I had always wondered if you could do that easily. So if you just have UA-cam on a 4:3 screen it'll work with the ratio? I always imagined it would just letterbox everything.
San Andreas without the fog was such a whiplash to me. It blows my mind how not having this simple graphical effect makes the map feel so much smaller in comparison.
@waketp420 While true, it was insane before the 1990s Clean Air legislation. Electric vehicles have also helped in the more recent 10 years. It is markedly better than before.
Theres some kind of a shortcut from los santos to san fierro that made me realize how small the map truly is. The game's progression and highway design is very adventurous but that tunnel from near vinewood really destroys that feeling lol
The fog, the PS2 exclusive effects, seriously, play the OG XBOX or the PC version without mods, both of those ports may have high quality textures and big resolutions but they lack the atmosphere of the original PS2 version.
Remember that in GTA you can go over 100mph all over the map while in games like Skyrim and RDR2 you’re limited by the speed of a horse. This makes those games look much bigger than they are.
Also Skyrim has a LOT of windy roads and mountains to hide the map size, on top of view distance about as low as SA, maybe a little higher for some very specific landmarks (e.g. Bleak Falls, Whiterun, Solitude, etc). Try going on foot from Riverwood to Falkreath. They're pretty close by, but unless you go through the Helgen ruins, you'll be going aaaaall the way around to the western entrance of town. Falkreath to Markarth is another great example - distance is longer, yes, but the windy roads (and random events) make the distance seem a LOT higher if you just follow the signs like some kind of Morrowboomer.
Honestly San Andreas always felt extremely huge to me. The three big cities with the long winding highways, the tiny towns and buildings and farms, the intricate details and Easter eggs… man San Andreas just felt real and lived in and just huge to me.
Did you know if you enter the jetpack cheat at the opening scene when the cop car stops for the train then when u spawn in all the interior markers will spawn from the missions.
Been playing GTA San Andreas for over 15 years and also an SAMP/MTA enjoyer. I've seen every single bit of this map and I absolutely love how much there was to discover outside of story gameplay. So many little things that most players never got to see. Truly an amazing game.
Fun Fact about the Lil' Probe'Inn. Specifically in the Xbox version of the game, the UFO photos have been replaced with actual in-game screenshots with UFOs photoshopped in. I could see Xbox players being even more convinced of actual UFO activity in the game because of this.
And in Definitive Edition they've added UFO photos made in GTA V and RDR2. There's also one picture with a flying saucer over a house that looks like it could have been the first GTA VI screenshot.
u are completely correct about render distance. it is probably one of the biggest aspects of what makes peoples memories of san andreas seem so awesome for its time. it felt huge
7:11 - Purple skies really do happen in some of the desert areas of the United States. I grew up in Arizona, and nighttime would look purple sometimes. I know Dallas, TX also has purple skies often during sunset. Since Las Venturas is based on Vegas, it makes sense. It also looks damn beautiful!
I live in England we get deep purple skies when it’s a nice sunset I would think they happen everywhere, and people that think it’s strange just aren’t noticing weather that often.
Yes, the purple sky is very realistic. Nevada is famous for its dark sites that are perfectly suited for stargazing. There are plenty of places where you can clearly see planets and galaxies with the naked eye. Light pollution prevents us from seeing much of the cosmos. In ancient times, everyone could see colors in the night sky. The Milky Way was perfectly visible. It got its name based on its shape and color. Nowadays, there are very few places where you can see the cosmos in all of its glory. These places are called dark sites.
Arizona is the same way. We have dark sky laws that are in place to cut down on light pollution for star gazing. I live in the same place where pluto was discovered.
What made san andreas' render distance so realistic was the fact you cant make out whatever is around 3 to 4 city blocks away. It hampered the offroad experience but it nailed the uncertainty of living in a crowded city. Go downtown in any crime ridden city (car or leg) and it starts to feel like youre running around san andreas
Baltimore felt this way in the mid 2010s. Didn't matter what was 3 blocks ahead because you were focused on whatever could get you on the block you were standing on.
The remaster should have implemented some kind of half stylised haze/fog trick so that things beyond the original render distance still appear but aren't 100% clear and could be mistaken as part of the current state you're in when looking at them from high vantage points. The original game kinda did this with buildings near the draw distance limit getting tinted with the sane color as the sky, but the limit still looked pretty abrupt and was pretty small, making the effect more gradual and expanding its range would be a good compromise between providing better draw distance and maintaining the illusion of size.
Fun fact: there actually WAS a mission that took you to Bayside. It was called "The Truth is Out There" and it was a mission for Truth, in which you had to go to bayside to rescue him from feds that were chasing him because he strayed a little too close to Area 69. Speaking of, there actually IS a way to access the interior of Area 69 in freemode without having to do the truth mission, albeit through a glitch: take a Freeway bike, then park it next to that airvent you stood next to, and when you dismount over it, you should be able to warp down into the room where the minigun is housed. Have fun!
When I was like 14 I would search through the non-encrypted game files in the San Andreas game disc and post about cut content on the GTA Warehouse forums lol, shouts out to those cut missions
Was it ever actually confirmed that Bayside was used for the mission? I thought modern just used it to recreate the mission since no missions take place there.
@@Sqk. Yeah, I really wish V's map was designed more like SA's. LS is great, but Sandy Shores is just a grid of trailers, and Paleto Bay has nothing LS doesn't, so you really have no reason to ever go there, besides after dying falling off from Mt Chilliad. In SA, all that space in the Badlands between LS and SF feels great because not only do you have plenty reason to traverse it since SF and LS are truly unique places, but all the little towns are unique and interesting, on top of being in the way. Shortest route isn't the highways, it's through the little towns. In V, if you wanna get anywhere up north, you take the highway first. Wanna visit Grapeseed? Highway. SS? Highway. Paleto? It's literally ON the highway. Makes all the space between the highway's two side prongs completely wasted. Even GTAO struggles to make those places worthwhile.
GTA V was wasted by not having SF nor LV. Los Santos was big and cool but everything else was just… nothing. Meanwhile GTA4 was just tiny and mostly the same overall since it’s just one big city, basically making just Los Santos for example with nothing else. GTAO really did harm to V. If the single player DLC came out with one city each it would’ve been perfect by the end of its lifecycle.
Part of it will be the draw distance and fog, as others have said, but the ✨ vibes ✨ between LS, SF, LV, and everywhere in between make those places seem so different from one another that they feel worlds apart, and that feels bigger than the space it occupies. Compare that with games after SA and there is very little variety in the way the sky behaves or the types of people and cars that spawn in different areas, it's especially the sky imo, the purple of Tierra Robada at night is so different to the deep blue of Back o' Beyond or the light orange haze over LS. Even though there are 18 weather types in SA and 35 in V, the differences are so much more pronounced.
Skyrim feels bigger because we use slower horses to move around and walk way more, there is a fast travel option (so you have a sense of places being too far from each other), enormous amount of places to explore (caves, camps, ruins). Driving from Los Santos to San Fierro takes quite a long time if you use roads and drive at moderate speed, feels very realistic, and it's normal to use car or bike all the time because there is not much to explore. Being stuck without a vehicle in the woods around Palomino Creek was scary.
I love it so much that you use 4:3 aspect ratio. It just feels so right to play 2000s games on it, I might buy an old monitor just to have the nostalgic feeling
You can do it on modern monitors too, just need to change the settings so it won't stretch. Of course it's not quite authentic but it'll do in the meantime.
14:59 I doubt this will be seen BUT, I was actually born and raised in Las Vegas and still live here at 26, and I can actually say there are at least 2 churches that I know of that have just open dirt/rock covering the whole lot of land all the way up to the edges of the church building for some reason I’ve never understood, ironically enough, I even have super recent pictures I took because I just got into photography TL;DR - lived in Vegas my whole life, I know of 2 churches for sure that have dirt/rock totally surrounding building, no walkways or anything
20 years later and I finally learned what that mystery building in the thumbnail is. I wont spoil the video, but it's the most honest and clear answer I could have asked for. Thank you.
I played too much SA-MP that it doesn't feels normal to see it empty, i always see it as a well decorated business building or some random player's group / gang base
Your video gave me a bit of nostalgia from when I was about 12 years old or so making glitch and mystery hunting content for UA-cam with an old digital camera in front of my giant tube TV. I did multiple videos for San Andreas about “Bigfoot” or “ghosts” and whatever else people were rumoring existed. I’d always go walking around talking about the locations I was in and interesting things in the area while doing the hunts. Mellow mood, enjoyable content. Hope to see more from ya man!
I was going to guess either a dead mall or big department store like Walmart. They've been built (and quickly abandoned) over landfills, why not the side of a cliff?
Reminds me of the supermarket in Fallout 3. I've always found abandoned supermarkets fascinating. It'd be the first place I'd want to explore if there were ever an apocalypse.
Playing San Andreas Multiplayer across 15 years really has you explore parts of the map you wouldnt spend much time at casually playing singleplayer. Spent most the time roleplaying in Tierra Robada area as well so its cool to see a video like this somewhat about the area. Def miss how big SAMP was
I recently got obsessed with the "research" desert building: I figured out that, if you are on the road north of the building, vehicles do this weird thing where they drive down the dirt road, and sometimes turn right towards the building, turning around before reaching the parking lot! Very strange and this is the only way you will ever see vehicles driving there. Other things I did: I counted the parking spots, around 90 iirc, but they're unrealistically small. I confirmed that the north wall is in the shade all day, making it ideal for my bland early 90s sedan to not get beat up by the desert sun. I roleplayed working there. I discovered a small trailer park I'd never seen before, to the north-west of the building, where one trailer has no collision and you can literally go through it. Good times.
@@kurtrusellpatrickswayze this is exactly the same stuff i did 10 years ago. i was trying to research everything that i found mysterious or meaningless about this game. the interesting thing is that we still know so little about these things.
I was born in 2006 but i had a bad pc, so one of the only games i played was SA and it really played a big part of my life growing up. Now when i go back to it after playing modern games it feels small and tiny but it still has that "something" that other games just don't. Maybe its just my nostalgia tripping but its nice to be part of the fandom of this awesome game
Am I the only one who doesn't like him? Like, nothing against it, but I can't have this admiration that many have for him (he's obviously a counterpart to Mike Toreno, who I like a lot)
Only recently discovered the channel, and I really really like it! I love the calm and introspective tone of these kinds of world tour videos, it's so nice.
as someone from the south that purple hue at night in that desert town you pointed out is actually a perfect artistic representation for the art style of how dark it gets out there. it’s a common turn of phrase down here when you’re out in the boondocks to say “it’s so dark out it’s purple”
i love older games like this because the technology limitations force them to put as much effort into everything little detail and to make the colours and pictures pop because they didn't have the tech to make it insanely realistic
This series is so comfy, others have said it but it really does bring me back to the early youtube days when we were all just excited to explore these games together.
8:46 The radio on the table there is a Kenwood TS 570 ham radio transceiver. Another station can be found on one of the container ships at San Fierro. Love these little secrets as a ham radio operator! As you, I never played the game back then until a few years ago, completed SA first, and then tried VC again and finally completed it😅 I like the gameplay, details and ambient style of these older games. They're just gems.
In Bully there's also a few locations you can't see again, like the abandoned building in the city, the insane asylum, and the spooky house at the carnival. I remember using the in-game camera to snap pictures when I was there because I couldn't go back.
I honestly could never put into words how I've always found these types of videos satisfying/fullfilling to me. I remember spending TONS of time in video games, when i was way younger like 7 through 13, just exploring these liminal and uninteresting places. They've always just fascinated me to no end. Now you and Amy Austin are doing something similar to that and i can't thank you guys enough for filling that void for me. San Andreas was one of my favorites when it came out, even though i wasn't old enough to play it. Thanks for the memories. Also i fell asleep to this, not because it was boring but because it relaxed me so much lol.
This series has managed to make me slow down and enjoy the atmosphere and the explore what the game offers instead of trying to just rush them and get to the next game. Thank you for that. Can't wait for more of these.
I 100% this game in like 2019 maybe. Still, when bored i go play that save from time to time and just drive or fly around and always go to these obscure places and saying to myself "that, this is actually the first time im standing here". Its nice... Seeing some alley you know you never entered or a just a parking lot you never once drove into and then just going there and still experiencing something new after 5+ years
This was nice, glad to see Bayside getting some love. Never knew that place in the mesas was a research station, maybe if they had enough time Rockstar would have put a unique crowbar weapon near it.
Thanks for making such an awesome video, even though you said you only only first played this game last year you really did encapsulate what this game meant to people when it was first released. Beyond the story mode there was a whole world to explore, hidden Easter eggs, pick ups etc but just appreciating how San Andreas looked and how it was pieced together was one of the reason I put so much time into this game.
You forgot to mention that youll randomly at times hear a bunch of explosions and youll go to investigate and see that a plane randomly fell out of the sky and into a buncha traffic
"i wonder if they planned anything bigger here" look at beta maps. bayside wasn't even there until pretty late in development. that's why the road leading down to it is so awkward and there's no attractions there. they did put the boating school there tho.
Can you research if they've rendered any version of Art Bell's (famous radio personality) house into the game? I remember that in one of the small village areas they had another landmark that would have been part of the same municipality in real life. I believe checking for this detail would be an incredibly worthy addition to your work and it would also help me tremendously being that I'm on a spiritual journey to archive the history of such things. Much thanks in advance!!
I love the Las Venturas area, it's the last part of the map in the story so back then only a few kid explored it as much as Los Santos. Went back later and realized the real distance between LS and LV is really small but in design they are so far away between each other, really good video as always !!
I played through BM recently, and boy does it have some comfy spaces. Especially the "outside" parts. No other piece of media made me want to go and get lost in the desert so bad.
4:15 there is one mission that takes you to this town, it's the one where you need to steal that pink car but you need to make it look like an accident. If you only follow her she is driving to this town.
I really love this series of videos, it reminds me of my childhood days where my brother and I spent hours exploring San Andreas' map in its entirety. At one point, he and I roleplayed as tourists, starting off our adventure in the Los Santos Airport and traveling to each and every interesting location as though we were real tourists/explorers. Thanks for reminding me of such simpler times!
I never ignored these spots They're just so endearing, even early on before finishing the main story btw you give the same vibes as The Librarian, and I love that
Yeah these tiny towns were always what kept me coming back, seeing what’s all going on. Made the cities feel even more big in comparison, and in a way it was like playing with dolls imagining what goes on there, a bit of pretend of what the folks get up to etc.
There was a glitch in the PS2 version where you could get gang territories outside of LS. On my save file, one of those locations was Bayside. As a kid I would always drive some of the homies from LS and take them on a roadtrip to Bayside as if it was some sort of family reunion lol. There's also a dock bit with a narrow path (seen at 5:44) where my cousin and I would make ourselves get 6 stars and have a final stand. You could also spawn in a tank and if spawned the right way, it would launch up. Good times
Sonder isn't a real word fyi... Also around 7:15, purple sunsets are absolutely real. Experienced very purple skies multiple times backpacking out in the mountains
Play it again! Get the PC version, downgrade the version to get removed music back, apply SilentPatch, and then a mod to add the PS2 version's lighting, to get the different lighting for each city (like in this video). You won't regret it, friend.
@@BarefootBoyUK no, thats the best part since ...u can get 100% accurate ps2 graphics effects everything with no pc bugs from just one mod which is i think is PS2 revival. It brings everything from ps2 to pc and it is accurate to the point.
Hearing you descibe second hand nostalgia is so relatable. i always get this weird kinda comfy nostalgic feeling in older games even when i have never played them before or only played them first 3-4 years ago and now it hit me that yeah it really does feel like second hand nostalgia,like you're experiencing the game as someone would have 2 whole decades ago. I just never thought i'd ever figure out a term that comes close to describing it kek
The issue with Bayside and LV is they reuse Los Santos citizens. You wouldn't notice back then as that didn't matter, then would notice on screenshots some NPC's don't appear. Lot of cut npc's are in gamefiles that aren't used in final but used in beta version. Bayside wasn't even planned at beginning to exist (seen on original beta map in game), but they made as replacement of Alcatraz.
Fun fact, Bayside feels so empty and cut because originally there was *no* Bayside. Multiple maps around the state are actually beta maps, and you can see that, apart from some places looking a bit different, Bayside wasn't there at all, and actually if you go there before unlocking Venturas, you won't have a wanted level because the game code still thinks nothing is there and you haven't still entered the third island.
san andreas is not only the best game rockstar has made, but it might just be the greatest game of all time. it may not be perfect, but if they send any video game to space i think it should be this one.
Im glad you mentioned Bayside it's very underrated and it doesn't have any kind of service business aside from the boat school, and there's no property, the only thing i remember about it is that there's a beta mission where you escort the truth that was cut from the game
12:50 This scenario happens on its own at the Montgomery intersection north of LS. Vehicles come blasting down the offramps at highway speed but it very quickly transitions to a slower road speed so the faster cars will slam into the back of the cars slowing down. I used to sit and watch it happen. Especially funny with how many semi trucks send cars flying.
The best self aware GTA easter egg is in GTA Vice City Stories. Vice City had the famous hidden room with a literal easter egg on a pedestal. Since Vice City Stories is a prequel, the devs decided to have that same easter egg under construction like the second Death Star.
I literally played this game to death. I wore out two PS2s and three copies of the game. And I still love causing highway pile-ups in Las Venturas. If you watch long enough, the cars start exploding!
12:15 I remembered that time when I took a rare car from Las Venturas to export it in San Fierro (an interesting side mission), a truck driver hit me and kept rolling my car over and over until it exploded, I don't know what he was angry about, I just crossed the highway infront of him lol
Yeah, the render distance thing is an amateur mistake. If you couldn't see across a lake at 1:1 scale, you shouldn't be able to see across it at 1:100 scale. Otherwise it feels small.
During 2020 i explored the entire gta SA on my ps2,even played with my brothers with the multiplayer,i saw in a building with a zombie writing,i played even on samp a last time becaude it is an old game and people are playing on other games,but damn in 2021 there were still people playing on SAMP
4:23 there is a glitch with how game remembers gang areas, where you can make this little spot an active hood to capture That certainly makes the vibes different, haha
As a die hard fan of GTA SA, I spent a huge amount of time in Bayside. Mostly because of a glitch that let grove street members be there (I figured out why this happened only recently too)
I love how enthusiastic you are, also you’ve brought to me the places I visited in the game when bored. It’s a nostalgic kiss on the forehead. Thank you for that.
I had no idea that a video this nerdy and awkward could be so charming and soothing. It has this "excited dad reading a fairy tale to his children" vibe. Thank God I'm not high, I'd be lost in this channel for the rest of the day
17:53 You can still complete the heist missions after the main story missions. They're alot of fun, I'd say give 'em a go! :D Great series of videos, I look forward to the Vice City and IV ones! 🤘😁
I swear to God I reaaaaaaaaaally love these san andreas world tour videos, they feel so homey. I hope you could do more in the future man. I'd love to binge watch these as a series.
Your channel honestly is one of the best things I have ever found. It's such a blessing when you find a channel that talks about games you like and that you can actually relate to what the person is talking about. I don't know man, there's something really special about this channel and I love it.
It's been over 10 years since I played SA but I still know that game like the back of my hand. I spent hundreds of hours playing it and exploring the map to the point where I have every body armor drop memorized.
All that stuff about empty space making the populated space feel bigger is so true about RDR 2 I wish people would stop shitting on that game's open world for no reason
Yup. Gives breathing room and moments to reflect and just… look. Makes the more action packed and big areas feel even bigger, and like you actually have to trek from place to place. Ironically GTAV has the worst of both. Everything is almost entirely in LS but there’s almost nothing anywhere else. Lacks variety and makes everything feel the same if you’re in the same area a lot lol
Nostalgia really hits hard, I have hundreds of hours on this game, and what I love to do the most was exploring every corner on the map. I knew all about the places in your video, but remembering how nice it was to explore without a care was the best
Bayside actually had a beta mission planned for it, but it was cancelled. It was with Truth - voice lines are still all there, and instructions text for the mission too, just no cutscenes. There's some videos about it out there. I loved yours :)
Spots i ignored in las venturas fall into the category of "things that dont exist". I fell in love with venturas and the desert so hard i literally spent hours, days, just roaming it. I loved the teepee motels, among so many other things.
GTA San Andreas is undoubtedly my favorite non-fps shooter (Counter Strike) video game. You definitely did it justice! People highly underappreciate San Andreas often when talking about GTA games. I absolutely LOVE it ❤
ive literally played this game since it launched on ps2 and ive never completed it, im glad to see people are still making videos about it and i need more world tour videos like this in my feed so i subscribed
My favorite game of all time. I have finished this game at least once a year since 2004, usually many more but for 20 years straight there has not been one single year I haven't completed the story at least once. It's crazy to think it's been 20 years already.
That crossing the road segment couldn't have gone better, top notch editing, peak humour! (And besides, what's a little bit of tiny chea- ahem, bending of the rules--, between a content creator and their viewers?)
Another insanely cozy and comfy video, I'm so glad I subbed to your channel. Using original PS2 footage for these videos just sends the vibes over the charts, it's so nostalgic and calming, keep it up! ♥
Thank you for rendering this on 4:3 so I can watch it on my silly little tv :))))
i love that people actually watch these videos on 4:3 monitors and old crts, that goes insanely hard 🔥
For real???
I had always wondered if you could do that easily. So if you just have UA-cam on a 4:3 screen it'll work with the ratio? I always imagined it would just letterbox everything.
@@PretzelYT and here I sit looking at an 21:9 monitor :D i could watch the video 3 times side by side
I recently picked an old CRT monitor from the trash, these videos have the brightness, contrast and aspect ratio that look just right on a CRT.
San Andreas without the fog was such a whiplash to me. It blows my mind how not having this simple graphical effect makes the map feel so much smaller in comparison.
The fog added to the game tbh. California in the 80s and 90s was full of smog too.
@waketp420 While true, it was insane before the 1990s Clean Air legislation. Electric vehicles have also helped in the more recent 10 years. It is markedly better than before.
Theres some kind of a shortcut from los santos to san fierro that made me realize how small the map truly is. The game's progression and highway design is very adventurous but that tunnel from near vinewood really destroys that feeling lol
@@BigWheel.and, as a san franciscan, full of fog too
The fog, the PS2 exclusive effects, seriously, play the OG XBOX or the PC version without mods, both of those ports may have high quality textures and big resolutions but they lack the atmosphere of the original PS2 version.
When I was a kid, I use to stay up till 6am playing this game during summer vacation.
Somehow it never felt lonely either
Remember that in GTA you can go over 100mph all over the map while in games like Skyrim and RDR2 you’re limited by the speed of a horse. This makes those games look much bigger than they are.
That is a factor
Also Skyrim has a LOT of windy roads and mountains to hide the map size, on top of view distance about as low as SA, maybe a little higher for some very specific landmarks (e.g. Bleak Falls, Whiterun, Solitude, etc). Try going on foot from Riverwood to Falkreath. They're pretty close by, but unless you go through the Helgen ruins, you'll be going aaaaall the way around to the western entrance of town. Falkreath to Markarth is another great example - distance is longer, yes, but the windy roads (and random events) make the distance seem a LOT higher if you just follow the signs like some kind of Morrowboomer.
I wa thinking the exact same thing
Honestly San Andreas always felt extremely huge to me. The three big cities with the long winding highways, the tiny towns and buildings and farms, the intricate details and Easter eggs… man San Andreas just felt real and lived in and just huge to me.
@@AlphaGargMorrowchad*
i like your narration so much, you talk like an older brother showing all the secrets of a game to his little sibling, its so sweet
I had that same thought.
I need someone who appreciates me as much as Pretzel appreciates random details in old games
That's funny. To me he sounds like a younger brother that's discovering all my old games
You can use a Freeway to enter Area 69. If you park next to the top vent, you get teleported inside when getting off the bike.
Did you know if you enter the jetpack cheat at the opening scene when the cop car stops for the train then when u spawn in all the interior markers will spawn from the missions.
This guys is OG
Whatatt@@jordandeanda6244
All the oldheads know that one
The coolest thing is that trick is also possible in the PS2 version
Been playing GTA San Andreas for over 15 years and also an SAMP/MTA enjoyer. I've seen every single bit of this map and I absolutely love how much there was to discover outside of story gameplay. So many little things that most players never got to see. Truly an amazing game.
The map was huge but somehow I can’t find a spot I haven’t seem before. Imagine how deeply burnt in this game is, played from 2005-10
Fun Fact about the Lil' Probe'Inn. Specifically in the Xbox version of the game, the UFO photos have been replaced with actual in-game screenshots with UFOs photoshopped in. I could see Xbox players being even more convinced of actual UFO activity in the game because of this.
I know i was back in the day! Hahaha!
That was the magic of the xbox back in the day.
And in Definitive Edition they've added UFO photos made in GTA V and RDR2. There's also one picture with a flying saucer over a house that looks like it could have been the first GTA VI screenshot.
@PauloHernandezXD '
"the truth is out there"
"The sky is so beautiful " So we not gonna talk about 7:15
u are completely correct about render distance. it is probably one of the biggest aspects of what makes peoples memories of san andreas seem so awesome for its time. it felt huge
7:11 - Purple skies really do happen in some of the desert areas of the United States. I grew up in Arizona, and nighttime would look purple sometimes. I know Dallas, TX also has purple skies often during sunset. Since Las Venturas is based on Vegas, it makes sense. It also looks damn beautiful!
Was going to comment this😂 exactly
I live in England we get deep purple skies when it’s a nice sunset I would think they happen everywhere, and people that think it’s strange just aren’t noticing weather that often.
Well the real color of sky is bluish purple during night the pollution kept that as a rare occurence
Yup it like that in Phoenix AZ
I’m jealous
Yes, the purple sky is very realistic. Nevada is famous for its dark sites that are perfectly suited for stargazing. There are plenty of places where you can clearly see planets and galaxies with the naked eye. Light pollution prevents us from seeing much of the cosmos. In ancient times, everyone could see colors in the night sky. The Milky Way was perfectly visible. It got its name based on its shape and color. Nowadays, there are very few places where you can see the cosmos in all of its glory. These places are called dark sites.
Arizona is the same way. We have dark sky laws that are in place to cut down on light pollution for star gazing. I live in the same place where pluto was discovered.
What made san andreas' render distance so realistic was the fact you cant make out whatever is around 3 to 4 city blocks away. It hampered the offroad experience but it nailed the uncertainty of living in a crowded city. Go downtown in any crime ridden city (car or leg) and it starts to feel like youre running around san andreas
damn this true
Also accurate to how smoggy Los Angeles was back in the '90s.
@drumcanjones wild fires in Canada make even the prairie cities look polluted af. It's just a city thing bro. Even Detroit had worse smog than la lol
Baltimore felt this way in the mid 2010s. Didn't matter what was 3 blocks ahead because you were focused on whatever could get you on the block you were standing on.
The remaster should have implemented some kind of half stylised haze/fog trick so that things beyond the original render distance still appear but aren't 100% clear and could be mistaken as part of the current state you're in when looking at them from high vantage points.
The original game kinda did this with buildings near the draw distance limit getting tinted with the sane color as the sky, but the limit still looked pretty abrupt and was pretty small, making the effect more gradual and expanding its range would be a good compromise between providing better draw distance and maintaining the illusion of size.
You know a Game is good, when you just want to imagine yourself walking down the Street, following no Objective whatsoever, just enjoying the Game.
Fun fact: there actually WAS a mission that took you to Bayside. It was called "The Truth is Out There" and it was a mission for Truth, in which you had to go to bayside to rescue him from feds that were chasing him because he strayed a little too close to Area 69.
Speaking of, there actually IS a way to access the interior of Area 69 in freemode without having to do the truth mission, albeit through a glitch: take a Freeway bike, then park it next to that airvent you stood next to, and when you dismount over it, you should be able to warp down into the room where the minigun is housed. Have fun!
When I was like 14 I would search through the non-encrypted game files in the San Andreas game disc and post about cut content on the GTA Warehouse forums lol, shouts out to those cut missions
Was it ever actually confirmed that Bayside was used for the mission? I thought modern just used it to recreate the mission since no missions take place there.
Shame they cut that mission, it feels like it would've been fun to do before meeting Mike Toreno.
It's all about the illusion. That is what made the short render distance so cool.
If a town ever feels empty then get a burglary van, you can rob houses in any town.
Robbing houses in SA mesmerized me as a kid when this came out 😂😂😂😂
I rob real houses.
@@TheDennys21Hold up
@@wilhelmorangenbaum just a joke, or is it? **Vsauce music plays**
This comment but out of context
As someone who has spent hours just wandering around the map in SA specifically, this video is very relatable
I know technically IV and V are bigger than SA, but I’ve played since GTA3 came out, and to this day SA feels BY FAR the biggest.
It's all an optical illusion by the fog, the game map is perfectly partitioned
IV is smaller actually, and most of V is just mountains
@@Sqk. Yeah, I really wish V's map was designed more like SA's. LS is great, but Sandy Shores is just a grid of trailers, and Paleto Bay has nothing LS doesn't, so you really have no reason to ever go there, besides after dying falling off from Mt Chilliad.
In SA, all that space in the Badlands between LS and SF feels great because not only do you have plenty reason to traverse it since SF and LS are truly unique places, but all the little towns are unique and interesting, on top of being in the way. Shortest route isn't the highways, it's through the little towns. In V, if you wanna get anywhere up north, you take the highway first. Wanna visit Grapeseed? Highway. SS? Highway. Paleto? It's literally ON the highway. Makes all the space between the highway's two side prongs completely wasted. Even GTAO struggles to make those places worthwhile.
GTA V was wasted by not having SF nor LV. Los Santos was big and cool but everything else was just… nothing. Meanwhile GTA4 was just tiny and mostly the same overall since it’s just one big city, basically making just Los Santos for example with nothing else. GTAO really did harm to V. If the single player DLC came out with one city each it would’ve been perfect by the end of its lifecycle.
Part of it will be the draw distance and fog, as others have said, but the ✨ vibes ✨ between LS, SF, LV, and everywhere in between make those places seem so different from one another that they feel worlds apart, and that feels bigger than the space it occupies. Compare that with games after SA and there is very little variety in the way the sky behaves or the types of people and cars that spawn in different areas, it's especially the sky imo, the purple of Tierra Robada at night is so different to the deep blue of Back o' Beyond or the light orange haze over LS. Even though there are 18 weather types in SA and 35 in V, the differences are so much more pronounced.
Skyrim feels bigger because we use slower horses to move around and walk way more, there is a fast travel option (so you have a sense of places being too far from each other), enormous amount of places to explore (caves, camps, ruins). Driving from Los Santos to San Fierro takes quite a long time if you use roads and drive at moderate speed, feels very realistic, and it's normal to use car or bike all the time because there is not much to explore. Being stuck without a vehicle in the woods around Palomino Creek was scary.
I love it so much that you use 4:3 aspect ratio. It just feels so right to play 2000s games on it, I might buy an old monitor just to have the nostalgic feeling
You can do it on modern monitors too, just need to change the settings so it won't stretch. Of course it's not quite authentic but it'll do in the meantime.
I can sell ya
@@BaseNAND I do that sometimes but yeah its really not the same with those black borders left and right
I have ALWAYS played 00's games in 4:3 ratio. The stretching in widescreen always drives me insane.
14:59 I doubt this will be seen BUT, I was actually born and raised in Las Vegas and still live here at 26, and I can actually say there are at least 2 churches that I know of that have just open dirt/rock covering the whole lot of land all the way up to the edges of the church building for some reason I’ve never understood, ironically enough, I even have super recent pictures I took because I just got into photography
TL;DR - lived in Vegas my whole life, I know of 2 churches for sure that have dirt/rock totally surrounding building, no walkways or anything
Well, that's weird.
20 years later and I finally learned what that mystery building in the thumbnail is. I wont spoil the video, but it's the most honest and clear answer I could have asked for. Thank you.
I played too much SA-MP that it doesn't feels normal to see it empty, i always see it as a well decorated business building or some random player's group / gang base
I always assumed it was the prison that sweet was being held in during the story
I never knew about this building at all but my first instinct when seeing the exterior is abandoned Wal-Mart lol
I recognized it from growing up using gameshark on ps2 and being curious
Timestamp?
Your video gave me a bit of nostalgia from when I was about 12 years old or so making glitch and mystery hunting content for UA-cam with an old digital camera in front of my giant tube TV. I did multiple videos for San Andreas about “Bigfoot” or “ghosts” and whatever else people were rumoring existed.
I’d always go walking around talking about the locations I was in and interesting things in the area while doing the hunts.
Mellow mood, enjoyable content. Hope to see more from ya man!
I always thought that last building was an old abandoned supermarket
I was going to guess either a dead mall or big department store like Walmart. They've been built (and quickly abandoned) over landfills, why not the side of a cliff?
Ditto.
What a great place to put a supermarket, in the middle of fking nowhere
@@jessquiatchon2204 I've seen dollar generals in the middle of fking nowhere
Reminds me of the supermarket in Fallout 3. I've always found abandoned supermarkets fascinating. It'd be the first place I'd want to explore if there were ever an apocalypse.
Playing San Andreas Multiplayer across 15 years really has you explore parts of the map you wouldnt spend much time at casually playing singleplayer. Spent most the time roleplaying in Tierra Robada area as well so its cool to see a video like this somewhat about the area. Def miss how big SAMP was
yeee! samp was cool.
I recently got obsessed with the "research" desert building:
I figured out that, if you are on the road north of the building, vehicles do this weird thing where they drive down the dirt road, and sometimes turn right towards the building, turning around before reaching the parking lot! Very strange and this is the only way you will ever see vehicles driving there. Other things I did: I counted the parking spots, around 90 iirc, but they're unrealistically small. I confirmed that the north wall is in the shade all day, making it ideal for my bland early 90s sedan to not get beat up by the desert sun. I roleplayed working there. I discovered a small trailer park I'd never seen before, to the north-west of the building, where one trailer has no collision and you can literally go through it. Good times.
Aha
The entire lab is so weirdly ominous and mysterious, I love it
@@bluruckuscrx8124 Yeah it's almost like a monolyth
@@kurtrusellpatrickswayze this is exactly the same stuff i did 10 years ago.
i was trying to research everything that i found mysterious or meaningless about this game.
the interesting thing is that we still know so little about these things.
I was born in 2006 but i had a bad pc, so one of the only games i played was SA and it really played a big part of my life growing up. Now when i go back to it after playing modern games it feels small and tiny but it still has that "something" that other games just don't. Maybe its just my nostalgia tripping but its nice to be part of the fandom of this awesome game
If could play GTA San Andreas in 2006 on PC you definitely DIDNT had a bad PC lol
@@skyh2394bro he wasn’t playing gta when he was an infant
"im allowed a bad idea every now and then as a treat" i love this line so much
You’re disgusting for having that pfp
Some people indulge way too much with the bad ideas.
7:16 The sky does actually turn purple at night sometimes in the real grand canyon
Thats true everywhere on earth but air pollution keeps it from happening
The truth is out there
Am I the only one who doesn't like him? Like, nothing against it, but I can't have this admiration that many have for him (he's obviously a counterpart to Mike Toreno, who I like a lot)
@@MisterBig-10speaking of, Toreno is underrated
I want to believe
yeah he's out there smokin pot in the desert
@@jonytubeyes, I think many consider him to be an "antagonist" because he does the dirty work but he's a man of his word, much more than Truth
This was such an enjoyable video, your narration is so warm and wonderful. Thank you!
Only recently discovered the channel, and I really really like it! I love the calm and introspective tone of these kinds of world tour videos, it's so nice.
If you haven't checked it out yet, his series on how well you could survive in a game's world is excellent.
as someone from the south that purple hue at night in that desert town you pointed out is actually a perfect artistic representation for the art style of how dark it gets out there. it’s a common turn of phrase down here when you’re out in the boondocks to say “it’s so dark out it’s purple”
i love older games like this because the technology limitations force them to put as much effort into everything little detail and to make the colours and pictures pop because they didn't have the tech to make it insanely realistic
This series is so comfy, others have said it but it really does bring me back to the early youtube days when we were all just excited to explore these games together.
Agreed
8:46 The radio on the table there is a Kenwood TS 570 ham radio transceiver. Another station can be found on one of the container ships at San Fierro.
Love these little secrets as a ham radio operator! As you, I never played the game back then until a few years ago, completed SA first, and then tried VC again and finally completed it😅
I like the gameplay, details and ambient style of these older games. They're just gems.
In Bully there's also a few locations you can't see again, like the abandoned building in the city, the insane asylum, and the spooky house at the carnival. I remember using the in-game camera to snap pictures when I was there because I couldn't go back.
You can go to the asylum later on
@@MrDuckyGoosy yep. A rubberband is in there IIRC.
I honestly could never put into words how I've always found these types of videos satisfying/fullfilling to me. I remember spending TONS of time in video games, when i was way younger like 7 through 13, just exploring these liminal and uninteresting places. They've always just fascinated me to no end. Now you and Amy Austin are doing something similar to that and i can't thank you guys enough for filling that void for me. San Andreas was one of my favorites when it came out, even though i wasn't old enough to play it. Thanks for the memories.
Also i fell asleep to this, not because it was boring but because it relaxed me so much lol.
I love how you removed the hud! it makes it so much more mysterious and liminal
I hate when games don't let me remove the hud 😤it ruins the vibes!!!
@@PretzelYT im guessing you installed a mod for GTA:Sa
@@Coolyo420 no you can remove the hud on the originals using options
@@Coolyo420i think this gameplay from the original ps2 version
0:01 Can I sample this??
No
@@Dazulolwarrior😭😭😭😭
Don't Ask Do It
He probably won't care.
No
This series has managed to make me slow down and enjoy the atmosphere and the explore what the game offers instead of trying to just rush them and get to the next game. Thank you for that. Can't wait for more of these.
Making this series has kinda helped me do it too lol. I could still do with some slowing down. There's always more to discover and appreciate.
@@PretzelYT True, can't wait for the rest of GTA games. I love this series.
@@PretzelYT personally i prefer the army base in san andreas it was the best design in all gta gsmes even gta 5 one was shit
I 100% this game in like 2019 maybe. Still, when bored i go play that save from time to time and just drive or fly around and always go to these obscure places and saying to myself "that, this is actually the first time im standing here". Its nice... Seeing some alley you know you never entered or a just a parking lot you never once drove into and then just going there and still experiencing something new after 5+ years
This was nice, glad to see Bayside getting some love. Never knew that place in the mesas was a research station, maybe if they had enough time Rockstar would have put a unique crowbar weapon near it.
There's a crowbar in the Area 69 lab
@@NKP723 Oh damn, you're right. Well there goes my theory. Weird that they made a model but didn't let CJ use it as a weapon.
Thanks for making such an awesome video, even though you said you only only first played this game last year you really did encapsulate what this game meant to people when it was first released. Beyond the story mode there was a whole world to explore, hidden Easter eggs, pick ups etc but just appreciating how San Andreas looked and how it was pieced together was one of the reason I put so much time into this game.
7:10 is my favorite running joke in these videos
"oh man, night time is really beautiful in this region"
*drives straight into a truck*
@@cdman3692 Hahaha xD
You forgot to mention that youll randomly at times hear a bunch of explosions and youll go to investigate and see that a plane randomly fell out of the sky and into a buncha traffic
"i wonder if they planned anything bigger here" look at beta maps. bayside wasn't even there until pretty late in development. that's why the road leading down to it is so awkward and there's no attractions there. they did put the boating school there tho.
bayside felt kinda out of place with other parts of the map
You gotta be kidding me there is a boating school. I don't remember 😮
@@gabrielpintoteixeira8416 ye
Can you research if they've rendered any version of Art Bell's (famous radio personality) house into the game? I remember that in one of the small village areas they had another landmark that would have been part of the same municipality in real life. I believe checking for this detail would be an incredibly worthy addition to your work and it would also help me tremendously being that I'm on a spiritual journey to archive the history of such things. Much thanks in advance!!
I love the Las Venturas area, it's the last part of the map in the story so back then only a few kid explored it as much as Los Santos. Went back later and realized the real distance between LS and LV is really small but in design they are so far away between each other, really good video as always !!
Honestly tiny me would just cheat to turn off the wanted stars and not do any missions just to explore endlessly, exploring every nook and cranny.
This is type of exploring I used to do when I was younger, and I loved it, can’t wait to do the same in GTA 6 for years
20:07 Only thing it lacks is Black Mesa trucks standing in front, that's probably what Gordon had seen when arriving to the facility on the first day.
I played through BM recently, and boy does it have some comfy spaces. Especially the "outside" parts. No other piece of media made me want to go and get lost in the desert so bad.
4:15 there is one mission that takes you to this town, it's the one where you need to steal that pink car but you need to make it look like an accident. If you only follow her she is driving to this town.
I really love this series of videos, it reminds me of my childhood days where my brother and I spent hours exploring San Andreas' map in its entirety.
At one point, he and I roleplayed as tourists, starting off our adventure in the Los Santos Airport and traveling to each and every interesting location as though we were real tourists/explorers.
Thanks for reminding me of such simpler times!
7:48 It's actually a spoof based on the real-life "Little A'Le'Inn" in Rachel Nevada.
I never ignored these spots
They're just so endearing, even early on before finishing the main story
btw you give the same vibes as The Librarian, and I love that
congratulations
@@methanolslurper Thank you, thank you
Yeah these tiny towns were always what kept me coming back, seeing what’s all going on. Made the cities feel even more big in comparison, and in a way it was like playing with dolls imagining what goes on there, a bit of pretend of what the folks get up to etc.
Nice, the librarian mentioned
Agreeee
There was a glitch in the PS2 version where you could get gang territories outside of LS. On my save file, one of those locations was Bayside. As a kid I would always drive some of the homies from LS and take them on a roadtrip to Bayside as if it was some sort of family reunion lol. There's also a dock bit with a narrow path (seen at 5:44) where my cousin and I would make ourselves get 6 stars and have a final stand. You could also spawn in a tank and if spawned the right way, it would launch up. Good times
you can visit area 69's underground after mission, just get a Freeway and clip through the vent by getting off the bike
What a wonderful concept for a video man. The way to appreciate every simple detail and express it in such a nice way is awesome, keep it up dude
This series is so weirdly cozy, despite, or maybe because of, them being about a GTA game. I like it 😊
Sonder isn't a real word fyi... Also around 7:15, purple sunsets are absolutely real. Experienced very purple skies multiple times backpacking out in the mountains
🤓☝️
@@pedrollex3308 ...I'm a nerd for backpacking and seeing real sunsets? Get a grip bud.
I played the shit out of this game back in the day. 100s of hours. It’s been too long though, I forgot most of it.
Play it again! Get the PC version, downgrade the version to get removed music back, apply SilentPatch, and then a mod to add the PS2 version's lighting, to get the different lighting for each city (like in this video). You won't regret it, friend.
Stick with the ps2 version.
Do it, u wont regret it
@@blackyjacky96 Nope, I'll stick with the original. I played the PC version once, and it was horrible.
@@BarefootBoyUK no, thats the best part since ...u can get 100% accurate ps2 graphics effects everything with no pc bugs from just one mod which is i think is PS2 revival. It brings everything from ps2 to pc and it is accurate to the point.
Hearing you descibe second hand nostalgia is so relatable. i always get this weird kinda comfy nostalgic feeling in older games even when i have never played them before or only played them first 3-4 years ago and now it hit me that yeah it really does feel like second hand nostalgia,like you're experiencing the game as someone would have 2 whole decades ago. I just never thought i'd ever figure out a term that comes close to describing it kek
The issue with Bayside and LV is they reuse Los Santos citizens. You wouldn't notice back then as that didn't matter, then would notice on screenshots some NPC's don't appear.
Lot of cut npc's are in gamefiles that aren't used in final but used in beta version.
Bayside wasn't even planned at beginning to exist (seen on original beta map in game), but they made as replacement of Alcatraz.
“ Y’all be Mulders, I be Scully. “ - Confucius ( Probably )
this goes hard
0u0
hello homestuck fan
Lil Probe'Inn is based on the real-life bar, Lil Ale'Inn, in the town of Rachel, Nevada. The closest inhabited place to Areas 51.
I never knew I would like hearing Otacon explain Grand Theft Auto.
Fun fact, Bayside feels so empty and cut because originally there was *no* Bayside.
Multiple maps around the state are actually beta maps, and you can see that, apart from some places looking a bit different, Bayside wasn't there at all, and actually if you go there before unlocking Venturas, you won't have a wanted level because the game code still thinks nothing is there and you haven't still entered the third island.
san andreas is not only the best game rockstar has made, but it might just be the greatest game of all time. it may not be perfect, but if they send any video game to space i think it should be this one.
algorithm gatekeeping this channel
Im glad you mentioned Bayside it's very underrated and it doesn't have any kind of service business aside from the boat school, and there's no property, the only thing i remember about it is that there's a beta mission where you escort the truth that was cut from the game
11:34 as someone born and raised in las vegas that through way is the 215 county highway out here 💯💯💯
Win the 2nd stage tournament in Las Venturas to get the desert racing truck that allows you to drive everywhere in the desert to explore!
12:50 This scenario happens on its own at the Montgomery intersection north of LS. Vehicles come blasting down the offramps at highway speed but it very quickly transitions to a slower road speed so the faster cars will slam into the back of the cars slowing down. I used to sit and watch it happen. Especially funny with how many semi trucks send cars flying.
6:54 so we're just gonna ignore the fact that the gas station has no gas pumps?
Maybe it's long abandoned?
The best self aware GTA easter egg is in GTA Vice City Stories. Vice City had the famous hidden room with a literal easter egg on a pedestal. Since Vice City Stories is a prequel, the devs decided to have that same easter egg under construction like the second Death Star.
I literally played this game to death. I wore out two PS2s and three copies of the game. And I still love causing highway pile-ups in Las Venturas.
If you watch long enough, the cars start exploding!
my fav shit to do as a kid
my fav thing to do as a kid
12:15 I remembered that time when I took a rare car from Las Venturas to export it in San Fierro (an interesting side mission), a truck driver hit me and kept rolling my car over and over until it exploded, I don't know what he was angry about, I just crossed the highway infront of him lol
Yeah, the render distance thing is an amateur mistake. If you couldn't see across a lake at 1:1 scale, you shouldn't be able to see across it at 1:100 scale. Otherwise it feels small.
During 2020 i explored the entire gta SA on my ps2,even played with my brothers with the multiplayer,i saw in a building with a zombie writing,i played even on samp a last time becaude it is an old game and people are playing on other games,but damn in 2021 there were still people playing on SAMP
4:23 there is a glitch with how game remembers gang areas, where you can make this little spot an active hood to capture
That certainly makes the vibes different, haha
As a die hard fan of GTA SA, I spent a huge amount of time in Bayside. Mostly because of a glitch that let grove street members be there (I figured out why this happened only recently too)
i think you're able to revisit the Area69's interior, this thing ( 9:46 ) is breakable!
I love how enthusiastic you are, also you’ve brought to me the places I visited in the game when bored. It’s a nostalgic kiss on the forehead. Thank you for that.
These videos make me feel so….comfortable. Don’t know how to explain it, but they just do
I had no idea that a video this nerdy and awkward could be so charming and soothing. It has this "excited dad reading a fairy tale to his children" vibe. Thank God I'm not high, I'd be lost in this channel for the rest of the day
17:53 You can still complete the heist missions after the main story missions. They're alot of fun, I'd say give 'em a go! :D
Great series of videos, I look forward to the Vice City and IV ones! 🤘😁
I don't think GTA IV has any
But vice city has some, like that curved runway or that building that has no doors
I swear to God I reaaaaaaaaaally love these san andreas world tour videos, they feel so homey. I hope you could do more in the future man. I'd love to binge watch these as a series.
Your channel honestly is one of the best things I have ever found. It's such a blessing when you find a channel that talks about games you like and that you can actually relate to what the person is talking about. I don't know man, there's something really special about this channel and I love it.
It's been over 10 years since I played SA but I still know that game like the back of my hand. I spent hundreds of hours playing it and exploring the map to the point where I have every body armor drop memorized.
All that stuff about empty space making the populated space feel bigger is so true about RDR 2 I wish people would stop shitting on that game's open world for no reason
Yup. Gives breathing room and moments to reflect and just… look. Makes the more action packed and big areas feel even bigger, and like you actually have to trek from place to place. Ironically GTAV has the worst of both. Everything is almost entirely in LS but there’s almost nothing anywhere else. Lacks variety and makes everything feel the same if you’re in the same area a lot lol
Nostalgia really hits hard, I have hundreds of hours on this game, and what I love to do the most was exploring every corner on the map. I knew all about the places in your video, but remembering how nice it was to explore without a care was the best
Bayside actually had a beta mission planned for it, but it was cancelled. It was with Truth - voice lines are still all there, and instructions text for the mission too, just no cutscenes. There's some videos about it out there. I loved yours :)
Haha I left a similar comment a couple minutes ago, great minds thinkalike. SA has a lot of cool Beta stuff, maybe Pretzel could make a video on it.
Spots i ignored in las venturas fall into the category of "things that dont exist". I fell in love with venturas and the desert so hard i literally spent hours, days, just roaming it. I loved the teepee motels, among so many other things.
6:58 yeah i do. Where are the gas filling things? The things that cars pull up to, that pump fuel to cars?
Fuel pumps?
@@johnvasileff7299 yeah
Order inside, cityslicker
GTA San Andreas is undoubtedly my favorite non-fps shooter (Counter Strike) video game. You definitely did it justice! People highly underappreciate San Andreas often when talking about GTA games. I absolutely LOVE it ❤
ive literally played this game since it launched on ps2 and ive never completed it, im glad to see people are still making videos about it and i need more world tour videos like this in my feed so i subscribed
You should complete it. It’s like The Odyssey
Complete it.
My favorite game of all time. I have finished this game at least once a year since 2004, usually many more but for 20 years straight there has not been one single year I haven't completed the story at least once. It's crazy to think it's been 20 years already.
That crossing the road segment couldn't have gone better, top notch editing, peak humour!
(And besides, what's a little bit of tiny chea- ahem, bending of the rules--, between a content creator and their viewers?)
Bayside is weird as you don't even pass though it. You really have to think about going there for no reason.
Another insanely cozy and comfy video, I'm so glad I subbed to your channel. Using original PS2 footage for these videos just sends the vibes over the charts, it's so nostalgic and calming, keep it up! ♥