first example isn't a good example of anti-cheating, it's a good example of a company taking a VERY anti-consumer position, like the greedy bastards they are.
No mention of FromSoft and the Soulsbornering franchise? Whenever they detect cheaters, they force the offending players into restricted cheaters-only servers. Even to this day, on older games.
No, FROMSOFT’s attempts at dealing with cheaters has always been horrible and behind the times. DS2 on steam has been accused of illegitimately VAC banning people, and DS3 and onward anti-cheat is notoriously bad and has always underestimated what hackers can do. Its so bad, its a known risk simply connecting with a server shared by a cheater can get you flagged, but decent hackers can easily skirt around it. So whether you’re in a cheater server or not : you’ll find legit players being harassed by hackers. Worse, when called out on their bad practices, FROM basically said players were at fault for putting themselves in a position where they could interact with hackers. (i.e. *using the game’s own matchmaking*) and had no right to be upset with them about it. FROM can make a good action adventure game but they have never been anything buy garbage when it comes to online and PR relations.
I don't really understand the Witcher one, like it's a singleplayer game, if someone wants to "cheat" to not have to grind a singleplayer game then I don't see the issue. I've personally never played that series, but I don't think others choosing to do that would in any way ruin my experience.
It's not even a 'cheat'; it's an exploit created by lack of planning and testing by the devs, that they chose to spend effort punishing players for instead of fixing - in a single player game, where the only consequence of this 'cheat' was having a slightly easier time grinding. It's pretty pathetic behaviour from CDPR imo
Its gonna be fun if the dev just give honest players god mode whenever a cheater is in the lobby and put a bounty on the cheaters head and make the honest players farm from them. This way the honest player can actually profit from encountering a cheater.
3:32 punishing cheaters in single player games is stupid, though. If the game is single player, no one but the cheater himself is affected. To each his own. It's his game, bought with his money, so it's entirely his prerogative.
Fall Guys devs created an environment that promoted cheating and then found strange that there were so many. The idea was good but if there aren't serious repercussions people will keep cheating
Ugh, I hated Resetti. I wasn't even trying to cheat. My Nintendo DS Light had the unfortunate habit of getting stuck in the saving screen for literally hours until I had to switch it off to continue playing. So I literaly got berated for things I didn't even do, that didn't feel great...
Honestly hacking GTA to get a "forbidden" car sounds like a perfectly GTA thing to do. It's not like an armoured muscle car is even OP in a game where you pretty easily nick tanks and fighter jets
Containment is almost always the best way to deal with cheaters. They only ruin other cheaters games and provide tons of data to analyze how they are cheating allowing more anticheat development. The best is when you can temp ban exploiters to full blown cheater lists. After a stay in cheater land the exploiters (if no longer exploiting in game bugs) can return. I'd be ok with exploiter permanent list too but it might catch randoms which could be problem.
I saw one where all cheaters would be sent to the same lobby. So that an entire lobby would be filled with cheaters who would frustrate each other to kingdom come
These are great ideas! Creative ways to publicly identify and punish cheaters in games is very funny! Containing them is pretty cool too. After all, forcing cheaters to play against each other defeats the entire purpose of cheating in the first place. Kudos!
My favourite was in Donkey Kong 64. It was programmed that if it detected a gameshark plugged in it would permanently deactivate all button inputs. Making it impossible to play
The bovine defence creature sounds like the Devs lost that fight. People started farming their anti cheat NPC so they had to cut back. And the invisible players. How does that work? If All players spared out, aiming down every hall way, could they theoretically hit the invisible bots without aim assist? Could that not open the game to boosting servers where everyone just aims at thin air and hope for the best?
Man, would be nice if companies still cared this much about eliminating hackers and cheaters or exploits. Edit: yes, I know that hackers will always find a way around anti-cheat but the fact is that a lot of games will straight up allow cheating if it benefits their wallets and player count, and that's awfully shitty to do.
After hearing some of the things game developers *have* done to deter cheaters and punish them...I don't want to hear that punishing or even acknowledging cheaters is 'impossible to do because coding is hard :('
Rememeber when cheat codes were a thing programmed by the developers, to help players have fun in the game (single player games) Good old days when passionate people were making great games, as opposed to present day times when greedy bastards are recycling old stuff, not doing great games, and introducing micro transactions for the same purpose of their personal gain at the expense of fun gaming.
Its also worth mentioning that making explody Duke of Death was the only time Rockstar went against other cheaters than those who gave players free money.
Reminds me of when I was cheating in an unofficial server. Everybody did but there was a wide range of cheats that you could find online. My character would be immune to damage and the guy I was attacking at a time would always disappear from the game until the attack lands, then reappear.
One game I used to play was a racing game somewhat like fall guys, and one of the problems it had with cheaters was they kept moon jump hacking. Turns out that several maps have hard-coded minimum completion times that if you get under, you get autokicked from the servers. If they had the braincells to avoid tripping that, my go to was voting for the most straight shot maps I could find where their moon jumps give them little advantage and just cost them time while I zip past them and actually play the game.
GTA devs explode car, that doesn't broke balance in any ways, while they adding like 5 cars per month on their own. And at the same time just let players summon UFOs, explode everyone on server, kick everyone from session, and becoming literally God who takes no damage. Yeah, fair point.
Battlefield V has so much cheaters on PC that alot of community servers in Asia and Europe has resorted to implementing their own Anti-cheat software. And it is very effective too coz the moment you activate the cheat, you get an instant perma-ban. And most of the community servers in Asia and Europe are part of a group so being banned in one server means you also got banned in several others.
One of my favorite anti-cheat method I've ever heard of (admittedly for an offline game) was in Earthbound. If the game suspected some kind of cheating or other add-on device, it would spawn insane numbers of enemies, apparently trying to ruin the cheater's fun by making the game far too difficult. That wasn't my favorite anti-cheat method. No, what my favorite was is, if the cheater persevered through the game, despite this, all the way through the end, then just before you fought the final boss, the game would lock up. Nothing the player could do would make the game progress. If they reset the console or turned it off and back on, they would then discover that all saved data had been erased from the cartridge.
Runescape's Botany Bay was quite interesting. For a time, botting accounts would actively be picked out of the game world by a disembodied hand, visible to all other players, and they would subsequently proceed to appear at 'Botany Bay' where players could throw rotten tomatoes at the PC while waiting for 'trial'. After all of which, the account would be banned.
Saying that EVE's developers don't take cheating lightly is hilarious, because a) at one point it was literally taking them over six months just to _reply_ to cheat reports (let alone do anything about them - and it takes a trading bot less than a week to make enough money to replace the character, even if it gets banned) and b) some of their employees were caught cheating at their own game, and CCP reacted by trying to cover it up and banning the players who exposed them.
Video of a guy farming Bovine Defence Force Initiative for crowns was the meme of a century when someone posted a link to it under Devs post about "solving" the exploit.
Not sure if this was suggested or tried. But instead of invisible enemy, each player character has an invisible hit box or boxes that surround them, for the sole purpose of attracting aimbots. It is not meant to be shot or damaged but to reveal cheaters and/or even protect players.
I've been suggesting invisible targets for FPS games for a long time. Have to get a little creative to make it so false positives don't get a legit player banned though, but if a dev team thinks about it, then they can easily figure out scenarios where those false positives could occur and attempt to work around it. This will vary from game design to game design. As for what happened with Fall Guys, they should have kept the cheater lobbies open. I will say why. If they keep them open and ban cheaters after a random amount of time between 1 and 3 days, then that is less time those cheaters are in normal lobbies. There is one downside to this though, and that is if people kept making tons of bot accounts with cheats, multi-boxed etc, which could overload them. A way to fix this is though, is to increase the ban rate of cheaters. That 1 to 3 days could be bumped down to instant to 3 days, depending on the influx of cheaters to the servers.
@@VidZeen suddenly looking at one could be a false positive. Over time, a normal player will move mouse, lift mouse to reposition, and in doing so will eventually have the cursor on the fake player model. This is why telemetry data would be used to prevent false positives from getting people banned. It would be harder on newer accounts because a new account had it happen right away, would you immediately kick them from the lobby? This is the kind of thing I referring to. Simply looking at a fake/invisible player model isn't enough to 100% guarantee it. Neither is if they move and lift their mouse, because some people are prone to accidentally firing the moment they do a mouse lift because they have to increase grip pressure and they could inadvertently do it to all fingers. (Something I've done myself countless times)... Heck, even sometimes accidentally pressing the button without lifting the mouse happens due to body twitches etc., mind you, that is pretty rare to happen to me. I can't be the worst possible example in all of humanity for it, so that has to be used as another factor. I should stop typing... This is longer than it should be as it is. Sorry for the wall of text... It's basically a 'Fake models are good, but' kind of thing.
@@Ozaryk You could just increase the amount of testing to stack the unlikelihood of false positives. Things like selective spawn locations (far off from the reticule, and hard to see locations, when somewhere with no threats by a long shot especially if it's a fancy instant kill prompt like a knife), spawn rates. There's a lot of ways to slice the data, and tease out how the bot operates.
@@Dan-gs3kg Yea, that's the kind of thing I was meaning in my initial post. Can't go over every little thing though. I merely stated it because a lot of people think it's as simple as putting an invisible dummy somewhere... Like set and forget.
@@Ozaryk this is what you get into function finding fuzzers (American Fuzzy LOP) or shrinker-generators. Then you have to torture yourself with your choice of live analytics, taint analysis, topological analysis (probably the easiest), "BIG DATA ANALYSIS MEME" (and consider fellating an exhaust pipe).
Mr. Resetti isn't to stop cheaters and doesn't prevent time skipping in Animal Crossing, he insists that you don't reset or exit the game without saving, because the save files are easily corruptible. Players can alter time in the game cube menu or the game's start up screen, you can still do this in newer animal crossing games, but usually only from the console's time settings now.
The Duke of death on GTA can indeed be legitimately purchased from Warstock for online play. I own it and have never once blown up while trying to drive it. Though sometimes the sheriff will attack me unprovoked and I assume it’s because they just hate the car.
actually they would be more useful in a beta test as the point of beta is to find and plug holes allowing the developer to theoretically prevent similar cheating in the finished game
the gta one with the car is a bit extreme its not really cheating its just mod a car over what harm would that cause ? they just wanted to do it themselves to make some money they only cared because people could do it for free
This is probably not well known, but back in the day on Maple Story when the game was run by Wizet and not Nexon, they had actual GM's in the game, and they were very active. On top of randomly hosting events, GM's responded to reports of cheaters and would mess with them. They would do stuff like make mobs invincible when there were bots farming, or teleport cheaters trying to run away to an empty white void where they couldn't leave, spawn bosses on top of cheaters, and other times literally strip their character.
While it isn't exactly about a cheat, it fits at least as well into this as the Witcher 3 example. It's something a friend told me about in a mobile game he's playing: There are guidelines in the community of how to behave: e.g. leave mining ships alone as long as they adhere to some behaviour rules themselves. But there was a single player on the server who didn't follow these rules, even though a lot of people told him to. In the end the developer made a change, so that this player's base was always visible to everyone on the huge galaxy map, even if he relocated it somewhere else. This of course enabled all other players to continuously harass and attack him.
I really got thrown for a loop with the Outriders came out in 2018 comment. I had just started a new job not long before Outriders came out and when I heard that I was like "theres no way Ive been here for over 5 years". Almost had an existential crisis moment before I googled the actual date lol
It's not really a story of taking down cheaters, but one story I heard about an EVE online douchebag: An EVE Online player apparently went a bit too far in the game. He instructed his fleet to repeatedly target another player with very low defenses. Whenever the victim would rebuild his defenses, the player would order his fleet back in to destroy all that he had. When the victim emailed the player pleading with him to stop, citing that EVE was his only source of happiness since his wife left him, the player apparently took this email and presented it at a video game gettogether, urging other players to target the victim to see if they could push him to the edge. Well, for this supreme act of malevolence, the player was supposedly banned for a month and kicked out of his fleet.
I guess I like the fall guys idea as i've suggested it for Escape from Tarkov. Set up specific servers and shunt cheaters to said servers so they end up competing against each other. Don't give them a chance to be with the non-cheating players at all eliminates the RMT issues and also the other cheats players use. Combine that with hardware tagging so if they buy a new copy of the game they still get shunted to the cheater servers only.
TF2 player here: The bots are still here. We vote kick them all as fast as possible or if that doesn't work everyone leaves the match and queues for another
omg i remember playing animal crossing as as kid and Resetti would always come at me with the not saving thing. I was just a forgetful kid with no bad intentions, but I got so confused as to why he was always so pissed off with me xD. I didn't even get the pun in his name smh. Used to call him Upsetti Resetti cus he was always mad over something I thought wasnt a big deal lmao
There's cheat codes and there's cheaters in multiplayer games these are 2 different things one makes a game more fun and the other Is ehy I stopped playing online 😂
Not anti-cheat but anti-piracy, the original settlers 3 had a piracy detection mechanism, if it triggered, instead of making iron bars, the iron foundry would make pigs, ( pig iron) this of course made the game unplayable since you could not make weapons or tools
i can't stop laughing at
"high level players found this to be an even BETTER farming method"
imagine the developers realizing this and going "oh no"
Legit had to pause the video cause I was laughing so much at that one
they did thats why they redid it or did you not hear that part?
Would be cool if a dev would interrupt your game with a "hey you want to help us with a cheater?" message. give u god mode and spawn right next to the cheater everytime he loads into the game no matter where he spawns lol
and huge amounts of bonus xp for every minute you do it.
@@Atma_Weapon Exploit the exploiters, like some sort of cheater.
The only problem with this is people would sort of use this to sacrifice themselves so people they are playing with get extra XP
Game dev tycoon had an anti-pirate code where pirated copies would eventually become unplayable, because of all the in-game pirates. More than one person outed themselves online by asking for help to overcome it😄
@@vinceely2906 now thats a hell of a way to troll pirates. i would pirate that game just to watch that happen.
My favorite way to fight cheats comes from a dude that made his own CS:GO cheats, added little punishments in them, then uploaded them to popular cheater websites. Edit: His channel name is ScriptKid. Thank you, commenter for telling me that. I forgot his name when I originally wrote this comment.
He made a wallhack that works and lets you see enemies through walls. But you can't shoot them because it also forces the cheater into looking directly at the ceiling as soon as his reticle gets near an enemy, like an anti-aimbot. An actual aimbot that randomly unbinds different controls. Random fake flashbangs that spins the cheater around, throwing all their weapons away, locks them in place, and puts a fake fire on the ground. Also these cheats automatically record the cheaters' gameplay and send it to him.
He has a UA-cam channel dedicated to showing these off and it's really funny to see how cheaters react to getting cheated.
ScriptKid is the name
Yaaaaa scriptkid
I said to do this bots in tf2
I heard his videos were fake. I forgot the video i saw it from though, and i dont know for certain if i believe it or not.
@@jdotjdotjdotjdot Where's the proof? According to him, you can download the exact cheats to try for yourself
Ok the invisible enemy's had got to be the most creative counter I've ever seen. So much so that I think more games should do something similar
I know that Mineplex, a large Minecraft Server, employed a similar technique. They would spawn invisible entities which would trigger killaura hacks
@@jolly6537 Then Hypixel and Cubecraft followed with their own version shortly after.The sensivity for 'Gwen' (the name of Mineplex's anti-cheat) was very high. It only took you to hit it a few times for it to give you a ban-wave. Excessive amount of hits on the entity would be an instant ban.
Minecraft uses is not just for esp but also some use it to prevent x-ray as well :)
All well and good until the invisible bot spawns between a legit player and an enemy.
@@fare-5174 I'm sure the system doesn't punish off one instance. Even once you rack up multiple triggers, there's probably some kind of manual review
I do love the EVE approach. It is so brutal and gets the point across extremely well. While also giving legit players a chance to have a personal hand in the punishment.
Also if you know how EVE works it's even better because those ships do not respawn & the cheaters have to get an entirely new vessel.
One question for EVE. Would it be possible to have more than one account and trade between them?
Because then you could use the cheapest ships for the bots and trade everything to your serious account
@@bennai2 Not sure honestly. I haven't played in years and never considered the idea.
@@bennai2simple answer, they both probably get banned if they trade regularly. The public executions are probably for the cheaters who just decide to make the best ships possible and dominate the rest of the server, which means that it is for cartharsis sake that someone could join in taking them down
Not brutal.. it is glorious..
A lesson that comes with a mighty show of 700 ships firing at cheaters' greatest masterpieces..
@@tylereug9785 Something can be brutal and glorious too.
I do think that restricting online cheaters to cheater-only servers is the best way to go about this. They can't complain about being banned and thus unable to play the game for which they paid - because they factually aren't banned - and get to experience first-hand what it's like to face cheaters in online games.
Also. Every minute they spend playing in these cheater only servers are minutes they are not just making a new account to cheat again.
Same as Camomo wasting cheaters time in Rust. Every minute they waste is a minute they can't harass legit players.
FaZe Bams is so good he got shadow banned then actually banned in COD. Prolly the only player who’s skills are too good they had to put him in a lobby full of cheaters.
@@krispwaffle"I'm not trapped in here with you, *you're trapped in here with me."* - FaZe Bams, probably
that only works on game with no in-game economy. games such as tf2 can't do this because you get drops which can be exchanged for real money later. which is honestly why i think valve cares so little about the problem.
Mini Militia (a mobile game) did this as well. I know this because I installed cheats because I was tired of all the cheaters but at the time they released an update which auto detected cheaters and sent them to cheater lobbies instead of normal ones. It was fun since I got to test out the cheats for that day and I didn’t install it for nothing. Like you said, I agree this is the best way.
i still loved the way that the ban hammer dropped in the original guild wars if you got banned, your character would get frozen i place then the ex-god of death Dhuum would rise up and reap the character deleting it and banning the user so EVERYONE in the lobby with you knew without a doubt that the hammer had fallen and you got Dhuumed
The annoying part about Mr. Resitti is that it also occurs when you forget to save accidentally.
Or power outage
Ds lock ups were the worst because you knew you were in for it and couldn't do anything.
As bad as he is there, he's even more annoying when he shows up as a trophy in smash bros...
or don't properly chapterise the video.
Or when you travel to a different time zone...
I remember a coworker telling me that at one point the Bovine Defense Force Initiative would eventually catch up with you in any town wether you killed it or not.
Invisible players to throw off aimbot is probably the best idea I have heard
N it was useless in the end
@@QWONIEit worked pretty well for Minecraft servers for a few years
@@230Cheerios a few yrs is crazy cod modders bypassed it in a few days
@@230Cheerios sure, but fails hardcore in cod. sure it'll get a few, but it won't really impact the overall cheating problem.
Wouldn't they be disrupting actual gameplay by getting in between you and the enemy, catching bullets every so often?
My go-to way of dealing with cheaters in my own game was to simulate lag. Artificially delay or drop their inputs, occasionally make their shots miss when they otherwise wouldn't, and my personal favorite, create a second, larger hitbox that lagged a bit behind their normal hitbox, making it much easier for fair-players to land hits that the cheater otherwise would have avoided.
Satan: "I just want to say I'm a huge fan"
Dude, artificial lag is one of the oldest, most classic forms of cheating... you're punishing regular players too. This is why many Lobbies boot laggers. You do you though, I don't do MP anymore so let the cheats flow!
It's a shame more H1Z1 players didn't post apology videos, the ukelele sales alone would have been insane.
I see what you did there. Nice reference.
Shame they can't handle soltech players on planetside
I remember how some minecraft servers had anti-xray where instead of banning you, it would place a layer of ores just under the surface. Only problem was that if the server was lagging while you were mining, the fake ores would stay in place, you could actually reach this ore layer and mine them even as a non-cheater, which resulted in the server kicking you.
It actually does not place any ores, it's packet based so it exists on the client but not on the server
@@russianyoutube Exactly, and to correct the op again, it still is actively used, it's not a few servers only and it is not 'was' but 'is' used.
This reminds me on our Minecraft server. we had a special detection system, so it would not only alert staff if they are suspected of xray, but data was given to support whether or not they were. In addition there was a check done. So fake ores would spawn around, if the potential xrayer went to those ores and mined each one within a specified time limit a configured amount of times. For example 5. Then it would send an increased occurrence alert that they are likely xraying. But ofc each fake ore had to be reached in a specific time frame. and it was multiple to prevent "coincidences". Also never allowed the ores to be within x number of blocks of each other either. Whole thing for it xD. But it was 2 alerts, 1 for the initial and it would test them and if well depending how well they "found" the fake ores returned another score to it. Kind of like how the detection systems for Kill Aura worked except with ores and mining xD
You could atleast partially circumvent the fake ore when playing with an xray-ressource pack instead of the mod
I'd by lying if I said bots weren't the reason for me quitting several games, TF2 and BF3 included. There's nothing more infuriating than playing game and then realizing that cheaters are using bots to ruin everyone's time, or using exploits to make themselves invincible. Adding insult to injury, when the developers seemingly take no action to correct this, I just throw my hands up and move to something else.
Why not play tboi repentance?
I think Cheater Island likely increased the amount of cheating that occurred as players tried to get to it.
Yeah, that seems likely - if a penalty can be twisted into a trophy, it will be!
Maybe it would work better if Cheater Island was freely accessible, where all players can cheat without penalty? Honest players can come and go, but players who cheat anywhere else get sent there and can't leave. Basically, if it's not any sort of challenge or achievement to get there, that ought to remove the perverse incentive.
Separating players into a "cheat league" and a "legit league" is a pretty cool idea though. Some players just want to play the game the wrongest way possible. It feels fun to break games. But in PvP games, that's not fun for the other players.
@@punbug4721Indeed ! HvH itself is more popular than a lot of people seem to know. Sometimes it's even turned into a programming contest (I've seen that in tf2, some peeps there explained to me that they found fun in trying to optimise their aimbot program for HvH in order to have as low latency as possible to outspeed other programs)
i actually would have loved the water marked health bar, makes it easier to tell how much health i have. i think cosmetics like that should be toggle able on games, because it's easier to say "i'm down 3 bars of health" than "i'm at like 1/3 health", one gives a unit and one gives and estimation
It's the web design not the bars.
@@dont_know3036 that's what I'm talking about.
@@dont_know3036 you seem to have missed the words "Water marked health bar". it's what some artist put OVER their art so it can't be stolen. that's what the web design is. in simple terms, i want to be able to put clothes on the naked health bar. i know it's not just the BAR. the bar is the bread, i want a topping on it. sure the developer put it in there to show a hacker when they are streaming, but what if someone just WANTS it without hacking? and it doesn't just have to be spider webs, they could make it look like an old school loading bar, or maybe like a ocean wave breaking on the beach.
I meant that the original already has bar gradients
attacking cheaters directly doesnt work, they will update their cheating ways, just restrict them to play with other cheaters and let them think they are winning by fighting bots
Not quite the same thing but watching some of this reminded me of some anti-piracy measures and one in particular. One of the great RPGs of the 80s was Alternate Reality: The City. I once tried to make a copy of an original that I had borrowed. Everything looked fine. It loaded up but within 30 seconds of leaving the gate room, I was met my a couple of FBI Agents in the game who promptly killed me.
CD projekt red First put in a fix that if you had "what the game considered too much money" when you go to skeleg you lost it all. But too many players like me were doing every side mission and getting robbed by the game when they progressed. So they found a way to only target the exploit users.
Didn't some players get a tax collector?
I wouldn't include the GTA entry.
Rockstar would rather punish people for obtaining a unique cool car that's usually unobtainable instead of fix their actual cheater problem.
The "cheaters will not be tolerated line" really nails down the irony of it
That first example isn't a good example of anti-cheating, it's a good example of a company taking a VERY anti-consumer position, like the greedy bastards they are.
No mention of FromSoft and the Soulsbornering franchise? Whenever they detect cheaters, they force the offending players into restricted cheaters-only servers. Even to this day, on older games.
No, FROMSOFT’s attempts at dealing with cheaters has always been horrible and behind the times. DS2 on steam has been accused of illegitimately VAC banning people, and DS3 and onward anti-cheat is notoriously bad and has always underestimated what hackers can do. Its so bad, its a known risk simply connecting with a server shared by a cheater can get you flagged, but decent hackers can easily skirt around it. So whether you’re in a cheater server or not : you’ll find legit players being harassed by hackers. Worse, when called out on their bad practices, FROM basically said players were at fault for putting themselves in a position where they could interact with hackers. (i.e. *using the game’s own matchmaking*) and had no right to be upset with them about it.
FROM can make a good action adventure game but they have never been anything buy garbage when it comes to online and PR relations.
I don't really understand the Witcher one, like it's a singleplayer game, if someone wants to "cheat" to not have to grind a singleplayer game then I don't see the issue.
I've personally never played that series, but I don't think others choosing to do that would in any way ruin my experience.
Pretty pathetic tbh. I understand Multiplayer and MMOs but disrupting a single player is petty
It's not even a 'cheat'; it's an exploit created by lack of planning and testing by the devs, that they chose to spend effort punishing players for instead of fixing - in a single player game, where the only consequence of this 'cheat' was having a slightly easier time grinding. It's pretty pathetic behaviour from CDPR imo
Its gonna be fun if the dev just give honest players god mode whenever a cheater is in the lobby and put a bounty on the cheaters head and make the honest players farm from them. This way the honest player can actually profit from encountering a cheater.
99% of cheaters use god mode.
then honest players get a taste of true power ... and become corrupt.. turning to cheating themselves. smells like a way to corrupt the honest.
Good point, well i guess this is not the best solution to deal with cheaters 😅
Honest players just want to play the game as intended.
3:32 punishing cheaters in single player games is stupid, though. If the game is single player, no one but the cheater himself is affected. To each his own. It's his game, bought with his money, so it's entirely his prerogative.
Fall Guys devs created an environment that promoted cheating and then found strange that there were so many. The idea was good but if there aren't serious repercussions people will keep cheating
It shouldn't be obvious that you are banished to the cheater only servers because it turns into an achievement.
I love tf2's one because they bots were made by the community, and the anti-bots bots were made also by the community
Ugh, I hated Resetti. I wasn't even trying to cheat. My Nintendo DS Light had the unfortunate habit of getting stuck in the saving screen for literally hours until I had to switch it off to continue playing. So I literaly got berated for things I didn't even do, that didn't feel great...
5:02 I mean, I look at the "branded" health bar, and it looks cooler than the original, so... Yay for cheating in Outriders?
Honestly hacking GTA to get a "forbidden" car sounds like a perfectly GTA thing to do. It's not like an armoured muscle car is even OP in a game where you pretty easily nick tanks and fighter jets
Containment is almost always the best way to deal with cheaters. They only ruin other cheaters games and provide tons of data to analyze how they are cheating allowing more anticheat development. The best is when you can temp ban exploiters to full blown cheater lists. After a stay in cheater land the exploiters (if no longer exploiting in game bugs) can return. I'd be ok with exploiter permanent list too but it might catch randoms which could be problem.
I saw one where all cheaters would be sent to the same lobby. So that an entire lobby would be filled with cheaters who would frustrate each other to kingdom come
Titanfall 2?
These are great ideas! Creative ways to publicly identify and punish cheaters in games is very funny! Containing them is pretty cool too. After all, forcing cheaters to play against each other defeats the entire purpose of cheating in the first place. Kudos!
As a child, Resetti was the bane of my existence given how often I would play my games until my DS lost battery.
Or if a birdseed thief (i.e., squirrel) blundered into the substation?
My favourite was in Donkey Kong 64. It was programmed that if it detected a gameshark plugged in it would permanently deactivate all button inputs. Making it impossible to play
The bovine defence creature sounds like the Devs lost that fight.
People started farming their anti cheat NPC so they had to cut back.
And the invisible players. How does that work?
If All players spared out, aiming down every hall way, could they theoretically hit the invisible bots without aim assist?
Could that not open the game to boosting servers where everyone just aims at thin air and hope for the best?
Man, would be nice if companies still cared this much about eliminating hackers and cheaters or exploits.
Edit: yes, I know that hackers will always find a way around anti-cheat but the fact is that a lot of games will straight up allow cheating if it benefits their wallets and player count, and that's awfully shitty to do.
Would be nice if companies still cared at all about anything besides profits lol
Ppl would still find new ways around it. It's always gonna be a back and forth with em
It’s an expensive investment just for it to get clapped in a few days
Or games
nowadays the cheaters spend bank in cash shop and they are not going to ban the cows.
After hearing some of the things game developers *have* done to deter cheaters and punish them...I don't want to hear that punishing or even acknowledging cheaters is 'impossible to do because coding is hard :('
Is it just me or does the bad egg health bar look cooler than the good egg health bar?
I don't like when devs ban or patch single player exploits. Dude, they're not hurting anyone. Let them have their fun.
The fact that most of the games in which cheaters are found are FPSs tells a lot about how insecure and pathetic people who play FPSs are.
It is more like realizing you have no chance of competing unless you also cheat.
Not necessarily it’s just easier to cheat in those games
@@schwarzerritter5724sour grapes, noob. Git gud
@@aesop2733 No matter how good you are, you can't beat a cheater.
This is why I play the binding of Isaac
Rememeber when cheat codes were a thing programmed by the developers, to help players have fun in the game (single player games)
Good old days when passionate people were making great games, as opposed to present day times when greedy bastards are recycling old stuff, not doing great games, and introducing micro transactions for the same purpose of their personal gain at the expense of fun gaming.
Its also worth mentioning that making explody Duke of Death was the only time Rockstar went against other cheaters than those who gave players free money.
Did they eventually add the duke of death to online? I thought I remembered using it in online.
@@Nategodmafia Yes, took them about 4 years, but they did. I think it was even for free for some time.
Reminds me of when I was cheating in an unofficial server. Everybody did but there was a wide range of cheats that you could find online. My character would be immune to damage and the guy I was attacking at a time would always disappear from the game until the attack lands, then reappear.
meanwhile roblox : cant even stop basic exploits that exist for more than 5year
i'm surprised guild wars 1 isnt on this list, but gw2 is ... seeing a cheater get dhuumed right in front of you was glorious
One game I used to play was a racing game somewhat like fall guys, and one of the problems it had with cheaters was they kept moon jump hacking. Turns out that several maps have hard-coded minimum completion times that if you get under, you get autokicked from the servers. If they had the braincells to avoid tripping that, my go to was voting for the most straight shot maps I could find where their moon jumps give them little advantage and just cost them time while I zip past them and actually play the game.
I liked titanfalls approach of just lumbering all the cheaters into their own server, for cheaters, by cheaters.
GTA devs explode car, that doesn't broke balance in any ways, while they adding like 5 cars per month on their own. And at the same time just let players summon UFOs, explode everyone on server, kick everyone from session, and becoming literally God who takes no damage.
Yeah, fair point.
8:39 Ah Yes !!, my favourite anti-cheat program.
Schizophrenia
🗿
Battlefield V has so much cheaters on PC that alot of community servers in Asia and Europe has resorted to implementing their own Anti-cheat software. And it is very effective too coz the moment you activate the cheat, you get an instant perma-ban. And most of the community servers in Asia and Europe are part of a group so being banned in one server means you also got banned in several others.
I'm curious how that works.
I play TF2 and wasn't expecting that, only just found out about the bots vs bots in this video.
I will say CoD's team really has outdone themselves with the invisible player thing!
One of my favorite anti-cheat method I've ever heard of (admittedly for an offline game) was in Earthbound. If the game suspected some kind of cheating or other add-on device, it would spawn insane numbers of enemies, apparently trying to ruin the cheater's fun by making the game far too difficult.
That wasn't my favorite anti-cheat method.
No, what my favorite was is, if the cheater persevered through the game, despite this, all the way through the end, then just before you fought the final boss, the game would lock up. Nothing the player could do would make the game progress. If they reset the console or turned it off and back on, they would then discover that all saved data had been erased from the cartridge.
Runescape's Botany Bay was quite interesting. For a time, botting accounts would actively be picked out of the game world by a disembodied hand, visible to all other players, and they would subsequently proceed to appear at 'Botany Bay' where players could throw rotten tomatoes at the PC while waiting for 'trial'. After all of which, the account would be banned.
Saying that EVE's developers don't take cheating lightly is hilarious, because a) at one point it was literally taking them over six months just to _reply_ to cheat reports (let alone do anything about them - and it takes a trading bot less than a week to make enough money to replace the character, even if it gets banned) and b) some of their employees were caught cheating at their own game, and CCP reacted by trying to cover it up and banning the players who exposed them.
This is kinda bull the whole punishing players who cheat in a single player game since most of us grew up with gameshark and tips and tricks magazine.
honestly putting cheaters in their own "cheater games" makes a ton of sense
Some people gain joy from seeing presents under the tree on Christmas morning.
I prefer watching cheaters get public humiliation.
Now if only Pokemon would implement SOMETHING like these genius ways.
"Cheating" used to be fun, before money was involved
Video of a guy farming Bovine Defence Force Initiative for crowns was the meme of a century when someone posted a link to it under Devs post about "solving" the exploit.
Not sure if this was suggested or tried. But instead of invisible enemy, each player character has an invisible hit box or boxes that surround them, for the sole purpose of attracting aimbots. It is not meant to be shot or damaged but to reveal cheaters and/or even protect players.
I've been suggesting invisible targets for FPS games for a long time. Have to get a little creative to make it so false positives don't get a legit player banned though, but if a dev team thinks about it, then they can easily figure out scenarios where those false positives could occur and attempt to work around it. This will vary from game design to game design.
As for what happened with Fall Guys, they should have kept the cheater lobbies open. I will say why. If they keep them open and ban cheaters after a random amount of time between 1 and 3 days, then that is less time those cheaters are in normal lobbies. There is one downside to this though, and that is if people kept making tons of bot accounts with cheats, multi-boxed etc, which could overload them. A way to fix this is though, is to increase the ban rate of cheaters. That 1 to 3 days could be bumped down to instant to 3 days, depending on the influx of cheaters to the servers.
CS 1.6 had custom mod that allowed admins to spawn fake player models in walls. If you suddenly look at them...
@@VidZeen suddenly looking at one could be a false positive. Over time, a normal player will move mouse, lift mouse to reposition, and in doing so will eventually have the cursor on the fake player model. This is why telemetry data would be used to prevent false positives from getting people banned. It would be harder on newer accounts because a new account had it happen right away, would you immediately kick them from the lobby? This is the kind of thing I referring to. Simply looking at a fake/invisible player model isn't enough to 100% guarantee it. Neither is if they move and lift their mouse, because some people are prone to accidentally firing the moment they do a mouse lift because they have to increase grip pressure and they could inadvertently do it to all fingers. (Something I've done myself countless times)... Heck, even sometimes accidentally pressing the button without lifting the mouse happens due to body twitches etc., mind you, that is pretty rare to happen to me. I can't be the worst possible example in all of humanity for it, so that has to be used as another factor. I should stop typing... This is longer than it should be as it is.
Sorry for the wall of text... It's basically a 'Fake models are good, but' kind of thing.
@@Ozaryk You could just increase the amount of testing to stack the unlikelihood of false positives. Things like selective spawn locations (far off from the reticule, and hard to see locations, when somewhere with no threats by a long shot especially if it's a fancy instant kill prompt like a knife), spawn rates.
There's a lot of ways to slice the data, and tease out how the bot operates.
@@Dan-gs3kg Yea, that's the kind of thing I was meaning in my initial post. Can't go over every little thing though. I merely stated it because a lot of people think it's as simple as putting an invisible dummy somewhere... Like set and forget.
@@Ozaryk this is what you get into function finding fuzzers (American Fuzzy LOP) or shrinker-generators. Then you have to torture yourself with your choice of live analytics, taint analysis, topological analysis (probably the easiest), "BIG DATA ANALYSIS MEME" (and consider fellating an exhaust pipe).
To be fair Rockstar added armored cars later on.
Mr. Resetti isn't to stop cheaters and doesn't prevent time skipping in Animal Crossing, he insists that you don't reset or exit the game without saving, because the save files are easily corruptible.
Players can alter time in the game cube menu or the game's start up screen, you can still do this in newer animal crossing games, but usually only from the console's time settings now.
Gotta love the witcher community, when devs punish exploiter, exploiter exploit that too😂😂😂
The Duke of death on GTA can indeed be legitimately purchased from Warstock for online play.
I own it and have never once blown up while trying to drive it. Though sometimes the sheriff will attack me unprovoked and I assume it’s because they just hate the car.
Fall Guys wasn't the only game to force all the cheaters into the same matches.
Titanfall 2 did the same thing.
Hackers , Cheaters, and Griefers flock to BETAs . Companies should make a Black List of those miscreants blocking them from future BETAs .
actually they would be more useful in a beta test as the point of beta is to find and plug holes allowing the developer to theoretically prevent similar cheating in the finished game
The best BETA testers are those who find exploits. After all, if the exploits are found, they will certainly not be in the full game
cheating in an MMORPG is one thing... but in a racing game is beyond shtty
I wonder how many intentionally modded in the car and then let someone else take it and explode
the gta one with the car is a bit extreme its not really cheating its just mod a car over what harm would that cause ? they just wanted to do it themselves to make some money they only cared because people could do it for free
This is probably not well known, but back in the day on Maple Story when the game was run by Wizet and not Nexon, they had actual GM's in the game, and they were very active. On top of randomly hosting events, GM's responded to reports of cheaters and would mess with them. They would do stuff like make mobs invincible when there were bots farming, or teleport cheaters trying to run away to an empty white void where they couldn't leave, spawn bosses on top of cheaters, and other times literally strip their character.
You Brits kill me with pronouncing _Z_ as _Zed_ lol 😂
World War *Zed*
While it isn't exactly about a cheat, it fits at least as well into this as the Witcher 3 example. It's something a friend told me about in a mobile game he's playing:
There are guidelines in the community of how to behave: e.g. leave mining ships alone as long as they adhere to some behaviour rules themselves. But there was a single player on the server who didn't follow these rules, even though a lot of people told him to. In the end the developer made a change, so that this player's base was always visible to everyone on the huge galaxy map, even if he relocated it somewhere else. This of course enabled all other players to continuously harass and attack him.
I really got thrown for a loop with the Outriders came out in 2018 comment. I had just started a new job not long before Outriders came out and when I heard that I was like "theres no way Ive been here for over 5 years". Almost had an existential crisis moment before I googled the actual date lol
That Witcher 3 cow thing seemed like players weren't cheating, only using the game mechanics to exploit a loophole the developers didn't consider.
The Witcher 3 Wild Hunt anti-cheat can just be modded out as it's a single player game
I remember all of these Video Game Cheater Solutions, especially GTA V, Guild Wars 2 and H1Z1.
They need to remove the thumbs of people who cheat in online games.
ok but like personally i really like how the spiderweb on the healthbar looks
The level of cheating is so much higher than you could possibly imagine.
It's not really a story of taking down cheaters, but one story I heard about an EVE online douchebag:
An EVE Online player apparently went a bit too far in the game. He instructed his fleet to repeatedly target another player with very low defenses. Whenever the victim would rebuild his defenses, the player would order his fleet back in to destroy all that he had. When the victim emailed the player pleading with him to stop, citing that EVE was his only source of happiness since his wife left him, the player apparently took this email and presented it at a video game gettogether, urging other players to target the victim to see if they could push him to the edge.
Well, for this supreme act of malevolence, the player was supposedly banned for a month and kicked out of his fleet.
I guess I like the fall guys idea as i've suggested it for Escape from Tarkov. Set up specific servers and shunt cheaters to said servers so they end up competing against each other. Don't give them a chance to be with the non-cheating players at all eliminates the RMT issues and also the other cheats players use. Combine that with hardware tagging so if they buy a new copy of the game they still get shunted to the cheater servers only.
@6:25 FPSninja was a prime example of this
Infinite cloak, no decloak, auto recloak, toggleable immunity to fire, revolver aimbot
TF2 player here: The bots are still here. We vote kick them all as fast as possible or if that doesn't work everyone leaves the match and queues for another
It's crazy about the outriders one. Kind of like a lego star wars game marking you for modding with friends
My favorite way that GTA fights cheaters.... they weaken their security and make it easier to cheat... good job
Number 10 just sounds like a fun car for trolls to use as bait. Just spawn them in a bunch of convenient spots for people to help themselves to.
Cool to see TF2 show up here, even though it's a community method and not an official one
One way to make the Fallguys one more amazing. If cheater gets out. Ban them.
I think Activision’s answer was the most impressive, not saying the others were bad though. Rockstar’s was cheeky.
The witcher one wasn't a cheat though. That CoD one was great, that needs to be more common.
omg i remember playing animal crossing as as kid and Resetti would always come at me with the not saving thing. I was just a forgetful kid with no bad intentions, but I got so confused as to why he was always so pissed off with me xD. I didn't even get the pun in his name smh. Used to call him Upsetti Resetti cus he was always mad over something I thought wasnt a big deal lmao
There's cheat codes and there's cheaters in multiplayer games these are 2 different things one makes a game more fun and the other Is ehy I stopped playing online 😂
Not anti-cheat but anti-piracy, the original settlers 3 had a piracy detection mechanism, if it triggered, instead of making iron bars, the iron foundry would make pigs, ( pig iron) this of course made the game unplayable since you could not make weapons or tools
in the latest game in the animal crossing series mr. resetti is now inthe rescue business since a resetting exploit is impossible on the switch
When TF2 makes the list only because it's players made their own anticheat... you know valve doesn't care.