FSR 3 vs DLSS 3 FRAME GENERATION ON RTX 4070

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  • @therealsunnyk
    @therealsunnyk 15 днів тому +5

    Nice uplift on the video guys. Glad to see more from you.

  • @Chill_Mode_JD
    @Chill_Mode_JD 14 днів тому

    Top notch editing excellent work

  • @user-qz7xx4ip2m
    @user-qz7xx4ip2m 15 днів тому +1

    Вероятно, вы имеете в виду тесты FSR/DLSS FG в Цусиме канала Daniel Owen. Проблема была в том, что 4060 хватало 8GB Vram для FSR3, но не хватало для DLSS3, в связи с чем при использовании последнего фреймрейт проседал втрое вместо увеличения. Тут, кстати, тоже заметно, что с FSR видеопамять загружена немного меньше - видимо, просто 4070 12Гб ещё хватает, так что до катастроф не доходит.

  • @christonchev9762
    @christonchev9762 14 днів тому

    i don't think u should look FSR/DLSS FG from a FPS point of view its more of a GPU/Visuals point and it also depends on the game u are playing

  • @snakeplissken1754
    @snakeplissken1754 14 днів тому

    While i generally prefer dlss, cause of superior image quality from what i have seen so far, i cannot stress how amazing fsr is as an open source tool available on any gpu. Heck you could probably use fsr + fg on a potato. Intel xess is also damn nice, but it´s not as common, providing usually better image quality than fsr while being a bit slower.
    FSR is the second wind for a lot of "older"/mid range gpu´s (or not enthusiast level gaming laptops) that would otherwise struggle to run games decent with high details or even at all.

  • @captainphasedent1632
    @captainphasedent1632 14 днів тому

    I noticed something interesting.
    DLSS uses much higher Vram than FSR but DLSS uses much lesser CPU than FSR.
    I dont know what to make of this, thank you for reading my comment.

  • @Fronioll9973
    @Fronioll9973 13 днів тому +2

    dlss and fg is far better , fsr looks really blurry and kills all the immersiveness and the input lag with fsr fg is way more than dlss fg . i agree nvidea is expensive and overpriced but that doesnt make fsr any better or even close to dlss . dlss looks like native , barely any shimmering i ever noticed . Games like dying light 2 with dlss fg actually looks even better with dlss due to its clean and sharper image . AND the people who judge fsr vs dlss by watching it on yt😂dude on yt i=dlss performance and quality looks same

  • @aedra1008
    @aedra1008 15 днів тому +3

    Generation from amd gives a higher delay, this is quite noticeable + it has some problems with the uniformity of frames, as a result, generation from nvidia feels much smoother, even if the FPS is 10% lower. Well, plus, the quality of the generated frames is better in nvidia.
    The topic for the future video is to measure the delay with generation from amd on an amd card against generation from nvidia. No one has done this yet, except for the Digital Foundry in one Immortals of Aveum game.

    • @HardwareLab
      @HardwareLab  15 днів тому +5

      when df were testing fsr 3 in immortals it was one of the first games to implement fsr 3 and it was kind of broken. I'm pretty sure there's no huge latency problem now. It's probably as bad as with dlss (or better bc better performance)

    • @aedra1008
      @aedra1008 15 днів тому +1

      @@HardwareLab I personally compared the generator from amd and nvidia on my 4070, and the delay was much less with the generator from nvidia, especially noticeable when turning the camera with the mouse. I wouldn't use an amd generator in any game, it was noticeably worse everywhere.

    • @HardwareLab
      @HardwareLab  15 днів тому +3

      @@aedra1008 well I wouldn’t use any generator anywhere but I didn’t notice that. I guess it’s worth investigating. Sadly 4070 isn’t with me anymore

    • @ysnyldrm73
      @ysnyldrm73 14 днів тому

      @@aedra1008 thats because dlss fg auto enables nv reflex. Frame gen from fsr actually better for input latency. It is just reflex, that helps a lot to drop latency.

  • @user-suzie1818
    @user-suzie1818 14 днів тому

    Your test method is flawed. When you use DLSS upscaling at the same time, it competes with DLSS FG for tensor computational resources. If you want to compare FSR FG with DLSS FG correctly, you have to use no upscaler for both test sequences.

    • @HardwareLab
      @HardwareLab  14 днів тому

      @@user-suzie1818 dlss frame gen requires dlss upscaler to be turned on because it is based on the same data structures and fitted in the same pipeline, so your only option to “disable” upscaler and play with dlss fg is dlaa (which is a temporal aa, no different from dlss reconstruction aside from render and output res, but it does exactly the same thing). It doesn’t apply to FSR frame gen in theory and you can use it with whatever you want, but in most of the games fsr reconstruction or anti-aliasing (similar to dlaa) is still mandatory to use fg due to a developers blocking it

    • @user-suzie1818
      @user-suzie1818 14 днів тому +1

      @@HardwareLab What are you talking about? DLSS Frame Generation does NOT require DLSS upscaler to be turned on. I don't have the games you used in this video, but I do have Cyberpunk 2077 and Witcher 3, and they both have the DLSS Frame Gen feature that can be toggled on/off independently from DLSS upscaling. It does not require DLAA, either.

    • @HardwareLab
      @HardwareLab  14 днів тому

      @@user-suzie1818 are you sure about that? In Cyberpunk you definitely can’t turn on frame generation without dlss, I can’t find any test like this. In any of the games tested in this video it’s true as well, never saw anywhere dlss framegen without dlss reconstruction

    • @user-suzie1818
      @user-suzie1818 14 днів тому +1

      @@HardwareLab ua-cam.com/video/0USUt0uX43k/v-deo.html

    • @HardwareLab
      @HardwareLab  14 днів тому

      @@user-suzie1818 I’m pretty sure in this case it just applies DLAA because that’s how it works in the rest of the games. And yea at least tested games require dlss for fg to work

  • @circle679-m3i
    @circle679-m3i 15 днів тому +2

    Nvidia should ashamed
    Fsr on all gpus
    Dlss frame gen only 3000-4000 series

    • @HardwareLab
      @HardwareLab  15 днів тому

      No, DLSS frame gen is only available on 4000 series, not even on 3000 🗿

    • @circle679-m3i
      @circle679-m3i 14 днів тому

      ​@@HardwareLaboh lol

    • @G0A7
      @G0A7 14 днів тому +2

      thats because they use hardware to do it instead of pure software, for now its still the better tech

    • @Fronioll9973
      @Fronioll9973 13 днів тому +2

      no bro , amd should be ashamed . fsr is way too shitty , people are d riding amd bcs they made it available to all gpus. amd knows its market share in GPUs is very low and is decling a lot so they decided to gain some publicity by introducing amd fsr for all GPUs but its super bad

  • @Nelevita
    @Nelevita 15 днів тому +2

    The Funny thing is. 4070ti and above have bether framegen inset of more gpu power ... what makes no sense to use DLSS... DLSS is good for low end cards not every one how has a 4070tisuperultra +++.

    • @stangamer1151
      @stangamer1151 14 днів тому

      That is expected. Higher tier cards have more tensor cores, which are responsible for all AI tech.
      But you are wrong about DLSS. 4070 Ti is not fast enough for many games, depending on the resolution. It is a mandaroty to use DLSS at 4K in modern big games with this card, for example. Also if you are using RT, DLSS is needed as well, sometimes even at 1440p.
      Plus, some people have high refresh screens and it is impossible to run all games, say, at 1440p/120fps even on 4080, let alone 4070 Ti.

    • @G0A7
      @G0A7 14 днів тому

      frame gen is not good for

  • @happybuggy1582
    @happybuggy1582 14 днів тому

    DLSS 2.0 + FSR 3.0
    We rob AMD and buy Nvidia